Mthec

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About Mthec

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  1. That is odd. I don't do anything with the built-in AI. I can only think the randomness of the AI behaviour means it doesn't happen all the time.
  2. This isn't related to my mod. It's only named in the logs because of a code hook. The problem seems to be something to do with an AI character trying to eat an item. Npc is not one of my classes, it's for the built-in AI players. Sorry I can't be of further help.
  3. CustomTrader update Download More optimisation. Was at a bit of a loss as to where the problem was, but I think I've found it now. Let me know if it's still not enough. Also, nice map. Must be tough finding wood.
  4. CustomTrader update Download Try this and see if it helps. I'll have another look if not.
  5. Not sure what would cause that. Is there any way to make it happen reliably? Where did the coins originally come from, withdrawn at a token or from selling stuff to a trader?
  6. [FINAL] Upkeep Costs

    Fix Download Fixed missing class file. 0 upkeep deeds should not disband. Sorry about that, not sure what happened there but Manage Guards should be fixed now. Also changed when disbanding occurs so the free deeds should be fine now.
  7. That's what I meant in my previous post. Here is a screenshot I took on a second character of the Trade window. Where it says "limit", it tells you the most they will buy. Unless you mean if they have enough money to actually buy that many, then no there currently isn't a way to see that as a normal player.
  8. It works for both. Technically you can have a currency trader and a custom trader use the same tag. Although the prices would be off, unless you want several hundred of an item in exchange. I also forgot to add before, that old stock entries won't be deleted when loading, to save losing any information. It just adds ones that are missing.
  9. CustomTrader update Download You can now use the /dumptags command (with a GM character) to create a copy of all the tagged trader stock info, for loading on other servers. Copy the file found in the mods/customtrader mod folder, called tags.db and put it in the same location on another server. Tags will be loaded when the server starts. Hopefully this will work for you.
  10. Crafter bugfix Download Fixed bug with underground forges. That was a strange one, think it might be a bug in WU, or I am doing something quite incorrectly. For some reason when a Crafter put items in a forge, it moved them to the surface. Hence too far away. I just never noticed it because most Crafters were used on the surface. Thanks for the report.
  11. Unfortunately I don't know much about networking, so I don't know how to automatically sync tags across servers. If you know of a mod that does it, let me know and I can take a look. However I could add a manual option, where the tags are copied to files and you could manually transfer them to the other server? It will say "- limit n" on the item in the inventory window, although it may be too long to fit for some items. It will also put a message in Event when the limit has been exceeded and the Buyer can't accept any more.
  12. CustomTrader update https://github.com/Mthec/CustomTrader/releases/latest Added AuxData option. Thank you. It's set on the Place/Management screen, there's a dropdown with all the different item types with an optional filter, similar to creating an item entry.
  13. CustomTrader update Download Added new Currency Trader. This trader trades items, added in the same way as Custom Traders through a menu system, in exchange for a specific type of item used as a currency. e.g. HotA medallions. Sorry I didn't reply sooner, took a little longer than I thought. Hopefully this suits your needs.
  14. New mod - MerchantDecayPrevention Download A new mod that prevents item decay whilst held by a merchant or trader. allow_cooling If true then items will still cool down whilst held by a merchant or trader. Default true. Done. Sorry about the long mod name, couldn't think of anything better.
  15. This new setting only works for CustomTraders. Can I just confirm you mean merchants, as in personal merchants? If so, I could create a new mod that does the same for them.