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About Mthec

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  1. BuyerMerchant update Download Added a message when you Examine a Buyer, with the time till the next update. No message is added if the Buyer does not have an update schedule. It also only shows the next update, rather than list out all the stock. Done.
  2. I'm not well versed on the differences in the GM levels, but I've just taken a quick look and both of those commands need level 5.
  3. Actions list

    Here are the ones I could find. Although I'm not sure if they all work. They are found in client.jar!\com\wurmonline\client\options\keybinding\PlayerKeybind.class.
  4. Crafter update Download Added some messages clarifying when permissions are needed. Thanks for the update. I've had permissions set up on my test server for a while and so have forgotten what was needed. So I tested it and found that you need the Improve permission for general crafting, and Pickup as well to use a forge.
  5. They should start as soon as they have jobs, or donated items, to work on. They will also wait for the items to heat up. If that's not the case, are there any errors in the server log?
  6. Crafter update Download Added "Invite to settlement" button to the Manage window. It will only appear if your village is different to the Crafter's. CustomTrader update Download Another update someone requested, you can now set inscriptions and recipes to paper items for the CustomTrader to sell. That message appears when the Crafter does not have the "Pickup" permission for a deed. I guess most people have it set for Everybody, but it makes sense that there should be an invite option. So I added it to the Manage screen. Then you can change them to whatever role you want, so long as it has the Pickup option.
  7. BuyerMerchant update Download You can now schedule resetting the amount of an item that is purchased ('Limit'). Click Schedule on either the Buyer Management or Prices screen. Every interval (in hours) the Buyer will update the 'Limit' option on their price list for the listed items. e.g. With a 'Limit' of 5 the Buyer will purchase a maximum of 5 of an item, as it did already. If players only sell 3 of the item, then at the next update the Buyer will go up to 5 again. If players buy all of an item, it will be temporarily removed from the list, then at the next update added back at 5.
  8. Sorry for the late reply, but I have been away for a few weeks. So, the way this works with the GM Summon action is that only creatures with a Den or Rift creatures can have traits. However it is possible to override this, which I have done with the update below. Be aware, although it seems to work fine, there may be a reason it is normally disallowed in the Wurm Unlimited code. BeastSummoner update Download restrict_types - If false, then BeastSummoners will be able to summon typed/trait versions (lurking, raging, greenish, etc.) of any creature template. Not just those with a Den or Rift creatures. Default true.
  9. Crafter update Download Added the ability to block items from being accepted by Crafters, both globally for all Crafters and specific to each Crafter through the normal management screen. GMs can use the command /blockcrafteritems to bring up the global restrictions menu. Global restrictions will be added to individual Crafters the next time their individual settings are updated. So as to avoid surprises if they are re-enabled in the future. It wasn't that much different implementing both at the same time. I used a similar system I created for material restrictions.
  10. Golden Valley (circa 2009) More from this era on my old (abandoned) blog. Independence (2010) Desertion around opening (2011) Altar of Three on Elevation (2011)
  11. Sorry for the late reply, I was away yesterday. Thank you for the detailed report. What you're saying suggests the item is really gone, but hasn't been removed from players view for some reason. You could check the wurmitems.db to see if the id is still there, but I doubt it. I couldn't get the problem to occur on my end. I packed and unpacked a caravel, traded it between characters, put it on a merchant, rebooted the server with the delivery note both on and off the merchant. Is the ship still there when a player exits and logs back in? Still there after server restart? Sorry you had issues too. If the 'No item found with id' errors said a number between 1-4 that was just an overly cautious message on my part. Which I've now removed. When destroying an item DeliveryContracts might appear, but that's just the normal log warning. Something else however and I'll have to look into it further.
  12. Hmm. Okay I've added lots more logging to try and narrow down the issue. Download Hopefully that will at least narrow it down to something I can fix.
  13. Sorry, I've been a little busy with other things. Don't worry though, I haven't forgotten.
  14. Banker fix Download Fix for the fix for window closing. No, you're supposed to say "Bad Mthec, get back to work and get it right this time.". Sorry.
  15. Banker fix Download Fixed turning for more situations. Fixed bank window closing because player wasn't near the token. Sorry about that, thought I'd sorted turning. As for the window closing, it turns out that was because the player wasn't near the village token where there bank is located. In my test world I had them together, so it never came up.