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About Mthec

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  1. It seems it's either a bugged guard tower, or bugged tower guard that may have lost its tower. The log is saying that a tower guard is checking the local area for enemies, and a quick look at the code shows it checks if the guard tower is the same kingdom. But for some reason the guard tower value is missing. I'm afraid I can't be more specific than that.
  2. Sorry, I can't help. What's happening is, in order for my mod to do stuff whenever the game 'poll's a Creature you have to create a hook with modloader. In the hook you can also tell it to do whatever it is it was going to do. If that causes an error, it bubbles back up the layers. If there's anything after: Caused by: java.lang.NullPointerException It should tell you where the problem occurred. But it may, or may not, help.
  3. MerchantDecayPrevention fix Download Fixed allow_cooling not working. Strange, I thought I had it working, but apparently not. Fixed now, thank you for the report.
  4. Crafter update Download Fixed issue with not accepting coins when using restricted materials. Sorry about that, thanks for the picture it really helped. Turns out when using restricted materials, if the coin wasn't on that list it was rejected from the payment. It was unrelated. Seems to be something to do with when a player, possibly a passenger, is getting out of a vehicle. Not really sure.
  5. That's not right at all. Typically, it works on my end, which doesn't help. One thing I did discover is that sleep powder only works if the weight is below 30 grams, if it's higher then it acts as a meal. In the trade window the weight should read 0.03 (it's actually 0.025), is that correct? Have you tried dismissing and creating a new currency trader? Might sort things. If there's nothing unusual in the server log, then the only other place is in the per trader log, which is in the main folder named othertrader_<wurm_id>.log. If none of the above helps let me know, and I'll try adding some extra messages to the mod.
  6. BuyerMerchant update Download Hmm, it should allow duplicates with different qls as you describe. I didn't find quite that issue, but did have trouble with duplicate entries so I rewrote some things which may help. At the very least, it will send a message telling you when it is skipping because it is too much of a duplicate.
  7. Thank you @Batta. It lists the Crafter mod there, what version is it? It need to be 0.5.2 or newer, as it wasn't compatible with my more recent mods. If that's not the problem I'll keep thinking.
  8. Thank you for the extra details. Haven't quite tracked down the problem, but have a new version that should give a more helpful error message. Download If you could please try another request, then check the server log for the following line, and post the lines after it: Shop exists in getShops(), but cannot get via getShop(). Thanks.
  9. The Beast Summoner will give change, so that's not the issue. When you get to the trade window, does it say the correct price? Does the Beast Summoner say the usual "<name> demands x coins to make the trade." message, and does that have the right price? Any other messages in Event, or in the summoner's log? You're not missing anything. I can't remember the details but for some reason I prevented any duplicates with the same template/material. I think it was trying to prevent any confusion with which rows would be updated when you edit the prices/details. Either I changed something along the way and never went back, or have learnt more since then, but I have it working now. BuyerMerchant update Download Enabled multiple items with same template/material but different weight/ql.
  10. Sorry for the late reply @Batta. It is likely to be a problem with one of my mods. What version of BuyerMerchant are you using? There used to be a compatibility issue, but it was fixed in version 0.5.25.
  11. Bugfix CustomTrader Download Thank you for the log and picture @LightningRoc, they helped me track down the problem. It was a bug with the mod, which I've now fixed. What was happening was that putting the enchantments on in a different order was causing the item to not match with the Currency Trader entry, thus not finding a price and trading it for 0. In my testing I had only checked enchantments in a specific order, so missed it. Sorry about that. Let me know if you have still have issues.
  12. Thank you for the details. There isn't much to the config for CustomTrader. I still can't find a problem on my end, so I've created a new version with extra log messages: Download It should be as simple as completing another 'free' trade. The messages will be in the per Currency Trader log files. Hopefully that will help me point out the problem area. For anyone else reading, I also found an unrelated bug with filtering Currency items. Fixed version is below (already included in above). Bugfix CustomTrader Download
  13. Definitely not right, should still be working. 1) Check you have the latest version. (0.3.7) 2) Any errors in the Wurm log, or in the currency trader log (e.g. .../WurmServerLauncher/othertrader_12345678.log)? 3) What item are you using as currency? Any 'Advanced' settings? 4) What item are you selling? 5) When you say 'free' is that without anything in the players trading area, or with a wrong item? Does the trader say anything different in Event? 6) Try dismissing and setting up a new Currency Trader. 7) Any other trade mods that might be interfering?