Stormcrow

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Posts posted by Stormcrow


  1. Remove gear drop on death on the PvE servers if you want to retain people. I'm willing to bet money that most new player retention issues are due to this. It really only penalizes new players. Again I'll state, only on the PvE servers.


  2. Looking to buy a lot of mortar. Willing to pay 5s per 1k mortar if delivered. Harmony H21 at Raven's Perch Harbour. Crate swap. Will buy smaller or larger quantities as available.

     

    Thanks!

     

    Contact Cerick

     

     

    Demand met for the foreseeable future.


  3. Tabards and banners were added years ago but there still is no template system for villages or alliances to create their unique heraldry. You can't even dye tabards. The Chaos server had unique heraldry for their PMK's, I can't image its that much of a step to implement a template system.

     

    Go one step further and give villages goals to work for to unlock extra heraldry options. This game is severely lacking in goals that bring people together.


  4. I'd like to order a suit of your highest quality bronze plate. I'd also like to order a suit made of your highest quality brass for the missus but I do not see it offered.

     

    Also, do you happen to have a picture of what the electrum plate looks like? I couldn't find one on the wiki.

     

    -Cerick


  5. New players are fighting an ever growing up hill fight to become competitive. Requiring 70 meditation to not be considered a free kill is a bit nuts. 

     

    I like the the idea of giving 5% per Insanitly level with a cap around 30%. Helps new players get competitive quicker and puts Insanity more on par with other pathes.

     

    Also I think damage stacking is still an issue. Should an average account in plate really be able to be two shotted? Rare glimmer axe +25% dmg bonus + crit = insta gib. I would like to see a damage cap be implemented so you can't do more than a certain percentage  of an armored opponents health in one shot with a melee weapon. This helps new players but takes little away from veterans outside of discouraging new players.

     

    For what it's worth, this is coming the view of someone with a character who has near 60 body, SotG, and among the highest fight skills in the game.


  6. 35 minutes ago, Retrograde said:

    Something that we'll be looking at later down the line when we come to addressing combat!

     

    collapsing houses

    Currently houses stay through the use of floors, walls and parapets, the intention of this change will be requiring just the ground floor to be removed, from there the building would collapse and we would not be left with untouchable houses

     

     

    Just fix the bugs and that's good enough. Multistory buildings are a lot of work, they should provide some added defense. What drives people insane is spending the man hours knocking down all the walls on multi story longhouse and having bugged parapets/floors preventing you from removing the structure. Just fix the bugs.