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Stormcrow last won the day on September 6 2014

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  1. Somethings wrong, I agree with what Red posted.
  2. New players are fighting an ever growing up hill fight to become competitive. Requiring 70 meditation to not be considered a free kill is a bit nuts. I like the the idea of giving 5% per Insanitly level with a cap around 30%. Helps new players get competitive quicker and puts Insanity more on par with other pathes. Also I think damage stacking is still an issue. Should an average account in plate really be able to be two shotted? Rare glimmer axe +25% dmg bonus + crit = insta gib. I would like to see a damage cap be implemented so you can't do more than a certain percentage of an armored opponents health in one shot with a melee weapon. This helps new players but takes little away from veterans outside of discouraging new players. For what it's worth, this is coming the view of someone with a character who has near 60 body, SotG, and among the highest fight skills in the game.
  3. Just fix the bugs and that's good enough. Multistory buildings are a lot of work, they should provide some added defense. What drives people insane is spending the man hours knocking down all the walls on multi story longhouse and having bugged parapets/floors preventing you from removing the structure. Just fix the bugs.
  4. These are bad. Very bad. Remove Information minister. +1 Tower bashing is fine imo, everything else needs to go. Remove all teleportation forms on PvP servers (including home servers). Excessive. Just remove the karma village teleport.. don't need to go nuclear. Remove archery penalties or scale according to individual armour pieces. Remove no, scale yes. Disable embarking on vehicles or mounts while in combat with an enemy players. No. Someone please fill me in on how this is needed. Why shouldn't someone be able to hop on a wagon at dying and ride away? Addition of Archery keybinds. +1 Remove stun/throw from valrei mobs. +1 to remove stun/ +0 throw Make nolocate on bodies work similar to jewellery with power determining % blocked. Cooldowns on searching for same person. +0 Remove disintegration requiring token drain and remove magranon bonus. No. Yes to removing Mag bonus but I'm probably biased on that bit. Creation of a “verbose” combat tab option, including extra information such as Area of Effect spells, Direct target spells, karma and meditation buffs, etc +1 Raise deed costs on PvP servers to limit expansion by simply placing multiple deeds to conquer towers No. This doesn't address the underlying issue and creates so many more. Scale scenario point rewards according to mission type (sacrifice, drain, traitor, tree) then modified by whether server is friendly, enemy, or elevation +0 Make uniques focus points of missions, or giving kingdom based rewards for slaying +0 Change battle rank to only be given through kills, not through missions or capping towers/camps +1 Make destruction of longhouses easier, focus on less tedium when raiding and promote faster raids. No. Make chaos and possibly home server merchants tauntable. No. Remove speed bonus from logged off alts on boats on PvP servers. +1 Have tower guards target whoever is trying to capture the tower. Require killing of guards before tower is captured. No. Am I missing something? Wont respawns just go after the person caping and interrupt them every time? Seems like a nightmare. Honestly, between removing disintegration and weakening longhouses, you will see the death of Chaos. The last few non MR hold outs wont even be able to defend or recover from an assault.
  5. WTB Gold Coin x2
  6. close

    I would like 1 rare pickaxe and 1 rare stone chisel. Thanks!
  7. Bloodstone [WIP]

    Sounds promising Postes.
  8. Bored imping horse shoes and thought I'd see what others have killed. 100% Chaos (mileage may vary)
  9. Buying all source at 1.2s per 1kg. Looking for minimum increments of 10kg. Please deliver to M8 Flippy's Harbour on Deliverance. Thank you,