These are bad. Very bad.
Remove Information minister. +1 Tower bashing is fine imo, everything else needs to go.
Remove all teleportation forms on PvP servers (including home servers). Excessive. Just remove the karma village teleport.. don't need to go nuclear.
Remove archery penalties or scale according to individual armour pieces. Remove no, scale yes.
Disable embarking on vehicles or mounts while in combat with an enemy players. No. Someone please fill me in on how this is needed. Why shouldn't someone be able to hop on a wagon at dying and ride away?
Addition of Archery keybinds. +1
Remove stun/throw from valrei mobs. +1 to remove stun/ +0 throw
Make nolocate on bodies work similar to jewellery with power determining % blocked. Cooldowns on searching for same person. +0
Remove disintegration requiring token drain and remove magranon bonus. No. Yes to removing Mag bonus but I'm probably biased on that bit.
Creation of a “verbose” combat tab option, including extra information such as Area of Effect spells, Direct target spells, karma and meditation buffs, etc +1
Raise deed costs on PvP servers to limit expansion by simply placing multiple deeds to conquer towers No. This doesn't address the underlying issue and creates so many more.
Scale scenario point rewards according to mission type (sacrifice, drain, traitor, tree) then modified by whether server is friendly, enemy, or elevation +0
Make uniques focus points of missions, or giving kingdom based rewards for slaying +0
Change battle rank to only be given through kills, not through missions or capping towers/camps +1
Make destruction of longhouses easier, focus on less tedium when raiding and promote faster raids. No.
Make chaos and possibly home server merchants tauntable. No.
Remove speed bonus from logged off alts on boats on PvP servers. +1
Have tower guards target whoever is trying to capture the tower. Require killing of guards before tower is captured. No. Am I missing something? Wont respawns just go after the person caping and interrupt them every time? Seems like a nightmare.
Honestly, between removing disintegration and weakening longhouses, you will see the death of Chaos. The last few non MR hold outs wont even be able to defend or recover from an assault.