Runningoutofcreativenames

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  1. long timers and slow pace is not what makes wurm unique in all the video reviews and major publicity wurm recieves people remark that the game is very slow paced Nothing about epic would change if this cluster were created, except that rolf would be able to hire help to speed development and make everything run more smoothly. I don't want to change epic, i think the pace it has is great for the progression servers I know that to make wurm more accessible to a wider audience there needs to be a non-progression server with blizzlike speeds, which would feel like normal speed to all the non-wurmers You guys are demonizing this suggestion. If progress and scenarios dont happen on the fast cluster, epic is still the main theatre. Epic will not go away, or even change at all. The blizzlike cluster would be an option for more casual gamers, much like how freedom has PvP disabled. I think that a blizzlike cluster is as desirable as the freedom cluster rules are for the huge remaining chunk of the gaming community that hasnt discovered how awesome wurm is.
  2. vote breakdown on uservoice: runningoutofcreativenames - 3 votes rolf - 3 votes dont you guys want more people to play wurm? stop being so narrow minded
  3. this thread has really derailed its not black and white, i dont want insta-100s and stuff, i just want to be able to compete in PvP and spend more time out there hunting and playing isntead of waiting for timers i would only like one additional cluster, no more, no less, with much faster exp rates, i think this would help draw in more players most people i introduce to wurm that are able to learn the interface and gameplay simply think the game is boring and slow-paced i dont like minecraft, i have played it and its nowhere near as enjoyable as wurm i played for a long time on wild, and a while on epic and ive got to say that i would rather be out there PvPing all day than grinding and grinding and grinding i think as long as you are subscribed this is acceptable i really would like to get my friends into wurm, but its hard to show them all the cool features when it takes forever to make even a 3x3 shack i know everyone is reacting negatively because they have spent so much time getting to where they are at, it seems like cheating to let other players do the same things faster! If it is on a separate cluster, everyone on Epic will likely stay where theyre at, but it would make it much easier to pull new players in if they can jump right into the fun stuff, and then play on the Epic cluster with progression and HOTA if they want the hardcore experience of playing standard curved wurm
  4. " Not sure why the entire game should need to change" it doesn't need to change at all this is why i suggested making it on a new separate cluster "you can't expect to compete without one or the other to contribute" i dont expect to compete with players on the current epic, wild, or freedom server clusters. i want a separate blizzlike cluster
  5. this is a great idea, but serial numbers is not a good implementation maybe carvings like dwarf fortress? and name prefixes and suffixes to go along with those carvings? it would be neat to track an item over a lifetime, so when you loot it off an enemy, deed, friendly player, etc you know whose it was and where it's been
  6. how much wurm do you play? i want to have the same fun and do the same things,but play about 1/5 as long i have a full time job now, i cant play all day like i did when i was unemployed
  7. new server cluster 5x exp rates 1/5 action timers more frequent server resets http://wurmonline.uservoice.com/forums/12046-wurmonline/suggestions/4234411-blizzlike-server-cluster I searched a bit and i don't know if this has been suggested before but I want a server with 5x exp rates and 1/5 action timers for actions that don't affect game balance like crafting, building, even fight skills could be curved more than they are I don't want to wait for a timer. That's not how fun works for me. I want to get out there and do stuff! and if you don't like it, the regular servers are still there, we can all have fun blizzlike speed in Wurm would be like regular speed in other games there are plenty of things to do in Wurm that waiting for a timer doesn't need to be the big thing that you do to have fun Wurm could be much more immersive if you weren't sitting waiting for a timer, and were spending time playing the actual game without this, i can not commit enough time to Wurm to start playing again obviously this would mean more frequent server resets, but we cant pretend like they don't happen anyways, the only reason the timers are so slow is so that the game doesn't get stale, with the new models and features this isn't the best solution any more this doesn't need to be a cluster with scenarios and missions and all that other stuff that's buggy and new, i just want old school PvP that i don't have to play the game like a full time job to gear up and skill up for this is whats keeping Wurm from blowing up huge like everquest pick that curve up and throw it where all the gamers are at! i hope Rolf sees this edit: just to clarify, i am not suggesting changing skillgain speed or action timers on the current servers that people have worked so hard on i know you guys are hardcore and spent all this time playing wurm to get so good, so you should reap the rewards of your time spent on the game i just want to play wurm to have fun without having to spend as much time playing again, faster speeds ONLY on a new separate blizzlike cluster
  8. Agreed, maybe he will spend less time on vacation and more time hiring java programmers
  9. is the black box the same size as the wurm box that usually pops up? if you are reinstalling java, make sure you completely uninstall it first [17:54:33] <Rainrainery> quick make it sound like he's trolling
  10. There are much more valid reasons for letting players try the game and use a statistically insignificant amount of bandwidth to peruse the game and decide whether or not to start paying for premium regularly. I would like to continue playing the character i had played for a great many months, whose stats i had wasted a great deal of time increasing. Why would i pay money to go to a free server? I would just stay on wild. The point is that not everybody has stacks of money to be throwing around to play online video games, and allowing players that have paid in nearly a hundred dollars to this game to play for free would be a great marketing vehicle. If you want more people to play the game, you need to lure them in. There exists a good reason why there are usually under 100 concurrent paying players logged on at a time. For under one dollar of bandwidth you can convince previous members, by way of new features, graphics, etc. that previously did not exist, to resume regular premium payments.
  11. Is there any way to have my character moved from wild to freedom so i can log in? i no longer have premium
  12. So you want to try to "manipulate" them into using their "manipulative powers", which you imply that surpasses your "manipulative powers" to get other people to do what you want? thats like saying lets blackmail the mob into blackmailing the president
  13. how often does the game do the tcp handshake? ill log some packets and see if i can check but that probably isnt the biggest part of the problem if you really did have 1 Gb/s taken up that is alot more than it seems because it happens constantly any time the game is running, thats alot of data to be slinging around, that could fill any personal hard drive in like 10 minutes and a RAID setup in like a day, the fact that people play 24/7 makes it turn into a huge bill if Rolf pays per bandwith usage
  14. Wurm uses TCP/IP, it should use UDP/IP. The TCP handshake and the giant headers on the packets (compared to UDP) waste bandwidth. Almost all MMORPGs use UDP, the only challenge is programming error handling into the game for packets, but, Wurm doesn't really need to worry about a lost packet or two if nearly all of them get there because it probably wont resend it until a few seconds later, and by then it is pointless to resend it anyways. The TCP header is 20 bytes while the UDP header is 8 bytes, so thats a difference of 12 bytes per packet Using wireshark, i logged 1700 wurm send/receive packets over 3 minutes... 1700 packets / 3 minutes / 60 seconds = 10 packets per second 10 packets per second * 12 bytes = 120 bps 120 bps * 300? users online = 36 kbps according to my calculations its not that much with a small userbase, but if Wurm were as large as WoW... 120 bps * 10,000,000 users online = 1.2 gbps (1200 mbps) i geuss its not that big of a problem now.. but it gets worse as the playerbase grows ;D