Thunderthor

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About Thunderthor

  • Rank
    Villager
  • Birthday 08/10/1972

Profile Information

  • Gender
    Male
  • Location
    Sweden

Accounts

  • Epic
    Desertion: Thunderthor
  • Acc1
    Celebration: Thunderthor
  1. Try disable color picking might help.
  2. When running intel hd you most likley need to disable glsl.
  3. There is some usefull information in this part of the forum that you can try that should help make the game run smoother. http://forum.wurmonline.com/index.php?/topic/63471-configuring-the-client-looking-nice-while-running-on-low-settings/ Also make sure you use 64bit java if you can it can make a difference too.
  4. Try turn of glsl in compability tab...the red shadows indicate that you are using intel hd and turning glsl of might help.
  5. Thor I must have mined too deep and crashed the server >.<

    1. Thunderthor

      Thunderthor

      ha wasnt me how tried tunneling into Rolfs server room ;P

    2. Thunderthor

      Thunderthor

      ah sorry didnt see I must yea i blame you lol

  6. will do and really thx for a VERY fast reply
  7. i got stuck in a laghole then tried relogging and got failed to connect to the new game server ....
  8. Yes ofc its natur and not a bug but it is a problem that arised with the new animal cap(wich we dont want reverted ofc). We have the same problem on epic with 50% packed dirt on the steppe. Atm we hunt as hard as we can to keep the animal pop down and we run out and cultivate tiles to "help" natur but it would be nice if packed dirt would revert a little bit faster then it does atm.
  9. +1 "When you convert from one kingdom to another, you no longer support that kingdom and its assigned diety, and as such for your betrayal should never receive awards from them. Well spoken and not a hard decision.
  10. Still have problem with invisible mobs, thought it was fixed in the last few updates.
  11. Never mind it works again ... was online the hole time on another comp so maybe login server problem or something. was playing and crashed and got a white wurm screen wich i couldnt turn of or terminate in the activity center and now when i try to log on i get this: java.net.UnknownHostException: www.wurmonline.com at java.net.AbstractPlainSocketImpl.connect(Unknown Source) at java.net.PlainSocketImpl.connect(Unknown Source) at java.net.SocksSocketImpl.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at sun.net.NetworkClient.doConnect(Unknown Source) at sun.net.www.http.HttpClient.openServer(Unknown Source) at sun.net.www.http.HttpClient.openServer(Unknown Source) at sun.net.www.http.HttpClient.<init>(Unknown Source) at sun.net.www.http.HttpClient.New(Unknown Source) at sun.net.www.http.HttpClient.New(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getNewHttpClient(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.connect(Unknown Source) at com.sun.deploy.net.BasicHttpRequest.doRequest(Unknown Source) at com.sun.deploy.net.BasicHttpRequest.doGetRequestEX(Unknown Source) at com.sun.deploy.cache.ResourceProviderImpl.checkUpdateAvailable(Unknown Source) at com.sun.deploy.cache.ResourceProviderImpl.isUpdateAvailable(Unknown Source) at com.sun.deploy.cache.ResourceProviderImpl.getResource(Unknown Source) at com.sun.deploy.cache.ResourceProviderImpl.getResource(Unknown Source) at com.sun.javaws.Launcher.updateFinalLaunchDesc(Unknown Source) at com.sun.javaws.Launcher.prepareToLaunch(Unknown Source) at com.sun.javaws.Launcher.prepareToLaunch(Unknown Source) at com.sun.javaws.Launcher.launch(Unknown Source) at com.sun.javaws.Main.launchApp(Unknown Source) at com.sun.javaws.Main.continueInSecureThread(Unknown Source) at com.sun.javaws.Main.access$000(Unknown Source) at com.sun.javaws.Main$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source)
  12. happend to me too died to an invisible champ drake, also had invisible spirit templars so might be something that have to do with spirit type of mobs
  13. with gssl active and i get about 1-5 fps , works fine with it disabled and i can run with 20 fps .... so no performance increase on my part Time is Thu Jun 20 01:48:54 CEST 2013 Running client version 3.2 === System information === Executing from C:\Users\USERNAME\Desktop\Wurm\ Operating system: Windows 7 (arch: x86, version: 6.1) Java version: 1.7.0_25 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 23.25-b01 (Oracle Corporation) [Java HotSpot Client VM] Available CPUs: 2 >>> Main thread exiting. Loading character thunderthor Loading config default Loading props file C:\Games\Wurms\configs\default\gamesettings.txt Loading props file C:\Games\Wurms\players\thunderthor\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Games\Wurms\players\thunderthor\password.txt Saving props file C:\Games\Wurms\configs\default\gamesettings.txt Loaded pack sound.jar (r1) Loaded pack graphics.jar (r1368) Options up-to-date! Loading props file C:\Games\Wurms\players\thunderthor\playerdata.txt Loading props file C:\Games\Wurms\players\thunderthor\stats.txt Preparing to enable console logging. Now logging to C:\Games\Wurms\console.thunderthor.log === Wurm options === animation_playback_self = 2 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 0 censor_chat = false cloud_shadows = false collada_animations = 0 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = true compressed_textures_S3TC = true custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 0 display_settings = false:true:0:1366:768:32:-1:false:false enable_debugs = false enable_shift_drag = false enable_vsync = false engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 0 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 30 fps_limit_background = 15 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = false hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 1 mega_texture_size = 3 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = true pbuffer_enabled = false player_texture_size = 1 reflection_texture_size = 0 reflections = 0 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = false render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 0 sound_al_gain = 3 sound_buzzlevel = 0 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_play_ambients = false sound_play_buzz = false sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = false sound_play_music = false sound_play_weather = false sound_play_work = true stipple_enabled = true structure_render_distance = 2 submit_client_data = 1 terrain_bump = false terrain_res = 0 test_attach_equipment = false test_mode = 0 tile_transitions = false tiledecorations = 1 togglePushToTalk = true treelist_outline = true trees = 0 update_optional = true use_alpha_particles = false use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = false use_phobia_models = false use_tree_models = true use_weather_particles = false vbo_enabled = 0 viewport_bob = true water_detail = 0 Setting up dotXSI Model Loader Setting up Collada Model Loader Executing C:\Games\Wurms\configs\default\keybindings.txt Translating legacy key ENTER to RETURN Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Word filter loaded: 23 Starting job manager with 2 worker threads >>> Launch queue entry exiting. Using LWJGL display 1366:768:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.0 Adapter info: igdumd64 (null) OpenGL vendor: Intel OpenGL renderer: Mobile IntelĀ® 4 Series Express Chipset Family OpenGL version: 2.1.0 - Build 8.15.10.2869 OpenGL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_ARB_vertex_array_object Depth clamping disabled, enabling to allow capability test. Core Depth clamping not available. Extension Depth clamping not available. GLSL version: 1.20 - Intel Build 8.15.10.2869 GLSL max vertex uniforms: 512 (512) GLSL max fragment uniforms: 1024 (1024) GLSL max varyings: 41 (41) Shader 'shader.white.vertex' log: No errors. Loaded vertex shader shader.white.vertex Shader 'shader.white.fragment' log: No errors. Loaded pixel shader shader.white.fragment Program 'program.white' link: No errors. Bind attribute: gl_Vertex Updated attributes for 'program.white': 1 active Updating uniforms for 'program.white' Updated uniforms for 'program.white': 0 active (1) Loaded program program.white Loaded material material.mesh.default Missing required resource Shader 'shader.skin_tex0.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.vertex Shader 'shader.tex0+col.fragment' log: No errors. Loaded pixel shader shader.tex0+col.fragment Program 'program.skin_tex0' link: No errors. Bind attribute: gl_MultiTexCoord0 Bind attribute: gl_Vertex Bind attribute: gl_Normal Bind attribute: gl_Color Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0': 6 active Updating uniforms for 'program.skin_tex0' Single: bones : loc 0 : type 35666 : size 200 Uniform failed sanity check: tex0 has location 65536 Updated uniforms for 'program.skin_tex0': 1 active (208) Loaded program program.skin_tex0 Loaded material material.mesh.skin Shader 'shader.skin_solid.vertex' log: No errors. Loaded vertex shader shader.skin_solid.vertex Shader 'shader.col.fragment' log: No errors. Loaded pixel shader shader.col.fragment Program 'program.skin_solid' link: No errors. Bind attribute: gl_Vertex Bind attribute: gl_Color Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_solid': 4 active Updating uniforms for 'program.skin_solid' Single: bones : loc 0 : type 35666 : size 200 Updated uniforms for 'program.skin_solid': 1 active (2) Loaded program program.skin_solid Loaded material material.mesh.skin_solid Shader 'shader.static_tex0.vertex' log: No errors. Loaded vertex shader shader.static_tex0.vertex Program 'program.static_tex0' link: No errors. Bind attribute: gl_MultiTexCoord0 Bind attribute: gl_Normal Bind attribute: gl_Vertex Bind attribute: gl_Color Updated attributes for 'program.static_tex0': 4 active Updating uniforms for 'program.static_tex0' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.static_tex0': 1 active (207) Loaded program program.static_tex0 Loaded material material.mesh.static Shader 'shader.static_solid.vertex' log: No errors. Loaded vertex shader shader.static_solid.vertex Program 'program.static_solid' link: No errors. Bind attribute: gl_Color Bind attribute: gl_Vertex Updated attributes for 'program.static_solid': 2 active Updating uniforms for 'program.static_solid' Updated uniforms for 'program.static_solid': 0 active (1) Loaded program program.static_solid Loaded material material.mesh.static_solid Shader 'shader.tex0.vertex' log: No errors. Loaded vertex shader shader.tex0.vertex Shader 'shader.tex0.fragment' log: No errors. Loaded pixel shader shader.tex0.fragment Program 'program.tex0' link: No errors. Bind attribute: gl_MultiTexCoord0 Bind attribute: gl_Vertex Updated attributes for 'program.tex0': 2 active Updating uniforms for 'program.tex0' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.tex0': 1 active (2) Loaded program program.tex0 Loaded material material.mesh.tex0 Launching dotXSI Model Loader threads Launching Collada Model Loader threads Error connection to server, giving up. java.io.FileNotFoundException: http://www.wurmonline.com/client/ping/ at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) at java.lang.reflect.Constructor.newInstance(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at sun.net.www.protocol.http.HttpURLConnection.getChainedException(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source) at com.wurmonline.client.f.a(SourceFile:156) at com.wurmonline.client.f.h(SourceFile:104) at com.wurmonline.client.h.run(SourceFile:1439) at java.lang.Thread.run(Unknown Source) Caused by: java.io.FileNotFoundException: http://www.wurmonline.com/client/ping/ at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getHeaderField(Unknown Source) at java.net.URLConnection.getHeaderFieldLong(Unknown Source) at java.net.URLConnection.getContentLengthLong(Unknown Source) at java.net.URLConnection.getContentLength(Unknown Source) at com.wurmonline.client.f.a(SourceFile:155) ... 3 more Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Loading window positions from C:\Games\Wurms\players\thunderthor\windows_1366x768.txt Loading props file C:\Games\Wurms\players\thunderthor\windows_1366x768.txt Gui initialized Startup Phase - Preparing terrain Shader 'shader.water.vertex' log: No errors. Loaded vertex shader shader.water.vertex Shader 'shader.water.fragment' log: No errors. Loaded pixel shader shader.water.fragment Program 'program.water' link: No errors. Bind attribute: gl_Vertex Updated attributes for 'program.water': 1 active Updating uniforms for 'program.water' Single: eyeCoord : loc 0 : type 35665 : size 1 Uniform failed sanity check: windDirAndForce has location 65536 Uniform failed sanity check: normalTex has location 131072 Uniform failed sanity check: reflectionTex has location 196608 Updated uniforms for 'program.water': 1 active (6) Loaded program program.water Startup Phase - Connecting .. Disabling Nagles Writing to C:\Games\Wurms\players\thunderthor\logs\_Event.2013-06.txt Disabling Nagles Writing to C:\Games\Wurms\players\thunderthor\logs\Alliance.2013-06.txt Login successful Executing C:\Games\Wurms\configs\default\autorun.txt Starting update of login splash image... Writing to C:\Games\Wurms\players\thunderthor\logs\_Friends.2013-06.txt Writing to C:\Games\Wurms\players\thunderthor\logs\CA_HELP.2013-06.txt Finished loading new login splash image! Problem with compressed textures: 1281 (null) Error during compression, disabling compressed textures Writing to C:\Games\Wurms\players\thunderthor\logs\Mol_Rehan.2013-06.txt Time is Thu Jun 20 01:51:11 CEST 2013 Performing final cleanup after playing 1m Saving props file C:\Games\Wurms\players\thunderthor\playerdata.txt Saving props file C:\Games\Wurms\configs\default\gamesettings.txt Saving props file C:\Games\Wurms\players\thunderthor\stats.txt Saving window positions to C:\Games\Wurms\players\thunderthor\windows_1366x768.txt Saving props file C:\Games\Wurms\players\thunderthor\windows_1366x768.txt Destroying game window Shutting down OpenAL subsystem. XSI Model Loader Thread exited. XSI Model Loader Thread exited. Collada Model Loader exited. Collada Model Loader exited. Job executor 0 terminating Job executor 1 terminating Running garbage collector... Running finalization... Fast Clock Workaround Thread exited. Goodbye. Exit. WARNING: OpenAL was already stopped. [/spoiler]
  14. http://imgur.com/C3Wo27j with glsl shader