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About Lycanthropic

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    Havilah (Inde)


  • Acc1
    Parasiticentity (main)
  • Acc2
    Vraccas (mag priest)

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  1. Sounds... good? I think? :p A few questions: So the current servers remain, only possible to log onto via the wo client we use now? Later when the steam-server merges with the current cluster, you'll be able to log into inde/chaos/etc via steam? Or is it the plan to get all servers accesable through steam and phase out the current client/launcher? Premium will still be bought through the wurm website? What size of server are you looking at to release on steam? (hopefully not a xanadu sized one, would discourage new players to wurm if they see they have to sail for 2-4hours real time in a bad wind ;)) You talk about a fresh server for newbie experience on a new land together with the new players attracted by wo on steam. But you know us current old players, we'll min/max on the new server in no time ;) Anyways, consider my curious, I'll probably prem a new char to try out the fresh new server (xanadu seduced me to do the same, and I liked it allot).
  2. ? A month ago I was able to send a halberd to a friend of mine for casting and he was able to send it back. We both have a runed mailbox (spirit castle).
  3. I've got this to. On independence that is, when I drive with my 30speed horse, these small stutters appear, like the client has trouble loading in new distant trees and such, only since last week this started to happen.
  4. Very nice event Retro Just got the fantastic Dragon Fang miniature. It actualy took me to a corner of inde (north-east) where I had never been to in the 8-9 years I have been playing on Inde. Now I can say I've seen all of inde. Gonna run it with my priest next weekend to get a supreme one, then gonna prem up an alt to get the rare one, I'd really like a whole set standing next to each other on a nice table. And it was fun to see my own deed in the stream when you took the alternate route back to the green ring. (Havilah, the one with the 3 collosi). Again, I really liked the event, gonna start going to more of these when they pop up in the future (treasure hunts and whatnot) been a bit to much of a "lazy-stay-on-deed-player" for to long now (its only been last month that I finally got my ass moving and got the crystal puzzle kings ball reward x_x)
  5. can I log out when I started the event, or do you need to do it in one session? (never done these type of events before, so yeah XD)
  6. Sold :) Send to Parasiticentity please, many thanks.
  7. Journal updates work like a charm, as an "in-the-past-10+unqiuekiller+colossibuilder+guardtowerbuilder" I am very happy to not have to do these again
  8. Cash shop always has my mind going crazy about to potential stuff that could be added AND actually create easy money for wurm development: * Different poses for the colossi (buying a shaper-wand, lets you change the pose of a colossus 5 times) * Different NPC's to plant on your deed that say random stuff every now and then, maybe walk around the deed, do a fishing animation near water, training against a trainingdummy, etc (makes things more lively) * A huge variety of clothes, just cosmetic (the amount only limited by how hard you can whip the graphics-team) * Everlasting varity of non-chopable trees, reskins ofcourse to set them appart from their normal variants (I really want a massive beautifull oak at the centre of my deed) * Shield patterns * Different designs for weapons * .... Lots of us are old folks, having a job and usually some money to spare. A cash shop has the potential to really bring in the money, I know I would spend allot if the option I mentioned above came into the cashshop. That aside, I've never really been bothered by roadmaps. Wurm has enough to keep me busy (playing since 2009, 550 days of playtime), that I dont really feel the need to know whats coming. I rather like the suprise to suddenly see that a new cooking sysytem is coming, new fishing system, chicken coops, animal cages, teleport spells, archeology, etc... I'm happy with the info that dev's are working on big new features, thats more then enough for me, knowing that the future is safe for a while longer and new features/skills are on the horizon. Tho I can imagen it being more frustrating for pvp'ers, being left in the dark about the future of pvp. But as a freedommer, having so many plans that I still havent gotten the time to make a bridge of my own or test out the new fishing system, I dont see much harm in dev's keeping stuff hidden untill its good enough to be revealed/mentioned in a Valrei International
  9. Hm, I got the following ingame achievements: * Dragonslayer - 1 * Drakeslayer - 6 * Forest giant slayer - 2 * Troll King assisination -- 1 * One eyed snake - 1 * Goblin leadership - 1 So I have over 10 legendary creatures killed, logged by wurm itself, but not even the "Kill a legendary creature" goal has turned green (let alone the "kill 10" goal) Edit: I do hope it doesnt require you to land the killing blow to make the journal goal achieved... that would be crazy even for wurm standards
  10. Why not spice up the fishing system abit with tomes. How about a small change of fishing up a page from a tome ("This seems to be a page from an ancient book, it appears to be magical since it is completely dry") And you need 30-50-100-whatever pages to complete the tome (and on completion it gives you a random tome with 1 charge). That way you give people a quest to aim for and you make the new fishing system a bit more rewarding (until the other things that Tich planned for it are ingame). Edit: Oops, seems like Nordlys came up with it first
  11. hmpf, looks like I'm late to the party again. Any update on how many are still out there? I fear I'll be riding around for hours on independence in the hopes of finding one, when there are actually non on the server anymore
  12. Inde server is back online, but now I get an instant crash on "Startup Phase - Preparing Terrain" Gui initialized Startup Phase - Preparing terrain... Execution aborted at connection 0, iteration 0 Run time 0s, local time Mon Dec 17 15:46:12 CET 2018 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.lang.NullPointerException at class.ErgzcnxSY5.<init>(SourceFile:82) at class.Deqd6BM7lz.<init>(SourceFile:88) at class.QfeUX7dGdb.<init>(SourceFile:241) at at Source)
  13. Oh boy, looks like I'll have to start breeding some horses again May the RNG be in favour and grand me a Skewbald Pinto ingame! PS: Reskins for chickens to perhaps? All that white gets a bit boring (not sure if there are many other mobs ingame that would not need another model and can just work with a new skin)
  14. Agreed, same dropdown style like the cooking book would help allot.
  15. Sure, one "WO-50-cap-char/WU-purchase" would be good. A skillcap of 20 is so 2009 anyways. Let them taste a bit more of WO, they have WU anyways, so they already have acces to everything there. So still capping non-prem players in WO at such a low lvl to push them towards prem by putting features just out of range, isnt cutting it anymore. Current WO playerbase is pretty solidly skilled, so having an influx of 50-capped accounts wouldnt influence much in a bad way. It would be nicer for new players to WO, because lots of timers on actions are allot more "playable" at 50skill. Could be good for old players sitting on lots of silver to, having more bulk offered on the market or faster timer slave...euh...workers. DEVs could even add some new stuff that unlocks for them (and us older players) at 50+skill, so they have something more to look forward to then sailing a big boat or riding a wagon.