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About Lycanthropic

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    Havilah (Inde)


  • Acc1
    Parasiticentity (main)
  • Acc2
    Vraccas (mag priest)

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  1. Aye, traveled over 50km to the most north part and the most west part of inde, no chest found. I was really hoping that most of the chests would be a bit further from starter deeds this year. Luckily a good friend of mine send me an extra one he found.
  2. Got thrown out of inde and cant log back in, I see the server is still online, but the number of people on it is dropping bit by bit... Edit: Got back on, saw the number going up again on the server status site, so tried to log back in and it worked. Hope it stays stable.
  3. Semi-off-topic: @Retrogradethis has me worried for a while now. Can the current skillsystem no longer have new skills added unless an old skill gets sacrificed? Is there some limited number of slots that are all filled out?
  4. Back again, a week ago I managed to connect the boat bridge again. (near Havilah see my post a bit higher in this topic) I saw you have already drawn a thin blue line where I was in the works of terraforming, it is now connected, altho with another bend in the road XD The slope difference would have taken me to much time and dirt to make it one long straight road going down to the water, so yeah, I took the easy route like Spellcast back in the day, and squeezed in a bent Many thanks for updating the map and relocating the lamps
  5. After a few months of digging and leveling, I've moved the highway abit around my deed Havilah. It has a turn less now and is a bit smoother traveling (you can autoride a bit longer now autowalk, for that keep your eyes on the road, cause the southern part is 20 slope steep going up, the view is rather amazing tho). The red line is the new highway, I've outfitted it with catseyes and it connects everything back with where I broke out the old highway (blue line). The yellow line at the bottom is a bit of the old highway I left in, to still keep Havilah connected to the highway network. I'm going to make the sides of the new highway a bit nicer (paving and such) to keep trees from growing over the highway and hindering visibilty (I'm thinking of putting some fencing in on one side to, but thats still in the works). The old boatbridge road is in the process of being reconnected to the new highway I made (tho I havent seen people use it in many years, I'll still reconnect i, so for now, anyone still swiming over will have to go swim/walk abit around havilah harbour, but it should be an easy terraform to reconnect so it will only take a few weeks of digging) (edit: I might even straighten it out while I'm at it, tho I'll have to poke around how the rocklayer is and the slopecount. Should the slope be against me, then I'll work something out to make it run through the harbour of Havilah) Edit: Later I'm planning to iron out those turns in the south on that picture, so it doesnt do that turn-straight-turnback thingy down there. This would basically make it possible to autodrive/walk for a very long time if you come from the north or go to the north Edit 2: @HughMongus The old highway is still accesable from the south, so if you plan to move the samling-highway-lamps from the old part to the new part, feel free. If you dont have plans, I can make some new ones to to plonk on the new road I made, no prob, just give a yell
  6. Sounds... good? I think? :p A few questions: So the current servers remain, only possible to log onto via the wo client we use now? Later when the steam-server merges with the current cluster, you'll be able to log into inde/chaos/etc via steam? Or is it the plan to get all servers accesable through steam and phase out the current client/launcher? Premium will still be bought through the wurm website? What size of server are you looking at to release on steam? (hopefully not a xanadu sized one, would discourage new players to wurm if they see they have to sail for 2-4hours real time in a bad wind ;)) You talk about a fresh server for newbie experience on a new land together with the new players attracted by wo on steam. But you know us current old players, we'll min/max on the new server in no time ;) Anyways, consider my curious, I'll probably prem a new char to try out the fresh new server (xanadu seduced me to do the same, and I liked it allot).
  7. ? A month ago I was able to send a halberd to a friend of mine for casting and he was able to send it back. We both have a runed mailbox (spirit castle).
  8. I've got this to. On independence that is, when I drive with my 30speed horse, these small stutters appear, like the client has trouble loading in new distant trees and such, only since last week this started to happen.
  9. Very nice event Retro Just got the fantastic Dragon Fang miniature. It actualy took me to a corner of inde (north-east) where I had never been to in the 8-9 years I have been playing on Inde. Now I can say I've seen all of inde. Gonna run it with my priest next weekend to get a supreme one, then gonna prem up an alt to get the rare one, I'd really like a whole set standing next to each other on a nice table. And it was fun to see my own deed in the stream when you took the alternate route back to the green ring. (Havilah, the one with the 3 collosi). Again, I really liked the event, gonna start going to more of these when they pop up in the future (treasure hunts and whatnot) been a bit to much of a "lazy-stay-on-deed-player" for to long now (its only been last month that I finally got my ass moving and got the crystal puzzle kings ball reward x_x)
  10. can I log out when I started the event, or do you need to do it in one session? (never done these type of events before, so yeah XD)
  11. Sold :) Send to Parasiticentity please, many thanks.
  12. Journal updates work like a charm, as an "in-the-past-10+unqiuekiller+colossibuilder+guardtowerbuilder" I am very happy to not have to do these again
  13. Cash shop always has my mind going crazy about to potential stuff that could be added AND actually create easy money for wurm development: * Different poses for the colossi (buying a shaper-wand, lets you change the pose of a colossus 5 times) * Different NPC's to plant on your deed that say random stuff every now and then, maybe walk around the deed, do a fishing animation near water, training against a trainingdummy, etc (makes things more lively) * A huge variety of clothes, just cosmetic (the amount only limited by how hard you can whip the graphics-team) * Everlasting varity of non-chopable trees, reskins ofcourse to set them appart from their normal variants (I really want a massive beautifull oak at the centre of my deed) * Shield patterns * Different designs for weapons * .... Lots of us are old folks, having a job and usually some money to spare. A cash shop has the potential to really bring in the money, I know I would spend allot if the option I mentioned above came into the cashshop. That aside, I've never really been bothered by roadmaps. Wurm has enough to keep me busy (playing since 2009, 550 days of playtime), that I dont really feel the need to know whats coming. I rather like the suprise to suddenly see that a new cooking sysytem is coming, new fishing system, chicken coops, animal cages, teleport spells, archeology, etc... I'm happy with the info that dev's are working on big new features, thats more then enough for me, knowing that the future is safe for a while longer and new features/skills are on the horizon. Tho I can imagen it being more frustrating for pvp'ers, being left in the dark about the future of pvp. But as a freedommer, having so many plans that I still havent gotten the time to make a bridge of my own or test out the new fishing system, I dont see much harm in dev's keeping stuff hidden untill its good enough to be revealed/mentioned in a Valrei International
  14. Hm, I got the following ingame achievements: * Dragonslayer - 1 * Drakeslayer - 6 * Forest giant slayer - 2 * Troll King assisination -- 1 * One eyed snake - 1 * Goblin leadership - 1 So I have over 10 legendary creatures killed, logged by wurm itself, but not even the "Kill a legendary creature" goal has turned green (let alone the "kill 10" goal) Edit: I do hope it doesnt require you to land the killing blow to make the journal goal achieved... that would be crazy even for wurm standards
  15. Why not spice up the fishing system abit with tomes. How about a small change of fishing up a page from a tome ("This seems to be a page from an ancient book, it appears to be magical since it is completely dry") And you need 30-50-100-whatever pages to complete the tome (and on completion it gives you a random tome with 1 charge). That way you give people a quest to aim for and you make the new fishing system a bit more rewarding (until the other things that Tich planned for it are ingame). Edit: Oops, seems like Nordlys came up with it first