Puertorro

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Everything posted by Puertorro

  1. Please delete. Not enough interest to open a server.
  2. BTW, its up right now for testing around and to gather data. You can jump in now if you want.
  3. Close! Found the answer here:
  4. Hello, Im hosting a dedicated server... I have PVP setting turned on and I used adventure map settings. I have noticed that mycelium is not spawning or spreading on HOTS domain with Libila influence. I spawned some as GM to see if that triggers spread but its not doing so. The mycelium seems to stay once spawned by GM though. I am using all of ago1024 mods. Any thoughts?
  5. Global chat mod

    I tried that one but there is no .jar file in it.
  6. Global chat mod

    Is there a mod that allows global chat for all kingdoms? I have an adventure server and would like everyone to be able to talk to each ither even if they are "enemies".
  7. Embark on an epic adventure in our Feudal Fantasy Server, a realm reminiscent of the Wurm Online Chaos server. Discover a world where Player Made Kingdoms thrive, alliances are forged, and medieval conquests shape the fate of empires. 🛡️ Key Features: ✨ Player Made Kingdoms: Unleash your creativity as you establish your own kingdom with customized banners, alliances, and leadership. Rule with an iron fist or build a realm of diplomacy – the choice is yours! ⚔️ Epic Battles: Engage in thrilling PvP encounters as you clash with rival kingdoms for supremacy. Strategy and skill will determine the outcome of large-scale battles that echo the chaos of medieval warfare. 🏰 Kingdom Building: Construct grand castles, fortified villages, and majestic keeps. Develop your kingdom's infrastructure and watch it flourish under your rule. 🌐 Wurm Unlimited Adventure Map: Explore the meticulously crafted adventure map, including the restored old kingdom of Ebonaura, filled with hidden treasures, ancient ruins, and challenging landscapes. The world is yours to conquer! 🤝 Community Engagement: Join a thriving community of adventurers, traders, and conquerors on our Discord Server. Forge alliances, trade resources, and participate in server-wide events that bring the realm to life. 🔒 Secure Your Legacy: Leave an indelible mark on the Feudal Fantasy Server with the IP address [172.94.1.139]. Join us on the server launcher under the name "Feudal Fantasy" and connect with like-minded adventurers. 🔧 Modded Experience: Enhance your adventure with a variety of mods! We've incorporated all the mods available at WurmServerModLauncher for a customized and enriched gameplay experience. 🔗 Connect with Us: Discord Server: Feudal Fantasy Discord Server IP: 104.250.175.125 Server Name on Launcher: Feudal Fantasy Unleash your imagination, rally your allies, and conquer the Feudal Fantasy Server. The age of kingdoms is upon us. Join now and forge your destiny! 🌟 Server Settings: Action speed x5 Skill gain speed x10 Max creatures 10000 PVP Newby friendly End Game Items
  8. Bump! Plenty of land open! New map looks great and there are mountain tops waiting for someone to deed.
  9. Bump! New refined map. Looks a lot more natural and a lot closer to the original Chaos map.
  10. Noted! Thank you for the note. Will implement it shortly. Got rid of the guards in the meantime. The idea I had in mind was to have ppl spawn next to their lights. Didnt think that picking anything other than Freedom would put them on that deed.
  11. Bump! Looking for players to begin the server population.
  12. Ill figure it out. If WO devs got it then anyone can do it.
  13. if the hash is created based on the files being used by the client, any changes made to it will change the hash. My theory is... I create a hash of the client with all the acceptable mods then I add a validation on the server side using that hash. I would just have to figure out how to implement it.
  14. the hash changes if changes are made to the client though. If the hash from an accepted client were to change from the one I deemed authorized then the connection would be refused. The game already refuses connections based on some criteria, I.E using the name Libila.
  15. Could this be implemented on server side then added as a client mod to be able to verify the client integrity? java.security.MessageDigest is your friend. Call getInstance("MD5") to get an MD5 message digest you can use. or http://anyexample.com/programming/java/java_simple_class_to_compute_sha_1_hash.xml Please advise.
  16. On that note... I spoke to another peer at work today. We agreed that we could decompile the code from WURMESP and see the information that it uses from the server. From there we could find a way to block the information that WurmESP uses to work properly. Another way is to find a way to do a checksum to validate that only mods authorized in the game are being used. What I find funny is that the devs of Wurm already have this client validation for WO. Is there a way they can help out with that?
  17. Im always open to suggestions. I dont want to be the ruler of the server. I rather have a community come together to determine rules, mechanics, etc... Also, "The server goes down" permanently is nearly impossible given that the server resides in a rack in my house. Not only does it run the game in my home, it also runs other services as well. Furthermore, most of the hardware on the server is being unused and I can add more ram if need be. The only times that it can go down are tings that I cant control, I.E. ISP down, Weather, etc...