Stormi

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Everything posted by Stormi

  1. Aye. It's going to look awesome!
  2. I doubt this can be used as a submission but I guess we will find out. The first episode of blacklight epic news >https://www.youtube.com/watch?v=P57KOGJCwsQ
  3. Dev Week 40! Stormray has returned! >http://youtu.be/qhGkL3N4uP8
  4. Who needs a mine entrance that's over 100 slope? I seriously hope you're trolling. Something like that is strait jacket worthy. I like how PvPers are just given this judgement that we all have some sort of ego in regard to game balance. It really is hilarious the saltiness we get from people who are just simply clueless.
  5. I don't see how it impacts sitting on deed and imping needles and mallets all day at all. None of the PvP changes "severely" impact PvE in any remote may unless you actually enjoy shooting arrows at animals that don't even move when you're far enough away. Sorry, but if you're not qualified to suggest something you don't know anything about then that's just how it is. Don't get offended by me because of a solid fact that's out of my control. Freedom suggestions to PvP are what made mauls useless and got us in the mess it's in now anyway.
  6. That doesn't make any sense. Freedomers don't know jack about PvP and need to stay out of the threads regarding PvP tweaks. Bottom line.
  7. I'd like to showcase some of the best screenshots in an episode of blacklight epic news.
  8. The RNG hit chance in regards to weapon skill is absurd. I understand mauls were over powered back in the day, but the fact that the small maul misses and glances so much is just plain stupid and makes the weapon (and the hundreds of hours I put into leveling it) useless and a total waste of time. Hit chance based on weapon skill needs to be even across the board, while attack speed and damage should be the only thing that differs. If a maul or a war hammer "glanced" off someones armor, it would still dent the crap out of it and cause major damage. Why can't it be like the Elder Scrolls series? It's common sense swords would work the fastest, axes the second fastest, and mauls being the slowest. The damage vs attack speed needs to go something like this. Swords 1/2/3 - Speed 2/4/6 - Damage Axes .75/1.50/2.25 - Speed 3/6/9 - Damage Mauls .50/1.00/1.50 - Speed 4/8/12 - Damage The RNG in Wurm's combat is the root of most of it's issues, so we need to try and work with it and make it as consistent as possible, since it's how the combat is designed.
  9. Right Click > Mummify with cloth or something would be cool.
  10. +1 I don't get why this isn't already a thing.
  11. I can't believe the amount of freedomers in this thread pretending to know what they're talking about.
  12. Click top item in inventory or container, then ctrl+shift click bottom item. This is already implemented, just in an annoying way.
  13. Wurm is literally the only game with archery and plate armor that has a conflicting relationship between the two. Literally the only game.
  14. It isn't just that. Trolls do it too, and another person I was sparring with using a small maul has done it as well.
  15. Seriously. I'm tired of being hit in the shoulders in PvP or by a troll and taking an obscene amount of damage. There's no armor sound when you are hit in the shoulder or under arm, which leads me even more so to believe that it's a naked and completely exposed body part. At the end of the Zerus Has Fallen blnews, pancake hit me in the shoulder with a spear for 29 damage plus 10 more from the frostbrand. That is totally absurd. What's the issue with rolling pauldrons out, anyway? The tower guards have them, so it isn't like the models don't exist for AT LEAST chain, since armor isn't a model replacement but more polygons we have to load as an attachment. So we know for a fact they're not just a "part" of the tower guard model as a whole. Thoughts?
  16. We don't talk about that because stormray almost quits the god damn game forever when going from sunless to dsc