Spispopd

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About Spispopd

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  1. Haha Ols, you so funny. You've obviously never heard of a causeway. I really wish bridges would come out at some point in the next decade so we can stop ###### the natural land with three tile wide dirt lines.
  2. You also have to keep in mind that there's something like 1500 people on the freedom servers now. Yeah, we actually do need 3 of them. It's also good to remember that Deliverance and Exodus are smaller than Independence. They are smaller, right? I'm not just hallucinating?
  3. I'm sorry you had to lose your choice lot of land. In the future, take this advice: When someone starts giving you crap, move towards the source of attack. You seem like a well meaning guy so I doubt you'll start trouble on your own, so I think you can pretty safely tell people to back off and still do alright. The freedom of Wurm causes it to parallel reality sometimes. Like real life, people are quite happy to take advantage of you if they see a weakness. Hope your new neighbors are more accommodating.
  4. I'm sorry for the undoubtedly unbearable pain an extra thread title on the forum must have caused you, sir.
  5. I noticed all the divisive comments over on the thread announcing the forum upgrade, and reading through that got me thinking about my own feelings on the change. Since I had a bit more to say than simply whether I loved or hated it, and since I didn't want my thoughts buried on page 6, I decided to put some of my thoughts here where they can be shoved in everyone's faces. The first thing I want to comment on is the new colors for the menu bar. Wow, did you ever hit the nail on the head. You said you wanted to make the forums more inviting, and the deep, rich red color does just that. While I will miss the old deep blue, the warm overtones are a good place to be. The green color of the highlighted tab and the gold text fit together very nicely; It's difficult to get reds and greens to work well together without ###### the eyes, but you've done a good job at doing so. It looks like a few of the highlights need to be resized or something (they appear to get cut off at the bottom), but that's a trivial matter. I agree with many of the people who have been saying that the background is a bit too bright. I personally preferred the light text on a dark background, but I've done some reading on the matter and there seems to be no agreement as to which setup (light on dark versus dark on light) causes less eye strain. That said, from an aesthetic perspective, I think a darker, slightly more saturated tone would contrast much less with the dark borders. I really like how we still have the picture of the Wurm landscape baked into the background. I think my biggest point of contention is the new forum banner. Specifically, it doesn't feel very professional. The idea of using in-world props is one that I think could work, but the current layout of those props really doesn't do it for me. It's very easy to tell what things were cut and pasted and where the shadows were brushed on. The whole thing is also very low contrast, making it hard to see the details of the table set, and very low scale, making the pans on the wall disappear into the texture of the cobblestone. If I were to give an opinion, I'd say zoom way in on the scene. Instead of trying to make it look like the room of a building, make it look like a closeup of the clutter that accrues around the walls of the buildings in Wurm. Have barrels poking up over the bottom of the banner, with their top third or so showing. Have those frying pans hanging on the wall, but on a much larger scale so we can see what they are. Make the forge face outward (an angled large object on a flat background will always look a bit weird) and scale the door up accordingly. I'd say lose the troll altogether; having an animate object in a still life feels odd, especially when it's in a posture that suggests activity. I also think the overall tone of the top banner should be darker and higher contrast to fit well with the new borders. The new Wurm logo is interesting. I don't personally like it, but I'm not going to say anything against it, because I'm not sure if I'm just being nostalgic for what I'm used to. It's very easy to instantly hate something just because it's different. [EDIT] I completely forgot to mention the new font on the main board. It's nice. Kind of bold, which makes it easier to read. Thumbs up. Don't take this post to mean I am unappreciative of what we've been given. It takes a ton of work to make new skins like this (I know, I used to design them myself), and my nitpicky problems with it are very minor compared to the overall direction I see it going in. I didn't think I'd like a warm theme versus the cool, nighttime skin we're all accustomed to, but this thing has decent potential. I'm also appreciative of the invisible backend stuff that you've done to make the site run more smoothly. Smooth is always a positive thing. This is merely my take on the new look, both the good and the bad. Thanks for all the awesome work.
  6. +1. I support the idea of making extremely shitty leather goods when I fail my tanning check.
  7. No need to yell, my dear. We can all hear you just fine. +1 to this idea. I think a courier service would be a great addition to the game, though I'm not sure how you'd implement it specifically. I like the base idea, but I think your specifics need some refining. Make the carrier put down collateral on the goods they're delivering, give them a payment when they get it there successfully, yeah. This will promote trade (and on the PVP enabled servers, banditry as well!)
  8. -1. I'm not sure I fully understand what you're doing when you polish something with a pelt, but I don't think you're actually sanding it versus just working the animal oil into the wood to strengthen it. Even if you are somehow sanding a wooden tool with skin and hair, I still think pelts are abundant enough that sandpaper is unnecessary.
  9. I was under the impression that moving bulk quantities of goods manually was the entire point of Wurm. If you can magically teleport ore here and there without significant cost, there's no opportunity for highways and trading routes to form. Without those trading routes, there is no opportunity for drama to form, such as banditry and economic centers springing up along the hubs. I know banditry isn't much of an issue on Freedom, but keep in mind that Wild is the true Wurm experience. Wild is not Wurm with a couple extra bells and whistles; Freedom is Wurm watered down and cut into pieces. The game's meant to provide emergent gameplay and situations. Teleporting ore by gift wrapping it does not provide these situations.
  10. So, why does Rolf need to be bothered with this?
  11. No, that's easy. You just have the entire tile, grass and all, to act like road. I don't think there's even a way for the game to really detect where on a tile you are. Is this solution immersion breaking? A little, I guess, but this is more of an aesthetics issue, isn't it?
  12. Someone didn't do their research. Gold is extremely heavy (about 4 times as heavy as iron by volume), and it's an extremely soft metal. It is valued for its very high resistance to corrosion, its aesthetic beauty, and its electrical properties. If you were to make a sword out of it, you would barely be able to lift it (A longsword made of gold would probably weigh something like 15 pounds), much less swing it around for an extended period of time, and it would break on its first contact with another sword because of its softness.
  13. -1. Nostalgia is fine, living in the past is not.
  14. I've always found the seasonal packs to be ridicoulous. The leaves for autumn are kind of pretty, but they're way overdone. I hate the winter pack. I don't want wreaths on every available surface of my home, and the notion of growing crops in the snow breaks my mind. Please, please, give me an option to just have regular ol' summer textures all the time.