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Everything posted by Telarin

  1. How could this possibly cause any more confusion than accounts that are on their 4th owner?
  2. A name change contract would be an item purchasable from a trader for around 25 silver. Using the contract would allow a player to change their character's name. Changing the name would consume the contract, and produce an event message on ALL servers: "PlayerName has changed his name to NewPlayerName" Also, an entry would be made in the area history of all tokens, to minimize the chance of this being used to hide a bad reputation. In addition, there would be a 6-month cooldown between name changes.
  3. Added 85 and 90 QL Fine Carpentry Items Updated enchantment pricing
  4. Love the gates, but as far as planting grass in buildings, that really doesn't make sense anyway. We should have a more practical means to cut hay and leave it for horses to eat so we don't have to worry about grass inside barns. Sorry for the OT, but felt that comment should be responded to.
  5. Sheep Panic!

    shears > sheep - wool wool > spindle or spinning wheel - wool thread / yarn needle > yarn - most existing cloth recipes, but finished material is wool rather than cotton.
  6. This seems like a reasonable solution.
  7. After launching the game, as soon as I start to enter the world, the client will often crash to desktop. Sometimes it may take 3 or 4 tries to enter the game. Once in, the client runs stably with no additional problems. No crash log is created, and no error is produced. An example of my console.log after such a crash: Time is Sun Jan 06 18:27:24 CST 2013 Running client version 3.1.77 === System information === Executing from C:\Users\USERNAME\AppData\Local\Temp\ Operating system: Windows 8 (arch: x86, version: 6.2) Java version: 1.7.0_09 (Oracle Corporation) Jvm version: 23.5-b02 (Oracle Corporation) [Java HotSpot(TM) Client VM] Available CPUs: 2 >>> Main thread exiting. Loading character Telarin Loading config default Loading props file C:\Program Files (x86)\wurmonline\configs\default\gamesettings.txt Loading props file C:\Program Files (x86)\wurmonline\players\Telarin\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Program Files (x86)\wurmonline\players\Telarin\password.txt Saving props file C:\Program Files (x86)\wurmonline\configs\default\gamesettings.txt Loaded pack sound.jar (r1) Loaded pack graphics.jar (r1127) Options up-to-date! Loading props file C:\Program Files (x86)\wurmonline\players\Telarin\playerdata.txt Loading props file C:\Program Files (x86)\wurmonline\players\Telarin\stats.txt Preparing to enable console logging. Now logging to C:\Program Files (x86)\wurmonline\console.Telarin.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 0 censor_chat = false cloud_shadows = false collada_animations = 2 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 display_settings = false:true:0:800:600:32:-1:false:false eigc_enabled = false enable_debugs = false enable_shift_drag = true enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 90 fps_limit = 40 fps_limit_background = 20 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_menu_examine = true hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 1 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = true log_extra_errors = true log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 1 mega_texture_size = 1 model_loader_thread_priority = 2 model_loading_threads = 2 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = true pbuffer_enabled = true player_guest = false player_texture_size = 1 reflection_texture_size = 0 reflections = 1 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 setting_timestamps = true settings_version = 3 shadow_level = 1 shift_drag_default = 10 showKChat = true silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 4 submit_client_data = 1 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 4 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = false vbo_enabled = 2 viewport_bob = true water_detail = 1 Setting up dotXSI Model Loader Setting up Collada Model Loader Executing C:\Program Files (x86)\wurmonline\configs\default\keybindings.txt Translating legacy key ENTER to RETURN Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Word filter loaded: 23 >>> Launch queue entry exiting. Using LWJGL display 1920:1080:0:0 (false) Launching dotXSI Model Loader threads Launching Collada Model Loader threads Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.14 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points Generating: 128 source channels. === OpenGL information === LWJGL version: 2.8.5 Adapter info: null (null) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce 9500 GT/PCIe/SSE2 OpenGL version: 3.3.0 OpenGL extensions: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GLSL version: 3.30 NVIDIA via Cg compiler Server response: Internal error. Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Loading window positions from C:\Program Files (x86)\wurmonline\players\Telarin\windows_1920x1080.txt Loading props file C:\Program Files (x86)\wurmonline\players\Telarin\windows_1920x1080.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\Program Files (x86)\wurmonline\players\Telarin\logs\_Event.2013-01.txt Disabling Nagles Writing to C:\Program Files (x86)\wurmonline\players\Telarin\logs\Alliance.2013-01.txt Login successful Executing C:\Program Files (x86)\wurmonline\configs\default\autorun.txt Starting update of login splash image... Jan 06, 2013 6:37:40 PM class.j a WARNING: Can't set attitude of creature 26191884976384 because it doesn't exist Writing to C:\Program Files (x86)\wurmonline\players\Telarin\logs\_Friends.2013-01.txt Writing to C:\Program Files (x86)\wurmonline\players\Telarin\logs\CA_HELP.2013-01.txt Writing to C:\Program Files (x86)\wurmonline\players\Telarin\logs\ Finished loading new login splash image! Decreasing image buffer to 262144 Increasing image buffer to 1048576 Failed to open fence 1846920151047 because it doesn't exist null (id 40534760489732) is not a house
  8. Eden Mercantile now offers the finest quality bows! (listed in the Armory section)
  9. Congratulations Lulu, you are the winner at 11s
  10. A search for crude knife didn't bring anything up in the forum, so I figured I would post it so someone could make sure it is in Bugzilla.
  11. Yeah, I'm assuming that is not a bid as well.
  12. When attempting to create a crude knife with a 20kg rock shard and a 3kg iron rock, the following message is received: [20:36:07] The rock shards contains too little material to create a crude knife. Try to combine it with a similar object to get a larger amount. The error occurs regardless of whether the shard is used on the iron rock, or the iron rock is used on the shard.
  13. So don't place a merchant on a deed where a mayor has implemented a tax, simple solution. This is about increasing options available to players, not limiting them.
  14. Allow mayors to set a tax on merchants placed on their deed. Tax rate should be configurable from 0% to 5% in 0.1% increments. When placing a merchant, a message appears notifying the merchant's owner that a merchant tax is in effect on this deed, and what the current rate is. The merchant owner is then given the option to proceed with placing the merchant, or cancelling. Taxes collected from merchants are added to the deed upkeep. If the tax rate is changed, the new tax rate is ONLY applied to newly placed merchants. All existing merchants continue to be taxed at the old rate. Existing merchants have 30 days to accept the new tax rate, or they are no longer able to sell items. When selecting to manage a merchant contract, there whould be a message along the lines of "The mayor has changed tax rate for this merchant has been changed from 1% to 1.5%. You have 30 days to accept this change, or your merchant will no longer be able to sell at this location." with an "I accept" button. Once the owner selects "I accept", the tax rate is changed. If they do not accept within 30 days, the merchant stops selling their items. They can then either choose to accept the new tax rate, or disband their merchant and place him elsewhere. The main idea behind merchant taxes is to provide an extra source of funding for busy deeds, and it would be totally up to the mayor of a given deed whether or not they wanted to charge a tax for having a merchant placed there.
  15. +1 great idea for being able to customize your UI.
  16. Item: 80 QL rare great helm Starting Bid: 3s Minimum Increments: 50c Reserve: None Delivery: Pick up in Eden (Chaos) or buyer pays COD Ends: 4 days from this post Snipe Protection: 4 hours
  17. Congratulations, Stormcrow on winning the toolbelt.
  18. Item: 80 QL rare toolbelt (9 slots) Starting Bid: 3s Minimum Increments: 50c Reserve: None Delivery: Pick up in Eden (Chaos) or buyer pays COD Ends: 4 days from this post Snipe Protection: 4 hours
  19. -1 New walls actually look like a wall made out of rough stone.
  20. It would be nice if we had a way to paint items using multiple colors for different parts. I envision basically that large objects be divided up internally in such a way that different pre-defined sections can be dyed different colors. As an example, I will use a cog. To paint part of the Cog, you activate your dye of choice, right click the cog, and move to the "Paint >" option, which opens another menu with the different pre-defined sections that can be painted. The cog could be broken down into: Upper Hull Lower Hull Railing Mast Sail Crow's Nest Other large paintable items would have their own defined sections. For instance a large cart might be able to have the wheels and the cart body painted separately. Smaller objects would most likely just be a single paintable object, unless some kind of decision made sense to the art team.
  21. So is it smart enough to only show the saddle if there is actually a saddle equipped? Also, I feel obligated to point out that the saddle shown has no girth or stirrups, both of which are required to craft a saddle. But other than that, the actual models are beautiful, can't wait to see them in game.
  22. Eden is looking for someone willing to haul various goods from Eden (Chaos 9,25) to various points on other servers. If you are interested, please PM with references, cargo handling capacity, and rough pricing estimates.
  23. I'm grinding on LW right now, so I would expect my first 80 QL toolbelts in a couple of days actually.