Eep

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Everything posted by Eep

  1. ANY weapon should be able to inflict SOME damage (no matter how slight). Sure, it might take real-time days, weeks, or even months to destroy a tower with arrows but it's still, technically, realistically possible.
  2. Any way to adjust rotate/turn speed? I hate how it's so much (~5km/h) slower.
  3. Timers don't seem to count down anymore but stay at starting time.
  4. After installing this, the "move" menu option is gone completely. Update: weird...not sure what I did, if anything, but now it's back. I didn't restart the server, quit WU, or anything (just rode a horse around to test the movemod a little and some cooking).
  5. Why only large mauls to destroy guard towers? Catapults, trebuchets, battering rams, ballistas, turrets, and any other weapon should be allowed.
  6. Any way to increase LOD more than "far" and rendering distances of terrain, trees, items, creatures, and structures more than "extreme"? This Java-based engine has aged horribly...
  7. As the subject says, I was on a 2nd floor above a large cart on the 1st floor below. I was trying to load a bed onto the cart through a floor opening but Wurm wasn't having it so I embarked on the cart as commander from the 2nd floor through the floor opening. The cart teleported to the 2nd floor but the animals (2 bulls) remained on the lower floor! I can't get the cart down and the animals just stop at the walls of the 2nd floor even though they're on the 1st floor. How can I fix this? Also, how to load cargo from different levels?
  8. Sortmod doesn't seem to work. Should the config file be named "sortmod.disabled"? Renaming it to "sortmod.enabled" doesn't work either.
  9. Delete old character how/where? Seems like WAY too much effort for something that shouldn't happen in the first place! I ended up using the regular (non-dedicated) Wurm Unlimited server to create a new character on an unsed database (Adventure in my case), then copied that character's passwordID from wurmplayers.db to the dedicated server Adventure wurmplayers.db and I could login fine with the same character name. No need to copy "old-saved world files" either.
  10. [RELEASED] Client mod loader

    Getting this error running patcher.bat: Error: Could not find or load main class org.gotti.wurmunlimited.patcher.PatchClientJar OK, seems I forgot to move patcher.jar into WurmLauncher folder and it worked. However, the launcher doesn't show up and gives this error in client.log: SEVERE org.gotti.wurmunlimited.clientlauncher.DelegatedLauncher: javassist.NotFoundException: com.wurmonline.client.resources.textures.PlayerTextureBuilderGL How to uninstall?
  11. Can you make a mod to make the whole game (inside and outside caves) darker at night? I used to be able to mod the client in gamesettings.txt or in some .jar file years ago but don't remember how anymore and have come back to Wurm (Unlimited, not Online) after a couple years to see how it's progressed. Edit: nevermind; I think all I did was lower gamma a bit in my display settings and it gets plenty dark at night yet still bright during day.
  12. YEARS ago I was able to config Wurm to look very dark at night but I don't remember how I did it. I thought it was a file in client.jar but I can't find it and they all seem to be .class files (specifically in client.jar/com/wurmonline/client/renderer/light) but I can't find any text-editable settings for lighting.
  13. These don't work in default JPG format and must be coverted to DDS DXT1 format. I used https://online-converting.com/image/convert2dds/ to convert them. The packed dirt texture is a bit too dark and close to the dirt texture for me so I brightened it. Also, there is a horizontal seam right in the middle.
  14. Mauz's passing

    She still has some of your stuff too! She even kept some of my stuff when I left after JK1 or whichever map had Newtown. She was very devoted and sentimental! heh
  15. Mauz's passing

    Just wanted to let everyone here know that Mauz (of Mouse Hole) has passed away. I still don't know all the details but someone from Active Worlds emailed me about it earlier. An AW forum thread about it is at http://forums.activeworlds.com/showthread.php?t=15213 and I blogged about her passing at http://eep.typepad.com/ in case you want more history about her, etc.
  16. What is "CR"? Normal spears can only be made from steel but long spears can be made from steel or iron. Long spears use carpentry improvement (log, file, mallet, pelt) but give weapon smithing skill when improved. It should use metal smithing improvement (lump, hammer, water, pelt) instead. Haven't been able to make a halberd yet (18% chance with 20ql staff + halberd head = lame) but it should definitely be improvable if it's not. Why is a staff (should be "pole"--hence, "polearm") needed when a shaft is long enough for a scythe which is taller than a Wurmian? Rolflogic strikes again... Oh and free players should be able to drive large carts again. Bug: sickle blade + wooden handle = 3 "create sickle" options.
  17. Unfortunately, it was a database revert since everything I collected and moved in that time was reset/reverted. :/
  18. Yup, as alluded to earlier in this thread...
  19. Server seemed slower to me
  20. Now the next obvious question: why? Duh.