Shades

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About Shades

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  1. the other insult you wrote was even worst... but you editted fast!
  2. I am sure that every sandbox lover does not need advertisement to know every sandbox game out there we are seeking sandbox games in every deep and dark hole of the internet... thats how I found wurm, seeking it persistently. and thats what sandbox players does. they already found wurm and many others sandboxes, they just are not included in this niche of slow-paced gamers.
  3. In my view, the niche audience of wurm does not justify the effort put into this game. I believe developers would like this game to appeal to a larger niche. Everyone wants to hit the stars, everyone wants to hit greatness, why keep wurm into such small niche and have no funds to make it bigger?
  4. The main problem: is not the lack of investors not the quality of the code/developed features not the graphics its the slow motion factor! somehow, sandbox companies believe that a huge population want to play a game in slow motion, when in fact we want fast motion that is why we play games: for fast motion I was starting this game in the hope that its different from all the other sandboxes when it comes to: how fast I can build, level up and have fun... have a look at the sandbox market and see how unssuccessfull it is compared to minecraft. my description of minecraft: a sandbox game with very basics and poor graphics and features. why does it beat all the other sandboxes? its fast-paced! here are some tips to make wurm a successfull game: Time to raise crops: change it from days to hours amount of planks created: from 1 to 2-5 per action, rare failures levels gained: amount of skill gained in 5 hours reduced to 30 minutes. 2x better chance of foraging/botanics 3x better chance of finding iron vein mine 2-5 stone shards/ iron ore per action nail 1-3 planks per action time to nail 1-3 plank: reduced by 2 (edit) and so on...