The main problem: is not the lack of investors not the quality of the code/developed features not the graphics its the slow motion factor! somehow, sandbox companies believe that a huge population want to play a game in slow motion, when in fact we want fast motion that is why we play games: for fast motion I was starting this game in the hope that its different from all the other sandboxes when it comes to: how fast I can build, level up and have fun... have a look at the sandbox market and see how unssuccessfull it is compared to minecraft. my description of minecraft: a sandbox game with very basics and poor graphics and features. why does it beat all the other sandboxes? its fast-paced! here are some tips to make wurm a successfull game: Time to raise crops: change it from days to hours amount of planks created: from 1 to 2-5 per action, rare failures levels gained: amount of skill gained in 5 hours reduced to 30 minutes. 2x better chance of foraging/botanics 3x better chance of finding iron vein mine 2-5 stone shards/ iron ore per action nail 1-3 planks per action time to nail 1-3 plank: reduced by 2 (edit) and so on...