Katia

Members
  • Content Count

    14
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Katia

  • Rank
    Villager
  1. Have you thought of adding a client side mod for this allowing individuals to turn off this added immersion if they are not interested in it? Or of allowing them to up the difficulty for themselves if that is their preference?
  2. Nice updates, this has addressed all the issues we had noticed. Keep up the great work!
  3. So it's not winter...so not cold...and still need a fire just to dig? Shouldn't you be hot just from digging? Ever noticed when your shoveling snow in the winter that you get freaking hot...with NO fire...just a thought there. Kinda logical to think that maybe..just maybe the settings are a little borked huh. I'm looking around the neighborhood here with everyone doing every day things...and no campfires...and its winter here....hmm. So if your looking for realism from the mod (maybe your not) then you shouldn't even need a campfire unless its actually winter or perhaps early spring/fall at night. Anyway all that's all beside the point. We are just saying that in our tests we have found some problems that we would like checked out by the creator of the mod. Maybe its not the mod at all, perhaps its some weird WURM glitch...cause that never happens
  4. Hi Wulfrock...I'm not trying to be a pain here and DON'T want the mod removed. My group is 6 of your players and we are all in agreement. The newbie safety does work...never said it didn't and never mentioned it all in fact. We have all been testing this and we are positive of the results. Adding fuel to the fire does not fix the problem unless your are the person fueling the fire...so anyone else who was cold still is....no heat gain. We have tried this standing on the tile with the fire/forge or standing next to it with all testers on the same tile at the same time. It's seems like it isn't always checking for a heat source or just not recognizing it. Also just for realism sake..the fire should be putting out plenty of heat until the last stages when the description of the fire/forge actually changes when you examine it.
  5. Oops forgot one more thing. The timer for the mod is too short as it interupts the action timer a wounded low skill persons action timer can exceed 30 seconds so that they can never finish making a kindling or starting a fire. The timer needs to be set so that they have a chance to live
  6. Oh and the adding wood thing does NOT always fix it. We have done the testing on this. I fully fueled fire or forge has the same problem. We also noticed that while a charcoal pile give heat at first that benifit goes away and does not return (not that you can refuel one of those lol)
  7. Hello Wulfrock....all our chars are on Mystic Highlands...LOTS of people are talking about this issue however your mods keep telling them that if they don't like it to move to another server. Our group happens to like the mod we would just like it to work in a way that is not game breaking like it is now. You simple can not do anything outside such as hunt, build roads etc. If you pay attention you will notice that the road building projects have stopped and population average has halved. We dont want the mod to go away, we would just like it adjusted so that it doesn't stop all activity without having a camp fire every 2 squares and whole forests removed.
  8. We also have noticed that we can have 4 people standing on same tile next to same heat source and not all of them will get warm. There seems to be some kind of issue with it not always finding the heat source correctly.
  9. Is there a way to adjust how fast you get cold. We have noticed that we are going from "Very warm" to "Cold" just walking 20 tiles in daytime non winter with no rain etc. Seems pretty nuts to have to build a camp fire every 20 tiles and wait to warm up. I really like the mod but the world is going to depop of trees awfully fast this way...