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Everything posted by Joneya

  1. Am I reading this right? So it will be up to the independent server owners to mod WO content updates to WU in the future?
  2. Well, painting slate in black or a washed-out gray even makes for some really black cool walls. Not all paint is neon in color. Off deed bridges could just be cleaned with a wire brush like anything else that's painted? Heck, limit it to on deed if we are afraid of color griefing= problem solved. It's not like people don't paint things in horrible colors anyway, paintable bridges or not. I love the idea of freedom, it is a sandbox game after all. Are you guys arguing that we should remove dye altogether?
  3. Somehow this seems to be the ONLY post on painting bridges? Pretty please - let us paint bridges? Floors and roofs I can survive (even though it would be nice to be able to paint at least wooden floors - its not hurting my designs that much). But bridges now, thats a whole different story. I like to use bridges as a decorational element in my buildings, and sometimes paint walls. Only, as soon as I paint the walls, that bridge sticks out. So I basically end up NOT painting walls that I want to paint, only cause the bridge design is more important than the color. But it makes the buildings flat. Would love to be able to add more color to deeds without dropping bridge designs. Who is with me?
  4. Bringing an old post back to life - we (read: me) totally need this! Who is with me?
  5. And YET another Sklotopolis-build ( the newest section of my *work in progress* labyrinth - I send great thanks to Svilgar, Takah and Hasavah for donating mats \o/ Gotta love this community)
  6. \o/ Thanks Retrograde and Brash I was unaware - some of the texture models you have announed at least in the Valrei International, but perhaps not in patch notes? I must admit I rarely read those things It would have been a huge update either way - but now I can get extra excited again (I am working on a labyrinth of my own - it's been designed with the new graphics in mind - hence the hedge need ).
  7. Aww... I was hoping for the new hedge textures... Can't have it all I suppose
  8. Or you play on an unlimited server with no upkeep = you can take on a bunch of players with zero financial cost for you really (now the left behind and locked containers is a cost in its own way, but at least carts can be moved and eventually cleaned up, containers I try to push to an off deed section of a mine - out of sight, out of mind)
  9. Just part of a "small" little project of mine - first finished building in a labyrinth in the making. Now to see how long it takes to design and build the rest of this deed.. (I expect it to take a year or two to finish at least)
  10. That did it \o/ Thank you so much So simple.. see - I needed help - lol
  11. To reset it I can just delete the keybindings and it will download a basic one, right?
  12. I have been playing WU for a few years now with the same setup without any issues. The last week or so I have noticed this new and annoying issue - the game is still playable, but I get some odd lag issue for the login screen? It basically looks like this when it freezes up: It will get running again after a little while of waiting around, but a few times I've had the windows error message about an unresponsive program popping up, asking me if I want to close it or wait for it to respond. (And I have tried removing anything in the background that doesnt need to be running, and it will act like this from the get go as I start my computer for the day, so its not some memory leak build up somewhere.) The only thing I can think might have happened is I did install the latest java update very recently. I tried uninstalling then re-installing the last version manually. Now the last thing I can do is try an older version of java perhaps? Or wait til they update java again? Any other ideas on what I could try? I mean, the game is playable - but anyone who uses computers a lot will know how annoying lag (especially where it didnt use to be) can be. I am not even sure its a java issue - its just the only thing I can recall happening recently that could have any ties to this. The computer runs fine otherwise and the game runs just fine even with high settings once I get past that annoying login screen. I have had issues where I cant load any other characters though - cause the login window will in fact freeze to the point where I have to force the application to close. And the behavior is new = I got a feeling it could be fixed somehow if I just do the right thing.. Thanks in advance.
  13. +1 Or if they only add a single, light beige or white dyeable rug, that would make it a lot easier to color coordinate our place
  14. +1 still voting for this. Or at least a solid gate that looks more like a stall door and that matches the current fence types. But we also kinda need the half wall/half bars design to complete a proper stable: Could probably make something more fancy looking, or just go with the current fence bar style on top of a solid stone fence
  15. Oh, and a couple of more tapestries that I didn't have screenshots of before:
  16. Thanks everyone for the kind comments. Been attempting a strawberry roan, but in order to get the seams not looking stupid I had to make it a paint horse Sneek-peak at last evenings work: Going to see if I can make it less shiny - it doesn't quite fit into Wurm at the moment (worst case re-work it alltogether using other existing models.)
  17. Thank you so much. I have finally uploaded most of my textures onto google-docs. I made a post on WU section with the link:
  18. This is not a mod but a bunch of texture files you can use if you wish Its easy to use. I don't know how to use it with creature mod - I have just replaced other textures with my own. Rendered wall in the bottom - wooden version on the top: Oh, and last but not least, the blob! Not that I fear spiders, but IF I did, this games "phobia mode" version of the spiders have been gory and nasty and impossible to spot! Isn't this a lot better? Attack of the rainbow-slimes \o/ In order to use my method, first close your wurm-clients (Steam can be left running). 1. Make sure you have something that can open packed files (winrar, winzip, 7zip or something) 2. Navigate to Steam ---> steamapps ---> common ---> WurmUnlimited---> WurmLauncher ---> packs 3. Right click graphics.jar and choose to use your zip program to open it (I use 7zip and in the right click menu I have to navigate through 7zip ---> open archive) 4. Find where the texture you want to replace is located ( For instance, horses, unicorns and hellhorses are in creatures ---> horse - walls are in structures ---> houses - Tapestries are in furniture) 5. Drop the downloaded and properly re-named texture into the folder where it belongs (a question will pop up, that you want to say yes to). 6. Start your Wurm Unlimited game as usual. It should now load the chosen texture instead of the original game texture when you enter the world. NOTE: Some of my textures need re-naming. If it has a (2) at the end it must be removed. Rename the file name alltogether if you want them to replace another color or version of the item. To download my textures - click the link below and find the correct texture: A quick list of the current textures to more easily navigate which file you may want to download:
  19. Tweaked the north-swedish horse a little bit - like it somewhat more now (dapples FTW \o/ )
  20. Got a few more texture work done. First off I started with a lumber wall to replace rendered walls (makes them thicker and takes out the details of wooden walls - as compared to when replacing the wooden walls as i previously did above): And then for some tapestry/banner fun - the pattern might be a little bit too "busy" though: And last but not least - a few textures I tweaked a little bit + some new ones
  21. Finally got inspired for the tapestries (I didnt paint all the pretty flowers but the creator has shared it as free to use for non--profit projects so I think it should be ok for me to use and share the texture eventually (credit for the floral print goes to )
  22. Was just playing around with transparency and a stained glass texture. I couldn't get transparency to work but it was still kinda "fun" looking so took a screenshot before changing my texture back to normal Aaaand some more timber like walls:
  23. I will share some textures in the near future I understand they can only be used on WU servers though due to it being illegal to try to change WO code somehow. Textures are client side, so you would have to get them yourself to see them - and replace one of the standard textures. So for instance make the white horse into a zebra, or the golden one into my golden horse version (or however you want to do it of course )
  24. Wanted a slightly more realistic zebra so did some work on it today. Could use a few tweaks still but not too shabby if I may say so myself I almost want a steppe with zebras all over it now as well