Seancarl

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Everything posted by Seancarl

  1. If I understand it correctly, steel weapons are more durable than iron weapons. And that's fine and makes logical sense, but given the effort required to make steel, it seems like a pretty weak trade off. Not to mention, because steel is physically a harder metal (and thus more durable), it would also mean that it can be made to be sharper. Thus, it should at the very least have better armor penetration. I'd like to suggest that steel weapons get a little armor pen to go along with it's durability. As it stands now, steel weapons are pretty rare and I think that's partly because they are such a pain to make, given their benefit. As an example, in a recent attempt to make bulk steel, 1200 iron lumps were consumed to produce around 100 steel lumps. That's a lot of iron, enough to make a 12x's more iron weapons as compared to steel. But steel weapons are not 12x's better than iron, and I didn't even mention the coal that was needed (which is brutal by itself). Durability is trumped by the amount of iron and coal you need to make that steel sword. tl;dr: Steel weapons should at the very least penetrate more than iron in addition to being more durable.
  2. I agree, the answers are way too subjective and the punishment too harsh. The answers should be found somewhere in game I believe. I expected to see the answers somewhere in the messages while meditating.
  3. I forgot to mention mining prospects. For mining there is gold, silver, marble, slate, tin, copper, iron and lead so far uncovered. The mines aren't deeded but very rarely has visitors.
  4. No offense guys, but unless you're bidding or have questions, please save your opinions. If you're really just trying to do me a favor, then you're welcome to PM and tell me what I should try and sell my things for. Let the auction take it's course. If the price is too high, then it will be self evident. Thanks.
  5. I am looking to sell my interests in Wurm which includes 3 premium accounts and 3 deeds. All deeds exists near each other and each character holds the deed papers. All characters and deeds are located NE Indy in the Colossus lake vicinity. I understand that this sale contains a lot of different things that would interest a lot of people individually. At this time, I'm interested in selling this in one go. Because of that, I have reduced my reserve price to something that I think is fair. I believe there is additional money to be made with this sale for those who want to go through the process of seperating and selling things individually. I'll start by listing a skill dump of each character: (note: All 3 characters have premium time until Nov, 2013) (note2: There is approx. 20s between the 3 of the characters) Seancarl: General Purpose Observer on the Path of Knowledge Skills dumped at Jul 6, 2013 ----- Religion: 0.0 Alignment: 100.0 Faith: 30.0 Favor: 30.0 Skills: 0.0 Paving: 23.046186 Tracking: 6.2172675 Milling: 2.883233 Coal-making: 23.063774 Prospecting: 21.307371 Thatching: 1.0 Religion: 3.1061373 Prayer: 7.2360506 Preaching: 1.0 Clubs: 1.2923785 Healing: 13.255642 First aid: 28.830608 Archery: 17.262756 Long bow: 10.452312 Short bow: 7.245161 War machines: 6.9896874 Catapults: 11.498341 Thievery: 1.0 Traps: 1.0 Climbing: 6.5463696 Shields: 1.0 Medium wooden shield: 1.0 Medium metal shield: 1.2001781 Axes: 24.94725 Hatchet: 32.945015 Swords: 24.88195 Two handed sword: 41.03315 Shortsword: 2.5577922 Longsword: 2.8372004 Knives: 21.204676 Butchering knife: 25.660788 Carving knife: 21.800825 Woodcutting: 53.779125 Mauls: 3.498699 Medium maul: 2.8251352 Large maul: 4.3239384 Carpentry: 66.140335 Fine carpentry: 27.606209 Ship building: 44.12286 Fletching: 11.726726 Bowyery: 1.4139495 Toy making: 6.8015065 Nature: 25.240414 Gardening: 20.644064 Fishing: 9.954938 Animal husbandry: 24.495611 Meditating: 22.03977 Milking: 1.5590153 Farming: 32.710033 Forestry: 22.622791 Botanizing: 11.374785 Animal taming: 9.3951 Foraging: 8.54111 Cooking: 10.893278 Hot food cooking: 17.147602 Baking: 3.86913 Beverages: 6.11569 Butchering: 18.581776 Fighting: 70.79002 Taunting: 1.2640716 Normal fighting: 35.866528 Defensive fighting: 4.408779 Aggressive fighting: 7.97316 Weaponless fighting: 1.5813963 Toys: 2.4648662 Puppeteering: 3.505105 Yoyo: 2.728369 Alchemy: 6.219161 Natural substances: 14.417207 Miscellaneous items: 51.73671 Stone chisel: 18.508215 Hammer: 41.195007 Sickle: 18.79318 Scythe: 1.7752692 Repairing: 23.137518 Saw: 18.02236 Pickaxe: 62.15129 Rake: 23.454054 Shovel: 48.033527 Pottery: 3.1417751 Firemaking: 13.06814 Digging: 65.84619 Mining: 59.17382 Smithing: 23.804996 Metallurgy: 4.0370345 Jewelry smithing: 20.839125 Locksmithing: 4.7595778 Blacksmithing: 48.593998 Armour smithing: 1.6350908 Shield smithing: 1.9321352 Chain armour smithing: 2.0 Plate armour smithing: 1.0 Weapon smithing: 7.0838456 Blades smithing: 6.7059727 Weapon heads smithing: 3.8555229 Ropemaking: 3.4389026 Masonry: 52.129063 Stone cutting: 29.312708 Tailoring: 19.954817 Leatherworking: 37.941273 Cloth tailoring: 23.768444 Characteristics: 0.0 Soul: 21.79873 Soul strength: 24.087208 Soul depth: 21.892294 Mind: 26.387554 Mind speed: 20.56728 Mind logic: 31.057606 Body: 31.609468 Body stamina: 26.801195 Body strength: 29.856651 Body control: 25.373999 Journeya: Fo Priestiess Goodhearted on the Path of Love (can refresh) Skills dumped at Jul 6, 2013 ----- Religion: 0.0 Alignment: 99.28025 Faith: 57.04972 Favor: 57.04972 Skills: 0.0 Paving: 48.415623 Tracking: 6.646353 Milling: 3.4841478 Coal-making: 5.5027003 Prospecting: 21.486082 Thatching: 1.0 Religion: 10.266007 Prayer: 18.517546 Channeling: 15.879867 Preaching: 1.0 Healing: 8.236747 First aid: 19.416895 War machines: 10.086399 Catapults: 16.297762 Thievery: 1.0 Traps: 1.0 Climbing: 8.152071 Shields: 5.28878 Medium wooden shield: 1.0 Large metal shield: 3.3497803 Medium metal shield: 4.405059 Axes: 23.818409 Hatchet: 28.396563 Swords: 18.823576 Shortsword: 2.5273314 Longsword: 31.086428 Knives: 13.264607 Butchering knife: 18.611353 Carving knife: 10.628961 Woodcutting: 44.437405 Carpentry: 54.433342 Fine carpentry: 16.151617 Ship building: 17.875404 Nature: 44.617245 Gardening: 45.760113 Fishing: 8.7853985 Animal husbandry: 51.228363 Meditating: 17.054474 Milking: 1.0 Farming: 24.932793 Forestry: 37.674477 Botanizing: 14.556914 Animal taming: 46.879738 Foraging: 11.895012 Cooking: 12.16485 Hot food cooking: 24.543047 Baking: 3.9367445 Beverages: 2.926732 Butchering: 12.5350275 Fighting: 40.718956 Shield bashing: 1.5073715 Taunting: 1.3896842 Normal fighting: 30.942297 Defensive fighting: 12.5994005 Aggressive fighting: 10.193581 Weaponless fighting: 1.1118249 Alchemy: 8.920095 Natural substances: 22.2756 Miscellaneous items: 56.42189 Stone chisel: 21.094269 Hammer: 47.25875 Sickle: 37.84455 Repairing: 20.040693 Saw: 20.90177 Pickaxe: 43.587597 Rake: 7.1349397 Shovel: 65.8974 * Pottery: 30.800632 Firemaking: 14.473676 Digging: 80.45315 Mining: 41.265644 Smithing: 23.044266 Metallurgy: 3.7201228 Jewelry smithing: 35.139355 Locksmithing: 5.319867 Blacksmithing: 31.785585 Weapon smithing: 6.8191 Blades smithing: 7.665125 Weapon heads smithing: 2.498302 Ropemaking: 1.8860596 Masonry: 61.58138 Stone cutting: 32.582603 Tailoring: 4.402024 Leatherworking: 4.214946 Cloth tailoring: 8.659624 Characteristics: 0.0 Soul: 24.356997 Soul strength: 24.006151 Soul depth: 25.722271 Mind: 27.993359 Mind speed: 20.473412 Mind logic: 32.855007 Body: 32.67557 Body stamina: 27.8874 Body strength: 31.972507 Body control: 23.38121 Alfheimr: Vynora Priest Rock on the path of Love (can enchant grass and refresh) Skills dumped at Jul 6, 2013 ----- Religion: 0.0 Alignment: 97.577515 Faith: 80.447876 Favor: 80.447876 Skills: 0.0 Paving: 8.785076 Tracking: 3.283891 Milling: 4.068308 Prospecting: 1.8247584 Religion: 24.442738 Prayer: 33.298367 Channeling: 37.76903 Preaching: 8.444419 Healing: 7.2194037 First aid: 17.44327 Archery: 40.003918 Long bow: 4.2656565 Short bow: 27.673464 Thievery: 1.0 Traps: 1.0 Climbing: 2.200959 Shields: 4.057619 Large wooden shield: 1.7474527 Medium wooden shield: 1.0 Large metal shield: 5.2735553 Axes: 11.316319 Hatchet: 13.367772 Swords: 12.994457 Shortsword: 2.7754917 Longsword: 21.550634 Knives: 14.809587 Butchering knife: 19.278074 Carving knife: 13.423381 Woodcutting: 21.848595 Carpentry: 21.87034 Ship building: 1.0 Fletching: 20.19729 Nature: 44.7268 Gardening: 20.692537 Fishing: 45.360435 Animal husbandry: 2.805786 Meditating: 30.056377 Milking: 6.3293657 Farming: 69.19965 Forestry: 27.223396 Botanizing: 3.0553987 Animal taming: 13.690716 Foraging: 1.0 Cooking: 24.32718 Dairy food making: 7.4497633 Hot food cooking: 48.776184 Baking: 2.7387192 Beverages: 5.2722263 Butchering: 14.166854 Fighting: 22.63913 Shield bashing: 2.923622 Normal fighting: 22.511417 Defensive fighting: 7.0090685 Weaponless fighting: 1.7787622 Toys: 3.8256617 Puppeteering: 9.498149 Yoyo: 4.2420425 Alchemy: 1.6303245 Natural substances: 2.119504 Miscellaneous items: 41.19455 Stone chisel: 4.268598 Hammer: 3.8015106 Sickle: 22.989737 Scythe: 9.147782 Repairing: 14.159243 Saw: 1.9939965 Pickaxe: 17.850739 Rake: 58.07541 Shovel: 19.403929 Pottery: 1.1624218 Firemaking: 7.1422296 Digging: 34.982483 Mining: 16.807598 Smithing: 2.9795392 Locksmithing: 1.408937 Blacksmithing: 4.881015 Weapon smithing: 1.3284297 Blades smithing: 1.8586279 Ropemaking: 29.234379 Masonry: 16.523418 Stone cutting: 8.560222 Tailoring: 1.2528292 Cloth tailoring: 1.9378527 Characteristics: 0.0 Soul: 23.367245 Soul strength: 21.397638 Soul depth: 26.817589 Mind: 21.776005 Mind speed: 20.135233 Mind logic: 25.793558 Body: 22.177603 Body stamina: 20.702581 Body strength: 24.598879 Body control: 21.308405 The main deed is named Lothloriean Meadows, located at 14x, 48y. Located on the north end of Colossus lake, Lothloriean Meadows offers seclusion and hassle free living. You won't have to deal with noob shack spam or refuse that you see litter more traveled areas of Independence. Lothloriean Meadows is 21 x 37 with 5 perimeter, and upkeep of 1s 55c 40i. It currently has 3s 9c 40i in its coffers. Lothloriean Meadows is primarily a ranch, supporting multiple animal breeding operations. In addition to the main house, there is a very nice church, multiple pens to separate hostile and non-hostile animals, 2 additional living quarters for guests or villagers. There is 1 trader located in the main house, and a merchant located in the self service pens (which are still in development). Many of the grass tiles have already been converted to enchanted grass to keep the pregnant grass feeders well feed. Off deed, there is a farm with a tall hedge privacy fence. Protecting the farm from "over-deeding/perimetering" is an additional deed that is currently un-developed. It allows you to ensure the farm can't be taken over, and since farms don't benefit from being on deed, makes the most of the space around Lothlorien Meadows with a very low upkeep for the amount of area you are able to utilize. The deed will be fully stocked for various professions. There are multiple bsb's filled with everything you need to develop whatever particular skill suits you. Hundreds of hides, copper iron gold, over thousand silver lumps of various ql, the list goes on and on. Everything you would expect from a working deed. The deed will include a rowboat, sailboat a cog, and 4 various colored large carts. Being a working ranch, there are 20+ 5 speed horses, 30+ 4 speed horses, 10+ various colored unicorns, a female champ wildcat, female champ wildcat, unique colored cats and dogs. There are cows, bulls, hell horses and bison. My system at this point is to rotate the pregnant females on deed and move all non-breeding/underage animals off deed to keep the ratio as low as possible. In addition, all tools, a lot of which have various Vyn enchants will be included, including things like a large rare anvil. I could go on, but I'd recommend coming by and having a look for yourself. There's almost too much to list. more pictures are found here: http://wurmiswaiting.imgur.com/ And because I think the church my wife built is so awesome, here's a link that shows that off as well. http://forum.wurmonline.com/index.php?/topic/79947-indoor-pillars-a-solution/?hl=journeya#entry796292 The deed named "Onward to the edge" is the support deed to the farm. In additional to protecting the farm from hostile deed griefers, I had intended to use the area as additional breeding area. It is 11x11 with 5 perimeter. Deed upkeep is 1s and it currently has 7s 22c 86i and 202 days left before more silver is required. The last deed, named "Rainbow Meadows" is essentially a trader deed. It is located at approx. 48x, 12y. It currently has a few 4 speed horses and a few buidlings. It stands a a project unfinished. It's location isn't one that I'd call great and would suit a hermit. Deed upkeep is 1s and it currently has 5s, 39c 32i and 151 days left before more silver is required. the tl;dr of what up for auction here: 3 toons, 3 deeds, 2 traders, 1 merchant, crap tons of material, bunch of buildings, a few boats, more animals than you really want, and crops coming out of your ears. I believe this combo seems to cater to someone who wants to make some money on the side splitting everything up, or someone who wants a bit of a headstart, but not so much that they aren't left feeling like there's no room for improvement. ************************************************************************* Payment will be accept via paypal in euro or swedish krona Open Bid : 300E Min Increment : 25E sniper protection: 12 hours reserve: hidden Buyout: 500E Note to all those tire kickers out there: I didn't start this auction so you could tell me what you think it's worth. You might not agree with the price, you might have gotten a better deal at some time in your Wurm life, you might think my characters are ugly. Please, unless you are bidding or you have questions, keep your opinions about my auction to yourself. If the price is too high, it will be self evident.
  6. this post has moved to auctions Mods, please delete at your convienence.
  7. Unless it is the same person bringing it up over and over then this reasoning doesn't fly. The only person who's justified to take any of this personal is Rolf. He doesn't need raging forum warriors to defend his decisions. If you can't leave out the ad hominen attacks when discussing any suggestions, then you really shouldn't be allowed to discuss them.
  8. A lot of you should be ashamed of yourself for the raging over a freakin' suggestion. Nothing hurts this community more than people raging at each other over these most silly things. I was told by some folks that LoL is a great game, and the devs are awesome. But also that the community is absolutely horrible. As a result, I wont even give that game a chance. Moderators?
  9. No replanting is required. Looks like someone just did a +1 to all yields. I'm saying this based on the fact that I checked my farm this morning and the majority of ripe pumpkins were 5 (69 farming here), and now I'm seeing 6 and even a few 7's. I'm not sure what this event is about though, lol: [19:15:55] You managed to get a yield of 69.471214 pumpkin.
  10. It's a tacky as hell symbol to draw with your boats, but I appluade the idea in general.
  11. So you would play this game if there were just 10 people? The people leaving may not cause the servers to shut down, but what difference would it make if the servers are still going and there are just a handful of people left playing. Games die way before the servers are unpluged.
  12. 68 farming here, and each harvest annoys me as I don't understand why it was deemed OP to deserve a nerf. I, like others would at the very least like an explanation behind why the changes are supposed to make things more interesting. More work with less yield sucks.
  13. Oh, sorry. I misunderstood. I can concur and have seen faith gains with people who were mounted. We are running pretty constant sermon circles where I live and my alts are often either on a mount or driving a cart.
  14. It must have counted at least 1 of the people on the horse because you need 4 listeners for the sermon to give any faith. Are you sure that everyone at the sermon didn't have an alignment change prior to the sermon?
  15. Lol, you know by making that statement you've simply rendered the poll even more useless. Any movement in the direction of your personal interest will be attributed to this statement and how crazy... er, how passionate you are.
  16. Not that I need to do this, but just do some of you are better informed about the going rate for sac'ing supreme's, here's my auction of a supreme plank: http://forum.wurmonline.com/index.php?/topic/69967-supreme-plank/ You can run your own searches for other examples of supreme's that are sold here. That said, I'm not really interested in what you may think it's worth or not worth. 1.5s is a fair price as far as I'm concerned. Thanks for the bumps though
  17. [13:13:13] The items silently disappear from the spirit cottage. You expect them to arrive in less than ten minutes. I knocked 10c off the shovel as I didn't know putting the shovel into a barrel to ship would cost an additional 10c. Thank you for the business and happy carving and digging!
  18. I appreciate the input but if you didn't know, sac'ing supreme are worth more than 20c to some people. In fact, I've sold a supreme plank for 2s, and later on a supreme nail for 1.5s within the last 6 months. So, I feel pretty good about my 1.5s price. If you don't want it for that price then do what everyone else does, ignore the post.
  19. I've got a supreme rock shard (56ql if that matters) that I'd like to either sell or if someone has a 70ish 2h sword for trade, I'd be interested in that as well. I'm on Colossus Lake, Independence for pickup, or you can pay for COD. If you'd like to trade for a sword, I'd be willing to meet you at southern indy, northern deli for a tradeski. Price for this shard 1.5s I no longer have the shard. Thanks for the trade Kadore
  20. I might have what you're looking for: http://forum.wurmonline.com/index.php?/topic/80179-skiller-tools-available-prices-reduced/
  21. [23:15:50] The items silently disappear from the spirit cottage. You expect them to arrive in less than ten minutes. Thank you for the business.
  22. That's the point of silver in the first place. How are you supposed to set a trader up to do that? Program into the trader all the things you'll take for your 50ql sword? Silver is the medium to make these sorts of trades happen.