Hordern

Arch Game Master
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Everything posted by Hordern

  1. Not sure it would make enough difference to bother. Only the graphics that have been changed are updated. If you watch the bar during an update, it flies through everything that hasn't changed, it just checks everything against the library and skips it if it's the most up to date file.
  2. Please expand! What would this mean for Wurm if that vanished?
  3. Once I'm settled (just emigrated to New Zealand), have a job (to pay for prem ), I have 2 priests I'll bring over. Hopefully sermons will still be running when that happens cause who knows when...
  4. Awesome stuff. I live just across the Bay to the West of this place. I'll pop over and have a look some time, perhaps place a merchant Especially if there are sermons going on (just seen a thread about that). Now I just need to find the money to prem my priests
  5. An issue I see is this. Scorpions and boars are pretty tough creatures for anyone without OK to reasonable FS and some reasonable armour. Not an issue most of the time, but if archery is your only sensible option against them? A lot of people don't bother with archery and this would basically make this more of an essential (along with carrying bows and arrows) if you want to spend much time out and exploring. Yet another reason for many people to hole up on their deeds. A potential way around this - Wasps and Eagles will only chase up to 20 tiles from their lair unless they've been hit in which case they might pursue for 30 seconds or something.
  6. Well hedges are natural, growing things , so I'm just thankful that hedges don't propagate over time and spread over an area
  7. I thought from the title that this was going to be someone asking for the kings cape etc. to remain behind afterwards and couldn't believe anyone could actually think suggesting that was a sensible idea As soon as I saw the actual post I am surprised that what happens does happen. To me it makes PERFECT sense that these items should retain their PMK properties.
  8. So what you're really asking for is the ability to be prevented from sacrificing keys again?
  9. I'm not sure about allowing houses to be built on it, but otherwise a great idea.
  10. GM's fix up the deed itself if it's been trashed, but the land around it is the look-out of the players. Players will have done that, and players need to fix/work around it.
  11. Aye, the 20 comment is a suggestion for how steep a slope to make to get down in to the dirt to the rock layer. Bear in mind you will need to dig all 4 corners of a tile to rock for the rockface to appear and allow you to tunnel in. If you mention which server you're on, or ask in Freedom chat on your server, someone nearby might well pop over to explain/help out. Also, I moved the thread to the appropriate board for you
  12. Buoys

    Wow, have the new forums removed all archiving? Anyway, I still agree with the idea
  13. I've seen worse... That's not to say I think this one's a good idea. As with other people above, I can only see items that can't be player made/found as a good idea in a game shop (trader) and that those items are cosmetic, or confer no particular advantage to players over others (magic chests are nice to have, but don't really give those with, any special advantage over those without).
  14. Well hopefully the title is fairly self explanatory, but the idea is this: Looking around my deed, I like having lighting at night between buildings, on paths, on the dock area etc. etc. but it all gets a bit muddled with the lights blazing in the buildings too because I have lights placed far more densely in buildings for better coverage. I would like an option in building management to be able to toggle the lights within the building on/off. Preferably this would be an option that means the lights come on automatically if a player enters the building (For PvP purposes would they be triggered by enemies or not? Discuss...) and off again when the building is empty, but I appreciate this may be more difficult. Anything else to consider for this? Any other alternatives/options to include? Or is it just a terrible idea?
  15. If any staff member is PMing you in a way that would cause you to use /ignore to another player - tell them. If they continue to do so, report it to a staff member a level above that person.
  16. As mentioned earlier in this thread, I'd rather see lead used for this. Yes, I know, technically it's poisonous after a while, but a new use for lead would be really nice to have, while copper can be used for a number of things already.
  17. Use the wurm movement keys - WASD as default - to move around the 2D map as well as the 3D. I notice someone has already brought up the North is South issue for exports. I assume the powers-that-be are also aware that there appears to have been some melting ice-caps somewhere because the water level has risen dramatically. My 5 story house is completely under water! As an idea, an option to manually move the water level would be nice anyway Edit: Just found that option
  18. Sorry I'm so late to this topic, and I don't know if this has already been brought up - I've been away from Wurm for a few months, but I have issue with this and it's why I voted no: I just don't hold with that last statement. I've seen some of the skillsets of top Epic players, and of top Freedom/Chaos accounts and how long those accounts have been playing, and if it was harder for Epic accounts from 90+, it would take just as long for Epic accounts to reach 100 as for the other cluster. I have seen relatively young (a couple of years) Epic accounts with far more 99+ skills than Freedom accounts which have been worked hard for 6 or 7 years. Skillgain on Epic is increased. However increasing the difficulty a little due to the curve is not enough to offset the increase in tick sizes. Personally I would also be more concerned with all of those accounts that have gained to quite high levels (70 to 85+ or so) in quite a lot of skills relatively easily (I know mine is one of them) - FAR more easily than had that account done it on the Freedom cluster.
  19. Back in the real world more or less. Hoping to get back in to wurm shortly!

  20. IMO this suggestion is one of those first steps on the path to being able to toggle aggressive mobs or something like that. I like the ambience the fog gives and the challenges it produces. It's another facet of wurm that makes it different from other games and is part of the survival aspect of the game. One might argue that that's all well and good, I can leave it toggled on, but that's not the point. For the sake of simplicity and ease of use, even many of the people who enjoy the challenges of fog would have it turned off. You might as well have it turned off permanently on PvP servers too because no one will give up the sight advantage there. Basically in providing the toggle option, you may aswell remove fog entirely - which as you may have gathered, is not something I'd support either
  21. I was thinking that at first, but then I realised it's a question about using the current game mechanics in different ways that wouldn't require any change in game, as such it's not appropriate for that board.
  22. The difficulty is that anyone can make anything. The only way to guarantee where something came from would be to use something that has the creators signature. Unfortunatey, signatures are known to bug from time to time, so I don't think it's possible to rely on such a system. Quite apart from the fact that the account doing the creating would have to be heavily watched and only owned by a very reputable member of the community that everyone would trust not to abuse. I don't think there's anyone that would be trusted by EVERYONE, though you could probably have a fairly solid system going within an alliance or kingdom where all the members know and trust one particular member or similar.