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Posts posted by Hordern

  1. 95,300 points. Likely because I went to the effort of uncovering almost the entire map.

    Would have finished yesterday but work suddenly came up and gave me stuff to do *shakes fist*

  2. 3 hours ago, Propheteer said:

    (If they type /transfer on a freedom server, it would replace their skills with the ones they had on Epic. Curved skills ignored, actual skills only. No fix for the body stamina.)

    Could you define this idea better?


    Do you mean the skills as they show in the skill window (i.e. not the 'effective' skill), or do you mean the skill they would have had if they'd been playing on Freedom? If the latter, I don't believe that's actually possible to calculate fairly as it's not possible to replicate the skill ticks they would have received on Freedom had everything else been equal.


    If it was possible I wouldn't have a problem with the idea, but because I don't believe it is possible to do it fairly I can't support the idea of porting Epic accounts to Freedom/Chaos.

  3. I have no problem with the idea of resets for Epic. TBH before Epic was released I was under the impression (as were many) that it was going to have regular resets (6 months to a couple of years or so). However, for reasons that have been stated many times in other threads I cannot support any request for inventories and skill sets to be ported from Epic to Freedom/Chaos.

  4. 8 minutes ago, Odynn said:

    wait till you can explore a bit, starvation is real here.

    Aye to get very far at all you need to build up to a convoy (need steel for that), even then I'm still dying when I try and get to the map edges if I've not planned my route well enough. Use the replenishment piles for the route back :)


    Oh, and don't forget to keep an eye on your water too, that's caught me out a couple of times when I was concentrating only on food!

  5. 8 minutes ago, Zachariah said:

    This game doesnt mess around either. I have a pack of beats come into my village and slaughter the entire village. No one was left. 

    But you get a load of meat and furs and new villagers rock up pretty soon ;) Better than a fire because you don't need to rebuild the huts!

  6. Lol, I didn't come across those issues because my work is basically big gaps of nothing then flurries of activity for 2 to 5 mins. Yes, I had the occasional hut burn down, but because I was around to click 'gather wood' so much I found it easy to get my smokehouse up.


    I'm just trying to finish up exploring my map before I leave the area for good. No idea if that's the end of the game or not or if that takes me on to a new stage.

  7. http://adarkroom.doublespeakgames.com/


    Started this yesterday but I have a LOT of time on my hands in my current job so I'd guess I'm a reasonable way in. Pretty simple, but each time I get to a point of thinking 'is that it?' I come across another new area/system to explore/do stuff with.


    Easy enough to leave ticking over in the background.


    My one suggestion - never bother buying ANYTHING (except Bolases which can be useful) unless you have the most ludicrous stockpile of furs sitting around. You can find/make everything you need easily enough.

  8. On ‎23‎/‎07‎/‎2016 at 1:33 PM, Ostentatio said:

    Unless your anvil is extremely low QL, you have to do a lot of work to damage it anywhere near the point of breaking. If you break your anvil, or any other tool that isn't really low QL, it's because you're being negligent, period.

    I don't see why this is a reason to not add something, especially with a tool that is used outside the inventory. Would you suggest removing the relatively recent additions of whispering imps for mail, and low deed upkeep warnings because it's negligent to not check frequently?

  9. On ‎20‎/‎07‎/‎2016 at 0:33 PM, Audrel said:


    I have a rare waterskin. It's actually one of my most prized rares. Lay it on the ground, Valdor. It looks like a magical beetle. :-)

    Awesome, I was wondering what to do with mine :D

  10. On ‎17‎/‎07‎/‎2016 at 5:09 AM, Lolabelle said:

    yes but you still want those alts to be prem once so as not to poof with all your good items.

    They'd have to have been premium to get the Body Strength above 20 in the first place :)

  11. You mention in the OP, looking to earn about $1 per day and you have 4 to 6 hours a day to put in to the game.


    I would say this is VERY doable. A couple of people have mentioned you'll be a clicker slave if you want to earn 50c to $1 an hour, but you mention an effective rate of only 17.5 to 25c an hour. As you gain skills, you'll be able to do things faster. The general labour exchange is 1 silver (approx. 1 euro) for 1k actions. Bricks for instance are two actions - mining the rock and chiselling the bricks. With a brand new account, most of your play time would be used up by this. However, as skills increase and if you buy a very fast chisel (high QL and high woa enchant) you can pump out 500 bricks in very short order leaving you 5 hours or so to actually 'play' the game. Of course as you develop in the game you'll find other things you may enjoy and as your skills increase other options for making a coin or two will come your way.

    In short, yes, what you aim for is easy enough, just be aware that at first, if you want to work on making that money from the off, you will be putting a lot of your time in to those tasks to start with.


    However... You can play for free for as long as you like. During this time you could explore what the game has to offer and find out what you enjoy doing, but also stockpile rock shards, bricks and other bulk goods that are always in demand. When (if) you decide to get premium, you'll be able to sell all of that stuff (though having premium to ride large carts and boats is useful for making deliveries) to fund your initial premium - or perhaps your first deed (as a paid up deed prevent anything from decaying - you don't want your stockpiles to vanish by 5% a month afterall!).

  12. 6 hours ago, Wulfgarr said:

    PmG have avatars also.

    Aha, I've not been in-game for quite a while.


    Incidentally, what do they look like? The good old JK character avatar? :P


    3 hours ago, Chimerical said:


    I don't see it as poorly thought through. It's a suggestion, I'm a player not a developer. All I know is that last month, when I was struggling to convert to Paaweelr because hardly anyone was available to convert and I was trying to avoid the White Light, I visited a Paaweelr avatar for a mission and it would have been cool to have my alt converted then. Even the not-so-common Player-made-Gods come around as avatars.

    Sorry if you take offense at my wording, it wasn't meant so. I don't think the suggestion itself is poorly thought through, just some of the reasoning behind it. The OP and someone else further down indicated that finding an avatar would be easier than finding a player who can convert you. Having another option is always going to increase possibilities and make things easier, so from that point of view it would help. My disagreement was with the implication that finding an avatar is easier than finding another player to help out. Oh, and also the fact that I wasn't aware of player god avatars, though I was mostly referring to the former point because I wasn't sure on that.

  13. 18 hours ago, Chimerical said:

     Right now, converting to most religions is easily done--shout out in KChat for a conversion and you got it. But for some harder to find followers and/or priests, such as Tosiek, Nathan, and Paaweelr... It may prove beneficial to those wanting to choose that religion to have another way for it to be done.


    16 hours ago, SugarFoxx said:

    +1 This way everyone can have any priest they choose, without the hassel of finding a follower/priest of the same god,

    Correct me if I'm wrong, but aren't there only avatars for Fo, Mag, Vyn and Lib?


    Also, I'm pretty sure that you'll find it easier to track down someone to give you a conversion than it would be to wait and hope one of these things pops up somewhere you can easily get to.


    I'm not saying I disagree with the idea of converting at the avatars. I like the idea, I just think some of the reasoning given is badly thought through ;)


    ObviouslyLib would have to have this feature removed on Freedom. Also, for a bit of game-historical amusement, if you initiate contact with the Avatar of Lib on a PvP server, you should be told 'Convert or die!' and if you decide to not convert you'll be stomped on ;) 

  14. As mentioned we have this device already for land - the range pole set up.


    I wouldn't see a problem with the Magranon cast 'Mole Senses' detecting how far above water level you are. the spell is pretty useless as it is except in rare situations.


    A plumb line (clearly I'm British ;) ) would be good for boat use. I don't quite see how a dredge does the job when working over deeper water or any kind of distance away from the shore

  15. On ‎7‎/‎07‎/‎2016 at 8:41 AM, Hordern said:

    Surely someone, SOMEWHERE has saved a log of the IRC discussions? I've not yet had a chance to check the forum archives - hopefully later today.

    Sorry it took me a while - no functioning internet at home. Thanks to that forum crash, nothing appears from early enough.

  16. 7 hours ago, Rolandt said:

    +1 AoSP has its place but has been known far too long as inferior. Slightly increase the damage dealt from AoSP. 

    AoSP is the PvE armour enchant of choice, so it's all very well making them more balanced, but careful of buffing AoSP to be OP in PvE. Tuning down Web Armour is a more efficient method of balancing than buffing AoSP.

  17. I don't think it should be permanent (Obviously it isn't in a way because of lamp decay, but you know what I mean ;) ). Perhaps tied to cast strength and lamp QL?


    For example, 1 wurm week of lighting per 10QL and 10strength of cast, so 90QL lamp at 100 cast would stay lit for 19 wurm weeks (approx. 17 RL days or some such.). If it seems a little short perhaps a x2 multiplier on the end putting the example at 38 wurm weeks? Or because QL already affects the brightness, put more emphasis on the cast and have a x3 on cast only, so each 10 strength would gain 3 wurm weeks resulting in the above example giving 39 wurm weeks (just above a RL month).


    If multiple priests have the ability, the spells need the same cost.

  18. I don't see the harm on PvE - in fact I think it would be quite good for PvE servers where I can think of no adverse effects. No way should this ever be a thing for PvP though.

    Edit: I feel I should add, I was on Elevation in a PMK some years ago, didn't log in for a considerable length of time. The PMK was long gone by the time I logged back in. I contacted someone on JKH who agreed to fetch me. All I had to do was make it to the coast. HA, easier said than done. I died 4 or 5 times (once to enemies on one of my corpse runs - fortunately I hadn't got to my earlier corpse yet, otherwise I'd have kissed goodbye to my supreme toolbelt and enchanted tools/weapons). My rescuer also died to the enemies and a death to wildlife (thankfully again the PvP death was on the corpse run so no gear lost). It took about 4 or 5 hours to get off the server and while the two of us were exhausted and at times frustrated, we agreed it was some of the most fun we'd ever had in Wurm.

    I'll agree that it wouldn't have been nearly as 'fun' if I'd lost my gear to the enemies, however, it's a risk of being on a PvP server. It's your choice to log in or not. the game should not give you a free pass because you decided to ignore a persistent world for a while. If you find you're not inspired to play for a while but wish to be sure of the safety of your inventory, log in for the hour or less it takes you to get to a starter-town. They're not going anywhere.

  19. 4 hours ago, Alexgopen said:

    At 70 skill the curve puts you in the 90s effective, so from 70 onward you're stuck gaining skill ticks that you would on freedom in the mid to late 90s with sleep bonus (to simulate epics 2x).

    All the curve means is you gain skill ticks when you would on Freedom, but the ticks aren't freedom sized, so if you know how to skill effectively (as in getting the most frequent ticks) it's always MUCH faster on Epic because you're still gaining a 70 skill sized tick, but multiplied by 2 (4 if you use SB).


    I have close to 90 LW on Epic and there's no way my skill tick sizes were the equivalent of skilling over 90 on Freedom. Quite frankly I wouldn't have bothered.

    But this brings up another good point. You only need to bother skilling up to 70 on Epic to be able to produce 90Ql goods. So really it's not even fair to compare 90 to 90 skill when calculating it's effect on the Freedom economy. A Freedom exclusive player would need to get up to 90+ skill on Freedom to compete with someone who got to 70 skill on Epic and then boats over to flog their stuff. That's the equivalent of weeks of work vs a day.