Hordern

Arch Game Master
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Everything posted by Hordern

  1. Trade Channel

    So keep /ignoring them. If you can't see them, it won't annoy you, and if it's a habit that annoys you, you're unlikely to buy from people who do that anyway, so all in all it works out
  2. Trade Channel

    This seems a pretty sensible solution. If traders realise they're being '/ignored' for their typing habits, they'll stop doing it because it could cost them sales.
  3. Wouldn't that potentially have quite an impact on hidey-hole/secret mines on PvP servers? Or indeed to a lesser impact on PvE...
  4. I'm with this. I find it important to know when I'm looking for in my logs for things sometimes, especially for GM matters and I often consider these things in terms of when (in my time) I was online etc. Alternatively I wouldn't mind the server time in brackets in front of your local time or something.
  5. Different games for different people *shrug*
  6. I fail to see what protection a highway is given that a heritage site isn't... It's also worth noting that the highway rules stipulate the road must start and end at deeds. Some heritage sites (particularly canals/tunnels) wouldn't fit these rules as they stand, and no way are we opening up the highway rules again to allow ANY wide road to count Points of interest would be too subjective and that's why the GM's make that call, hence the current heritage system.
  7. I believe the previous suggestions have centred around the ability to furl whilst sailing so it's easier to move at slow speeds when it's blowing a gale - for parking purposes mostly.
  8. As a GM I would like to chip in by saying that I think the number of tickets we'd receive about such things would probably be pretty similar. However, we'd certainly end up with a higher % of antagonistic activities to monitor with this proposed system and they are always the most time consuming and frustrating to deal with.
  9. No reinforcements prevent cave in's completely, even a tile surrounded by reinforced walls and with the floor reinforced could collapse, the chances are just lowered with each reinforcement on the walls (and to a much lesser extent the floor). There was a recent-ish change where the devs decided that floor reinforcements should be required to prevent collapses in caverns (previously only tiles next to cave walls could collapse), but that was reverted shortly afterwards.
  10. A Dark Room

    Sounds like you could try Realm Grinder - it's a cross between the two from what you've said about Kittens - it's easy to leave Realm Grinder alone for any period of time and it doesn't have an end from what I can see from any guides.
  11. Aye, I got the dirt one I think you're right with inherent too rather than innate which I used (both of which are better than immanent ) As for the first part, I get what you did now. I probably didn't read it properly, I think I assumed a method which you didn't use because otherwise you'd have had other measurements too. The method I thought you might have used was measure T with the spyglass (hence my query above) although you could get around that by counting tiles, and then measure the hypotenuse with the spyglass. You could then work out the angle with some form of equation with cos (something like cos alpha = T/h). However, it now occurs to me that far easier than that, it's a right angle triangle. To find H, just find the root of h^2/T^2, so rather than taking screenshots, just measure distance to top and bottom of the object with the spyglass, and job done (or tiles if you want to remove parallax). Having said that. due to the inherent inaccuracies you could only use this as a rough guide to things over a reasonable height.
  12. So I have to ask... When calculating the heights of things and using the H = T tan alpha equation, did you account for the fact that the distance is measured from the perception of the player, i.e. approx. 1.5m high (where the eyes are)? I appreciate there's an innate [which I believe is the word you're after rather than immanent] inaccuracy in it all anyway so it probably doesn't make much odds, but I know you'd want to have considered it
  13. The devs are always working on WO so it's not dying in a development sense. Since the release of WU, the population of WO took a bit of a dive - though I suspect the total number of people playing Wurm in some form is either steady or climbing. Partly due to this population shift, and partly for other reasons PvP can be stagnant for the time being, and due to the population shift the economy in WO is also somewhat stagnant for the time being - not enough buyers for all the stuff that's around. However, if you're not especially interested in PvP (you mentioned being on PvE before) or perhaps you'll look in to it in time (the devs are looking at a PvP overhaul at the moment though it may take a while for the dust to settle on that), and if you're not set on the idea of becoming a market guru who makes loads of money, then I see no reason why you shouldn't enjoy your time in WO.
  14. Could have sworn I've had 'Love tile' showing on my sign on my deed for ages. I'm not able to log in at this time, so I'll check next time. I remember it being disabled (that was a couple of years ago or something!) but thought that was only for a short while, or that it was re-enabled for large signs but not for small...
  15. It's been in WO for a considerable length of time (I know it was removed again for a shirt while after it's first addition due to issues). Must be a setting somewhere, or perhaps one needs to use Unstable rather than Stable or something like that?
  16. I don't know about creating a room (though I believe it's pretty easy) but as far as the auto joining goes, find this file in your Wurm directory: PlayerFiles -> configs -> default -> autorun.txt Add the following two lines (leave the password bit out if there's no password): IRC IRCSAY /join #roomname password
  17. We (The GM team) have already discussed this after it was brought up in another thread. We won't be announcing or enforcing any PvP ban. Firstly we feel it's something Duce would never want. He was always among the first to ask 'Do we REALLY need to ban PvP for this?' if we have a situation on a PvP server. He was always against interfering with PvP unless as a last resort. Secondly this kind of thing has happened before with players from opposing kingdoms coming together with no bloodshed to complete a project. This would be a FAR better memorial to him than having a GM or two hovering over the site and zapping anyone who accidentally taps a special moves keybind. As an afterthought this ties in perfectly with your example you gave above. It was the fighters in the trenches who decided to not shoot each other, it wasn't the generals in the background who said 'no pot-shots today folks'.
  18. 3 months? 3 months doesn't even show if they're NOT wearing clothes and a gallon of whipped cream Also, is this thread asking for favourite covers of albums, or the covers of favourite albums?
  19. If it's all that bad and obvious now, think what it must have been like BEFORE the games? I know that for Beijing, all the factories etc. were shut down a week or so before the games so that the air was clear. People who lived there could see the nearest mountains (only a few miles away) for the first time in YEARS! The day after the games finished the smog was back and you couldn't see them again.
  20. In a high wind the house I'm in feels draughty enough to be so
  21. Seeing as this dragon is no more and the thread had devolved from it's useful purpose a while ago, it does not need to remain open.