Hordern

Arch Game Master
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Posts posted by Hordern


  1. Someone could set up their own bank in wurm and run it as a bank in real life - trading items and hoping values change etc. and offer interest on your investment, but I wouldn't bank (heh, sry for the pun) on it happening.


  2. I assume this interest would only accumulate while the player is paid up on premium... Otherwise you'll end up with a billion alts buying 1 month premium and 5 silver, then leaving it for a year and coming back to a fortune...


  3. If premium players could add any suggestions they feel are worthwhile additions to the items I've listed above, this should help us players coming over from GV getting a good start on premium.

    If there are some items that sell well on Freedom but not on Wild, and vice versa, I can make seperate lists. It would just be nice to have a comprehensive list on the forums rather than people shouting out any old nonsense in PA Help and Kchat. Also, if you could include rough prices we'd expect to recieve over there - that would be really helpful. I'll update my first post as we go.

    Oh, and of course let me know if I've got anything horribly wrong in my first post ;)


  4. Suggested items to take to Premium:

    - Basic tools, although if you're joining a community, you're likely to be provided with high QL tools with spells cast on them. Ask the leader of the town you're heading to what you're not going to need to bring with you (If you planned before you went).

    - General everyday items (pans, bowls, water container, rags for bandaging, butchering knife, fishing rod etc.)

    - Seeds are light and will be allow you to set up a small farm once you've settled.

    - If you wish to have a cart as soon as you arrive on the far side, you can carry an unfinished wooden cart with the final required component in your inventory. You can then finish building it on the far side.

    - If you are going to be settling on your own somewhere rather than in a community, ensure you take some basic building stuff such as door locks, nails etc to allow a quick and safe build.

    - Items to sell/trade, see below.

    The following will sell relatively well on Premium (well, better than anything else you can take through!) but dont bank on getting more than a couple of silver in total for all the stuff you might bring over unless you really load up on the gems. Note that the merchants are generally broke, so expect to trade with players.:

    • Gems (10 to 20 QL, you won't get anything for lower than 10 from other players).
    • Gold and silver necklaces are light and worth around 10+ copper each if 20QL (If you can find a merchant with some cash)!
    • Salt (1 copper or so)
    • Very high QL pelts (80+)
    • Hides or leather. Leather is lighter by 4 times, but harder to keep a high QL on GV.

    Don't forget you'll also have your referal which you can sell on these forums for around 10s

    There are a couple of comprehensive lists on page 3 (posts 6 and 7) that include suggested skill levels that you should reach before heading to either Freedom or Wild.


  5. Homestead 1 = 1 person, @ 400 tiles controlled : cost 5s

    Homestead 2 = 2 people maximum, @800 tiles controlled : cost 10s

    Homestead 3 = 4 people maximum, @1600 tiles controlled : cost 15s

    Homestead 4 = 8 people maximum, @3200 tiles controlled : cost 20s


  6. People are meant to figure out the game and then move on, therefore it's a very, very small server. However the problem is that without the premium players the new players have a hard time figuring things out. That's why they're settling on GV, to "learn", and that's not working on such a small server supposed to work only for supporting new players.

  7. What about all the terraforming you'd have to do and new mines you'd have to create as the land would change completely. A reset would also result in a lot more wild animals around, so if you had no armour etc, you'd struggle to stay alive botonizing etc. It depends on how it was done, but I still think it's a bad idea. However I've explained why in previuos posts, so I won't go through it all again.


  8. I'm on the side of Damass (although I ended up skim reading much of that block of text...). I know that if bi or even tri-monthly resets came in, I'd be off. I might possibly be back to go premium when I get a job, but when that happens, I don't even know if I'll have time to play.

    Oh, and I think the major issue would be for those people who are there for the long term and thus able to help new players so much. Can you imagine having to botonize all your farms from scratch again while remaking your armour and weapons etc etc. Even with no skill reset, it would be a month before we're established enough to be able to provide the materials and assistance currently offered.


  9. Is this my glass? I think not, mine was full... AND it was bigger... Now bring me another! (Shamelessly ripped (paraphrased, it's not an exact quote) from a Terry Pratchett book I think, can't remember which one, possibly 'The Truth'.).


  10. Hi

    I've had this issue for a couple of days now on GV.

    When I drag my large cart into a mine, it suddenly thinks it should be 1 tile East of where it actually should be, it stays one tile East when I exit the mine. However, if I go BACK into a mine, it moves another tile over, so if I'm walking East, the cart is now an entire tile AHEAD of me. It resets whenever I log out and back in.

    It got so that I would stand in the cart and rclick to open and the open option wouldn't appear. I'd select Examine and I'd be told I was too far away to do that. If I walked a tile and a half to the West (so closer to where it SHOULD be) and rclick, I had all the standard options.

    I don't appear to have the issue with small carts.

    Cheers


  11. I can't figure out which side of the argument your coming down on Triad, you keep contradicting yourself...

    The original thread topic was that GV is not a challenge.

    GV is a place to find out about the game and maybe get a few skills up, and it's a considerable challenge at first. The fact that you don't find it a challenge when you've got a load of skills up to 20 doesn't mean the free trial server should be made harder - new players would find it almost impossibly difficult without joining up in groups, and although a big part of wurm is the community spirit of working in teams etc., some people prefer to be loners and wurm is a freeform game, no one should HAVE to do something because the game makes it too hard for you if you don't.

    I would like to see bears back, but I'm also on the side of the new people. Bears should be rare, and we should have to go and hunt for them rather than have them outside every new players doorstep. Challenges are there on GV, you just have to go out and find them.

    Oh, and if your a premium player with an alt on GV and complaining it's too easy I have NO sympathy for you. Wurm is an incredibly complex game when you start up, and an experienced player starting an alt shouldn't expect anything hard. What has become routine and 'obvious' to the experienced is a minefield of 'but how to I make a hammer to finish a hammer?' or theusual first question of 'it says my karma will be affected, so where can I find a tree to chop down?' or even just the difference between equipping and activating. This is obvious to anyone who's played before, but just these things in themselves present a challenge to anyone new to wurm.