Victor

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Everything posted by Victor

  1. Actually, travel times are a problem, for the player who has limited time and for a community getting together. The start deeds should have a portal one can use to get to any other start deed. With carts and animals unable to go, this shouldn't make Wurm "smaller", but instead aid in getting where you want to go. Only a few players have the time to spend hours watching their character sail. Also, around the starter deeds, the spawns need to be adjusted. Having spider, troll, bear and scorpion lairs so close by are very frustrating to a new person trying to learn the game. NOTHING worse than a 20 fighting should spawn anywhere near the start deeds, ever. If you have to, move the start deeds to islands.
  2. I have had the same problem for years now. My "main" account, which I hardly play anymore (Meridius) has several skills 80+. Why don't I play him? Because its a dull chore to play the game. I have built over 15 villages of my own because the fun on the Freedom servers has been what others have said over and over, find, settle, build, bored. So what am I doing now? I am on Epic. Why? I know, I have to start over, but so what? What I want is conflict and events, both are given by Epic. I am part of my kingdom (Mol Rehan) and the constant threat of raiding and pvp keeps the game alive, vibrant and exciting. I want to help my nation be powerful and conquer most of the server, if not make my own kingdom someday. I like being a member of a nation, and contributing to the prosperity and safety of my fellow MR. Many of you don't want to come to Epic, or Wild (Chaos) for fear of attack. But honestly, why not? If you are bored and need huge projects to even stay interested, then why play the game? I don't care if I get attacked, I rebuild. Isn't that what Wurm is about anyway? Its about being part of a living, breathing world. Freedom servers just don't have that. That's how I stay interested. Now, everyone's playstyle is different, so to add to the conversation I would like to add that the most fun, aside from making a village, was when Mr Bloodworth would do events, and invite the whole server to participate. They were greatly received, and the participation was wonderful. That's what would benefit Wurm, an Live Event Coordinator, someone to do live events on the servers, from scenarios to help with a goblin invasion, to finding a hidden ruin. Something to help a story along that exists independent of what the players are doing.
  3. I always have to roll my eyes when people complain about downtime in a game. It happens, games are huge projects and need constant tweaking and maintenance. Most of you sound like there's nothing in your life worthwhile to do except Wurm. Get a different hobby. Hang out with friends. Really, its pathetic. Sorry to be so blunt, but its true. I have a room mate who is constantly on Second Life. He never does anything else, and refuses social invitations to do anything else. I'm curious how he'd cope with downtime of that game, would he go through withdraws? Seriously, get a grip.
  4. Not being able to pick up a chair or stool is really silly in the first place.
  5. The benefit would be not having to count and manage all the individual coins. It simplifies the trade process.
  6. I suggest making Trade Notes, a paper note that represents a certain amount of silver one could carry to be deposited in your bank, or used to buy things from a Trader or Merchant (or for large purchases between players). You can buy Trade Notes from any trader, and have a small conversion cost (so Rolf sees some profit), and can be more friendly to carry around and mail than all those individual coins. They could be in set amounts, or custom amounts.
  7. We're Doomed!

    If the missions are broken, then Rolf needs to fix them and reimburse everyone's lost Faith.
  8. Another thing that needs to be addressed with regards to role-play is the chat system. The Local chat is far to far for close conversation and role-play. If you are talking to someone face to face, or in a room, everyone in 80 or so tiles (that's 320 meters) can hear you loud and clear. That's a bit too much. They can not only hear you, but see your emotes. How does someone hundreds of meters from me know if I am bowing to someone? Add a chat tab called Immediate and have its range 10 tiles, and hampered by walls.
  9. We're Doomed!

    If Epic doesn't have cool landscaping events, get rid of it and re-instate Wild with full pvp and PMKs, because that's essentially what Epic is right now. Lame. I came here for those events, and not to have them makes me not want to invest anymore time here.
  10. We're Doomed!

    Um...it killed the gods. What chance do you think we have against it, hmmm?
  11. We're Doomed!

    Rolf, I went to Epic because I wanted two things: conflict and events. So far, I have gotten pvp, but no events. I saw craters and rifts in the landscape, and darn it, I want them! Through my deed? Why not? We lost, badly, and anything could happen. I know this going in, and I want it. It makes the game far more interesting that the Freedom servers and any other MMO Out there. To the QQers and whiners, be quiet or go back to Freedom. You knew what Epic was about when you came, deal with it, enjoy the diverse events and have fun! Oh, and to those crying about Faith, your gods LOST. You should feel a sting. I suggest we start doing our missions instead of worrying about our personal agendas so much. Come on, let's be part of this thing!
  12. As suggested before, the current servers could handle portions of a single contiguous landmass, acting like "instance" servers. Edit: Or better yet, one server handles the land data, another handles the creatures, another the chat, another the items in world, etc.
  13. The idea behind the one server concept is to get all the players onto one server. Helps with the economy and helps a lot with making pvp accessible to people who want to try it out. The old Wild/Home server combo worked well, at least I thought, and now that we have them split up, with the player-base on how many servers now? Makes for a very divided game.
  14. Actually no, no one would be forced to cross the wild area and be pvp, they'd have to sail around it. As to those that say no to new servers and getting rid of the ones we have now, I ask you this. When he opened Epic, how many of you started over again? When all the new servers opened, how many of you made more and more deeds? Making new deeds and starting over without skill reset isn't new, and you all do it. So I don't get the argument there.
  15. I know this has been suggested before, but with the low numbers on the pvp servers and how spread out the player-base is, I thought I'd revitalize the topic and clarify my ideas based on some good ones posted before. What we need is a huge, single server. What I propose is a Freedom-based server with a Wild (pvp) center. I drew a map to explain: Around the outer edge are many large landmasses and small islands. Lots of islands (I didn't draw lots, its a simple illustration). In the center would be the Wild lands, and crossing the Wild Abyss is required. Its a trench in the water no one could terraform up and flags you pvp when crossing (if premium, free players can't cross it), starting a long cooldown before you can cross back to non-pvp lands. Also, if a premium, flagged for pvp account loses premium, they won't be able to log in until premium is paid for. On the Wild island is full pvp and "PMK's". People could be "neutral" and have no kingdom, or band together in alliances for protection and community. Abandon the current PMK system, and instead go with alliance/feudal player kingdoms, where the benefits of the person on top are reflected in the accounts and deeds that belong to it. Get rid of Reputation, its pointless. No tower guards either on Wild, as towers offer kingdom influence and there would be no kingdoms. In the center of Wild would be the HotA area and perhaps some great central prize, like a tower or keep you could capture or maybe some rare fountain that grants benefits. No structures or deeds would be allowed in the HotA area and it would be survival of the fittest. All over Wild would be rare resources (minerals, creatures, uniques) that don't exsist on the outer lands (non-pvp). HotS on Wild wouldn't exsist as a kingdom, but anyone could worship any deity. Allegiances would be player-to-player, not "template" kingdoms. Give us the sandbox we want. The skill curve on Epic would be gone, Epic was a nice idea, but the player numbers don't support it. This all would put the player-base back on one server. One server, one economy, one game world. Free players would be allowed on the non-pvp outer ring, and we should have 4 start deeds for the newbies to spread out the "newbie devestation" a bit.
  16. Wait, he's still on vacation? When does he get back?
  17. Its been many weeks since we heard anything from Rolf, his development (other than fixing bugs and lag), and I was wondering what you have been up to, my good man. How's things? What are you working on right now? Multistory? You must be buried in code, not even a blog post about development in a long time besides website stuff. Talk to us, good chap. Let us know you're alive and well and what is going on in your corner of the Wurmverse.
  18. Logs Bugging

    The last log chopped from a felled tree that sometimes goes separate will stay on the ground (the graphic) when you pick up the log. If you move the log to your cart, then attempt to pick the glitched log back up off the ground, the log in your cart shows back up in your inventory, out of your cart. Also, large cart while piloting will lag behind you as you move, making a surfing effect, like you're running between the horses. Both of these bugs are on stable and unstable.
  19. I have used spears, I know for a fact they parry.
  20. Fruit trees (apple, cherry, and lemon) shouldn't take as long to cut down as a bigger tree. All you get is a log or wood scrap from them, it makes no sense to have them take as much punishment as the others.
  21. My wife and I play this game side by side. But marriage in game needs to have benefits. Allow me to list some: Married couples never need to add each other to writs or mine doors and are always friends. Wedding rings will add a use to jewelcrafting above what there already is, and can be enchanted to locate each other. Spouses should have combat advantage when fighting together. Marriage will have a family name and children, who's role can be taken by a new player to be part of the family Family can have traits, like breeding, so children can have affinities or bonus traits (not much, maybe 5-10% bonus to something small) to encourage community and interaction.
  22. Haircut difficulty would be based on the complexity of the cut. With just shortening the hair being basic, to each braid or feathering adding more difficulty.
  23. Wurm has anti-macro measures in place already, this is essentially a macro. The game is meant to be played, not automated. I have to say no.