Pheonixluvsfire

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Everything posted by Pheonixluvsfire

  1. Disband Meat Beef Mountain https://harmony.yaga.host/#1604,2232
  2. Crash is repeatable on my end. It apparently is caused by alt-tabbing out of Wurm as the client is starting up.
  3. Stack Trace: [13:01:31] ====== CLIENT CRASH ====== [13:01:31] Unexpected crash while playing [13:01:31] java.lang.ArithmeticException: / by zero [13:01:31] at class.JBgHUFEM2g.FZOk5L6Gfy(SourceFile:309) [13:01:31] at class.AqtNHYfXx.FZOk5L6Gfy(SourceFile:110) [13:01:31] at class.lZxrN5eoIr.FZOk5L6Gfy(SourceFile:243) [13:01:31] at class.WzCYx9UQXz.FZOk5L6Gfy(SourceFile:231) [13:01:31] at class.WzCYx9UQXz.FZOk5L6Gfy(SourceFile:217) [13:01:31] at class.lZxrN5eoIr.FZOk5L6Gfy(SourceFile:243) [13:01:31] at class.WzCYx9UQXz.FZOk5L6Gfy(SourceFile:231) [13:01:31] at class.WzCYx9UQXz.FZOk5L6Gfy(SourceFile:217) [13:01:31] at class.lZxrN5eoIr.FZOk5L6Gfy(SourceFile:243) [13:01:31] at class.WzCYx9UQXz.FZOk5L6Gfy(SourceFile:231) [13:01:31] at class.WzCYx9UQXz.FZOk5L6Gfy(SourceFile:214) [13:01:31] at class.lZxrN5eoIr.FZOk5L6Gfy(SourceFile:243) [13:01:31] at class.WzCYx9UQXz.FZOk5L6Gfy(SourceFile:231) [13:01:31] at class.WzCYx9UQXz.FZOk5L6Gfy(SourceFile:217) [13:01:31] at class.AqtNHYfXx.FZOk5L6Gfy(SourceFile:110) [13:01:31] at class.HeIh3lqNPh.FZOk5L6Gfy(SourceFile:853) [13:01:31] at class.lZxrN5eoIr.FZOk5L6Gfy(SourceFile:243) [13:01:31] at class.WzCYx9UQXz.FZOk5L6Gfy(SourceFile:231) [13:01:31] at class.WzCYx9UQXz.FZOk5L6Gfy(SourceFile:217) [13:01:31] at class.SX8cjl6T.FZOk5L6Gfy(SourceFile:979) [13:01:31] at class.lZxrN5eoIr.FZOk5L6Gfy(SourceFile:239) [13:01:31] at class.lZxrN5eoIr.XwhlvVTrl(SourceFile:248) [13:01:31] at class.Ch5DXHGHaN.XwhlvVTrl(SourceFile:319) [13:01:31] at class.gFPCyBYFpd.XwhlvVTrl(SourceFile:1269) [13:01:31] at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:12661) [13:01:31] at com.wurmonline.client.WurmClientBase.run(SourceFile:38391) [13:01:31] at java.lang.Thread.run(Unknown Source) Full console log: Unexpected crash while playing The error was: </ by zero> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: [13:08:20] [13:08:20] Preparing to enable console logging. [13:08:20] [13:08:20] Preparing to enable console logging. [13:08:20] Now logging to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\console.Sacreddraconis.log [13:08:20] Time is Thu Jul 20 13:08:20 EDT 2023 [13:08:20] Running client version 4.3.51 [13:08:20] client build# 8dcb727b075349cbbfa99df127015c22a3a5e9b8 [13:08:20] client build time 2023-07-18 11:50 [13:08:20] [13:08:20] === System information === [13:08:20] Executing from C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\ [13:08:20] Operating system: Windows 10 (arch: amd64, version: 10.0) [13:08:20] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [13:08:20] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [13:08:20] Available CPUs: 8 [13:08:20] [13:08:20] [13:08:20] === Wurm options === [13:08:20] animation_playback_self = 0 [13:08:20] ao_level = 2 [13:08:20] auto_mipmaps_enabled = 1 [13:08:20] auto_run_source = 0 [13:08:20] cartography_indicator_distance = 8 [13:08:20] cartography_on_compass = true [13:08:20] cavedetail = 1 [13:08:20] censor_chat = false [13:08:20] collada_animations = 3 [13:08:20] colorItemsDamage = true [13:08:20] color_Item_Grey = 0.9,0.9,0.9,1.0 [13:08:20] color_PM = 0.5686275,1.0,0.61960787,1.0 [13:08:20] color_black = 0.0,0.0,0.0,1.0 [13:08:20] color_cyan = 0.0,1.0,1.0,1.0 [13:08:20] color_enchant_desc = 0.5,0.5,1.0,1.0 [13:08:20] color_enchant_name = 0.0,0.5,0.5,1.0 [13:08:20] color_enchant_power = 0.0,1.0,1.0,1.0 [13:08:20] color_error = 1.0,0.3,0.3,1.0 [13:08:20] color_fuchsia = 1.0,0.0,1.0,1.0 [13:08:20] color_green = 0.4,0.72,0.47,1.0 [13:08:20] color_grey = 0.5,0.75,1.0,1.0 [13:08:20] color_lime = 0.5,1.0,0.5,1.0 [13:08:20] color_maroon = 0.5,0.0,0.0,1.0 [13:08:20] color_navy_blue = 0.23,0.39,1.0,1.0 [13:08:20] color_orange = 1.0,0.58,0.04,1.0 [13:08:20] color_outline_ally = 0.5,1.0,0.5,1.0 [13:08:20] color_outline_friend = 0.5,0.75,1.0,1.0 [13:08:20] color_outline_hostile = 1.0,0.0,0.0,1.0 [13:08:20] color_outline_neutral = 0.5,0.5,1.0,1.0 [13:08:20] color_purple = 0.5,0.0,0.5,1.0 [13:08:20] color_red = 1.0,0.0,0.0,1.0 [13:08:20] color_royal_blue = 0.5,0.5,1.0,1.0 [13:08:20] color_salve_acid = 1.0,1.0,0.0,1.0 [13:08:20] color_salve_fire = 1.0,0.0,0.0,1.0 [13:08:20] color_salve_frost = 0.0,0.0,1.0,1.0 [13:08:20] color_silver = 0.75,0.75,0.75,1.0 [13:08:20] color_system = 0.16862746,1.0,0.0,1.0 [13:08:20] color_teal = 0.0,0.5,0.5,1.0 [13:08:20] color_white = 1.0,1.0,1.0,1.0 [13:08:20] color_yellow = 1.0,1.0,0.0,1.0 [13:08:20] combat_world_text = true [13:08:20] compressed_textures = false [13:08:20] compressed_textures_S3TC = true [13:08:20] contribution_culling = 200 [13:08:20] custim_timer_source = 1 [13:08:20] customTimer1 = -1|-1 [13:08:20] customTimer2 = -1|-1 [13:08:20] customTimer3 = -1|-1 [13:08:20] customTimer4 = -1|-1 [13:08:20] customTimer5 = -1|-1 [13:08:20] debug_mode = false [13:08:20] defaultActions_source = 0 [13:08:20] depth_clamp_enabled = 2 [13:08:20] disable_select_all_shortcut = false [13:08:20] display_settings = false:false:0:1920:1080:32:60:true:false [13:08:20] enable_contribution_culling = false [13:08:20] enable_debugs = false [13:08:20] enable_ingame_wurmpedia = true [13:08:20] enable_lod = true [13:08:20] enable_seasonal_mappings = true [13:08:20] enable_shift_drag = true [13:08:20] enable_volumetric_fog = true [13:08:20] enable_vsync = false [13:08:20] enable_world_drag = true [13:08:20] event_log_rotation = 2 [13:08:20] exec_source = 0 [13:08:20] fast_yield = false [13:08:20] fbo_enabled = 2 [13:08:20] flashAssist_climbing = true [13:08:20] flashAssist_inventory = true [13:08:20] flashAssist_stamina_low = true [13:08:20] flashAssist_stamina_water = true [13:08:20] fog_coord_src = 0 [13:08:20] font_antialias = 2 [13:08:20] font_bold = 11 [13:08:20] font_default = 11 [13:08:20] font_header = 24 [13:08:20] font_italian = 11 [13:08:20] font_monospaced = 11 [13:08:20] font_static = 11 [13:08:20] fov_horizontal = 110 [13:08:20] fps_limit = 60 [13:08:20] fps_limit_background = 30 [13:08:20] fps_limit_enabled = false [13:08:20] fps_ui_buffer = 30 [13:08:20] fps_uilimit_enabled = false [13:08:20] free_look_mode_disable_on_close_component = false [13:08:20] free_look_mode_disable_on_combat = false [13:08:20] free_look_mode_disable_on_open_component = false [13:08:20] free_look_mode_sensitivity = 10 [13:08:20] game_client_thread_priority = 2 [13:08:20] glsl_debug_loading = false [13:08:20] glsl_enabled = 2 [13:08:20] gpu_skinning = true [13:08:20] graphics_profile = 2 [13:08:20] gui_opacity = 1 [13:08:20] gui_skin = 1 [13:08:20] hard_mode = false [13:08:20] has_read_eula = true [13:08:20] head_bob = false [13:08:20] hiddenServerControlledTimers = [13:08:20] hide_cursor_with_ui = false [13:08:20] hide_inactive_friends = false [13:08:20] hide_menu_examine = false [13:08:20] hide_menu_no_target = false [13:08:20] hide_menu_spam_mode = true [13:08:20] hide_menu_stop = false [13:08:20] hide_onscreen_fail_messages = false [13:08:20] hide_onscreen_hostile_messages = false [13:08:20] hide_onscreen_info_messages = false [13:08:20] hide_personal_goal = false [13:08:20] high_res_binoculars = true [13:08:20] hint_texture_scaling = 2 [13:08:20] impColumn = true [13:08:20] inverse_mouse = false [13:08:20] irc_log_rotation = 2 [13:08:20] irc_notif = 0 [13:08:20] item_creature_render_distance = 4 [13:08:20] itemtag_color = true [13:08:20] itemtag_keybind = 0 [13:08:20] keep_fightwindow_hidden = false [13:08:20] key_bindings_source = 0 [13:08:20] keyboard_layout = 0 [13:08:20] limit_dynamic_lights = false [13:08:20] loadInventoryStartup = true [13:08:20] local_list_in_event = true [13:08:20] lod = 2 [13:08:20] log_extra_errors = false [13:08:20] log_gl_errors = false [13:08:20] mark_text_read = true [13:08:20] material_as_suffix = true [13:08:20] max_dynamic_lights = 16 [13:08:20] max_shader_lights = 8 [13:08:20] max_texture_size = 1 [13:08:20] mega_texture_size = 5 [13:08:20] model_loader_thread_priority = 2 [13:08:20] model_loading_threads = 3 [13:08:20] mount_control_mode = 0 [13:08:20] mount_rotation = false [13:08:20] mouse_camera_sensitivity = 10.0 [13:08:20] mouse_smoothing = 0.0 [13:08:20] multicolor_usage = 1 [13:08:20] multidraw_enabled = 1 [13:08:20] no_brightness = false [13:08:20] no_terrain_render = false [13:08:20] no_world_render = false [13:08:20] non_power_of_two = 1 [13:08:20] normal_maps = true [13:08:20] occlusion_queries_enabled = 2 [13:08:20] offscreen_texture_size = 3 [13:08:20] other_log_rotation = 2 [13:08:20] outline_picking = true [13:08:20] placement_rotation = 0 [13:08:20] player_texture_size = 2 [13:08:20] quick_keybinds = true [13:08:20] reflection_texture_size = 2 [13:08:20] reflections = 2 [13:08:20] remember_password = true [13:08:20] render_bloom = false [13:08:20] render_distant_terrain = true [13:08:20] render_fxaa = true [13:08:20] render_sun_glare = true [13:08:20] render_vignette = false [13:08:20] renderer_type = 1 [13:08:20] resident_models = false [13:08:20] save_skills_on_quit = false [13:08:20] screen_brightness = 0.0 [13:08:20] screen_shake = true [13:08:20] screenshot_file_format = 1 [13:08:20] season_override = 0 [13:08:20] send_extra_tile_data = false [13:08:20] setting_timestamps = true [13:08:20] settings_version = 15 [13:08:20] shadow_level = 0 [13:08:20] shadow_mapsize = 3 [13:08:20] shift_drag_default = 10 [13:08:20] showKChat = true [13:08:20] show_body_in_inventory = true [13:08:20] show_creature_overlay = true [13:08:20] show_detailed_hover = true [13:08:20] show_examine_world_text = true [13:08:20] show_hit_direction_indicator = true [13:08:20] show_inventory_filters = true [13:08:20] show_local_world_text = true [13:08:20] show_old_menu = false [13:08:20] show_old_quickbar = false [13:08:20] show_tab_blinking = true [13:08:20] silent_friends_update = false [13:08:20] skillgain_minimum = 5 [13:08:20] skillgain_no_alignment = false [13:08:20] skillgain_no_favor = false [13:08:20] skydetail = 1 [13:08:20] sound_al_gain = 5 [13:08:20] sound_buzzlevel = 2 [13:08:20] sound_cache_enabled = true [13:08:20] sound_doppler_enabled = true [13:08:20] sound_engine = 2 [13:08:20] sound_footstepslevel = 10 [13:08:20] sound_music_level = 4 [13:08:20] sound_play_PMAlert = true [13:08:20] sound_play_UIsounds = true [13:08:20] sound_play_ambients = true [13:08:20] sound_play_buzz = true [13:08:20] sound_play_combat = true [13:08:20] sound_play_door = true [13:08:20] sound_play_emotes = true [13:08:20] sound_play_footsteps = true [13:08:20] sound_play_music = false [13:08:20] sound_play_weather = true [13:08:20] sound_play_work = true [13:08:20] structure_render_distance = 4 [13:08:20] submit_client_data = 1 [13:08:20] supersampling = 0 [13:08:20] swap_mouse_buttons = false [13:08:20] terrain_res = 2 [13:08:20] test_attach_equipment = false [13:08:20] test_mode = 0 [13:08:20] thirdPerson = false [13:08:20] tile_transitions = true [13:08:20] tiledecorations = 2 [13:08:20] togglePushToTalk = true [13:08:20] treelist_outline = true [13:08:20] trees = 4 [13:08:20] ui_dir_indicator_scale = 80 [13:08:20] ui_font_scale = 141 [13:08:20] ui_scale = 80 [13:08:20] update_optional = true [13:08:20] use_alpha_particles = true [13:08:20] use_anisotropic_filtering = 4 [13:08:20] use_antialiasing = 1 [13:08:20] use_default_action = true [13:08:20] use_fast_clock_work_around = true [13:08:20] use_nano_timer = false [13:08:20] use_non_alpha_particles = true [13:08:20] use_phobia_models = false [13:08:20] use_tree_models = true [13:08:20] use_weather_particles = true [13:08:20] vbo_enabled = 1 [13:08:20] vg_ui_theme = 1 [13:08:20] viewport_bob = true [13:08:20] water_detail = 2 [13:08:20] water_transparency = true [13:08:20] [13:08:21] CachedOption: use_antialiasing : 2 [13:08:22] CachedOption: model_loading_threads : 2 [13:08:22] Setting up WurmModel Model Loader [13:08:22] Executing C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt [13:08:22] Translating legacy key NUMPAD7 to KP_7 [13:08:22] Translating legacy key NUMPAD9 to KP_9 [13:08:22] Translating legacy key SUBTRACT to KP_SUBTRACT [13:08:22] Translating legacy key ADD to KP_ADD [13:08:22] Translating legacy key NUMPAD8 to KP_8 [13:08:22] Translating legacy key NUMPAD5 to KP_5 [13:08:22] Translating legacy key MULTIPLY to KP_MULTIPLY [13:08:22] Translating legacy key NUMPAD1 to KP_1 [13:08:22] Translating legacy key NUMPAD0 to KP_0 [13:08:22] Translating legacy key NUMPAD3 to KP_3 [13:08:22] Translating legacy key NUMPAD2 to KP_2 [13:08:22] Translating legacy key DECIMAL to KP_DECIMAL [13:08:22] Translating legacy key DIVIDE to KP_DIVIDE [13:08:22] Translating legacy key NUMPAD6 to KP_6 [13:08:22] Translating legacy key NUMPAD4 to KP_4 [13:08:22] Setting up OpenAL Sound Engine [13:08:24] OpenAL version: 1.1 ALSOFT 1.21.1 [13:08:24] OpenAL renderer: OpenAL Soft [13:08:24] OpenAL vendor: OpenAL Community [13:08:24] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [13:08:24] Generating: 128 source channels. [13:08:24] [13:08:24] === OpenGL information === [13:08:24] LWJGL version: 3.3.1 1.2.0 [13:08:24] OpenGL vendor: NVIDIA Corporation [13:08:24] OpenGL renderer: NVIDIA GeForce GTX 1650/PCIe/SSE2 [13:08:24] OpenGL version: 4.6.0 NVIDIA 535.98 [13:08:24] OpenGL extensions: [13:08:24] GL_AMD_multi_draw_indirect [13:08:24] GL_AMD_seamless_cubemap_per_texture [13:08:24] GL_AMD_vertex_shader_viewport_index [13:08:24] GL_AMD_vertex_shader_layer [13:08:24] GL_ARB_arrays_of_arrays [13:08:24] GL_ARB_base_instance [13:08:24] GL_ARB_bindless_texture [13:08:24] GL_ARB_blend_func_extended [13:08:24] GL_ARB_buffer_storage [13:08:24] GL_ARB_clear_buffer_object [13:08:24] GL_ARB_clear_texture [13:08:24] GL_ARB_clip_control [13:08:24] GL_ARB_color_buffer_float [13:08:24] GL_ARB_compatibility [13:08:24] GL_ARB_compressed_texture_pixel_storage [13:08:24] GL_ARB_conservative_depth [13:08:24] GL_ARB_compute_shader [13:08:24] GL_ARB_compute_variable_group_size [13:08:24] GL_ARB_conditional_render_inverted [13:08:24] GL_ARB_copy_buffer [13:08:24] GL_ARB_copy_image [13:08:24] GL_ARB_cull_distance [13:08:24] GL_ARB_debug_output [13:08:24] GL_ARB_depth_buffer_float [13:08:24] GL_ARB_depth_clamp [13:08:24] GL_ARB_depth_texture [13:08:24] GL_ARB_derivative_control [13:08:24] GL_ARB_direct_state_access [13:08:24] GL_ARB_draw_buffers [13:08:24] GL_ARB_draw_buffers_blend [13:08:24] GL_ARB_draw_indirect [13:08:24] GL_ARB_draw_elements_base_vertex [13:08:24] GL_ARB_draw_instanced [13:08:24] GL_ARB_enhanced_layouts [13:08:24] GL_ARB_ES2_compatibility [13:08:24] GL_ARB_ES3_compatibility [13:08:24] GL_ARB_ES3_1_compatibility [13:08:24] GL_ARB_ES3_2_compatibility [13:08:24] GL_ARB_explicit_attrib_location [13:08:24] GL_ARB_explicit_uniform_location [13:08:24] GL_ARB_fragment_coord_conventions [13:08:24] GL_ARB_fragment_layer_viewport [13:08:24] GL_ARB_fragment_program [13:08:24] GL_ARB_fragment_program_shadow [13:08:24] GL_ARB_fragment_shader [13:08:24] GL_ARB_fragment_shader_interlock [13:08:24] GL_ARB_framebuffer_no_attachments [13:08:24] GL_ARB_framebuffer_object [13:08:24] GL_ARB_framebuffer_sRGB [13:08:24] GL_ARB_geometry_shader4 [13:08:24] GL_ARB_get_program_binary [13:08:24] GL_ARB_get_texture_sub_image [13:08:24] GL_ARB_gl_spirv [13:08:24] GL_ARB_gpu_shader5 [13:08:24] GL_ARB_gpu_shader_fp64 [13:08:24] GL_ARB_gpu_shader_int64 [13:08:24] GL_ARB_half_float_pixel [13:08:24] GL_ARB_half_float_vertex [13:08:24] GL_ARB_imaging [13:08:24] GL_ARB_indirect_parameters [13:08:24] GL_ARB_instanced_arrays [13:08:24] GL_ARB_internalformat_query [13:08:24] GL_ARB_internalformat_query2 [13:08:24] GL_ARB_invalidate_subdata [13:08:24] GL_ARB_map_buffer_alignment [13:08:24] GL_ARB_map_buffer_range [13:08:24] GL_ARB_multi_bind [13:08:24] GL_ARB_multi_draw_indirect [13:08:24] GL_ARB_multisample [13:08:24] GL_ARB_multitexture [13:08:24] GL_ARB_occlusion_query [13:08:24] GL_ARB_occlusion_query2 [13:08:24] GL_ARB_parallel_shader_compile [13:08:24] GL_ARB_pipeline_statistics_query [13:08:24] GL_ARB_pixel_buffer_object [13:08:24] GL_ARB_point_parameters [13:08:24] GL_ARB_point_sprite [13:08:24] GL_ARB_polygon_offset_clamp [13:08:24] GL_ARB_post_depth_coverage [13:08:24] GL_ARB_program_interface_query [13:08:24] GL_ARB_provoking_vertex [13:08:24] GL_ARB_query_buffer_object [13:08:24] GL_ARB_robust_buffer_access_behavior [13:08:24] GL_ARB_robustness [13:08:24] GL_ARB_sample_locations [13:08:24] GL_ARB_sample_shading [13:08:24] GL_ARB_sampler_objects [13:08:24] GL_ARB_seamless_cube_map [13:08:24] GL_ARB_seamless_cubemap_per_texture [13:08:24] GL_ARB_separate_shader_objects [13:08:24] GL_ARB_shader_atomic_counter_ops [13:08:24] GL_ARB_shader_atomic_counters [13:08:24] GL_ARB_shader_ballot [13:08:24] GL_ARB_shader_bit_encoding [13:08:24] GL_ARB_shader_clock [13:08:24] GL_ARB_shader_draw_parameters [13:08:24] GL_ARB_shader_group_vote [13:08:24] GL_ARB_shader_image_load_store [13:08:24] GL_ARB_shader_image_size [13:08:24] GL_ARB_shader_objects [13:08:24] GL_ARB_shader_precision [13:08:24] GL_ARB_shader_storage_buffer_object [13:08:24] GL_ARB_shader_subroutine [13:08:24] GL_ARB_shader_texture_image_samples [13:08:24] GL_ARB_shader_texture_lod [13:08:24] GL_ARB_shading_language_100 [13:08:24] GL_ARB_shader_viewport_layer_array [13:08:24] GL_ARB_shading_language_420pack [13:08:24] GL_ARB_shading_language_include [13:08:24] GL_ARB_shading_language_packing [13:08:24] GL_ARB_shadow [13:08:24] GL_ARB_sparse_buffer [13:08:24] GL_ARB_sparse_texture [13:08:24] GL_ARB_sparse_texture2 [13:08:24] GL_ARB_sparse_texture_clamp [13:08:24] GL_ARB_spirv_extensions [13:08:24] GL_ARB_stencil_texturing [13:08:24] GL_ARB_sync [13:08:24] GL_ARB_tessellation_shader [13:08:24] GL_ARB_texture_barrier [13:08:24] GL_ARB_texture_border_clamp [13:08:24] GL_ARB_texture_buffer_object [13:08:24] GL_ARB_texture_buffer_object_rgb32 [13:08:24] GL_ARB_texture_buffer_range [13:08:24] GL_ARB_texture_compression [13:08:24] GL_ARB_texture_compression_bptc [13:08:24] GL_ARB_texture_compression_rgtc [13:08:24] GL_ARB_texture_cube_map [13:08:24] GL_ARB_texture_cube_map_array [13:08:24] GL_ARB_texture_env_add [13:08:24] GL_ARB_texture_env_combine [13:08:24] GL_ARB_texture_env_crossbar [13:08:24] GL_ARB_texture_env_dot3 [13:08:24] GL_ARB_texture_filter_anisotropic [13:08:24] GL_ARB_texture_filter_minmax [13:08:24] GL_ARB_texture_float [13:08:24] GL_ARB_texture_gather [13:08:24] GL_ARB_texture_mirror_clamp_to_edge [13:08:24] GL_ARB_texture_mirrored_repeat [13:08:24] GL_ARB_texture_multisample [13:08:24] GL_ARB_texture_non_power_of_two [13:08:24] GL_ARB_texture_query_levels [13:08:24] GL_ARB_texture_query_lod [13:08:24] GL_ARB_texture_rectangle [13:08:24] GL_ARB_texture_rg [13:08:24] GL_ARB_texture_rgb10_a2ui [13:08:24] GL_ARB_texture_stencil8 [13:08:24] GL_ARB_texture_storage [13:08:24] GL_ARB_texture_storage_multisample [13:08:24] GL_ARB_texture_swizzle [13:08:24] GL_ARB_texture_view [13:08:24] GL_ARB_timer_query [13:08:24] GL_ARB_transform_feedback2 [13:08:24] GL_ARB_transform_feedback3 [13:08:24] GL_ARB_transform_feedback_instanced [13:08:24] GL_ARB_transform_feedback_overflow_query [13:08:24] GL_ARB_transpose_matrix [13:08:24] GL_ARB_uniform_buffer_object [13:08:24] GL_ARB_vertex_array_bgra [13:08:24] GL_ARB_vertex_array_object [13:08:24] GL_ARB_vertex_attrib_64bit [13:08:24] GL_ARB_vertex_attrib_binding [13:08:24] GL_ARB_vertex_buffer_object [13:08:24] GL_ARB_vertex_program [13:08:24] GL_ARB_vertex_shader [13:08:24] GL_ARB_vertex_type_10f_11f_11f_rev [13:08:24] GL_ARB_vertex_type_2_10_10_10_rev [13:08:24] GL_ARB_viewport_array [13:08:24] GL_ARB_window_pos [13:08:24] GL_ATI_draw_buffers [13:08:24] GL_ATI_texture_float [13:08:24] GL_ATI_texture_mirror_once [13:08:24] GL_S3_s3tc [13:08:24] GL_EXT_texture_env_add [13:08:24] GL_EXT_abgr [13:08:24] GL_EXT_bgra [13:08:24] GL_EXT_bindable_uniform [13:08:24] GL_EXT_blend_color [13:08:24] GL_EXT_blend_equation_separate [13:08:24] GL_EXT_blend_func_separate [13:08:24] GL_EXT_blend_minmax [13:08:24] GL_EXT_blend_subtract [13:08:24] GL_EXT_compiled_vertex_array [13:08:24] GL_EXT_Cg_shader [13:08:24] GL_EXT_depth_bounds_test [13:08:24] GL_EXT_direct_state_access [13:08:24] GL_EXT_draw_buffers2 [13:08:24] GL_EXT_draw_instanced [13:08:24] GL_EXT_draw_range_elements [13:08:24] GL_EXT_fog_coord [13:08:24] GL_EXT_framebuffer_blit [13:08:24] GL_EXT_framebuffer_multisample [13:08:24] GL_EXTX_framebuffer_mixed_formats [13:08:24] GL_EXT_framebuffer_multisample_blit_scaled [13:08:24] GL_EXT_framebuffer_object [13:08:24] GL_EXT_framebuffer_sRGB [13:08:24] GL_EXT_geometry_shader4 [13:08:24] GL_EXT_gpu_program_parameters [13:08:24] GL_EXT_gpu_shader4 [13:08:24] GL_EXT_multi_draw_arrays [13:08:24] GL_EXT_multiview_texture_multisample [13:08:24] GL_EXT_multiview_timer_query [13:08:24] GL_EXT_packed_depth_stencil [13:08:24] GL_EXT_packed_float [13:08:24] GL_EXT_packed_pixels [13:08:24] GL_EXT_pixel_buffer_object [13:08:24] GL_EXT_point_parameters [13:08:24] GL_EXT_polygon_offset_clamp [13:08:24] GL_EXT_post_depth_coverage [13:08:24] GL_EXT_provoking_vertex [13:08:24] GL_EXT_raster_multisample [13:08:24] GL_EXT_rescale_normal [13:08:24] GL_EXT_secondary_color [13:08:24] GL_EXT_separate_shader_objects [13:08:24] GL_EXT_separate_specular_color [13:08:24] GL_EXT_shader_image_load_formatted [13:08:24] GL_EXT_shader_image_load_store [13:08:24] GL_EXT_shader_integer_mix [13:08:24] GL_EXT_shadow_funcs [13:08:24] GL_EXT_sparse_texture2 [13:08:24] GL_EXT_stencil_two_side [13:08:24] GL_EXT_stencil_wrap [13:08:24] GL_EXT_texture3D [13:08:24] GL_EXT_texture_array [13:08:24] GL_EXT_texture_buffer_object [13:08:24] GL_EXT_texture_compression_dxt1 [13:08:24] GL_EXT_texture_compression_latc [13:08:24] GL_EXT_texture_compression_rgtc [13:08:24] GL_EXT_texture_compression_s3tc [13:08:24] GL_EXT_texture_cube_map [13:08:24] GL_EXT_texture_edge_clamp [13:08:24] GL_EXT_texture_env_combine [13:08:24] GL_EXT_texture_env_dot3 [13:08:24] GL_EXT_texture_filter_anisotropic [13:08:24] GL_EXT_texture_filter_minmax [13:08:24] GL_EXT_texture_integer [13:08:24] GL_EXT_texture_lod [13:08:24] GL_EXT_texture_lod_bias [13:08:24] GL_EXT_texture_mirror_clamp [13:08:24] GL_EXT_texture_object [13:08:24] GL_EXT_texture_shadow_lod [13:08:24] GL_EXT_texture_shared_exponent [13:08:24] GL_EXT_texture_sRGB [13:08:24] GL_EXT_texture_sRGB_R8 [13:08:24] GL_EXT_texture_sRGB_decode [13:08:24] GL_EXT_texture_storage [13:08:24] GL_EXT_texture_swizzle [13:08:24] GL_EXT_timer_query [13:08:24] GL_EXT_transform_feedback2 [13:08:24] GL_EXT_vertex_array [13:08:24] GL_EXT_vertex_array_bgra [13:08:24] GL_EXT_vertex_attrib_64bit [13:08:24] GL_EXT_window_rectangles [13:08:24] GL_EXT_import_sync_object [13:08:24] GL_IBM_rasterpos_clip [13:08:24] GL_IBM_texture_mirrored_repeat [13:08:24] GL_KHR_context_flush_control [13:08:24] GL_KHR_debug [13:08:24] GL_EXT_memory_object [13:08:24] GL_EXT_memory_object_win32 [13:08:24] GL_NV_memory_object_sparse [13:08:24] GL_EXT_win32_keyed_mutex [13:08:24] GL_KHR_parallel_shader_compile [13:08:24] GL_KHR_no_error [13:08:24] GL_KHR_robust_buffer_access_behavior [13:08:24] GL_KHR_robustness [13:08:24] GL_EXT_semaphore [13:08:24] GL_EXT_semaphore_win32 [13:08:24] GL_NV_timeline_semaphore [13:08:24] GL_KHR_shader_subgroup [13:08:24] GL_KTX_buffer_region [13:08:24] GL_NV_alpha_to_coverage_dither_control [13:08:24] GL_NV_bindless_multi_draw_indirect [13:08:24] GL_NV_bindless_multi_draw_indirect_count [13:08:24] GL_NV_bindless_texture [13:08:24] GL_NV_blend_equation_advanced [13:08:24] GL_NV_blend_equation_advanced_coherent [13:08:24] GL_NVX_blend_equation_advanced_multi_draw_buffers [13:08:24] GL_NV_blend_minmax_factor [13:08:24] GL_NV_blend_square [13:08:24] GL_NV_clip_space_w_scaling [13:08:24] GL_NV_command_list [13:08:24] GL_NV_compute_program5 [13:08:24] GL_NV_compute_shader_derivatives [13:08:24] GL_NV_conditional_render [13:08:24] GL_NV_conservative_raster [13:08:24] GL_NV_conservative_raster_dilate [13:08:24] GL_NV_conservative_raster_pre_snap [13:08:24] GL_NV_conservative_raster_pre_snap_triangles [13:08:24] GL_NV_conservative_raster_underestimation [13:08:24] GL_NV_copy_depth_to_color [13:08:24] GL_NV_copy_image [13:08:24] GL_NV_depth_buffer_float [13:08:24] GL_NV_depth_clamp [13:08:24] GL_NV_draw_texture [13:08:24] GL_NV_draw_vulkan_image [13:08:24] GL_NV_ES1_1_compatibility [13:08:24] GL_NV_ES3_1_compatibility [13:08:24] GL_NV_explicit_multisample [13:08:24] GL_NV_feature_query [13:08:24] GL_NV_fence [13:08:24] GL_NV_fill_rectangle [13:08:24] GL_NV_float_buffer [13:08:24] GL_NV_fog_distance [13:08:24] GL_NV_fragment_coverage_to_color [13:08:24] GL_NV_fragment_program [13:08:24] GL_NV_fragment_program_option [13:08:24] GL_NV_fragment_program2 [13:08:24] GL_NV_fragment_shader_barycentric [13:08:24] GL_NV_fragment_shader_interlock [13:08:24] GL_NV_framebuffer_mixed_samples [13:08:24] GL_NV_framebuffer_multisample_coverage [13:08:24] GL_NV_geometry_shader4 [13:08:24] GL_NV_geometry_shader_passthrough [13:08:24] GL_NV_gpu_program4 [13:08:24] GL_NV_internalformat_sample_query [13:08:24] GL_NV_gpu_program4_1 [13:08:24] GL_NV_gpu_program5 [13:08:24] GL_NV_gpu_program5_mem_extended [13:08:24] GL_NV_gpu_program_fp64 [13:08:24] GL_NV_gpu_shader5 [13:08:24] GL_NV_half_float [13:08:24] GL_NV_light_max_exponent [13:08:24] GL_NV_memory_attachment [13:08:24] GL_NV_mesh_shader [13:08:24] GL_NV_multisample_coverage [13:08:24] GL_NV_multisample_filter_hint [13:08:24] GL_NV_occlusion_query [13:08:24] GL_NV_packed_depth_stencil [13:08:24] GL_NV_parameter_buffer_object [13:08:24] GL_NV_parameter_buffer_object2 [13:08:24] GL_NV_path_rendering [13:08:24] GL_NV_path_rendering_shared_edge [13:08:24] GL_NV_pixel_data_range [13:08:24] GL_NV_point_sprite [13:08:24] GL_NV_primitive_restart [13:08:24] GL_NV_query_resource [13:08:24] GL_NV_query_resource_tag [13:08:24] GL_NV_register_combiners [13:08:24] GL_NV_register_combiners2 [13:08:24] GL_NV_representative_fragment_test [13:08:24] GL_NV_sample_locations [13:08:24] GL_NV_sample_mask_override_coverage [13:08:24] GL_NV_scissor_exclusive [13:08:24] GL_NV_shader_atomic_counters [13:08:24] GL_NV_shader_atomic_float [13:08:24] GL_NV_shader_atomic_float64 [13:08:24] GL_NV_shader_atomic_fp16_vector [13:08:24] GL_NV_shader_atomic_int64 [13:08:24] GL_NV_shader_buffer_load [13:08:24] GL_NV_shader_storage_buffer_object [13:08:24] GL_NV_shader_subgroup_partitioned [13:08:24] GL_NV_shader_texture_footprint [13:08:24] GL_NV_shading_rate_image [13:08:24] GL_NV_stereo_view_rendering [13:08:24] GL_NV_texgen_reflection [13:08:24] GL_NV_texture_barrier [13:08:24] GL_NV_texture_compression_vtc [13:08:24] GL_NV_texture_env_combine4 [13:08:24] GL_NV_texture_multisample [13:08:24] GL_NV_texture_rectangle [13:08:24] GL_NV_texture_rectangle_compressed [13:08:24] GL_NV_texture_shader [13:08:24] GL_NV_texture_shader2 [13:08:24] GL_NV_texture_shader3 [13:08:24] GL_NV_transform_feedback [13:08:24] GL_NV_transform_feedback2 [13:08:24] GL_NV_uniform_buffer_unified_memory [13:08:24] GL_NV_uniform_buffer_std430_layout [13:08:24] GL_NV_vertex_array_range [13:08:24] GL_NV_vertex_array_range2 [13:08:24] GL_NV_vertex_attrib_integer_64bit [13:08:24] GL_NV_vertex_buffer_unified_memory [13:08:24] GL_NV_vertex_program [13:08:24] GL_NV_vertex_program1_1 [13:08:24] GL_NV_vertex_program2 [13:08:24] GL_NV_vertex_program2_option [13:08:24] GL_NV_vertex_program3 [13:08:24] GL_NV_viewport_array2 [13:08:24] GL_NV_viewport_swizzle [13:08:24] GL_NVX_conditional_render [13:08:24] GL_NVX_linked_gpu_multicast [13:08:24] GL_NV_gpu_multicast [13:08:24] GL_NVX_gpu_multicast2 [13:08:24] GL_NVX_progress_fence [13:08:24] GL_NVX_gpu_memory_info [13:08:24] GL_NVX_multigpu_info [13:08:24] GL_NVX_nvenc_interop [13:08:24] GL_NV_shader_thread_group [13:08:24] GL_NV_shader_thread_shuffle [13:08:24] GL_KHR_blend_equation_advanced [13:08:24] GL_KHR_blend_equation_advanced_coherent [13:08:24] GL_OVR_multiview [13:08:24] GL_OVR_multiview2 [13:08:24] GL_SGIS_generate_mipmap [13:08:24] GL_SGIS_texture_lod [13:08:24] GL_SGIX_depth_texture [13:08:24] GL_SGIX_shadow [13:08:24] GL_SUN_slice_accum [13:08:24] GL_WIN_swap_hint [13:08:24] WGL_EXT_swap_control [13:08:24] OpenGL pixel format: 8:8:8:8 [13:08:24] OpenGL depth format: 24:8 [13:08:24] [13:08:24] CachedOption: mega_texture_size : 2 [13:08:24] GLSL version: 4.60 NVIDIA [13:08:24] GLSL max vertex uniforms: 4096 (4096) [13:08:24] GLSL max fragment uniforms: 4096 (4096) [13:08:24] GLSL max varyings: 124 (124) [13:08:24] CachedOption: max_shader_lights : 2 [13:08:24] GLSL max lights: 8 (8) [13:08:24] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [13:08:24] [13:08:24] Vertex/index buffer memory limit: 2048MiB [13:08:26] Word filter loaded: 23 [13:08:26] Starting global frame job manager with 8 worker threads [13:08:26] Starting global lazy job manager with 4 worker threads [13:08:26] Starting workaround for fast running clocks [13:08:26] Using LWJGL timer. [13:08:26] Could not load splash image, using fallback. [13:08:27] Startup Phase - Initializing.. [13:08:27] Preloading builtin materials [13:08:27] Preloading builtin materials done [13:08:27] Setting up Collada Model Loader [13:08:27] Launching Collada Model Loader threads [13:08:27] Launching WOM Loader threads [13:08:27] Startup Phase - Setting up.. [13:08:28] Loading window positions from C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Sacreddraconis\windows_1920x1080.txt [13:08:28] Loading props file C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Sacreddraconis\windows_1920x1080.txt [13:08:28] Invalid position data stored for Character [13:08:28] Invalid position data stored for creation [13:08:28] Invalid position data stored for wikisearch [13:08:28] Gui initialized [13:08:28] Startup Phase - Preparing terrain... [13:08:28] CachedOption: skydetail : 2 [13:08:29] CachedOption: tiledecorations : 2 [13:08:31] Startup Phase - Connecting .. [13:08:31] Disabling Nagles [13:08:32] Writing to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Sacreddraconis\logs\_Event.2023-07.txt [13:08:33] CachedOption: collada_animations : 2 [13:08:33] Disabling Nagles [13:08:34] Writing to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Sacreddraconis\logs\_Friends.2023-07.txt [13:08:34] Writing to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Sacreddraconis\logs\Alliance.2023-07.txt [13:08:36] Writing to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Sacreddraconis\logs\Village.2023-07.txt [13:08:36] Writing to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Sacreddraconis\logs\CA_HELP.2023-07.txt [13:08:37] Login successful [13:08:37] Executing C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\configs\default\autorun.txt [13:08:37] Starting update of login splash image... [13:08:37] Finished loading new login splash image! [13:08:42] Initializing font texture for Cry Uncial (64). Texture Size: 1024 [13:10:24] Water reflection offscreen size 960x540 [13:10:26] Execution aborted at connection 1, iteration 31357 [13:10:26] Run time 1m, local time Thu Jul 20 13:10:26 EDT 2023 [13:10:26] Destroying game window [13:10:26] ====== CLIENT CRASH ====== [13:10:26] Unexpected crash while playing [13:10:26] java.lang.ArithmeticException: / by zero [13:10:26] at class.JBgHUFEM2g.FZOk5L6Gfy(SourceFile:309) [13:10:26] at class.AqtNHYfXx.FZOk5L6Gfy(SourceFile:110) [13:10:26] at class.lZxrN5eoIr.FZOk5L6Gfy(SourceFile:243) [13:10:26] at class.WzCYx9UQXz.FZOk5L6Gfy(SourceFile:231) [13:10:26] at class.WzCYx9UQXz.FZOk5L6Gfy(SourceFile:217) [13:10:26] at class.lZxrN5eoIr.FZOk5L6Gfy(SourceFile:243) [13:10:26] at class.WzCYx9UQXz.FZOk5L6Gfy(SourceFile:231) [13:10:26] at class.WzCYx9UQXz.FZOk5L6Gfy(SourceFile:217) [13:10:26] at class.lZxrN5eoIr.FZOk5L6Gfy(SourceFile:243) [13:10:26] at class.WzCYx9UQXz.FZOk5L6Gfy(SourceFile:231) [13:10:26] at class.WzCYx9UQXz.FZOk5L6Gfy(SourceFile:214) [13:10:26] at class.lZxrN5eoIr.FZOk5L6Gfy(SourceFile:243) [13:10:26] at class.WzCYx9UQXz.FZOk5L6Gfy(SourceFile:231) [13:10:26] at class.WzCYx9UQXz.FZOk5L6Gfy(SourceFile:217) [13:10:26] at class.AqtNHYfXx.FZOk5L6Gfy(SourceFile:110) [13:10:26] at class.HeIh3lqNPh.FZOk5L6Gfy(SourceFile:853) [13:10:26] at class.lZxrN5eoIr.FZOk5L6Gfy(SourceFile:243) [13:10:26] at class.WzCYx9UQXz.FZOk5L6Gfy(SourceFile:231) [13:10:26] at class.WzCYx9UQXz.FZOk5L6Gfy(SourceFile:217) [13:10:26] at class.SX8cjl6T.FZOk5L6Gfy(SourceFile:979) [13:10:26] at class.lZxrN5eoIr.FZOk5L6Gfy(SourceFile:239) [13:10:26] at class.lZxrN5eoIr.XwhlvVTrl(SourceFile:248) [13:10:26] at class.Ch5DXHGHaN.XwhlvVTrl(SourceFile:319) [13:10:26] at class.gFPCyBYFpd.XwhlvVTrl(SourceFile:1269) [13:10:26] at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:12661) [13:10:26] at com.wurmonline.client.WurmClientBase.run(SourceFile:38391) [13:10:26] at java.lang.Thread.run(Unknown Source)
  4. This is my stack trace for the disconnect when adding the canoe to a crafting window (Steam client): [17:35:23] Game loop broken due to exception [17:35:23] java.io.IOException: An established connection was aborted by the software in your host machine [17:35:23] at sun.nio.ch.SocketDispatcher.write0(Native Method) [17:35:23] at sun.nio.ch.SocketDispatcher.write(Unknown Source) [17:35:23] at sun.nio.ch.IOUtil.writeFromNativeBuffer(Unknown Source) [17:35:23] at sun.nio.ch.IOUtil.write(Unknown Source) [17:35:23] at sun.nio.ch.SocketChannelImpl.write(Unknown Source) [17:35:23] at com.wurmonline.communication.SocketConnection.tickWriting(SocketConnection.java:729) [17:35:23] at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:582) [17:35:23] at class.RLREeYzQcA.mMV5oPkCW(SourceFile:262) [17:35:23] at com.wurmonline.client.WurmClientBase.X1XFlh0qbH(SourceFile:1650) [17:35:23] at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:8440) [17:35:23] at com.wurmonline.client.WurmClientBase.run(SourceFile:38391) [17:35:23] at java.lang.Thread.run(Unknown Source)
  5. I still have this issue with canoes. From my testing I can tell you that: a) Permanent refreshing of right click menu when interacting with an unfinished crude canoe with anything activated whether it is in or out of inventory. (Menu opens fine if nothing activated) b) Trying to open the wurmpedia link for the item in this refreshing state searches wurmpedia for null. c) Attempting to place it in the crafting window by any means will disconnect your client within 10ish seconds and shows no needed components in the crafting window.
  6. can't you just sort them by the improve column?
  7. This may have been suggested in the past, but I'll shoot it out there again. Especially since they are adding dyeable carpets. Please, please, please can we have a dyeable tabard? We have dyeable bardings, dyeable banners, heck even most armor and clothes are dyeable or have versions which are dyeable. I just want a tabard I can wear that doesn't make me look like a tower guard. It doesn't have to be super fancy or anything. In a perfect world it would be nice to maybe have 5 dyeable areas so you could dye four quadrants of the tabard and the trim all different colors, but even having a solid 1 color dyeable tabard would be a huge improvement. I know some people might want custom symbols or heraldry and maybe that is something that could be looked into in the future but this is something that could be so simple to implement now for an instant improvement. Please devs, I'm begging you! (grovels)
  8. I'm also pretty sure /who runs when you log in, it also shows in the loading bar right before you log in. I can't think of how much more obvious to make it.
  9. How about adding a new message board called a trade board? Players could then set buildings or stalls as trade structures which would allow personal merchants to post their items to the board. This would not be instant, requiring a 24h waiting period from when you place an item on the trader to it becoming available for purchase but removing items are instantly updated (helps with oopsies or selling the item yourself via trade channel and PM). Players could then see items that are listed on these merchants for trade on their server (server specific) and what deed the merchant is on. If the deed has a mailbox on it, the merchant can utilize the mailbox (and it's enchantment level) to send items allowing players to trade with the merchant remotely. Money for these trades is deducted from the bank immediately (plus postage after a confirmation pop-up) and the items are sent like normal but the funds from the purchase go to the merchant as though a player were trading with the merchant directly (minus postage of course plus the merchant's cut). I think this would make merchants much more useful, especially for those who are much farther away from major population centers without completely changing the way trading works in Wurm.
  10. This is a known bug and is already on the list to be corrected. See post:
  11. This is speculation, but it appears like the cake is taking reverse decay damage from normal food items. Decay-free in inventory, increased decay from items that slow decay, and large decay from items that should halt decay.
  12. Reusing code is pretty common actually, and the mechanics for all vehicles is pretty much the same. This code snippet is from WU since I obviously don't have access to WO code base. I sincerely doubt the actual code looks much if any different though at least for this since there haven't been any major changes here since WU was last updated. Just because a vehicle might use the same code for functionality doesn't mean that the displayed information is any different. There is a field in the vehicle class that holds the destination of the vehicle and this is the only thing used in this particular piece of code. Since you can't plot course in a cart or wagon this value is always null and so will always say has no destination set. Wurm uses templates for different items and all items have a fixed specific id that identifies what type of item it is, so by using some kind of decision statement when printing that information to the event log would stop it from showing up. There is one single line which sends this information to the event log: So we could change this line to read something like: Which would just not print the information if the vehicle was a large cart or wagon.
  13. I don't believe this for a second, it implies that the developers are incompetent and I don't believe that at all. This is a pretty complex game, and besides that isn't how java inheritance works. The base class is an Item class which all items inherit from, the Vehicle class inherits from Item class. They are constructed as you might imagine and contain information describing a java object. The behaviors are in separate classes, this one in particular is in ItemBehavior. Edit: The vehicle class does not inherit from Item, it is a separate class that just holds data specific to vehicles but uses a corresponding Item object by WurmId. This could be fixed by just adding an if statement that verifies the type of vehicle before deciding to print a statement about course plotting. Each of the vehicles have different identifiers (if they didn't, how would the game know which model to load?) so I don't see an issue with this. I understand if the development team is focused on other more important projects because sticking to development timelines is a pain in the butt. I just resent the thought that this should be waved away by a general statement that somehow because of class inheritance this can't be corrected or that the developers didn't follow standard practices when writing java code.
  14. I just realized that this is only while embarked on the carts/wagons
  15. From examining my event log, this did not occur until 2023-01-06. So this may have happened during the patch on 2023-01-04 as I have another examine previous to that point which does not have this message.
  16. I find that my wagon appears bugged. I purchased it from someone and changed the name. The new name shows on mouseover and also shows when locking and unlocking the wagon. When embarking/disembarking it shows the original name. [17:09:31] You unlock the "Welcome Wagon". [17:09:43] You leave the "CD1". [17:09:46] You lock the "Welcome Wagon" with the large padlock. [17:11:12] You ride on the "CD1" as the driver. [17:11:45] You ride on the "CD1" as a passenger. [17:11:58] You leave the "CD1". Here is the history of the wagon: History of this Large Wagon's Permissions changes Jan 22, 2023, 11:09:46 PM Sacreddraconis Attached Lock Jan 22, 2023, 11:09:31 PM Sacreddraconis Removed Lock Jan 22, 2023, 10:26:56 PM Sacreddraconis Attached Lock Jan 22, 2023, 10:26:50 PM Sacreddraconis Removed Lock Jan 22, 2023, 10:25:15 PM Sacreddraconis Added Libbydraconis(+Can Command, +Can be Passenger, +Access Hold) Jan 19, 2023, 10:20:06 PM Sacreddraconis Changed Name Jan 19, 2023, 10:15:57 PM Sacreddraconis Added Allies(+Can be Passenger), Buttercuprincess(+Can be Passenger, +Access Hold), Citizens(+Can be Passenger) Jan 19, 2023, 9:44:58 PM Yaros Changed Owner to 'Sacreddraconis' Jan 19, 2023, 9:44:58 PM Auto Cleared Permissions Jan 19, 2023, 9:41:48 PM Yaros Changed Name, Added Sacreddraconis(+Manage Item, +Can Command, +Can be Passenger, +Access Hold) Jul 29, 2022, 8:51:29 AM Yaros Changed Name
  17. On examine you get the following message on wagons and large carts: [16:36:04] The "Mystery Machine" does not have a course plotted. At first I thought maybe this was linked to finding a route, but I checked and it is not related nor does it update. Of course upon right click I find I can not plot a course to Cadence and sail away on my large cart as such a message would imply. Certainly this doesn't seem to have any effect other than cosmetics, but such messages could be confusing to new players or those lacking experience with the game. I never noticed them before so maybe something was recently changed to cause this? This message appears on all large carts and wagons and to everyone I asked to check.
  18. The picked clean message though, isn't that when the tile has already been investigated and hasn't regenerated yet? Shouldn't there be a check to see if an action is possible before rolling an MOI? Not finding anything of use is a fail I think, so that makes sense. If the area looks picked clean then no one could have successfully investigated that tile, it's literally impossible. I mean it would make sense if you could tell if a tile has been botanized/foraged/investigated by examining it or something, but getting that message is the only way to know you can't on a tile.
  19. I don't know if you have checked this location out https://harmony.yaga.host/#2548,1551 but that little road predates the highway according to last map dump
  20. And the disband: https://twitter.com/WO_Harmony/status/1331111308939419649?s=20&t=EZWJJ-yvgPfg5Xj6iOqTFw
  21. I have a time frame now for Airedale and founder.
  22. I think I remember seeing this as a bug with writs too from a long time back. This may just be a generic response for when the server is unable to locate the item in question.