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Showing most liked content on 07/23/19 in Posts

  1. 5 likes
    DeedPlanner 3 entered closed alpha phase today - getting close to open alpha release!
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    I can't think of a single reason why the following DECORATIONS cannot be secured: 1) Tapestries 2) Rugs and Carpets 3) Pavillions Imagine the possibilities if we could secure these items! It sucks to show up to your public hotel, only to find out some player stole all yours tapestries because they can't make them themselves, or not being able to drop your pavillion anywhere because it will most definetely be stolen. These are all decorations. It can't be too hard to add the ability to secure them! Lets do this!
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    Serpent in the morning haze:
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    Meanwhile at the impalong: serpent in the morning haze
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    5-6 years before epic was released is at least 1 year before wurmageddon, even worse off when you talk about drawing stages. I'm not sure if you understand that epic is nearly 8 years old The rest of your post is a whole lot of rage and not a whole lot of actual fact. You aren't even taking in to account that most people pre epic did not have the option for endless sleep powder, because sp with prem wasn't a thing. The one thing you did get right was that the merge wasn't fair, because in many cases it took away too much skill.
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    However early one plans to arrive, it is always a challenge to find a suitable parking slot outside your favourite venue, especially if you are a very long vehicle.
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    Next he'll be asking for hide trees
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    Challenges are what make life interesting. Overcoming them is what makes life meaningful. What We Offer ➽ Community Essentials: Forum, Website, Discord, IRC ➽ Active, chatty people in Alliance Chat ➽ Regular Events for Members only (treasure hunts, jousting & other fun stuff) ➽ Regular Giveaways (Public & Private) ➽ Guides & Support ➽ Alliance Trading Post (deed & people dedicated to trading with and for members) ➽ Alliance Capital (giant deed with only rare+ furnishing) ➽ Public & Private Slayings ➽ A community that stretches all across the server ➽ Multiple Alliance Managers to ensure survival of the community Forum: CURRENTLY DOWN Website: http://uncanny-legion.net/ We are an alliance, not a village. As such, the requirements to join are few and simple. You can join if: ✔ You are mayor of a deed on Xanadu. OR ✔ You are member of a deed on Xanadu with politics rights and permission of the mayor to join the alliance. ✔ You are not part of another Xanadu alliance or willing to leave the one you are in. ✔ Alternatively you can join one of our recruiting deeds. We do not restrict you or your village's activities in any way. We do not require participation in any events or giveaways. We do not ask you to leave other alliances on other servers, or your PvP kingdoms. We do not ask you to maintain permanent activity. The #1 way to be removed from the alliance is to lose your deed. In this case you automatically lose membership of the alliance. The #2 way to be removed is if you break the few rules we have and cause damage to our community. It is important to us to emphasize that PvP players are allowed to join our group, but any PvP grudges held against other players are not to be brought into our community environment. We exist to unite players to create a unique group of people, not to fuel wars between kingdoms on PvE servers. Current Deed Count: 66 Alliance Managers: 5 If you have any questions or would like to join, please contact us in one of the following ways: ✎ Comment Here ✉ Send a private message to me, @Yldrania, @Gorefiend, @brattygirl, @Dracaa, @drewlar ☭ Pass me a PM in-game on AJBlack Sign up on our forums & contact us there Alliance History
  10. 1 like
    I'll always support this as I always complained about rain making wurm run worse and kept asking for this for years, but I wouldn't expect it because I was always told that rain shouldn't cause issues Though there's also the fact I want it hidden more because heavy wurm rain feels like lines being scratched into my eyes, which makes wurm painful to play similar to when we get blinding snow
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    We had an awesome time on the dragon hunt! 25 players teamed up to fight the green dragon hatchling and the green dragon on sunday 21/07 and took them down in a long but coordinated battle! Everyone on the isles received a share of the hide/scale, the hunters themselves receiving the bigger share. Media from the event Thanks everyone for joining in! Coming soon The high mages of Riviera detect faint traces of strange matter from another dimension. They predict this signature to possibly end in an opal-level rift. This signature will be stronger than anything we have seen before, and will materialize on Riviera this weekend! New features and changes Arrow packs Our take on arrow packs, you can now create hunting/war arrow packs using a quiver and 20 arrows of a type to create an arrow pack of it. They are difficult to craft and require a high fletching skill. Using these packs you can improve all containing arrows at once and enchant them so all containing arrows receive the enchant. Random Spawn Rework The random spawning as we had it until today is gone now, since many new players are confused by it and leave quickly again. This means it was time for a rework and here it is! From now on new spawns will spawn in the capital city Rivia on the plaza. There is now a Random Spawn Portal which anyone can use to get to a random spawn location on the isles. If you don't like the location you end up on, simply you the teleport back to Rivia and try again. Fixes Fixed being unable to neuter branded horses
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    Silver horse shoes are shown as Blacksmithing item, but they give .. jewelsmithing skill when improved * Could that be reflected in the crafting recipes that they aren't BS but .. JS item?
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    Welcome to my page . If you need bulk goods, i can make it. Bricks, mortar, arrows, fence bars/ribbons (practically anything iron related) planks, shafts, clay, pans, floorboards. You say what you want and i'll work my magic Most players will know me already from in game, especially those in the South West of Xanadu for being an excellent bulk provider. Punishlife's bulk emporium is now open for business. Able to fulfill any bulk order (93 carp, 94 fletching, 85 masonry, 80 digging, etc). The larger the better. All large bulk orders come with a discount if over a certain amount (which can be discussed depending on what it is you want) either in the format of discount on total price, free delivery and/or free crates/bsb's when delivered. Minimum 5k or 5s worth order needed for free delivery I will happily discuss orders in game Previous customers are welcome to leave reviews in the comments for any future customers to see how well i do business. (small note. Completion times may vary depending on how busy i am or if i need to outsource for materials to finish an order)
  14. 1 like
    Good guy, great service, fast delivery, will order again.
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    i couldnt make it last year but will be there this time will be doing smithing, i would like to get a room if there is any still available char name ammar
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    Visit: https://sklotopolis.com/ We are LIVE! Livemaps: https://sklotopolis.com/maps Sklotopolis has many unique features which remove most of the hard grinding. This makes Wurm even more fun to play. We have a Wurm Online style economy with big market places where people can sell their items to other people. There are many events where you can earn items, rare armor and coins. With our servers we hope to give you and us a fun experience playing and surviving together in the big world of Wurm Unlimited. Down below we have listed a bunch of the features our server we have: PVE: Server specs: -3 Servers -200 Slots - two 4096x4096 maps - one 2048x2048 hunting map The Team The Team is playing Wurm Online since now more than 8 years and this mostly excessively. Furthermore it also happens that both Dominikk and myself are versed in programming and specially Dominikk has already impressively shown some great features. Combined we have a service record that pretty much covers every server and gameplay aspect, we slayed Dragons on snowy peaks, fought great battles on land and see, laid siege to impressive fortresses, made a living as merchants, worked as a low level staff member for some time, hosted events and constructed dozen of villages. This experience gives us a really good understanding of how this game works, not just mechanically, but also how it can excite you every time again. Dominikk, Sklo, Engineer Everyone is dedicated to make this work and guarantee the best wurming experience. Dominikk is working as Linux and Windows server admin for a living and is determined to keep your progress save. He put down a backup plan so you can see how serious we take it. Data Safety Backups will happen every 3 hours daily and every Monday there will be a weekly backup. They will be stored local on the server in Germany and all backups are transferred to a server in Austria about 800km away too. Further more we keep daily backups up to one month and weekly backups up to 6 months. So if something goes wrong we likely can restore ingame items up to 6 months. Below you will find a feature list of implemented features, new features will be added time by time. If you got ideas and recommendations visit our Forum a give us a though there. Features: START WITH: 20 in all skills & 21 BC to ride horses 30ql Leather Armor, Long Sword & Shield Pelt, 4 ropes, waterskin, pendulum, compass, sickle, +Normal starting tools and equipment SKILLS & CRAFTING: NO skill loss on death. 5x Faster Skill Gain 4x faster Actions (including all non-continuous actions) Decreased weapon smiting difficulty. Action Timer cap during imping has been lowered. ECONOMY: Free Premium Free Starter Deeds. (4s worth of deed is free) Free upkeep for all villages. Free Mail Bounty for burying corpses. Bounty for killing monsters. Bounty just for being online. People receive coins for highway building. (1s per 20 tiles) People receive coins for building a guard tower. (5s per tower) Payer made events (will be supported with coins and GM help) No Cooldown to change Bank locations. Receive voting bounties for voting at https://wurm-unlimited.com/server/28/vote PRIESTS: No priest penalties. No spell cooldowns. Unlimited prayers per day. (every 20 minutes for faith gain) Doubled faith gain, Triple favor gain. Rite of spring fixed MEDITATION: Unlimited Meditations per day. (every 30 minutes for skill tic) No more "You fail to relax" messages during meditation. You no longer need to move for meditation skill gain. Cooldown between meditation path levels has been decreased by 80% from WO standards. Meditating is now also part of the skill multiplier. TRANSPORTATION & STORAGE: You will be able to run faster with heavier weight in inventory (max speed will stay at 17kmh) Faster movement on animals, carts, boats and ships Forges will fit 100 ores. Forges work when loaded. All the different forges will produce ash now. 19 Body Strenght to load items. (crates, forges, ovens, etc.) Decreased loading timer. Increased loading radius. Crates now hold a lot more items. Moving of bulk goods is no longer limited to inventory capacity. (drag more than 100 items) Meat, Fish and filets fit into Fsb and Crates. Mushrooms Fit into Fsb and Crates. You can drop Hot items into the bsb and fsb. Hitch animals to ships to transport them Items put in Crates or Bulks will be sorted by QL level (base 10) automatically. FARMING: Crops only take 1 day to grow and NEVER rot. Decreased Sowing timer. Harvest from Cart or Mount. TERRAFORMING: ~45 mining hits per wall Digging and leveling works like mining. Surface Mining will lower the rock on every hit. FUNCTIONALITY: Added /seasons command which shows when the next fruits etc get ripe. Added a season MOTD. Added an inbreed warning message. Drowning is now completely disabled. NEWS: One week bridge cooldown due to a WU bug has been removed. Now a welcome message for new players appears in Event. CA Help is now enabled for newbies by default. Fix for characteristics skill multiplier. Fixed a dredging bug. Donation System is live. Tools can improve themselves now (hammer on hammer etc.) Dragon loot has been increased. Drake loot has been increased. GMs and DEVs no can use the powers of Zeus Action timers are fixed Receive karma for being online Animal creature ratio on deeds is tripled Lightning on player death Creature spawn bug is fixed. All kind of creatures will spawn everywhere Lowered amount of crabs KOS has been disabled Steamid bans can be issued more properly now Bulks can be loaded even if they are not empty Bulk can be used when loaded Wagon volume has been more than doubled Sheep Shearing cooldown is now 50% lower A bug where corpses fit into food storage bins was fixed Some GM commands have been improved You will now be able to obtain glimmersteel, adamantine, seryll like gems during mining Fog spiders have been disabled due to lag, they are replaced by spawning lots of horses all over the server. Thanks to nekoexmachina! A few other possible lag issues have been addressed and fixed Wooden house parts only need 10 planks instead of 20 to be more newbie friendly Buying premium from tokens has been disabled because people purchased premium by accident Move to center and move to nearest corner have been added to the moving options. Thanks to Bdew! All gods share an alchemy affinity now, which means the same double favor items as Libila Added voting bounties. You will now receive a small bounty for voting at https://wurm-unlimited.com/server/28/vote use the commando /voted to receive the money to your bank. Treasure chests should no longer spawn with locks. Creature slaying bounties will now go directly to bank. The different pauldron types are now craftable with a high difficulty. We added the Fireburntime Mod, which shows the remaining fire time. Changelog (Warning long list) If you want to keep track on updates and announcements join our: Steam Group Forum
  18. 1 like
    Selling 5-Speed Horses at our self-serve merchant. (NEW FAIRWOOD, G14 DELIVERANCE) Check out our full inventory on our GOOGLE SHEET. This remains up-to-date as I modify the overall spreadsheet several times each day! PRICES: Grey = 20c Black, Gold, White, Brown = 25c New Colors = 35c We also offer FREE lesser-speed horses. When our horse pens become crowded, we put them in a pen on the highway near the horse market. Looking to buy a breeding pair? We have between 35 and 40 monogamous breeding pairs (up to 80 horses total) which are being constantly bred! This vastly widens the variety of horses you can shop for, since there is a 1:35 - 1:45 chance for common parents between two horses of the same age! We keep overflow horses that we prepare to sell in our "On Deck" pen. If you'd like to purchase a horse from the "On Deck" circle, please /tell SirRick or PM SirRick in the forums to reserve your horse! Reserved horses are placed in one of two "Order Pickup" pens also located at the horse market. The key to the corresponding horse(s) is then COD'ed to the buyer. The buyer is then able to pick the horse up at their convenience. We sell both males and females. All of the information pertaining to each horse (name, color, sex and price) is posted on a large sign inside the pen. There are 20 numbered pens and the corresponding keys can be purchased from our merchant at the posted price. Feel free to PM me in the forums or /tell SirRick with questions. Thanks! Planning on traveling to New Fairwood from another Freedom Island? See below: Long Trip? Need to stay a while? We have a rent-free Inn and on-deed stable. (Just make sure your horse(s) are tamed or branded!) See below:
  19. 1 like
    Just completed the event. It was great fun! Lots of amazing work and sights on the way, like I have never seen Tich's cathedral or Gurubear's crater, or been almost to the top of Dragonfang before. Distant tree rendering really provided some great views as well. Best part of the event was this though: [15:55:45] You slap the Rolf in the face. Always wanted to do that. Only downside is that it would have been nice to see more people in local, I saw like 6 people in total, one of which was kind enough to provide me with a horse, as I was running back from West coast on the way to the Grand Steppe.
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    So, you're still not going to actually explain what you think is problematic about this situation? Your argument literally seems to be: "I'm going to get them all anyways so why'd you have to make it harder for me" You're so much against this change and yet you still, 2 pages later, haven't formulated a single sentence that actually explains a fault in the new system and how it could be overcome. Maybe try thinking of an argument that's a little more sophisticated than "u guise r idiets wah" Currently as it stands, hunting parties are still fully viable as they were always meant to be, but no unique will be penned and killed less than 3 hours after it spawns since... you won't even know when that is. Please, by all means, explain to me how that is a bad thing for anyone but you. (and that oblivion guy)
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    It's more that the situation was getting so incredibly toxic that we felt we needed to step in and address the major outcry first. It's all well and good to wait until the major overwork is ready, but sometimes an interim measure must be taken to ensure the situation doesn't get out of hand.
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    As said, no rule exists. Today a player travelled to a server they don't play on, to stand in local and antagonise the people working on that deed. After watching them repeatedly ask for this player to leave them alone the GM team gave a directive to leave and stop harassing the other players. Because this directive was applied to the player it included the alts they had stealthed in a mine nearby. The other player who had alts stealthed in the mine was not told to leave because he had done nothing wrong. This is an attempt to frame being told to leave for harassing players as something related to the unique
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    1s haircut sounds good. Add a barber chair to starter town too and have to travel to starter town for haircut. lol
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    I was there the day Inde opened. I was in the armada that crossed from JKH. I watched the split: some going straight, some left, some right, as we fanned out to meet the land. It stands out as one of, if not THE, greatest memories for me in Wurm.
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