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Showing most liked content on 08/21/17 in all areas

  1. 11 likes
    Hi everyone! After a few hiccups we're pleased to see the new huge update live! There's all sorts of things, from highways, to crate racks and new fence types, so let's get to it! But first... Patch Notes Highway update We've been busy setting up all starter towns with the catseyes and waystones. They will extend into the perimeter of all starter deeds allowing you to connect them to your highways. The highway rules will continue to operate for a while, we'll give notice when we begin to phase them out and replace them with the updated ruleset to incorporate catseyes. Map dumps! As promised, we have the new map dumps to coincide with the release of the highway update! The map dumps were taken earlier in August and we're currently looking at adding a new dump type into the roster showing off highways in the next rotation! The folder of all dumps can be found here: https://drive.google.com/open?id=0B6J_aGQ6URL8UURFN2VadWxtSWs Unstable client With todays update the unstable client is very close to launching as the stable client. While we will offer the stable one temporarily as a legacy client, it's really important you test this as soon as possible to avoid any major issues when we switch over. For info on what feedback to leave and how check out this thread here: Blossom voting The blossom starter deed design contest is now open for voting! I think all designs look awesome, and I'm keen to see how wins! check them out and submit your vote here: Battle bards! This week I was shown a little podcast by a group that covers MMO music, and this time they checked out the Wurm Online soundtrack! From Gurubear's quirky songs to the atmospheric soundtracks by Tom E. Morrison, Check out the podcast here: https://biobreak.wordpress.com/2017/08/16/battle-bards-episode-103-wurm-online/ Community content This week the factional fight guys check out one of the surprise additions to this weeks update and talk about how it impacts the game for them, what's your favourite part of this update? That's it from us this week, we'll continue to monitor the update and take any action necessary over the next week. There's plenty more in the works as we've hinted at before. What is it? You'll just have to wait and see... Retrograde & the Wurm team
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    So im rolling along thru the southern desert, and what is that i see over a small mound of sand, it looks like the top of a pile of items! From what i can tell someone died out there and lost a significant amount of shiny stuff. Without going into details i roughly found: 1x Supreme tool 3x Rare tools A set of WOA Horse Shoes A set of slightly damaged medium q studded, with med AOSP. and about 10 other misc tools. Unfortunately it looks like most of the tools were purchased i could not find a consistent creator among any of the gear for clues to ownership. If you believe this is your gear send me a FORUM MESSAGE with a list of the tools mentioned and ill gladly return them. For now there all safely tucked away. It was very likely in the last few days, its a fairly traveled area, also if anyone happens to have seen the corpse earlier could maybe PM me a name?
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    A friend of mine in his first week of wurming decided he needed a chicken coup: Chicken Coop by Ackemi
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    Rainbows on Sklotopolis Everytime when I think my players have built every amazing structure on our map, they astonish me over and over again
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    Updated The Howl with the new pavement types.
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    I'm gonna counter this new rule with an old old old rule. People are responsible for their reputation, and as was mentioned in this thread, there are more than a few jokers who find nothing more amusing than griefing perimeters which has a way of ending with a ruling against the deed owner for some reason (including one known repeat offender given CA rank and whatnot, don't PM me about it unless you're someone in staff willing to properly look into it for a change). You wanna use a certain highway? Don't piss off people in the area. Wrongly KoS'ed? You had no plans to stay in the area to do bad stuff anyways and anyone can outrun a templar.
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    Congrats dude. Now to talk the devs into making the avatar something like:
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    @Enuf Seem to be a whole heap of older pics posted on this thread
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    Some more black dye fun on Unstable
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    can you add the deed Damaskus N25 and cords [7561, -5201] or (on the nummber 24 on the picture)(old darkspyre) we own all that area that is person made on the picture and im the mayor of it too, we got merchant and 3 guard tower too
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    Bug Fixes: Bugfix: Fixed an issue with a few deed permissions which surfaced with highway release. Those who reported mining and tree cutting permission issues, please try again. Bugfix: Fixed a few issues with prying/bashing waystones in deeds and perimeters. Bugfix: Fixed a bug with waystone creation and rarity. Bugfix: You can now plant catseyes inside a building if the house has a fence on a different floor. Bugfix: Fixed an issue causing crashes when using the Find route function. Client changes: 4.0 Client Bugfix: Fixed an issue with the 4.0 client not installing on machines with no client at all. 4.0 Client Bugfix: Make stars move in the same direction as Sol 4.0 Client Bugfix: Fix opacity of custom color outlines on objects A low memory usage unstable client has been added while we continue to work on performance issues. If you run multiple clients and would like less memory used per client or experience other performance based issues with the existing unstable client please use the following link: http://www.wurmonline.com/client/wurmclient_unstable_lowmem.jnlp
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    Being BL, there was just as much infighting at times as going after JK. A lot of turbonerd ego's to contend with, and it never changed regardless of kingdom. I do remember the penalty to JK, which was the largest barrier to infighting among them. Too bad it wasn't introduced sooner, could have lead to more HoTS success. I think i was a lib priest with one of my characters about 3-4 times? Been so long now i cannot remember. Full loot PVP brings out the dredges of society, and most games of this genre are miserable failures in this endeavor, Wurm included. The beginning of the end for Lib was the introduction of player gods. It's such a garbage system, and only now are people complaining a little about the ridiculousness of it all.
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    We have racks for bows,polearms, and weapons. How about ones for shields and saddles?
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    Although it is stated that the perimeter is no man's land, traditionally, only asshats or complete noobies would go messing around in someone's perimeter. I would prefer people not make a highway three tiles from my deed and in effect taking my right to KoS away on my own deed. If they do that, they will be deemed asshats and prone to griefing. There should be a clear understanding that for any road built in a deed's perim, the owner's right to KoS will not be affected. There should be no reason for anyone to sit around in a deed's perim if they are close enough to get the KoS messages. They should just move right along, they are not welcome there. Any highway in perim should not affect a deed owner's right to KoS.
  17. 2 likes
    Patches dont work for steam like they do with WO any update to WU on steam forces an entire redownload of the game, and cause numerous issues as server admins need to update their servers and mods as well as players updating their clients. updates are done in larger chunks in WU simply because it makes it easier for players and server admins to manage, gives modders time to adapt to each update and allows for us to ensure when an update comes, any major bugs that WO encountered with it have been addressed As for the sandstone thing, it's not a bug caused by us, but by third party map generators, our maps adjust fine. Budda threw together a tool that can adjust them, just make sure to follow the instructions and use backups to test before going through with it.
  18. 2 likes
    This is a far more accurate portrayal of what is is to be on chaos, than the skirmish's banter will have you believe. Look, someone had to go first, to see the egg come out of the backside of the chicken and think..eating eggs could be a good idea somehow. If they can do it, you can try chaos. I can assure, you won't regret going, only not going sooner as Subie says. Moreover, as far as i can recall, great couple, freedomers hard core on deli for long time they were, now have a taste of the sweet sweet shuuuugah of chaos. Get Yours today!
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    Yes, there's a couple of visual things on the test client that aren't available on live unstable yet, they're still work in progress. Most difference makes an ambient occlusion type effect that's on test when you have any postprocess effect turned on. (will be available as a separate option once it goes live)
  20. 2 likes
    (Not singling out your comment, Kaine, was just the nearest one to quote with that logic). You'd be surprised, I've seen griefers go halfway across the server from their deed, past a desert or two, juuuust to dig up someone's perimeter in a very obvious "I stuck to that deed's perimeter" way. Roads with one corner off each tile dug down 20 dirts. Also seen those same people get away with it under the pretext of "I needed dirt", and the person who reported threatened with being disciplined for "griefing" if they so much as thought of taking a trip of their own to return the favor. Same for the guy who'd find his way into a maze-like deed's mine to hit up the perimeter and dig deep shafts into it (one of these days imma say "to hell with it" and just name his sorry ass since his "punishment" was some proper ranking in the CA world). Stop assuming that griefing has any purpose behind it beyond being an asshat. Many bugs and such put me off WO to some degree or another, but never truly enough to make me walk permanently. What really made me just walk was the lack of desire to pay for land just so that any basement dweller with insufficient parental attention can come and ruin weeks of work only to end up being told that "he acted within the rules/mechanics, and don't you dare retaliate 'cause that's griiiiefiiiiing").
  21. 2 likes
    Was a GM that turned my friend into a dragon actually having a bit of fun with us which was great to see! The dragon mining the tunnel was Alinicon haha
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    Some deeds have had highways joined to them against the wishes of a deed owner for a variety of reasons, time away from the game, not really paying attention, naivety to the rules etc. The rule of KoS on highways has always had some opposition, while the vocal minority lost in the times it has come up, it still had opposition, now you've expanded the rules to include deeds that now end at a road declared a highway where someone might have just built a 2 tile wide road for ease of travel to and from. The biggest gripe I have is that people have spent in game time to build roads from their deeds sometimes joining a road from two ends of a deed, sometimes at a terminus, with the new established rules you still put the burden on a deed owner to make allowances to modify the road work to be able to KoS within the rules. Highways rule all in a game where the ease of making a highway is easy within the boundaries or perimeter of tiles paid for by a player, outside of your area of control people are free to build anything, that used to come with the caveat work outside of paid tiles was subject to damage, theft and all the shortcomings of not paying for deeded land. The burden should in my opinion should always fall those using tiles that are public domain ( ie. non deeded land ), in a game that asks you to pay to protect your belonging by paying an upfront fee in addition to renting the same tiles monthly in one hand, then allowing tiles within that rented space to be set aside for the use of the community via rules is Wurm wanting it's cake and eating it too. Highways are a great tool to travel around the server, but before roads on new servers people could still get around, if a person finds themselves on KoS, they surely also possess the ability to travel off a paved surface for a set number of tiles.
  23. 2 likes
    I don't think we need another channel moderated by biased wurm staff, they have enough to do with monitoring forums and the irc channel. The wurm discord channel that already exists seems fine by me, I don't use it much but I do check in from time to time.
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    Suprised I've missed this thread in the five years I've wurmed! Haha https://ibb.co/dvJmnF For the life of me, can't seem to make my image show up without someone having to click the link xD
  25. 2 likes
    love your work matey, these look amazing
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    Lovely stuff I love all the colours and different ways we can paint furniture and change wagon designs, etc. Something we may hopefully see in WO one day. Keep them coming Arkonick
  27. 1 like
    Fixed with today's update: https://forum.wurmonline.com/index.php?/topic/156988-patch-notes-21aug17/
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    There are some strange black wing like artifacts hanging in the are in the mine on a tile - nothing on the upper level just BSBs. Also the cave wall show through in patches on the cave building walls - not noticed on earlier unstable clients. Ubuntu 17.04 64bit, Nvidia proprietary driver Console log:
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    Hello everyone. With the new highway system bridges have to be 2 tiles wide to be considered part of a highway to be able to put the cateye on it. So i decided to make a new bridge 2 tiles wide near the existing wooden bridge made by Roman but i will name it Tap Dance Bridge. Someone once asked Roman about replacing his bridge and the terms were to put the same name on the new bridge(Jenn Kellon),do i really have to comply with that? I don't want to over step on his work but i think my name fits better for our server. What do you think i should do in this case? It's alot more work to make it 2 tiles wide and out of stone so i think i deserve the right to name it.
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    If you create a custom item for the game by creating a new ItemTemplate (not something LootTables is designed to do) then it will be available in your item list on the Ebony Wand.
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    This would sure raise the temperature at my costume parties! +1
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    QL ~2 Steel pickaxe c84 (58c) QL 6 Steel pickaxe c81 (52c) QL 71+ Saddle 68woa (47c) QL ~15 Grindstone c72 (27c) QL 54 Large Anvil c63 (25c) QL 80 Saw c69 (53c) COD to Kheemo plz thanks!
  35. 1 like
    I wub you. Libila still wub you.
  36. 1 like
    Isnt Mattown primarily a epic character, whats the epic skills at
  37. 1 like
    bees are working fine now, i had deleted my game and reinstalled it a few days ago, and i have bees now, not sure what starfall it started in but all good now.
  38. 1 like
    This should be fixed with the next update. Please take care when you get the bad for your karma warning as a few have become KOS by ignoring the message.
  39. 1 like
    I would value it at about 75s. It has good meditation, entry level Weaponsmithing, and the mining skill to pair it with. Not a particularily great account but I can see someone paying 70-75s for it as it is.
  40. 1 like
    I could be wrong but I believe that the unstable test server has some differences compared to the unstable client that make the game look so much better.
  41. 1 like
    I was asked to bring up my opinions since I was an influential follower of Libila. The only way Libila will be dead is if everyone forgets about her, that is how gods slumber and never wake up again. PvP and god balances wise, I too wish that all gods are given the same standing and it is up to the players' contribution to make them be 'more powerful' or 'weaker'. My lament is I can't pray to Libila in the game on freedom but oh well, that is can of dramas. And I vote against merging freedom and epic, I still jump when seeing white names on freedom local regardless that it been 3 years since I play Wurm and I rather idle in the road without being butchered by a stranger, thanks. With the current system of spells gained randomly, I do not think 'balance' will ever be gained and we will see some player gods that have spells that basically the same (eg: acquire dominate and charm animal). The solution for this I believe makes a bigger pool of spells to choose with and apply categories and weight to them so all gods have more or less the same amount of weight with no spells that are almost duplicates. Considering that last time I know even the three default gods take years to balance and STILL not balanced, this will open more can of worms.
  42. 1 like
    +1, I think a pile of anything should be fairly easy to locate on the ground. A single pea pod, or carrot, or whatever, can be more difficult to find, but i think if there were 100 peas in a pile in my back yard, I would notice.
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    I have to redo a ton of models and make them multi/sub the ones I have issues with is the ones using bones to make animations etc.. like wagons ships chairs with sit ability. I really need some guide here on how to export / fix the bone issues cause in max they which I'm familiar with not maya the bones seem to be made into dummies and a article i read up on said this was a issue with exported maya models being imported into 3dsmax.
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    Ok need some help from a real good modeler hint Saroman. I have some issues which no luck finding info on on web. You'll at CC know by now my increase in textures but I have stretched this to adding back in the wood textures as well. There are 2 ways to go about this the hard way which will be the way you don't want to go and the easy way you should go. Hard way: make a texture for each item with each wood type. Issues: more textures than you need to many textures having to load in memory when near x amount of objects. Best and correct way: Make the model multi/sub then make a set of wood grains and a set of second texture then call them on the mapping.txt. Issue I ran into is when I import the original model into max I'm no modeler so I'm trying to learn here it breaks the bones you have created for animations etc... and turns them into dummies so when I export the model back out after remapping the material id's for example the high chair the sit ability no longer exist. Pic below chair no texture with sit ability and new multi/sub chair with broken sit ability. I need help in what I need to do to get the sit working again. Do i make new bones? is there something I can do to turn the dummies back to workable bones before exporting. Or are you using dummies and what am i doing wrong on the export to cause them to break?
  46. 1 like
    Did YOU just say ALLLLL ???
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    I don't ever have to move to forge or cook....I feel like we all win now
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    Oh well might as well now.
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    Posted on here under Malicarth a long time ago so thought it was time to do a bit of an update! Dressed as a pirate for a local convention.