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  1. 114 points
    The Freedom Isles Society for the Prevention of Cruel and Unusual Dismemberment of Dragons, Drakes, and Creatures of Royal Lineage, or FISPCUDDDCRL for short, (Game Masters) has been closely monitoring all black market activity with regards to the sales of body parts that that have been seen coming from several chop shops that have set up in the region. After much investigation,(log reading) and many doughnut heavy stake outs,(actually this one is pretty much accurate) we have witnessed and recorded events and rituals that are otherwise impossible without the use of forbidden magics!(cheating) We have known for some time that something unusual was going on and had to assemble an elite team of mercenaries and spend a huge amount of time to collect enough information to determine what is legitimate, by the mechanics, unique hunting and slaying, and what is definitely not. Some hunting groups we could clearly tell were hunting unique creatures as intended and then there was the other group... .....yeah.... During many months of detailed work of collecting physical and logged evidence, we witnessed members of this group on multiple occasions, sail onto a server, land on a section of shore, then travel directly to where we had manually placed unique creatures for monitoring. Once at the location, they stopped, looked around for a moment, then went directly back to their boat and off server. These uniques were not at their general spawn areas and were fully protected by our team. There is no possible legal way for anyone to find these protected unique creatures with the normal client and yet more than once, this group demonstrated they could via the use of a third party cheat. Needless to say we are not happy at all with these people, using a third party hack, as we consider this to be an egregious violation of our Terms of Service as well as a despicable theft of an enjoyable part of the game that the entire Wurm Online community should have equal opportunity to access. There is still some discussion concerning some of the people involved, but a rather large group has already been permanently banned from Wurm Online for profiting from these cheats while robbing our greater Wurm Online community of natural opportunities to participate in a very fun and engaging aspect of our game. Thank you for your time, Enki (Chief Bison of the FISPCUDDDCRL Lodge) (Head Game Master)
  2. 94 points
    Hello all. First, let me apologize for the lack of communication from all of us here. The fact of the matter is that we’ve all been quite busy dealing with life issues, which isn’t an excuse for not communicating. Second, I want you all to know that we hear you. It’s frustrating for all of us, customers and developers alike. Life can hit you hard, and with how small of a team we are, we simply do not have the resources to cover things like medical emergencies and deaths of friends. Things that require time off, often times suddenly and without warning. We continue to keep a keen eye on the forums for your feedback, and regardless, we are very grateful for it. We have developers, volunteers and contractors alike, who have been working diligently on new and exciting projects behind the scenes. I can’t share them yet, but I do want you all to know that work has not stopped. Slowed, yes. Stopped? Not at all. The last thing I want to say is just a reminder to everyone that we’re all people here. I’ve seen a lot of hate and vitriol thrown at staff, some of whom have nothing to do with the frustrations at hand. I’m not saying you can’t express your feelings, but I am asking for some civility in doing so. That’s all from me, Please stay safe.
  3. 91 points
    Dear Wurmians of Wurm, I have taken the action of banning a player due to a repeated, ongoing history of harassment of Wurm staff. Platyna has been removed from in-game as well as the forums pending a full review of her behavior towards staff and other players. We do not take these bans lightly, and spend a considerable amount of time attempting to provide feedback and warnings regarding repeated harassment and accusations at staff and developers. I made several attempts to provide feedback both for and against this person's arguments. Eventually, as Platyna's actions became increasingly worse I provided Platyna with several recommendations about their behavior and the way she was treating others. It has become obviously clear over the last few months that Platyna either cannot or will not listen, I made the decision to remove this player from the game in order to maintain a healthy community. I will always endeavor to provide fair, balanced moderation, and our moderation leads are always willing to respond to escalated cases. There is no excuse for failure to abide by the game rules and instructions from moderation staff. Even if our system of moderation is not pristine and perfect, we have always provided avenues of approach to help with any complaints and issues raised. 99.9% of the time we come to a beneficial understanding.... then there is Platyna.... Platyna always maintained a moderate, calm, and civil discourse with me as Head Game Master, but she did not extend that courtesy to anyone else it would seem. I will not stand idly by and let anyone tear down others! Not the Wurm team, and not our members here at Wurm Online! No one should face the kind of harassment that was being thrown around by Platyna on an ever increasing basis! As I said, this ban is still pending review, but as Platyna is already at work spreading misinformation I decided to make a public post stating the situation. Anytime there were questions regarding our decision there were avenues to discuss them with us. The avenues of escalation are as follows: Forum: Pandalet In-game: Astarte Discord: Capi Please reach out to them if you ever have any issues with moderation, and we will work with you. Regards, Enki (Head Game Master)
  4. 89 points
    For a while, I have been semi inactive dealing with issues not relating to Wurm that has kept me from being as quick and courteous as I prefer to be with people. During my semi away time a lot has happened among the people here and what I have found on my return has me seeing blood. There are those among us harassing, and attacking the Developers and other Wurm team members which I will not tolerate. If your name is brought before me I will simply cut you loose. I will not waste my time on you anymore. At the same time I have been made aware of certain illicit activities occurring while I have been unavailable. Things like exploiting ways into sealed mines via means clearly not intended. We will hunt you down and remove you. I have not been active with Discord moderation since its inclusion into our ecosystem, but I am very unhappy with the things I hear and I will turn that around. No harassment shall be tolerated there. I will not tolerate the use of inappropriate materials, harassment, or doxxing, or anything that is improper for our environment. Make no mistake folks, I am very unhappy at all that has been transpiring, but know this, I know you have been concerned about the lack of recent public updates, and all this doom and gloom is just a mood that people feel from time to time, public updates will resume when the Dev team are ready. They are very busy and have lives too ya know. They are not all machine and computer code unlike the rest of us, and I am here to help keep the game healthy and happy. While I stand here enjoying my root beer float, a number of people's names are already being inscribed on my ban hammer. So lets see where it falls as I slowly dig through my backlog of work!
  5. 81 points
    Hello all! So it’s been a bumpy ride since the 28th, and due to the downtime, we will be extending the skill gain and affinity bonuses until 11:59 pm server time on Friday, November 5th. The Halloween event will also be ending at the same time. I’d also like to talk about the situation with bugs and our QA process as I understand how frustrating it is for you all to have to endure hotfixes, or often worse, the bugs they fix as well as the ones that don’t get fixed immediately. First off, I’d like to welcome Radia to the team as a QA engineer. They join Daciana, who has graciously helped with testing in the past along with her other duties. Led by Willow, this QA team will help to prevent bugs from going out and to address the bugs that are reported by you all. Please keep reporting them on the forums as it makes it easier for us to reference back to the post. We are also making changes internally to support our QA team and to reduce bugs. This includes a longer lead time for testing, more code-level tests, and dedicated time each month for fixing bugs that already exist. We will monitor the effectiveness of these changes and make adjustments as needed. Thank you all for your patience. Happy Wurming!
  6. 72 points
    Hello all! As per Samool’s post, I’ll be stepping up as the product manager for Wurm Online. Thank you for all the hard work you’ve done Samool. Working with you has been a pleasure, and I wish you all the best. I do hope you are able to bring your amazing skills back to us in the future. I’d like to start by saying that I am working on an updated road map, which may take a little more time before it’s ready, to ensure accuracy. What I can say right now is that we are shifting priorities a little: the Exploration update is still on the radar but will be pushed back to allow more time to finish and test it; in the meantime, we will be focusing on smaller suggestions, as well as some surprises for Halloween, all coming later this month. There is other content brewing as well, but I’ll leave that for teasing later! Map dumps will be coming around the New Year, as per our normal schedule, but they will include Northern Freedom Isles! Defiance will have a map dump that is delayed somewhat, with the actual delay still being determined; this is to protect fledgling villages that are still working on defenses. Finally, as a thank you for being patient with us, we will be running a 30% skill-gain and affinity bonus weekend at the end of this month. This will start with the update on the 28th of October and continue until midnight, server time, on the 4th of November (Thursday - Wednesday). Thank you all and happy Wurming! Edit: Due to some recommendations, we'll be doing a full week of bonus instead of just a weekend. This is to accommodate folks of varying play times.
  7. 65 points
    I've been one of the many that are highly disappointed and concerned at how the game is being managed right now. But, in light of recent staff statements, I am even more disappointed. Enki, your statement on seeing red read more like a threat and excuse than anything reassuring to the community that is wondering what is happening. When you say things like the staff are not robots and "are very busy and have lives too ya know", it sounds like we, the customers, are in the wrong for wanting an engaged management. That is not wrong. That is wanting what all decent and living games provide today. We are paying customers. You are here because of us. You also say "all this doom and gloom is just a mood that people feel from time to time, public updates will resume when the devs are ready", and this, to me, sounds like Wurm is not about us, the players, but about you, the staff in the background, and what is good for you. More salt in the wounds.. Otherwise, your entire statement, including the title of seeing red comes off as very threatening and very unconcerned for the player base and where it stands. If anyone was doxxed or harassed, I never saw it, but that is certainly wrong and should be punished. However, deep dissent alone certainly is not grounds for punishment, and I hope that's not what is being insinuated. It feels that way. Pandalet apologized at one point for the lack of engagement by staff and mentioned holidays in Europe, but in my experience, significant holidays were always acknowledged by the game and its management, not a cause for total neglect of the game and its players. Demona, mentioned personal issues, and of course, I feel bad for such issues. Likewise, Enki acknowledged being away for a while. So my question is if all of the staff is either on vacation or out due to personal issues, at what point is this unacceptable? It's been going on for long enough. Then we receive this damning statement from Enki, like we're being bad children for being sick of how Wurm is being run right now. Wurm is a 24/7 entertainment and service-providing business. Like any other business that makes its money in this capacity, there needs to be regular engagement and management. No other business like this can just expect to disengage but then have a happy customer base that stays infinitely happy and loyal. Wurm is no exception. Instead, we've got a contest that was totally dropped with zero results but excuses, broken animal systems with no fixes in sight, zero acknowledgement of huge dates like the Steam anniversary, no monthly updates as promised, and very little communication except to make excuses and even threaten the player base for a very legitimate state of insurrection. If I get banned for saying all this, then fine, Wurm isn't the place for me, but I very much wanted to say that the disappointment in a game I love (and an alternative digital life I've long-loved) runs deep right now. It runs even deeper when there is no sincere apology from staff, but excuses and even threats over not just shutting up and expecting nothing but what staff wants to do "when they are ready." We deserve better.
  8. 55 points
    Hi everyone, I'll be stepping down from my post as a Product Manager of Wurm Online, due to a pileup of personal issues and health problems. It has been a great adventure and I've thoroughly enjoyed working on the game I've played and loved for over a decade, but it's time someone else takes the lead as I'm not fit at the moment to do it properly. There's no better person to carry this game further than Keenan so I'm certain it'll turn out great with him at the helm - you can expect a development update post from him shortly Thanks for the chance, and see you around Wurm! Samool
  9. 54 points
    Hello all. I want to give a bit of notice on some changes happening in the next update. I wish I had more notice to give, but I feel it’s important to communicate these changes regardless. Firstly, the “twins” trait had a bug where it was able to be given to a male creature. This makes the trait on that particular creature useless as we do not have access to the father’s traits when the offspring is born. The intention was to force any offspring with this trait to be female, but a bug prevented this from happening. We have fixed that bug, and to correct the current uselessness of the trait, we will be updating any male creature with this trait to be female. The second change has to do with fountains and specifically decorative fountains. Some feedback we had was how confusing it is to have decorative fountains that show flowing water but cannot be used for drinking. With this change, decorative fountains will become wall fountains with a new model pictured below. Fountains will now show flowing water if they contain water, so to keep the same aesthetic, you can replace the wall fountains with the original fountain and put a little water in it to keep it flowing. Fountains will now also show the water animation when on a water source tile even if empty. We do not like to force changes like this upon players, but this was mostly unavoidable. The one I’m most keenly aware of is the change to decorative fountains, but I do hope that you all find the new model pleasing and can find a place for it in your designs. Thank you and happy Wurming! -- Keenan
  10. 53 points
    Hello all! Every year we’ve given out a gift to all premium account holders who ask Santa or build a Christmas tree, but we’ve added something else to enjoy this year. We will be running an event similar to what we do for Halloween, but with holiday-appropriate rewards! We’ve also extended the holiday event until January 9th to ensure everyone has a chance to enjoy it and receive a gift. About the event: You can find two new items via archaeology! You can find one new item by hunting aggressive creatures! Hell horses and summoned creatures will not give any rewards. Limited to premium accounts. We hope you and yours have a safe and lovely holiday season. Happy Holidays from Wurm Online!
  11. 53 points
    Pictured is Kadmint's Whisperfell castle, on Release in the Southern Isles! Hello, Wurmians, and welcome to another Valrei International! This one is a very exciting one for me because I get to introduce our newest critter that will be populating the world of Wurm. I've been dying to tell you guys about them! The devs have been hard at work implementing some changes for the upcoming Animal Update, and there are some exciting things on the way! There will be several new traits added into the game to improve animal husbandry and production, and provide bigger benefits to keeping and breeding critters of all kinds. These will also make having higher animal husbandry more helpful rather than detrimental to breeding like it has been. In addition to that, we are getting an adorable new creature… Allow me to introduce the donkey! These cute little critters will be available as a mount for non-premium characters, so say goodbye to the days of slowly plodding along on cows. In addition to new traits and donkeys, we are going to bring a bit of personality to your herds by introducing slight variations in body shapes for horses. Who knows, with these little guys running around your fields and pastures, you might also find a bit of a surprise once they’ve mingled and gotten “comfortable” with your horses… In-game Wurmpedia and UI fixes Another project we have been working on is finalizing some finishing touches and fixes for the newer UI, addressing concerns that some have had with it before removal of the old UI. This includes an update to make the Wurmpedia more accessible than ever, with the entirety of its information conveniently available in game. The screenshot above is just a concept, and it will be adjusted to fit visually with the UI by the time it is added in. The removal of the old UI will be announced when this update goes live. Stability Issues As you all may have noticed, Golden Valley has been having a bit of trouble getting situated after the migration, but today’s update will work on some stability issues and reduce the lag we have seen on all servers lately. That’s it for this week’s Valrei International! If anyone needs me, I’ll be busy expanding my stables and preparing my pastures for the adorable herd additions on the way!
  12. 51 points
    Hello, Wurmians! I am happy to announce our second annual Black Friday sale, going from Wednesday, November 24 until Sunday, November 28th. Enjoy 25% off of premium and silver prices, and 30% off of one-year premium purchases!
  13. 50 points
    Hello, Wurmians, and welcome to another issue of the Valrei International! This is another one that will be a bit light on news, but still a very exciting one for me because I finally get to tell you all about something I’ve had a hard time keeping quiet about! Some time ago we re-introduced wood types influencing the look of the item. This brought a whole new array of decorative possibilities for Wurmians everywhere. Obviously, the next step would be to make stone type influence the look of things, too! The list so far includes: Stone altars, benches, brazier pillars, coffins, fireplaces, forges, all fountains, graves, kilns, ovens, smelters, spirit castles and cottages, and wells! With all of these new possibilities, you’ll really be able to decorate with detail and bring out your own personal style in any deed or structure... and finally, a use for all of those rare bricks that couldn’t be used before! Add to the ambiance of your pizza kitchen with real pottery brick ovens and fireplaces! Beautify your gardens and outdoor areas with your own personal style! Now, please keep in mind that before these end up live there may be a few changes to the look of some items. They are still a bit of a work in progress, and Saroman has been working so very hard to make sure these look wonderful by the time they reach the live servers! With all of these new stone types, there will be some changes to items that already exist. Some items such as pillars are made of regular stone bricks but have the look of marble. Kilns and smelters made of stone bricks currently have a pottery brick look to them as well. We’d like some public feedback on whether you guys would prefer us to automatically change existing smelters/kilns to pottery ones and pillars to marble ones when this update goes live, or have them stay stone and change visually to the new stone versions. Please cast your vote in the poll at the top of this post for feedback on pillars, kilns, and smelters! I would also like to leave a link to a post concerning some more fine tuning of caffeine that needs some feedback as well. We have two community hosted events this month, both on the Southern Isles. The Annual Lunalong hosted by Dracaa started today and runs until the 20th on Xanadu. And the second annual Meadhalla 2: Mead Harder will be hosted by Stanlee on the 18th of December on Release! That's it for December's Valrei International! Wishing you all a very happy holiday season from the entire Wurm Online team
  14. 50 points
    Hello, Wurmians! I'm excited to bring another sneak peak along for this issue of the Valrei International, introducing few new items being added in with the upcoming Animal Update to make feeding your pets easier. Maybe you live in a dwarven-inspired underground village, and your grazers are unable to find grass tiles to graze on and need to be fed with piles and in hitching posts. Or, if you are a creature collector like I am, you're probably tired of hand feeding your non-grazing critters or throwing their food into piles on the ground. Countless times I've been swiped at by my hostile pets (Didn't they ever hear "Don't bite the hand that feeds you?") while trying to drop some tasty morsels into their pens. I'm happy to say that those days have come to an end! Get ready for a much easier.... Feeding Time! Introducing Hay Stacks, Pet Bowls and Feeding Troughs! These handy containers are perfect for popping into pens and enclosures to make sure everyone's well fed for a longer period and (bonus!) the ground isn't cluttered with food piles. Hay stacks will be perfect for your underground and indoor stables and grazer pens. Bowls and troughs will hold any food items edible by animals, so you can feed meat eaters, herbivores, and omnivores with one container. These new feeding items also have a fancy new mechanic to keep your pets from gathering on the same tile around them. When creatures get hungry, they will walk to the food container, eat, and then return to their original position. This can be seen in the video below: Better Breeding As mentioned before, there is a rework to traits that will provide more benefits to careful breeding of your creatures. 23 new traits have been added, and traits now belong to particular categories with changes to how traits are passed on and calculated. Parents sharing a majority of traits in one particular category increases the chance for all traits in that category to be passed on. Speed trait parents are more likely to have speed trait offspring, draft parents will more likely produce draft traited offspring, and so on. The categories are as follows: Speed - Giving ridden creatures a bonus to their riding speed. These no longer increase the speed of vehicles the animal may be hitched to. Draft - Allowing creatures to carry more, and providing speed bonuses to vehicles with hitched animals. Heavier loads will slow vehicles down, but draft animals will increase speed of the vehicle they are hitched to. Bison will have a large natural bonus on top of draft traits. Combat - These traits focus on combat bonuses, reduction in damage taken, and improving taming. Creatures with these traits can be easier to tame, and stay tame longer. Resource - Effect output for things like wool and milk, as well as the quality and quantity of butchered products. Miscellaneous - General traits with a range of effects like preventing creatures to roam even without a saddle, reducing food consumption, and reducing the chance to pack tiles. Negative traits - ones which have effects that may reduce usefulness. A few rare traits have been added which won’t be seen (or passed on) as easily/often as normal traits. These have wonderful effects like making aggressive creatures permanently passive (hello, house cats!), the ability to produce twins with identical traits when bred, and riding up slightly steeper slopes. Creatures may only have one rare trait. Traits will no longer directly be capped by your Animal Husbandry level. Each trait is now worth a certain amount of points, and you may have points up to your Animal Husbandry level. Rare traits will cost no points against your total. This point system will be explained further once the update is ready to be released. EDIT: There will no longer be negative point traits as mentioned previously due to the idea that priests and inbreeding would be mandatory for breeding the best stock. Shaping Up Beautifully These trait categories bring us to the addition of new shapes for our equine friends based on the traits they posses. This will bring more variety to the look of your herds and provide visual clues to the best use for each particular animal. Malena has made some wonderful images to show the changes, and provided a great explanation of the different shapes. Hot blooded horse: These will be your riding horses, with speed traits. Warm blooded horse: This is the default that we have in the game now (an "all round" horse with no qualities that make it especially stand out more in one category) Cold blooded horse: Stronger and able to work more efficiently. These will be your draft trait horses. Below is Malena's original suggestion post explaining the thoughts behind these new shapes and images of the above body styles in each color of horse: In Game Wurmpedia Polished Remember that peek at the in game Wurmpedia a few Valrei Internationals ago? Well, it's been polished and is looking quite pretty! Here's an image of how it fits in to the look of the new UI: It scales nicely as well! Community Event: Friendship Bay Summer Impalong And last, but not least, here's a shout out for the 4th Annual Friend-a-long! Hosted in Friendship Bay on Pristine in the Southern Freedom Isles. Only players on the Southern Cluster will be able to attend. Here's a link to the forum post for more details: I would love to feature some Northern Isles community events, so if you Northerners are working on one please let me know! I've been watching, hoping to see one to feature. That's it for this issue of the Valrei International! I'll leave you with a picture of the adorable donkeys and the first sneak peek at mules! We do expect to have the animal update released by the end of this month, so be ready to plan out your breeding programs and animal living areas! Happy Wurming everyone!
  15. 50 points
    Hello! I’d like to address some of the concerns we’ve seen from you. Communication I’ve talked with Demona, who will be staying on board, and we’ve agreed that a Valrei International on at least a monthly basis is a must. Releasing one on this cadence will ensure active communication from the team every month. Animal Husbandry I won’t go into all the details here, but I will say that we have a patch we plan on releasing tomorrow that has some long-awaited fixes for breeding and animal husbandry. I’ve asked Demona to cover the details in a Valrei International, which should be going up later. As with anything, development is an ongoing process, and we will await more feedback from you before we decide on future tweaks to this system. Patches & Future Content While tomorrow’s patch will be a bug fix patch, we’re still actively working on a few significant projects and sourcing suggestions for quality of life improvements. We plan to make another post in a week or so regarding the previously detailed plans and where things currently stand. With all of that said, I’d like to thank you all for your patience and feedback. Happy Wurming! Edit: to stop suggestions getting lost in this thread, there is a separate epic channges suggestions thread running here:
  16. 46 points
    Base Jumpers Beware! Base Jumping into a properly locked and permissioned secure structure or enclosed area(i.e. center of donut structures) on non-PvP servers will be considered an exploit! Ever since the introduction of multi-story and bridges to Wurm Online, a method to bypass the permissions system had been inadvertently made possible. Using a tall enough structure or terrain to fall across a tile into or onto a structure or enclosed area that would otherwise be inaccessible by intended mechanics. This method has been used several times over the years, but as this goes against the intention of our sandbox, we are putting a stop to it via the rules until such time as a mechanical solution is found. Thank You, Wurm Online Team
  17. 45 points
    Bugfix: Fixed a text error in the message when using pliers on a stone brick door Bugfix: Fixed spelling inconsistencies with the word ‘untame’ Bugfix: Corrected a text error in archaeology event message Bugfix: Fixed a spelling error with the word ‘unruly’ Bugfix: Fixed guards stopping before reaching their target when called Bugfix: Guards will only need to be called once, and will leave mines to come help Bugfix: Item damage will no longer occur at the very start of actions Bugfix: Led creatures will no longer get stuck in mine entrances Bugfix: Veins with greater than 10k ore will no longer be possible Bugfix: You will now get an event message when trying to build fences with the incorrect item in the crafting window Bugfix: Fixed mule and donkey foal sounds Bugfix: Tree harvesting using a sickle will now scale the timer correctly considering rarity, quality, and enchantments on the sickle Bugfix: Rifts on PvP servers will now start at the correct time Bugfix: It is no longer possible to alter the height of a corner shared by a building wall using the Flatten and Level commands Bugfix: Fixed issues with the “chance to produce twins” trait.Creatures born with this trait will always be female, so that they can take advantage of it. Existing males with the trait will be changed to females. Creatures with this trait can now properly give birth to male offspring Twins will now be given different names from each other Bugfix: Corrupt animals can now eat grass on PvE servers Bugfix: Stopped the ‘Discard’ action from using fatigue Bugfix: Artifacts can no longer be renamed using magical ink Bugfix: Fixed grammar errors when using ‘it’s’ and ‘its’ Bugfix: Messages from ignored players won’t show in new chats Bugfix: Animals will no longer eat food from different floors in a building Bugfix: Donkeys will now be able to pull carts and wagons Bugfix: Passengers disembarking vehicles onto bridges should no longer be launched into the air Bugfix: Fixed a bug preventing players from getting points totaling up to exactly their animal husbandry level when breeding creatures Bugfix: Added rarity colour to the text for rare traits in the Inspect Animal window Bugfix: Fixed a crash happening when logging out Bugfix: Fixed a sizing issue within the Inspect Animal window Bugfix: Young animals will no longer show as being milkable within the Inspect Animal window Bugfix: Sheep model will now show the correct stage when ready for shearing and when shorn Bugfix: Links in the launcher are now fixed Bugfix: Flame light source will now be in the correct position Change: Sons of Nogump will no longer steal the following items:Rare items Unimprovable items Items greater than 95ql Artifacts No-drop items Royal items Unique items Coins Gift items Change: Unfinished items will now turn into finished items in the same location they sat at, and will no longer drop in front of the player upon completion Change: Pregnancy timers have been reworked:The time until an animal gives birth is now far more precise and ticks down more reliably. Pregnancy time estimates now have variable accuracy and precision, based on Animal Husbandry skill. Your character’s estimate will be inaccurate by a random amount, like before, but now will become more accurate with skill, reaching 100% accuracy at 90 skill. The estimate is rounded to the nearest day at low skill, the nearest hour at 50-80 skill, and the nearest minute at 80+ skill. Pregnancy time estimates will now be shown when breeding the creature and in the Inspect Animal window, in addition to examining the creature. Pregnancy times on Defiance and Elevation are still significantly shorter than other servers. Change: Improved event messages when equipping and taking items from creatures. Change: Examine creature message improvementsExamining a creature will show non-trait-related details such as hunger and resource availability even if the creature has no traits Examine messages will now use pronouns related to the creature’s sex more consistently. Some messages have been consolidated into the same line to cut down on clutter. Change: Resources within the Inspect Animal window will now show separate lines for milking and shearing Change: Added the ability to untame creatures using the right click menu Change: Small anvils are now usable on the ground Change: Only uniques can bash walls now Change: Increased rename limits from 20 characters to 32 (for player added descriptions) Change: A player’s number of fat layers now has less impact on the weight carried by a mounted or hitched creature Change: Items that are no-drop on death will now show “Deathkept” and/or “Starter” on tooltip hover Change: Improved hay tile creation timer for new players Change: Brass oil lamp now has an updated model New: Halloween Event New: Coffee, tea, and cocoa drinks added. You can find the seeds through foraging. New: Added the ability to stop leading creatures by right clicking the rope New: UI additions to help players know why they may be walking slowlyWhen < 10% stamina, the stamina bar will flash When < 50% stamina and in water, the stamina bar will flash red When moving with climbing toggled, the climb button will flash When moving when weighed down at 25% or 5% speed, the heaviest item in the inventory will flash for several seconds Each of these changes can be turned off by going to the Settings menu, navigating to the UI tab, and scrolling halfway down. New: Reed seeds can now be planted in shallow water to create natural reed tiles. They require a depth of 29 dirts or less, on tiles with a slope of 20 or less. New: Creatures can now be hitched to hitching posts regardless of their body strength. This opens up many more creatures to being hitchable New: Gems that have favor stored in them will now display ‘Radiant’ in front of the name, in order to distinguish them more easily from non-vesseled gems New: Items with skins applied will now show the name of the skin when examined New: Players can now fillet meat and fish when riding an animal or embarked on a vehicle New: Added key binding compatibility for spyglass “spy” and pendulum “use” actions New: Egg laying creatures can now lay eggs on additional tile types including:Enchanted grass, moss, steppe, lawn, normal bushes, and enchanted bushes Mycelium, mycelium lawn, and mycelium bushes when corrupted by a Libila priest New: When sending mail, the event message stating the time until arrival will also display the recipient’s name New: Added a title for 100 Weaponsmithing. Congratulations Nineol!!! New: Tweaks to FurnacesRarity adds a chance to skip cooldown ticks. 10%, 15%, and 20% respectively for rare, supreme, and fantastic furnaces Added an event message for when fire is fading in a furnace Ovens will now burn as long as forges Fire state will now be visible for ovens, forges, and stills New: Added 3 new ways to call the guardsRight-click the attacker > Attacks > Call Guards Right-click the guard > Draft Guard Right-click the tower > Call Guards New: You can now leave a village that you are a citizen of (not a mayor) by right clicking your body/inventory/settlement token and going to Manage > Settlement > Leave Your Village. In addition, players can no longer be invited to a village via right-click if they are currently in a village, and must first leave their village (just like /vinvite) New: Added Waybread as a starter food item. This is no-drop/no-trade. New: Improved crafting weight requirement information when creating itemsAdded an event message showing the amount needed for an item Added weight required to Crafting Recipe window Added a back button the Crafting Recipe window New: Tweaks to FountainsDecorative fountains will become Wall Fountains and be functional Fountains will only display the water flowing model if they have a liquid inside When examining fountains, you will see an event message saying whether the fountain is filling with water because it is on a water source or not New: Added an option to disable the in-game Wurmpedia window New: Added a client option ‘High Transparency Water’ under the graphics tab. This should make underwater animals easier to see New: Speed penalties from a player’s currently equipped armor will now show when hovering over the equipment weight icon in the character window New: Status effects that have an accompanying spell effect will now show the power when hovering over them
  18. 44 points
    On 2021-11-25, at 16:12:42 server time, this message appeared in my Skills tab [15:12:42] Channeling increased to 100 "This could only mean one thing," I felt reasonably certain, "I might have reached 100 Channeling" I reached out to CMs and GMs and Devs, and they confirmed my suspicions: I have indeed reached 100 Channeling. Upon not receiving a title, I gave my suggestion for one: Shattered For it would be fitting that such a skill that has brought so many shatters (Rest in peace you two supreme oak rope tools and one supreme huge axe) and left me truly shattered so often would leave this mark upon me. Alternate titles for consideration were Favored, for incomprehensible amounts of favor I have consumed utilizing this skill. Magic Man, for truly I am now (and I'm an Adventure Time nerd). Volkhv, to honor the fallen. I appreciate the hard, hard work of Nineol to provide me with so much I needed, without him this grind would not have been possible. And to the rest of my alliance, without whom I would not have sought to do this silly, silly feat. In other news, some distant engine stirs What could this mead? mean what could this mean?
  19. 43 points
    I looked it up the other day, seven years since I took on the name of Retro, helping out as a PR assistant under RedBaron, I didn't realise it had been so long. And it has been long; it's been a significant journey with all of you, team and players alike. We've seen bridges come (!) as well as underground houses, rifts, and the launch on Steam, seriously too many events to cover all of them (Have you ever tried to make a big deal about being able to place things on tables in a press release?) It's not just about what we've done too; it's about what YOU, the players have done as well. Countless impalongs, events, more than one piece of fanart of me (seriously), and years of good times and some bad puns have passed. With that said, it also feels too short, like it passed in the blink of an eye, and realising that it wasn't last month that Tich told me to "F$%k off" when I casually suggested more stair types, or that Grifo has been calling me Bluto for near two years now, it has been fun. I'm sure by now you're all aware of where this is leading, but I've decided to move on from Wurm and find greener pastures to cause havoc on. My replacement will be the lovely @DemonaNightshadea well known and bright member of the community. She is excited at the opportunity to work with you all to build a cheerful and optimistic community together. I'll be around until the end of March as we work on handover and getting Demona up to speed, and I'll still be playing, roaming Release and other servers while I hunt for bug guts and various bits, so if you do see me around, make sure to say hi. As always, keep on Wurming Retrograde.
  20. 42 points
    Hello Wurmians, and welcome to another issue of the Valrei International! It’s been a whirlwind of a month or so between the shift in Product Management, the QoL update late last month, and the Halloween and skill gain events that are just coming to a close. I for one am ready to settle down with a nice new cup of tea, reflect over the last few weeks, and settle back into my usual more relaxed play style, how about you? While there’s not a whole lot of news in this issue, I wanted to talk about some of the great things added and changed in the last update. There was an overwhelmingly long list of patch notes, and a lot of support from many of you with the sheer amount of work involved in bringing about these fixes and updates. Let’s take a look at a few of them, shall we? One new thing we seem to all have enjoyed so far is the addition of caffeine. With its ability to help with skill gain, many players took advantage of its benefits to make the most of their grinding time during the skillgain event. Not to mention how lovely the new accessories that came along with coffee and tea look, and how many new decor options they bring to the Wurmian’s table! Along with coffee and tea, there have been a lot of QoL updates to animal husbandry, including additional information in the Inspect Animal window. Among these changes are the addition of the rarity color to rare traits in the window, the separation of different resources that can be harvested from an animal, and an estimate on how long it will be until a pregnant animal gives birth. Chickens will also now lay eggs on several new tile types! The trait “It has a chance to produce twins” has also been fixed so that only female animals are capable of having this trait, since they are the only ones able to benefit from it. A long awaited fix is for donkeys to be able to pull carts and wagons, and many more kinds of creatures can now be hitched to hitching posts. Another thing that has made many players happy is the fix for guards getting stuck in mines, or not always coming when called. There are also three new ways to call the guards, which will hopefully help players who need some assistance receive it swiftly. We have all fallen victim to occasional laziness from the guards at one point or another! To be honest, if I were to cover all of the changes we would end up with a novel instead of just a Valrei International. You can check out the full list of patch notes here. I also wanted to remind players who’ve been around for quite some time that Malena is looking for images, videos, and interesting memories and stories from Wurmian history to be included in a celebration of 15 years of Wurm Online. You can find more detailed information on what Malena is looking for by checking out the posts below: And last, but not least, a shout out to a community event coming up for the holidays! The fourth annual Lunalong will be hosted by Dracaa next month on Xanadu, for Southern Isles residents. You can check out more details on the official Lunalong forum post below: That’s it for this issue of the Valrei International! I hope you have all enjoyed the festive Halloween events and got some goodies, as well as made progress in some of your skills during the skillgain event.
  21. 42 points
    Delicious things are brewing! Here's a sneak peek at coffee and tea plants, as well as some lovely new dishes coming soon to the world of Wurm Online.
  22. 40 points
    @Malenawas exceedingly generous and incredibly kind to gift me this lovely bit of her art, and it's simply too beautiful for me to keep to myself. With her blessing, I'm sharing with you all.
  23. 40 points
    When: Monday, March 22 2021 @ 12:30p CET (/servertime) Duration: 1 to 3 hours of downtime expected, depending on the success of the migration. What will be offline? All servers and the shop will be offline during this migration. The time has come to migrate the login server, Golden Valley, from our old ISP to our new provider. This should resolve the stability issues we have seen as of late as well as improve some of the lag we've seen. All servers as well as the shop will be offline for this migration. Updates will be posted on the forums and relayed in the Discord server. MIGRATION COMPLETE! It's worth noting that if you've changed your "hosts file" to fix a previous DNS issue, you will have to remove that change. The IP address for Golden Valley has changed.
  24. 38 points
    Hello, Wurmians! We know you have all been patiently awaiting the release of the Northern Isles maps. Well, the time has finally come! You will now be able to view the original maps for Harmony, Melody, Cadence, and Defiance. We are still working on getting current ones up, and once we do you'll really be able to tell what hard work you all have done since colonizing the Northern Isles and what a difference you have made. Click Here to check out all of the maps we have available.
  25. 38 points
    Hi everyone, First off, apologies for the lack of communication coming from us recently. I have personally been in a life situation where I couldn’t do a good enough job to keep you all up to date, but that’s not an excuse for not being prepared for it, as we were still lacking a community manager contractor (please remember Demona was still a volunteer). Fortunately others have stepped in to help out - thanks a lot Keenan Anyways, let’s get to the things we’re working on. Obviously we’re not too happy with the current state of animal husbandry, and we’ve got multiple tweaks pending for the next update we release, including large changes to how traits are passed down (more likely to be passed down rather than replaced with random ones), lowering the chance of passing down negative traits as we’ve decided it was a bit too harsh, as well as significantly reducing the chance of getting traits not relevant to the animal, such as resource yield traits on animals that don’t produce any resources. We’re planning to release a smaller update next month, before the exploration update, and that will include those animal husbandry tweaks as well as some content additions. To fix the communication issues we’ve been having here a bit, we’ll be looking at getting some extra Community Managers on board to help with things, and until that time I’ll try to keep you all updated a bit better than how we’ve done recently. Lastly, while this might be a bit of unexpected news, it’s something we’ve teased in the past, long long ago, in one of the news posts - we’ll be starting development on adding VR functionality to Wurm, and while we can’t release any further details on it yet, we don’t expect it to derail development on the content features we’ve announced. Other than this feature, the last roadmap we posted is still relevant, and so there’s more exciting stuff to look forward to. Thanks for the attention, and keep on Wurming!
  26. 36 points
    Attention SFI: @Shydowand I would like to formally invite you all to celebrate with us on Saturday November 20th 12pm EST- 12am EST. [11am-11pm Central][9am-9pm PST] We will be hosting a sort of non-impalong party with some competitive games, a prize raffle, free food, and fancy drinks in honor of Shydow reaching his 100 Plate Armor Smithing title. He worked very hard for this and the support from the community was outstanding, and so we'd like to give back! Some very kind and wealthy people have donated their time and gifts to our prize pool. We also received some amazing ideas for games from our community. Some games you can expect to play with us: Yellow Potion hide-n-seek, and an elite Wurm-style capture the flag. Please join us for the party, the games, and some potential carnage in the Arena. @Fabricant will be joining us after 12pm Eastern to run some exciting tasks for us, WARNING: COME PREPARED!! > Release Community Map This party spans over 2 deeds on the SE coast of Release, the main deed 'Psychedelic Sanctum'[T24] will feature the food and beverages [Located at and in front of the Psychedelic Tavern and Inn and Snack Shack] this will also provide a place for our priests to hang out safely. [Sermon Circles welcome, please organize amongst yourselves]. Across the bridge from the main deed will be 'Park N Play'[S24] a place to park your boats securely on deed to avoid decay, as well as our Capture the Flag game and the Imperial Dragonsmith Arena built for sparring and potential GM carnage. All are welcome, and we hope to see you there! Discord is Live!: https://discord.gg/bsV4h7yD Disclaimer: Zero tolerance policy for people who become rude/belligerent from consumption! P.S. neither deed is on a highway
  27. 36 points
    Don't forget to create a coffee pot, tea pot, and ibrik to help you brew some delicious new beverages! So, you’ve foraged and gotten yourself a few coffee beans and tea seeds, planted them into a pottery planter, and started harvesting tea leaves and coffee cherries? Lovely! Time to pull out the roasting pan for the coffee beans, grind up some delicious ground coffee, and enjoy a hot coffee pot of tasty deliciousness. Now that coffee and tea has been introduced, many of you have wondered what effect (if any) these drinks will have on you in game. There will be benefits to using caffeine while working on skills, but there will also be a bit of a crash for those using it (much like our zombie crashes in real life after getting all hyped up on caffeine!). The benefits and crash from using caffeinated beverages involve sleep bonus, skill gain, and fatigue. Depending on your current level of caffeination, your sleep bonus and fatigue will be consumed at an accelerated rate. This only happens when your sleep bonus is being used, but you’ll have even bigger skill ticks! This benefits players who want to get a good grind in, in a short amount of time. Don't forget to watch your fatigue with the /fatigue command in a chat tab! Caffeine will also help sober you up from alcoholic beverages, and once per server day (use the /servertime command to check what the server day is) if you take a drink of coffee within 10 minutes of logging in, you'll get 10 minutes of free sleep bonus! Beverages containing caffeine will fill up your water bar faster than normal beverages, and the quality of the beverage determines the length of time you are affected by the caffeine it provides. The weakest ones will be legacy teas made before the introduction of caffeine, followed by White Tea, Yellow Tea, Oolong Tea, Green Tea, and then Black Tea being the strongest of the teas. Coffees will be much stronger than teas and great for getting higher levels of caffeine. Cafe au Lait will be the weakest, followed by Black Coffee, Fortified Coffee, and then Kahvesi (espresso). To learn more about fatigue and what it means for you, check out this page on the Wurmpedia!
  28. 36 points
    Hello! Previously, Halloween drops were somewhat rare with the exception of trolls and goblins. This was mostly due to inadvertently making the aggressive creature pool small and the CR-based chance making some creatures have incredibly low chances for dropping loot. In order to make Halloween more fun for folks of all skill levels, the following changes have been made: A flat chance to drop has been implemented instead of CR-based. Combat drops have had their chance to drop increased. Like before, there are three loot pools with varied chances: Trolls (7%) Goblins (7%) All other aggressive creatures (5%) All loot pools use an increasing chance. Your chances improve the more you miss the roll. New items have been added to the other aggressive creature pool. The aggressive creature pool was expanded to be all aggressive creatures except hell horses and summoned creatures. To expand the accessibility of the Halloween event, items have been added to archaeology, including a special archaeology-only item. Not all items have been added to archaeology as to not dilute the pool. This works as an 8% chance to return a spooky fragment on a successful investigation action. We’ve also made drops both from combat and archaeology a premium-only feature due to the increase in drop rates. This is primarily to prevent easy farming of these items with non-premium alt accounts. I hope you have a fun and safe Halloween! Happy Wurming!
  29. 35 points
    it was first days of october 2020, my priest Wiha has about 95 shattering skill, and i've got suicidal idea, to grind it to 100 and now, after about 10 months it finally happen [23:27:35] Channeling increased by 0,000008 to 100,000000 huge thanks for everybody who helped me in that travel (too many people to write evrybody individually) a piece of curiosities: it takes from ~95 to 100: 335 sleep powders, used sleep bonus from Rite of Death 20 times, participation in 93 missions, and sleeping in bed everyday so in total about 650 hours of sleep bonus only last tick takes 44 hours and 15 minutes of enchanting I understand that I can now choose a title for that skill, so i would like to choose Volkhv (if want to know from where it comes: https://en.wikipedia.org/wiki/Volkhv )
  30. 34 points
    Trade Chat is for Buying/Selling your in game goods or services or checking their prices. To use this channel use the following at the beginning of your message: WTS - Want to Sell, used when you are selling the item/s or service. WTB - Want to Buy, used when you are searching for the item or service and want to purchase it. WTT - Want to Trade, used when you want to trade the first item or service(yours) for another item or service. PC - Price Check, used when you are not sure on the cost of an item or service. When replying to a PC, respond only with a brief message. Do not use this command for discussions. @[Players name] - This will show your message in the trade window, but only to the player you input after the @ symbol. Use the @[Players name], or PM, when you are trying to talk to a player instead of using PC or any of the other lines above. This keeps the Trade Chat clear of the private conversations or deals that are being made. Doing this allows others to see other posts in the trade chat, that were posted before and do not pertain to the current listing. Using PC to respond to a Price Check is still allowed. Discussions need to use the @ command or a PM. Creativity in listings is encouraged! Keep them to a single message post and not multiples! If listing multiple items, consider making a forum post in the merchant section and listing the link in trade. If posting the same listing again in trade chat, keep a 30 minute gap between posts. Multiple posts of different listings are to be kept to 2-3 at a time. Again, this helps allow other players posts to be seen. Trade chat is for in game items and services ONLY. Posts not pertaining to Wurm Online can be moderated at the Chat Moderators discretion. And as always the normal chat rules apply to this channel as well.
  31. 32 points
    At the moment, wurm is a very static game. Barring trees slowly eating meadows and stepped and grass at war, not much happens without player intervention. Here are a few simple ideas to make the world feel more alive. 1. Make flowers prevent bushes/trees spawning adjacent (and over) them, unless a tree/bush is already adjacent. This helps preserve meadows, while still allowing forests to grow back over time. 2. Give steppe's more features: seasonal flower variants of their own as well as changing their mob movement priority to high in spring/summer but low in autumn/winter so critters leave surrounding forests in the warmer weather and retreat back in the winter 3. Differentiate between 'beach sand' (10 tiles away from a salt waterlogged tile) and 'desert sand'; the former spawning shells and palms with a higher spawn rate of seals and crabs, the latter scattered cacti and a new set of mid--high tier forage/botanist opportunities to offset the risk of dangerous critters. 4. Cliff-hugging plant species that yield useful resources for climbers who reach them. More so, mountain plants that only grow above a certain elevation to better reward people living far inland. 5. Fern tiles, an alternative to grass that does not impede dense tree growth; offering denser and more dangerous forests in return for faster tree growth rates. Slowly spreading once an area has a thick enough forest. 6. Allow moss to spread inside caves, near entrances to mines and near underground water sources. Let us plant it and bring some green! If a mine tile has a tree planted overhead, give us some roots that can be cut back if desired. 7. Allow swamps to spread more easily far from trees, but make swamps easier to remove. Give swamps their own trees (mangroves) and allow reeds to grow into swamps to provide more resources. 8. Give abandoned (unused) roads a 'mossy' texture after a while; moss clearing once 3 people walk over a tile in 24 hours and only occurring on road tiles that are not highways.
  32. 31 points
    "Finally from so little sleeping and so much wurming, her brain dried up and she went completely out of her mind." - Don Quixote (paraphrased) [20:52:17] Natural substances increased by 0.000008 to 100.000000 It is my understanding that this might be a first and as such that I may be eligible for: - a complimentary mental health examination - to select a title for this skill Background: When I set the deed boundaries of Meerhaven back in 2012, I discovered that I'd deeded over hundreds of water tiles that were clay and effectively unusable. A sensible person would have adjusted their deed boundaries a bit and gotten on with life. Well ol' Auntie Sid's been accused of being many things, but 'sensible' is not one of them. I'd managed to get NS up to about 97 and discovered that I had some time off of work in December 2020 and said to myself: "Self, you are practically to 100 in this skill. You've got a few thousand zinc and ten barrels of lemon juice in stock - you should knock that out over the holidays." Anyone that has ever attempted the climb to 100 will be quietly laughsobbing at this point. A roadmap to take your Natural Substances skill to 100: A deed buried in clay tiles A few dozen zinc veins nearby Harvesting every single lemon tree on the server for four or five summers in a row A willful ignorance of the sunk cost fallacy Special thanks to: Efevee and the Drake Peak gang for letting me gnaw on all those zinc veins; @Goldfinchfor encouraging me to follow my dreams; @notstupidbobbfor the very best South Coast gossip sessions; @kgorski(Prospecting), @thorgot (Carpentry), and @Quostin(Bowery) for providing details of their journeys to 100. Y'all really helped. I have what I think is a decent title picked out, but am possibly open to suggestions. What would you like to see as the title for 100 NS? Exclusive interview with Wurmian Monthly:
  33. 31 points
    Around 3:30pm server time on Friday, May 28th we began noticing sinkholes and spikes appearing due to tickets submitted by players. These holes and spikes were not always visible to players until after relogging into the game. After investigating, we decided to perform an emergency shutdown to prevent further damage to the terrain. Upon closer investigation, we discovered a bug in a change to the animal grazing code, which we believe to be the cause of the terrain damage. When updating a tile to reflect the change in grazing, the height must be specified. Unfortunately the wrong height was being passed in, leading to unintended changes to the terrain. Players affected by this issue should use the in-game ticket system to request help in rectifying the terrain damage. Edit: After bringing the servers online, a crash bug was discovered requiring us to bring all servers offline for a hot fix. We apologize for the inconvenience.
  34. 31 points
    Deliverance Renaissance Festival will be holding our Grand Opening Impalong Easter weekend, April 2nd (Good Friday) 18:00 CET / 12pm EST until Easter Sunday April 4th 22:00 CET / 4pm EST. We invite everyone to come and join in the fun and festivities, so hop on over and check us out! Our list of activities include: Players improving weapons, armour and tools Players improving ships, carts and wagons Sermons for priest Priest casting spells on items Climbing wall area to skill climbing or just for fun Fight skill to be gained and fun to be had in our arena Games to play and prizes to be won We also offer the chance for lower skill players to come and gain skill by supplying the needed items to do so. We have a hotel with lots of rooms for players wanting a place to spend a night or two, with double rooms and a few honeymoon suites for those couples that attend. We also have a camp site next to the deed to place your tents. *Looking for high skilled players to volunteer to assist with the improving, and priests for casting, all assistance is greatly appreciated. Staff: Drogos Velvetsun Olufus Tuxi Orando Blazecraze Fossil Theshawv Subie Special thanks to:- Blazecraze - Brick Maker Extraordinaire Orando - Land Viking Sandstone Buster Bunnbunn - Bat Cave Carver Kichi - Ore Vein Removal Olufus - Sandstone Ninja Arka - Carpenter / Deforester We are located at https://deliverance.yaga.host/#1107,156 Deliverance Renaissance Festival Discord Channel https://discord.gg/8RaGbH3REX Deliverance Renaissance Festival Website https://www.wurmnode.com/drf Foot note: The idea of this deed is to create a place where players could come to hang out and meet new people, gain skill, hold sermons, get their equipment improved by skilled players. The dream for the Deliverance Renaissance Festival is a nice place to hold different events through out the year or just a place players can come to if they would like a place to get away to and hang out at any time. * There are lots of rooms in the hotel for guests who would like one, just let us know * Rules / General information *Special Thanks to Hughmongus for sharing these with us
  35. 31 points
    Hello, I wanted to write about my experience here of today's events in Wurm Online. This particular day shows just how amazing game this is and most of all, how helpful and friendly the Wurmian community is. Today, my travels took me to rift on Xanadu. Before battle there was a barista who offered battle drinks before the rift opened. I tasted the splendid wine and was ready to fight. I was doing my battles against the ravaging Jackal monsters, when suddenly my untamed horse started to take damage and died very shortly after. I was scared and shocked; what killed my pony and how do I get out of the fight when all my stamina had drained during combat? Well, I just barely managed to get to the safe zone. I told on local to the fellow fighters that my proud steed had fallen, and immediately I got several offers of help; Nenjisan kindly offered a ride on her cart to fight safely, Thorinoakshield offered me a pony to borrow for the fight. One other fellow offered me a pony as well, but I cannot recall his/her name, so sorry about that. So the fight continued with a new steed and we closed the rift successfully. Thorin also offered a ride to my boat which was few mins away and I accepted the offer! But my day wasn't over. I had set my mind on yet another adventure. I heard about this latino artist on Pristine wanting to learn moves from the Wurmian community itself and I thought I wanted to help him out. But time was running out, so I had to sail as fast as I could. And what do you know, I landed to Pristine 5 mins before the group dance session and asked for a summon. Dunelly was kind to summon me whenever I moored my boat on the shore. And so I was there, Latino Dancing Session hosted by Stanlee and I was right on time. I showed couple of moves to the Artist and he fell the the ground eventually, probably exhausted by the group dance. Pandalet kindly mixed blood to a potion for me. Then night was setting in, sun was getting low. I needed to reach my boat again. Then Jaz asked if anyone wanted a ride to east coast of Pristine, and I hopped in on Jaz's cart. Luckily, his boat was parked right next to mine. What a perfect day. And there I was, admiring the scenery of Pristine, thinking on all the adventures that had occurred today, and especially all the help I got. I was so happy; could I ever find a better community than in Wurm, where I have spent over 7 years? So many folks willing to help, giving advice, doing goods for the community. I wanted to share my story and thank you all for making this community better every single day. Yours, Kadmint
  36. 30 points
    The citizens of Pristine are pleased to announce a rare Goblin Dance Party to be hosted this Saturday, August 14th with Little Gobby Lynne as the star of the proceedings! Please be sure to pick your partner in advance and axe them to the dance. We don't want any bad blood and are asking everyone to bring their most festive selves! The event is located a short ride north from R17 on the lovely Southern Coast of our beautiful island! The War Bonnet Dance Queen Tiara has been claimed by your lovely hosts, but all other fabulous prizes will be randomly assigned to participants whose fighting dance skill is 70 or higher! We hope to see you all there, but please - no unaccompanied miners. (With apologies to @Stanlee- imitation is the sincerest form of flattery because you've really set the bar for public slayings - and I've never done this before help.)
  37. 29 points
    As some of you may be aware, fewer Uniques have been turning up to slayings recently. The cause of this has been an organized strike from the Uniques Union over working conditions. Conditions for them to resume include: Safer working conditions (workplace injuries and deaths are extremely common for Uniques!) Better pay (given we don't pay them, this is quite confusing) Better working environment (last year we gave them an entire lamp! Spoiled!) Better access to food (often, this is the fault of them for refusing to eat the meat we leave on the floor. If we remember to do so) While we are in negotiations over this, we have put in hiring flyers for temporary workers. To our luck, we have found one willing to work who is unaware (or otherwise weary) of the Uniques Union! Mr or Ms Forest Giant will be joining us this Sunday (as to not conflict with the 100 PAS party also this weekend), come and give them a warm Freedom Isles greeting at Bruce's Flying Circus, N13 - we're on the highway system! Turn up early or your pay will be docked. Our Unique Artist is also on strike (something about a lack of holiday hours for him to reach 100 channeling) but just imagine the front of the Circus with pickets on the floor, with a shadow of a Forest Giant cast over the whole scene.
  38. 29 points
    With the AH update, we gained a new exciting trait to boost the speed of our horses. Something to make up for the loss of the powerful speed/draft hybrids we had an allow full-speed horses to reign supreme! Speed | It seems accustomed to water | Moves faster in shallow waters | 10 points I'll admit, if I were looking at this picture, I hope this would be the trait I'd come up with too. This was a problem immediately. Not because it wasn't a strong or cute trait, but because of what it meant for us min/maxers who are thinking about how we have to go fast, and how we'd need to design highways to allow us to go as fast as possible. You may not like it, but this is what peak highway looks like See, good design typically tricks players into doing what you want to see. Don't want loads of animals on single tiles? Disease. Want strong connected highway systems linking most deeds? Wagoners. You want every highway dug down to water? This trait. a This'll look great dug to water, I swear Worse, without this level of min/maxing, the trait is so weak that I'm still on a pre-patch horse, and the only way I see myself changing that is if I dig highways to water. So what alternative is there? Well, you read the thread title, so you know where I'm going, but here's how I got there. I thought about behaviours I have towards roads. See, to me roads are a suggestion. Anyone who knows me knows I rarely follow them, instead cutting across ways with my good sense for rideable tiles. I also don't care for wagoners - I'm no stranger to my own wagon. With these powers combined, I don't much care for roads beyond their ability to stop people terrorforming (not a typo) the area. This is especially infuriating for anyone following me who is yet to learn the server. But if the trait were changed to instead work for roads rather than water? Immediately I care about far more interesting things: heat maps of my travel, efficient highways (which is something wagoners don't care for, to comic extents). tl;dr: This change could let new horses be competitive against old ones, and reward players for designing roads around efficient travel.
  39. 29 points
    "Hello it is I, Steropes Gob, and I have an exciting new item for the marketplace. Please come to my tech demo at Bruce's Flying Circus, X17 Y31, or N13 ingame, at the time below, to witness this exciting new technology. Below you'll also find a preview to give you a taste of what we have to show you! We will be making the world a better place through integrated technologies!"
  40. 29 points
    Category: Wacky & Wild My deed on Exodus, Moongate
  41. 29 points
    Hello, Wurmians, and welcome to another Valrei International! I'd like to start off this one by thanking everyone who has reached out to me with congratulations and well wishes. I am very excited to be working with the team and the community in this role, and I have been working on ideas for fun community events and interactions (once I'm all settled in, of course!) This issue is a bit light on the content development side of things, but by the next issue I should have some more news to share with you all! Ready Your Weapons! After some public testing, our new combat update is now live! Fighting will be more interactive than ever, with the ability to choose separate offensive and defensive stances and some new visual clues on how the fight is progressing. Some of the bigger visual changes such as floating text and screen shaking are optional, so if they're not your cup of tea that's okay! We will continue tweaking things for a while to get it just right, and plan to reduce randomness in combat. We are also working on making archery more comfortable, and useful on PvE as well as PvP. To see all of the changes in the update, check out the patch notes below! Achievements Unlocked! Also live with this update is the new achievement system! These will be available both in Steam and in-game. There are 80 achievements to earn, all accompanied by some fancy new icons. They can be found in-game by navigating to the main menu and clicking the new "Goals" button. Community Event - Easter Impalong Easter Bunny is resting up to prepare for the upcoming festivities On Deliverance in the Southern Isles, a beautiful deed has been built especially for hosting community events throughout the year. I'm very excited to share the news of its Grand Opening Impalong scheduled for Easter weekend! From April 2nd (Good Friday) 18:00 CET / 12pm EST until Easter Sunday April 4th 22:00 CET / 4pm EST. I'm sure it'll be a hoppin' good time, with lots of eggcellent festivities. Check out the details on the post below! Our team is growing! And last but not least, I'd like to announce that we have a new contracted developer on the team! They have been working hard in the code basement but are still getting settled in, and asked for just a brief announcement at this time while they adjust to the new role. That's it for this issue of the Valrei International. See you in two weeks for the next! Until then, keep on Wurming
  42. 28 points
    Hello Wurmians! It’s been a little while since our last Valrei International, and I’d like to apologize for that and let you know we have not forgotten about you! Although things have been quiet, we have been working away in the background squashing some bugs, implementing some fixes, and working on new features and content for you all to enjoy. Thank you for your patience with us during this time! Squashing Some Bugs With the maintenance restart this week, we’ll be implementing some balances and bugfixes concerning the animal update, and a few other things. There will be a few tweaks to traits, such as a fix to make the “seems to pick stuff up” and “seems stationary” traits work properly and making less useful traits on a creature become less common (sheep with draft traits, for example). The chance to pass on dominant traits has been improved, and already existing traits in parents will be even more likely to pass on to offspring than newly generated ones. This includes an increased chance to pass on coat colors. The chance for miscellaneous traits has been reduced a bit to encourage dominant traits passing on. There will also be a fix for donkeys and mules making horse sounds instead. On top of trait tweaking, we’ve worked a bit on the feeding of animals. Creatures in caves will once again be able to eat food from the ground, and the nutrition of hay will be increased so your horses can become fat and happy on a diet of hay. We have also tweaked the pathing to food a bit and have reduced the chance of grass packing while your critters are moving around. This should cut down on some of the time spent unpacking and replanting grass and lawns. You will also now be able to breed animals when they are slightly hungry instead of needing to make sure they are stuffed to the brim before attempting to breed. While most of the update will be focused on animal husbandry changes, there will be a few other things (and a new 100 skill title!) coming with the patch. Creative Constructs Building Contest Many of you have been eagerly looking forward to the announcing of the winners in the Creative Constructs building contest. Well, the wait is over! The team has gone over every one of the wonderful entries, and your creativity was very inspiring. After a tough decision, we’ve finally found our winners. Congratulations to all of you! Combat and Defense Theme Wilczan Seriphina Thalorane Cozy Ranches and Farms Theme Miell Goldfinch LadyCygnet Place of Business Theme Annyil Kasumi Eudoxia Wacky and Wild Theme Ayaana Jaz Stanlee You guys came up with some amazing entries for the contest! It was definitely hard to pick the winners out of all of the entries we had. I will be in contact with the winners through the forums in the next few days, so watch your inbox if you're one of them! Upcoming Community Hosted Events (with a lovely Halloween theme!) Scary season is right around the corner, and with it comes two spooktacular community events in celebration of Halloween. With an event on each server cluster, everyone will have the chance to hang out with all the other boys and ghouls, BOO-gie down in arenas fighting off creepy critters, and improve items (or get theirs improved) while all the festivities go down. Festival of the Veil Impalong For those of you on the Northern Isles, you’re invited to attend the Festival of The Veil, hosted by Rogue Cathedral. This event will run on the Cadence server from the 24th of October to the 30th. For more information on this Impalong event, check out the post below! New Festival Cove's Halloween Haunted House Impalong For everyone on the Southern cluster of servers, you are invited to Independence to New Festival Cove where you’ll find a Halloween Haunted House Impalong hosted by Vooch and Thicket! This event takes place on the 22nd of October through the 25th of October. Information on this event can be found on the post below. Myself and other GMs will be there during both events to cause havoc, as usual.... Make sure to bring a tent along in the case of creepy critters galore! Of course, there will be some spooktacular happenings all around Wurm during Halloweentime whether you are able to attend a community event or not. That’s it for this issue of the Valrei International! Congratulations once again to the Creative Constructs winners.
  43. 28 points
    You know, in this day and age having good customer service is a given. People expect it all the time, and LOTS of companies fail. Wurm Staff are a cut above the rest IMMHO. I have worked jobs that expected employees to treat customers like what they say matters not, and jobs that expected a reasonable level of decent treatment of customers. Wurm Staff seem to go out of their way to help out more then any other place i have ever encountered. Their tireless work can be seen all over the place. Things like Shydow answering some of the easiest questions to look up on wurmpedia. He gets not everyone has a powerful machine or can remember the details of things. He has helped me out more then a time or two: due to the way my brain works i have to compensate for reading/writing and my memory is emotion based so details are always out the window. Or Zetheral with the memes and funny stuff in GL. hes pulled me out of a funk on more the one occasion due to me being myself. Every one of the members on this list deserve our deepest and most heart warming thanks, for keeping this community as heathy as possible. My stories are above, but others are more then welcome to share theirs as well. Thank You Staff! (lets be nice, true in game stories, no trolling please)
  44. 28 points
    Xanadu The Great Mystery! Welcome. Welcome, to Xanadu. You have chosen, or been chosen, to relocate to one of our finest remaining tourist destinations. I thought so much of Xanadu, that I elected to establish my Xanadu Department of Tourism, here, on the island, so thoughtfully provided by our benefactors. I am proud to call Xanadu my next slaying site. But first, a look at some of the popular tourist hotspots. Over the last few days I have been asking the populace of Xanadu what sites would make for good tourism, and I had no response each time. It thus falls upon me to highlight some, from my travels there. And so, welcome to Xanadu: The Great Mystery! We have: Vast mountain ranges for the intrepid mountain climbers! Big, big empties, perfect for pancake deeds! apologies to anyone there I don't know this area or what you've done with it Islands! You could put down a Wand of the Seas and it probably wouldn't even show on the map! These islands are probably as big as your home server! And of course, our very own site - the Xanadu Department of Tourism! (this is a link) Currently headed by a Black Dragon For any inquiries, please stop by our office before closing time: Please remember that this is our closing time, so for optimal results please arrive any time before then. We hope to see you on Xanadu The Great Mystery!
  45. 28 points
    I unfortunately missed my goal by 2 days. I wanted to hit 100 Platesmithing by Halloween. I did, however, hit it today: [12:53:08] You have just received the title 'Imperial Dragonsmith'! [13:23:58] Plate armour smithing increased by 0.000008 to 100.000000
  46. 28 points
    A little while ago, it was discovered that a long-time player, one of the few who settled on Celebration at its opening, passed away earlier this year in April. I reached out to his family in hopes of confirming, but I didn't receive a response. Circumstantial evidence leans heavily to the fact that Waaroku is no longer with us. Anyone who knew Waar, knew how much his deeds meant to him. He'd never let them fall. His mother posted on her social media that she was having computer issues after her son's death and needed help in order to continue the soap business. She has also posted many remembrances of him as well. He had a tough exterior, gruff demeanor and loved to push the boundaries in all the chats. He also loved to help new players and kept a public mine outside of the spawn city of Tap Dance for this reason. He was a good friend to me. I will miss him for that. As Waaroku's last deed falls, so, too, does a part of Celebration's community and history.
  47. 28 points
    Even I thought I was joking...
  48. 28 points
    Being a community manager/relations person has got to be one of the toughest and most thankless jobs in game development. You're basically the buffer between players and the dev team. You often end up being the punching bag for angry, entitled mobs whilst having to keep a calm, friendly and professional demeanor. You get bombarded with questions you're not yet allowed to answer (even though you'd love to), and being demanded of things you have no control over (although you'd love to fix them). Sometimes there may be game design changes from the dev team that you personally don't even agree with, yet it's -you- who must present these changes to the community as if you stood behind them 100%, only to get flooded with complaints and abuse from players who hate the changes. You do it because it's your JOB. Retro thank you for all that you've done. Not only for enduring everything I listed above for so many years, but the numerous other things you've given to Wurm, like coordinating the Valrei Entertainment Network to give Wurm content creators a spotlight and to give Wurm a presence in Twitch/YouTube as well as many other contributions, most of which I'm sure the community isn't even aware of. A big thank you also for the enormous amount of support and love you've given to players who do cool things in Wurm by writing about them and encouraging them here in the forums. The best of luck with your new endeavors and I hope we'll be seeing you around as a player still. Demona: A huge congratulations on your new exciting role! I wish you smooth sailing and many opportunities to shine. In tough times ahead, remember that there are a lot of us out here who have enough compassion and understanding to recognize the challenges of this job and respect the work that your role entails. Although we may not always be as vocal as *cough* "some", we're here in the background and support you. The best of luck. You got this!
  49. 27 points
    They say fire and books make bad bedfellows, Yet fire and Dragons is natural. Intelligent Dragons are often heard of, So a Dragon with books can't be irrational. Though books of conquest, slayings, deeds, Cannot be a dragon's favourite. Stories of "heroes" slaying dragons? It must be hard for him to savour it. But alas such a tale must repeat, This we cannot burn or avoid. So grab your axes, your hammers and staves, And send this learned Dragon to the void. https://deliverance.yaga.host/#848,1569 Late fees will be incurred for late arrivals, be sure to get there early!
  50. 27 points
    This Saturday, the day before Easter, we are blessed with a Green Dragon that has been given up for public slaying (barring his skull, that's claimed by the finder, but everything else is being rolled)! I've tried my best with the maps here, but Xanadu is a big place. Might be one of those times where saying "the northmost piece of land on the southern shore of M12" is the easiest way to direct people This is Xanadu. Not one of the smaller servers. Set off EARLY, especially if the winds are bad, or risk missing out! The dragon will be slain at this time, if all goes according to plan: You found the very hidden Easter egg! And a chocolatey Easter to all!