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Showing content with the highest reputation on 14/03/23 in all areas

  1. 9 points
    March’s “Small Cherry Tree” skin turns your marble planters into adorable, tabletop cherry trees! Available through the month of March in the Marks Shop at any settlement token, this skin can be applied to any Marble Planter to give it a unique and fancy look! Server Changelog New: Added religious advisors and altars to all SFI starter towns on non PvP servers. These were already on NFI and have just been included on SFI now. Religious Advisors will convert you to a deity of your choice. New: New title has been added for 100 skill in Blade Smithing. Congrats Nineol! New: You can now paint Marble Planters. Bugfix: Holy Site tweaks and fixes Bugfix: Fixed “%THEIR%” displaying in holy site messages instead of the player’s pronouns when performing exorcism actions. Bugfix: Added several missing spell effect descriptions related to holy sites. Bugfix: Planning buildings at holy sites is now properly prevented. You can now feast at the Sampo even if your hunger is low. Reduced amount of holy site corruption and/or power loss from pulse events, especially when there are fewer participants. Increased spawn rate of creatures from holy sites. Actions that increase or decrease a holy site’s power or corruption at a holy site (purifying, desecrating, praying, preaching) will now affect the holy site even if you are beyond your maximum Faith gains per day. You still can’t gain Faith more times per day than normal, but you can now contribute to the holy site without daily limits. The 20-minute prayer cooldown timer still applies. Praying, preaching, desecrating, or purifying a holy site will now have greater impact, especially at low skill levels. Reduced chance and amount of holy site corruption from performing special actions, prayers, or sermons. Chance now scales with existing corruption, with special actions having no chance at all at 0 corruption. Holy site items now show “Power:” and “Corruption:” instead of “Ql:” and “Dam:” when examining them. Holy site visual effects are now visible to all players within an activated holy site, even those who worship a different deity or have low Faith.
  2. 4 points
    It actually did come to our attention we where missing a few titles for skills, namely Blade Smithing/Weapon Heads Smithing/Trebuchets and you will be happy to know we have an internal suggestions list finished up and are picking some titles for those as we speak. As for people in the past being denied it based on those reasons I cannot speak as I was not part of it then, but it is not something I would do personally to someone who put the effort into getting 100 in a skill.
  3. 4 points
    Asked if the missing 50/70/90's for Blades and WHS could get dev-given names when I put in the support for the 100 title and was told it was passed on to devs.
  4. 3 points
    Question, would it not be good for prayer skill to help increase the amount of power gained? If removing corruption is based on exorcism, why don't we give some boost to power via prayer skill? Makes that skill actually worthwhile too outside of Benediction.
  5. 3 points
    It would be really nice if we could combine alliances, that way we don't have to worry about inactive mayors that come and go, that we don't want to lose. Is there another way? Open to suggestions. Would love for alliance holders to have the option of "combine", combine the alliances into one with an invite. Getting a lot of crap about it freedom, but this is strictly for PVE. For those of us that are expanding and have alliances willing to join.
  6. 3 points
  7. 3 points
    He's Crazy!!!!!! I love the little Cherry Tree's! When will the first set of old monthly skins be brought back?
  8. 3 points
    Yeah, I was so excited for rainbow seals, but none of the holy seals seem to be tinted either . Please give us consistent condition colours, devs - it makes no sense to have them for some creatures and not others! (Also please give us cows. We don't need more unicorns, we're already overrun with them. Plz and thank you.)
  9. 2 points
    I would like to do the same as the Cadence community already did and start writing down the position of disbanded deeds (if known) to make treasure hunts a bit easier. To write them down I started a Google sheet and will try to add any disbanded deeds and also towers that got bashed/lost. Feel free to post any disbanded deed and location here so I can add it https://docs.google.com/spreadsheets/d/1oeBBnRzM9oNgOuOJeCT-kL6jgUjjbY_x-LZSduFFsZk/edit?usp=sharing Please let me know if you think that's a really stupid idea
  10. 2 points
    does he get to pick the 50/70/90 titles for it too lol
  11. 2 points
    +1 It seems that most new players do not know much about the Karma system, so I think that it needs to be promoted more to new players with some low Karma options relevant to them. Summon a sandwich and water 100 Summon a replacement newbie starter toolkit FREE for new or returning players (can include a cooldown) Anything that helps smooth their path when starting, or trying to get back into Wurm.
  12. 2 points
    From Indy's first holy site Magranon's otherworldly monolith
  13. 2 points
    Love all the new carpets!!!! BUT please bring back the old carpets (red, blue, gold) as an option- we loved their colors as they were - and not everyone has access to dyes (for money reasons or other). . .. especially new players. While it is wonderful to support the dye-making community even more - I really hope you will reconsider and give us the old colored carpets back as an option in the crafting window. Thanks for your consideration.
  14. 2 points
    Changed a few things at The Apothecary
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  17. 1 point
    Active Holy sites: Timers are GMT+1 Currently no active holy sites Passed holy sites: 2023/03/08 ([22:18:54] A holy site of Fo has been found and activated!) - Fo - Sampo (1211,1724) 2023/03/20 - Holy Site went down. 2023/03/09 ([15:38:07] A holy site of Vynora has been found and activated!) - Vynora - Akashic Mirror (1380,975) 2023/03/26 - Holy Site went down. 2023/03/26 ([13:12:55] A holy site of Vynora has been found and activated!) - Vynora - Akashic Mirror (1063,1323) 2023/04/11 - Holy Site went down. 2023/04/02 ([15:18:07] A holy site of Libila has been found and activated!) - Libila - Pillar of Decay (290,410) 2023/04/18 - Holy Site went down. 2023/04/29 ([22:37:50] A holy site of Libila has been found and activated!) - Libila - Abyssal Circle (1210,879) 2023/05/16 - Holy Site went down. 2023/08/19 ([15:40:27] A holy site of Fo has been found and activated!) - Fo - Sampo (1388,1799) 2023/09/01 - Holy Site went down. 2023/09/03 ([12:33:48] A holy site of Magranon has been found and activated!) - Magranon - Otherworldly Monolith (1552,960) 2023/09/16 - Holy Site went down. 2024/02/20 ([02:30:27] A holy site of Vynora has been found and activated!) - Vynora - Akashic Mirror (1248,988) 2024/03/06 - Holy Site went down. 2024/04/01 ([13:06:44] A holy site of Libila has been found and activated!) - Libila - Abyssal Circle (1495,1013) 2024/04/17 - Holy Site went down. 2024/04/02 ([17:49:12] A holy site of Fo has been found and activated!) - Fo - Sampo (1389,1719) 2024/04/17 - Holy Site went down.
  18. 1 point
    Mission window is now missing useful columns. The older version of mission window had useful information in several columns, thus: The new version is almost useless, thus: Please put the mission window back the way it was. Thank you for your time. Teeebomb
  19. 1 point
    Please. Please. Please. Let us again build high iron fence gates in arches. They look AWESOME. They look much more AWESOME than they look a bit wonky with the tips protruding into the arches...
  20. 1 point
    Heya m8! You can send me a Woa clay 90 + when you got time.
  21. 1 point
    Unfortunately steam seems to be having a bad week for its authentication service it seems to have gone done again for a little today. We cannot do any more then wait in cases like this much the same as you.
  22. 1 point
    Issue may be fixed although I can't say how it was. Three logins in a row and it is still saved.
  23. 1 point
    ...if you make sure everyone in your car is awake when you cross a geographical border so they don't get left behind.
  24. 1 point
  25. 1 point
    Great shop, Syhl has gone far and beyond to make the buying experience easy as pie. Thank you!
  26. 1 point
    I actually even made a few friends just because we were looting the same deed xD Or i like to think they are friends For me looting abandoned deeds is one of the best aspects of the game, the trill of finding mats you don't need to spend hours to make, founding special items, real treasure that is actually left behind someone that you can use, that has a story, and not rng generated treasure is awesome. To the blindly altruistic folks, we are all responsible adults and not children. if you care about your deed think in advance, don't go to big if you can't support it for years to come, invest in upkeep first instead of that overpriced fancy pmk wagon that I can't unfortunatly loot because i can't lockpick abbandoned stuff... And that's the end of story for me. If you have atleast a year of upkeep in your dee, in my eyes there are no circumstances where you can't login at least once in that period to add to upkeep, secure your things, downsize. And to be honest most of deeds that re looted are from players that will never go back, folks who do, are just exceptions on the rule, but they can be heard unlike the other bunch so it looks like they are not exceptions.. Now whats bad is way in which looting is conducted because of current game mechanics... Waiting logged for whole day and night staring for that last random tick of decay on a wall with bunch of other people who want the same is hell that brings only frustration if you're not the lucky one to loot. Heck even turning disbanded deed into pvp zone where you can bash and kill others would be better that that... Messages that deed disbanded are bad imo, because the fact that you're first at the deed that fell doesn't mean much when for most things you need to wait wall with bunch others alts that popped up, you have zero chance to explore and run upon disbanded deed by chance. Winner is the one most determined to spend hours logged into game starring at wall and not doing anything, and that sucks. but you have to do it if you wanna loot cuz others are doing it. P.S. Not being able to lockpick on pve and loot abbandoned wagons and other locked things also sucks alot, but thats a topic for another day
  27. 1 point
    Hey, i have a few custom enchants i'd like to order, should i just send the items to you with the desired enchants as part of their rename?
  28. 1 point
    Only one shot so far, but: [10:48:46] A mystical fountain whose waters quench curiosity as well as thirst. It has a benevolent aura. Power: 1.0, Corruption: 51.9532. [10:49:14] The Wellspring of Knowledge feels slightly more stable now! [10:49:17] A mystical fountain whose waters quench curiosity as well as thirst. It has a benevolent aura. Power: 1.0, Corruption: 49.561584. That's almost a 5x increase in power and much more reasonable, especially since we're not capped by faith-giving actions. I cleared .8 on a mag site with a 5 exorcism priest and .2 from a fo site with a 5 exorcism priest as well, so looking better.
  29. 1 point
    Yeah not much you can do about this situations, i mean once everyone see that popup about that deed has been disbanded. Most would check it out, especially for those know about that place. Yeah it is sad to see players going in there and raid it, wreck it, etc. I am not one of those player does this, seen this happen all the time. I do remember picking up few materials from crates, that was long gone. But never right a way, doesnt matter if you dont take it, someone else will regardless. So there not much you can do about it, if you really want to protect it or guard it. I have seen players flag it with a popping deed there, wont help much if there are building structures there. It is best for players to keep their belongings in locked bins, chests, etc.
  30. 1 point
  31. 1 point
    Heya! Please COD the following meditation rug to Gooses: Thanks again!
  32. 1 point
    +1 This would be a nice feature to allow alliances with mixed levels of activity to merge alliances together without losing permissions on deeds with people who are less active. Settlement could/should to be able to have an option to opt into alliance mergers. That way if your okay with it or don't care then you can auto-merge if not then you could be remove from the alliance to protect your assets. This would allow inactive deeds to have a level of protection for mergers but allow those that want to merge or would be open to it have it happen with out them being active. Ideally you should contact those less active via the fourms, discord, etc to notify them of what is going on and work it out.
  33. 1 point
    I had an idea that would both keep towers from being capped en masse, and provide a bit of needing to defend them. For a certain period of time (24 hours?) after a kingdom caps a tower, the original kingdom can come and reclaim it with an action much quicker then the capping action.
  34. 1 point
    this is what a ton of us players do skipping to just get into the game. and this is why I feel a guide book to look back at any point of the game could help vs the wiki. i love the wiki. but some people hate wiki's for games, there are good beginer guides and videos out there. but a task list on what to do next. or even searchable list as you play. want to make a forge after finding iron ore. search it in the craft window on how to build but when did they learn that? having a list of normal things we as vets know and do early on new server releases, new players just don't know and don't want to read all day long. a visual hand scetching book in game like other survial games have could help a new player in their first few days of playing. one more easyish option as when that confirmation email from account creation goes to these new players. maybe it could have a list on it. wiki links to the new player guide, what to do now, first days ingame. and maybe the dev team could have a youtube video explaning things . I understand why they can't link to player made tutorial videos. but make their own or hire some of the trusted streamers to make a video. shorter the better. but suggest watching these streamers and youtube videos alone with playing. so they may feel more confirtable asking questions. and i really feel it would be great when a new player enters the tutorial place. that a CA gets notified and maybe pm's them after 5 min to see if they have questions in the tutorial since chat is disabled there for some reason. and then after they choose a serve. again the game lets CA help maybe just a txt in CA help welcome blaa blaa to the game (server) and vets. CA's could say hi, we're here if you have questions. let us make the game more welcoming to new players. i can't recall what game /games had like a mentor system on log in where someone would great ya and welcome you and let you know you can ask for help and where to get info. I recall being attached to someon chat wise for first X amount of hours . 13 yrs player still learning. today i just realized i could pull the trade chat out in it's own window. and finaly doing missions , i had no idea about them as the window was off. lol
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    Introduction Holy Sites are randomly spawned zones for players to find, themed after specific Gods and biomes, in unsettled areas of the map. Priests and followers of that deity maintain the site through prayers and sermons, allowing the Holy Site to provide bonuses to all Premium account followers and priests of that deity, as well as additional positive effects within its radius. Some benefits are available to all Premium accounts, even if they are not followers of that particular deity, so being at a Holy Site still provides some benefits regardless of which God you follow. Holy sites are temporary, lasting 2 weeks on average. Discovery Each type of Holy Site can only spawn in places matching certain features, limiting the areas you might need to search in order to find them. You can also receive a map of the Holy Site from prayer, giving sermons, or meditating, but only on those actions that could possibly give faith (or skill, in the case of meditating). These maps have various modifiers applied to make them less clear than a normal Treasure map or Cartography map would be, so you may need to compare maps with others or combine them with your understanding of the server layout in order to find the Holy Site. Normally, these map hints will be given only for Holy Sites that have not yet been found and activated, and that are associated with the God you follow. On PVP servers, you may also get hints about opposite-light gods’ holy sites (i.e. maps of White Light holy sites if your God is Libila and vice-versa). If a Holy Site has already been found and activated by a player, a “Locate Holy Sites” action will become available on altars. Using this action, on any altar at which you can pray, will show the locations of all activated Holy Sites on the in-game map, even those not belonging to your own God Restrictions Holy Sites are special places protected by their Gods, and are meant to be accessed and used by the public. As such, the following activities are disallowed within Holy Sites: Founding a settlement. Expanding an existing settlement into the Holy Site. Terraforming (digging, mining, etc.). Building structures or fences. Changing tile types by packing, cultivating, adding or removing pavement, dropping dirt/sand, transmuting, planting or cutting trees, or any similar actions. Creatures grazing or moving will also not pack tiles within Holy Sites. (PVE servers only) Blocking or intentionally restricting access to the Holy Site in any way. Activation A Holy Site is dormant and provides no benefits until it is found and activated by a follower or priest of the Holy Site’s deity. To activate the Holy Site, pray or hold a sermon (with enough listeners for Faith gain) at the special item at the center of the Holy Site. Once activated, the expiration timer of the Holy Site will reset, in order to guarantee that a Holy Site will last for its full duration after being found no matter how long it takes to find. Power & Corruption Power and Corruption are the two most important characteristics of a Holy Site. Each ranges from 0 to 100. Power: Strength of the deity’s influence. This is represented by the Quality Level of the special item at the center of the Holy Site, and can be seen by examining it. Power affects: The size of the Holy Site. The power or effectiveness of almost all Holy Site benefits, such as the Quality Level of goods received from it. Possibility of the Holy Site expiring early and with no rewards, if Power ever reaches 0. (most Power effects are handled through Adjusted Power instead) And is increased by: Prayers and sermons within the Holy Site by followers and priests of the Holy Site’s God. Only prayers and sermons that are valid for gaining Faith may increase the Site’s Power. The prayer or sermon may be done at the Holy Site’s special item, but any altar will work, as long as it is within the current borders of the Holy Site. And is decreased by: Natural decay over time once the Holy Site is activated. Chance for decay occurs at the same time as Pulse events. Amount of Power decay is randomized and may not occur at all. Corruption: Malicious taint and impurity, making Holy Site less effective and possibly resulting in negative effects. This is represented by the Damage of the special item at the center of the Holy Site, and can be seen by examining it. Corruption affects: Damage on items received from the Holy Site. Chance of Backlash effects when performing prayers or sermons to increase the Holy Site’s Power. Disabling of Pulse effects, item improvement bonuses, and some passive bonuses if Corruption is at least 40. Possibility of the Holy Site expiring early and with no rewards, if Corruption ever reaches 100. The effective Power of the Holy Site when providing benefits. Much like an item with 80 Quality Level and 50 Damage has only 40 effective QL for most purposes, a Holy Site with 80 Power and 50 Corruption only has 40 effective Power for most purposes. This will not affect the size of the Holy Site. And increased by: Random chance when performing prayers, sermons, or special Holy Site actions within the Holy Site. This is far more likely if current Corruption is already above 0. Power-affecting actions (prayer/sermons) have a higher chance to corrupt the Site than special actions do. Any Corruption from performing an action may be partially or fully resisted by a Soul Strength skill check. Chance of Corruption over time is triggered on Pulse Events and scales with the number of players who have contributed to the Site’s Power since the last pulse. This number also, to a small degree, increases the average amount of corruption is done. Natural chance of Corruption over time once the Holy Site is activated. Just like Power decay, this chance occurs at the same time as Pulse Events. (PVP only) Desecration actions performed by followers or priests of an opposing deity, using Exorcism skill. And is decreased by: Purify actions performed on the Holy Site item by followers or priests of the Holy Site’s deity, using Exorcism skill. Scaling effects on decay: Chance of Corruption gain and Power decay over time is increased with the number of players who have somehow contributed to the Holy Site’s Power since the last Pulse Event. In other words, the more players contributing to the Holy Site, the greater the total effort needed to maintain it. Rarity: Generally improves results of actions and effects, and has a significant impact on Favor granted to the deity upon expiration. This is represented by the rarity of the special item at the center of the Holy Site, and can be seen by examining it. Rarity of the Holy Site is determined randomly when it spawns, and does not change. Holy Site types Each deity has two types of Holy Sites that can spawn, with their own themes, possible spawn locations, and effects. Fo: Wishing Tree. A magical tree, blossoming with many types of fruit and other produce. Spawns in dense forests. Sampo. A strange divine mechanism, dispensing the necessities of life. Spawns on steppe. Vynora: Wellspring of Knowledge. A mystical fountain dispensing knowledge. Spawns on beaches and other natural waterfronts. Akashic mirror. A weird, black mirror that appears to be peering into another world. Spawns on roads and other paved areas. Magranon: Glowing Fissure. A glowing, volcanic crack in the rock. Spawns in barren, rocky terrain. Otherworldly Monolith. An obelisk that has fallen from the sky and buried itself into the ground. Spawns on sand. Libila: Abyssal Circle. An unholy ritual circle of uncertain purpose. Spawns on tundra. Pillar of Decay. A crude totem of skulls, viscera, and decay. Spawns on tar and peat. Spawning Holy Sites spawn occasionally over time as special features, so one may or may not exist at any given time. The chance of a new Holy Site spawning is also lowered with each Holy Site currently existing on the server. Holy Sites spawn far from settlements and other Holy Sites, on reasonably flat ground, and will never overlap buildings or highways. Most types of Holy Sites also avoid water. Each type of Holy Site also has specific requirements for the types of tiles they may spawn on or near, and may have other requirements that must be fulfilled by the nearby terrain in order to qualify as a possible location. The exact spawning rules are complex and may vary depending on the type of Holy Site. For example, a Wellspring of Knowledge Holy Site will always spawn near water as opposed to avoiding water, and a Glowing Fissure Holy Site may spawn on slightly steeper terrain than others. Positive effects Holy Sites have several positive effects. Except when otherwise stated, all these effects are available only to accounts with Premium time, and that have at least 30 Faith with the Holy Site’s deity. Passive Effects: These are active whenever you are within the Holy Site. Special visual effects and a spell effect icon will make it clear when you are within the Holy Site’s current borders. All Holy Sites: Doubled quality gain bonus for items favored by the Holy Site’s deity. In other words, items receive +20% to quality increases from improvement, rather than +10%: Fo: Clay and cloth items Vynora: Wooden items Magranon: Metal items Libila: Leather items Higher Faith gain, and greater Favor gain for your god, for all prayers and sermons held at any altar within the Holy Site (or at the Holy Site item itself). Fo Holy Sites: Hostile animals will no longer be hostile towards you. This is the same effect Fo priests normally have. Libila Holy Sites: Hostile monsters will no longer be hostile towards you. This is the same effect Libila priests normally have. Wellspring of Knowledge: A small chance to catch any special fish while fishing, as long as you are using a tool that can be used to catch that type of fish. Special actions: An action specific to each type of Holy Site that can be performed on the Holy Site’s special item. Once this action is performed, you will need to wait until the next Pulse Event to perform it again. Wishing Tree: Harvest a random harvestable product from the tree using a sickle. This can include any type of fruit, berry, nut, herb, or spice. This provides more items than harvesting a normal tree or bush, and at higher quality. This can also give special items within those categories that are not available anywhere else, and that grant more complexity than normal food to any dishes they are used in. Sampo: Feast for a refresh effect giving you maximum food, water, stamina, and CCFP bars, curing any disease, a random temporary affinity of long duration similar to a food affinity, and a significant amount of source salt added to your inventory. There is a rare chance to get a Source Seed along with the source salt which when fed to an animal will increase your effective animal husbandry skill when breeding it for 1 hour. Wellspring of Knowledge: Imbibe the liquid for a long spell effect granting additional chance of rarity on item improvement. Akashic Mirror: Gaze into the mirror for skill checks (with significant potential skill gain) in various characteristics, a Meditating skill check with half the skill gain of a normal Meditating action but without affecting your meditation cooldown timers, and a small increase to a random skill. Glowing Fissure: Unearth a random item using a pickaxe, shovel, or trowel. This will usually be a gem (sometimes with Favor stored in it already), but has a small chance of being a large source crystal, and a very small chance of being a random unique blood. On rare actions, there is a chance of receiving a strange bone fragment instead. Otherworldly Monolith: Rummage at the monolith for a random metal lump from the impact site. These can be, in order of decreasing likelihood: A random base metal (any metal that can be mined as ore), a random alloy, empyrean iron, and a random moon metal. Empyrean iron is a new type of metal that can be harvested in this manner as well as from Magranon ritual effect meteorites. Abyssal Circle: Channel a crystal containing the soul of a random type creature, possibly with the Champion or Diseased condition. A soul crystal can be broken with a hammer, blunt weapon, or sacrificial knife in exchange for a powerful Mind Stealer-like effect, using the creature template to determine possible skills. “Diseased” condition gives less skill and “Champion” condition gives more. Pillar of Decay: Extract a flesh pod using any valid butchering tool. The flesh pod may be hatched into a tamed Simulacrum creature by using it on any tile. If the flesh pod has a condition such as “Champion” or “Greenish”, the creature will have that condition. Quality of flesh pod, rarity of flesh pod, and type of tile used to hatch the Simulacrum will affect its size and the values of several of its characteristics, making it weaker or stronger in combat. Pulse Effects: A Holy Site will “pulse” roughly once per hour, having an immediate effect on the players and/or the immediate surroundings. All Premium accounts may benefit from Pulse Effects, even if they do not worship the Holy Site’s deity. Wishing Tree: Spawns flowers randomly on grass tiles in and near the Holy Site, and makes all trees and bushes in that area harvestable again even if they aren’t in season. Sampo: Humid Drizzle effect on all animals in and near the Holy Site, and resets their shearing status. Wellspring of Knowledge: Awards a small amount of Sleep Bonus to everyone present within the Holy Site. Akashic Mirror: Awards a small amount of Sleep Bonus to everyone present within the Holy Site, and has a slight chance of giving a treasure hunt map. Glowing Fissure: Erupts, giving one archaeology fragment to everyone within the Holy Site. Fragment item types are drawn from a different list than usual, with some items (notably wooden items, for obvious reasons) absent and many other items added. Some items that are impossible to find through normal archaeology can be found as these fragments, and some items normally available through archeology are excluded (especially wooden items). Fragments should generally have somewhat better end results in terms of enchantments, runes, and materials. Otherworldly Monolith: Summons a quantity of Magranon ritual meteorites to land on random tiles within and near the Holy Site. These function identically to normal Ritual of the Sun meteorites, and cannot harm players by falling on them. Abyssal Circle, Pillar of Decay: Long-lasting “Rampage” spell effect on everyone within the Holy Site. This effect provides an offensive CR bonus and a significant reduction in stamina drain. The power and duration of this effect can be extended by killing creatures while the effect is active. Expiration effects: When an activated Holy Site expires, the following things will happen: A very large amount of Favor, for charging ritual spells, is granted to the Holy Site’s deity. This amount is increased by higher Power when the Holy Site expires, decreased by higher Corruption. Rarity of the Holy Site also increases this amount significantly. One last Pulse Effect is triggered, but with a significantly enhanced effect, as if the Holy Site had Power closer to 100. Creature spawns: Creatures may spawn in or near the Holy Site, often with conditions. This may include creatures with conditions that cannot spawn normally, such as a scared seal or champion sheep. The types of creatures that can spawn, and the conditions they are likely to have, depends on the type of Holy Site. Magranon and Libila sites have a slightly higher chance to spawn champion creatures. Backlash effects When performing any action at a Holy Site that might affect its Power or Corruption level (praying, preaching, purifying, or desecrating), there is a chance of a negative “Backlash” effect happening to you. This effect usually shares a theme with the Holy Site type or deity. The chance of a Backlash effect, and the average intensity of them, is increased by: The Holy Site’s Corruption being above 40. Higher Corruption if praying or preaching to increase Power. Higher Power if attempting to desecrate the site. Lower skill for a Power or Corruption influencing action (Praying, Preaching, or Exorcism). Actions relating directly to Corruption (purifying or desecrating). If the Holy Site’s Corruption is above 40, there is also a small chance to trigger a Backlash effect when performing the Holy Site’s special action. All Backlash effects may be partially or completely resisted by a Soul Strength skill check. Various Backlash effects are possible, including a random wound, various hostile spell effects being applied to you, or hostile creatures being summoned against you. Changes to Ritual Spells Some changes have been made to global ritual spells along with this update: Favor cost: The amount of Favor a deity needs for a ritual spell to be ready for casting now scales depending on how often that ritual spell has been cast on that server. Note this is not the favor needed to cast the spell as players, this is the mechanic for unlocking the rite casts. The more frequent and recent the castings of that particular ritual spell have been on that server, the greater the cost will be. The base Favor cost has been lowered, so ritual spells that are currently cast very infrequently on a server may be cast more often. Holy Crop: 10% less difficulty when taming animals during the event. Rite of Spring: 5% increased chance of affinity gain during the event. Ritual of the Sun: All meteorites, from the ritual or the Holy Site, now have a chance of giving lumps of empyrean iron when mined, in addition to what they already give. Rite of Death: All players receive the Rampage spell effect when killing creatures. This is the same effect as that given by the Holy Site and stacks with further kills in the same way. Fo Vynora Magranon Libila
  38. 1 point
    Overlooking the Coastal Village of Bela Stellamant
  39. 1 point
    if people didnt have mammoth sized deeds they could easily put 2-3 years of upkeep to defend from this issue
  40. 1 point
    Happy Valentine's Day! 💝
  41. 1 point
    New cartographer's room in Ravendream. At last statuette of Dragon Fang found its correct place.
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    Kordeth Bludscythe, Master Architect of the Shackport Alliance, Shackport E-13 Melody Server Traipse, Lodge Owner of Fir Retreat, O-18 Independence Server Pharrwalker, Caretaker of Fir Retreat Outpost, N-13 Release Server
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    Would love love love this! The short ones just aren't right
  50. 1 point
    Very nice thanks Located Between Kingsport and Bearfoot.
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