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Showing content with the highest reputation on 09/03/23 in all areas

  1. 4 points
    Give a distinct name to the unidentified fragments that require a brush so that they don't stack with those that require a chisel.
  2. 4 points
    Well done Wurm Online Community We have people around sniping sermons at public events, like public slaying. Sermons well organized with web spreadsheet and everything and this people still doing it. PVE Servers so you cannot really do it about it and that's a shame, considering I never had problem and loved the community here in the game but this is shamefull and these people should go somewhere else. Just to clarify, here are 2 names that did tonight at the Black Drake slaying in Harmony : Antireunion and EddieKeyjr Thanks a lot both of you for ruining a well organized event.
  3. 4 points
    Sadly, due to unfortunate circumstances, Jarrett is no longer able to maintain the Cadence map. I waited a little while before passsing on the message, because I assumed he would inform the community himself - but: here we are now. So, obviously Cadence is in need of a new map manager. It's totally up to the server community to maintain the map, but I am willing to help finding a new person. So, if one of you is willing and able to take over this task, please PM me.
  4. 4 points
  5. 4 points
    Changed a few things at The Apothecary
  6. 3 points
    One of the things that I've been most excited about with the new holy sites is the addition of previously impossible conditioned mobs. I've discovered my first conditioned (and comically large) ram but he does not have the color tint applied to him that other slow mobs do.
  7. 3 points
    Locations: Otherworldly Monolith: https://melody.yaga.host/#702,1109 Wishing Tree: https://melody.yaga.host/#1656,441 Start time: Otherworldly Monolith: Thursday, 9 March 2023, 9:30 AM UTC Wishing Tree: Thursday, 9 March, 11:00 PM UTC Effects at the site: Everyone gains +10% quality gained when improving metal (Mag) / cloth (Fo) items. Otherworldly Monolith: The pulse effect summons meteorites everyone can mine and allows followers to rummage for random lumps. Wishing Tree: The pulse effect and refreshes flowers/trees/bushes everyone can harvest and followers can harvest special ingredients. More information here
  8. 3 points
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  11. 3 points
    Introduction Holy Sites are randomly spawned zones for players to find, themed after specific Gods and biomes, in unsettled areas of the map. Priests and followers of that deity maintain the site through prayers and sermons, allowing the Holy Site to provide bonuses to all Premium account followers and priests of that deity, as well as additional positive effects within its radius. Some benefits are available to all Premium accounts, even if they are not followers of that particular deity, so being at a Holy Site still provides some benefits regardless of which God you follow. Holy sites are temporary, lasting 2 weeks on average. Discovery Each type of Holy Site can only spawn in places matching certain features, limiting the areas you might need to search in order to find them. You can also receive a map of the Holy Site from prayer, giving sermons, or meditating, but only on those actions that could possibly give faith (or skill, in the case of meditating). These maps have various modifiers applied to make them less clear than a normal Treasure map or Cartography map would be, so you may need to compare maps with others or combine them with your understanding of the server layout in order to find the Holy Site. Normally, these map hints will be given only for Holy Sites that have not yet been found and activated, and that are associated with the God you follow. On PVP servers, you may also get hints about opposite-light gods’ holy sites (i.e. maps of White Light holy sites if your God is Libila and vice-versa). If a Holy Site has already been found and activated by a player, a “Locate Holy Sites” action will become available on altars. Using this action, on any altar at which you can pray, will show the locations of all activated Holy Sites on the in-game map, even those not belonging to your own God Restrictions Holy Sites are special places protected by their Gods, and are meant to be accessed and used by the public. As such, the following activities are disallowed within Holy Sites: Founding a settlement. Expanding an existing settlement into the Holy Site. Terraforming (digging, mining, etc.). Building structures or fences. Changing tile types by packing, cultivating, adding or removing pavement, dropping dirt/sand, transmuting, planting or cutting trees, or any similar actions. Creatures grazing or moving will also not pack tiles within Holy Sites. (PVE servers only) Blocking or intentionally restricting access to the Holy Site in any way. Activation A Holy Site is dormant and provides no benefits until it is found and activated by a follower or priest of the Holy Site’s deity. To activate the Holy Site, pray or hold a sermon (with enough listeners for Faith gain) at the special item at the center of the Holy Site. Once activated, the expiration timer of the Holy Site will reset, in order to guarantee that a Holy Site will last for its full duration after being found no matter how long it takes to find. Power & Corruption Power and Corruption are the two most important characteristics of a Holy Site. Each ranges from 0 to 100. Power: Strength of the deity’s influence. This is represented by the Quality Level of the special item at the center of the Holy Site, and can be seen by examining it. Power affects: The size of the Holy Site. The power or effectiveness of almost all Holy Site benefits, such as the Quality Level of goods received from it. Possibility of the Holy Site expiring early and with no rewards, if Power ever reaches 0. (most Power effects are handled through Adjusted Power instead) And is increased by: Prayers and sermons within the Holy Site by followers and priests of the Holy Site’s God. Only prayers and sermons that are valid for gaining Faith may increase the Site’s Power. The prayer or sermon may be done at the Holy Site’s special item, but any altar will work, as long as it is within the current borders of the Holy Site. And is decreased by: Natural decay over time once the Holy Site is activated. Chance for decay occurs at the same time as Pulse events. Amount of Power decay is randomized and may not occur at all. Corruption: Malicious taint and impurity, making Holy Site less effective and possibly resulting in negative effects. This is represented by the Damage of the special item at the center of the Holy Site, and can be seen by examining it. Corruption affects: Damage on items received from the Holy Site. Chance of Backlash effects when performing prayers or sermons to increase the Holy Site’s Power. Disabling of Pulse effects, item improvement bonuses, and some passive bonuses if Corruption is at least 40. Possibility of the Holy Site expiring early and with no rewards, if Corruption ever reaches 100. The effective Power of the Holy Site when providing benefits. Much like an item with 80 Quality Level and 50 Damage has only 40 effective QL for most purposes, a Holy Site with 80 Power and 50 Corruption only has 40 effective Power for most purposes. This will not affect the size of the Holy Site. And increased by: Random chance when performing prayers, sermons, or special Holy Site actions within the Holy Site. This is far more likely if current Corruption is already above 0. Power-affecting actions (prayer/sermons) have a higher chance to corrupt the Site than special actions do. Any Corruption from performing an action may be partially or fully resisted by a Soul Strength skill check. Chance of Corruption over time is triggered on Pulse Events and scales with the number of players who have contributed to the Site’s Power since the last pulse. This number also, to a small degree, increases the average amount of corruption is done. Natural chance of Corruption over time once the Holy Site is activated. Just like Power decay, this chance occurs at the same time as Pulse Events. (PVP only) Desecration actions performed by followers or priests of an opposing deity, using Exorcism skill. And is decreased by: Purify actions performed on the Holy Site item by followers or priests of the Holy Site’s deity, using Exorcism skill. Scaling effects on decay: Chance of Corruption gain and Power decay over time is increased with the number of players who have somehow contributed to the Holy Site’s Power since the last Pulse Event. In other words, the more players contributing to the Holy Site, the greater the total effort needed to maintain it. Rarity: Generally improves results of actions and effects, and has a significant impact on Favor granted to the deity upon expiration. This is represented by the rarity of the special item at the center of the Holy Site, and can be seen by examining it. Rarity of the Holy Site is determined randomly when it spawns, and does not change. Holy Site types Each deity has two types of Holy Sites that can spawn, with their own themes, possible spawn locations, and effects. Fo: Wishing Tree. A magical tree, blossoming with many types of fruit and other produce. Spawns in dense forests. Sampo. A strange divine mechanism, dispensing the necessities of life. Spawns on steppe. Vynora: Wellspring of Knowledge. A mystical fountain dispensing knowledge. Spawns on beaches and other natural waterfronts. Akashic mirror. A weird, black mirror that appears to be peering into another world. Spawns on roads and other paved areas. Magranon: Glowing Fissure. A glowing, volcanic crack in the rock. Spawns in barren, rocky terrain. Otherworldly Monolith. An obelisk that has fallen from the sky and buried itself into the ground. Spawns on sand. Libila: Abyssal Circle. An unholy ritual circle of uncertain purpose. Spawns on tundra. Pillar of Decay. A crude totem of skulls, viscera, and decay. Spawns on tar and peat. Spawning Holy Sites spawn occasionally over time as special features, so one may or may not exist at any given time. The chance of a new Holy Site spawning is also lowered with each Holy Site currently existing on the server. Holy Sites spawn far from settlements and other Holy Sites, on reasonably flat ground, and will never overlap buildings or highways. Most types of Holy Sites also avoid water. Each type of Holy Site also has specific requirements for the types of tiles they may spawn on or near, and may have other requirements that must be fulfilled by the nearby terrain in order to qualify as a possible location. The exact spawning rules are complex and may vary depending on the type of Holy Site. For example, a Wellspring of Knowledge Holy Site will always spawn near water as opposed to avoiding water, and a Glowing Fissure Holy Site may spawn on slightly steeper terrain than others. Positive effects Holy Sites have several positive effects. Except when otherwise stated, all these effects are available only to accounts with Premium time, and that have at least 30 Faith with the Holy Site’s deity. Passive Effects: These are active whenever you are within the Holy Site. Special visual effects and a spell effect icon will make it clear when you are within the Holy Site’s current borders. All Holy Sites: Doubled quality gain bonus for items favored by the Holy Site’s deity. In other words, items receive +20% to quality increases from improvement, rather than +10%: Fo: Clay and cloth items Vynora: Wooden items Magranon: Metal items Libila: Leather items Higher Faith gain, and greater Favor gain for your god, for all prayers and sermons held at any altar within the Holy Site (or at the Holy Site item itself). Fo Holy Sites: Hostile animals will no longer be hostile towards you. This is the same effect Fo priests normally have. Libila Holy Sites: Hostile monsters will no longer be hostile towards you. This is the same effect Libila priests normally have. Wellspring of Knowledge: A small chance to catch any special fish while fishing, as long as you are using a tool that can be used to catch that type of fish. Special actions: An action specific to each type of Holy Site that can be performed on the Holy Site’s special item. Once this action is performed, you will need to wait until the next Pulse Event to perform it again. Wishing Tree: Harvest a random harvestable product from the tree using a sickle. This can include any type of fruit, berry, nut, herb, or spice. This provides more items than harvesting a normal tree or bush, and at higher quality. This can also give special items within those categories that are not available anywhere else, and that grant more complexity than normal food to any dishes they are used in. Sampo: Feast for a refresh effect giving you maximum food, water, stamina, and CCFP bars, curing any disease, a random temporary affinity of long duration similar to a food affinity, and a significant amount of source salt added to your inventory. There is a rare chance to get a Source Seed along with the source salt which when fed to an animal will increase your effective animal husbandry skill when breeding it for 1 hour. Wellspring of Knowledge: Imbibe the liquid for a long spell effect granting additional chance of rarity on item improvement. Akashic Mirror: Gaze into the mirror for skill checks (with significant potential skill gain) in various characteristics, a Meditating skill check with half the skill gain of a normal Meditating action but without affecting your meditation cooldown timers, and a small increase to a random skill. Glowing Fissure: Unearth a random item using a pickaxe, shovel, or trowel. This will usually be a gem (sometimes with Favor stored in it already), but has a small chance of being a large source crystal, and a very small chance of being a random unique blood. On rare actions, there is a chance of receiving a strange bone fragment instead. Otherworldly Monolith: Rummage at the monolith for a random metal lump from the impact site. These can be, in order of decreasing likelihood: A random base metal (any metal that can be mined as ore), a random alloy, empyrean iron, and a random moon metal. Empyrean iron is a new type of metal that can be harvested in this manner as well as from Magranon ritual effect meteorites. Abyssal Circle: Channel a crystal containing the soul of a random type creature, possibly with the Champion or Diseased condition. A soul crystal can be broken with a hammer, blunt weapon, or sacrificial knife in exchange for a powerful Mind Stealer-like effect, using the creature template to determine possible skills. “Diseased” condition gives less skill and “Champion” condition gives more. Pillar of Decay: Extract a flesh pod using any valid butchering tool. The flesh pod may be hatched into a tamed Simulacrum creature by using it on any tile. If the flesh pod has a condition such as “Champion” or “Greenish”, the creature will have that condition. Quality of flesh pod, rarity of flesh pod, and type of tile used to hatch the Simulacrum will affect its size and the values of several of its characteristics, making it weaker or stronger in combat. Pulse Effects: A Holy Site will “pulse” roughly once per hour, having an immediate effect on the players and/or the immediate surroundings. All Premium accounts may benefit from Pulse Effects, even if they do not worship the Holy Site’s deity. Wishing Tree: Spawns flowers randomly on grass tiles in and near the Holy Site, and makes all trees and bushes in that area harvestable again even if they aren’t in season. Sampo: Humid Drizzle effect on all animals in and near the Holy Site, and resets their shearing status. Wellspring of Knowledge: Awards a small amount of Sleep Bonus to everyone present within the Holy Site. Akashic Mirror: Awards a small amount of Sleep Bonus to everyone present within the Holy Site, and has a slight chance of giving a treasure hunt map. Glowing Fissure: Erupts, giving one archaeology fragment to everyone within the Holy Site. Fragment item types are drawn from a different list than usual, with some items (notably wooden items, for obvious reasons) absent and many other items added. Some items that are impossible to find through normal archaeology can be found as these fragments, and some items normally available through archeology are excluded (especially wooden items). Fragments should generally have somewhat better end results in terms of enchantments, runes, and materials. Otherworldly Monolith: Summons a quantity of Magranon ritual meteorites to land on random tiles within and near the Holy Site. These function identically to normal Ritual of the Sun meteorites, and cannot harm players by falling on them. Abyssal Circle, Pillar of Decay: Long-lasting “Rampage” spell effect on everyone within the Holy Site. This effect provides an offensive CR bonus and a significant reduction in stamina drain. The power and duration of this effect can be extended by killing creatures while the effect is active. Expiration effects: When an activated Holy Site expires, the following things will happen: A very large amount of Favor, for charging ritual spells, is granted to the Holy Site’s deity. This amount is increased by higher Power when the Holy Site expires, decreased by higher Corruption. Rarity of the Holy Site also increases this amount significantly. One last Pulse Effect is triggered, but with a significantly enhanced effect, as if the Holy Site had Power closer to 100. Creature spawns: Creatures may spawn in or near the Holy Site, often with conditions. This may include creatures with conditions that cannot spawn normally, such as a scared seal or champion sheep. The types of creatures that can spawn, and the conditions they are likely to have, depends on the type of Holy Site. Magranon and Libila sites have a slightly higher chance to spawn champion creatures. Backlash effects When performing any action at a Holy Site that might affect its Power or Corruption level (praying, preaching, purifying, or desecrating), there is a chance of a negative “Backlash” effect happening to you. This effect usually shares a theme with the Holy Site type or deity. The chance of a Backlash effect, and the average intensity of them, is increased by: The Holy Site’s Corruption being above 40. Higher Corruption if praying or preaching to increase Power. Higher Power if attempting to desecrate the site. Lower skill for a Power or Corruption influencing action (Praying, Preaching, or Exorcism). Actions relating directly to Corruption (purifying or desecrating). If the Holy Site’s Corruption is above 40, there is also a small chance to trigger a Backlash effect when performing the Holy Site’s special action. All Backlash effects may be partially or completely resisted by a Soul Strength skill check. Various Backlash effects are possible, including a random wound, various hostile spell effects being applied to you, or hostile creatures being summoned against you. Changes to Ritual Spells Some changes have been made to global ritual spells along with this update: Favor cost: The amount of Favor a deity needs for a ritual spell to be ready for casting now scales depending on how often that ritual spell has been cast on that server. Note this is not the favor needed to cast the spell as players, this is the mechanic for unlocking the rite casts. The more frequent and recent the castings of that particular ritual spell have been on that server, the greater the cost will be. The base Favor cost has been lowered, so ritual spells that are currently cast very infrequently on a server may be cast more often. Holy Crop: 10% less difficulty when taming animals during the event. Rite of Spring: 5% increased chance of affinity gain during the event. Ritual of the Sun: All meteorites, from the ritual or the Holy Site, now have a chance of giving lumps of empyrean iron when mined, in addition to what they already give. Rite of Death: All players receive the Rampage spell effect when killing creatures. This is the same effect as that given by the Holy Site and stacks with further kills in the same way. Fo Vynora Magranon Libila
  12. 2 points
    Looking to buy any conditioned cows (and bulls) spawned from holy sites. Will come to pick up from your server. Paying 1s per. PM me on the forums or in game to Ehizellbob Currently looking for one of each of the following: Cows: Angry, Greenish, Raging, Sly Bulls: Angry, Greenish, Sly
  13. 2 points
    I know I will ruffle some feathers with this post, and I honestly don't care. This is a topic that means a lot to me, and I have some things to say about it. But.... I realize this is an opinion. This doesn't come from a place of putting anyone down or judging anyone harshly. We all have different playstyles. That being said, I'm going to wade into the deep water.... I am first and foremost a looter. I always have been. My *reason* for looting is nostalgia. I have not sold anything I have looted ever. I search for items with signatures for the museum and have since day one, even before I knew I was going to make a museum. The signatures have always mattered to me more than the items. Mats I get go to impalongs and new folks who need stuff. But I need to state here that I am not holding myself apart from those who loot fallen deeds. I do it. I love it. I love the rush of a wall coming down and ooooooh what is Inside there?! I've done it for 7 years. What I have found in that time is Most of the time, and by that I mean over 70% of the time, if I have found a deed that has fallen that has a ton of very valuable stuff in it, the person who owned it has suffered a tragedy or crisis irl. We can absolutely do better by each other than to have an alt stand there until a wall falls down, for weeks on end, not making any attempt at all to contact the person who owned the stuff. It is easy to check signatures on the items in the area and find who lived there. It is easy to go to the forum, GL, pms, whatever, to try and contact that person or their friends. Folks I have personally talked to who lost everything that way - here is what they were doing....Taking care of a parent who suddenly went on hospice, hospitalized themselves with serious illness (multiple cases of this), losing a house, losing a loved one (miltiple cases of this), battling mental illness (multiple cases of this), losing access to internet. Imagine going through something like that, and then coming back to Wurm, to see your friends, or even just your nice deed and your stuff and finding it all gone, looted, with no way at all of ever getting it back? People have Often lost things this way that they were holding onto because they belonged to players who have Died. Please. Please, if you are ready to loot a deed, take some time to find the player first. Please. Some of these people have spent years making this game what it is, and no one deserves to come back from an irl crisis to having everything they built gone. Ask around. Contact alliance members. PM them. Check the forum and write a message. It's the kind thing to do. It's the Least we can do for each other. This is all about PVE. If you are looting on PVP servers....well. Good luck with that. LOL Have at it. It is great fun, but expect to die any second.
  14. 2 points
    Mission window is now missing useful columns. The older version of mission window had useful information in several columns, thus: The new version is almost useless, thus: Please put the mission window back the way it was. Thank you for your time. Teeebomb
  15. 2 points
    Hi, I started playing just yesterday so I'm super new to the game. However I'm debating on whether or not to keep playing because I have this really annoying stutter every couple of seconds. It locks the game up for like half a second. Basically it looks like this: Extreme FPS Drops, very consistent pulses - Client Bugs - Wurm Online Forum The stutters that person is having are a little bit worse than mine but basically that's what it looks like. When the stutter happens it's always about 10 fps drop for me. It's very annoying and I probably wont continue playing unless I can fix it somehow. My hardware is 6900xt + 5900x + 32 gb ram so very much overkill for a game like this.
  16. 2 points
    # A title dictating what the bug you are reporting is - 👍 # What happened - I've put off reporting this because I was doing my own testing to see if I could figure out what was causing this. I thought maybe it was from my collection of wagoners, but I dismissed all of them and I'm still having extreme FPS drops which you can see in the video. I was told maybe it could be the lamps on my deed or possibly the massive mine that my husband and I have dug underground (All the graphics from the mine underground as well as the overworld terrain is loading all at once, so maybe that's causing FPS drops?). These FPS drops only occur on my own deed and/or on other large deeds (that seem to have alot of stuff on them). And another note, none of my graphic settings I've changed since I started playing wurm online over a year ago. I have them on the lowest settings, but even if I were to change the settings (which I did in my own testing temporarily), I'm still getting those FPS stutters/drops. Unfortunately, I'm out of ideas, and I have no solutions to offer, but my hopes is if I post about it here someone on the wurm team can investigate? These FPS drops are making the game almost unplayable -- especially considering ticks are important for sleep bonus, organizing my junk properly (I've accidently put low ql items in with higher ql items due to the FPS tick making my game stutter), and this all potentially interferes with other tick related events in game on my end. If there's anything that I can do to help fix this issue or any advice I'm happy to take a listen, as this is making me lose my mind, and even making me so frustrated at times I don't even want to play the game. Thank you. # What you expected to happen - No Frame Drops Please # Steps to reproduce - See video:
  17. 2 points
    I am getting similar to this but worse. Framerate is usually 30 but often dropping to 1. It makes leaving the deed very stressful. I was initially blaming the amount of junk on my deed, but recently noticed it was happening to a lesser extent even out on the steppe, it's just that I am less busy and not trying to do anything precise. I have noticed the laptop overheating a lot when Wurm is running. Sometimes I have to minimise the client or actually log out and do something else until it cools down.
  18. 2 points
    We have a fence set up to keep all safe while sermoning, a shack with food and drinks and altars for all! It's been fun so far, however it's looking corruption will be destroying it within the first 24 hours. So come over soon if you want to join in!
  19. 2 points
    can't you just sort them by the improve column?
  20. 2 points
    Sorry about my gross body in this one, it was the middle of summer and we don't have A/C in England
  21. 2 points
  22. 2 points
    Basic, short tutorial videos on the forum. With a link visible in game.
  23. 2 points
    I think it has something to do with which tile you have moused over/selected when you queue the action. When I try to dig by mousing over the tile I'm standing on, it always works and digs to a pile; but mousing over a different tile (even 1 tile away) and pressing f or my dig keybind to dig always seems to put the dirt/clay/whatever in my inventory. I think it's probably a bug - there's not really a reason for it to work this way, and it's inconsistent with surface mining and mining floors in caves.
  24. 2 points
  25. 1 point
    Hello Wurmians, and welcome to another issue of the Valrei International! It’s that wonderful time of year that many of us look forward to… the release of the new Map Dumps! It’s always interesting to see how the servers have changed throughout the year, and these ones will be even more fun, being the first dump since we released the original maps for the Northern Isles last year and the first to show all of the terraforming and progress you have all made on those servers since their creation. You can find the map dumps at the link below: https://wurm.gg/MapDumps The Road Through 2023 In case you’ve missed it, we’ve also published our roadmap for the coming year. We plan to do a lot of QoL stuff and bug fixing this year, as well as finalizing our work on Goblin Camps for Exploration Part Two! You can check out the post below: And speaking of Exploration Part Two…. Holy Sites will be going live on March 7th! We want to thank you all for the feedback you’ve given us during testing of Holy Sites, and we are ready to go live with them! Prepare your priests and followers for wonderful adventures and pilgrimages to these sacred places, and reap the benefits each deity provides for each kind of site. A Colourful New Way to Cozy Up Your Place! Coming soon, we will be adding a long-awaited and frequently requested feature; the ability to dye colourful carpets! You’ll be able to customize all sizes of colourful carpets, with two colour zones to get just the right combination of colours to fit your aesthetic. Carpets freshly made will resemble the default colours we have always had, and will need to have that colour removed to become lovely new white carpets that can be dyed any colour you like. Skin it up! Starting later in March, we will start making skins from previous months available on a rotating basis. Details are still being finalized on this and will be posted separately. Pvp Changes and PMK Introductions to Defiance Along with Holy Sites, we will be introducing Player Made Kingdoms to Defiance on the same date. We have also laid out some other proposed changes for PvP that we would love everyone's feedback on. Checkout the link below for more information and a discussion thread on these changes: Thanks for checking out this issue of the Valrei International! We’re going to finish it off with a lovely list of quite a few community events coming up in the next few months. It’s always exciting to see the things you guys put together for these! Nirav’s Rockcliff Museum Expansion Ongoing on Independence (SFI Only) Nirav is looking to expand the beautiful Rockcliff Museum on Independence, and is looking for help from SFI Wurmians to fill it with even more history! Deliverance Renaissance Festival Easter Weekend Impalong April 7th-9th on Deliverance (SFI Only) Get ready to hop over to Deliverance for an Easter Celebration if you live on the Southern Isles! Lame Horse Fair and Limpalong May 12th-14th on Cadence (NFI Only) Kick summer off in style with the hosts of the Lame Horse Fair! Heathen Trading Co. Summer Solstice Bash June 20th-23rd on Cadence (NFI Only) Celebrate the Summer Solstice with an event-filled Impalong on the Northern Isles! Friendship Bay Summer Impalong July 20th - 25th on Pristine (SFI Only) Southern Wurmians can also celebrate the summer with friends during the 6th annual Friendship Bay Summer Impalong!
  26. 1 point
    Currently you gain characteristics using the skill in the weapon that they are the grandparent to as difficulty I believe. this leads to a situation where unless you have insane characteristics it rapidly becomes very unlikely to get ticks as you gain weaponskill much faster, there is a limited number of weapons and once you are out you are out. I propose this is changed in some way to make it a more viable early - mid characteristic option. this would have the added benefit on pvp servers of encouraging people to leave deed to get stronger.
  27. 1 point
    As a new player a year or so ago, I found the ore and shard frags to be pretty helpful in getting some raw materials that I otherwise didn't know where to get. My first oil lamp and my first marble baking stone were made from materials I got doing arch. As for things like tenons, branches, pegs and staffs - yeah they are pretty much useless except for fueling the forge or oven. Most of the tools and tool parts I just smelted into ore.
  28. 1 point
    Hi. I'd love to buy that 105 coc saw and the 104 coc hatchet head if still available. Kinganon
  29. 1 point
  30. 1 point
    I always put *CLOSED* in front of the original title, leaving the entire original title and post intact. I agree, it helps when you are searching for pricing.
  31. 1 point
    got a 100coc+ steel or iron skiller knife in stock? plz send Weeebiee:) as low Q on knife as can be:P
  32. 1 point
    The site is currently at R16 in the bay, come experiment the more players the stronger the bonuses
  33. 1 point
  34. 1 point
  35. 1 point
    Got a set of 90ql steel plate w/ 95+ WA enchants on it all and got a set of steel chain barding for my war horse and made me some 90ql silver weapons. with his new Lib priest, he really does do it all now, will continue to get all my blacksmithing needs from him.
  36. 1 point
    I never knew this! On Indy server, I do get directions, if I have a compass in my inventory. With no compass, I get not directions. Thanks for this thread.
  37. 1 point
    Hmm, seems I totally misremembered it from when I last saw it in April 😅 However, watching Josh Strife Hayes' video (I think this is still up to date with the current tutorial), I think my issues with it still were that... 1. Text is in a small window in the top right. It's easy to miss! I wish the popup was a bigger font and somewhere more central. 2. It still maybe gives a little bit more information than is needed, sometimes. I find I'm much more likely to read a single sentence than multiple. E.g., rephrase the multi sentences open your inventory popup to "open your inventory using the icon on the quickbar or by pressing i." Makes it as simple as possible to explain things! 3. It still looks and feels just like text boxes that slowly react to what you've done in the game world. I'd much prefer it if the tutorial UI was more lively and interactive, making it more engaging. Very few accounts even manage to complete the tutorial according to Steam achievements (~10% I think?) and I think the bland presentation surely has something to do with that, making the game already feel boring or dated maybe. Though actually, the tutorial is better than I remembered, so maybe the priority for now should be adding to the in-game journal instead, and improving the new player experience in the first few hours after the tutorial. Honestly, what do I know though, I've played Wurm for 12 years and am way past the point of really remembering what it's like to be a new player. It could be helpful to the devs if they sat down some gaming friends who've never played Wurm before and watched them do the tutorial. Find which things are sticking points, work out what is too difficult/incomprehensible about it that so many players never even finish it.
  38. 1 point
    Recently when I tried to launch Wurm from steam, I keep getting stuck at the "connecting to server" screen. Performance has gotten noticeably worse as of recent weeks, with delays in action. I'm playing from Singapore.
  39. 1 point
    Can you make me a 100+ coc low ql saw for skilling? Would prefer steel, but iron is fine too. Will chip in an extra silver if coc gets 105 or higher. Kinganon
  40. 1 point
  41. 1 point
    Are you considering hosting a sermon group before the slaying? Hope to be there in any case 😀
  42. 1 point
    This..I don't care what else you feel, but we should all agree with this. Truest thing said in this entire thread.
  43. 1 point
    In 14 years when my deed disbands, you're all welcome to it. Try to pause while you're looting tho, it is quite pretty. Wurm is a bit of a trap, if you build something worth preserving you feel absolutely oblidged to do so, even if, u stop playing. it's not simply a portfolio, it's something the server has grown as surely as the player that built it. I agree that we need some sort of mail system that warns you when your deed disbands, maybe it's already in place.. i don't know but it's phenomenally important that it is. I mean, come on. that said... if you care enough, you cannot forget how much time is left in the upkeep, if you do then maybe you don't sufficiently care. yes i know horrible things can happen to us IRL, distractions to say the least but love is love and if you love your deed, the end of the clock is always rememebered. 'it'll last me till im <this old>', or 'i don't need to worry till next year' the only exception might be, when you rely on others 'to take care of it'. Best not do that without a little oversight. If you merely 'like' your deed then maybe that isn't enough. I would personally try to find the owner of the deed im sacking and try to reach out through the means available to me. The twitter feed would tell you who founded it, freedom chat might know where they are (or who knew them) then there's forum posts and a private message to their profile account. if after a month nothing bounces back, then it is what it is. Flagrantly sacking without giving a damn might well be the root of complaint, compromises can be met through a little compassion. I know how the worst examples feel, when Horsedog disbanded on deli, good lord.. that quick push we can do on our deeds now? that's there because 20+ vultures plonked their wagons on the deed waiting, for it to fall. Then forgot about them when the lucky ones won the score. moving so many vehicles required gm intervention and now it does not. It was appalling, all a neighbor could do was watch, quickly deed, perimeter over building and ignore all the gleeful giggling. dem bones. I guess the mechanic, isn't the problem. how some approach it, is. Try to find the owner, you'll feel like less of a vulture if you do. Worst case scenario?.. if there's something you really want, let them think someone else sacked it but some things are more subjectively valuable, than a supreme forge. it's the thought that counts. Course if they don't even have a forum account or entrusted it to an alt that u can't hunt down. at least u tried. I'm not referring to tiny deeds which come and go like the wind. WO takes alot of commitment which is easy to find if you love the game. If you only 'like' the game? yeah it can be pretty harsh. such is life. As mentioned by others, it's not as rough as it used to be.
  44. 1 point
    Hi Everyone im hosting a New stream here Starting with wurm online. Maybe we can get lucky and draw in a few more fun players to our Great community. I will be talking about any and everything wurm. but first as i already promised im looking to get 200 followers. once I hit 200 followers ill be hosting a special stream Giving away A Black Tome Of magic To one of those who join the Special Livestream. Anyone who is joining the live stream Need to remember even though this is on my stream we must abide by the chat rules that are provided by wurmonline you can find my livestream @ Twitch.tv/scruffyheathen Stay SAfe and Happy wurming
  45. 1 point
    I'm sorry to hear that If it is an option for you, you could try to bring your char early and keep it logged in. You only have to be in local to get the blood.
  46. 1 point
    Because it really benefits the stronger groups and snowballing things more as those are the people who can mostly ignore those penalties. Which is what happened last time with the stronger group using it to deed far away from their home lands without needing to chain towers which totally defeats the point of that system. Was the reason why that was disabled before and is no longer possible, we would need to find some middle ground to make sure your not able to use say a HOTS accounts to make a village in their influence and just convert it to a PMK far from your home lands seems extremely abuse prone and not sure its a road we want to go down again.
  47. 1 point
    behold "my" levitating ibrik, it's not mine.. you can't prove anything ( no really, it's not mine )
  48. 1 point
    Sad. As I wrote before, I don't really care either way, so I am not taking side on the argument itself. But what does bug me is, that all OP did was asking for people to look for a kind corner in their hearts, there was no demanding, no telling anyone how to play, it was a mere request to those who may never bothered to think that far. And what do we get? The ugly side of the community showing up in the most rude way possible. The playbase is already slim enough as is, all you guys do by acting like that is driving people away who may read this and the sad part about it? For you guys that still is a win, someone leaves? Yey more loot for you! Someone stopps getting invested into the game? They probably would have never gathered enough wealth to be a worthy raid target anyhow. There is debating and making a point and then there is just being a douche about it. At least keep things classy if you feel you need to make a point, but calling names or trying to play psychologist and telling people they are wrong in their head is not the way.
  49. 1 point
    when i loot dead neighbour deeds it's usually for the animals so they can have a new home 🙂
  50. 1 point
    The environment variable _JAVA_OPTIONS gets picked up by any Java implementation I know of. It looks like this: $ export _JAVA_OPTIONS="${_JAVA_OPTIONS} -XX:+PrintGCDetails -XX:+PrintGCDateStamps -Xloggc:wurm_gc.log" $ GDK_BACKEND=x11 ./WurmLauncher [...] Picked up _JAVA_OPTIONS: -Dawt.useSystemAAFontSettings=on -XX:+PrintGCDetails -XX:+PrintGCDateStamps -Xloggc:wurm_gc.log So it should be visible in the client log file as well. So if you set the env variable system-wide, it should get picked up by the launcher no matter where. The GC log file contains nothing particularly identifying, by the way. You can dump it into whatever online analyser you want. gceasy.io gets SEO'd to the top of the search results and is, by all accounts, decent enough. "Pause time" is the important statistic, it indicates the time when no code gets executed. If that goes beyond 16ms, Wurm will drop a frame.
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