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Showing content with the highest reputation on 08/01/23 in all areas

  1. 8 points
    The Horse, The Thief, and The Cage It is not intended that a person with lead permissions on a creature can cage the creature and ship it off to another island for the purpose of rebranding and caring for it, effectively taking it from the original owner. This unintended issue will be corrected in a future update, until then, do not cage creatures that are branded or cared for, for the purpose of cross server ownership change. Thank You, Wurm Online Team
  2. 5 points
    Do you see any difference between these two statues? Not? But after all, one statue is QL80 and the second QL11. What is the difference between a high quality statue and a low quality statue other than decay resistance? There is actually no difference. But IRL the difference is clearly visible. Quality. This is the main word. Why not make the texture quality of the statue dependent on QL of the statue? From the texture of rough stone to shining polished stone. Not necessarily a smooth change, enough reference points at QL 1, 30, 50, 70, 90. May be a transition to rare at QL100 with some chance. What do you think? https://i.imgur.com/8bNRqd7.mp4
  3. 5 points
    Tundras take months to regrow. They only spread to dirt tiles. That means carefully tending and cultivating grass to dirt for months. The amount of transmutation liquid needed for 100+ tiles off-deed is insane. We are talking about 6 months worth of work to repair the damage at least and then what if it happens yet again?
  4. 4 points
  5. 3 points
    No beans, just a good time. Come early and sermon if you want, place merchants if you want The slaying will begin at noon (that is 12:00pm EST) Recently we lost one of our members. MiniKIllJoy who was a great guy and a valuable member of my team passed away on Christmas Eve. In addition to the planned memorial deed, we will be having a moment of silence to honor his memory before the slaying. So please everyone come, have fun, and remember a great Wurmian who is no longer with us. Details of where (along with a timer) coming soon.... The location is here: https://cadence.yaga.host/#1067,2098 Very near another Forest Giant we hosted a while back. Please remember if YOU find a unique, and you want to have a public slaying call us and we'll help you pen it. We ask for nothing in return. If you want to sell it, we'll make you a good offer on it.
  6. 3 points
    Checking Guard Camp Making sure our brave protectors have everything they need!
  7. 2 points
    Supreme Hatched with Enki's signature. Imbued to 100, Botd 100, Shatter protection 80, Steel vyn rune to reduce dmg Start bid: 1s Min bid: 1s No reserve No buyout No private bids Sniper protection: 1 hour Item will be sent via CoD to the winner! Happy Bidding!
  8. 2 points
    Find your new years resolutions mean well but keep falling short? That "get fit" and "stop smoking" becoming every years' resolution? Well look now for something that might help! (no guarantees given, guaranteed) To set an achievable new years resolution, it's recommended to use the S.M.A.R.T. method to create goals that fulfil the resolution! Here's mine as an example, the resolution is to get fit! Specific goals that you can hold yourself to! Mine's going to involve a lot of pedal-biking! Measurable deadlines or actions that let you know when you are succeeding - in my case, I'm measuring minutes, and boy do I need 30 of them daily! Achievable and realistic goals help avoid feelings of defeat and failure, which can send you into never using that gym membership! 30 minutes is achievable, but I'm making sure to forgive myself if I fail, but also to fearlessly examine why I didn't stick to it so I can get back on track Relevant goals ensure that your goal has purpose and reaches your overarching resolution. In this instance, I'm quite sure that the pedal-biking will contribute to getting fit! Timely goals create a realistic deadline you can hold yourself to. How long will it take? In my case this one has no expiry, which perhaps makes it a little poor here! Here's another goal: killing this black dragon hatchling! Specific: Stab it in the face Measurable: Stab it until it is dead Achievable: Sail out early so you don't miss it! It's at Bruce's Flying Circus, N13 Release Relevant: Not sure what your overarching goal is, but there's some sweet Armour Smithing blood, dragon meat, dragon skull, dragon hide, its corpse and a rare+ bone going! Timely: /servertime Sun Jan 08 20:00:00 CET 2023 Discord code <t:1673204400:F> THESE TIMERS ARE IN ERROR, IT'S AN HOUR LATER P.S. my explanation of SMART goals is definitely lacking, here's a handy article on it if you want to know more!
  9. 2 points
    This sounds wonderful - i wonder if we could incorporate the audience in the mix as well - sorta like the sermon system, that way at higher levels groups of bards can get skill by playing a piece make 'Practice' and 'Perform' two separate tasks.
  10. 2 points
    this costs a lot of trans liquid on or offdeed, add time and resources to that, tundra is oddly high cost to create and maintain if somebody decides to grab a shovel and cultivate or pack tiles
  11. 2 points
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  13. 1 point
    Welcome to Hvergi’s Workshop & Enchanting Services Temporarily Closed while I remodel my smithy. Imping Requests at this time are currently limited, please reach out to me before mailing your item. General Information: Items that can not be mailed, must be delivered to and/or picked up at Elska Heima on indy, The deed sits on the E/F line & 9/10 Line (coastal). All orders are worked on in the order they are received, all imping is done by one toon so it may take awhile depending on my current workload and your order size. Casts are on the second post: All casts available, casted by priests with 95+ channeling and the journal goals complete. Trades and Special Stock are on the third post: I always accept sleep powder at 1s per, and scale/hide at reasonable market pricing. Large Crates at 10c each. Most building materials, and items I can use as decoration are accepted as well, details found on the third post. Imping Information: Prices are listed for the most common material type requested, most materials are kept in stock for 90ql imps, if you don’t see a price listed below for a material type, pm me for a custom quote. Discounts are provided at my discretion for the current ql of an item and large orders. There is NEVER a fee for me turning your item rare+. The higher the requested ql, the longer the imp will take. If Time is a concern you may request an estamite. Work Queue: Currently accepted orders, as this list includes all toons some items may be done out of order as the toon that can do them is free. No Large Orders in queue. Blacksmithing Weaponsmithing Shield Smithing Chain Armour Smithing Plate Armour Smithing Jewelry Smithing Leatherworking Carpentry Fine Carpentry
  14. 1 point
    some random guide i wrote up because the actual info around for grinding is laughable at best outside of like 2 good guides and some newbies might actually think thats correct This guide assumes you'll be using the skill grinder at https://www.dreamsleeve.org/wurm/grinder/ and have a basic understanding of how to figure out effective skill+tool ql vs difficulty for some parts, and know the basis for skillgain is a roll between 1.01-39.99 (will be reffered to as 1-40 so i dont have to type it out each time). If a skill has its own tab in the grinder, use it. Types of grinding Imping - Use high ql tools and imp one item to the sweet spot (skill x .77 +23), this will give double sized ticks when you are imping above it. If you can get someone with higher skill to give you something imped this high OR can create it high ql by default, it's a huge help. If you're imping it by yourself, you'll get about 60% ticks or so double sized when imping at this point, if you have a friend with much higher skill (or a single imbued tool) keep it slightly higher than this point 100% of ticks will be double sized. Do not let timer length go over 15 seconds when sweet spot imping as this will ruin gains. You either want to imp something you'd like rare/is valuable when rare, or whatever uses the least materials, or whatever you can create high ql without skill for sweet spot imping. CoC skillgain only effects thing being used, not parent skill. So if like you're doing fine carp vs carp, imping mallet you'd get 100% carp, but imping rope tool you'd get 100% fine carp 100% carp normally, with 100 coc it'd be mallet 200% carp vs rope tools 100% carp 200% fine carp. Sweet spot changes this to 400% vs 100%/400%. It's anywhere from 25-100% more overall skill to grind with the sub-skills than the parent skills, so if you're planning to grind both to a certain point it's more efficient to grind the sub-skill first. If you cannot make the materials required to sweet spot imp, you want to imp things that are around 15-0 under your skill, depnding on your tool ql. Tool ql equal to skill you'd want 10ql under. Use the grinder to find out the perfect spot. Creation - You want your create chance to be 75% if possible, 60-80% is fine but as close to 75% create chance as possible will get you the best skillgain. Some skills have CoC tools avaliable, some don't, some might be a little more hidden(for example, coalmaking you can grind with coc kindling+log by spamming unfinished log piles, but if you were making the actual log piles you wouldn't be using coc for the 24 or whatever logs you have to attach). By default these grind much slower than other skills due to the 33% skillgain on creation/continiung. Best skillgain is around 75% attach chance for continuing, same as creation, if you use equal ql mats to what you used to create it then that's the continue chance. Alcohol increases diff but is too much actions for little benefit here imho Creating houses is fine skillgain for masonry/carp but doesn't come close to sweet spot imping. Random skills that might not be obvious/don't deserve their own paragraph Nat subs - the potency of the cover (part 1 x part 2's potency) is the diff of the item. Coalmaking - CoC kindling + logs is best, making actual piles is worse. Firemaking - unfinished torches with CoC Tar. Milling - Anything till like 70, corn after that Paving - imp catseye Prospecting - prospect with 1ql, tap w each time you queue up actions, if you don't you occasionally set off old anti-macro thing that stops skillgain. if you think skillgain stopped walk to another tile coz you might have set it off. Prayer - Faith gives a bonus to skillgain so want 100 faith. Exorcism - Low ql altars, a priest to heal you coz you will get wounds that can kill you. Ql of item you have activated is used as the tool. Ropemaking - imp fish keep net/net trap. fish one is easier to make, both use .5kg string to imp. Meditating - Start with like a 40ql rug and drop it over time to 1ql at 60 skill, don't meditate on special tiles as they'll mess with skillgain. you can get 11 at least a month before the timer for it if you're meditating 9x a day. Shipbuilding - small tackles are impable, 6.5kg, fit in inventory and can be bsb'd if you need to save logs, but a rare ship is a valuable thing you can sell for a sleep bonus fund so either are good. Cooking/baking/beverages/whatever uses cooking system - you want diff of thing being made to be as close as possible to 10 under your skill. Alcohol increases diff. Best way to grind is to get lots of forges/ovens/whatever, fill hundreds/thousands of items to be made, light them all at once and if using alcohol get yourself to good spot. turn on sleep bonus right as the ticks start flowing in. 30+ diff meals give the biggest skill tick size, anything less than that is smaller ( 1 toast which is 10 diff, has 1/3 the tick size of a 30 diff meal). Meat+veg for HFC, fruit bread for baking, spearmint tea for beverages. Shield bashing - you have to hit the shield bash for skillgain, if the bash does damage you chance to get another tick that's double sized until 50 skill. Low body control and starving mobs are easier to shield bash (most passive mobs, trolls have really low BC, can combine shield bashing training with pen shield training), So best way to grind in pve would be to pen a troll in a cave and keep it starving but not dead, as are enemy kingdom alts with no armor. PVP has a super bonus to skillgain iirc so bashing alts is the fastest way, but probably frowned upon by pvp purists. First aid - Bigger wounds - higher diff healing. should be 75% of bandages to actually heal for best skillgain, haven't tested in a while. Wounds on your hands lower your effective first aid skill which means you can use lower diff to grind. Repairing - Mallet to 50, Ring to 70, Large saddle seat to 85, chain jacket to 100 ( beaut med rugs are better 90+ but dont form piles, chain jackets are much easier to manage but you need a lot more of them). Lava is your best way of damaging to grind, 24 hours on lava gives 96 dmg so its a daily grind thing. Fishing - you want to balance fish diff vs skill+rod ql+ things on rod. Huge tick for hooking fish, small ticks every few seconds while it's hooked. When you get message that it's hooked, turn on sleep bonus then click to hook it, then turn off sleep bonus after it's caught/swims away. Balance rod ql vs fish caught so that you get around a minute of fighting on the line before it's caught/gets away. If you're catching 100% of them its too easy. Fish nets work until like 40 or so then gains drop off hard. Spear fishing is very good for grinding, but requires you to be watching the game, compared to using a fishing rod which you can set up a wurmassistant notification for when a fish is hooked. Farming - 1ql rake, potato/cotton/wemp/rye from 1-70, oats/pumpkin/cucumber/reed/barley/carrots 60-100. wheat from 70, cabbage/corn from 85. Garlic with 80+ skill 90+ql rake is good gains too but you need more land to make up for fast rake times. Anything harvested with scythe uses coc/woa for harvesting, all other plants dont coz they use hand to harvest. seed ql+farming skill = plant speed. Forestry - Harvest is best, pick sprouts if nothing is season Gardening - imp trellis Animal taming - (assuming venerable no traits) pig till 40, black bear till 65, cave bug till 75, unicorn till 95, hell horse till 100. Animal husbandry - shearing sheep is great gains if you have lots of sheep, otherwise groom everything. Metallurgy - Brass/bronze till 60ish then electrum. Low ql lumps are a necessity. Jewelry smithing - imp iron bowls, if they go rare you can try for a rare altar vs ball which makes nothing Plate armor smithing - can imp scale which uses leather, or iron plate. Lockpicking - lock ql = diff, assuming you're using 80+ql lockpicks lock ql near lockpicking skill will do well for everything past 50, otherwise calc it in the grinder. You can coc/botd the lockpicks but you'll break hundreds of them grinding. Lib basically gets free favor so if you have a good channeling lib botd all the picks Treb/catapault - Put treb/cata at base of dirtwall, wall on top of dirtwall, shoot 0.1kg lumps, lump lands on dirt wall next to you or inside building, pick it up. Winches is diff for cata, counterweight in treb is diff (25 rock shards = 25 diff) Thatching - imp thatch roof Climbing - make a drop shaft in a mine, climb up it until you run out of stam and fall down, climb up again (no fall damage in caves). Chest wounds reduce effective climbing skill which can make it easier to grind. Archaeology - diff depends on how many disbanded deeds are in the area, you'll need to test it out yourself, it can vary greatly. Each time you get a message in the middle of an investigate action that gives a chance for skill same as finding a fragment so much faster to skill up on disbanded deeds Restoration - "Unidentified Fragment" is 1 diff action, the fragments have various difficulties based on the group that they belong to, wood being low and statues being highest. <80 skill low ql chisel and brush, >80 skill High ql woa chisel fragments until they show their group and seperate those into a grinding section. weapon/armour/tool/statue fragments are higher diff, rest are low diff Weapon skills - Weapon skill is based on damage dealt, and is capped at around 50% of the enemies health dealt in a single blow, so tanky mobs that you glance a lot against aren't good for skillgain whereas squishy mobs are. You want to avoid fighting trolls scorps anacondas etc *unless* you have a venom weapon and are reasonably strong *or* they're the only thing in the area, but they won't be good skill. Venom is the superior grinding enchant as it removes glance entirely means you hit more often which means more skill more characteristics more affinity chances. BT increases damage+skillgain but often takes you well over the 50% cap on skillgain, FB/FA do not increase skillgain and their damage takes away possible skillgain you could have gotten, RT increases skillgain but also increases damage dealt to the weapon itself so not good for skilling, ED is just bad and people make fun of you for having ED. LT is a contender for best skilling weapon if you're not that strong or there is a lot of mobs in the area that your natural health regeneration can not keep up with. A good skiller would be WoA (nimb if it's a 3 second swing weapon) - Venom/LT - CoC - MS. Good ql armor and weapons, a fast horse+geared up and high Web armor casts on your armor are all massive boosts to how much skill/hour you can get hunting, if anyone tells you WA doesn't work in pve or that you should use aosp in any form inside wurm online thats not a horse barding /ignore them. Shield skills - Shield skill gained is based on damage blocked, so blocking stronger mobs = more skill. Pen training you're limited to 15 minutes per mob until skillgain stops, this resets after 4 hours of not fighting the mob. Your CR vs theirs is chance for skill tick, so there's lots of variables so you'll have to play around with it yourself to find the best way. Ideally you want something you can tank for the full 15 minutes without healing, and if you're pen training, catch some angry/greenish trolls or hell scorps for high level. Use around a 80ql shield starting out, and once you get to 90ish skill drop it down to 40ql. For grinding mobs, you want things with strong slow attacks, as you can only get shield skill ticks so often. Ideally you want to just get to 60-70ish by hunting in normal fighting and not worry about shield training until you can tank trolls/scorps for extended periods. If you get in a fight and target something else you won't attack but you can still shield bash, you can also repair your shield and cotton yourself, as long as you don't queue actions, if you do you have to leave combat to fix it. Make sure you're not in the influence of your god, this will absolutely trash the skillgain calculations by putting your shield blocking difficulties into the negatives, build another gods altar at your shield training pit if needed. Sindusk goes into depth about shield blocking if you want to calculate gains properly https://docs.google.com/document/d/1DcmhFgG98O6H2tteBtDehhRcn9cdWAD0lQvIdFA69iU/edit#heading=h.rhkeoj4xtjhx Make sure you're half a tile away from the mob, if you're too close you won't get skill for blocking. You have to face the mob to block. If you need to drop your CR you can either ride a horse and have the horse face away from the mob but you face it (cr uses horses rotation, blocking uses yours) or make a nice dropshaft into the ocean to sit in. Gathering skills - using a 1ql Mining - rock(can flatten cave roof for up to 100 mines per click if you have stamina)/iron to 70, copper/slate/lead from 60- 100. you can start with silver at 80, gold at 90, sandstone 99, lower if you use above 1ql pick but since grinding mining at this point is so slow you might need to take a few pickaxes in the mine with you to keep your idea ql level, easier to just use 1ql the whole way. You'll most likely be balancing around your characteristics instead of your mining level anyway. Digging - Digging is special in the fact that 5 slope - 1 diff so you can grind to 100 digging on moss clay even dirt if you're digging at the base of dirtwalls but for this we'll assume it's flat ground coz its easier. Leveling is 33% skillgain compared to digging, dig to pile if you're dropping it into a bsb after can trigger an old anti-macro thing that stops skillgain so i'd recommend digging to inventory. Dirt/sand/moss from 1-70, clay from 50-100, tar from 85-100. Again you'll most likely be balancing around characteristics not digging and can make dirtwalls to change diff. Woodcutting - Chopping down diff is based on tree age, cutting up is based on tree type. Most common tree types are 2-10 diff, walnut 15 willow 18 oak 20, so 1-80 you can either cut down+chop up everything with a 1ql hatchet, or cut down with a high ql hatchet, load like 60 felled trees into a wagon/have dedicated storage boats for felled trees, turn on sleep bonus and go to town with a 1ql hatchet and crates nearby to chuck all the low ql logs into for coalmaking grinds or fuel or whatever. After 80 You either want to grow a huge walnut forest (takes irl months to grow to overaged) or have a fo priest wild growth oaks trees (if you're wild growth-ing you can have them all packed together, they only kill nearby trees when they age up naturally), takes like 15 casts or so to take an area to overgrown trees, chop em all down, chuck into a wagon, turn on sleep bonus and go to town with 1ql hatchet. I'd recommend getting yourself a nice wound to grind with, as getting trees to grind with is pretty hard at this point. You can also go around deforesting everything still, but skillgain for WC drops hard after 80 skill if you're cutting down birch/pine/whatever. Channelling Best way to grind at high levels is to give yourself a neck bruise wound and freeze it with a 6 healing cover, easy to get in a spar. neck wound lowers your effective channelling so you can grind with lower difficulty spells indefinitely, just get a 50-60 wound (each 7.6 damage reduces effective channeling by 10%, so a 50 wound is 65% skill reduction) frozen on neck and cast light token/opulence/morning fog until you hit your desired skill. If you're using this way you need to either sacc on a link or only sacc 49 favor at a time because saccing 50+ favor full heals you. If you don't want to grind with the wound the normal way is in the spoiler. Butchering For butchering the animal, diff for meat is parts already butchered x 3, so the first one butchered is 0 diff, the next is 3 diff, one after that 6 diff, and so forth. Around a 15 diff mark is where you'd want to balance your knife ql for. Use CoC+WoA/BOTD and be full health+stam as the butcher/filet time does not effect skillgain, only how many things you butcher. For fileting, diff = damage, so ideally you want to lava the meat to high damage and counter that with a high ql knife for really fast butcher actions. From 1-60 kill+butcher+filet everything with your lowish ql knife, past 60, butcher with a high ql rare+ knife to get the most meat, gather up thousands of it, lava it all at the same time then when you get the right diff turn on sleep bonus and go to town fileting. Pre-fsb meat can be 0.6-1.2kg whereas fsb'd meat is 0.3kg so you'll get way more use out of your time fileting meat before you fsb it ( a 1.2kg meat gives 4 butchering tick chances, a 0.3kg meat gives 1). Characteristics Characteristics work similar to channeling, you want the diff to be 10-25 under your characteristics, say you were mining rock (2 diff), you had 90 str, 50 mind logic, 20 stamina. You'd get a str tick on 1.55% of mines, a mind logic on 34% of mines, and a stamina on 53% of mines. Each characteristic does its check seperately so having super high str won't impact your stamina gain for example, but if they were that far apart you wouldn't be able to grind both at the same time effectively. For imping, the diff is equal to the ql of the thing being imped ( imping 90ql tool = 90 diff = no characteristic gain for pretty much anyone). For Melee weapons, its equal to the weapon skill (90 huge axe skill = 90 diff str check = barely any characteristic gain again). CoC does not effect characteristics, i dont care if you heard in ca help that it does because it doesn't. Best way to grind each characteristic, other ways are almost always slower/require too much input Body Strength - Woodcutting to 40(will give 2x strength 1x stam ticks when using a hatchet, but hard to use this effectively past 40), mining/digging from there Body Stamina - mining/digging always, woodcutting is equal with them up to 40 Body Control - Archery or Longsword+shield shield training in pen(requires your attention but great gains), Archaeology(afkable) Mind logic - Panfilling, Mining/digging Mind speed - Shield training Soul strength - Mining Soul Depth - Panfilling, Farming Grinding wounds You can freeze wounds so that they never improve/worsen might have to examine wound if you dont have high first aid its around 6-10 depending on fat layers to freeze a bad or severe, depending on your fat layers and if you're fo or not you might have to do some trial and error. Frozen wound = stamina doesn't go up past that point = longer timers = less materials used, good for things like restoration, metallurgy or anything really if you're a path of power boi. Lava gives pretty consistent wounds as does jumping off a dirt wall, so they're a good place to start one. when you're finished and want the wound gone just sacc a rare/like 50 favor worth of things and the wound will instantly heal. Wounds in certain spots reduce your effective skill, so for example, if you're 70 body strength, and have a 60 wound on your lower back you can mine rock/cut down trees for great body strength/hour. Lower back or top of back = body strength, crotch = body control, face = mind speed Rare spamming/Imping rare For rare spamming, you want as many alts as you can handle, ideally premium to get supremes as well (Premium has 0 effect on rare rolls but 4x as likely to get a supreme roll). Personally when i did it i'd run 9, as 9 64kg lumps fit in a size runed forge. Mine heaps of ore, smelt and combine it and chuck the 64kg lumps into a wagon so you can just drop new combined lumps into the forge as you use them instead of having to mess around with backpacks etc. Once you've got that set up, light your forge and heat up the lumps, while they're heating up set up your accounts in an organised fashion so you don't have to mess around with alt tabbing or anything like that to see the create button in the craft window. Set up a Wurmassistant notification for "Action Queue" With a 25 second notification delay on your first account in the lineup, with a 30 second rare window (20s default, sacrifice 5 valrei items or a bunch of decent ql cordage to get +10 on village bonus) this will make sure you hit the majority of windows while not being wasteful with materials once you factor in the craft timer. During the craft, try not to mess around ingame with your inventory, right clicking things etc as that can use rare windows, https://forum.wurmonline.com/index.php?/topic/183756-rarity-windows-get-consumed-by-actions-that-dont-go-through You can expect about 1 rare per 2 hours, and 1 supreme per 24 hours, per account, assuming you have 100% create chance (takes about 30-35 skill with a 90ql tool for most tools you'd want to spam). 9 Accounts would get about 4.5 rares an hour and a supreme every 3 hours on average, for example. For imping rare, put a tin vyn rune on it and imp with super high ql tools every 25 seconds, same wurmassistant thing as before. Because the imp needs to be successful, lower skill will make this easier (imping 20ql with 20 skill 90ql tool is like 75-80% success rate depending on parent skills etc, 90 for all is 51% chance). If you only want a rare and don't care about supreme, a non-premium account is best for this due to them being capped at 20 skill, therefore never leaving the perfect spot for imping rare. Otherwise, on an alt, give them high ql no enchant tools, freeze a wound at like 60 dmg for longer timers and imp away. On a successful imp with a rare window, it's 1/5 chance to go rare and 1/25 chance to go supreme (so for a 50% successful imp rate, would be 1/10 and 1/50 for example), compared to creations 100% for rare and 1/12 for supreme. Again, don't mess around with the client while imping or before imping as per that post above.
  15. 1 point
    3D house and deed design tool DeedPlanner is a free, open source, easy to use design tool for rapid house and deed planning for Wurm Online and Wurm Unlimited. Download DeedPlanner 3 Browser Version Supported on DeedPlanner Downloads Page and Changelog Want to never miss the latest release? Follow me in this forum thread, Discord, Github or Patreon! Program features View and edit your deed in 2d, 3d or isometric perspective! Edit ground tiles, floors, walls, roofs, heightmap and decorations like trees or chests Use the program anywhere you want - desktop or web browser, with mobile version under development Load and save maps to desktop or Pastebin Hotlink your Pastebin maps, to make them just one click away! Use large database with most of the Wurm objects added to make your DeedPlanner deed look as close to the in-game deed as possible Use undo/redo to experiment and recover from mistakes View your deed from Wurmian perspective in Wurm perspective simulation mode Known issues Pastebin feature doesn't work in web version and have issues in desktop version. It will be replaced by new service after map saving/loading overhaul. Problems, errors, bugs If you found a problem, please use the following template to report it in this forum thread (replace text inside "<>" brackets with proper text): Example: Screenshots
  16. 1 point
    Free Rune Attaching Services - Doesn't include free runes - Simply pay COD both ways! SD: 66.14 We are located at N24, East Coast Exodus - here on the map. Four merchants can be found at our deed with all listed goods for offline purchase! Custom Orders: [OPEN] Leather Working (99*), Masonry (100**) *We currently offer Leatherworking imps through a third party, that has been more than happy to take on any orders. If this is something you are in need of you should contact Timoka (Click here to his forum page) ingame/forum for more info. **We currently offer Masonry imps through a third party, that has been more than happy to take on any orders. If this is something you are in need of you should contact Raycg (Click here to his forum page) ingame/forum for more info. We also take Sleep Powder (1s) & Upkeep Chips as trade, and can be delivered to us here on Exodus. You don't pay extra if the item goes rare+, ever. --- Creation of Scale is free of charge with your mats. --- If you need higher QL plate, just send us a PM! (Up to 97QL Available) Low repair skill? Need a mend? Just pay CoD! You don't pay extra if the cast goes above what you paid for, ever. --- Shattered? Replacements or inhouse credit offered depending on item. Wiki links for spells contained within spoiler. Looking for Rare Weapons? Check out the Equipment Section in the second post!
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  19. 1 point
    Something new to Xanadu.
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    Oops, good call! It's supposed to be an hour later! Classic mistake of putting the time in my timezone. The slaying will take place at the usual time, this has the bonus of not being double-booked with the nearby rift! If you're early and read this, go rifting maybe!
  22. 1 point
    confirming this is an hour earlier than usual; at 20:00 not 21:00?
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  24. 1 point
    I like the idea. But i think it would be best if we had only 3 gradients, where the lowest ql would not make the statue look ugly, but somehow make the highest ql look better. For example 1-29ql, 30-59ql, 60+ql.
  25. 1 point
    These Mad Lads have Runed and Max casted my Mailbox within like 2 hours time. AND THEN! They had the AUDACITY to do this to my poor longsword [00:31:47] Life Transfer has been cast on it, so it will transfer life to you when harming enemies. [107] Definitely take your business STRAIGHT TO THEM Fast/Efficient/friendly. -Thanks again -Khelus
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    I'd like to buy large shield, iron, ~50ql, 101coc - 2,65s (+0,4s for Item quality), COD to Meruvian please. Thank you!
  28. 1 point
  29. 1 point
    Prepare to both "oooohh" AND "awwwwe" at this powerful huge axe. Rumored to have been forged from the dandruff of god himself! Smash your enemies asunder with this rare and beautiful huge axe! Works like a dream, you wont believe how easily you dispatch things. Look at its smooth lines and shiny shine! Statistics from leading scientists also show that the ladies respond positively to a nice huge axe... Make sure you are sitting down before you take a gander at these enchants my fren, because the they will surely bowl you over! Don't miss out on the chance of a lifetime, be the life of the party, be the toughest tough guy, you could have it all! (Results may vary) Please remember to use this epic monster destroying machine for good and not evil...maybe only a little evil. UPDATE! Thanks to Achillis the most epic huge axe in the world is now even more epic! QL updated to 91+ Get it while its hot, quite literally! Starting bid: 1s Increment (minimum): 1s Reserve: No Buyout: No Sniper Protection: 30 minutes Private Bids: No
  30. 1 point
  31. 1 point
    He liked blue, like primary color blue lol. Its pretty hard to get that with how the color of the wood changes it. he did like the purples i made on his cart and mule bardings
  32. 1 point
    Year 1115, a night sky over Calvert.
  33. 1 point
  34. 1 point
  35. 1 point
  36. 1 point
    Deed has been updated so that the docks are now protected. Feel free to bring your ship gifts, they will not decay
  37. 1 point
    There seems to be some misunderstanding and confusion about how the Christmas stocking works, so let me try to explain : A premium player will find a maximum of 5 gifts (originally meant to be one daily gift between December 23rd and December 27th) . For those of you who are premium and, for some reason, missed the holiday period it is possible to claim those 5 gifts later (until Jan. 11th). The latest bugfix did not change the total number of gifts, so if you already received all 5 there will be no more. 😊
  38. 1 point
    @Tpikol@Famehopefully you both see this. If anyone knows how to contact Uodo I'm sure he would wish to know as well The build and celebration of life will be at 8pm EST on Saturday the 14th at Cad T14, Minikilljoy Memorial Public Dock. It is accessible by an inlet on the southern edge of the map and connected to the highway as well. A LMC will be setup for any gifts. A message board with paper, ink, and pens are available for writing him a farewell message. Please come, add a few bricks and tell some fond stories about mini
  39. 1 point
  40. 1 point
    yes, please lets turn open world sandbox MMO into another mainstream instanced garbage game..
  41. 1 point
    ~The Fog Rolled In Faster Than I've Ever Seen It Was Quite Lovely~
  42. 1 point
    You guys have given me so much love here , you may have almost convinced me to come back. Maybe.
  43. 1 point
    Oh, dear. I am well into my 54th ... I do in Wurm what I am too old to do in real life.
  44. 1 point
    The Lady of Valrei gazing upon her namesake
  45. 1 point
    did trash really get banned
  46. 1 point
    + 1 Loving this!... bring in the bards.
  47. 1 point
    Base Jumpers Beware! Base Jumping into a properly locked and permissioned secure structure or enclosed area(i.e. center of donut structures) on non-PvP servers will be considered an exploit! Ever since the introduction of multi-story and bridges to Wurm Online, a method to bypass the permissions system had been inadvertently made possible. Using a tall enough structure or terrain to fall across a tile into or onto a structure or enclosed area that would otherwise be inaccessible by intended mechanics. This method has been used several times over the years, but as this goes against the intention of our sandbox, we are putting a stop to it via the rules until such time as a mechanical solution is found. Thank You, Wurm Online Team
  48. 1 point
    This might be a bit much but I would love to have the ability to craft musical objects likes drums, flutes, lutes, etc. and have a bard skill for playing them. Could even add war drums for the PVP peeps. Let Wurmians make there own music!
  49. 1 point
    I don't know if anyone here has ever played Lord of the Rings Online. I used to and I used to play on the roleplay server. One of my fondest memories of the game is visiting the Prancing Pony and watching / listening to real people play music on their in-game instruments - they did this by equipping their instrument, and then certain keys on the keyboard would play different notes. If I remember there were even websites dedicated to giving instructions on how to play certain songs. Wurm seems the ideal game to have something like this. Imagine being able to craft musical instruments; carpentry, fine carpentry, rope making, smithing, jewellery smithing, more uses for reeds, all these skills could come into play. I'd be less keen on skill-based playing of instruments - that would take away the fun of player skill / experimentation on the keyboard. Then imagine travelling the land with your lute entertaining the masses with renditions of the latest greatest hits, or your local village / alliance having music nights to add to their social calendars... Daeron
  50. 1 point
    So The Lord of The rings Online is having music festivals all summer long. They're great fun and they would fit this game even more! We could have bands perform at our impalongs, people dancing (animate that emote please :P) and cheering along. It gives players a new thing to do and crafters new instruments to make. It could even be a new subskill for carpentry, making and tuning instruments. I know that it would be a lot of work to implement something like this but I think that it would be worth it and with the new update schedule it should be possible I suppose. We could use more fun-features in this game and this would be one.
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