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Showing content with the highest reputation on 28/11/22 in Posts

  1. 4 points
    No it's not. You have this backwards. People used to sell and buy characters all the time, the game NEVER had name security. You can also share your account (within reason) so ANYONE logging into your friendslist could be ANYONE Name changes allow people to change their names to match them, their characters, or anything else. This game has been around for almost 20 years, and people change throughout that time, some may no longer use the same cringey handles they used before, others may evolve if their life changes, others may no longer identify with the name as they've transitioned IRL, there's a huge number of reasons and they're all personal and valid. Stop thinking through a narrow world view of things being the same, because just like the people who play it, this game is in a constant state of change
  2. 3 points
    Map by Teeebomb. Small battle area.
  3. 3 points
    I love, love, love the look of fog at night
  4. 3 points
    By the looks of things I think I can only come over on the 30th but I'm up to do some blacksmithing this time Will get all of them horseshoes to 70ql this time xD
  5. 3 points
    Some scenic views from high
  6. 3 points
    Those who do not make Santa's list, will be making mine..... besides, my list is much more merry and festive.... with all the blood that shall be spilt!
  7. 2 points
    Player A could have played character NastyMcNasterson, and then created character NiceyMcNiceGuy. You have no way of knowing that they are the same person. There's no "name security" in this case. Player A could have played a character QueenOfAwesome, and sold it to player B, before the RMT ban. You have no way of knowing that they are no longer the same person. There's no "name security" in this case. Player A could play character MrPopular, and share the login info with player B. You have no way of knowing who is playing MrPopular. There's no "name security" in this case. Renaming a character is a lot like getting a faith swap or a meditation path change: instead of doing it the slow way (by making a new character, or dropping your faith / med path), you're paying a premium in order to get a head start. I want to restate and emphasize this. Even when renaming a character is not possible. a player can achieve the same result by creating a new character. So, by all means let players change names — assuming the technical questions can all be resolved — but make it a premium service.
  8. 2 points
    on vacation with family for week n half, though sunday still here, guess it's based off Europe sunday. Shop discount doesn't appear available. That's alotta coin wurm will miss and prem time i'll miss. Looks like I just missed the sale whilst away on vacay.
  9. 2 points
  10. 2 points
    What if - and hear me out - what if this was something the gm team did with the intention of having a little fun with the playerbase? I know it's insane to think, but it could be that there's a ton of items sitting on golven valley, through confiscation, bans, anything of the sort, and the gm team thought it might be a fun little event to auction them off? I don't think there's an ulterior motive the gm team aren't the ones in charge of the economy, and there's a billion better ways to do it than auction these items off. Its clearly just for a bit of fun.
  11. 1 point
    For shipping bulk to different servers we could use our wagoner's and hire them to take crates to docks that would have NPC ship captains that would work the same as wagoner's only for shipping to other servers ..sell shipping npc they would be located on coast and instead of wagons they load a small boat , also i have alot of cooking items and saddles backpacks and sacks....hanging wall racks for cooking and tack gear both would be a cool look for walls and handy to keep supplies tidied up
  12. 1 point
    I've finally come to the conclusion that my cooking area is cramped, poorly laid out, and in desperate need of a makeover. And a makeover needs inspiration. For all you chefs out there that love spending time in your wurm kitchens, I encourage you to show us your cooking area and tell us what you love about it! And while I'm not looking to make a panfilling factory, panfillers should feel free to chime in too.
  13. 1 point
  14. 1 point
    Auctioning this supreme strange bone fragment, that when combined can be used to make any item in the game supreme rarity! Combinging this fragment with any strange bone fragments will make the final strange bone be of supreme rarity, as confirmed by Sheffy Starting bid: 1g Increment (minimum): 1s Buyout: 4g Sniper Protection: 30 minutes Private Bids: Accepted
  15. 1 point
    great to see you back and service is already fast friendly and reliable as always:)
  16. 1 point
    Arena recommendations 1. Size. The arena doesn't have to be small. Otherwise after the first corpses nothing is visible on it. 10x10 or so is quite acceptable. 2. Shape. Square with smooth fences. If you start making strange shapes, like | _|7_|, people will get stuck in them, and that is death. 3. Entry/exit. Same as in step 2 No labyrinths at the exit. Not even a passageway. If 10 champ trolls are chasing you and you're stuck, you're dead. Everything should be smooth and clear so that you can easily leave the arena. 4 entrances of course. One on each side. You can place flags or tall banners that are visible above the corpses to indicate gates littered with corpses. 3.1. And BSB with cotton at every entrance. People are treated not inside the arena, but after leaving it. and very uncomfortable when you leave the arena with 1% health and have to run around the whole arena to find cotton somewhere on the other side. Especially when cotton is in one of the crates which is inside cart which is behind some gates. Especially when someone took the cart for a ride. 4.1. Buildings Don't make openings facing the arena. Trolls and goblins can climb. I remember how people ran to catch the monsters that flee up at building through openings. 4.2. buildings Don't make building structures with the bridge and the gate around the arena. Even if the entrance with the bridge looks nice. Like this one. I don’t know what exactly the bug is, but monsters sometimes pass between the bridge and the gate to the outside. 5. Set up FSB for meat and a BSB for other body parts in the arena with permission for everyone. Not everyone has permission to bury inside the deed, and this will help to clear the arena from body parts after butchering. 6. You can put a bell next to the arena to warn people when a new event has started in the arena.
  17. 1 point
  18. 1 point
    [22:36:03] The items silently disappear from the spirit cottage. You expect them to reach Limestone in less than ten minutes. Done - 105WOA. Thank you. I will be glad to see again
  19. 1 point
  20. 1 point
  21. 1 point
  22. 1 point
    Please extend the sale by one more day. Nowhere did it specify a time zone.
  23. 1 point
    I need 1k Large Nails, 1k Small nails, and 1k Cedar Sprouts please by Wagoner (assuming you are in Xan)
  24. 1 point
  25. 1 point
    No more inflation for my coin pile hehe >:) Still refreshing
  26. 1 point
    I think it's just you because that's a woefully poor take to have in a game. Name changes have been a thing in games since time immemorial, and the entire mmo ecosystem hasn't collapsed. I suggest you take a few moments to have a think about why someone would want to change their name, and come up with some examples, because I guarantee you, once you think of some reasons, you'll understand why your take was bad.
  27. 1 point
    This don't work well. I've seen it in another game. that decided to change so ppl could change their names. Does not work well. Any name changing function leads to chaos and confusion. I'm not a fan, don't like it. I can probably come up w/ some rare example where it would seem to be a good idea in that one instance to allow a name change... but why muck up all of Wurm for that one. I would support it if, when u purchased a new account from somebody, at that exchange, they be able to change the toon name. That would only make sense. Unless, of course, you knew, when you purchased the account, if you already knew you would be stuck w/ that name. In that case, no need to allow name changing. It also makes sense to allow cap letters in player names- for cosmetic stuffs. I could be TeeeBOMB, sure. But over all - no, lets not mess up all the cool things associated w/ names in Wurm, because someone made a toon name and played on it for 10 years, and now decided they want some other name. You have an awesome name? Madnath? You don't like that? We have a really cool thing here in Wurm. This name security rocks. It is an awesome thing. Well, I'm just me. if nobody else agrees w/ me then its just me then. No matter how strongly I feel about giving away name security in Wurm, it's still just me. If it's just me. I hope its not just me.
  28. 1 point
  29. 1 point
  30. 1 point
    So I got to thinking, there are a lot of minor, everyday annoyance in wurm. My current pet peeve is sudden withering (from very old sprouting to withered overnight), it's a bugger. I dread this happening to my trellises since I can't simply remake them! The thing is, it's one of many tiny annoyances in wurm every day. Removing them would remove a lot of the challenge from the game, but giving an alternative fix might be something nice. And this is where unicorn horn wands come in. Take one unicorn horn (weight of 1.5), have a jewellery smith attach a gem (product QL capped by gem QL, weight = 2), then have a priest cast a spell on the wand (or use the appropriate spell rune on a wand) to give it an effect. ANYONE can use a wand and wands vanish once their QL drops below 0. Unicorn Horn Wand + Wild Growth = Wand of Rejuvenation (use on a withered tree/bush/trellis to turn it back into a very old tree at the cost of 20 favour and 5 wand QL) A couple more examples: Unicorn Horn Wand + Heal = Wand of Curing (use on any diseased player or animal to remove disease at the cost of 30 favour and 10 wand QL) Unicorn Horn Wand + Mend = Pottery Sealing Wand (use on any damaged pottery item to remove 20 damage at the cost of 20 favour and 5 wand QL) Unicorn Horn Wand + Strongwall = Wand of Stable Footing (use on any unreinforced mine floor tile to reinforce it (default reinforced floor texture) at the cost of 30 favour and 20 wand QL) Optional Extra: Give priests a damage reduction on wands [Damage =Base Damage*(1-(channeling/200))] Edit: Changed borked formula
  31. 1 point
    "Take" option exists in the rclick menus of Brazier Pillars in containers or on the ground. [15:45:18] You are carrying too much to pick up the brazier pillar. Not sure why it is there given that they require 122 body strength to pickup 😛
  32. 1 point
    Put me down for carp and fine carp. Can help with ship building if needed.
  33. 1 point
  34. 1 point
    FINALLY SOMEONE HAS BROUGHT THIS MAN TO THE COMMUNITIES ATTENTION. I have a bad back and this MONSTER keeps putting these weird tall DIRT THINGS around my house. I haven’t been to the grocery store in MONTHS. My grand nephew tried doing a wellness check on me and the KIND OFFICER DAGOBERT has been trying to locate me WITH ZERO SUCCESS. He stays very CLOSE BY and I keep calling his name but the MONSTER ROBUS just keeps yelling “THE WALL GOT 5 FEET HIGHER” I don’t know what to do I need my medication
  35. 1 point
    Hi Sidereal! Can I please order 15kg of Vynora Blue for a large cart Thank you very much! Potion
  36. 1 point
    Had one of these recently myself. Spent about 10 minutes or so finding the right spot, which was around the same distance away from the X yours was. +1 treasure map locations shouldn't lie. Finding the locations is already difficult enough for most people, so we shouldn't throw another variable in the mix on top of the mobs that spawn.
  37. 1 point
    +1, especially considering difficult maps have shorter dig/find ranges.
  38. 1 point
    My view personally is not everything needs a direct benefit somehow and sometimes things just for the fun of it are nice also. This skill was more inspired by allowing people to be creative and display that in the world where they can be enjoyed. At the end of the day its hard to make something everyone will enjoy, extra so in a game like Wurm where we just have so many different possible play styles and skills people like/don't like. We hope though once its live people will find plenty of fun and creative things to do with them over time, and will be open to suggestions on things we could add to increase the possibilities in future updates.
  39. 1 point
    Would be cool if this could be used in tandem with treasure maps to find location they mark or list. Also wouldn't mind a generic this far away from message like we have from pendulums but obviously a shorter one.
  40. 1 point
    One of the test options does give you a reed pen. I put some belts at a bookcase by the marble building. (Feel free to use any thing there. after to many hours trying things out yesterday. I'm a little burned on it. maybe I'll revisit it later in the week.) But yes, a better tool belt on the testing menu would be good. Maybe given on the Test, "Basic Tools" option.(Hmm, I didn't check that if you got one with that option or not)
  41. 1 point
    +1 ( [18:46:31] Faith increased by 0,0771 to 100,0000 )
  42. 1 point
  43. 1 point
  44. 1 point
  45. 1 point
    Getting ready to move deed. It was easy to put it all in a pile, but how hard will it be to move it 2000 tiles? 😅
  46. 1 point
    The following is pulled from wu but i highly doubt that at this point in time there is a major difference between the way wu and wo store their player data As you can tell every player has a "WURMID" this is the same as the "PLAYERID" referenced in other tables, changing this would cause issues yes and require massive updates across every item and house and entity owned by said player BUT changing the "NAME" field does not require this it never has never will if this was the case then players being forced to change names due to offensive names would not have been a thing and Rolf&co would have decided that an offensive name would result in perma ban of the toon instead if it really was that much work. So no no increased code complexity or server load. Wurm can do what runescape has and show previous known names on examine of a player or on name hover over in any chat and problem solved, the only reason this is not a thing is because in the past Rolf had stated that he had planned to make name change a paid for feature but never got around to doing it and then forgot about doing and then didn't feel like putting in the effort to make it be a thing. Making a database edit of a single field really is not that hard given that every bit of code that calls for player name uses "OWNERID"(Same as PLAYERID and WURMID) for lookup while requesting the "NAME" field as reply and thus none of the tools or anything like that would even be impacted any more so then they already are when you examine something, in this sense wurm is really efficient on how it handles data, say what you will about how quirky the game is and how wogic is strong but when it comes to the basics of the code behind it the game is better designed at its core then most games are from small or big teams old or new games alike. Wurm really is not that complex and a name change really is not that hard like i can keep throwing screenshots of code into here to try and show more of it but most wont have a clue what its about so i will just leave you with one more screenshot showing why I am all for having the way to purchase(in some way or another) a name change while it logs old name would not be a complex thing. Below is a screenshot of the item table of the default wu adventure map and shows that the name is nothing more then a field that is only referenced for us the player and not for tracking purposes(Thank god to that) of who owns what or anything like that Edit: Okay for good measure I will just add this to it This is found in the WebInterfaceImpl file, this here already shows how easy it really is for a name change to happen given wurm already has this functionality build in and all that would need to be done for this new process is to call for this code and done rename of a player will be done. @Override public String rename(final String intraServerPassword, final String oldName, String newName, final String newPass, final int power) throws RemoteException { this.validateIntraServerPassword(intraServerPassword); if (WebInterfaceImpl.logger.isLoggable(Level.FINER)) { WebInterfaceImpl.logger.finer(this.getRemoteClientDetails() + " rename oldName: " + oldName + ", newName: " + newName + ", power: " + power); } String toReturn = ""; newName = LoginHandler.raiseFirstLetter(newName); if (Servers.localServer.LOGINSERVER && Players.getInstance().doesPlayerNameExist(newName)) { return "The name " + newName + " already exists. This is an Error."; } if (Servers.localServer.LOGINSERVER) { toReturn += Servers.rename(oldName, newName, newPass, power); } if (!toReturn.contains("Error.")) { try { toReturn = PlayerInfoFactory.rename(oldName, newName, newPass, power); } catch (final IOException iox) { toReturn = toReturn + Servers.localServer.name + " " + iox.getMessage() + ". This is an Error.\n"; WebInterfaceImpl.logger.log(Level.WARNING, iox.getMessage(), iox); } } return toReturn;
  47. 1 point
    Not my words, but Enki's words about removing coins from the system. I don't how much coin is in the system, my issue is, as I already mentioned, the players who may be effected by this in a negative way. IF this was indeed an idea for a gold sink, my point is that there are MANY better more creative gold sinks that would NOT effect the players and the skills they spend thousands of hours on. How do I know this is effecting players in a negative way, because I've been talking to those players and the fear is that the GMs/Devs selling items such as a caravel, is going to have an impact on their ability to have sales in the game. I feel that no player should have to compete against the game it self in such a way.
  48. 1 point
    Or you know, just enable fo priests to select which trait to remove... And while we are at selecting things, allow to select which enchantment to dispell already ffs
  49. 1 point
    i would also like this becuase right now my only option to remove this trait is to kill the critter with it
  50. 1 point
    Well, i sold my accounts and bought as well. I am not the person i bought the account from, the person that got my accounts is not me. Didn't get a chance to get any of my accounts back before RMT and to what accounts my "reputation" is tied to now? It doesn't even make sense to be overly paranoid around names after so many account sales and after 95%+ of population doesn't even play anymore for years
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