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Showing content with the highest reputation on 01/11/22 in Posts

  1. 26 points
    I had for a long time felt that the game had been going no where with development. This has changed since Keenan has taken over. I very much appreciate the work being put in and love how open to changes to better the game he is. So this is mostly meant as a thank you from me and to say I very much support the direction the game has been going. Keep up the great work
  2. 10 points
    I just think it would be awesome to be able to craft a scarecrow for our farms - a use for thatch perhaps that isn't just grass or roofing. Could even give some mild bonuses, like +1 harvest in a 5-tile area or something similar, increased on rarity. What do you guys think?
  3. 10 points
    My wording was intentional. This was brought to my attention when I first stepped up as Product Manager and I failed to take action at that time. That's on me. I do not spend much time regretting mistakes that are made, instead I spend time solving them and doing what I can to prevent the same ones from repeating in the future. I believe that our pricing now makes sense and that the typo in the Steam Shop has also been corrected as of today.
  4. 10 points
    This is honestly one of the most inane things I've ever read though. If it's this much of a big deal to you I will gladly transfer you the funds you have "lost" over this **typo**. Imagine turning a thread which was an incredibly positive and upfront thing for a company to do into this self gratifying result. Thank you for your effort to do the right thing Keenan. As someone who has purchased well over 50 of these packages over various alts this is an incredible gesture and I appreciate the work that went into addressing this.
  5. 4 points
    Server Changelog Bugfix: Hell horses with extremely tame trait (rare combat) should no longer try to kill rift animals and get themselves attacked. Change: When spilling food or drink due to excessive drunkenness, only a single bite or sip will be wasted instead of the entire item. Change: Updated the approximate value for the 10 silver pack in the steam shop. Bugfix: Poor Sigvard can now be turned and planted. Change: The command to toggle CCFP has been removed.
  6. 4 points
    Keenan, Darklords, and the Dev teams recent jump in clear passion and creativity has made me fall back in love with this game. Thanks Developer GAMERS
  7. 4 points
    We will be giving out the sleep bonus during next Tuesdays reset on November 8th.
  8. 4 points
    Happy Birthday Sklotopolis - 7 years Today we celebrate 7 years of Sklotopolis, I never expected this server to last for such a long time. Seven years ago Sklotopolis was just an almost vanilla world, which hasn't got any of the great features we are using today. Many hundreds of hours have been put into developing more than 100 different mods turning Sklotopolis into a unique place to play. Even after all this time a big bunch of our features are still unique in the Wurm universe, nobody else has been able to adopt our wide variety as of now. Thanks to the great team behind me for helping manage the server, without you Sklotopolis wouldn't be where it is now. And of course thanks to all our players for turning this project into such a big success story. I am looking forward to the next years, we still aren't finished, and there are big things to come.
  9. 4 points
  10. 3 points
    I'm locking this thread. The issues that were reported have been fixed. My apologies for the time it took to fix them, what is important is that they are fixed now and we will maintain higher scrutiny over changes that impact either shop in the future. Thank you.
  11. 2 points
    Hello all, It was recently brought to our attention once again that the bundle pricing in the shop did not make sense. Specifically, the first two bundles offered were priced higher than the combined total of the items sold. This has been rectified as of today. The bundle prices have been reduced to ensure that they are at a discount, even if a small one, as opposed to buying the items individually. It has been said that this was a deceptive practice, and that does not rest well with me. To that end, I've gone back over the last year of transactions and have given a list of players to the GM team. We will be granting 3 days of premium per bundle purchase of the 1-month-5-silver bundle to make good for the extra cost incurred. You will not need to place a ticket or email us as we've already gathered the data from our transaction history. Thank you, and happy Wurming!
  12. 2 points
    First, players shouldn't be accusing anyone of something illegal they couldn't back up. That's toxic and prejudiced, and is completely unwelcome in any conversation if it's to be taken seriously. If anyone is to make a serious allegation, then they should be ready to back it up. Has it happened before? Yes. But there's an implication that's what's going on now, and so far we've got absolutely nothing to back that up, from player standpoint. When it was done before, it was very clear that a group was doing something kinda odd. However, it's pretty easy to connect dots for each slay now. Some groups get kills they find, some of them kill based on local or GL messages. As for what I'd change it to, I have no idea. I have things I want to keep, and I think I understand the most effective change type, but I have no idea how it could be worked into a system I like and comfortably go "I think this is good" I say keep the hunting, keep the slaying and stuff basic so that people aren't lost in the sauce of nonsense when they suggest changes. But I've yet to see a single post that can comfortably cover every checkbox we currently have with uniques, positive or negative. Uniques and their future are something that the devs aren't slow to work on, they're clearly taking a good amount of time to really work out and present a system that works well in the game world and makes sense in the context of the game. As far as ideas I like more than others, I quite like the Stanlee idea of "earning" your dragon rather than just find them spawning in the wild. To play devil's advocate, I can see the intent of the system being made to give players a "carrot on a stick" approach. You want your own dragon? Group up, search it down and kill it. The system works in the fact it encourages people off deed and to explore. I think not handing these rare creatures on a silver platter is a good move, the act of killing a dragon is rather easy if you're in a group who are willing to search and make an effort, and learn with information already posted on the forums for trapping it. Ultimately it adds a sense of wonder to the act of leaving deed and exploring the other parts of the server map you maybe don't get to visit too often. So, where does that all fall apart? I'd say two places: Really, a wider part of the playerbase aren't trying to go for that carrot on a stick. They aren't willing to understand that other groups got the dragon before they did and take the loss that time. They aren't willing to learn the mechanics, which exist explained on the forums. And sometimes, that's fine! But it really takes the wind out of the sails when it comes to arguing for changing uniques to serve everyone at once rather than those who can put some effort in. And secondly, exactly as I mentioned above, it's too well known. Really, twitter and event messages were taken away in hopes it'd level the playing field for finding a unique. People hooked up to give them alerts when the Twitter bot pinged them to say a unique spawned suddenly don't know exactly when to search. That's a good change, but it ultimately made the gap larger between the average player and those who understand unique spawning. It continues to be the players who understand the systems most who get the uniques, rather than the average player who doesn't know and perhaps doesn't want to know. Short term? Made unique spawns much more random. Remove the fact that they're more likely to spawn after a server restart, and change the spawn value that makes them more likely to spawn past a certain point. Add more randomness into the mix, obscured well enough that people can't get an exact bead on them. This of course, would affect public and private slays, but ultimately might mean more "average" players will find them. But, it's pointless to do this as it ultimately does nothing to change the situation beyond potentially slow down public and private slays. Long term? Adjust the distribution of scale/hide to be more beneficial to having a larger amount in local. Again, most of the issues people have with slays being private is the fact that it's much more beneficial to players to do it privately. What can we do to change that, in a way that doesn't add nonsense like points? A formula based on combat rating isn't a good or bad way to do it. Offer an amount of scale/hide per person based on collective group combat rating, increasing upwards the more CR there is, until there's a cap and then it starts to slightly lower again due to amount of players. Market has more scale/hide in it, players get more, and more people walk away with the resource in an amount that wont take them more than 5 years to make a set unless they group up and send along alts to public events.
  13. 2 points
    Nevermind, it was the caffeine, didnt realize it affected it that much.
  14. 2 points
    Then you should be reporting them if you have knowledge of them. If you're just guessing that people use them, I think you're in for a shock. Terrible idea. Hide would benefit from tweaks moreso because drakes drop less hide to be split between players. If you went 1 for 1 on dragons and drakes in a private group you'd likely end up with a scale set before a drake set iirc. Bloods really should just drop like normal no matter what, alts being brought to get bloods is a pointless complaint as it overall harms and hurts nobody. 1. "Oh crap I found this dragon at 3AM on a Sunday morning, I work during the week, this simple best time mechanic hasn't worked for me and I lack the ability to make a public thread due to a busy day." 2. Easy to game with alts, even if they need to be prem. 3. Having a loose dragon tends to be what leads to pens and random callouts to private slays. 4. Not a good mechanic, more on point 6. 5. Again, directly benefits private slays more. More HP to be taken by lower amounts means more points. 6. Having it randomly end in 30 minutes of fighting seems really god damn silly. Dragon fights, even if they are buffed it rarely take close to that long unless your team sucks and/or still uses really awful weapons. Simply buffing a creature does nothing but making tanking significantly harder and more awful. 7. Doesn't this contradict your final bullet point, where people who don't contribute get nothing? It's very easy to game this approach if it was added as is. Earn your dragon points, deliberately kite it around until it gets "bored" (lol) and use it to farm dragon points. Also anyone can already hunt for a dragon, Stanlee has already posted before pointing out as such. Again, for everyone who somehow missed it, rift sites will get you a shocking amount of uniques but that's not a hard promise as they can spawn randomly just about bloody anywhere far enough from a deed. Not a great suggestion, it's very lost in the sauce and assumes that simply buffing a dragon is a good move when if anything it's another detriment. Also uses weird and wonky mechanics. Very easy to Darnok yourself trying to improve the idea. I beg anyone who wants to contribute takes in mind the Archaed post as it so well points out the issue with making a dragon something as awful as a rift event. As for my own take, there's so much this and that, that so often nobody remembers the distribution. Points are not a good way to get scale/hide for a few reasons, other than making it nonsensical it means an entire rebalance and figuring out a new system to quantify damage value and ultimately just hurts people who don't fight as much, aren't as strong, are newer to the game or just simply don't want to use meta weapons/loadouts. Tanks would have to be considered too as you're not going to get nearly as much points if you have to focus on just tanking the hits as best you can. You'd also need to attach value to heal casts and stamina casts too if the route was taken of buffing dragons. I stand by the idea the ideal solution comes from a rework of distribution of the resources gained since that's the cause of private slayings, but I'm sure cases can be made that involve other ideas too. At best most of these ideas just simply make uniques a boring system, and at worst offer a new way to game the system and making it overall much worse. tl;dr uniques need a change but there's too many ideas that forget too many boxes and aren't deeply considered enough.
  15. 2 points
    It shouldn't be very difficult to design a system that would allow players to control when a dragon is fought, if the goal is to guarantee a public slaying at the best time. Player finds dragon. Dragon is asleep, and invulnerable. Player is awarded a chunk of dragon points as a reward. Countdown timer starts at e.g. 48 hours. If/when a sufficiently large number of players are in Local of the dragon, it wakes up then and there, and the fight begins. If the countdown timer expires before the dragon is wakened, it wakes up naturally and the fight begins. A "boredom" timer starts when the fight begins, e.g. 30 minutes. During the fight, players earn dragon points by damaging the dragon or by healing its target. The fight ends when the dragon dies, or everyone in that original Local area is dead, or the dragon gets bored. If the dragon is killed, additional dragon points are awarded to everyone who damaged it. Notes Anyone can hunt for a dragon, and earn rewards for finding it. There should be a "Dragon Hunter" title for this. No more need for complex etiquette rules, and no more demand for GMs to adjudicate who found or owns or claims the dragon, or to kick people out of Local. Because of the 48 hour countdown to the awakening, if you find a dragon when you are playing, it will waken by default at the same time of day for you and those who play at the same time of day. If that time isn't good for you, you can arrange an earlier time. If the finder doesn't publicize the location, the dragon is unlikely to be slain. (Dragons need to be toughened up so that the usual private slaying group can't just execute one without help.) Alts who don't contribute get nothing.
  16. 2 points
    I am seeing something here 1. a group of players who go "herp derp its old mechanic no change we want to keep what we have for ourselves no share" 2. people who don't want change because "but mah socials" 3. it would become overwhelming The idea of a unique being found then a public time being set by the game before its killable would give people time to show up for that designated time and do it this counters point 2 We don't all show up for rifts yet new players do and those who enjoy them do as well it is currently the same with unique's except the difference is a lot of slayings are private thus there is a smaller chance of people who want to be part of slaying them to show up for them at all as they wont ever know. Just because a unique slaying happens doesn't mean you have to show up for it? The point system would not mean that it would take MONTHS to get rewards that you can get now it could be scaled to be similar as it is now where contribution value is based on participants vs damage done per person so sure it would be less but not everyone will leave their deed to go chase after every unique on every server only a few would do this and they already try to do so as it is anyway so there is no real change there for them. Also no this wasn't as much as a suggestion for NFI as it was a suggestion to stop drama queens threatening new players with "im going to call the gms on you" instantly when a group of people find a unique and then lie about how they will kill it aka typical unique slaying drama that we get so often in global and forums the reason why most people dont go to slayings anymore. Why leave a mechanic that breeds drama in the game and resist change to try and make it better? Also for those who go "oh go out more and do more slayings" I got all my bloods i got a corpse of every unique(some doubles even) and enough mats for multiple scale and drake hide sets yet I am still for a change where unique's become more accessible towards everyone. As it stands right now people with more knowledge of when and where a unique can spawn can guesstimate it to pretty good accuracy and thus have an advantage over others who try to hunt but dont have a big group to do this with or the know how of how to make this. There are also those who past and current use live maps and other tools to track uniques and other creatures and also have a unfair advantage. Then there is the drama that comes from how the mechanic is right now the one thing that has even driven apart friendships and caused people to get muted or punished worse for the trouble that came from them. Then there is the issue of alts leeching mats away during public slayings thus those with better hardware specs and wallets can and will get more mats without putting in any effort to the fight. And lastly we got goblin camps coming up that mechanic should be expanded to troll mounds and dragon lairs and as part of them a revamp to the unique spawning would be good in some form of what is listed here or some other mechanic But leaving it as it is will do nothing more then just create more drama and cause issues and ruin friendships over greed and for what? a miserabele pile of pixels, a bunch of 1's and 0's?? Heck a great example of getting rid of toxic mechanics is the new cod game, instead of leaving in mechanics that are causing issues they disable them until they can fix them.(Yes before you ask the issue with pings giving players wall hacking is the same issue of players in wurm having live maps to find unique's)
  17. 2 points
    the owner has been found and the horses have been returned safely back to their home stables yay
  18. 2 points
    Valrei, Seris and Sol on a cloudy day. The clouds were determined to prevent a nice screenshot, but eventually they parted for a small window.
  19. 2 points
    If you have any complaints, you can direct them to contact@wurmonline.com. This is not the place to discuss legal matters. Further discussion of what is legal or illegal will be moderated. That's for lawyers to discuss. The price isn't wrong. The line that indicates the approximate silver price per euro is inaccurate on that one entry and will be fixed.
  20. 2 points
    I had intended to write a script to send out emails, but could not get it done in time. I considered the coupon route, but we lack the ability to create them via any sort of scripted means. Having gone back a year, there were a number of accounts with varying number of purchases that I wanted to address. Given that the GM team are volunteers, I wanted to be mindful of their time. Adding premium to an account can be done offline, whereas creating coupons and sending them out is a far more time-consuming task. That said, I will consider the use of coupons for premium reimbursement in the future so long as we can implement a means to automate mailing them out. I don't use Steam much at all, so I never noticed this. Personally, I don't feel this is lying nor of the same caliber of the error fixed in the non-Steam shop. The information is misleading, but I will have that corrected. The stated price will not change in this instance, however.
  21. 2 points
    Something is amiss here...
  22. 1 point
    Product Manager Samool Developers (DEV) - (Development team for Wurm Online) Ausimus Bawat Budda Jaytoo Jberg Majelika - QA Developer Ostentatio Polarbear Samool Saroman - Art Director Warlander Head Game Master (HGM) - (In charge of overall moderation, GM complaints, and grievances) Pomona Assistant Head Game Master (AHGM) - (Assists with HGM duties, stands in for HGM when absent for a longer period of time) Aion Game Masters (GM) - (Account/Password issues, rule violations) Astarte Azul ( Nicrolis ) Belisama Brokkr Confucius Enki ( Dreammaster ) Epiphron Forsete Hafren Hypnos Idunn ( Idony ) Njorun Tarissa ( Ohana ) Vayu ( Stonesolid ) Quality Assurance Lead Tester (QA) - (Logging, tracking of bugs and exploits) Pomona QA Bug Tester Synjor Lead Chat Moderator (LCM) - (CA Applications, CM Applications, CM complaints, and grievances) Belisama Asst. Lead Chat Moderator (ALCM) - (Assists with LCM duties, stands in for LCM when absent for a longer period of time) Brokkr Chat Moderators (CM) - (Chat moderation for all public channels) Baeowuf Bakhita Cthrekgoru Evening / Ballad Explora / Sirreal Lisabet / Jezrai Maxthx Moogien / Humla Nicrolis / Nicrawlis Sandyar / Herix / Sander Saturnfive Serraphine / Tanzanite Spacy Stonesolid / Herobrine Toeol Timothymarker Tristankh / Tantris Willow / Weelow Yaga Community Assistants (CA) - (Answers common questions via CA Help channel) Ashlynne Huser Kaufecake Nahimana Seriphina Sheder Striderlongshanks Lead Forum Moderator (LFM) - (FM applications, complaints, and grievances) Brattygirl Asst. Lead Forum Moderator (ALFM) - (Assists with LFM duties, stands in for LFM when absent for a longer period of time) Solmark Senior Forum Moderators (SFM) - (Standardized moderation for all public boards) Gawain Yldrania Zachariah Forum Moderators (FM) - (General moderation for all public boards) Khellus Melketh SirEvo Community Manager (CM) - (Community Relations) Army Lead Discord Moderator (LDM) - (DM applications, complaints, and grievances) Stonesolid Asst. Lead Discord Moderator (ALDM) - (Extensive case handling, stands in for LDM when absent for a longer period of time) Senior Discord Moderator (SDM) - (Extensive Discord moderation, Community engagement) EvaDaly Xallo Discord Moderators (DM) - (Discord moderation, Community engagement) Kichi Starmoon Pnut Zykat Wurmpedia Manager (WM) - (WA Applications, WA complaints, and grievances) Oluffus Asst. Wurmpedia Manager (AWM) - (Assists with WM duties, Stands in for WM when absent for a longer period of time) Goldfinch Wurmpedia Assistants (WA) - (Project leaders, upholders of editing guidelines, and image uploaders) Kyoko Solmark Zariodan
  23. 1 point
    The Problem: Uniques are by their nature are special, and rare, but why is it always the same handful of people finding, penning and running slayings for these special creatures. Where is the community or fun in that when greed is the leading factor? Dragons alone at current prices are worth at least 3-4 gold pieces just in hide, blood and more if you include the tomes this does not encompass the community similar to how rifts were in the past. The Solution: Make uniques an event similar to how rifts work. A beam of light appears a few days prior and starts a timer. Let the unique appear at the end of the timer and wreck havoc in the area, don't allow it to be penned or captured instead everyone has a chance at some of the goods. Instead of loot or butchering it, make it a point system similar to rifts where you can buy the dragon hide/scale bloods, special items like rare, supreme or fantastic bones, tomes and the like with these points. Let smaller enemies that take a small group appear more commonly like rift camps for points, if they get trapped and cant move, let them teleport out to a different location. Everyone in our community should have the chance to enjoy this event, not just the few capable of tracking and trapping them. Before there is any malcontent, I'm fully aware of public slayings and whatnot and that's great but my suggestion is biased towards fixing a highly contentious and difficult system that requires GM intervention. We fixed highways, we fixed rifts, we can fix this too.
  24. 1 point
    Having read the rules again, my understanding is that the sniper protection is trigged at the point of the last bid meaning that unfortunately your bid of 60s was not valid Tigerclaw. Tukodama your bid of 51s was the winning bid, please let me know where to send it.
  25. 1 point
    Congrats on your success old friend. Thanks for making the game a better place.
  26. 1 point
  27. 1 point
  28. 1 point
  29. 1 point
    I like how people like to talk about horrible stuff while keep pushing for status quo on bugged mechanic to be maintained for a decade all in name of "public slaying" that are probably just a little fragment of all the slayings. On SFI only 1 server have consistent public slaying, that's like 1 in 7. This suggestion is far from ideal but in same time far better then current one. It's pretty lame to say to a wurm players "get off your ass" as this game have most labor intesive mechanic and gameplay in wich majority of the remaining playerbase sink so much time of their lifes. Pretty much everyone put so much effort into everything. How about someone else go off their ass and do something about what was majority of players see it as unfair and wanna see changed, improved or replaced.
  30. 1 point
    I love the idea, even if it is just a deco item. Maybe it is a skin for one of the crafted statues, Nymph, demon or something. Though I do like your idea of using thatch, maybe include hay, and some shafts and a set of green clothing from tailors!
  31. 1 point
    Hello, mate, I need 30k wemp 95-98ql with delivery to Cadence G9 in Dragon Valley 😎
  32. 1 point
    A points system would likely be designed around accruing enough points to buying a scale set as the current amount of scales gained from slayings would take. getting 0.03 from a public slaying would mean you'd get enough points to purchase .1 scale every ~3 slayings Add in the inability to purchase small scraps as everyone is working to accrue enough points to redeem that piece (as it would most likely be x points for x weight, meaning having to attend a certain amount of slayings to accrue enough points to be able to get even one piece) would likely slow the process drastically. I think that's something people would need to consider with this system, it would be a horrible system if it were designed to make getting scale faster, and is more likely to simply be slower. Add in the "timed" events meaning that it's not a time that works best for everyone, but instead is a time the server generates at random to be fair would mean that public slayings that are at a beneficial time would be a thing of the past, and we'd be stuck with 3am slayings for the US or EU and windows where no slaying is in a prime time for several months.
  33. 1 point
  34. 1 point
  35. 1 point
    From the top of the Shackport Marina Bridge
  36. 1 point
    I know this is a bit of an old post but it is also the first result that comes up on Google for anyone looking for this. Leaving this here for when I forget how to make it and end up searching for it again, hopefully helps someone else too.
  37. 1 point
    Absolutely love it, The important thing for me is to allow everyone to be involved. I only suggest things the way I do to prevent a level of cheating in finding the spawns or hoarding the resource, as long as these prevent building or blocking them off i'm all for it! The whole point here is to suggest a working fix to a absolutely broken system. I agree with you 100% if it was kept how it is now it wouldn't work, which is why I suggested unique points. nobody gets anything directly from the unique instead everyone who participates would get points equal to their contribution meaning there would be no leeching, only those who contribute something. The things this suggestion changes is 2, loot isn't a massive payout for whatever group finds it, it opens this very fun aspect of dragon hunting and slayings to the community at large without thinning out actual rewards or requiring huge amounts of work and prep by a few to organize them. I'd even be ok if there was an automatic random roll like now when you kill a creature for everyone who fights for a chance at special loot as long as everyone can participate and it's fair. It doesn't mean it'll be an easier fight it might in fact be harder. Also love the suggestion of splitting the hides with a leather knife! It will kill private slayings as they are now too, it'll also provide a lot of value to the community at large because if everyone can go and benefit without dulling out the benefits for how many people show up all the better. The point is to build a system similar to rifts because its fair, and allows everyone equal access to rare resources, everyone a chance to participate and burnout no more than rifts. I really do like sheffie's suggestion above though that provides a hunting aspect and battlewalls suggestion for splitting bits of hide with a knife.
  38. 1 point
    It could work to simply "buff" uniques, toward the end of making it outright impossible for small or medium sized groups of players to kill them. It's also been suggested to make them completely free roaming, and highly destructive, to the effect that people would be profoundly relieved to see them gone regardless of how it was accomplished or by whom. Maybe both of these together? As it stands, uniques have become nothing more than a rare resource. It might be more fun to see them made a major threat and serious menace.
  39. 1 point
    Beautiful view of the entrance to Turtle Canal in the fog (Independence Server)
  40. 1 point
    Thank you for showing the rest of the servers how beautiful Release truly is! The players here have put a lot of blood, sweat and tears into this server, and your streams really showed that. It was a pleasure to have you here and watch your adventures. Best of luck to Scout Two on whatever server they might end up on next! Feel free to come back any time! Release would love to have you again!
  41. 1 point
  42. 1 point
    Really wnjoyed these. Was great seeing all the deeds. Glad you got to Puddlesby! Wish I'd been there to explain the Spankery!
  43. 1 point
    Xanadu went down for about an hour and twenty minutes. The cause was memory-related. As part of our upgrade in Java, we went with a newer memory management scheme. This happens to use more memory to provide better performance, but it was consuming too much memory. We scaled back to a previous management scheme and tuned the memory allotment to fix the issue and will continue to monitor the situation. I'll make another post with these details and information on sleep bonus for the downtime in the next few days. I'd like to observe the server running for a full 48 hours before I do.
  44. 1 point
    Oh my goodness that throne with the skulls is awesome!! Everything you see on Release makes me want to go on an extended tour. Thanks for doing these vids.
  45. 1 point
    On his final journey Scout Two see's some amazing sights and places and gets to sit on a Throne of Skulls. Shout out to Reagor for the company We will miss you Release. Thank you to everyone we met, who travelled with us, helped us and made these journeys such treasured memories. We hope to see you again in the not too distant future. EP14 available on our Twitch and You Tube Channel
  46. 1 point
    Spring has arrived and with a distinct spring in his step Scout Two heads off East, helped by Bangers and Mash and some Moonshine! Woot! Thank you Mira Some not so nice sights are seen... (Not sure what we walked into at the start , Eh Stanlee? lol) and some really awesome sights are seen EP13 available on our Twitch and YouTube Channel
  47. 1 point
    Time for a push. I want to use the opportunity to emphasize some points of the recent progress from Ayala, Emmett and Bifff (the newest member of the Twin Pines Mall family). I have aquired the area of the former deed "Darkshroud Docks" directly south from Harmony Bay and founded the deed "Twin Pines Mall" there. The plan is to make it a market place later. Just it will need time to develop. Right now i am still busy with optimizing "Hill Valley" and "Lyon Estates". As an interim solution I have placed a couple of merchants directly in Harmony Bay next to the entrance of the public mine (stocked mostly with blank Carpentry, Blacksmithing and Tailoring items between QL 50 and 80). More to come in the near future. For on-site services both, Ayala and Emmett, can be summoned now to save travel expenses, as both will be able to recall home once a day due to their path level 12 ability. Hill Valley now has a running animal farm with 4-draft horses, donkeys and mules, 4 speed horses and output animals (sheeps, cattles, bison and pigs). Just no self serve yet, but I am online daily. All animals have maxed out dominant traits (draft, speed or output) and misc. traits as secondary. Just for pigs it seems to be difficult to max out the output traits, so there it is vice versa (maxed out misc. and output as secondary).
  48. 1 point
    A bit late for that now, they've just sacrificed all their maps. Perhaps the devs should just remove the rarity status on the maps themselves so people don't get into this false idea that a supreme map at 30QL or a fantastic map at 60QL is worth more than a 99QL rare treasure map.
  49. 1 point
    The Ivory Whip Astarte has chosen to pass the Ivory Whip of Chat Moderation to Belisama, making them the new Lead Chat Moderator. All chat moderation issues or complaints should be sent to Belisama. Thank You, Wurm Online Team
  50. 1 point
    Client Modifications on Live Serves It has come to our attention that certain members have modified live server PMK graphics.jar files in an apparent attempt to troll other members of the game. While the action is humorous, we want to remind everyone that modification of the client in any way, including the graphics files for live game play is NOT alright, regardless of how harmless. These modifications can easily go down a slippery slope, to modifications that place an individual at a substantial advantage in PvE/PvP based gameplay against other players, as well as a myriad of other issues, meaning any modifications need to be disallowed from the game. Thank You, Wurm Online Team
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