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Showing content with the highest reputation on 14/07/22 in all areas

  1. 8 points
    From what I have been told the reason tempering sucks so much is water being always 100Ql is treated as 50ql for tool effectiveness. Please let us use oils for tempering so we can go off the oil's quality for tool quality. This always comes to mind anytime I have to reimp tools.
  2. 8 points
    I'm enjoying the treasure maps even with the many flaws. One thing that has come up is I have the meditation and karma recall. But I can never use them because it would leave my horse behind. When talking in freedom the idea was tossed out. Hitching a branded horse to a waystone. Then hit return home. It follows the highway system just like a wagoner and stops at a waystone on deed. It would be another reason to expand the highway and have deeds on the system. Only works for branded animals so not like you are going to use it to send new ones to a deed. Can even add a cool down if you wanted to use it. Just a nice qol feature imo. Maybe make a new waystone item peaceable on grass for horse returns. Adds a little more invested effort. Even have only one branded horse assignable to a single hitch to further limit it if you feel that is needed.
  3. 5 points
  4. 4 points
    Traitor Champignon 🍄🍄 Sea Serpent 🐍 showed up today. Took a while to find it. Here it is with a sailboat for scale, props to Doctorchese for taking this image. Here it is chasing me to shore. Having a knarr for breakfast. Also, its last breakfast: Colossus for scale (and a tiny anthuman for scale at the colossus's foot): Sea serpent strangling the colossus, also a full side-view of the deed:
  5. 3 points
    Welcome to Forges of hell, run by Skullcleaver. I'm currently located in Cadence R15 and the village of Hjemmebukta. Lore: ___________________________________________________________________________________________________ I specialise in making and improving high quality tools, weapons and Jewelery. Currently my services include: Toolsmithing up to QL95 Weaponsmithing up to QL92 Jewelrysmithing up to QL90 ___________________________________________________________________________________________________ *Current pricelist* Rare Weapons: Stock weapons: Stock tools:
  6. 3 points
  7. 2 points
    Hey I had an idea hit me about a use for lockpicking on the PVE servers. i see alot of dead deeds with wagons and carts that are still locked but the owners name has started to fade. The deed is clearly abandoned cause the only thing left is the stone castle walls and the forges. It'd be neat to use the lockpicking skill on once such abandoned cart or wagon. Since the owner has either quit playing or has moved on to another location and left the cart long enough to imply they did not care about said cart. The lockpicking skill could be used in this instance to "Salvage" stuff off deed and possibly bring it back for use on your own deed. Pros of this skill would be rare wood carts and wagons they where once loved and taken good care of. Cons would be the need to locate a cart that was abandoned long enough and pick the lock. Possibly with the need to bring animals with you to drive the cart back to your own deed. Would be a fun side hobby for people and encourage people to go wondering away from the roads to see what is out there.
  8. 2 points
    Thanks to the power of @Ajala and @Huserxand our team's Sou-Setsu-Ken, we've managed to trap a Venerable Fierce Black Dragon Hatchling (oil of the armour smith, hide) and a Venerable Scared Red Dragon (Potion of the ropemaker, scale) in the same mine!! To take them both down at the same time, we're going to need to gather all the bravest to riiight... here! https://xanadu.yaga.host/#4192,4403 At this time: 9pm /servertime on Sunday 17th Set off early; this is Xanadu after all, and you don't want to miss this!
  9. 2 points
    "Minecraft Pickaxe" That Pickaxe is use to be first my 100 Project. I always wanted to made one time in Wurm a 100QL Tool. So i honestly need to admit that i cant finish it 100% to 100QL now because RL gets me to much. The real QL of that Pick is pretty close to 100, its 99.9975QL. So its pretty close and i am very proud of it. I am sure it needs a longtime to drop that QL to 99QL. So next imp can wait Here the exact Data of that Beauty:) RARE 106 BotD 10% Gather Rune 99.9975QL Starting Bid: 30s Minimum Raise: 1s Buyout: 1g Sniper Protection: 30min no Private Bids! I wish all a good biding and have a nice Wurming my friends
  10. 2 points
    Horses in my experience can find thier stable or field pretty easily. I'm no horse expert but know people who raise them. Plus most rental horses for things like rideabouts will just go back home if left alone. Snagged an article on it from a quick Google. https://www.ipostechnology.com/post/horses-have-a-build-in-gps I'd say for transporting animals via wagoner it should use animal cages. This is less a way to transport animals and more just for branded ones. But I'd accept either lol
  11. 2 points
    Why is doing 10 diff maps impossible? Compared to 100 rifts it is way way easier. I'm at 5 different completed with 3 more on me to do this weekend. There are people with probably way more than 10 already done. You can even buy them and people will be selling them more and more I would expect. As the newness wears off and they start piling up. I'm just confused maybe.
  12. 2 points
    It was absolutely colossal! Here's a pic with the full body in view: The seas of Independence are safe once again...
  13. 2 points
  14. 1 point
    I moved to Exodus from Chaos last year, lived with some friends at The Old Contemptibles for a while but couldn't quite deal with the old itch to have a project to work on. So in November Magranon's Rest was born as a "bit of a project to play around with no big deal". Thankfully i took many screenshots to show how much i lied to myself in that first day. So i found my location, spoke with the locals Mappy and Cyborg over at Centrum about giving them a new, slightly insane, neighbour and got to work: Deedplanner image of the start. I made some calculations after opening an entrance at the base of the mountain, exactly 900 slope from the top edge of the mine entrance to the height of the token. This will be important later Marked out the deed border with banners temporarily and set up my temp workshop, The Gravy House. I started a ramp around to use the dirt i'd dug up and then realised it would take far too long to dirt ramp up, so for the first...2 months i believe, WALL LADDER. Here began the true first stage of madness, the decision to hollow out the entire mountain, deed is a 51x51 and by the end of these images i have a mine well over 1000 tiles. Naturally that wasn't enough for me so i also mined the ceilings up, then lowered the floors to max ceiling height. At the time of writing this, the floors are about 1/3 completed levelling down. Sorry about the lighting, mines are derpy to take pictures of. How i fuel myself, boozebed. Here we have a rare sighting of another person stupid enough to show up and work with me, believe this was Mappy...possibly Cyborg. Yes i conscripted my neighbours. Mad attempt to deal with the lighting or i screwed up and needed ash for concrete? You decide. I tried to be smart by only storing 50+QL rocks...i still ended up with about 50,000 xD This is how it looks at the moment for the entryway, after this pic you must suffer through several boring and samey images of a cave ramp. Why you ask? The reason is simple, because i spent weeks making this god forsaken ramp and it is BEAUTIFUL. MARCH 19th EDIT with unstable client dynamic lighting! Understably, I hope, at this point i wanted to give up on life and settled instead for putting the mine on hold so i could BE OUTSIDE. Starting with a platform up at the token level. Strategic lava tiles are used for destroying insolent ore veins on my ramp. That top platform became a farm for a while, man's gotta eat. Now i realised the time had come to begin the first platform of three that will eventually stack together to reach the token height. Needed more dirts and ended up with the start of a moat. Hmm...water....idea forming perhaps. Gonna need to fill this in... Wheeeeeee dumping dirt out is so much more fun than levelling! Somtimes i just sorta get distracted by my own ideas. This one was...."hmm should i surface mine another platform above the token area? It ended in my planting the one and only tree at Magranon's Rest. Lovingly wild growth casted and enchanted by Shellbee. Then those damned horrible evil devs gave us three wide mine entrances and i HAD TO HAVE ONE. Problem was it looked utterly terrible without flattening out the tops of the entrances as well as the bottom. This whole process took 2 days because....digging the goddamn dirtwall back down, also i screwed up like 3 times. It's beautiful...... With the addition of the bridge and needing more dirt I went back to that water idea from earlier CANAAAAALLLLLL. Reasonably certain I drove a number of my alliance insane with my canal madness. Not just dug, but also dirt casted to rock level depth. Shout out to Bonefly of Black Brigade for not murdering me for slapping a canal in front of his deed o.o Place is finally starting to come together That rock layer on the West side was in the way. It had to go. Deedplanner screenshot That's it for now folks, about 4 months of my "small project". I will continue to chronicle it and get those platforms raised! At the time of posting this the first platform is complete and filled with dirt but it's night time and i refuse to take screenshots in that lighting so that one can wait March 9th 2017 post - Plotting out the Nomads and Centrum Canals. March 10th 2017 post - Diving board! March 14th 2017 post - Canal progress allows caravel now! New bridge up across to Nomads March 20th 2017 post - Spring arrived and i updated with new paving, smoothed out canal and the start of the horrors of making slate slabs for the walls. April 14th 2017 post - Alright heres a little preview of the work Angelklaine has been doing in the mine while i've continued to play in the dirt. New slate gatehouse out of the south end of the main cavern and the new marble bricked outer wall in Stable and Unstable clients respectively April 22nd 2017 Gatehouse rebuild in marble. April 24th 2017 Deedplanner shot April 25th 2017 Mine Update Guest Houses are up, getting started on my underground city May 20th 2017 Canal Update Starts at East coast here next to Black Brigade. View from east entrance bridge. View at the BB/MR perimeter bridge From the main entrance of Magranon's Rest The long run up to Centrum Universi (i'm gonna be digging them a moat the whole way around while i collect dirt :P) Centrum corner section And connecting onto Nomad's docks, through which there is entry to Lake Serpentine Now i got a loooooooooooooooooot of dirt to start using and don't get me started on deciding what to do with the mine walls.....i'll probably clad it all in marble... May 28th 2017 completed roads/canal update Alrighty the time has come for me to get back to the dirt raising, so here's a couple pics of the new view from the wall platform with shiny new slate roads. With the East coast <-> Lake Serpentine canal done i'll be collecting dirt by building a moat for my neighbours at Centrum Universi so once i finish using this lot of dirt up i'll be completing a ring road around CU replacing the old cobble one too New road/bridge layout with my towers and mailbox icons added in too. I think thats enough messing around with off deed stuff for a while! May 30th 2017 Dirt all used up! So i took all the dirt from the canal and the road works. Which was something like 160 crates of dirt. This is a picture from the east side of the wall after i finished raising all the outer sections by levelling Then after i dropped ALL that dirt into it, this is how that looks from the opposite corner I think i need a little more dirt... Looks nice from outside at least June 14th 2017 - little paving update to the tunnels I have returned and the digging continues, doubt i'll have much to post here in terms of screenshots for a while, all i'm doing is digging a wagon at a time and dumping it over the edge to fill in the 2nd platform. I did play around with new cave paving though Tunnel looks like this now. June 20th 2017 - Paving and cladding the cavern I was really pleased with how my playing around with paving the mine went so i took some time out of digging the entire desert up today to start work on more paving and cladding. Looks pretty damn awesome if i do say so myself. Only problem now is how much more that bit of broken ceiling i can't fix bothers me! June 22nd 2017 - Did a little video of the cave and tunnel ramp. Jberg delivered a beautiful shot as seen from GM flight July 4th 2017 - third and final platform wall being raised I got a little bored of dumping dirt and watching it trickle into the pit so i decided to just raise the third platform outer wall and dump dirt from the top. Looks pretty nuts so far, if you zoom in the tiny little speck a mile up next to the wagon is me xD Gives you an idea what the final completed height will look like from the outside at least. July 14th 2017 - Cave Warehouse Update Welp i'm gonna be offline for another couple weeks, moving house big stuffs! So here's what i worked on this week at least....sadface that the unstable client lighting got changed and now it's all dark again Finally started giving myself a warehouse / place to live that isn't the token house. Was hard to get a nice pic of the ground floor warehouse because for the some reason the items have about a 5 tile draw distance so you can't see the signs, crates and bsb's. So i just took a pic of the billion rock shards xD August 6th 2017 - My return from 3 weeks away moving house. I'm back everyone! While I've been moving house my Fire and Sand alliance pals have been setting up something special for later events at my deed check it out! The Armoury The building that the first picture is taken from - Public Barracks August 26th 2017 quicky screeny (only been working on little bits n bobs + collecting more dirt lately so not a lot to show off) Getting real busy in the mine nowadays! I'm gonna have to finish levelling floors just to make room for more buildings soon September 9th making progress on the dirt platform again So close... Of course once this outer ring is done i have....well...this to fill in. September 22nd 2017 - Impalong preparation pictures The Armoury - Crafting Hall Ground Floor Smithy 2nd Floor Seating, crafting and auction hall. Roof Sermon Area Public Barracks - Aka the hotel First Four Floors all look like this. With some deluxe suites higher up On a final note the platform outer dirtwall has been 100% completed meaning i no longer have to level! I can just dump dirt over the edge into the gaping chasm September 28th 2017 - Continued Impalong prep I adopted a town mascot, this is Alan. Preparation for the impalong continues Now i have an arena. November 18th 2017 - The main cavern is complete! The great exodus dirt dump continues day by day, i slowly slowly fill the lolpit. Meanwhile this was achieved! The main cavern is officially completely levelled! Mine work will now be focused on making a boat cave down bottom and a nice elevator on this east side of the cave. December 2nd 2017 - New Cavern and the Botevator Been plugging away at my new cavern so here's some progress. Now with advanced techniques used to make the mine images actually visible (i actually bothered to edit them instead of being a lazy ass like usual). What used to be a wall running alongside the main ramp is now a worksite One section is fully flattened through to the 750 slope drop from the upper cavern and what's that at the end? Say hello to the Magranon's Rest instant botevator! Simply hop in passenger and enter the dimensional void between worlds. Then hop out to appear at the top As a side note because i'm proud of it. I simply couldn't handle having two green knarr's so I did this to the older one December 20th 2017 - More work on more caves! Continuing my latest cave expansions Preparing the boatmine on the west side of the main entrance Some minor edits to the main entrance, added a lot of these brass lamps around the deed. Paved and lit the path to the botevator New lighting and removed the old walls along the ramp More edited ramp with walls taken out, to the left the new lower eastern cavern and to the right the lower western which will become the boat cave The lower eastern cavern underway Been hard at work on this, many hours of levelling but in a few days i should also have my magranon colossi done up top December 23rd 2017 - Magranon Colossi complete Finally Magranon is properly represented! Quickie extra because i got a lot done today Boatmine is taking shape - quality a little potato because of editing required to brighten it up a bit January 4th 2018 - More boatmine The boat mine progresses further. Many rocks have died. Apologies again for potato quality caused by me brightening the images because cave lighting is mean. January 10th 2018 - Completed mining out the boatmine Boatmine is almost done! Just need about 500 support beams, some braziers/lamps and maybe a dock building. Mining work is done though...unless you count about 20,000 units of iron and sandstone i gotta mine outta the way >.< January 20th 2018 - I accidentally a bridge. So in a fit of "me being me" I got slightly distracted by my own random ideas. I prepped 1200 ribbons for 2 crates of support beams to get the boatmine done. Then i figure right it's time to get the logs and out i go down the ramp, over bridges over yonder westward through Nomads and to the forest to get 1200 logs, which naturally takes ages. By the time i got back to deed I had decided i was angry with the fact i have to actually spend minutes going up and down the ramp to get wood sooooooooooooooo... this happened. Halfway done, only took days of work to save a few minutes each of the rare occasions i need to get wood...totally worth the time o.o 5th February 2018 Been slacking a lot the last week or two, been busy irl and also slightly distracted by the fact i purchased a switch and bought BOTW and Mario Odyssey... ANYWAY. Some progress has been made and big thanks go to @armyskinfor donating about something like 40 crates of dirt and bringing the west side of the main platform this close to completion. In the background also a new building housing a trader, and the start of my new horse breeding pens so i can finally do away with the year old temporary pens i've been using on the east side Also now featuring public wagoner Rojex Delivery. Anyone local who wants to use him there's a wagoner crate rack down by the bridge at the main entrance. Going to get back onto finishing support beams for the boatmine and completing the west exit bridge now 12th February 2018 - Boatmine and West platform complete! Big milestones this week! Thanks to Armyskin's donations as well as a wagon load from @Kruszyni have completed the west side of the platform, think i'll turn this side mostly into farmland as it's next to the horse pens it kinda fits. While local friends have been kindly donating dirt i've been finishing up the boatmine project, which as of this moment is finished excepting one sandstone vein to be mined out and the dockhouse building needing to be put up. From the main gate (draw distance maxes at 15 tiles atm so unfortunately you get a black wall at the end) The main waterway and boatmine entrance Back towards the main deed entrance Time to get back up top and finish that bridge / make a farm on the finished west platform February 14th 2018 - My valentines gift to myself is a crop of wemp Great tracts of land! February 16th 2018 - Finished the west exit bridge The bridge is done! This was definitely worth using about 5000 bricks and mortar just to make my trip to collect wood a few minutes shorter. New road being constructed which i'll finish shortly and highway up through here. February 24th 2018 - finished the new road Tis done Now back to filling in a dirt hole February 26th 2018 - THE PLATFORM IS DONE! Well...there's really no other way to put it. The platform is finished. Actually done....I can't even begin to figure out how much dirt went into it total....the last Massive thanks go to both @Moddingtonand @Kruszynwho basically between the two of them deserve 90% of the credit for the east side being filled in. Both of them have donated every scrap of dirt from their own current deed projects to me, a few hundred crates worth. Edit - Deedplanner shot Now....what the hell do i even build here o.o Got some GM help here: It's beautiful March 3rd 2018 - Starting the upper platform It begins with a ramp. March 12th 2018 - New plans Spent some time today figuring out the actual plan, so here it is in all it's silly glory. So to sum up. Cutting the mountain down into a new platform above the mine. Rebuilding K Manor and shifting it onto the main platform. Building some new guest houses. Setting up some enchanted grass parking pens. Moving the clay/tar pits and adding a peat one. Easy stuffs Anyone wants to poke around with the deed plan of Magranon's Rest the pastebin is here - https://pastebin.com/BZFsdtKX The actual current look is this - https://pastebin.com/m0Z8kEW9 Sadly can't really include the mines but its still neat March 23rd 2018 - Finished an old tunnel. Been working on and off on this for some time, linked a tunnel up to my neighbouring deed The Nomads. Just a nice neat 64 tile paved tunnel to go with all my other ones Gonna have to do more tunnels like these so i can get around without ever leaving the caves more often Now back to finishing up the platform buildings methinks. March 26th 2018 - Platform Housing Having started working on adding houses to the platform i decided that it was maybe possibly about time i considered moving myself out of the token house. So today, exactly 500 days (16.5 months) after I planted Magranon's Rest i finally moved myself into an actual permanent home on the deed xD Redid the token house as a gateway, might need some decorations in there now. The first of the houses going up on the platform, claimed for myself. Being outside the mine may take getting used to o.o The fenced area in front is just the clay pit leading onto the wagon parking pens. I really think having all the houses arched hanging over the path will look good when i have them all done. Need to build the next house to finish the garden, but you get the idea My humble workshop Kitchen, needs some dining furnishings methinks And bedroom, also in need of some furnishings. I rarely decorate things and i really should, old pvp mindset combined with constantly having work to do on the deed i guess. Not a great home for vertigo sufferers Going to be putting up at least 5 more houses in the same style, maybe different brick types or alternating slate/marble. So more room for guests to take up residence or god forbid I actually ever have villagers o.O April 4th 2018 - Platform houses Finished up the platform housing today, why do i keep adding houses to a deed where noone lives? Who knows!? April 13th 2018 - Tunnel to the top! After like a year and a half i have finally bothered to make a tunnel up to the peak, not much to show in screenshots as well....it's just another dark tunnel. Nice view up top though Might plonk a little deed and touch up the area into a neat little peak fort December 27th 2018 - The long awaited return of madness Friends i am back! Tentatively started playing Wurm again a few weeks back and now getting back into working on my deed. It's been about 7-8 months of me only really logging in every couple weeks due to some....fairly cataclysmic RL issues. Anyways MORE TERRAFORMING! Removed the old manor on the east side so i can bring up the secondary platform same as it is on the west end. and from up top Decided to keep going a bit and make a path along the side of the mountain which i'll link up to local highways soon The tunnel to the top of the mountain is as good as finished but it's honestly not worth taking pictures of because it's just more dark reinforced ramps xD Plus Someone plonked a deed right over the entrance to my tunnel while i wasn't playing for months >.< Here's an end of year deedplanner view January 15th 2019 - Mountainside roadway progress Progress on the new paths is coming along nicely. Agreed on a mighty 3 tile wide bridge highway to hook up with my allies over at Moonlit Euphoria. The dirt track i think i'll keep taking round the mountain....maybe do a dirt ramp up to the peak if possible too. January 28th 2019 - Bridges complete Finished up the new highway out to the east Onwards to the next project! June 19th 2019 - I'm still alive Small update after i've been very sporadic with my wurm playing and login times. I'm still around and slowly working on this: i originally planned to show screenshots when i finished cutting my way through it but muh pickaxe is a nub and it's still this. Basically the previous road and bridges i made out to the East are going straight up the mountain and over the peak October 19th 2019 - Been a while, but work has resumed! This mountain must be defeated. October 21st 2019 - Mountain defeated. Boom, done! Top view: Connects up to Magranon's Peak and in turn, the tunnel back down to my main deed caverns Next up! First catseyes and then ramping back down the west side so the road clears the whole mountain ^__^ November 14th 2019 - Wide Doors! I got a bit distracted from the mountain top highway by my deep need to put 90QL steel doors on every possible entrance now i'm allowed to. Looks neat though April 2nd 2020 - Coronavirus isolation got me Wurmin' Nothing like a global pandemic to get me back to work on Wurm stuff! Now i know you've all been excitedly awaiting more evidence that i am boring and mentally unstable so heres the completed "i made a road over the peak that noone will ever use" project. As some will remember, i had previously sliced the mountain in half to make a giant ramp road up from the east end, with a highway linking down to the coast. I've now taken the road out to the west side as well. Come with me and behold the wonders of....basic roadmaking. Little path around the edge of the deed, nice views Out West, the rocky mess to the left is where the old single tile rickety path up the mountain used to be. And the long smooth ramp back North, links neatly onto my west exit highway Basically i did this. Red dot representing the Magranon's Peak deed, i'll have to get it added to the community map May 24th 2020 - Moar roads, a big boi bridge and a chonky tunnel. Still working away at the place forever here. Been working on the south exit tunnel and continuing making a highway all around the mountain, the east side of the mountain has always been a real pain to travel around but no more! From the top end of the bridge down to Moonlit Euphoria Path follows around past the east exit to my tunnel Eastward road down from the tunnel exit, leads nicely to the new bridge i put up The bridge over to rockcliff lighthouse Path continues round to where i have the south tunnel exit at. South end of the tunnel, it's still got osme work to go. Needs paving, cladding and lamps. Continuing on SW, then turning south. Finishes up neatly onto existing highways. Some nice views along the way How it looks coming up from the South Drawn up a map of the edits i've made, probably going to sort a tunnel out from the south end of my new tunnel down to water level, maybe bring this road west along the south edge of the mountain too. But for now is done I'll update once the tunnel is all shinied up and then i think it's time i get to surface mining that second platform layer....gonna be a big job! Any high channeling Mag's out there wanna hook a guy up with some stonestrike? xD May 31st 2020 - The south tunnel is complete Tunnel complete Took a lotta marble, mortar and brass but it's gloriously cladded, paved and lit now. As is the side path up to the peak August 30th 2021 - An update again? After this long? Hi friends! It's been a long while since i had any update to give you. Didn't play wurm much for a while and then when i was i've just not worked on my deed. Which is obviously a tragedy so lets get back to it! I spent....a little while getting my AH up to 95 after the new update so the peak is a lil....sheepy: So with that grind done its back to work time! (in future i've got a pretty neat idea for a tower on that peak deed so the sheep pens will really have to go o.o) Today i finished this up, new genetics lab for my aggressive animal breeding, got halfway through building it before finding out theres a bug where animals won't eat in caves at the moment so i guess testing 95AH on mega pets will have to wait a lil as i have zeeeeeeeeero room for them outside heh. Next up is a couple other building projects, finishing the warehouse then a lovely open spot where i think its time i put up a giant cave farm building Yes the warehouse i built like 4 years ago and never did the top two floors of ....oops Finally after the building works are done i'll be back on the big one. The mountain surface mining, it's going to take months of work but i'll get there eventually! February 23rd 2022 - I remembered Wurm exists again. I accidentally had another several months long hiatus but today it was BACK TO WORK TIME. DIE MOUNTAIN DIE. Also the warehouse did finally get finished off...only took a few years.... Might need to decorate and use the space a bit more though lol Anyways more updates to come if my sanity holds out while i surface mine all that rock about another 500 slope or so. Lets be honest my update schedule on this project hasn't been the most reliable for a while now but hey....i'm gonna try! March 19th 2022 - Mountain being murdered Progress continues. Half my own efforts and half Jakerivers going ham on the mountain while i've been off playing Elden Ring, so full credit to him it's coming along a lot faster than it would have otherwise. Facing West Facing East From Below The mountain must be tamed! April 22nd 2022 - We're winning....very slowly. Progress is slow and...difficult to provide fun screenshots of because it all just looks like the same rock. But it is happening! Local authorities came by to check everything was up to code. I work day and night to defeat the mountain I enslave my friends to help Jake made us a lovely ramp PROGRESS! This is pure pain....weeks upon weeks of chinking away at a mountain. What i wouldn't give for a levelling or flattening to work on rock surface.... Why did i do this to myself why!? Lil sneak peak at the WIP plan for the eventual castle that's going up there: (before planning out the internal walls we're already looking at about 50k marble bricks lol) May 14th 2022 - The continued gradual mountain murder + new free snacks! I know how you all love very slightly different looking images of the exact same giant area of surface rock so i've got you a treat. Progress pics! it's really starting to feel like we're getting close with this one, god i need to finish my castle plan....ANYWHO LOOKY: The tippy top in the SW corner. From the opposite direction Lil bit down bottom that's actually usable land now! GREAT TRACTS OF LAND! Also bonus prize. Many who have visited before will be aware that years ago i cooked up every affinity in the game in a stack of 138 casseroles and left them out for people to nibble at. Since then they've been heavily reduced and i've improved the recipe so i redid the lot! Yes it was painful. So if you swing by just wander up to this humble spot... and take a peek in the hota statue. Have a snack on me. Yes i realise i could have named them with the numbers first so everyone else has an easier time organising which ones they want to eat, i chose the selfish option sue me Hopefully next update will be when this area is aaaaaaaaaaaaall flat. Until next time o/ June 27th 2022 - The mountain, she is defeated. Ladies and gentlemen, i am proud to finally present to you all G R E A T T R A C T S O F L A N D It's finally over! It's done! The mountain is tamed! Cannot possibly express enough how much of the credit for this project goes to @JakeRiversWho toiled away during multiple periods of my playtime wavering due to RL and losing my mind over constant wurm client crashes. It'd be halfway complete right now without him. Next up is dirting it over, finishing my deedplanner design for the castle thats going up here and then.....boy oh boy i'm probably gonna need about 60/70,000 marble bricks and mortar. December 24th 2022 - Man of many marble bricks Slowly slowly (oh good lord so slowly) i'm getting the materials for the full build together. Decided recently to get started on plotting stuff out at least. An avatar of Fo even stopped by to inspect the building site. Helpy helpers who have helped The following players assisted in huge building and decoration efforts to prepare for impalong events. If i missed someone do yell at me. If anyone wants to come visit you've got the location up at the top of this post South end of the NE desert. Deed is open access and if i'm online i'll even feed ya
  15. 1 point
    in game symbol chooser menu for village logo apply to tabard add cloaks apply to cloak village swag this is an easy yes, i'll buy you some wine when you finish. thanks.
  16. 1 point
    Λ Λ Twin Pines Mall ™ is auctioning this exquisite almost flying carpet: This thin, colorful rug provides some comfort as you sit on it but its main purpose is to create a meditation zone where your mind can relax. This is a supreme example of the item, with fine details and slick design. It could be improved with a string of cloth. Ql: 80.01776, Dam: 0.0. Starting bid: 50 s Increment (minimum): 1 s Reserve: No Buyout: No Sniper Protection: 30 minutes Private Bids: not accepted
  17. 1 point
    I'll start with this image: Why is the statuette of Fo a bearded VynoraMan? Further, can it be changed to actually be a statuette of Fo, rather than the goofiness above? Thanks for attending my TED Talk.
  18. 1 point
    I like this idea. Water is free and unlimited. Making oil requires resources, skills and work... and could behave like all other tools; use the oil QL and maybe even allow us to enchant the oil with Coc/Woa/Botd that would affect the tempering action.
  19. 1 point
    Lies. Where are the muscles? This is a picture of someone who spent their time grinding exceptional cheekbones, not mining. I demand a real picture of your manly manliness immediately!
  20. 1 point
  21. 1 point
    As a first costumer have nothing else to say than a high praise. Really nice place. Easy to get to by water or land. Pretty easy to find what you're looking for. Thank you for your service. Will be back again!
  22. 1 point
    have you considered not doing this? I'm not doing it, and I'm doing maps no problem, I think in part because I'm not doing this
  23. 1 point
  24. 1 point
    Makes sense, I know wurm does not like making sense but sometimes you just got to hold it and pry it's mouth open and put some sense in there.
  25. 1 point
    Gorgeous deed; good luck with it. Will be contacting you soon for some foods and casts.
  26. 1 point
    I like the look of this - definitely up for a "home on the road"! The 21 mind logic would also link this in as something free players are likely to pay for from more experienced players.
  27. 1 point
    Public accessible portioned liquids. I like it! And they already have the graphic for it. Would love to see this in a public accessible table too where plates are needed to take portions of food so one individual cannot devour the entire table but all could partake.
  28. 1 point
  29. 1 point
  30. 1 point
  31. 1 point
  32. 1 point
    DEED RENAME [2061,3570] From Shiloh to Cookies N Creme Coast [1873,3637] From Shiloh Farms to Cookies N Creme Farms
  33. 1 point
  34. 1 point
    You put in the effort you should reap the rewards. This should be fixed.
  35. 1 point
    Thank heavens someone around here is familiar with the term - you are now eligible for the Scholar's Discount for any future orders from the Transmutation Hut! 🌟
  36. 1 point
    Was wondering if folks had pic's they would like to share of the new items: 2 swords (I think only 2) Ruby Necklace Eye Patch Pirate Hat Coin Purse Anchor Necklace Statue: Crabs Statue: Whale & Dolphins Statue: Octopus (?? only heard of this 2nd hand, so not sure if it is even a thing really).
  37. 1 point
  38. 1 point
    Total materials information on the wiki for Small Catapult is incorrect. Wiki lists seven logs at 17kg needed for a small catapult. While the logs attached after initial creation need only be 17kg, the log required for initial creation requires a full 24kg weight. (This is reflected correctly in the information on Creation.) The Total Materials section ought to read: 1x log (24kg) 6x logs (17kg)
  39. 1 point
    Fellow Wurmians, Sorry that we have not been getting the map update out lately. Both of us had total failures of our computer hard drives when transferring them to new computers and lost all the mapping data we had back to October of 2021. Our drives were old but so strange that the failures happened on both of our drives. 🤔😟 We are still assessing how we will recover the data or rebuild the map from the last viable copies we have. Further to this, we have recently experienced a messy situation over some road/tunnel building in the central area of Wurm and are currently taking a much needed stress break as a result. We have not forgotten you or the map but just need time to sort things out. We thank you for your continued support of our map. Skyefox and Hughmongus Albia mapping team.
  40. 1 point
    While theoretically correct, it is in practice wrong that the only group that is negatively affected are the priests as there are others who do not wish to play around a min-max mechanic of having to switch religions, which in itself is a mechanic that is likely unintended to be in the game, but devs probably tried to allow for such a mechanic to remain through a light penalty of 7 days cooldown for switching. However, given how the cooldown becomes the dictator as to when rites are "allowed" to be cast and has caused dissension within the community, I am suggesting that it would be better off just heavily penalising the exploit altogether (3-6 months cooldown) so that while people are still allowed to switch faiths should they decide down the road that it is needed, the benefits of religion swapping is limited further such that remaining in a said religion and the benefits that come along with that (e.g., vyn's skill bonus) makes any sense whatsoever. To be fair to those few that might be using their varying number of alts to charge rites of the different religion (benefit of doubt) where they have alts of each religion charging copious amounts that they deserve a say (I actually don't believe that there are such people, but wurm is filled with all sorts), it might be the case where they legitimately have "rights" to demand for when rites are casted... But let's be real, it's a group effort kind of thing, there are also people who are saccing their own stuffs from time to time having contributed and nobody knows who's contributed how much. Nobody can effectively say that they contributed more than another and to go to those levels would just be another mess that is unnecessary. Thus I feel that to settle it once and for all, just removing benefits from switching would simply end any switcher's say in the matter of rites, leaving it down to the priests who are the only ones that 1) truly have a say in the matter; and 2) benefit people of said religions directly. Nobody will be gaining more advantage from the mechanic of switching, which was intended only for erroneous decisions or a change of heart in the first place. Thus my suggestion involves a switch cooldown of 3-6 months, where it is so long that there is nothing they can do to optimise their SB gain other than to consider switching once every few months to obtain that little bonus, which if they were to change out of vyn's skill bonus might hurt them in the long run compared to gaining 5 hours of sleep bonus. There will be no more need to optimise the timings of rite casts, rites can be cast whenever as long as sufficient people are available (maybe a short cooldown from when it reaches 100% to allow for others to join in the rite cast, say 2 hours) and and possibly a gauge notification when the favour has been raised to 90/95% globally for people to be aware that a rite may be cast soon so that they can finish their sleep bonuses. Essentially the goal is to completely remove whatever bonus that can be exploited from switching where it returns back to being a mechanic that it was intended for - people making mistakes choosing their religions and people deciding that they want to change to another religion after much consideration.
  41. 1 point
    Let's get to the Elephant in the room. Some players, in fact, do think they are entitled to dictate to other players. It is that simple. They hide it behind the "benefit for the most", and so on. Asking people to be reasonable and think of others is a very hollow platitude when a month or two ago, a group of priests discussed on Freedom chat casting the Vyn rite, summoned other priests to participate, and actually cast the rite without permission. All of them got messages from Sinnjinn banning them from all his unique slayings. This captures the hidden attitude and the real problem. As long as players believe they can, ... what is a good word... I guess bully other players well, you're going to have resentment. I suspect that many people have been treated this way on some occasion or another and are so intimidated that they do not even post here or use another account. Imagine, that I have to actually use another account to discuss this if I want to keep playing the game consequence free. This is the real problem
  42. 1 point
    Why not just focus on putting restrictions on when you can benefit from the Rite spell? Like, make it so you need to have been following a certain religion for X amount of time before you can benefit from said spell? That way it's pretty simple and straightforward without potentially impacting other things.
  43. 1 point
    I support this and I think I might be a member of the group. It may have been different in the past, but right now a seven day cooldown is no longer an adequate deterrent against people exploiting the ability to change faith and later change your mind. It's quite reasonable to do that, of course, but once we get to the point where power users are carefully planning when the rites should be cast to maximize their free sleep bonus, it's inevitable that some casters are going to feel pressured to delay casts. The recent impalong on Cadence was a good example. Organizers were left choosing whether to cast a spell to benefit Vynora priests and followers (full disclosure, myself included) who were working to improve items for others, and who would benefit from extra sleep bonus, or to delay the cast to benefit the min/max players. It doesn't matter who's asking politely and who isn't. Once there's a conflict of interest, a difficult decision is inevitable, and some parties are going to be disappointed that the decision didn't go their way. The situation would be best avoided. A cheap solution would be to extend the cooldown time. An ideal solution would be to make the cooldown longer every time a player changes faith.
  44. 1 point
    What a lovely idea, good luck with your new business!
  45. 1 point
    My results after an hour's fishing, size and QLs: large 69, 70, 66 small 13, 14, 10 impressive 82, 76, 77, 76, 76 huge 89, 85, 88 massive 97 I had some 19ql fish that were not "small", so I guess the cut-off is 15.
  46. 1 point
    So I looked at the wagoner page and either I am blind or it is not stated? (1) That some of the delivery amount is placed in the deed coffers. (2) That the king kindly keeps 80% and only 20% is added to upkeep. Nixon (Sender) Zamiel (receiver) Delivery State (completed) #crates 20 Sender cost NONE Receiver costs 20 C Delivery 11-may-2022 Above is a delivery that just got done. My deed latest event states. May 11, 2022 1:56:56 AM Wagoner Joyful travels added 4 copper to upkeep (so we got 20% of the full charge) Please update the wiki to reflect this. I and many others I think were under the impression we got the ful amount of the delivery for upkeep ( or at least those I talked to) Not sure when that happened but its not on wiki and to be honest misleading to say it all goes on deed as was IMPLIED when they came out. OK I just asked [02:03:14] <Name removed for privacy> the earliest related record in deed history is Jul 15, 2018 11:48:59 AM Wagoner Three legged troll added 20 iron to upkeep - which had 1c costs in wagoner history
  47. 1 point
    i added a note about it on the sending items section.
  48. 1 point
    Update released on 2022-04-17 16:00 GMT (UTC) (or Apr 17th, 2022) This weeks updates: Added: New section of CE Hwy on the NE of the Inner Sea from Port of Valyrian to Quincy Mines, which extents the Sevens Bay Hwy all the way long the east coast of the Inner Sea south to past Little Harbor Preserve. South of Black Dog Island, on the west side of Stormie Gardens, a short section of CE Hwy add to complete the northern Portion of Maple Lane through to the BDI Canal Bridge. SW of Harmony Lake, on the north side of Foggy Valley, a new section of CE Hwy added, completing a short cut between to main CE Hwy's in that area. Modified: North coast of Crystal Lake saw a CE Hwy modification near Oak Market, straightening out a zig-zaggy piece of hwy. DESTROYED!!! The Guard Tower I built in Death Valley in an act of Good Will to protect travelers passing through this often mob infested area between the eastern and western tunnels of this long existing Death Valley Tunnels Hwy route between Great South Mountain Road and west coast of Crystal Lake was found DESTROYED four days after I built it. (see previous report). I found this out passing through, coming back from doing a map update survey and was surprised when no guards answered my call for help when a troll attacked me. I also found a major change in that mine doors on the eastern end of the Western tunnel out of that valley were now LOCKED barring travelers from reentering or just entering the tunnel to escape mobs. After I dealt with the troll, I checked the location where I had built the Guard Tower and it was still a few tiles off of the perimeter of the small, undeveloped Off Map deed in that valley, so an educated guess says the deed owner expanded his deed, then bashed the GT and then retracted his deed. What a very unfriendly, un-community minded act, destroying infrastructure that benefits all who regularly use this Tunnel-Road system, which has been on the Indy map since it was first put on the map in June of 2013 by MommaDarkness. I did bring a GM and the GM said after a guided tour of the whole area, that her hands were tied as there nothing the GM"s can do by current rules, about such behavior. Most folks I have spoken to since seem to agreed that this is a very un-community minded and selfish act, and completely childish to destroy a community safety asset. As there is no other way open to the public yet to travel from Great South Mtn Road to the West Crystal Trail.. ...Be Warned... you can travel from West end to East end but only half way when traveling from East to West. You will have to find your own way out of the valley via side roads when traveling west bound. Highway Lighting Etiquette For folks wanting to put street lamps on a CE Hwy with the name of the highway on the street lamps... http://prntscr.com/tzuwtj - large image of the original specifications Zorako and I came up with back in 2016 Finally we added Deeds that are on the Albia Roads Map, that also have "Find by Routing" enabled and removed Deeds that are no longer on the Albia Roads Map of Indy. So you can now use the CE Hwy network to find over 100 deeds, and enjoy "routed directions" from the West end of Samling Fjord in the north west of Indy all the way through to Flint on south end of Elysian Bay, some 7,500 plus tiles away on the south coast of Indy. Warmest regards! Hughmongus and Skyefox Co-Leaders of The Albia Consortium Cartographers of Indy Co-Creators and Administrators - The Albia Cats Eyes Highways Map of Indy
  49. 1 point
    I'm feeling polite so I haven't even added a weird joke to go with the picture; The most offensive thing here is my face (please don't erase my face, I need it for buying alcohol).
  50. 1 point
    Strength checks to use a 2h as a 1h sound like a slippery slope. I'd prefer just adding in a 1h spear or allowing the weaker wooden spears to be used 1h.
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