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Showing content with the highest reputation on 09/07/22 in all areas

  1. 3 points
    The "heal resistance" debuff should burn down faster when you're on enchanted grass. That is all. This proposal will help rifts go faster, as people will get greater benefits from taking a break from fighting, and will encourage people to enchant grass at rift sites.
  2. 3 points
    thanks all so much for coming!!! I really appreciate the patience, now I think I have an idea about how slayings work Again thank you to the handful of people that helped me while I panicked in Freedom chat as he chased me around and then got him trapped ahaha and thank you to the handful that helped set up the place for the sermons! That was fun. more pics Overlook view Pop-up Market and Sermons at Meowmeow Looks like Grandpa lost a few years (changed from Venerable to Aged), but then he quickly lost ALL his years thanks to everyone's help
  3. 3 points
    New enchantment that would be casted to Dioptra or Pendulum and depending on the power it would give directions to the treasure location up to local area
  4. 3 points
    A White Dragon is wanted for "questioning" in connection to a string of gem robberies / diamond heists. Here is our police sketch of the culprit; not included: all the diamonds Check in your sheds, under your vehicles, and at Bruce's Flying Circus (N13) at this time
  5. 2 points
    ==NOTICE - This has now been fixed in the update on 16 August 2022== ==THANKS=FOR=LISTENING=DEVS!== [Please Close] Numbers stopped going up. Yes indeed. Unfortunately, because of the way the foraging skill is stored in Wurm, and used in the harvesting function, even though my skill is 100, I am not getting any 100ql items. Techie stuff: So that's it basically, no 100ql pumpkins for me 😢 But the implications are greater still, because this function also applies to botanists, and *I believe* gardeners, so that currently it is IMPOSSIBLE to obtain 100ql woad in this game, either by botanizing or by harvesting planters, regardless of skill! For the dye makers this is a huge disappointment. Something which, I feel, needs to be looked at again. Please change the harvesting formula to use the players skill exactly (or just add 1 to the value!) before (or after) calculating the gathered items' ql. Thank you team.
  6. 2 points
    This needs to be looked at. Any person reaching 100 in any skill implies a TON of effort and work. They should be rewarded by being able to get 100 ql things.
  7. 2 points
    There have been several suggestions for additional uses. But they do not necessarily have to eliminate decay as well.
  8. 1 point
    They don't decay. They litter everywhere. Make them decay. They won't litter everywhere. Thank you for coming to my TED Talk.
  9. 1 point
    Hello My Gorgian. I sell bulk low QL metals that originally come from mined veins at a price of (1s per 1k) via Wagoneer on Xanadu. Or Pickup at "The Rusty Archor" via BSB's at D10 (refer to community public map. https://xanadu.yaga.host/#1372,943 ) Main source how I acquire these mats are by canal projects or vein removal projects. Other sources can be abandoned deeds, donations. If you require any type of metals that is mined. Please post below to set up orders. If you need a vein or cancel made please post below, I will post you a quote. I also offer rock/sandstone shares at 20c per 1k ( this is to pay for crates) Free shards can be pickup up at The Rusty Anchor deed from time to time. Disclaimers: Stock quantities & volume may vary from time to time due to vein availability/quality along with orders placed ext. Wagoneer shipments can only be queued if character is on Xanadu. Crates are included in the price when shipped. Buyer pays for shipping. BSB's are included in the price. (key will be place in merchant) Low quality is 60QL and below.
  10. 1 point
    Bounty! Wanted: Dead or Deader... For punching my friend in the head, Stage Coach ransoming, and excessive gas. Reward: Tasty Tasty Wood Cutting Blood. Location: Pristine, https://pristine.yaga.host/#1074,1507 When: please re-check the timer, i mathed it wrong and had it set before i got home, moved it back 1 hour to the actual agreed time. Details: Private Loot, Taste like sweaty despair, pants are recommended for this encounter. Found by Ladygodiva, penned by Jospicy, hosted by that VirusMD guy.
  11. 1 point
    If the wind sucks you that hard, it's bound to blow xD
  12. 1 point
    Double clicking on an item in inventory activates that item. This allows it to be used as the 'active item' or controlling item when performing timed actions. Unfortunately this 'active item' status still applies to the item even when the timed action does not require an active item, such as when sacrificing or praying. Muse was sacrificing and praying today and could not put away a bunch of flowers in the BSB, because the flowers were currently active (green). [18:29:16] You are working with that item. Because the bunch of flowers was active it was considered 'in use' by the praying action, even though praying does not require an active item. Today, this was just a simple matter of waiting until the sacrifice and pray actions had ended before putting the flowers away, but some long timers such as forage and botanize can be forced to end prematurely (due to full inventory), if the player is unable to drop a heavy or large item that happens to be 'active' when the forage or botanize action begins. Please fix it so that timed actions that do not use or require any active item, do not prevent simple non-timed actions being performed on the active item, such as dropping or placing in a container.
  13. 1 point
  14. 1 point
  15. 1 point
    Question. So, I've finally been stumped completely on a clue. Even with others looking no one can seem to identify it. The question has been raised, when a Treasure Map Clue is generated where does the information on it come from. Per CA it is generated in real time. Meaning that the only tool we have, which is outside the game, the map dumps are now seven months old. If anyone has done any major road building or terraforming in the last seven months it is possible to have NO way in or out of game of identifying the area. At least until the next map dump comes along. I don't want to wait for that. So, are map clues generated in real time? Was the system built around the idea of using the map dumps and other outside game information? What tools are we supposed to be using, in and I guess out of game, to solve these? Are there plans to do far more frequent map dumps if we are expected to use them as the primary tool? Anyone have any clue to these questions? Just for reference here is the map in question. Here is the map dump from January. https://drive.google.com/drive/u/0/folders/0B6J_aGQ6URL8S3YtYl9pV1hjZHM?resourcekey=0-hemZuLW2Zo4Mdh-o1naU5g Why can't we use the dioptra as a tool for narrowing down maps? We get them from the chest. I've tried using maps on them, using them on maps, etc. Even if it just narrowed down the "show hint" section when in the circle some that would be a start and an actual in game way of doing treasure maps. Not having the map dumps on another screen constantly.
  16. 1 point
    And for those who want to have a look at the improvemod that once floated around but has now since disappeared(I tried searching for it) this wu mod works really well for it(better then the original improved improve mod does) incase they ever do want to consider taking the idea of making crafting better for new players and old alike(less 1-5 spam clicking = better on our hands do it for health reasons ❤️ ) https://drive.google.com/file/d/10wLMWMRnRB296gnn3AKgAh-ueSvCOw7G/view?usp=sharing Here is the original improvedimprove When it comes to restlessness either remove or make it so that its based on account age with newer accounts being able to use more before they hit their cap of restlessness all the way down to 5 hours max after say a year old account Either way making the game less clunky and less sadistic for new players and old alike will be a welcome addition honestly having the item on a toolbelt or a favorite system(if item in inventory is all that is needed and you can right click set item to favorite) would be a great addition to make the game better plus less RSI prone for long hours of play
  17. 1 point
    I have no idea if there are any art resources corresponding to the alternates used to represent damaged / repaired walls, fences, barrels, and so on. But I think it would add a huge amount to players' enjoyment and immersion if the game could switch between clean, shiny, well-tended versions of armour that is delivered by the smith, and the battered, grimy, bloody stuff that you emerge from a long battle wearing. Obviously we would want to use a different condition than the "60+ damage" used by walls and fences. Perhaps 2% damage? Or the logic could be smarter - maybe players would use a metal brush to get to the clean version. This gives role-players an option for a completely different look. Confession: The origin of this idea is that I have a glimmersteel open helm, and while I'm generally very happy with it, it looks dirty, and right now no amount of TLC will make it look nice.
  18. 1 point
    I would say that improved improve would be a MUCH better addition to the game for new players and casual players. Not having to activate tools would make the game much less clunky and confusing for new players. Which should go a step in the right direction towards player retention.
  19. 1 point
  20. 1 point
    100 beverages skill -> distillation drops ql from 99 fermented and undistilled into 98.80ql distilled alcohol. processed 2 barrels like this, pretty easy to reproduce.
  21. 1 point
    This also happens in some bevs processes/products at 100 skill.... Also, huge grats, Muse
  22. 1 point
  23. 1 point
  24. 1 point
  25. 1 point
    Reached 100 botanizing today, and I confirm I cannot collect any 100ql botanized items either. Please devs - fix this at your earliest convenience.
  26. 1 point
    Thanks brattygirl, that was very nice of you, that you didnt want anything for it. Most players can be greedy as hell in there. Btw been trying to find a way to enjoy the game, just made a fresh character last week and also trying to roleplay out a character from the ol' Diablo. So that character is Deadeye, unfort someone already took that name and i added "s" at the end. Making it more undead or demonic looks really helps. I have some jackal skins, pm if you are interesting. I be happy to give you some for return.
  27. 1 point
    [00:39:37] The items silently disappear from the spirit cottage. You expect them to reach Deadeyes in less than ten minutes. All good! I am very forgetful so the bump was helpful!
  28. 1 point
    I've got the Wurm Blues....
  29. 1 point
  30. 1 point
  31. 1 point
  32. 1 point
    Decay would be one option. Another might be adding more incentives for players to clean them up, by creating additional uses for them: Allow them to be used as a very creepy wall/floor cladding material. Bone altars for Libila followers. (Would also require skulls to improve them.) Enable them as an option for sacrifice missions. Make it possible to grind them up for use as a healing cover ingredient.
  33. 1 point
    Bugfix: Fixed an issue that was causing cedar items to decay much slower than intended. Bugfix: Another fix to allow proper triggering of multiple journal goals by one achievement. Bugfix: Fixes to UI lag issues. Bugfix: Moon metal archaeology fragments will now transform into proper moon metal materials when the item is completed. Bugfix: Can no longer place merchants on a bridge without a stall. PVP Change: Must now place a merchant within your own kingdom’s influence on PVP servers. Champions on Chaos With champions having been removed from Epic and never introduced onto Defiance, the topic has also come up several times about removing them from Chaos. We feel that this is the best short-term solution until we have a chance to rebalance and reintroduce them. We will disable champions for Chaos during the maintenance reset on July 12th. When this happens, any existing champion that logs in will dechamp shortly after, with -5 to all characteristics instead of the normal -6; everything else functions as a normal dechamp. We hope to bring champions back in the future, but in a way that makes them less of a requirement to remain competitive and more of a fun gameplay choice.
  34. 1 point
    If you click "Alt" key while hovering over the item/liquid, you would see few extra decimal places
  35. 1 point
    not before Keenan gives us a count of how many exist on each server pls
  36. 1 point
    If they're made to decay, I hope they will also be able to go in bulk storage.
  37. 1 point
    I took after @Shydow and also set up my own 6 thousand a day yield plater racks. Kind of looks like something else 😉
  38. 1 point
    I redecorated my kitchen area today
  39. 1 point
    Howdy ho. I'm constructing a wizard's tower on the settlement of Paleshade and would love to fill it with cultural pieces from other players. Any kind of pottery, rug, tapistry, furniture, book, artifact, or otherwise you'd like to trade or donate will greatly be appreciated. All pieces collected will be freely accessible for view upon completion of the tower to all visitors. Welcome to PM me for questions. We are off highway. From Tranquility Bay travel SE up to the top of the mountain on the coast if you'd like to visit. View of the path up directly leading off highway.
  40. 1 point
    I always drag my weapons onto the character and that automatically puts it in the right slot, but I'm all for changes the make the game more clear! It is silly for the game to say that a weapon won't fit in your hand.
  41. 1 point
    Send me a PM. I'll answer when I get up in the morning as its really late and i'm super tired.
  42. 1 point
    I'd like a leaf wall and log cabin. all the rest of it? nah
  43. 1 point
  44. 1 point
    Yes. A big fat diagonal YES, every time.
  45. 1 point
    I'll absolutely support this every time it's suggested.
  46. 1 point
    +1 Always wanted this.
  47. 1 point
    I actually PVP'd in another MMO recently and it was sort of fun? Battleground/timed style, ability to resurrect right there, no skills lost, no corpse to find, no goods swiped. Nobody yelled at me for being terrible (I was) and got to do minor healing/support (also kind of fun). I'm not sure I'd do it again, but it was interesting and I wonder if Wurm would ever consider a server with more of that style, like Homestead mentioned. My only other experience was pretty unpleasant (in an otherwise awesome game), with people camping the cloner, yelling at you, and doing obscene stuff when you lost. From that experience and a lot I've heard from others, some PVP has sore losers and sore winners. Not fun at all.
  48. 1 point
    At 6 min 22secs - interesting bath ideas. Video has plenty of other ideas. Maybe combined with some of the deas from here:
  49. 1 point
    I would appreciate 100ql mats too, though I am only at 98.86 in foraging and 98.14 in botanizing and do not expect to reach 100 skill. Yet I already get acorns and woad ql 100 from forestry. Sad thing in forage/botanize is that there is nothing to enchant, rare, imbue, or rune. Edit: As to rare, I do not mean the rare rolls, but any rarity on creation tools raising creation ql. Same goes btw for pottery. Maybe there should be optional gloves doing so when rare. That said, cooking and beverages are limited to max ql 99.0, and 99.5 to 99.15 when using containers of different rarity levels.
  50. 1 point
    I bet 15y ago Rolf didn't anticipate someone ever getting a skill to 100 😀 Nonetheless needs fixing.
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