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Showing content with the highest reputation on 11/05/22 in all areas

  1. 7 points
    Posting in a dragon thread Ideas here, like cluster merging, will only serve to dilute the problem, or simply spread it. And it looks like there's been two recent successive posts that read like they're asking us to be grateful that the private slayers would see fit to invite us lowly peasants. For a large part we have the ability, as a community, to minimize the damage of these public slayers and global snatchers. They're controlling the global casts? I've created a public use organizing sheet which has seen zero signups at any point from people in NFI. Such a tool can allow people who need the goal to co-ordinate with others who need it - from there, a handful of people watching for the cast to be ready, and others willing to get the ball rolling and contacting people, is all it takes to wrestle the control back from people snatching it, and get your goals done. I've spoken before on how the idea of superordinate goals could be used by the devs to lower toxicity around uniques but that feels like talking to a brick wall, so now I'm going to talk more about how you can disrupt the private slayers in our current environment. Uniques roll a 4% (1/300 for every unique not currently alive) chance to spawn every 6 hours of uptime, or every server restart. Hard to know when one spawned, but when they died isn't a bad metric. Server says [21:28:57] The server has been up 6 hours. and the last slaying was over 2 weeks ago? Then buckle down because it's search time! Search rift sites you know of. This will catch an alarming number of uniques. Per the Unique Hunting Etiquette already posted, there's good protections should you find one. Familiarize yourself with those rules. You should not be searching alone - make friends, this is a social game, divvy up the server and the times you're searching, and have a plan for when you find one. Yelling "it's here" in freedom is fine - I've been known to do that too when the penning gets too tough, it's a functional enough public slay. Beating the greed of these people takes organizing. Unionize with your fellow Wurmians, and strike back.
  2. 4 points
    And under these lavender skies We dare to dream our dreams...
  3. 3 points
    https://www.redbubble.com/people/WurmOnline/shop Official Wurm redbubble, item selection is pretty awful though
  4. 3 points
    Unique drama, in MY forum? I like when the private slayers get offended at being called out for greed
  5. 2 points
    Allow a bonus to leading animals based on Animal Husbandry. +1 Animal at milestones of Animal Husbandry So at Drover at 50 skill +1 Leading ( Total 5 Animals ) Granger at 70 skill +1 Leading ( Total 6 Animals ) Rancher at 90 skill +1 Leading ( Total 7 Animals ) Zoologist at 100 skill +1 Leading ( Total 8 Animals )
  6. 2 points
    Uniques respawn and everyone is free to hunt them and host fights however they want, as long as they're not being dongs about it. Most of us are in agreement about that part, since it’s explicitly stated in the rules. There are, however, several areas where people have wildly differing opinions on the matter: And you can't force people to act like how you want them to. Maybe stating your opinions will change someone’s mind – But a change in the game mechanics is most likely the only thing that will really cause a change. It's very easy for people to just go "Oh but what I am doing is according to the rules, that means no one has the right to be upset with me or call me 'greedy'". It's an easy way of just generalizing ALL problems related to uniques. It also muddles the discussion by way of trivializing the problem and instead making it seem like a personal attack. But let's be less general about the workings of unique handling and actually look at some scenarios from a less biased point of view. Obviously no one is immune to bias, but I’ll at least try to bring some nuance to it. Internal are the arguments that might come from within a group that found and/or penned a hypothetical unique. External is how it affects players outside of that group. Scenario 1 – Private slaying with no outsiders Internal: It’s a good way of having fun with your friends. Local won’t become full of people, and both the FPS and the loot awarded will reflect this. Everyone in the group will get a chance at a loot roll (depending of course on the distribution politics of the group). They’re the ones that searched for and penned the unique, so it makes sense they’d be the ones to share the loot. External: It excludes people: Both from the fight and from the chance at the loot roll. But more than anything it excludes people from the blood and scale/hide pool that everyone is included in for being in local. Main issues with Scenario 1: A dozen or so slayings of this kind won’t really affect anyone – It’s not like anyone’s entitled to kill a dragon, and they will respawn. The problem is that once people start doing the private slayings they oftentimes keep doing them, and become increasingly good at finding and penning the uniques. Everyone technically has equal opportunity to hunt them down, but in reality the difficulty of finding them increases with each private slaying. The more data the private hunters collect the less likely the general public is of figuring that stuff out. And let’s be real here: The potions the blood make are some of the most useful items in the game, and cornering the market would be insanely profitable. Scenario 2 – Public slaying, Private loot rolls Internal: Everyone in the group will get a chance at a loot roll (depending of course on the distribution politics of the group). They’re the ones that searched for and penned the unique, so it makes sense they’d be the ones to share the loot. It’s a fun event that will benefit everyone attending, and bring people together. External: It excludes people from the loot roll, but includes them in the blood and scale/hide pool. Gives people an opportunity to be part of a community event, and see a unique up close. Main issues with Scenario 2: Everyone will be awarded scale/hide when it drops – But usually of a really low weight, since the number of people attending affects this. For people who are trying to gather enough to create armour this will make it a really slow process. The External group will also be very aware of the fact that they are not included in the loot roll for the valuable items the unique drops, and some will resent the Internal group for it. This can, over time, turn into a really toxic relationship where the External group feels like they’re being given the leftovers. Whereas the Internal group might feel like they put a disproportionate amount of effort into hunting, and paying for the slaying deeds, only to be yelled at for it. Scenario 3 – Public slaying, Public loot rolls Internal: It’s a fun event that will benefit everyone attending, and bring people together. Everyone has the same chance at winning a loot roll as the External group has. External: Everyone is included in the blood and scale/hide pool, as well as the loot roll. Gives people an opportunity to be part of a community event, and see a unique up close. Main issues with Scenario 3: The Internal group typically goes through a lot of work to put the slaying together (hours of searching and penning, deed maintenance on the slaying site etc.). And yet they are at times met with toxicity and hostility from the External group, because of how Scenario 3 has the same issues with the scale/hide weight as Scenario 2. Another point of contention is that everyone’s chance at winning a loot roll is lowered for every participant, which makes some players feel slighted. This sometimes causes heated debates on who should and shouldn’t be included in the loot roll. There are for example those who insist that in order to get a roll you should hit the unique once, have 70fs, have played for a certain amount of time and so on. It can be stressful to host a public event for something so valuable, and not everyone would be able to take the wrath of the community. This in turn means that far from everyone would be willing to host a public slaying: It’s easier to take crap for your actions when you’re being greedy than when you’re trying to be helpful. The toxicity can therefore actively drive people away from hosting a public slaying. ________________________________________________ And just to make it clear: No one is entitled to be part of a slaying. You’re no more entitled to a dragon that someone found than you are to a ql99 hammer they made. Would it be in the spirit of a community centered MMO to let others join in on both the fun and the profitable parts of it? Absolutely, and ideally we as players should be able to work together in order to have fun. But that still doesn’t mean that anyone is obligated to host public slayings for your benefit. Those that host public slayings choose to do so because that’s how they are as people, not because it’s something they’re meant to do. There are lots of reasons why players choose to host private slayings. BUT – Let’s not pretend like greed isn’t a main motivator behind making slayings and/or loot rolls private. No one likes being called greedy, but all of us are guilty of it from time to time (some more often than others, and to a larger extent). We shouldn’t ignore all the obvious problems involved in the unique loot just because a certain word makes us uncomfortable. Fact of the matter is that the current system drives some players to really bad behaviours (sniping finds, steamrolling an event and taking it over, breaking into enclosures, fake rolling the loot, making a killing from selling “tickets” to attend, straight up cheating to find uniques, etc. etc.). And by always focusing on the “I’m not greedy!” part it takes the discussion away from the problems that need discussing, and shuts down any constructive criticism or reflection. ________________________________________________ ________________________________________________ Can we control how the people whose methods we dislike act around uniques? No, no we cannot. Are there perhaps steps we can take to lessen their impact on the situation overall? Yes: A great deal of them have already been listed in the thread. Could the unique system be reworked on the mechanical side of things so that it works in a way that isn’t a constant source of stress and spiteful behaviours? It definitely can, and I’d like to think that there’s a chance it will be.
  7. 2 points
    Between M16 and M17, next to the tar patch. Looks green on the map but is all dirt now. http://pristine.yaga.host/#1013,1138 Edit: I'm making a camp at the south side (down hill). It's near an archery tower.
  8. 2 points
    just to give a different perspective, make them easier to pen again, they way they used to be, making penning them harder or impossible just means more time or money investment to trap one or hold it by whatever means are still allowed if they are made impossible to trap so the harder they are to trap the more of an incentive to keep them private.
  9. 2 points
  10. 2 points
    Just popping in here, remember to keep things civil -Gawain, SFM
  11. 2 points
    Heheh I am wondering if Wurm would noticeably run faster if we all got rid of our Goblins skulls. Not that I would test it. Just wonder about it.
  12. 1 point
    I propose a use (that my friend Drothic came up with) for all those lovely indestructible goblin skulls in wurm. Goblin skull walls and/or cladding. For that underworldy mausoleum look. Say 20 skulls + 20-30 mortar per wall using an active trowel.
  13. 1 point
    So I looked at the wagoner page and either I am blind or it is not stated? (1) That some of the delivery amount is placed in the deed coffers. (2) That the king kindly keeps 80% and only 20% is added to upkeep. Nixon (Sender) Zamiel (receiver) Delivery State (completed) #crates 20 Sender cost NONE Receiver costs 20 C Delivery 11-may-2022 Above is a delivery that just got done. My deed latest event states. May 11, 2022 1:56:56 AM Wagoner Joyful travels added 4 copper to upkeep (so we got 20% of the full charge) Please update the wiki to reflect this. I and many others I think were under the impression we got the ful amount of the delivery for upkeep ( or at least those I talked to) Not sure when that happened but its not on wiki and to be honest misleading to say it all goes on deed as was IMPLIED when they came out. OK I just asked [02:03:14] <Name removed for privacy> the earliest related record in deed history is Jul 15, 2018 11:48:59 AM Wagoner Three legged troll added 20 iron to upkeep - which had 1c costs in wagoner history
  14. 1 point
    Hello and once again welcome to one of my Smokin' Auctions! Today we have an imbued, enchanted, high quality rare chisel! Iron, QL 95.85 [16:52:06] A straight tool with a strong hard blade made for cutting stone. This is a very rare and interesting version of the item. You need to polish the stone chisel with a pelt. [16:52:06] Wind of Ages has been cast on it, so it will be quicker to use. [91] [16:52:06] It has been smeared with an ointment of stonecutting, so it improves Stone Cutting max QL [99] [16:52:06] A glimmersteel rune of Fo has been attached, so it will increase skill level on skill checks (10%) Starting bid: 1sMin. inc.: 1sBuyout: 75s Sniper protection: 30 MinsNo reserve - no private bids. If you don't have a forum account, a bid will be accepted by PM, with a screenshot taken and posted in this thread as a bid.
  15. 1 point
    Rare beautiful black 4-speed horse excellent traits and with chance to produce twins! ❤️ It name is Halimgolden ❤️ Starting bid: 1 silver Increment (minimum): 50 coppers Private bids: no Buyout: no Sniper Protection: 1 hour
  16. 1 point
    Considering there's been so much toxicity around uniques for years, at this point I'd just crap this entire system and be done with it. No more penning, no more private slayings. No more public ones either where people bringing 20 alts get more than others. It seems to bring out the worst in players. Greed, drama, mud flinging, name calling, people "stealing" uniques, alt abuse, etc. 8 years of forums suggestions, discord moderators having to pour water on the flame wars in channels, people getting muted in gchat / kchat over heated arguments and for what ? What the hell does this current system bring in wurmians other than toxic vile behavior ? Remove it, rebuild it from the ground up, no more penning, no more alts , no more private / public drama, there are 1000 mmos out there that have various intelligent mechanics to handle bossfights and participation levels, do some research and use one of those designs if it's too much work to come up with something unique. Wurm : the only MMO I know of where the terrifying mythological creature known as a dragon is treated like a loot pinata that dies in 50 seconds and creates player wide drama for 8 years or more. Here's to 2023 and another 10 more threads like this one popping up * sad sarcasm and resignation sigh *
  17. 1 point
    I would totally buy a shirt with this Stanlee madness on it Also, that'd be pretty awesome to run into someone out in public with a wurm shirt or sticker or something.
  18. 1 point
    CEO of repair here. https://pastebin.com/GBs60Ks3 For easy at a glance knowledge of what to grind on and when. Lava really is the best way to do this, for obvious reasons.
  19. 1 point
    [11:50:50] The items silently disappear from the spirit castle. You expect them to reach Henryofskalitz in less than ten minutes. Thank you!!
  20. 1 point
  21. 1 point
    I honestly have very little interest in the loot aspect of slayings, believe me I would love to have a Dragon skull to show off but I've accepted at this stage its out of my reach. I still take an interest in slayings however as I see them as good opportunities to bring the community together. On NFI especially we are desperately in need of more events that breathe some life into the community and get people working together and meeting new people. I understand there are other incentives for private slayings at work here, but from a community perspective I just see it as a wasted opportunity to give a few hundred people a fun and positive experience in the game. Theres also all the trade interaction afterwards, I realize the more of these items in circulation the lower they will be in value but maybe a new player joining in a slaying could sell the blood they got and pay their upkeep for a couple more months? I don't think changing the current system is the answer, its too late its already been in place too long. But maybe there could be new "boss" creatures that do give benefits to larger groups killing them? I realize we have Rifts in the game already but with the length and timing of these its not always practical. I would welcome a larger variety in events that bring people together more frequently. Edit: Just to be clear on this I'm just trying to offer a different perspective. For the reasons above I would like to see more public slayings but can understand why people do choose to keep them private, thats their choice and as long as its done within the rules then its all fair. As much as I would want to see it happen we know a cluster merge is not going to happen in the foreseeable future so its not really a workable solution.
  22. 1 point
    I am against any activism. Unique slaying, both public and private (and "semi private" or spontaneous which happens fairly often in SFI), is working, and is fairly balanced. The unique netiquette seems to be working properly, no matter whether one likes or dislikes marketing of slaying slots during private slayings. I fear unique slayings to be harmed by any hasty and panicky changes. I fail to see serious unique problems in SFI. The problems in NFI, as Bekador rightly pointed out, stem from scarcity of unique materials, scale and hide in particular. For that, there is no reasonable solution other than cluster merge. No change of penning, spawning, trapping will change that.
  23. 1 point
    Just piping in: [10:30:14] <XXXXXX> (Mel) WTS Blue Dragon Scale (0.62kg - 150S) That is from just now. When so much money is involved, you know why the discussion is so heated on NFI.
  24. 1 point
    Only the hints from Stanlee how to find a dragon . The rest is inter NFI spat. And I still think a cluster merge would heal a lot of that bitterness.
  25. 1 point
    Sorry got word jumbled. What i was trying to say is, if off deed or on perimeter, allow them to act like blessed lamps when secured. I'd rather do that than mess with a huge oil barrel which requirement was removed a long while back, rather than have them re-add that and screw up some code somewhere, just let us bless brazier pillars, secure them, then they relight with day / night cycle.
  26. 1 point
    oh i love this idea +1 in my book
  27. 1 point
    Recommend his services, was very nice to chill with while getting my caravel imped and i even got a nice rare proc on it! Highly recommended ❤️
  28. 1 point
    One of my favorite songs "There's no sensation to compare with thisSuspended animation, a state of blissCan't keep my mind from the circling skiesTongue-tied and twisted just an earth-bound misfit, I"
  29. 1 point
    On deed they stay lit without blessing even on higher floors. Blessed lamps stay lit off deed if they are planted on paved/reinforced tiles only. But not up high on floor tiles. This means they only work on ground level. We would like the ability to have the off deed blessed lamps/braziers stay lit when planted on high story floors as well.
  30. 1 point
    That's the good point, we have a good amount of public slayings, some private events and some semi-privates. On Deliverance, our group is open to anyone (in good faith) that want to hunt the darn things and spend times on it, with a variant of the classic GDKP to reward all the members of the group who searched and not just a few randomly like it happens in so many groups. As Stanlee said, we kinda unionised and that was since years now and I'd recommend others people to do the same. Public fights are nice and all, but the rewards are low and unless you travel to all of them, you will never get the chance to make a set for yourself. I strongly believe that the way is for every server citizens to deal with their own uniques the way they see fit ( if possible in a friendly spirit and a way that help everyone achieve their goals).
  31. 1 point
    Saying the buyer was within rights to pull the dragon away is one thing, but to say that because they bought the right they therefore didn't pull it away makes no sense. This player was helping the finder, and was in the process of penning it when someone else (apparently through a separate transaction with the finder) kites the beast to another location to pen it. Is is surprising that this player is not happy with that? Saying "you are not entitled to be here" is hugely impolite if nothing else. This person was aiding in good faith and for that got/gets treated like a dog at the dinner table; even to now being told that they should be grateful for such treatment - and it is apparently a mystery why they are not. Also; buying the rights to a dragon is NOT putting in 100s of hours hunting. Those are two entirely different things. I have no problem with someone who does put in the time and effort having earned the right to keep or share as they see fit, but to invoke that time and effort when the beasty has been bought is disingenuous. (I did say that one of the options was that the account was inaccurate, btw). I can't say if it is a function of the small cluster size or the "vibe" of NFI, but I don't see these complaints coming up all the time on SFI. We have regular public events, and I have no idea how many private events (and I wouldn't, would I?). It could be size, it could be maturity, it could be something else, but there is definitely some social dynamic going on with which I am grateful to be uninvolved.
  32. 1 point
    I have no dog in this fight. I am located an easy sail from Bruce's Flying Circus and have never been to a public slaying, because the of timezones. That said. Either a) you didn't read the account above about that slaying or b) the account is wildly innaccurate, or c) ?? (It really is starting to sound like some kind of virtual gangland up there in NFI). Based on the account "The Group" (for want of a more concise tag) was invited to help with an already-located dragon and proceeded to kite it away from the people already in the process of penning it, and then you are telling one of those people "be grateful you got an invite at all as you was not entitled to one." Not so long ago I apologized for using the term "NFI entitlement attitude" but between this issue here (of a group taking over by whatever means slayings and throwing their weight around regarding who is "entitled" to stay) or the faith swapping and rites thing, I think that the root cause does seem to be a core group of some sort treating the servers as their personal fiefdom. It seems to be within allowable mechanics, though, so all I can offer is a) I am GLAD the cluster's aren't technically compatible, because they certainly aren't socially compatible if this is normal for NFI and b) if you don't think it's normal or acceptable then bite the bullet and come enjoy some Southern hospitality.
  33. 1 point
    Go out and put in the 100s of hours that he has into hunting unique and then maybe you can lock them down for yourself, or make them all Public... your choice... Don't get salty, be grateful you got an invite at all as you was not entitled to one!
  34. 1 point
    Im mad that as a community we have allowed this group of "slayers" it get rich enough to buy there way to controlling almost all the Dragon slayings. Also some of this group of slayers are also the same ones trying to control the Casting of the Global Rites. If we dont follow their way then they threaten to ban us from even the public slayings. i understand that they cant ban me from the local area of a public slaying but they can keep me from getting inside the gates to help with the slaying. I think this is total BS and im tired of seeing these bullies push everyone around.
  35. 1 point
    -1 on making anything that is locked on PvE lootable from anyone who does not have the perms to it. If new person joins the game makes a chest and puts a lock on it in the wilderness it should be protected. Not everyone is going to have items on a deed and if a deed does fall said people should not have to worry about their items being stolen real life happens and people do take legitimate breaks from the game outside of their control. There is a solution for those items that can be push/pulled around and that is to push them onto a lava tile and they will poof in about 24 hours.
  36. 1 point
  37. 1 point
    All the starter deeds have non mine door entrances you can still lock pick inside them. In the next few weeks, likely closer to the end of the month.
  38. 1 point
    I do not recall it was possible, at lest not on Epic home server.
  39. 1 point
    This I think would be the best option to serve both worlds. Example : Player A quits the game, doesn't login for 3 months (let's say summer break?). His carts, wagons, ships, go into a void, the void can even be called "The void server" where his items are stored based on his player ID and ownership, should be a decently thing to code. Player A comes back after 1 year. He has an option in Manage - Void items - Re summon - Pop up box with all items in the void : ships, wagons, etc. This way items don't create trash and players can also get back their stuff. Win win.
  40. 1 point
    Easter eggs (Even though they poof into much less interesting items)... Goblin skulls (most of which are packed into containers and yes the addiction is real. lol )... Archeology deed tokens (particularly from old deeds of player's I have known)...
  41. 1 point
    To the fellow who got me excited thinking a green cherry was up for sale:
  42. 1 point
  43. 1 point
    In the middle I see a big square face with rosy cheeks, a big square chin/beard and floppy pigs ears. lol Your goat head being the big nose. At the bottom I see a mouse(or maybe bear?) in balloon pants holding an open book. The goat head being the mouse/bear head.
  44. 1 point
  45. 1 point
    I used to collect forges I found with lots of damage in obviously abandoned deeds.
  46. 1 point
    I was told they want to do it but they want to find a way to do so without destroying the resale market. Personally, I feel the skins should be looked at for their value in player customization, rather than their extremely inflated value in a very very small market; a market so small, you ask yourself "are there even any tokens left out there?!" There's also the issue of NFI players seeing the skin in the growing list on the wiki, looking to buy it, only to then find out that it was never available to anyone on their cluster. The only other suggestion I can think of to eliminate the market impact of a rerun, would be to render a reran skin untradeable. But that seems highly unnecessary to me, considering skins would still maintain a solid value after they've become unavailable for purchase again, and could even be bumped up to 1.5x cost. But again, why are we so concerned with maintaining a cosmetic skins value in a currency that it wasn't even sold for to begin with
  47. 1 point
    Would love to see more in-depth alchemy. You could probably get in touch with Arathok, who has released an alchemy mod for WU
  48. 1 point
    can i get these items COD to Zalidate on harmony please Alcoholic Drinks in Stock Vodka 1x smallbarrel's 74QL 1s each Whisky 1x smallbarrel´s 87QL 1s each Beer: 1x smallbarrel`s 88QL 60c each Met 1x smallbarrel's 76QL each 50c Olivenöl 1x71QL each 2s Cookingöl 1x cottonseedöl 67QL 1s 6.1s total plus mail costs thanks , Zalidate
  49. 1 point
    ChirpInfo This simple server-side mod will display the time to the next farm tick (chirp) when a player logs in, and adds the commands /chirp /nextchirp and /nextcrop to display the updated time to next tick during play. All three commands do the same thing, they are synonyms to help players remember. NOTE: This mod calculates the time to next tick differently than PersistCropTick and should not be used on the same server. Example output: Crops will need tending in about 3 hours 30 minutes. https://github.com/Ricoware/WurmUnlimited-Chirp-Info/releases PersistCropTick This mod stores the last crop tick in the mod database, and reads the value in when the server is restarted. This means that the crop tick timing persists over server restarts. If you have set the crop tick to happen at noon, and you have the "field growth time" set to 12 hours, your server will see the crop tick at noon and midnight every day no matter when the server was last restarted. NOTE: This mod calculates the time to next tick differently than ChirpInfo and should not be used on the same server. Example output: Crops will need tending in about 3 hours 30 minutes. This mod has two options in the .properties file: usePlayerCommand and useLoginDisplay. The player commands /chirp /nextchirp /nexttick and /nextcrop are available if the option "usePlayerCommand" is set to true, which is the default. The player will be shown the next crop tick on login automatically if the "useLoginDisplay" option is set to true, which is the default. A GM command is also available with this mod, for GM's with power level 4 or higher. /setCropTickNow will reset the server's crop tick to the current time plus one second. If you're near a crop when you use this command you will hear the chirp. From that point on, your server crops will be tendable at that point in time and at every "field growth time" period after that. https://github.com/Ricoware/WurmUnlimited-PersistCropTick/releases
  50. 1 point
    The way that uniques are now incentivized private slayings since they drop a set amount of hide/scale that is split amongst the slayers. So the less slayers there are, the more hide/scale each slayer gets. So the optimal strategy currently is to pen yourself a dragon, make 30 free alts and rush the dragon with all of your toons and you get all the hide to yourself. The second best strategy is form an alliance with as few fighters needed to slay a unique and pen as many uniques as you can to be slain by said alliance. In order for someone to choose to make their slaying public, this person must be a kind hearted soul who is willing to give all of their hard work and valuable treasure to friends and strangers alike. This person is akin to a lottery winner who takes handfuls of their winnings and scatters it amongst a crowd. There aren’t too many people like this out there, and I am happy there are some like this in Wurm. I am hopeful that this issue will be addressed by the devs. The solution needs to be a fundamental change in the mechanics so either there is little to no incentive to keep ones slaying private or so that private slayings are not possible. I’d like to point out that rifts is an event that has been designed to prevent private rifts. I am not saying I want uniques to be exactly like rifts. What I am saying is that it is possible to design these events so that they remain open to all who want to (or have the time to) participate in them.
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