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Showing content with the highest reputation on 19/04/22 in Posts

  1. 7 points
    The reasons for keeping a separation between NFI and SFI are now moot. ...and so I will say it once again, Wurmians Without Borders!
  2. 7 points
  3. 6 points
    I had a great time there, a little disappointed I didn't get enough dead bodies, but I will be back!!!
  4. 6 points
    I recently returned to Wurm and started working on this little sailboat from the comfort of my wooden shack. But in the background is the colossal Black Dog Isle bridge. It feels like a very poetic view of in-game progression 😃
  5. 4 points
    South Harmony, very nice place -
  6. 4 points
    Epic was this solution for years...did it work? No. It's as dead as Chaos or defiance. We already had solutions. People just didn't invest in them. In any case, I'm down for a merge. Stop isolating players from each other, it's just dumb and destructive at this point.
  7. 3 points
    So to anyone who has read the posts going around you will know people just want this to go either way and put it to bed and people deal with the changes good or bad - if we was told Yes or No for the merge i feel either option will disappoint someone and i feel they are kind of ignoring it to try and not make any party make rash decisions of cutting ties on either server if they are split severing. I think it would be nice for a definite answer pull the plaster off quick and lets start healing and put minds to rest and end all these discussions on the matter as I'm for one wanting to move forward with whatever will be. So i have already said this in "its about time" post but I think it deserves a spot for itself so my suggestion is Why don't we have a island set up with NPC merchants that can sell items on behalf of "Wurmonline" to balance the prices on both sides < optional. But the main focus is that the island is where the cross over would be from SFI - NFI and people could go there and move on forward to the other side but doing so "Optional" Could cost a transfer token or be free or be one time. so people can get there accounts back to where they want them to live. there is 100's of solutions to this problem and I'm sure there could be one that would accommodate both sides so there is minimal soreness. the island could be a gateway to chaos too for the NFI people. I speak for a lot of players who just want a solution and make it work for all. but the end result we need a poll or something or even to be told a yes or no - even if the answer is Yes we are but its going to be in X amount of time. Kind of thinking this is just going to get messy without answers as its starting to be a major topic and its annoying people including myself to the point of me wondering if i can trust the system with my investment and time. SFI i had sunk a lot of both into and NFI even more so and its not good on a trust level or a professional level to keep people waiting around for answers while they are spending money mothballing there accounts and holding deeds down on the other servers. its not a good thing to do to paying customers best to just let us know what the plan is and let us deal with it and stop people bleeding money into something that's never going to come and we can then cut ties and stop paying for those extra deeds / accounts Not trying to be funny but its just something i wouldn't do even if I was desperate for extra income in the game - its killing trust and respect of the players and the big players who have these investments and they are the ones who you want to be loyal not questioning things, more respect will come out with answers.
  8. 3 points
  9. 2 points
    No offense but that sounds like an argument you would have heard in the early 1900s to continue segregating people and communities IRL. Do we not all agree that segregation is bad? Wurm is not going to suddenly die if there's a merge of which a real eventuality was proposed by staff back when NFI/Steam became a thing.
  10. 2 points
    I'm against a merge too, this is just either a desire to capitalise on a market, or just wanting to look at different tiles. End of the day they're two distinct communities, and merging them waters down both, rather than celebrates their uniqueness.
  11. 2 points
    Nah, it lets those from SFI who took advantage of the new servers by grinding and inflating the market, and their bank accounts, to move that money back to SFI now that they're bored with it. I'm against it.
  12. 2 points
    Not sure that statement is correct. but that's my opinion people are no different on any server for the 13+ years i have played from gold and never thought of server populations being different. the only difference is prices. skill wise NFI in some cases out skills SFI as more people grinding
  13. 2 points
    I'm not for server transfers. Most of NFI is not on the same level of SFI characters and never will be. Making multiple posts about this issue isn't going to get it to be resolved any time soon. The main option would be to play the game. Playing Wurm shouldn't be about whether your on NFI or SFI it should be about having fun. If your not having fun in the game then maybe that is something that you need to address personally. If you want to play on one cluster versus the other that is your choice. If you want to play on both that is also your choice. The only thing I personally would like to see is the Kingdom Guard towers and wagons added into NFI so that PvE players have access to them just like the SFI toons do for more diversity in building and designing deeds. Sheriff
  14. 2 points
    As a long standing resident of Deliverance I can honestly say that the large land destruction projects that Quasiwud has done and is doing like this open air canal is taking it way too far This new project is destroying way too much of our already small island and making HUGE unsafe cliffs straight through the middle of Deliverance is not something we want or need and we are asking the staff to please put an end to his destruction of our server. ENOUGH ALREADY ! We have an oak forest that covers 1/4 of our server that no one is allowed to touch, because Quasiwud complains any time some one chops any of those trees. It has caused many of our good players to leave Deliverance or even quit Wurm completely out of the frustration of not having a fair say in what happens in their area and Quasiwud being allowed to continue to destroy the area and destroy their perimeters and nothing being done about it. His destruction has gone on far too long and it is time for some one to step in and put a stop to it all. Sun💜
  15. 2 points
    I started out on NFI with no real knowledge of the game and tbh it feels bad everytime I see anything SFI related and theres different guard towers, colourful Wagon designs, and all the other items we just can't get on NFI. For me the primary purpose of the game is creativity and I can only see the option to build a wider variety of designs on NFI as beneficial. I'm personally not that bothered about the Economy side of it so not going to make an argument either way on that front.
  16. 2 points
    I think a "guide" like this would help new players a lot, it would give them a list of items to create to get their Wurm careers started. It saddens me to see how many newer players are taken advantage of by more experienced players, whether the new player is buying or selling, just because they lack the experience of what items could be worth. Arguments in trade chat are silly because someone has the right to charge or decide to pay whatever they want. Whether other players agree or disagree with said price is really irrelevant.
  17. 2 points
    Well technicly no. But its bad if you work with a limited resource. BoTD have the same effect as CoC but its a combinatio of CoC and WoA so your action timer will be shorted. This will make your ticks look smaller but since its all a linear multiplyer the skill/time will be the same even if the skill/action will be smaller. The main reason for only using CoC and not CoC+WoA or BoTD is to use less resources (like hight Ql metal or wood during imping) since you need less actions for skill gain.
  18. 2 points
    Welcome back, Docterchese. It's been a while...
  19. 2 points
    Yggdrasil! Watch out for the lava fiend!
  20. 2 points
    I was there, Sheffie. I was there three thousand years ago. I was there the day the strength of fences failed. I lit my deed well with the fires of lava fiends, in the small pens they couldn't destroy. The devs added fence bashing. We nearly ended that day, but my burning deed was allowed to endure. There's no strength left in the fences of men.
  21. 2 points
    Had to ask for help this year opening my egg. Happy Easter everyone o/ Teeebomb
  22. 2 points
    There seems to be a sunrise / sunset theme at the moment, I got this one yesterday? it might have been the day before, love the Wurm skies 😊 This one was last night, I love the Autumn colours and the fog!
  23. 2 points
    I love my knarr. I for one, have a canal that is purposely built at knarr depth, so that the large, more "ocean-going" looking ships won't be able to pass. I have a small lake and those huge monstrosities would just look out of place on it. Aesthetically, those large ships should be restricted to coasts and only the largest bodies of water.
  24. 2 points
    When I was driving today to find a mailbox I came to a spot I think might be the new canal? It goes direction north-south like just west of old safe Haven. Is this correct? If so it will be a huge rift in the landscape since we are fairly high above water level here. I thought it was gonna be tunnel partly? Just from looking at dark from the road I'd think the whole stretch would go into a tunnel.
  25. 1 point
    43 x Valrei mission items @ 15c each Various Rares Various Recipes
  26. 1 point
    Hello everyone! I have a significant announcement regarding the update. We are splitting the Exploration update into two updates to get everything done. These updates will be related, with the second one building on the first, but this way, we can give you all a reward for your patience and take the time needed to make something that we can all be proud of. The first update will be setting the stage by bringing a journal rework and a feature that I know many have mentioned previously: Treasure Hunts. The update will also include a new board game and some changes that help set things up for the second update. This first update is tentative for the end of April or early May, depending on how development goes. The Journal Rework With this update, the journal rework will change the Journal system based on existing plans and player feedback. First, we will be introducing several new journal tiers geared toward new players, each themed around specific skills or groups of skills. These will come with their own title and sleep bonus rewards and should introduce newer players to various tasks that can be accomplished with those skills. We also know some players have felt a bit constrained by the existing journal tiers, feeling pressed into completing goals related to types of gameplay they aren't personally interested in. In response, we will also be making changes to existing tiers to provide more flexibility to players and account for more varied play styles. Most importantly, journal tiers will no longer require every goal within the tier to complete that tier and receive any related rewards. For all existing journal tiers and the new tiers coming with this update, one goal of your choice may be skipped entirely, and the tier can still be completed. An additional goal of appropriate difficulty has also been added to each tier that existed before this update. These alternative goals can also be completed by priests and can be completed on any server. Note: We have already had some feedback pertaining to the Journal Rework from our team. We are looking to implement a "Claim" button so that you can choose when to claim your rewards. We are also open to reviewing current goals, though there may be difficulty in transferring completion between new and old goals. Treasure Hunting When getting a rarity roll on actions like mining, fishing, and digging, you will have a chance at uncovering a lost map or clue to lead you to the location of a lost treasure. These clues come in several difficulties and types, each less common and more challenging than the last. The clues will include maps to nearby or farther away locations, hot and cold clues where you are told if you are getting closer or not since your last time checking, challenging clues leading you to a specific task, etc. The map clues are items that will visually lead you to a location and will come in varying quality levels, whereas the more challenging older maps may be missing sections or have been smudged or distorted by the hands of time. More difficult clues can have more than 1 step and may have creatures guarding the locations ready to pounce on anyone who dares to claim the rewards. Some rewards will be given at the end in a chest of treasure that can contain some new cosmetic items, rare metals like seryll, glimmersteel, or adamantine, and other valuable items. And Beyond The second update will include some more ambitious goals, including goblin camps, religious sites, and another feature that I’d like to tease later. The release date for this update will be determined by how the launch of the first update goes, as the priority will be on fixing any issues that arise. Finally, I’d like to talk about our development cycle and the rest of the year. While having extensive updates is lovely, I plan to return to a time when we had more minor updates more frequently, with more comprehensive features coming once or twice a year. This way, we can keep some developers on quality of life improvements and bug fixes, and some developers pushing forward on new features. The lack of context-switching will help speed up development, and the more frequent updates will keep Wurm fresh and healthy. As I suspect Exploration will push into late spring or early summer for the second update, the rest of the year will be dedicated to the things I mentioned previously. This includes PvP (Epic, Chaos, and Defiance), new decorative options, and reviewing specific skills for improvements. Those skills will likely have meditation and another look at animal husbandry. This will also include the aforementioned bug fixing and quality of life improvements, which will become more frequent. I hope this post helps shed some light on what is coming in the future, and as always, please let us know what you think! Happy Wurming!
  27. 1 point
    Currently, there is the colour change in the listing and a message "It has an alternate skin applied to it." The description should identify the skin. as in "It has a 'Blacksmith's Hammer' alternate skin applied to it." Or better still "Is is a Blacksmith's Hammer." in the special colour for skinned items. Ideally the skin name should replace the object name, so instead of "Hammer, iron" it should say "Blacksmith's Hammer, iron" and leave the actual "Hammer, iron" for the lead on examine.
  28. 1 point
  29. 1 point
    This isn't speculation. We already have data of what happens when you merge. It improves nothing, and only destroys the newer servers. This was proven with Pristine and Release, then again with Xanadu. It only benefits a handful of older players on the older servers, and only for a short time, and is completely destructive to the communities and the economies of the newer isolated servers.
  30. 1 point
    Is the idea of a piece of land you haven't seen before really that enticing? That's all a marge brings, a new mix of tiles
  31. 1 point
    Clearly the one thing this thread has shown is that there will be people who disagree with a price check. So much so that, this case, disagreeing with he prices even BEFORE the price is known! I repeat, in different words, more information is always better. IF this shouldn't be published because someone would disagree, then there should be ANY /PC in trade - because someone ALWAYS disagrees. Everyone thinks THEIR price is the right price and everyone else is wrong.
  32. 1 point
    So youre saying theres a chance?
  33. 1 point
    We the people set the roadmaps in a way. if they want people to keep putting money into the game then they will do what we want.
  34. 1 point
    They didn't make any promise about a merge on SFI and NFI before and after the steam launch. Why people assume there will be a merge. I guess they would say they don't have a plan for a merge in the near future.
  35. 1 point
    I agree, if we just had a yes or no then we could move on and make better decisions. if being able to sail to PVP was a make or break then we could move to SFI, or if we wanted to be able to trade with everyone and have a united community and were holding our breath, we could breathe again either way. The not knowing is driving a lot of us insane with what to do. I for one really want the merger to happen and would love to have a deed on more islands with more characters which would be more money into the game. I feel a lot of people agree with that. I also feel people are going to get bored with no risk of PVE and will want to set up on PVP without having to start over. I for one have put more money into Wurm then I wish to admit lol, and because of this I would most likely take a large break from the game before transferring to SFI to gain the features I'm wanting that I didn't know NFI was without. PLEASE MERGE!!! lol
  36. 1 point
    Does have any sense to build an unsafe cliff where there are already underground canals that fulfill the same result? Why is a single user able to do what it wants against the will of the rest of the players? If this is a sandbox game, it should be with the same rights for all users. If someone wants to be God in its own server, he can use WU instead of WO
  37. 1 point
  38. 1 point
    Go back to 2008 and advertise!
  39. 1 point
    Journal Rework: This is good Treasure Hunt This is for me ruin by another mindless grind, why not make the map obtainable in the camps? atleast i am not gonne or have time to spend unhuman amount of hours trying to get a rare roll by smashing my pick in to the wall or digging holes in the ground. Campsites: Can be fun once ot twice, but theres better be some good reason to do them, either some new very usefull items or vaulable variations everytime, if not im afraid this will just be another rift that everybody hates. And i am assuming that both the treasure guards and camp will be easy to solo, so wheres the group activities? we need something els then uniques, thats pretty mutch just available for a small amount of the playerbase all in all, doesnt sound its enough to get me back in the game.
  40. 1 point
    Sorry that i never showed up there, Hope it was a good event, IRL Does alot stuff for, me, but ill have my first of 2 surgery's in 1 week from now ½ year from Now perhaps ill can attend more active, Hope u all had Fun. Take care all, back to my micro playing the game, Pain is hard to live with.
  41. 1 point
    sigh - - - and we both so much wanted to make it down.. Apologies to Velvet... RL grabbed us with good weather and spring outside chores that needed a dry day to be done. My apologies for the no show to Blacksmith as promised Velvet. Sorry about that. Warmest regards, Hughmongus
  42. 1 point
  43. 1 point
    My advice: stop worrying about alts and start thinking about the economy. By that I mean: fix the root cause of the problem, not the symptoms. The problem is not that people have alts. Not if I understand what you've written. It sounds like your complaint is the lack of division of labour — a community where people fill specialist niches that co-operate to make a functioning economy. There are a couple of reasons why we've never seen that vision of a happy town with lots of people working together doing very different jobs. The first one is that, because some players are lone wolf types, the game is necessarily designed and balanced so that jack-of-all-trades characters are quite practical. Being good at mining and smithing doesn't prevent you being good at shipbuilding or archery. Putting it in D&D terms: there are no character classes here (other than priest-or-not). Possibly more important. Not only is it unnecessary for people to specialize in order to survive, or to earn a living, it is boring to do the same job all the time. I like building bridges but I also like riding about delivering things, and I like being able to craft my own armour. Putting it in D&D terms: these are player characters, not NPCs, and it would be a mistake to expect them to live stereotyped cliched lives. If you can propose some changes to game balance or mechanics that might have the effect of making it less likely that players would want to use alts, then I'm interested. But from our current starting point, a sandbox without many limits, your proposals are probably going to look like arbitrary restrictions... and that's going to be a tough sell.
  44. 1 point
    Player growth is stagnated until they develop some basic marketing and communication skills. They can make small tweaks and changes, but the best case scenario would improve player retention which leads to a slight growth in concurrent players. If they want significant player growth, it will require a successful marketing campaign alongside a sizable update. Preferably one that benefits new players entering the game for the first time. Communication is so lacking that we have no idea what they're aiming to accomplish anymore. Is player population growth actually something they're aiming for?
  45. 1 point
    I will drop by, and as usual to help with all sub for Carp and Tailor, otherwise Blacksmith and Jewelry. I only need some camping space, well you know in case of GM's mayhem 😅
  46. 1 point
  47. 1 point
    I have posted periodic updates to my deed here on Release at O21. Here is another one.
  48. 1 point
    i will be able to help with some leatherworking and plate armoursmithing. 😃
  49. 1 point
    It's not looking good side by side. 🙂 That 58% positive reviews giving a "mixed" rating can't be helping either.
  50. 1 point
    Still waiting for a map. Those lakes are now all interconnected, so knowing where this new canal will be and go and specially how it will cut the area in half would be a great thing. Do note that since quasiwud expanded his deed over the west entrance of the Echo / Nightmare canal, he will have to either dredge it or allow someone to do it. Otherwise the canal is fully fonctional atm for row/sailboat and knarrs. Canal is now fully fonctional, so the 5 lakes are all connected togethers and to the sea
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