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Showing content with the highest reputation on 04/04/22 in all areas

  1. 3 points
    Such a beautiful area - Unfortunately, it's all abandoned. Cadence pics of my alt:
  2. 2 points
    Happy April. Are you still waiting on confirmation from the company?
  3. 2 points
    yeah thats cool and all and serves its purpose but it would be cool to have a board that states players and say citizen name? like Mayor Smwoodburn, citizen Z, Guard Antieku , Royal- Zed, councilman Wraithshadow, etc
  4. 2 points
    Thanks, Avaxas, btw he is the finder of Flappy Snow White, thanks a lot. I shall provide a few maps tomorrow (too much this weekend, 2 unique slayings, preparing a rift site, participating in penning a dragon). Stay tuned. Pointing signs and directions will be given. As to "refrain from tree cutting, paving or terraforming" I beg to differ. Cutting a tree or two for actual needs is ok, deforesting is not, creating terrible terraces even less, respect the beauty of a birch forest. Those remembering the LVA red dragon slaying at a location very close by will understand what is meant. Ok. now a few maps: This is the copy of the November 2020 map, from the Starving Red Dragon slaying. SnowWhite resides close to the old location, same way to come. I also shamelessly steal Eobersig's great overview map from that event:
  5. 1 point
    Lake Vrock Alliance cordially invites you to attend the slaying of an aged, sly white dragon on Saturday, April 9th. Timer included below for convenience. Slaying site, named Lil Flappy Snow White, is not on the highway system. Located near the Troll Hill guard tower highway intersection, southeastern G14 on Xanadu. Signs will be posted. Map link: Xanadu (yaga.host) Bone, if any, is reserved. Any other drops will be rolled for among slayers as listed on Niarja. Premium players in local will receive white dragon blood, used to create Oil of the Blacksmith, and white dragon scale. We ask that those attending not alter the natural setting of the area. Placement of altars and harvesting is fine, but please refrain from tree cutting, paving or terraforming.
  6. 1 point
    Starting bid: 1s
  7. 1 point
    The items silently disappear from the spirit castle. You expect them to reach Breezzy in less than ten minutes. All done my friend...have a nice wurming
  8. 1 point
    Coc/botd isn't related to difficulty. Using the correct ql pickaxe and mining the correct ore affects the frequency of skill ticks. The basic info is that optimally you want a tick approximately every 1/2 actions. Coc/botd increases the size of the skill tick. A 100 power coc/botd turns a 0.01 tick in to a 0.02 tick. The reason why coc/botd isn't represented in that graph is because it's unrelated to that mechanic. Both increases skill gain, which is the confusing part I assume but they both increases it in very different ways. To maximize gains, you want good casts but you also want to properly balance difficulty.
  9. 1 point
    Another tip, many have gave up on it. When they started to climb, once you get more experience in it, try add more weight without risky yourself. I noticed that i was beginning get less skill gain on climbing, cause of my climbing skill is right on the par, so you can add more weight and making it worth while. Good infos here, glad you mention it.
  10. 1 point
  11. 1 point
    Can you get imp a hugh seryll axe for me? It's got some casts on it, but need to work on more/higher. I can do that, just need the imp. I have a 2.60 lump of 80ql seryll for the imp. Is this enough? Or can you imp it until that runs out? lol BTW, it's only at 1ql. Surprised I even made it. lol Contact me in game. Breezzy or just message me. ty
  12. 1 point
    Oh my goodness, Kasumi these colors look SO GOOD - even thought you're experiencing an Autumn, you've perfectly captured the feeling of Spring with this collection! And I say this as a dye witch who is always looking for new color combinations and ideas - these sets are remarkable!
  13. 1 point
    Hi This is ChaosHaze mayor of Montrose. We would love to be added to the map at 34yby 23x Thank you and great job on the map!
  14. 1 point
    Hehe i could never forget you mate! your implied to be expected haha! Also, thank you for the high praise! as always!
  15. 1 point
    Stock updated : New horses, both speed and draft, added to the pens Tapestries restocked, including the new Rockcliff tapestry New dye colours added to the dye merchant Presenting the SPRING COLLECTION 2022! 4 dye colours created especially for Spring (yes I'm desperately clinging on to the idea of warmth since it's actually autumn for me...) The existing and new cloth merchants are updated with various cloth clothing items dyed in these colours! Check the descriptions for colours. Below are some examples of various set ups with said clothing. Hope you enjoy! As always - thank you for everybody's continued support of the market - you are all amazing! ❤️
  16. 1 point
    The same thing we do every night, Pinky. Try to take over the world.
  17. 1 point
    Fuel Storages should now refuel your furnaces more than once! https://github.com/Arathok/FuelStorage/releases/tag/2.3 @Battathis should work now. And sorrry, i forgot earlier, yes you need to have the fuel storage item on the same tile as your heater. Can be anywhere, but axeblades model works perfect for putting it beside the heaters!
  18. 1 point
    I can buy another 80 coc Kindling! it decayd off inventory faster then I thought thx!
  19. 1 point
    1. Wall off my mountain with a 6 wide canal+highway setup 2. Terraform the mountain and make it look like a chocolate cake 3. Hollow out the inside and raise the ceiling to max height 4. Grind all resource making and processing skills to 95 5. Grind all item creation skills to 90 6. Grind all other skills to 70 7. Create a set of every type of armor 8. Create 2 sets of fantastic gear 1 for grinding skills and 1 for every day use 9. Make enough money to be able to make my 3 deeds have 50 years of upkeep each 10. Reach 100 in every characteristic 11. Have a breeding pair of every breedable animal and a good stock of them too(This includes hostile mobs) They are some of my "end game" goals that i have planned for the next few years i swap between working on each of them every few weeks before i burn out on wurm
  20. 1 point
    Post mortem - I got you, you got me.
  21. 1 point
    Hey Saya, This is an ambitious project and one that may try your patience. Doing such long tunnels would take a long, long time. There have been a number of people who have started long tunnels in the past on Cele (although nothing remotely as massive as you are proposing), and pretty much all of them gave up half way through. The resulting problem is that we now have a bunch of unfinished tunnels from nowhere to nowhere, which are half collapsed, but which severely hamper people's private mines under their deeds. It's an issue. There are also a few other issues that you would encounter. For instance: The lines you drew go under a number of deeds (including mine). All those deeds have private mines underneath and you would have do to a large number of complex detours. Those detours may be trickier than you realize, as you would have to carefully weave between deeds, most of them you may not even be aware of. Such detours would then play havoc with new deeds, where people would claim land only to realize there is a highway underneath and they can't have a private mine. You would have to reinforce every single cell of the tunnel, or the tunnel would simply collapse. Shortly after making it, it would be increasingly unpassable in more and more locations. Reinforcing such a number of tiles is... let's say... a job that I would not wish upon my worst enemy. It would take forever and require tons and tons of materials. The amount of veins you would have to mine out on the way would be staggering. And many of those veins are probably high quality veins that people of Cele could use instead, when they need them. A project of such a scale would need a community to accomplish. Have a quick look at other projects on Cele (which you can find on this board) and how much time they took and how many people worked on them. And none of them were remotely of the scale you propose. I would argue that before such a project is undertaken, you ask Cele inhabitants whether there is actually a NEED for such a highway system on the server. In my view, connecting the opposite shores is not something we would need here on our server. Hardly anyone ever makes such trips. The disruption of land under the server would not be worth it, especially since there is a strong possibility that a project of such a scale would be quickly abandoned, leaving scars under the land in wrong places. I am sorry to be a party pooper here. But I honestly don't think Cele needs such a project. That's my view, of course. Others can chime in. However, I do applaud your enterprising spirit. May I redirect your attention to perhaps improving the highway system on the surface of Cele instead? You can find out who needs better connections and help the server that way. People would actually use a good highway system much more often than long tunnels from one shore to another. There are also some water passages around the server that desperately need dredging. We don't mind traveling around the Cele. We don't need massive tunnels. The outdoors are fun to experience as we travel. But admittedly, there are quite a few sea passages that cannot be navigated properly and having them dredged to allow all ships would be a great, useful boost to getting around.
  22. 0 points
    Thank you. Added. I'll add the correction to your correction later. Just returned from a vacation, and changing the same highway three times due to inaccuracies takes some effort. That said, I would like to ask all of you a favor. You could make my task a great deal easier if you'd stick to the prodecure requested in the topmost post: Thank you.
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