Leaderboard


Popular Content

Showing content with the highest reputation on 01/02/22 in all areas

  1. 10 points
    - Item Sold [Can Close Post, ty] Decided to auction this for a little bit of entertainment. I'm excited to see how this goes! Best of luck Starting bid: 1g (yes, 100s) Increment (minimum):1s Reserve: No Buyout: 20g Sniper Protection: 1 hour Private Bids: Not accepted Sniper Protection has been activated! Keep an eye on the last post, as soon as 1 hour passes from the final bid, that will be the winner!
  2. 7 points
    A red dragon hatchling has been trapped and claimed to be used for a public slaying event! The blood can be used to make oil of weapon smith! Thank you to.. Annasari for finding the hatchling and letting me host it for the general public! Please redirect any potential donations that way! Altho I wouldn't get sad if someone would donate a re-cast of my lava tile that recently froze while they're at the slaying 😁 I found someone to cast one for me! The time of the slaying is.. on Sunday at 9 pm CET Location of the event is.. On the pink spot. You can travel by boat (of any size) through the red path if you come from another server. I'd suggest parking the boat anywhere between Fortress Artorias and Rainbow Rising and simply walk east until you hit the lake. Then follow it north until you find a guard tower. Any of the deeds nearby the slaying seen on the map below can be found on the highway. Here's a link to the cadence community map. Disclaimers: Have: A mood to party! Bring: a tent if you feel unsafe. Know: to not ride a cart or a wagon during the battle, especially while using hell horses as draft animals.
  3. 7 points
  4. 5 points
    So what, we've got a feedback thread full of different thoughts and none of them are being addressed?
  5. 3 points
    Thanks : D Where do i sign for it to be copper and not silver or gold? x_x
  6. 3 points
  7. 3 points
  8. 3 points
    I think we're all looking at our balances right about now. Question is: Is it worth sacrificing 'Scrooge McDuck wealth' over this thing? Answer is Yes, yes it is. 5g.
  9. 3 points
  10. 3 points
    The message "You hear bees, maybe you are getting close to a hive." only needs to be printed when the player approaches a wild hive. It serves no benefit when approaching a hive that was made by the player. Similarly for messages about getting closer to the hive. Any player who's made a beehive, or bought one, should know perfectly well where it is, and such messages are very unlikely to be any help. Even the message about unusual activity in the hive isn't necessary for domestic hives, because any player who's interested in such matters is more than capable of pointing the mouse at a hive. Meanwhile, the Quality of Life improvement for everyone else would be significant.
  11. 3 points
    So now that the update has been pushed back until Thursday, I think it would be a great idea to give the community some insight on what your final plans for caffeine are, whether or not you have taken any of the community's number of pages of feedback into consideration, and if any information collected from the Test server has been used for tweaking the final changes. I'm looking forward to seeing what improvements and tweaks have been made since the original posting. Hopefully all of my planter racks are still handy! 😀
  12. 3 points
  13. 2 points
    So I was working on finishing the highway through my deed and realized that my plan for having the highway run through my deed was conflicting with how I wanted my deed to look. It seems the game currently doesn't allow gates on a highway. Which makes sense so players can't lock up a highway for other players. I think gates should be allowed on deeded areas where highways run through as long as players are allowed to pass through them. This would help create a safe area for players to run into if needed, and can help achieve certain design aspects. Like having a Gate at the entrance to the castle.
  14. 2 points
    Up for auction is the following wonderful Archaeology Find! (A hell of a lot better than rare sandstone shard...and 4 of its brethren) Supreme Iron File: 95 Ql with 102 WoA and 106CoC + Addy Rune of Fo. Creator tag "Reverent". [16:43:09] A adamantine rune of Fo has been attached, so it will increase the time an enchant holds its power on the item (5%) and increase the chance of successfully enchanting the item (5%) Starting Bid: 80 Silver Minimum Increment : 5 Silver Buyout: 2 Gold No PM bids / No private bids. 2 Hr Sniper Protection (Automatic for bids within 2 hrs of close)
  15. 2 points
    [18:23:22] You see a forge under construction. Ql: 1.15504, Dam: 0.0. This is a very rare and interesting version of the item. The forge needs 10 clay, and 10 stone bricks to be finished. Lot: Rare unfinished forge Starting bid: 1 s Increment (minimum): 1 s Sniper Protection: 30 minutes Forge is at J8 on Harmony(deed Maar Gan) Pick up or I will Delivery on the coast near the ocean Happy Wurming! 🙃
  16. 2 points
    Yet another winter season in Wurm, yet another wave of moaning and groaning on freedom channels and people asking when it will be over. People spent 15 minutes collecting snow balls and are now impatiently tapping foot waiting for end of season so they can once again see Wurm in its full splendor. How about we make the winter less of a drag for people and introduce some fun stuff to do? I have a few suggestions which would involve very little to no change to already existing mechanics. ICE SURFACES Come winter, 1-3 water tiles adjacent to shore become non-colidable and semi-transparent. You can walk on those and ships can't pass them. You can break ice with pickaxe to release moored ships or use special boat/ship attachment as ice breaker. Ice can then be collected for later use for such things as alternative to snowballs in larders and/or ice sculptures. Obvious obstacle is how to migrate from water tile (swimming) to ice tile near the shore and I am thinking right click ice tile and "climb", possibly with accompanying animation. ICE SHARDS (MATERIAL) Collecting broken ice shards places them in inventory (has to be stored quickly like snow balls), such ice can be used in larders and to make sculptures (existing sculptures with transparent texture). I can see various other applications in cooking too. ICE SCULPTURES Once the ice is collected sculptures can be made and if stored in caverns they take little to no damage. They can be transported on ships with a stack of ice material which then takes damage on behalf of the imped sculpture with a time frame of few hours to reach the destination before the sculpture itself starts taking damage ticks. Making semi-transparent texture skins for these should be easy enough. I have a few more ideas, but let's see how this pitch goes first.
  17. 2 points
    Hello Wurmians! This week’s restart and the caffeine update will be pushed from Tuesday the 1st, to Thursday the 3rd. This will allow the team time to tie up a few loose ends and make sure everything is fully ready for the update!
  18. 2 points
    Im bled. Cant do more for what may be a copper pick. Best of luck sir. Rev-
  19. 2 points
  20. 2 points
  21. 2 points
  22. 2 points
    3.5g And damn, i'd have to cross my fingers that it doesn't come out as non-iron materials, anybody knows the chance for it to become iron?
  23. 2 points
  24. 2 points
  25. 2 points
    Could learn a thing or two from osrs when it comes to interacting and listening to the community.
  26. 2 points
    Giant question mark bag please, nothing else could be better for a place of worship
  27. 2 points
    My complete grand collection of PMK banners that I collected over the years.
  28. 1 point
  29. 1 point
  30. 1 point
    Gratz Red on the fragment, that is awesome, I'm happy for you!!! *looks at bank balance*
  31. 1 point
  32. 1 point
  33. 1 point
  34. 1 point
    3g1s. Lol, good luck to serious competitors for this
  35. 1 point
  36. 1 point
    Hi there i make and sell support beams in bulk. If your a big miner i am the guy for you. 6.5s/100..10s/150..18s/300..28/500..50s/1k I also do all the new braziers with gold bowls 3s/ea...collossus any time just need conversion to religion 20s/ea...any of the epic builds pricing ,depends on build...these also have bulk pricing Thank you and hope for your future business. PS: Feel free to contact in game for a deal
  37. 1 point
    In my ID card, I also go by the name of "alter". Throw away when ready.
  38. 1 point
    Awesome, looking forward to another public slaying hosted by the Pizza Man himself!
  39. 1 point
    Nitro has now built me many grand colossus and other masonry items! Very nice guy, easy to work with and very fair prices! Check with Nitro for all your Colossus needs!
  40. 1 point
    Thank you a lot for organizing this and making it public!
  41. 1 point
  42. 1 point
  43. 1 point
  44. 1 point
  45. 1 point
    Given the volumes of some of the items that are made using plates, this would not be feasible. Lettuce alone, a staple in salads, is 1kg of volume. There are also many sandwich and salad recipes that involve liquid ingredients, requiring it to be able to hold liquids. Personally, I would have liked the plate to have been heavier to account for the fact that it is simply better in every way than a water skin, but this is how the game has been since the cooking update about 5 years ago. The main reason I have a problem with this, is that pottery items are not repairable / improvable once fired. Combine that with the fact that coffee and teapots do not have a safe storage location, aside from limited space in a magic chest, makes this a recurring problem. Now, with the increased volume as well, you can fit fewer of them per magic chest, requiring either more magic chests, or a continuous stream of creating new ones. Then you have to also decide is it worth improving a rather heavy pottery item, potentially with low pottery skill, and have it last a little while longer before it decays, or leave it at creation QL, and have it decay quickly. This is a frustrating experience all around.
  46. 1 point
    I am going to go item by item and put my thoughts on each, marking them with Good, Neutral, or Bad. Bad. What is the purpose of this? Changing the volume makes it more difficult to fit into ovens, making it less efficient. I am personally not a fan of this change. Good. Consistency is good, it's nice to be able to make all tea in a teapot. Neutral. Combining is good for time efficiency, but bad for skillgain. Not a terrible change, but I personally wouldn't do it. Good. Bordering on Neutral. I'd rather be able to make Kahvesi in ovens, but I understand that the intent was to reference the way that it is made in real life, so I respect sticking to the theme. Good. Combining these given how related they are. I did not like having to use special moves to throw up continuously, every time I wanted to use caffeine, or more often, when I forgot to drink right away, and the buff expired. Good. Once again, bordering on Neutral. It is really easy to get large quantities of coffee / tea, but this does help for less grindy players, to more easily get their caffeine maxed. Making it last longer will also help not have to monitor it quite as closely. Neutral. I can understand the intent to reduce the extra skillgain on Meditation and Lockpicking, given that you only need to use a few seconds of sleep bonus to get the full effect, however, I disagree. These skills are intentionally slow anyway, with their limited ticks with long cooldowns. Additionally, we've allowed players to get enhanced skillgain for months with caffeine, changing it now only hurts players who come later or didn't take advantage of it since Halloween. Bad. Why is Shield Bashing on this list? It does not have the same "only turn on sleep bonus for a few moments" reasoning as the other two. Good. Bordering on too good. Tea leaves, being the cooking difficulty they are, will jump to the best panfilling item around with this change. Given the incredible ease in mass producing them, their difficulty being 40 (Same as 2 ingredient meals; below 30 take a penalty on skill tick size), and the fact they can be cooked in frying pans in ovens, make them absolutely incredible for skillgain. I expect to see a lot of people mass producing tea for not only beverages skilling, but also Mind Logic / Soul Depth / Cooking. Good. Cocoa and Cacao were easily confused, I like this change. Good. Gives more uses for one of the lesser used forestry products. Good? Didn't it always give camellia flowers? In any case, same as Rose above. Good. Variety in recipes is never bad in my opinion. Too much to write here, and it would get lost. Please see conclusion below. Neutral. I can understand why this change was made, just makes it more confusing to explain. No real opinion here. Bad. Why is this necessary? Adding exceptions and caveats to things, makes them harder to understand, harder to explain, and overall, more frustrating Neutral. I don't expect anyone to really make these recipes outside of adding it to the cookbook. Bad. Making the coffee pot heavier, makes it much more frustrating to create and improve, and given that pottery items are what they are, overall, I am not a fan of this change. Bad. See Coffee pot above Good. As said elsewhere, consistency is good. Good. See Coffee Cherries Good. See Coffee Cherries Good. Consistency is good, it takes 2x 0.1kg items to create. This makes sense. Good. Consistency. I do think that "Theobroma" should be capitalized though. Neutral. Without context on how big a "very small quantity" is, or what else is involved here, I can't really comment. Good. Will make these items even more valuable to stockpile, as they will actually give decent gardening skillgain to pick, like other items harvested from planters Good? The creation QL of ibriks concerns me that this may turn out poorly. Good. Consistency Now let's get back to the meat of the feedback, restlessness. To start off, I am glad that caffeine is being decoupled from Fatigue. There are too many actions that don't use fatigue, that it made for an uneven playing field. Those skilling things like Channeling, Weapon skills, Archery, etc. benefitted massively from caffeine, while players who were doing things like Digging, Mining, etc. were regularly forced to stop grinding (and in some cases, stop playing entirely). This was bad for the game, and I am glad that it is being changed. However, I am not convinced that restlessness, as it is currently designed, is a better solution. My main concerns: Restlessness only going down while offline feels bad. I don't like that players who stay online are "punished" by having their restlessness not decrease. I would like to see an alternative way to reduce restlessness, even if at a slower rate. Suggestions Below. Perhaps have restlessness go down at a slow rate while at full stamina (and not performing actions). That way, things like sailing, standing around and chatting, or being at a sermon group, will not "punish" a player for being online. Maybe have certain actions be "relaxing" and give a small reduction to restlessness. Ideally, these would be things that people could do to "change up" their grind, without making them stop playing entirely. Alternatively, make it so certain non-caffeine drinks help with restlessness (like herb tea or hot chocolate). Making them only usable every so often and reduce restlessness by an amount based on QL of the drink would prevent abuse, while also giving a new niche for these drinks.
  47. 1 point
  48. 1 point
    THIS~~ I could be considered a "hardcore" player. I'm often logged in for 12+ hours a day. Despite using caffeine on a priest and myself, I have gone through 1.5 barrels of coffee since it's inception, and that includes the daily sip on both for the 10 minute sb bump. I grind, but not hard. Right now I'm pushing farming to 100 (99.64 atm) and am not using caffeine for it. I used caffeine for my priest to push from 98.4- to 99 channeling, doing a grind every 3-4 days and for myself, when I happen to get a wagon full of felled trees to chop (maybe every 4-5 days for an hourish). BUT I like knowing it's there. I log in and go afk to do this or that. I cook dinner, eat, go pick up groceries, send out RL orders, do stuff around the house, etc all while logged in. The idea of having to keep restlessness full in case the mood strikes to actually grind is disheartening. It means I will not log in until I have my RL work done. It means when I am taking an extended afk to cook dinner and eat I will log off. It means if I have to make a quick trip to the grocery store I will log off. And we all know once we log off there is a good chance we will log off and decide to do something else instead of logging back into game, especially if it comes down to not having full restlessness.
  49. 1 point
    Sunrise in one direction... Jackal rising in the other... loving the views from the Villa. More pics on the FB page
  50. 1 point
    I second this. Make the bridges, walls and fences match in tone (and texture, please), and then also allow dying.
  • Newsletter

    Want to keep up to date with all our latest news and information?
    Sign Up