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Showing content with the highest reputation on 20/11/21 in all areas

  1. 8 points
    With the recent change where you cannot use a bed if there are more than one is present on the same tile it would be quite important bedroom/inn design wise to have beds that are for two persons. Would be best to have a wide version of the current beds and canopy beds too - for simple inn / hut setups a large canopy one does not fit.
  2. 3 points
    As some of you may be aware, fewer Uniques have been turning up to slayings recently. The cause of this has been an organized strike from the Uniques Union over working conditions. Conditions for them to resume include: Safer working conditions (workplace injuries and deaths are extremely common for Uniques!) Better pay (given we don't pay them, this is quite confusing) Better working environment (last year we gave them an entire lamp! Spoiled!) Better access to food (often, this is the fault of them for refusing to eat the meat we leave on the floor. If we remember to do so) While we are in negotiations over this, we have put in hiring flyers for temporary workers. To our luck, we have found one willing to work who is unaware (or otherwise weary) of the Uniques Union! Mr or Ms Forest Giant will be joining us this Sunday (as to not conflict with the 100 PAS party also this weekend), come and give them a warm Freedom Isles greeting at Bruce's Flying Circus, N13 - we're on the highway system! Turn up early or your pay will be docked. Our Unique Artist is also on strike (something about a lack of holiday hours for him to reach 100 channeling) but just imagine the front of the Circus with pickets on the floor, with a shadow of a Forest Giant cast over the whole scene.
  3. 3 points
    [12:17:43] You successfully recreate a statue of jackal's revenge from the fragments.
  4. 2 points
    Attention SFI: @Shydowand I would like to formally invite you all to celebrate with us on Saturday November 20th 12pm EST- 12am EST. [11am-11pm Central][9am-9pm PST] We will be hosting a sort of non-impalong party with some competitive games, a prize raffle, free food, and fancy drinks in honor of Shydow reaching his 100 Plate Armor Smithing title. He worked very hard for this and the support from the community was outstanding, and so we'd like to give back! Some very kind and wealthy people have donated their time and gifts to our prize pool. We also received some amazing ideas for games from our community. Some games you can expect to play with us: Yellow Potion hide-n-seek, and an elite Wurm-style capture the flag. Please join us for the party, the games, and some potential carnage in the Arena. @Fabricant will be joining us after 12pm Eastern to run some exciting tasks for us, WARNING: COME PREPARED!! > Release Community Map This party spans over 2 deeds on the SE coast of Release, the main deed 'Psychedelic Sanctum'[T24] will feature the food and beverages [Located at and in front of the Psychedelic Tavern and Inn and Snack Shack] this will also provide a place for our priests to hang out safely. [Sermon Circles welcome, please organize amongst yourselves]. Across the bridge from the main deed will be 'Park N Play'[S24] a place to park your boats securely on deed to avoid decay, as well as our Capture the Flag game and the Imperial Dragonsmith Arena built for sparring and potential GM carnage. All are welcome, and we hope to see you there! Discord is Live!: https://discord.gg/bsV4h7yD Disclaimer: Zero tolerance policy for people who become rude/belligerent from consumption! P.S. neither deed is on a highway ❤️
  5. 2 points
    Hi, Decorative or both decorative and useful: hanging vines & hanging planters
  6. 2 points
    Sourcey Sorceries has opened South of Bruce's Flying Circus next to Gaffer's Gublin Hutt. It will be open before and after the public slays, where you can: Get your bloods mixed - both new and old ones (remember to bring source salt or crystals) Get your weapons and tools imbued (remember the correct potions and bloods for this) Donate potions and bloods if you are not going to use it yourself so people in need can get it Today's Special is Woodcutting Potions, so bring hatces! I do this for free and first comes first serves. (My natural substances is 95+ and will provide higher imbue and potion rates!) I gladly take donations in the form of source crystals, source salt, potions and bloods.
  7. 2 points
    In a lot of decorated rooms, it's the tapestry plus bed combo that's breaking beds. I can see why beds should be one per tile only - I hadn't clocked that it was possible to get around it, but why are tapestries that way? We can't use them to line both walls of a corridor either, and bedrooms are one of the few decorated spaces that people tend to want to put tapestries including in inns and taverns all over Wurm. Is there any scope for at least re-considering tapestries being part of this category? They don't provide any benefits except a little aesthetic customisation, and would avoid a significant amount of the broken bed issues players are going to log in and discover over the coming months, I think.
  8. 2 points
    Hi @Tilda @Sidereal Rolling update for branded and cared by. Not in Mood was set only during breeding, which is currently broken and fix isn't simple.
  9. 1 point
    Wouldn't it be lovely to be able to create a sleigh for wintertime in Wurm? A one horse, (or two!), for those cozy winter days. A two person. I know I posted this idea last December but I thought I would give it another try! Would be great for fine carpentry skill and a very nice seasonal vehicle to travel around Wurm in!
  10. 1 point
    Tried to use a bone on my master cape, and I didn't have an option to transfer rarity, which seems like a bug (thank you GL) Unsure if this is also a bug but it can't be colour runed either.
  11. 1 point
    At the moment this high end piece of furniture doesn't really do more than a small barrel with 10 jars in it, and it's only real feature is looking pretty. So I propose the following changes: 1. Allow the vials to be resized in a similar way to measuring jugs (only available if empty, current measure shown in the name to make things easier) 2. Liquids stored in this table DO NOT DECAY, AT ALL. 3. A special container for healing covers only; covers stored in here DO NOT DECAY.
  12. 1 point
    as topic stated, could be wise to let us know if u want todo it or if u just had it once, many ppl talks about it but its talks no answers so Devs/GM's Owner of game how about some information? Take care ^^
  13. 1 point
    5-speed horse with rare trait "It Is Unbelievably Fast." Not really a 'rare,' more like a supreme or maybe a fantastic. Pretty unique. Starting bid: 2g Increment (minimum): 25s Reserve: No Buyout: 5g (Yea, very high. I know. It is a 'buy out' after all) Sniper Protection: 1 hour Private Bids: Not accepted Yes, I know it is a high starting price. No need to troll the comments saying so. I did do a price check first, thank you, and 2g was the lowest PC. (5g was the highest.) And, frankly, at less than 2g, I'd probably just keep it myself - starting bid/reserve, same thing. I like nice things too.
  14. 1 point
  15. 1 point
    SOLD! to Dondersteen for 12s!!!!! The items silently disappear from the spirit cottage. You expect them to reach Dondersteen in less than ten minutes. Thank you all for bidding, new magical ring is in the works, be ready
  16. 1 point
  17. 1 point
    The Release hunting club is disbanded and can be removed.
  18. 1 point
    Will join you guys in like 2 hours. Greetings!
  19. 1 point
  20. 1 point
    I have a very cluttered room. Tonight I went to sleep in my bed and it wouldn't let me: [04:44:15] This area is too crowded to perform that, try clearing some stuff off. This has never happened before. I tried both toons with the bed and both get the same message. Please can you exclude beds from the 'clutter check' - we should be able to sleep in a bed regardless of the number of decorations nearby. I don't want to be trying to sort this problem when tired. Thanks.
  21. 1 point
  22. 1 point
    There's only one bed on the tile, it must be some other item(s) blocking it. I wish it was clearer. Perhaps it should say what item is blocking it.
  23. 1 point
    Important question: is the tension between 'ease of use' or 'depth'? Or is this really about 'simplicity' vs 'complexity'? Current mechanics that I feel have 'depth' are ones that 'unlock' later skills, which encourages focus. The obvious examples are Mining and Woodcutting (and to a lesser extent, Digging). So many other skills depend on the output of these skills that players instinctively understand the need to increase them. Particularly when the outputs have economic value. Another skill that I feel is ideally constructed is Natural Substances. Healing covers are enormously useful, so nearly everyone experiments with this skill early on - but one can choose to push deeper into the skill for things like Transmutation Liquid only to discover that things like Forestry and Beverages are now important feeder skills. One can tap out early on once the essentials are covered, but one can also see a path to greater skill and decide whether or not they wish to pursue that skill or spend time elsewhere. When I think of 'ease of use', I think of things like 'Puppeteering' or 'Yoyo' - no depth, no complexity, the path to improvement lies solely in repetition and players can decide whether or not to focus on that for their own personal reasons. And it's been mentioned several times, but I want to bring Fishing into this - this skill is arguably deep/complex in that the higher stages require several feeder skills to maximize: woodcutting, ropemaking, jewelry smithing, milking, dairy food making, etc etc etc. But the outputs of the skill at high levels have no economic value beyond checking boxes in the journal. All this to say, I believe that: Depth/complexity skills are most interesting when the final outputs have economic value to other players. Ease of use skills are not particularly interesting, except for when they provide universal needs (mortar, bricks, planks, nails, etc.) Just relishing the prophetic bit of foreshadowing, especially when contrasted with ongoing balancing attempts. No snark - just appreciation for the devs because this is a remarkably difficult balancing act! Anyone that's ever watched the impossible balancing act of any MMO/MOBA ever knows what a minefield this is.
  24. 1 point
    I keep hearing that caffeine was meant to help the casual (let's say, "time-constrained") user. I missed that memo, and clearly the programmers did also. The first version required a pretty heavy up-front time investment (forage for starter beans, either grow or forage more, make brewing device(s), either improve several skills or make a lot more product, etc.). But at least with a 1g sip, the pay-off was there eventually. The 'improved' version requires 200x as much liquid for the same pay-off, which takes 200x as much time to assemble. This 'fix' is an inconvenience for the power (let's say "time-invested") user, but is nearly prohibitive for a person with a limited amount of play time. If you wanted a program to enhance the time-constrained user's play without rewarding the time-invested player, copy the Meditation model -- only allow caffeine use for a limited # of uses per day. The fatigue de-buff mostly accomplishes that, (the exceptions being a very few fatigue-free skills, which opens a couple avenues for exploitation by the time-invested player). I'm glad all the individual sips can be consumed in one go, refilling a measuring jug or pen 16 times was pretty annoying (even for this time-invested player, much worse if you are time-constrained). I'm not unhappy with the timer/power/ql/volume issue. Low ql food gives a shorter affinity timer, same as low ql caffeine drinks. I don't particularly like the dependence of power on volume for caffeine, but it's much better than the near lack of dependence of affinity timer on volume of food consumed. Also, why does drinking a low ql caffeine source immediately after a high ql caffeine source drop your timer? Drinking low ql alcohol when drunk does NOT reset you to 'Tipsy'. I really DESPISE that WURM encourages bulimia as the top choice for balancing ccfp/food/affinities. I used to be able to avoid bulimia by gaining some affinities through beverages, utilizing both food and water bars. Now, the fixed version of caffeine makes this problem even worse, making it extremely difficult to get to full power caffeine boost before your water bar is maxed out. One more thing: How about using the server uptime clock for the 10 min SB gain for your first sip? That way, whenever something unfortunate happens at the server level, you will automatically be giving us all a tiny apology gift.
  25. 1 point
    Then it continues. But I'd rather it be an auction thread and not a discussion thread. Thanks.
  26. 1 point
    Up to you 100%. It's your right as the auction holder to cancel the auction. However it's a near perfect horse, if you want to keep the auction going my bid stands. ~Ssmokes
  27. 1 point
  28. 1 point
    1 per tile items where always intended to be 1 per tile regardless of the methods people found to bypass this restriction. People where using it to stack items that gave benefits and really needed to be 1 per tile and that is where the fix came from. I will bring up for discussion the side effects you mentioned as that was not our intended goal.
  29. 1 point
  30. 1 point
  31. 1 point
  32. 1 point
  33. 1 point
    Just found out that this "bugfix" has terrible consequences. Ok something I understand though it is crap: I had 2 beds in a single tile room for nearly 4 years, and it worked fine. The "bugfix" not only rendered both beds unusable "The area is too crowded .." blah, but even made it impossible to haul one of the beds down, same error text. I finally found out that I could haul a cart up and load the bed. What is worse, it is not possible anymore to place a bed and a tapestry on the same tile. Before, it was a nice option to separate a one tile room by a tapestry with a bed in a corner. This decoration possibility has been destroyed by the "bugfix". No idea whether it had any sensible reason.
  34. 1 point
    yeah it's easy to sail to. O14 on release, Hillside Hideaway. Just drop them on deed and rename them to your name. It's easy to get to, there's a few canals that lead to the lake from the North, East and West.
  35. 1 point
  36. 1 point
  37. 1 point
  38. 1 point
    we like we like to party
  39. 1 point
    I'd even settle for a graphics pack change to altar small/large carts and wagons to sleighs, sleds, or other xmasy stuffs.
  40. 1 point
    I had a little shopping list if you were to it 2x 60ql Exquisite Meditation Rug 2x black cloth sleeves 1x white cloth jacket 1x black cloth pants 60ql each for the clothes, so its worth your time. If thats okay!
  41. 1 point
  42. 1 point
    Instead of describing Wurm as an MMO, I prefer to think of it as a Breathtaking Views Generator.
  43. 1 point
    Oh I don't think it is people are scared of fighting, I just think that the majority of people on PvE enjoy other aspects of the game as much or more than the combat - as I say, I enjoy the rifts, I enjoy hunting, I agree that some more mobs that are "intermediate" would be welcome and even some harder mobs, designed more for the higher level fighters on the grid to challange, as yes, for some, all but the hardest are AFK kills (I know my hubby was shocked/surprised and kind of pleased when his toon afk'd a wolf the other day as he isn't a fighter at all lol) but on the whole, I would be looking for more adventure based stuff to do with other players, rather than yet another combat situation. It would be nice if we had to gather a group to say find and charm/heal a creature for rewards for example or have to build something together (yes I know we have mission builds and collosi (sp) but you CAN build those alone if you choose), which is why I think something like treasure hunts would be a big win for me.. I am looking for something to bribe my hubby off deed with, that won't involve killing something (or getting killed himself) as he really doesn't like the fighting aspect and will only fight to defend himself, not for "pleasure".
  44. 1 point
    You got the idea on the parents info correct, as it is once a parent dies, the game wipes the name out (though it still counts against us for inbreeding) so whenever you do a smile examine after that the names are not there to be found by Granger anymore so they disappear. Edit here is some log info from yesterday regarding the care for issue. [2021-11-13] [15:22:18] You smile at the mature fat Dancecall. [2021-11-13] [15:22:20] Horses like this one have many uses. [2021-11-13] [15:22:20] She has been branded by and belongs to the settlement of Hunters Moon. [2021-11-13] [15:22:20] She is being taken care of by Tilda. [2021-11-13] [15:44:03] You smile at the venerable fat Zoe. [2021-11-13] [15:44:05] Horses like this one have many uses. [2021-11-13] [15:44:05] She has been branded by and belongs to the settlement of Hunters Moon. [2021-11-13] [15:44:05] She is being taken care of by Tilda. Then a new cared for done on the same day: [2021-11-13] [16:13:13] You now care specially for the mature fat Demonawebster, to ensure longevity. You may care for 0 more creatures. None of this shows up in the cared for column in granger now, the only ones that do still show up are older ones that I haven't done a new examine on in a long while, so in a way it's a bit like the parent name thing, though the game records that info it seems a fresh examine wipes that column in granger clean?
  45. 1 point
    First walk with kids around the town
  46. 1 point
    Taking in the brisk cold Winter air...
  47. 1 point
    Someone's watching the scout....
  48. 1 point
    The Freedom Isles Society for the Prevention of Cruel and Unusual Dismemberment of Dragons, Drakes, and Creatures of Royal Lineage, or FISPCUDDDCRL for short, (Game Masters) has been closely monitoring all black market activity with regards to the sales of body parts that that have been seen coming from several chop shops that have set up in the region. After much investigation,(log reading) and many doughnut heavy stake outs,(actually this one is pretty much accurate) we have witnessed and recorded events and rituals that are otherwise impossible without the use of forbidden magics!(cheating) We have known for some time that something unusual was going on and had to assemble an elite team of mercenaries and spend a huge amount of time to collect enough information to determine what is legitimate, by the mechanics, unique hunting and slaying, and what is definitely not. Some hunting groups we could clearly tell were hunting unique creatures as intended and then there was the other group... .....yeah.... During many months of detailed work of collecting physical and logged evidence, we witnessed members of this group on multiple occasions, sail onto a server, land on a section of shore, then travel directly to where we had manually placed unique creatures for monitoring. Once at the location, they stopped, looked around for a moment, then went directly back to their boat and off server. These uniques were not at their general spawn areas and were fully protected by our team. There is no possible legal way for anyone to find these protected unique creatures with the normal client and yet more than once, this group demonstrated they could via the use of a third party cheat. Needless to say we are not happy at all with these people, using a third party hack, as we consider this to be an egregious violation of our Terms of Service as well as a despicable theft of an enjoyable part of the game that the entire Wurm Online community should have equal opportunity to access. There is still some discussion concerning some of the people involved, but a rather large group has already been permanently banned from Wurm Online for profiting from these cheats while robbing our greater Wurm Online community of natural opportunities to participate in a very fun and engaging aspect of our game. Thank you for your time, Enki (Chief Bison of the FISPCUDDDCRL Lodge) (Head Game Master)
  49. 1 point
    Do Not Feed The Ducks! Quack🦆.... oh i hear them near....
  50. 1 point
    +1 and make it look like we're sitting in it, semi-reclined, not upright and uptight
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