Leaderboard


Popular Content

Showing content with the highest reputation on 03/10/21 in all areas

  1. 10 points
    The Freedom Isles Society for the Prevention of Cruel and Unusual Dismemberment of Dragons, Drakes, and Creatures of Royal Lineage, or FISPCUDDDCRL for short, (Game Masters) has been closely monitoring all black market activity with regards to the sales of body parts that that have been seen coming from several chop shops that have set up in the region. After much investigation,(log reading) and many doughnut heavy stake outs,(actually this one is pretty much accurate) we have witnessed and recorded events and rituals that are otherwise impossible without the use of forbidden magics!(cheating) We have known for some time that something unusual was going on and had to assemble an elite team of mercenaries and spend a huge amount of time to collect enough information to determine what is legitimate, by the mechanics, unique hunting and slaying, and what is definitely not. Some hunting groups we could clearly tell were hunting unique creatures as intended and then there was the other group... .....yeah.... During many months of detailed work of collecting physical and logged evidence, we witnessed members of this group on multiple occasions, sail onto a server, land on a section of shore, then travel directly to where we had manually placed unique creatures for monitoring. Once at the location, they stopped, looked around for a moment, then went directly back to their boat and off server. These uniques were not at their general spawn areas and were fully protected by our team. There is no possible legal way for anyone to find these protected unique creatures with the normal client and yet more than once, this group demonstrated they could via the use of a third party cheat. Needless to say we are not happy at all with these people, using a third party hack, as we consider this to be an egregious violation of our Terms of Service as well as a despicable theft of an enjoyable part of the game that the entire Wurm Online community should have equal opportunity to access. There is still some discussion concerning some of the people involved, but a rather large group has already been permanently banned from Wurm Online for profiting from these cheats while robbing our greater Wurm Online community of natural opportunities to participate in a very fun and engaging aspect of our game. Thank you for your time, Enki (Chief Bison of the FISPCUDDDCRL Lodge) (Head Game Master)
  2. 6 points
    As the title says. Sometimes the mayor of a populated deed leaves it for any reason, leaving the villagers behind. The only way for them to get rid of an absent mayor is letting the deed drop, with all unwanted side effects. They can only refound once the mayor's buildings are gone which may take a while. It would therefore be sensible to let the deed become a democracy once the mayor was absent for, say, a year, maybe half a year. The remaining villagers can then appoint another player as mayor without the need to disband. Edit: To clarify, this is in no way meant to unseat a sitting mayor in a deed with upkeep fund provided before leaving. It only deals with deeds which would disband without the villagers keeping the deed up, leaving them in a limbo, and lacking crucial interventions only a mayor is allowed to. The idea is mainly drafted after the solution the devs created for deeds with a permabanned mayor. There is no reasonable ground why rule abiding mayors and their villagers should be treated worse than those with a mayor who earned a permaban.
  3. 6 points
    Why is it that tree stumps gives zero skill ticks when removed? They take quite a bit of time to remove, and I would imagine you would get at least body strength to do so. Many people choose to just leave them, and it looks horrible. If however they would give some woodcutting, body control, body strength and body stamina skill, I am sure that would raise the incentive to keep surroundings more pleasant for fellow players. Edit, I was informed they do give some body skills. Tested a bit, and get like one tiny tick now and then in one of them. Not like other actions where you get multiple ticks from one action. Also, with a 30 second timer, the reward should be greater. It obviously is not enough reward for the time. And please add some woodcutting skill too, that would render this a whole lot more rewarding
  4. 4 points
    I'll have more news on map dumps soon.
  5. 4 points
    Couldn't agree more. Woodcutting tends to cause drama, partly because of the horrible mess people tend to leave behind when they do it. It would make sense to get woodcutting skill from clearing stumps, and it would be really good for people to have some incentive to clear them. Maybe they could also produce some wood scraps matching the quality of the felled tree, which would be great for making paper.
  6. 3 points
  7. 2 points
    Xanadu is big. No, really, it's HUGE. This sometimes makes it very time consuming when our friends on other servers want to deliver something to us. To make things quicker and easier, I've been finding or creating highway-connected wagoner drop-off points all around the edge of the island, and I'm going to map them out here, so it's just a quick border hop from the smaller servers to set up a fire-and-forget wagoner delivery to anywhere on this great island. This thread will give explicit directions to the locations of these drop-off points, to make finding them easier. Send your delivery guy here next time you make a big bulk purchase. The idea is to find or place wagoner containers directly on the coast, and as close to the server border as possible, to keep travel times to an absolute minimum. The containers are all placed no more than one tile from the water's edge, so people can show up and drag their crates directly from their ship into the container without having to bring a cart or wagon and draft animals, which is a pain in the neck. I've done a total island circumnavigation, and these are the locations I've found or created. I'll add more as I find or build them. Feel free to suggest locations in your replies. Southeast (Esteron) Drop-Off Located at the red X on these maps, this drop-off point can be easily identified by its proximity to the bridge and the two clearly-labeled horse statues. It's located one tile from the water, allowing crates to be unloaded directly from your boat into the wagoner's container. Southwest (Newspring) Drop-Off Point This one is helpfully located next to an obelisk named "Slithering Challenge" and a couple of noticeable tunnels. Again, head to the red X on the map. Center-West (Crafter's Legion Market) Drop-Off Point This one's located on-deed at Crafter's Legion Market, courtesy of mayor Martynas. The deed is easily spotted from the ocean because of all the market stalls. There are two containers directly on the waterfront. Northwest (Glasshollow) Drop-off Point Located on a bit of nondescript coastal road between Vanaheim and Rainbow Dreams. Look for the two horse statues. North (Mt Coalition) Drop-off Point Another fairly nondescript coastal road, about 60 tiles west of Mt Coalition. Again, look for the appropiately named horse statue. North (Nilfhelmr) Drop-off Point There's currently a half-finished colossus here, along with a bunch of animal crates. There's an obelisk and an archery tower not far to the east. North (Monkey Caverns) Drop-off point This one was created by whoever owns the underground deed Monkey Caverns (thanks!). The tunnels are hard to miss, and the container is right there on the shore. East (Syndicate) Drop-off Point Located on the northeast corner of a flattened area north of Syndicate. East (Hollow Island) Drop-off Point Located at the west side of the bridge leading to Hollow Island. Thanks to Dumbo for supplying some of the compasses I used to build some of these waypoints.
  8. 2 points
    With the AH update, we gained a new exciting trait to boost the speed of our horses. Something to make up for the loss of the powerful speed/draft hybrids we had an allow full-speed horses to reign supreme! Speed | It seems accustomed to water | Moves faster in shallow waters | 10 points I'll admit, if I were looking at this picture, I hope this would be the trait I'd come up with too. This was a problem immediately. Not because it wasn't a strong or cute trait, but because of what it meant for us min/maxers who are thinking about how we have to go fast, and how we'd need to design highways to allow us to go as fast as possible. You may not like it, but this is what peak highway looks like See, good design typically tricks players into doing what you want to see. Don't want loads of animals on single tiles? Disease. Want strong connected highway systems linking most deeds? Wagoners. You want every highway dug down to water? This trait. a This'll look great dug to water, I swear Worse, without this level of min/maxing, the trait is so weak that I'm still on a pre-patch horse, and the only way I see myself changing that is if I dig highways to water. So what alternative is there? Well, you read the thread title, so you know where I'm going, but here's how I got there. I thought about behaviours I have towards roads. See, to me roads are a suggestion. Anyone who knows me knows I rarely follow them, instead cutting across ways with my good sense for rideable tiles. I also don't care for wagoners - I'm no stranger to my own wagon. With these powers combined, I don't much care for roads beyond their ability to stop people terrorforming (not a typo) the area. This is especially infuriating for anyone following me who is yet to learn the server. But if the trait were changed to instead work for roads rather than water? Immediately I care about far more interesting things: heat maps of my travel, efficient highways (which is something wagoners don't care for, to comic extents). tl;dr: This change could let new horses be competitive against old ones, and reward players for designing roads around efficient travel.
  9. 2 points
    can we just get clean map dumps from before northern freedom opened? that would be the best.
  10. 2 points
    Spin off idea: Mayor is gone for 1 month, lets citizens choose an option "rebel", which will fire off an email to mayor. If mayor still have not logged on in one more month after "rebel" started, then citizens can elect a new mayor.
  11. 2 points
  12. 2 points
    EEEEEEE! I made an immortal poneh! Coffeepepper, female ebony. [12:47:48] It has fleeter movement than normal. It has lightning movement. It has very strong leg muscles. It seems accustomed to water. It seems immortal. It seems to be a graceful eater. It has been bred in captivity. Parents: Mountainnafa, male chestnut, 4 speed, stationary, graceful, fights fiercely. Ebonywar, female white, 4 speed, stationary.
  13. 2 points
    Just a heads up: "Test - Preview" is gone. There's "Test" and "Test - Legacy" (the old UI) I just rolled this change out a little bit ago.
  14. 2 points
    Yasgur, Stormguard lvl 3, (request sent to Sprout), 4X Sleep Powder Also, the Temple of Wild Growth to be constructed on Whitesand must conform to the following requirements; All walls will be wood and open to Sol (arches) The main room will be 2 wide (N/S) and 3 long (E/W) and a minimum of 2 story high A centered 1X1 entrance on the West, facing Sol Pine trees, known for their wild growth, will flank the entrance. All adjacent tiles (5X5) will be grass, steppe or bush If Varla lets me know how she designed her picture, I'll do the same to help people visualize it
  15. 2 points
    Or just change how they work on skills that art not affected... such as an Affinity in Fight Skill is a simple 2% skill bonus to all sub-skills... 10% at five Fight SKill Affinities and the effects stack with sub-skill affinities for a nice minor boost? In this way it's not useless but not overly powerful either.
  16. 2 points
    This is one of the important points that have de incentivised players, Epic is just not unique enough, because sooner or later features on Epic are either transplanted to Freedom, thereby removing a unique Epic feature, or simply removed, like valrei creatures and terraforming events, truthfully I’m not particularly pained to lose the terraforming events, but losing valrei creatures entirely was a loss to some of us, I was quite excited yesterday to come across a Son of Nogump in south Serenity. I understand the reasoning at the time, server population was very low, and all servers were overrun with valrei creatures killing new players all over the place, those that escaped the uniques at least, but a hiatus, rather than an outright removal would maybe have been better. I’d like to see them back, even if reduced in frequency and maybe a little less difficult to kill for lower skilled players. That could change if server populations were better. Players need incentives to come, and incentives to stay, a skills transfer system might attract some, but it’s not an incentive to stay, it’s an incentive to leave at some point. I’m not rejecting skills transfer out of hand, I can see it’s a popular topic for many who play on Epic and have a foothold in Freedom as well, like myself, I just don’t see it as an inducement to play on Epic. Please, bring back some uniqueness to Epic, keep it unique to epic,, faster skilling, faster crafting and imping are nice, but it’s not all that Epic needs to be.
  17. 1 point
    some random guide i wrote up because the actual info around for grinding is laughable at best outside of like 2 good guides and some newbies might actually think thats correct This guide assumes you'll be using the skill grinder at https://www.dreamsleeve.org/wurm/grinder/ and have a basic understanding of how to figure out effective skill+tool ql vs difficulty for some parts, and know the basis for skillgain is a roll between 1.01-39.99 (will be reffered to as 1-40 so i dont have to type it out each time). If a skill has its own tab in the grinder, use it. Types of grinding Imping - Use high ql tools and imp one item to the sweet spot (skill x .77 +23), this will give double sized ticks when you are imping above it. If you can get someone with higher skill to give you something imped this high OR can create it high ql by default, it's a huge help. If you're imping it by yourself, you'll get about 60% ticks or so double sized when imping at this point, if you have a friend with much higher skill (or a single imbued tool) keep it slightly higher than this point 100% of ticks will be double sized. Do not let timer length go over 15 seconds when sweet spot imping as this will ruin gains. You either want to imp something you'd like rare/is valuable when rare, or whatever uses the least materials, or whatever you can create high ql without skill for sweet spot imping. CoC skillgain only effects thing being used, not parent skill. So if like you're doing fine carp vs carp, imping mallet you'd get 100% carp, but imping rope tool you'd get 100% fine carp 100% carp normally, with 100 coc it'd be mallet 200% carp vs rope tools 100% carp 200% fine carp. Sweet spot changes this to 400% vs 100%/400%. It's anywhere from 25-100% more overall skill to grind with the sub-skills than the parent skills, so if you're planning to grind both to a certain point it's more efficient to grind the sub-skill first. If you cannot make the materials required to sweet spot imp, you want to imp things that are around 15-0 under your skill, depnding on your tool ql. Tool ql equal to skill you'd want 10ql under. Use the grinder to find out the perfect spot. Creation - You want your create chance to be 75% if possible, 60-80% is fine but as close to 75% create chance as possible will get you the best skillgain. Some skills have CoC tools avaliable, some don't, some might be a little more hidden(for example, coalmaking you can grind with coc kindling+log by spamming unfinished log piles, but if you were making the actual log piles you wouldn't be using coc for the 24 or whatever logs you have to attach). By default these grind much slower than other skills due to the 33% skillgain on creation/continiung. Best skillgain is around 75% attach chance for continuing, same as creation, if you use equal ql mats to what you used to create it then that's the continue chance. Alcohol increases diff but is too much actions for little benefit here imho Creating houses is fine skillgain for masonry/carp but doesn't come close to sweet spot imping. Random skills that might not be obvious/don't deserve their own paragraph Nat subs - the potency of the cover (part 1 x part 2's potency) is the diff of the item. Coalmaking - CoC kindling + logs is best, making actual piles is worse. Firemaking - unfinished torches with CoC Tar. Milling - Anything till like 70, corn after that Paving - imp catseye Prospecting - prospect with 1ql, tap w each time you queue up actions, if you don't you occasionally set off old anti-macro thing that stops skillgain. if you think skillgain stopped walk to another tile coz you might have set it off. Prayer - Faith gives a bonus to skillgain so want 100 faith. Exorcism - Low ql altars, a priest to heal you coz you will get wounds that can kill you. Ql of item you have activated is used as the tool. Ropemaking - imp fish keep net/net trap. fish one is easier to make, both use .5kg string to imp. Meditating - Start with like a 40ql rug and drop it over time to 1ql at 60 skill, don't meditate on special tiles as they'll mess with skillgain. you can get 11 at least a month before the timer for it if you're meditating 9x a day. Shipbuilding - small tackles are impable, 6.5kg, fit in inventory and can be bsb'd if you need to save logs, but a rare ship is a valuable thing you can sell for a sleep bonus fund so either are good. Cooking/baking/beverages/whatever uses cooking system - you want diff of thing being made to be as close as possible to 10 under your skill. Alcohol increases diff. Best way to grind is to get lots of forges/ovens/whatever, fill hundreds/thousands of items to be made, light them all at once and if using alcohol get yourself to good spot. turn on sleep bonus right as the ticks start flowing in. 30+ diff meals give the biggest skill tick size, anything less than that is smaller ( 1 toast which is 10 diff, has 1/3 the tick size of a 30 diff meal). Meat+veg for HFC, fruit bread for baking, spearmint tea for beverages. Shield bashing - you have to hit the shield bash for skillgain, if the bash does damage you chance to get another tick that's double sized until 50 skill. Low body control and starving mobs are easier to shield bash (most passive mobs, trolls have really low BC, can combine shield bashing training with pen shield training), So best way to grind in pve would be to pen a troll in a cave and keep it starving but not dead, as are enemy kingdom alts with no armor. PVP has a super bonus to skillgain iirc so bashing alts is the fastest way, but probably frowned upon by pvp purists. First aid - Bigger wounds - higher diff healing. should be 75% of bandages to actually heal for best skillgain, haven't tested in a while. Wounds on your hands lower your effective first aid skill which means you can use lower diff to grind. Repairing - Mallet to 50, Ring to 70, Large saddle seat to 85, chain jacket to 100 ( beaut med rugs are better 90+ but dont form piles, chain jackets are much easier to manage but you need a lot more of them). Lava is your best way of damaging to grind, 24 hours on lava gives 96 dmg so its a daily grind thing. Fishing - you want to balance fish diff vs skill+rod ql+ things on rod. Huge tick for hooking fish, small ticks every few seconds while it's hooked. When you get message that it's hooked, turn on sleep bonus then click to hook it, then turn off sleep bonus after it's caught/swims away. Balance rod ql vs fish caught so that you get around a minute of fighting on the line before it's caught/gets away. If you're catching 100% of them its too easy. Fish nets work until like 40 or so then gains drop off hard. Spear fishing is very good for grinding, but requires you to be watching the game, compared to using a fishing rod which you can set up a wurmassistant notification for when a fish is hooked. Farming - 1ql rake, potato/cotton/wemp/rye from 1-70, oats/pumpkin/cucumber/reed/barley/carrots 60-100. wheat from 70, cabbage/corn from 85. Garlic with 80+ skill 90+ql rake is good gains too but you need more land to make up for fast rake times. Anything harvested with scythe uses coc/woa for harvesting, all other plants dont coz they use hand to harvest. seed ql+farming skill = plant speed. Forestry - Harvest is best, pick sprouts if nothing is season Gardening - imp trellis Animal taming - (assuming venerable no traits) pig till 40, black bear till 65, cave bug till 75, unicorn till 95, hell horse till 100. Animal husbandry - shearing sheep is great gains if you have lots of sheep, otherwise groom everything. Metallurgy - Brass/bronze till 60ish then electrum. Low ql lumps are a necessity. Jewelry smithing - imp iron bowls, if they go rare you can try for a rare altar vs ball which makes nothing Plate armor smithing - can imp scale which uses leather, or iron plate. Lockpicking - lock ql = diff, assuming you're using 80+ql lockpicks lock ql near lockpicking skill will do well for everything past 50, otherwise calc it in the grinder. You can coc/botd the lockpicks but you'll break hundreds of them grinding. Lib basically gets free favor so if you have a good channeling lib botd all the picks Treb/catapault - Put treb/cata at base of dirtwall, wall on top of dirtwall, shoot 0.1kg lumps, lump lands on dirt wall next to you or inside building, pick it up. Winches is diff for cata, counterweight in treb is diff (25 rock shards = 25 diff) Thatching - imp thatch roof Climbing - make a drop shaft in a mine, climb up it until you run out of stam and fall down, climb up again (no fall damage in caves). Chest wounds reduce effective climbing skill which can make it easier to grind. Archaeology - diff depends on how many disbanded deeds are in the area, you'll need to test it out yourself, it can vary greatly. Each time you get a message in the middle of an investigate action that gives a chance for skill same as finding a fragment so much faster to skill up on disbanded deeds Restoration - "Unidentified Fragment" is 1 diff action, the fragments have various difficulties based on the group that they belong to, wood being low and statues being highest. <80 skill low ql chisel and brush, >80 skill High ql woa chisel fragments until they show their group and seperate those into a grinding section. weapon/armour/tool/statue fragments are higher diff, rest are low diff Weapon skills - Weapon skill is based on damage dealt, and is capped at around 50% of the enemies health dealt in a single blow, so tanky mobs that you glance a lot against aren't good for skillgain whereas squishy mobs are. You want to avoid fighting trolls scorps anacondas etc *unless* you have a venom weapon and are reasonably strong *or* they're the only thing in the area, but they won't be good skill. Venom is the superior grinding enchant as it removes glance entirely means you hit more often which means more skill more characteristics more affinity chances. BT increases damage+skillgain but often takes you well over the 50% cap on skillgain, FB/FA do not increase skillgain and their damage takes away possible skillgain you could have gotten, RT increases skillgain but also increases damage dealt to the weapon itself so not good for skilling, ED is just bad and people make fun of you for having ED. LT is a contender for best skilling weapon if you're not that strong or there is a lot of mobs in the area that your natural health regeneration can not keep up with. A good skiller would be WoA (nimb if it's a 3 second swing weapon) - Venom/LT - CoC - MS. Good ql armor and weapons, a fast horse+geared up and high Web armor casts on your armor are all massive boosts to how much skill/hour you can get hunting, if anyone tells you WA doesn't work in pve or that you should use aosp in any form inside wurm online thats not a horse barding /ignore them. Shield skills - Shield skill gained is based on damage blocked, so blocking stronger mobs = more skill. Pen training you're limited to 15 minutes per mob until skillgain stops, this resets after 4 hours of not fighting the mob. Your CR vs theirs is chance for skill tick, so there's lots of variables so you'll have to play around with it yourself to find the best way. Ideally you want something you can tank for the full 15 minutes without healing, and if you're pen training, catch some angry/greenish trolls or hell scorps for high level. Use around a 80ql shield starting out, and once you get to 90ish skill drop it down to 40ql. For grinding mobs, you want things with strong slow attacks, as you can only get shield skill ticks so often. Ideally you want to just get to 60-70ish by hunting in normal fighting and not worry about shield training until you can tank trolls/scorps for extended periods. If you get in a fight and target something else you won't attack but you can still shield bash, you can also repair your shield and cotton yourself, as long as you don't queue actions, if you do you have to leave combat to fix it. Make sure you're not in the influence of your god, this will absolutely trash the skillgain calculations by putting your shield blocking difficulties into the negatives, build another gods altar at your shield training pit if needed. Sindusk goes into depth about shield blocking if you want to calculate gains properly https://docs.google.com/document/d/1DcmhFgG98O6H2tteBtDehhRcn9cdWAD0lQvIdFA69iU/edit#heading=h.rhkeoj4xtjhx Make sure you're half a tile away from the mob, if you're too close you won't get skill for blocking. You have to face the mob to block. If you need to drop your CR you can either ride a horse and have the horse face away from the mob but you face it (cr uses horses rotation, blocking uses yours) or make a nice dropshaft into the ocean to sit in. Gathering skills - using a 1ql Mining - rock(can flatten cave roof for up to 100 mines per click if you have stamina)/iron to 70, copper/slate/lead from 60- 100. you can start with silver at 80, gold at 90, sandstone 99, lower if you use above 1ql pick but since grinding mining at this point is so slow you might need to take a few pickaxes in the mine with you to keep your idea ql level, easier to just use 1ql the whole way. You'll most likely be balancing around your characteristics instead of your mining level anyway. Digging - Digging is special in the fact that 5 slope - 1 diff so you can grind to 100 digging on moss clay even dirt if you're digging at the base of dirtwalls but for this we'll assume it's flat ground coz its easier. Leveling is 33% skillgain compared to digging, dig to pile if you're dropping it into a bsb after can trigger an old anti-macro thing that stops skillgain so i'd recommend digging to inventory. Dirt/sand/moss from 1-70, clay from 50-100, tar from 85-100. Again you'll most likely be balancing around characteristics not digging and can make dirtwalls to change diff. Woodcutting - Chopping down diff is based on tree age, cutting up is based on tree type. Most common tree types are 2-10 diff, walnut 15 willow 18 oak 20, so 1-80 you can either cut down+chop up everything with a 1ql hatchet, or cut down with a high ql hatchet, load like 60 felled trees into a wagon/have dedicated storage boats for felled trees, turn on sleep bonus and go to town with a 1ql hatchet and crates nearby to chuck all the low ql logs into for coalmaking grinds or fuel or whatever. After 80 You either want to grow a huge walnut forest (takes irl months to grow to overaged) or have a fo priest wild growth oaks trees (if you're wild growth-ing you can have them all packed together, they only kill nearby trees when they age up naturally), takes like 15 casts or so to take an area to overgrown trees, chop em all down, chuck into a wagon, turn on sleep bonus and go to town with 1ql hatchet. I'd recommend getting yourself a nice wound to grind with, as getting trees to grind with is pretty hard at this point. You can also go around deforesting everything still, but skillgain for WC drops hard after 80 skill if you're cutting down birch/pine/whatever. Channelling Best way to grind at high levels is to give yourself a neck bruise wound and freeze it with a 6 healing cover, easy to get in a spar. neck wound lowers your effective channelling so you can grind with lower difficulty spells indefinitely, just get a 50-60 wound (each 7.6 damage reduces effective channeling by 10%, so a 50 wound is 65% skill reduction) frozen on neck and cast light token/opulence/morning fog until you hit your desired skill. If you're using this way you need to either sacc on a link or only sacc 49 favor at a time because saccing 50+ favor full heals you. If you don't want to grind with the wound the normal way is in the spoiler. Butchering For butchering the animal, diff for meat is parts already butchered x 3, so the first one butchered is 0 diff, the next is 3 diff, one after that 6 diff, and so forth. Around a 15 diff mark is where you'd want to balance your knife ql for. Use CoC+WoA/BOTD and be full health+stam as the butcher/filet time does not effect skillgain, only how many things you butcher. For fileting, diff = damage, so ideally you want to lava the meat to high damage and counter that with a high ql knife for really fast butcher actions. From 1-60 kill+butcher+filet everything with your lowish ql knife, past 60, butcher with a high ql rare+ knife to get the most meat, gather up thousands of it, lava it all at the same time then when you get the right diff turn on sleep bonus and go to town fileting. Pre-fsb meat can be 0.6-1.2kg whereas fsb'd meat is 0.3kg so you'll get way more use out of your time fileting meat before you fsb it ( a 1.2kg meat gives 4 butchering tick chances, a 0.3kg meat gives 1). Characteristics Characteristics work similar to channeling, you want the diff to be 10-25 under your characteristics, say you were mining rock (2 diff), you had 90 str, 50 mind logic, 20 stamina. You'd get a str tick on 1.55% of mines, a mind logic on 34% of mines, and a stamina on 53% of mines. Each characteristic does its check seperately so having super high str won't impact your stamina gain for example, but if they were that far apart you wouldn't be able to grind both at the same time effectively. For imping, the diff is equal to the ql of the thing being imped ( imping 90ql tool = 90 diff = no characteristic gain for pretty much anyone). For Melee weapons, its equal to the weapon skill (90 huge axe skill = 90 diff str check = barely any characteristic gain again). CoC does not effect characteristics, i dont care if you heard in ca help that it does because it doesn't. Best way to grind each characteristic, other ways are almost always slower/require too much input Body Strength - Woodcutting to 40(will give 2x strength 1x stam ticks when using a hatchet, but hard to use this effectively past 40), mining/digging from there Body Stamina - mining/digging always, woodcutting is equal with them up to 40 Body Control - Archery or Longsword+shield shield training in pen(requires your attention but great gains), Archaeology(afkable) Mind logic - Panfilling, Mining/digging Mind speed - Shield training Soul strength - Mining Soul Depth - Panfilling, Farming Grinding wounds You can freeze wounds so that they never improve/worsen might have to examine wound if you dont have high first aid its around 6-10 depending on fat layers to freeze a bad or severe, depending on your fat layers and if you're fo or not you might have to do some trial and error. Frozen wound = stamina doesn't go up past that point = longer timers = less materials used, good for things like restoration, metallurgy or anything really if you're a path of power boi. Lava gives pretty consistent wounds as does jumping off a dirt wall, so they're a good place to start one. when you're finished and want the wound gone just sacc a rare/like 50 favor worth of things and the wound will instantly heal. Wounds in certain spots reduce your effective skill, so for example, if you're 70 body strength, and have a 60 wound on your lower back you can mine rock/cut down trees for great body strength/hour. Lower back or top of back = body strength, crotch = body control, face = mind speed Rare spamming/Imping rare For rare spamming, you want as many alts as you can handle, ideally premium to get supremes as well (Premium has 0 effect on rare rolls but 4x as likely to get a supreme roll). Personally when i did it i'd run 9, as 9 64kg lumps fit in a size runed forge. Mine heaps of ore, smelt and combine it and chuck the 64kg lumps into a wagon so you can just drop new combined lumps into the forge as you use them instead of having to mess around with backpacks etc. Once you've got that set up, light your forge and heat up the lumps, while they're heating up set up your accounts in an organised fashion so you don't have to mess around with alt tabbing or anything like that to see the create button in the craft window. Set up a Wurmassistant notification for "Action Queue" With a 25 second notification delay on your first account in the lineup, with a 30 second rare window (20s default, sacrifice 5 valrei items or a bunch of decent ql cordage to get +10 on village bonus) this will make sure you hit the majority of windows while not being wasteful with materials once you factor in the craft timer. During the craft, try not to mess around ingame with your inventory, right clicking things etc as that can use rare windows, https://forum.wurmonline.com/index.php?/topic/183756-rarity-windows-get-consumed-by-actions-that-dont-go-through You can expect about 1 rare per 2 hours, and 1 supreme per 24 hours, per account, assuming you have 100% create chance (takes about 30-35 skill with a 90ql tool for most tools you'd want to spam). 9 Accounts would get about 4.5 rares an hour and a supreme every 3 hours on average, for example. For imping rare, put a tin vyn rune on it and imp with super high ql tools every 25 seconds, same wurmassistant thing as before. Because the imp needs to be successful, lower skill will make this easier (imping 20ql with 20 skill 90ql tool is like 75-80% success rate depending on parent skills etc, 90 for all is 51% chance). If you only want a rare and don't care about supreme, a non-premium account is best for this due to them being capped at 20 skill, therefore never leaving the perfect spot for imping rare. Otherwise, on an alt, give them high ql no enchant tools, freeze a wound at like 60 dmg for longer timers and imp away. On a successful imp with a rare window, it's 1/5 chance to go rare and 1/25 chance to go supreme (so for a 50% successful imp rate, would be 1/10 and 1/50 for example), compared to creations 100% for rare and 1/12 for supreme. Again, don't mess around with the client while imping or before imping as per that post above.
  18. 1 point
    CLOSED FOR GOOD, thank you for my time here I have returned to Sklotopolis on Wurm Unlimited Mol Rehan Recruiting Station Please contact wolfersmcwolfers ingame to join up! We can show you the ropes, get you building your first home in-game, give you a safe place to skill, then when your ready to move on you can come and go as you please! We are located on the Cadence island on the northern freedom isles. CURRENT FACILITIES Iron and Stone Mine Tree farms (growing) Free-build (opposite side of road) Stocked Kitchen with HFC grinding area Always food to eat Spirit Guards on deed ( This area is super safe ) Peat in perimiter Tar and Clay close by Work House with forge and community tools Community Workshops ACTIVE PLAYERS! ( Above is a map of the spawn area around Sonata on Cadence with arrows pointing out our village and Sonata ) Please spawn at sonata and ask about us in Freedom Chat tab. If I’m online you can also type /tell Wolfersmcwolfers ingame. Please be aware this is a deed under construction and most facilities that are planned have not been built yet. About me: I have been training new players since 2011 and have recently returned to Wurm myself! I am a frontline pvp veteran of two major ingame conflicts that lasted a couple years and have played Wurm since 2009. Mol Rehan Forever.
  19. 1 point
    Oak Hill Ranch will be hosting a Rodeo for a week long event! November 14 through November 20 Located at N17 - only 3 minutes by cart from Harmony Bay You cant come too late to join in the festivities. Traditionally Rodeos are week long events meant to test the Speed, Skill, and Dexterity of both man and beast. We are attempting to offer just that same type of mix of events over the course of a week for all players who can join us to have fun with. Welcome to Oak Hill - East View from the Scenic Tower Picture of the Arena from a God's prespective - Courtesy of Demona Map of Events - Hope it helps! (Please note some buildings and pens have been added since the original map was created) Oak Hill Book Nook - Please be sure to sign the Guest Register! Join us for a week of events sure to please. All premier events will occur ever two hours during the day so all who come may participate at their leisure. Arena for Premier Events including "Grandstand" with 90 available seats. Premier Events Prizes for Premier Events will be as follows: 5 Silver will be awarded to the top winner of the daily event - 1 Silver will be awarded to top winner for each scheduled run at 10AM/12PM/2PM/4PM/6PM (All times are EST) More prizes for second and third place may be announced later, but we have many events and scheduled runs so this may be difficult. (Premier Events will held on a 2 hour schedule from 10AM EST until 6PM EST - all competitors present at the top of the hour on 10-12-2-4-6 will run the current event scheduled at that time - anyone not present will have an opportunity again at the next opening) Day 1 (11/14)- Barrel Racing As pictured above the barrel race will be run in a traditional cloverleaf pattern, enter and swing around barrel #1(right), move to and around barrel #2 (left) and then finally around barrel #3 (far back center), then race as quickly as possible to the start line (entrance to the arena). There are range poles located on the side of the barrel where the circle around it is to be entered into. Due to the limited turning radius of the horses on wurm, however you can make the turn will be accepted, but the turn must be completed. This is a race of dexterity of the rider and the horse, so your skill in turning plays a large role. Practicing in advance on your chosen mount as well as at the chosen weight (armored or not) is suggested. This is not as easy as it sounds. The arena is located on the North side of the deed, anyone is welcome to come and practice on the arena grounds if they are able and would like to. No games were run and no winners to announce. Day 2 (11/15)- Pole Bending 6 Poles will be set up in a straight line the length of the Arena, competitors will weave between the poles from the entrance to the Arena to the end, and then turn and repeat the process on the return trip. Again turning radius presents the difficulty here, and skill and dexterity of both horse and rider will win the race. Rhianna is announced as the First ever Event Winner in an Oak Hill Rodeo event! Congratulations Rhianna! Day 3(11/16) - Bull riding Various Bulls of differing abilities and ages will be made available by Oak Hill for competitors to use, OR you may bring your own. Race course will be set up before the event begins. Yujene visiting from Cadence takes the day as the first Bull Riding Event Winner! Congratulations Yugene! Day 4(11/17) - Flag Jousting As we all know Harmony is not a PVP server - this presents an issue with actual jousting, as does the actual holding of a flag, so we have modified this event to meet with accepted Wogic. The course will be set up on as close to a long even plane path as we can find on Oak Hill. Competitors will race full tilt to the center where two flags will be set up. Each competitor will grab a flag (blue or green as set by Start Ends) and race to the opposite competitors start point - turn around and race back to center (will be marked as a center zone) and place the flag in the zone (not drop). First to finish the maneuver will win the "joust". Day 5(11/18) - Weaponless Bison Fighting This will be held in the Main Arena with one of Oak Hills own Bison (in the event that the bison is killed during the event another will be brought out). The fight will commence with the competitor going in weaponless and attacking the bison. Two referees will be on hand - one will watch the health of the competitor the other will watch the health of the Bison. When one of them reaches 25% of health the competitor will be told to leave the arena (a gate will be installed for this event to end the fight when the competitor leaves). A First Aid tent will be set up next to the entrance of the arena for the competitor to be immediately healed to a safe level, and the same will be done for the Bison. Once the Bison is at 100% health again, the next competitor may then enter. Time of each battle will be taken and the competitor that lasts the longest before they hit 25% health, will win. Day 6(11/19) - Mounted Racing Race Route for the races on Day 6 and Day 7 are being worked on now - The course will be set up on both 2 lane and 1 lane roads as is permissible by the buildings and land on the deed. The course will be clearly marked by both white flags and green pointer signs and will form a loose 4 leaf clover pattern around the deed. Update - The half hour before each run will be reserved for competitors to make practice runs on the course. There are many turns and hills in this course (think along the lines of a mix between a touring and rally race in cars) The course tours around the deed, but watch for the flags and poiner signs in green so you dont go off course.More information on the course will be added soon. (Each scheduled Mounted Race will consist of 2 heats - First heat will be Untacked, Second Heat will be full Gear - 3 competitors may run at the same time - in the event there are more than three contestants per heat - multiple runs will be run until there are no more competitors in that heat class - during this event only Horses/Donkeys/Mules will be run - if a player would like to run the race but has no mount there will be select mounts available for use for those players courtesy of Oak Hill. Prizes and course to be announced soon.) Day 7(11/20) - Cart and Wagon Racing (final race Mounted alternative mounts!) We are requesting advanced sign ups for the Mounted Alternatives race so we know how many pens to prepare, please leave your advanced sign up in the comments below. Spirit Guards will be Agro disabled for the week A bear is already entered for the Alt race! Sign up now with your mount! Rules for the above events will be announced as we get closer to the Rodeo date Events and activities that will be ongoing throughout the week will include: (Ongoing events will be offered at all times throughout the week for your enjoyment at any time day or night - these are fun only events and offer no awards for placement or competition, but are offered by Oak Hill as a courtesy to attendees of the event. Please feel free to try one or try them all at your liesure and as many times as you like.) Livestock Auction Will be held on the South side of the deed near the OH Horse Sales area. UPDATE: All players attending are welcome to bring animals to sell at the Auction. All animal varieties will be accepted in the Auction ring. Bring your low level animals for auctioning to players without much to give, and/or your higher quality animals for those that would like to get something really good and come ready to pay for it. Bring your farm animals, bring your alt champs if you wish to sell them. Auction is being held in a section of the deed that will not be "local" to Premier Events so bids may be heard "read" in local chat. Seller will accept final bid that comes in when no other bid comes in within the time it takes the seller to reasonably type: "Going Once! (pause), Going Twice! (pause), SOLD!". Pumpkin Chunkin Punkin Chunkin Wurm Style Bring your own catapult with you or use one of ours (three Oak Hill catapults will be available for use) - but either way, lob a pumpkin and see how far it goes! Lots of fun to try. Due to deed perm limitations of non deed members not being capable of using the catapults, this event is being moved to our off deed water area. Pick a Pile This is a fun only event but every pick is a winner - some are better than others. The idea is simple, stand behind the line, and pick a pile number, then you can go open the pile and take the "prize" under the grass pile. The grass pile will be restuffed with a new "prize" for the next player. Have fun and enjoy! Items range from nails to coins to gems - you wont know what you get till you pick! Checkers Tables Waiting for another player! Tables and boards have been set up in the Scenic Tower for use at players leisure Prayer Circles Prayer Circle will be set up in the Monestary Central Chamber drop your priest alts and enjoy the festivities! Oak Hill Fo Monestery Fo Genesis Healing Fo Healers in attendance so far will be Sylrona, Pukaria and Kerym. Cooking Competition Competitors will be given products to work with and cooking tools to use, 5 different varieties of food must be produced (including one simple beverage). Different varieties is not three types of pizza - qualifying dishes will be different dishes only (pizza/sandwich/paella etc). This competition is for fun only, we MAY come up with small incentives to enjoy the game, but this is not promised. Pit yourself against your friends, come up with new dishes, and enjoy! (All food produced will be moved to the Tavern dining hall for all players to enjoy) Vendors currently planning to attend include: (Please let us know if you have any special needs that we can prepare for you) Guest Cottage for vendors Aleck (Adventuring Gear inc: high end compasses) Achillis (Blacksmithing/weaponsmithing/misc. high level goods) Bearclaws (Various goods) Chuckwagon Food Vendor Toxa - Chuckwagon Pizza vendor Bring your animals - Bring your friends and come for a day, an event, or the whole week. But come to have fun! Should you decide to stay for the week we do have Lodging available at our Tavern, (5) beds will be on rent in private rooms, but food will be offered for free at the Tavern. Free beds (6) for those that cannot afford better accomodations will be available at our Communal Boarding house. There will be chests available for stashing gear in at the Boarding House, but they will not be secure so please only use if needed, and name your items if you put them in so you can retrieve them later. Oak Hill Taven Oak Hill Public Boarding House (more information will be added as the event nears) Anyone interested in becoming a vendor (craft or food) for the event either including imp availability or not, please contact me. We will have housing available for vendors during the event as guests of Oak Hill. Vendors will be able to place a merchant either on Merchant Row in front of their Guest Cabins, or at various locations around the ranch. I am also looking for Fo Priests willing to offer services of Gen Healing of animals during the event. We have three Fo stations in our monestary, so we have plenty of room. Any other priests wishing to attend or lead Prayer circles are also welcome to contact me, we will have prayer circle locations set up around the deed for your needs. Contact Lyndee in game, or you can reach me here through comment or message. Oak Hill Ranch More pictures and updates to come weekly check back for more information!
  20. 1 point
    Festival of the Veil (Samhain/Halloween festival and Impalong) October 24-30th 2021 (ended) Greetings Fellow NFI Guys and Ghouls, Its your friendly Cathedral Crypt Keeper here, I'm just dieing with excitement to invite you to one of the first Norther Freedom Isle Impalong. The Zombies and I will be hard at work getting everything ready including this post, keep an eye on this page for updates. What's an Impalong? It's a community event/festival that's hosted by someone on their deed, often times they have themes to match the season, holiday, or hold some special meaning to the host. The word impalong was created long before i became a wurmian, but it refers to the action of gathering and improving items for your fellow Wurmian, it is an event where crafters and priests from across Wurm join together to improve/enchant other players gear for free. Everyone is welcome to work on their skills at the event. In addition to the imping/enchanting, there are various other things such as games and events, prize giveaways, contests, and sometimes even GM's drop in to spawn a few mobs on unsuspecting Festival-goers. Location (where to find us) The cathedral is on the western shore of the heart shaped bay on cadence at map coordinates G23 just north of Broken Heart Bay Event Schedule (all times are U.S. central time zone) Oct 24th 12am gates open to public Oct 25th - 1v1 Tournament Begins Oct 26th - Fishing Contest Oct 27th - Scavenger Hunt Oct 28th - Rose Garden Maze opens Oct 29th Costume contest Oct 30th Bonfire and Closing ceremony The Discord Channel We use this for everything Closed till next year The Deed The Community Workshop (the impalong facility) The Pilgrim's Rest Inn Events The Rules Materials Provided (Donations are welcome and greatly appreciated) Event Staff (PM one of the people listed below when they are online or in local for refueling forges, returning your items, getting you more imping material, and check in at the inn.) more info to come soon
  21. 1 point
  22. 1 point
    This picture is about as foggy as it ever gets, for me, using the new rendering engine and with most details cranked up to maximum. Proposal Add two sliders to the Graphical Settings menu to let the user adjust How much fog to draw when the weather is bad I propose that the above image be used as a reference for the default / minimum fog (maximum visibility) when it's snowing, raining or officially foggy. This is the default, and the current behaviour. Minimum visibility would be up to the user, but could be quite extreme if that's what people want. How much fog to draw when the weather is good Obviously at the minimum (default) value no haze would be visible. I propose that the above image be used as a reference for how the game could look, at the other end of the slider, if that's what a player wants. Discussion Fog is atmospheric and adds to the richness and depth of the world. In the image above, you can easily see the treeless valley in the distance on the right; that would be far less obvious without fog. Fog helps sailors to navigate by providing depth cues - inlets may be revealed by different shadings that would otherwise look like an unbroken horizon. Fog is a client-only feature that should be up to the players to control. Since the introduction of the new rendering engine, fog has been severely lacking in Wurm. However, some players may be fine with how things are. Perhaps with other graphics hardware or operating systems, things look quite different. For those players, this proposal would change nothing — unless they wanted to change it. Ideally, fog levels would vary with time of day, increasing around sunrise and at sunset somewhat. But the above proposal would at least give players more control.
  23. 1 point
    Auction Ended!!!! Starting bid: 20 s Increment (minimum): 1 s Reserve: No. Buyout: No. Sniper Protection: 30 minutes Private Bids: Not accepted Statue is located on Harmony E10, can deliver to coasts, or pickup ofc
  24. 1 point
    Make backpacks/Quivers dyeable. That's it, that's the suggestion. The fact i match the rest of my armour but quiver/Backpack are always an eye sore even though i want to wear them. Thanks!
  25. 1 point
    Great, thank you Nobligan. Its been sent.
  26. 1 point
  27. 1 point
    mayors can always destroy buildings, thats the diference. the mayor doesn't need ownership.
  28. 1 point
    fog used to be super fun for sailing
  29. 1 point
    Ok. As she has withdrawn and there was no other bids, sniper protection is over then. Congratulations Holar. I hope you enjoy the adamantine. Items sent, thank you for buying.
  30. 1 point
    The suggestion is to make removal of stumps more rewarding so hopefully more people will bother with removing this eyesore. Not thinking to give it more woodcutting skill pr second than other woodcutting activities, so no, not suggesting making it easier to grind, but maybe give it same skill gain, so that woodcutting has a bit more variety, and at the same time give some more incentive to bother to remove stumps.
  31. 1 point
    This is trifficult. The mayor paid for the land, and probably for all or most of the upkeep. It wouldn't be right to take control of that away, just because the mayor was absent for X months. However, if you modify the proposal to only kick in once the upkeep has entirely expired, then the mayor has, by their absence, already lost everything, including the money they paid when founding or expanding the deed. In other words, they no longer have any claim on the deed. Having said this, it's still tricky and difficult because the game doesn't let you re-found a deed once it disbands. Building ownership is a huge problem. Disbanding the deed has to be stopped. The solution might be a collective buyout. Once the upkeep has fallen below 30 days (or possibly a lower number), and the mayor has been absent for a significant time (argue here about details), then the players may collectively spend a sum of silver that will go into the deed upkeep fund (perhaps 3 silver, or 3 months' worth of upkeep), and if the mayor doesn't return and put an equal sum into upkeep before the upkeep would have run out, then the deed would become a democracy under joint ownership of those players who had paid.
  32. 1 point
    I'll give this a +1, but in the meantime I'll keep getting some other skills by cultivating the tiles and planting/picking flowers
  33. 1 point
  34. 1 point
    As usual, I always get fast and friendly service from Achillis, and this time he even made one of my horseshoes SUPREME!!!! Thanks again friend!
  35. 1 point
    3 days isn't that bad
  36. 1 point
  37. 1 point
  38. 1 point
    Hold down the cmd key when opening the launcher, and select 'Test - Preview' from the pop-up.
  39. 1 point
    How do you launch test client on pc steam version? Edit: fround the answer, you have to add -test to your launcher shortcut, so it will looks similar to this "C:\SteamLibrary\steamapps\common\Wurm Online\WurmLauncher64.exe" -test
  40. 1 point
    Yes please. The waterhighways have already appeared in areas and they're so stupid. ROADS! That's the future of Wurm!
  41. 1 point
    I keep accidentally opening the manage animals window to check the tile per creature ratio even though I know perfectly well that it's under settlement info. It doesn't hurt to have it on the settlement info page too, but it would be very nice if animal management could be done from one place
  42. 1 point
    Having accidentialy dropped mine in a forge could I get Gooming Brush : QL 10 BOTD 65 - 65c (oakenwood) COD to Moteandbailey please?
  43. 1 point
    Hello, Can I get Grooming brush QL 10 BOTD 77 - 1s 16c (oakenwood) Pelt QL 100 BOTD 93 - 3s 30c (mountain lion) Pickaxe QL 3 BOTD 82 - 1s 64c (iron) IMP up to 70 Hachet QL 83 BOTD 92 - 3s 76c (steel) COD Brinkman Thank you!
  44. 1 point
    Excellent news! Thank you again for bringing this to our attention.
  45. 1 point
    All this "I suggested" and "My suggestion" for stuff that dozens people have previously suggested scores of times before really starts to grate. Other people are actual, real people, who objectively exist outside of your own perception.
  46. 1 point
    Okay. Im sorry you took that literally. I forgot that anything I say as a GM will be taken word for word. You need to be paying attention to the screen at which the game is on(wording for that part of the rule). This thread has run its course on the original question and I wont be arguing semantics. AND as I have stated before,
  47. 1 point
    Just wanted to say thank you, & no matter on placement - all the deeds entered were/are incredibly well made. I am just as shocked to have won first, but I am thankful. ❤️
  48. 1 point
    yes sometimes people bring rare tool heads that they have been holding on to for a while to get imped and then imp the finished tool 5x5 i have been staff at several other impalongs and sermon groups and have designed buildings for them too. so i am confident in the building i have designed i have taken this into consideration and i use the term decoration very broadly. yes i just haven updated the staff list yet on the form yet, but the discord is a bit better. thank you for your concern just so everyone knows this form account is an alt account i made just for the cathedral deed.
  49. 1 point
    but how many did you keep? 🙂 THAT is what matters..
  50. 1 point
    hello, here a little about animals houses, horses stable then donkeys house :)
  • Newsletter

    Want to keep up to date with all our latest news and information?
    Sign Up