Leaderboard


Popular Content

Showing content with the highest reputation on 27/08/21 in all areas

  1. 5 points
    Wurm advertises itself as "The Ultimate Sandbox MMORPG", and has Explore, Build, and Survive on its home page. It has over 130 skills, free and subscription style accounts, and is player driven. Lets break this down into easily understandable chunks: Survive - our avatars require food, water, shelter, tools and gear. the environment is dangerous. Build - we get to choose how and what our shelter looks like, within what the environment allows. Explore - There are beautiful landscapes, and resources available all over the place. MMORPG - Allows for each person playing to be an individual, and make his or her own choices as to what to do in game, and who to be to the rest of the community Sandbox - Nothing is permanent unless you are there to keep up repairs. Funny thing - Wurm is analogous to Real Life: ALL FIVE OF THOSE ARE PART OF LIFE. Why do i bring up Real Life? Because Real Life is about the Experience. Everyone is an individual. that makes nearly 8 billion humans all individuals, some with WILDLY different experiences to what you or I have. Wurm is THE SAME! the game is about YOUR EXPERIENCE playing it. I know what some of you are thinking ----- BuT iTs A sAnDbOx GaMe...... That is why we pay for deeds and Deed upkeep, and why DECAY exists. or ---- bUt wE pAy tO pLaY.... Not every one will get enjoyment from the game, that's the nature of individuality. as individuals we HAVE to assume that each of us WANT to be in real life(suicide is a thing after all), but when it comes to a game we cannot assume that. that is why we pay for a subscription, to prove to the game we want to be here. its not pay to win - if it were we would be able to purchase anything and everything that has ever been in game. Wurm has a mechanics system that lets you 'experience' what real life might be like in a fantasy middle ages setting, without having to actually do the actions physically. Combat, exploration, creation, destruction, the only thing we provide to wurm is the community. So, why did i type this out? because Wurm depends on its community to survive.....without us playing the game, it would not be here. and that gives us a measure of control over the game as well, we can make suggestions, help improve the game, and help promote the game so more people try it, and possibly enjoy it. Us Wurmians are a special breed of gamer - we use all of our being when playing this game: Imagination, Emotion, reason, and logic. every bit is necessary to live life as an individual, and using them in a game is an experience that tops EVERYTHING else. Some of you may wonder why im even posting this at all - its because some of us(yes I'm including myself here, cause i have been guilty of it as well) in the community need to get our heads out of our butts and stop attacking each other, and then the whole community group together to start figuring out what we can do to help get wurm back on its feet. We are the cause of SO many issues it is unreal. Our Bickering and Fighting is what is causing the population decline....and that is because the game is PLAYER DRIVEN. Humans can help ANYTHING survive! We have done so for other humans for several Millennium, we have started helping other species survive, and have even brought some back from the brink of extinction. We are MORE then capable of helping a game survive - keeping a game alive is easier then bringing back a species from extinction - Don't the rest of you think it is about time we as a community collectively asked 'How can we help?' Besides 'shutting up', because without communication, we wont survive. TL;DR Wurm is about the experience, lets start making it a better one.
  2. 4 points
    Celebrate the unification of Blackwatch with me. I am celebrating by hosting a party on Sunday, September 5th from 10:00 AM to 3:00 PM Pacific Daylight Time. PDT: UTC−07:00 Everyone is invited to attend. Drinks and refreshment will be provided. We also have some fun events planned. Blackwatch is Located at O18/19 on Harmony, just below Harmony Bay. It is a deep water Port with Boat and Ship parking on the north shore, as well as mainland accessible by bridge. The Events: Horse Races - We will be hosting horse races at Blackwatch during this event. Bring your best Horse to the event and square off against your neighbors and friends! We will hold two different rounds for each bracket. Groups of 5 will square off at a time in our Best of Breed Brackets and the final bracket winner of each round wins a cash prize, 10s. Horse only, no equipment permitted. Feel free to bring your best tack along for our Bling Bling Brackets. Show off your fancy saddles and expensive horseshoes and see who has the best of the best. 10 Silver prize to the winner of each round's Final Bracket. I will announce the top three winners from both brackets after the fact. Directions and Information: Ship Parking available at the following locations. (These are all deep water docks). Inn and Temporary Stables. This is where the festivities will take place. Also Cart and Horse Parking. Off-Deed locations for unloading creature cages.
  3. 4 points
    1 possible translation: What it takes to make any MMO game flourish, are the RL social skills the players bring to/refine/develop in the game. How we behave towards others, is ultimately more powerful than anything developers can code, as to whether a game succeeds or fails. Worry less about your own cares and of what developers can do to improve a game for you, and instead focus on what you can do in your own strength to help others to survive and thrive. For kindness/mercy is held to be the most laudable trait of human nature, just as harsh acts repaid with even harsher acts are held to be the least laudable of the human spirit.
  4. 4 points
    I think we need new woodscrap section for whatever this post classifies as, it's like a sentence with "sky is blue, violets are .." but the start and end are missing and whole point and TL;DR are nowhere to be found, this resembles micro blog post with sentences saying nothing, reading through them leading nowhere, "information" with no value. It's cool that you feel in a certain way, maybe you want to be a blog or news writer.. but get to the point from the start, make introductions shorter, you're losing credibility for reading fast.
  5. 3 points
    I only know one thing about wurm that its the best game
  6. 3 points
    Babies cry when they don't understand something. Adults often have their own unique way of communicating incomprehension. Both can cause the person who is witnessing their reaction to feel extremely stressed and experience all sorts of complex, negative emotions. But a mere thunderclap can also provoke extreme stress in sensitive individuals, and that certainly was not its intent. Fear not the thunder; even clouds 'need to' express their reaction to turbulent conditions by earthing on something. Yet no lightning-strike can happen without lightning reaching up from the ground as well as down from the clouds. ... Yeah, I know: #Whatdoesthatevenmean You can never stop all humans from expressing things that can trigger negative emotions in you, but you can always work to defuse your own triggers, with the support of friends. #Shitpostingftw
  7. 3 points
    I'am gonna sound like an old record. We need additional developer that would take care exclusively of all those small suggestions and small fixes players suggested through last years. Quick and easy changes that would bring a big improvement in quality of life. That would bring much more joy for players then larger updates once in a year.
  8. 2 points
    I would very much like a combat option, where the objective is to skillgain the self-control not to react to being attacked. At 1.00 skill, it would only be possible to maintain this stance against a chicken at focus_level_0 Skillgains to equipped weapons/shields would be parent-skill only, since the objective is (to know when) not to use them. Rather than cancelling a target altogether, one would choose to consider an opponent's threat level as void 🚫 in the fighting window - greying out all attack/defense change options. Combat readiness avatar pose would be replaced by normal pose, even though combat is still ongoing. No Fighting skill can be gained in passive stance. To maintain this stance at focus_level_0 at 1.00 skill, the attacker would have to miss every attempt to hit you. This gives skillgain. Should they land a hit, at focus_level_0 and 1.00 skill, stance reverts to whichever stance was previously active - aggressive/normal/defensive, and the avatar pose reverts to combat readiness. Each focus level - at 1.00 skill - is a minor hit that can be absorbed without being knocked out of passive stance. In mob-combat, after a time based on skill level et all, a non-aggro mob will stop attacking, and the chance of success in taming that mob are temporarily set to 100%. In mob-combat, after a time based on skill level et all, an aggro mob will stop attacking and become blue outline for a period of time dependent on taming skill. This is accompanied by a taming skillgain. This should theoretically be similar to intensively skillgaining when shield-training, and can equally be done anywhere, when attacking/being attacked by wildlife with more aggression than chance to win. The primary purpose for this suggestion, is to provide an all-game relevant activity to redress imbalance between parent and child weapon skillgain ratios, whilst also providing a valid, alternative taming skillgain route for non-aggressive playstyles. Few people want to injure the animal they are trying to tame, but there's no way to guarantee not doing so except by using Charm, which doesn't raise taming skill. Plus, it would be a way to avoid accidentally killing a low-level account that attacks you, without having to 'run away' from them or 'hide on deed'. It can be fun to annoy people by blatantly refusing to fight-back because they couldn't hurt you if they tried.
  9. 2 points
    Look at the negative reviews on steam, and count how many credit the game and moderation for their issues. You're wrong in just about every way lmfao
  10. 2 points
  11. 2 points
    And we are back on our journey, a mysterious stone walled structure catches our eye and a swim to Maple Island.
  12. 2 points
  13. 1 point
    [Optional pre-image text] [Post-image text, hammier the better! **Deli note: it's a Blue Dragon, so keep it themed that way! Already did fishing, but maybe Sharknado? Forgot to get my own screens for photoshopping, see if the wiki's is any good. Also it's well past time you took a bunch of screenshots while luring them for these purposes!] [Use timeanddate to plug a timer into the event timer, correct links look like this: **Deli note: 8pm my time, Sunday] [Don't forget the map **Deli note: it's at the same place as last time, use the same map located at https://deliverance.yaga.host/#848,1569 ] [Remind about arriving EARLY. Possibly mention tents if dangerous or if people died at the last one. Also blood type, maybe mention other drops. **Deli note: Not dangerous, butchering again! How come we don't have this dragon type for years and now there's an explosion of them? Really emphasise the early: it took you a while to find that canal and you've used it before!]
  14. 1 point
    can't be too much pepper, even if it is pepper with chicken
  15. 1 point
  16. 1 point
    Why did my chicken tendies give me heart burn? Answer me that.
  17. 1 point
  18. 1 point
  19. 1 point
  20. 1 point
    Am just now watching the video from today, the one where your scout swam to Maple Island. Wonderful views, excellent capturing of the experience! It was my first experience with any of your videos and I have to say I'm very impressed. Thank you for sharing and please don't hesitate continuing the series! I'll likely never take that trip, not even by boat and hiking that trail, so I'm very glad to've been able to experience the journey through the eyes of your scout.
  21. 1 point
  22. 1 point
    The fishing update nerfed the hell out of us fisherfolk who live on freshwater lakes. An hour's sailing to find my nearest special fish spot? Please. Maybe it's time to nerf those who live on the ocean by making seawater undrinkable. Force those lazy bastards to build a well.
  23. 1 point
    😄 Don't worry, I always intended a rewrite. Just wanted to make sure my silly-error didn't derail the topic by leaving it there as bait for other posters to focus on. Given that there is no PvP mechanics, this wouldn't destroy itself within the year. It could have no other outcome with PvP enabled; because raiding, piracy, theft, and inability to defend a deed in a no-return cycle, would lead to a monopolisitic tyranny in short order, on a open-to-all-Steam cluster. Given that deeds defend themselves, and given that being on a one-way cycle would be fiscally compensated to fund upkeep of pioneer deeds simply by being logged in on such servers, the zero-monetisation is now the most important part - since financial gain is also a form of warfare. Without this restriction, the cluster would again destroy itself, by forcing players to pursue their own gain to the extent of ignoring others as rivals in the logistics of their own goals, instead of working together to overcome the huge environmental challenges. Without either form of warfare artificially dividing player goals into personal rivalries for resources in scarcity, the enemy instead becomes bad organisation/information. The cyclic nature of the system means that accounts which are 1 server ahead in the no-return cycle, can warn/inform players who have yet to travel there, that more of x resources need to be shipped along with them. I (still) feel that this would be a good use of premium time for those who have found progress on their home cluster to have stagnated and are no longer playing. A chance to meet new people and enjoy an ongoing adventure together. The challenge of logistical organisation is the most fundamental aspect of PvE gameplay, and this is often lost in prettying up a deed that - apart from the endless hours spent grinding skill and earning the money/silver to buy things, actually took little effort to create. PvE beyond newbie days is more about artistic creativity, than any challenge in gathering resources. Commerce makes it all too easy/difficult. It can make it very pay-to-win. This sounds much more like a truly worthwhile expedition, to tame the environment and transport resources on a scale that would sustain the entire populous in a seasonal cycle. Though, I feel it might need to be periodically upscaled for WO, to keep the tourism novelty fresh. How would you feel about designing something more like this, where which corner(s) will open is not (blatantly) known in advance, nor what one might always encounter there:
  24. 1 point
    I don't want to derail this conversation so I will assume you genuinely misunderstood what I said: There's a difference between calling a person irrelevant and calling an action or stance of theirs irrelevant in a particular context. I do not think Ekcin is irrelevant and I even expressed my appreciation for their first contribution, because they said that while THEY wouldn't join, they were fine with me convincing the devs to try the idea. That's precisely the right way to let someone know that you don't personally care for their suggestion when that suggestion wouldn't affect you, IF you have some irresistible need to tell them at all. I don't have any problem with that whatsoever. Ekcin has never said that they would suddenly not be okay with the devs trying this, so I assume this is still their stance. But as Ekcin wanted to keep bringing up that they personally wouldn't play, I just noted that stance was irrelevant to the virtue or otherwise of this suggestion. And with all that's been said, I still don't have a problem with Ekcin. However, I do apologise for my wording of "failure of people like you to appreciate" - that was too negatively phrased. Now please, don't let this debate over a simple suggestion get any more personal. There's absolutely no need for it.
  25. 1 point
    What you have, is a peculiar definition of the word "Improve" The nastiness of these suggestions is matched only by the ignorance of existing mechanics
  26. 1 point
    aggressive runs out of stamina against anyone using a shield in the other two stances and loses unless they rng into a couple of hits at the start of the fight. Enki's lost spars on a 99 every skill 99 every characteristic toon while using all fantastic scale and a fantastic huge age against people running shields. it's a chance to do 133% damage based on your agg fighting vs their cr (against a unique aggressive will do no extra damage compared to normal fighting, and can only happen once every 10 seconds), the swing speed is only for two handers which are balanced around trading defensive stats for aggressive, and you need 70 aggressive fighting to get 1 cr which is basically nothing (if you had 50% hit chance in normal you'd have 51.6% chance in aggressive). you're really overselling aggressive fighting, people only use it for pve because LT is broken and you can just back out and slap a sheep to full heal/cotton if you ever get wounded.
  27. 1 point
  28. 1 point
  29. 1 point
  30. 1 point
    Grats and why not Aegis?
  31. 1 point
    hiya i need a steel sickle and hammer with 90 botd if u can pls also could i also have them runed...tyvm Beaowuf ---as always not in big rush
  32. 1 point
    I have to point out that people who don't like this idea are entirely irrelevant to whether it should exist. It is like a PvE player giving a -1 to the idea of a PvP server. But feel free to let me know you don't like it anyway.
  33. 1 point
  34. 1 point
    I'd contradict that since players on the suggestions forums often base their suggestions on their User Experience. See how many bumps the nautical compass has for example based on players experience with sailing. So yeah the discipline you mention is related to the suggestions part of the forums. There's a lot there to unravel about players' experience with the game since most suggestions stem from exactly that.
  35. 1 point
    Ekcin you have to understand this in terms of "games" and not objective time. 10 Years for a human for example might not be that much, but for a dog can be a lifetime. Graphics have advanced by leaps and bounds since 2011. And by even more leaps and bounds since 2005-2011. Wurm IS beautiful compared to what it was when it started. But compared to a lot that's on the market? It has some competition. Every new game with fancy graphics subtly conditions the casual gamer marker to expect fancy graphics from each game. And when they see a game like Wurm, they see ugly graphics compared to what they see right now. Now for people like me who don't give a dish about graphics but instead focus on story, gameplay and mechanics, graphics are tertiary. Wurm isn't for casual people, however you want to put it. It's grindy, it has a lot of frustration, it has a steep learning curve, it can be punishing, it's the Dark Souls of grindy - mmo- sandbox games. Wurm however has backend problems when it comes to its code, its memory and realistically while I'm sure it can survive in Java, Wurm can never thrive in it. I'd have bought prem for 5 years if the owners would have announced they'd be working on re-releasing Wurm in a new client, preferably with a real 3d client, not the simulated 3d we have in Wurm. In terms of game design, something that came out 10 years ago might as well have came up 50 years ago. Technology has a different timescale than our human perception. So when people call Wurm graphics "ugly" they aren't wrong, it's how their perception has been conditioned by years of publishers pushing out shiny looking games (in a broken state, see Cyberpunk for reference). They are ugly compared to many other games. Those reviews will most of the time be left by casual gamers, but let's face it, when the majority of gamers today are casual, don't be surprised a good chunk of reviews will be "negative".
  36. 1 point
  37. 1 point
  38. 1 point
  39. 1 point
  40. 1 point
    I haven't been able to resolve the BoH casting onto magical chests, even with the Server Tweaks setting. However, Expand (from Spellcraft mod) does work and achieves the same purpose.
  41. 1 point
    It's beyond bizarre to me working on VR support is something that is seen as a priority when there are MUCH more important areas of the game development that can enhance the play experience enjoyment for all players not just those with VR equipment. Especially considering we're nearly in September and we're yet to see any real work on fixing May's update. I just cannot see the logic behind this choice. I love this game and have hyped it up and equally been critical of it over the past 15+yrs of playing. Right now though I have never felt greater concern for the choices being made for this game and it's future development. Disappointing.
  42. 1 point
    A word about the VR rants: It is the decision of the company to do so, and that developers mulled that long before GC invested in Wurm shows that it is nothing unthinkable. Of course I see the problems correctly pointed at that low frame rates, lags and desyncs make VR a nauseating experience that VR requires high performance client hardware, especially graphics controllers that software has problems too, e.g. AMD supporting VR better than Nvidia, for Linux in particular that "full VR" may not make sense for WURM: I imagine a Wurmian standing in tha middle of the room during a rift battle, jerking and appearing like suffering an epileptic attack for 2 hours, then breaking down in exhaustion that VR support most prolly means SteamVR, so not available to all wurmians On the other hand: With a background in unix OS and driver development, and system administration of multi tiered IT ecosystems, I see VR as just another IO device and protocol stack, nothing really extraordinary. I fail to see it as an impossible task to integrate it to just another application layer and C/S environment. So why VR: Ok, VR users make 2.6% of steam users, which spells several millions (steam users are 140-500m iirc). It might be a way to tap into that potential of technically interested users. It seems that GC is allocating funds and manpower to develop in this direction. I am not sure whether VR would prolly require a client on its own, or may be included into the existing one. Integration of VR, the one or the other way, will require quite some mopup of the code and the protocols, thus being in favour of the game.
  43. 1 point
    You have vivid imagination, but should not overcomplicate things so much when suggesting. For the love of god, do us a favor and either move to some other game, or play this game instead of constantly suggesting, overcomplicated, ridiculous and unnecessary suggestions that annoy most of the players. It's ok to make suggestions but you are pushing it to far. Be honest? why are you doing this? can't you see it's pointless? you want to troll us or you truly believe your ideas are good and would benefit this game and be liked by players?
  44. 1 point
    The citizens of Pristine are pleased to announce a rare Goblin Dance Party to be hosted this Saturday, August 14th with Little Gobby Lynne as the star of the proceedings! Please be sure to pick your partner in advance and axe them to the dance. We don't want any bad blood and are asking everyone to bring their most festive selves! The event is located a short ride north from R17 on the lovely Southern Coast of our beautiful island! The War Bonnet Dance Queen Tiara has been claimed by your lovely hosts, but all other fabulous prizes will be randomly assigned to participants whose fighting dance skill is 70 or higher! We hope to see you all there, but please - no unaccompanied miners. (With apologies to @Stanlee- imitation is the sincerest form of flattery because you've really set the bar for public slayings - and I've never done this before help.)
  45. 1 point
    That pretty much feels like a big f- off to me lol. Thanks for caring about all the time your current player base put into this game over the years. Edit: I do hope wurm does well but I'm annoyed I won't be there to see it.... Never gonna reskill in wurm.
  46. 1 point
    The thread wasnt about you either, but you had no issues talking about your role. I ask a question about the former project manager (what the thread is about) and its not on topic?
  47. 1 point
    Typically "on the spot" firing is for people with power to screw stuff up or people they think will cause problems. I work as the head IT person in my office. I'm fully aware that if the company decides to get rid of me, I will be escorted out and my desk will be cleared out and mailed to me. That is because I have the ability to literally delete all of the data the company has.
  48. 1 point
    I was really hoping to just leave this behind me, but this post is just so insulting to me that I feel it's necessary to respond. Evidence is through internal communications. That's protected by NDA. I don't want to air dirty laundry, I just want to leave. If you really want to get into it, then go ahead and start with how I "threw team members under the bus." After you state your side, I'll be willing to state mine with all supporting evidence. You have my permission to share the full conversation we had on December 13th in IRC, if you really want to. However, that does nobody any good. This is by far the most insulting thing in the post. There are literally months of internal communications of Retrograde and other staff actively preventing the suggestions in this thread. Again, it's all protected by NDA, and I'm not looking to really get into it. Wurm isn't going anywhere, but the people that care about it are.
  49. 1 point
    There is a difference between talking openly to your players and choosing when to talk openly to your players. Despite having tons of developers and staff here responding in the forums, there's not a single person I can address my current concern to. I mean, I PM'd you personally and I am still awaiting my response. How is that talking to your player base?
  50. 1 point
    I can't tell you how much I agree with what you just posted here. In my 2+ years of playing the game, I can't tell you how many times I have tried to bring up an issue to the staff, only to have been ignored, chastised or simply warned to stop. the common practice is to shove things under the rug and let players deal with the problems themselves. My account is banned at the moment, and there is absolutely nothing I can do about it, as there is no proper channel to appeal the ban. I belive the community as a whole deserves to be treated differently. Guys, we are not your enemies, we are your customers. Both staff and players have something in common: We all love this game and would like to continue playing it. But you guys make it darn difficult by throwing us away like an old rag no one cares about. Part of your job as a service provider is to explain to me why you took my money and did not provide me the service I paid for. But more than that we are -your- community, and you should be there for us when we come across a problem only you can solve. As for you Sindusk, I think this game will never be the same. You gave us a taste of what good development feels like and we got addicted to it. I can only pray those who stayed behind learn from your actions and we will continue to see great things. Peace, my friend.
  • Newsletter

    Want to keep up to date with all our latest news and information?
    Sign Up