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Showing content with the highest reputation on 07/23/21 in all areas

  1. 18 points
    Well, it was 10 years ago today that I took the ‘risk’ of loading all that was needed to play Wurm after reading about it. I will not mention all those who helped me in the very early days- they will know who they are- but after a decade playing and enjoying Wurm I feel that I have a reasonable excuse to make a few comments about my perception of Wurm. 1. I play for pure enjoyment and have never really bothered with improving certain skills over others. I suppose I would be called a jill / jack-of-all-trades but definitely a master of none! I feel that it is this that has allowed me to continue to play almost every single day without needing a break from ‘the grind’. I love playing after a long day at work, when the weather is not great or simply as a form of relaxation and attempt to catch up on the latest gossip in the forum. I often smile at the humour that is so prevalent in chat. 2. I know that some more vocal players criticise the way that development on Wurm has evolved or is evolving- and I fully respect that right, however, I simply wish to thank every single person- developer or otherwise- past and present who has contributed in some way towards the amazing improvements that I have been witness to during this decade. I feel that what we have here is a game that is simply unique. 3. The community in Wurm is usually second-to-none. Every person I have met in-game has been helpful, amusing or kind. Perhaps I have been fortunate but I feel that Wurm is blessed with people of all ages who usually have a mature attitude to difficulties and problems. This is something that we should all be proud of. 4. Is Wurm without faults / problems, of course not but for most of the time these do not affect my enjoyment and so I shall give my trust to the development team to work on any issues and leave me to improving my standard of Wurm life. The future? I have never got involved in the religion aspect and that is something that I may be missing out on. The other thing is- to my shame- I have never been to an impalong as I always feel that my skills are not high enough. I must push myself to attend one! I am sure that the developers will also have some ideas that most folks cannot even imagine. One thing is certain and that is I hope to be playing Wurm as often as I can during the next decade and hopefully for longer. Thank you all. Spolmit / Malenkimit / Kalmit
  2. 9 points
    Allow us to heal players by activating a healing item (salve, cover, cotton, etc.) and right click on the player and selecting Heal. It can automatically start healing the must severe of the wounds and then will work down the list to the least severe wounds. Having to look at the players equipment, then expand to see all the wounds can take quite a bit of time in combat and this would be a faster and easier to use system.
  3. 5 points
    This was my first "a-long" since starting Wurm almost a year ago. I have to say I'm quite impressed and have had a lot of fun. The amount of work that must have gone into planning everything and getting crafting supplies available everywhere must have been crazy. One of the things I really like about this game is the patience people have with me and how friendly everyone is. Thank you for an awesome event and I'll definitely be around to help contribute at future events.
  4. 5 points
  5. 4 points
    Why not? Great cash sink for people that don't care about money and just want to show how filthy rich they are (in the game). Opulence! Decadence! Special moon metal glow in the dark too pretty PRETTY please? Glowing bloody Seryll altar of Lib? Would be the envy of all.
  6. 4 points
    You missed the fact, that spamming suggestions so frequently, will just make them vanish faster from everyone's memory.
  7. 4 points
    And here it is - great warrior, a miracle of the deep sea, fearless - GREG THE OCTOPUS!!!
  8. 4 points
    A bit of a misconception there. It's actually incredibly easy to create a new monster and implement it into the game. You can see examples here for many of the creatures I made in Wurm Unlimited, many of which took less than an hour to code. I imagine the new donkey creature being implemented took more time to create a model for than to actually add into the game.
  9. 4 points
    A players perspective, from the point of breeding riding/hitching animals, of the new and changed trait system and other AH update changes: (Humor, dark) It has very strong leg muscles (changed): movement speed bonus (speed) (old movement / carry bonus) change: we took away the carry bonus and made it just speed. Still made it worth 10 of your AH It has keen senses (changed) to "It seems accustomed to water": moves faster in shallow waters (speed) We took a trait that was more of an easter egg due to the weird combination / unlikely scenario of it actually being triggered, and replaced it with a speed boost that will only work when riding in shallow water, where you will either continuously hit patches too deep and stop, or if in water of allowable depth of 5 and flat, you will get kicked off your horse every few seconds. Due to the speed increase, this will now happen more often. Sweet! It seems more nimble than normal: increased max ridable slope (Draft, Rare) We gave you a trait which you will rarely see, but unless all the hitched animals have it (very unlikely) will probably not actually be able to make any difference. It gives more resources: Increases output of resources such as wool and milk (Output) We added this in so that it could fill in points when you don't get the traits you want on animals that don't produce milk or wool. It seems more friendly: Easier to tame (Combat) Another filler trait to take up points where you would much prefer something useful, seems to show up on well over 50% of animals. Uses points better spent elsewhere. It seems prize winning: Gives better products when butchered (Output) It looks plump and ready to butcher: Gives more products when butchered (Output) At least when we are now culling 80% of our breeding results, we have a high chance of getting more items from them. \o/ It seems to pick stuff up: Chance to dig something up when eating, drops items on the ground (Output) Because we took away the keen senses easter egg trait, we had to add another one. Some really weird combination of events will actually trigger this to work (If it isn't just completely broken like many suspect). Maybe tamed, on lead by a food container for hours, during a triple conjunction of moons, within 30 minutes of a server restart. /shrug It only costs 5 points, might as well have it fill the last few points of my AH I have.... no wait, it never does. It has strong legs: Carry weight bonus (Draft) This is the carry bonus we took off you from first trait listed above (It has very strong leg muscles). Here, you can have it back. Previously both traits cost you 10 of your AH, now that they are split you can have them back for the bargain basement price of just 30 AH points! (But not on the same animal, we split dominant pools remember) It seems to be a graceful eater: Less chance to reduce the growth stage of a tile when eating (Misc) Because we changed the way animals eat, they now need a trait to do something to prevent them from setting back growth stages continuously till you just end up with seeds or a flower or thatch sitting on a dirt tile. It is easy on it’s gear: Equipped gear takes less damage (Draft) As well as nerfing speed on vehicles, we were intending to make hitched animals start damaging their gear. In the rush to release this bug filled update, we somehow missed out on adding this nerf. This trait was going to give you back something you used to have for free, at the cost of 10 AH points. Now it just costs you 10 AH points, and given the fallout, we are probably not game to nerf gear damage on hitched animals. Does absolutely nothing. It looks extremely sick: Has a very slim chance to pass away when it recieves a hunger tick (Negative) We decided there was not enough grief in the update, so we added this one in. Unfortunately, with the way animals are now eating weirdly, they sometimes graze 6 times in a second, multiple times a day. Outcome: your very slim chance of death is around 1 in 5. If the animal makes it to adult, it's a miracle. Rejoice! It has a chance to produce twins: Chance to birth twins (Misc, Rare) We'll give you a rare trait, with a CHANCE to have twins. Maybe. (sadly only seen it show once, on a non inbred animal with 3 negatives, 2 speed (one of which was water trait, see above) - Not an animal I wanted to have any offspring, let alone multiple at once. It seems vibrant: Increases output of resources (Output) Not sure this does anything. If only I could milk/shear my horses/donkeys/mules/hell horses, maybe I could find out. Another common point stealer that you would really just prefer not to get. Edit: We missed the days where actions produce scraps, so in tribute sheep sheared with this trait produce little leftover bits when spinning uncombined amounts (Thanks for the info SmeJack) It has a slow metabolism: eats half as much as a normal animal (Misc) Due to the weird multi-grazing feeding actions when feeding containers are anywhere around, we needed a trait to stop them emptying said containers twice a day. Here you go. Oh, this took points you wanted to spend on speed or draught traits? Sorry. (Also suspect this one causes animals not to fatten up, leaving them at the prospect of suddenly dropping dead of starvation WHILE showing not hungry on inspect, despite the fact that they are). It looks more friendly than normal: Less likely to be attacked by aggressive creatures when tame (Combat) Your combat pet is a really nice critter, will stop and have a chat with the Trolls, totally disarming them with its pleasant personality and bright sunny nature, and they will wander off to go attack that grumpy player instead. Due to this trait having increased the livability prospects of many generations, it has become a dominant trait (translation, this one shows up on almost every animal, costing you points you wanted spent on speed or draught) It is especially loyal: keeps loyalty to its tamer longer, loses less when taking damage (Combat) Your pet loves you. It doesn't mind the fact that you keep sending it in to get mauled by bears and crocodiles, it would do anything for you. Will stay tame right up until that Venerable Champion Troll wipes it from the face of the earth. It looks stationary: will stay put as if saddled (Misc) This one could actually be handy, no more having to saddle animals to stop them from walking straight to the newly planted crop/grass tile and grazing it bare instantly. Sadly, was coded at the exact same point where having saddled creatures meant they took off for the hills the moment you dismounted/unhitched them, and means these guys seem to run around your enclosures even more than normal. Oh well you didn't really want draft or speed traits anyway. It is unbelievably fast: always on speed bonus similar to hell horses (Speed, Rare) This one is actually pretty good, makes for a really zippy riding horse, IF it shows up AND is on one that has the 3 working speed traits (not that water one, see above). Really annoying to see it turn up on your sheep. It has very good genes: increased amount and quality of resources like milk and wool (Output, Rare) No seriously it does. The ones made from the kind of Denim you only could get in the old days. Like Levi or... no wait, that's something else.. Other important changes: Animals will now move to feed from unlocked containers - Animals will become fixated on the food container they can't get to, and will starve to death while standing on enchanted grass. Mules are also as good as draft creatures as horses. - That scrawny mule is now better at pulling vehicles than your husky new horses and beefy bison. Sorry if that wasn't the look you were going for as you ride your battle cart into combat. Introduced new body shapes for horses. Horse body shape depends on the horse’s trait set. - We have been lazy and just stretched/shrunk the models instead of giving you a proper draught horse with it's own skin, or a nice looking hot blood. Welcome to the world of steroid gym freaks and Raptor headed horses! New: Traits now have categories, the majority category on a creature excluding negative and miscellaneous traits will influence how traits are passed on greatly preferring to pass on its majority to its child. Dominant category is picked from either the mother or the father randomly. - We're really sorry you liked being able to breed for the actual traits you wanted, we will now produce offspring by cloning one of the parents. Except.... well the clone will only have some of the majority of the traits the parent had, most likely losing those 20 point ones you want to replace them with gear or water ones, and just rolling the dice on everything else. Expect most of those to be ones you have no use for. Custom bred longer lived, more disease resistant horses? Riding horses with useful combat traits? Sorry, we saw you breeding for horses you wanted, so we separated those into different dominant pools. Not going to happen. If both parents have no traits all categories of traits receive a bonus to seed the initial traits Breeding from wild has a good chance to give you 4 traits, but only from the misc pool. Don't expect it for draught or speed. Traits have point values now which influence their chance to pass on and how many traits. The more a trait influences speed or draught capabilities, the more points we will charge you for it, and the rarer it is. This makes the 20 point traits you want harder to get, roll off the next generation more often, and they also only used to account for 10 of your AH, not 20. Sneaky eh? There is still a cap of 10 traits per creature (this does not include traits like “bred in captivity”) We are still capping you at one trait per 10 points of AH. To make up for the fact that some single traits now cost 20 points, we will give you a bunch of 5 point ones to fill in the difference, but don't expect to spend any 5 points over an even 10 point amount, as that would let you squeeze in, say, 8 traits when you only have 75 AH. Old “5-speed” horses will be the same as they were before the update, and will go the same base speed. Oh, except for that bit where we included hidden nerfs to them being able to pull hitched vehicles for every speed trait. Oh, and that bit where while riding them the previous carry bonuses from some traits don't do anything and they will slow to a walk if you carry more than a twig. Vehicles now slow down as they gain load. Putting more than a couple of rocks in will slow you to the speed where you can't escape mobs. Oh, at the same time we did this, we nerfed every bison bred for working speed boosts to have speed penalties, took 3 out of 5 speed boost for horses / hell horses and made them not only do nothing, but actually slow them down extra when hitched. You're welcome. In several months time breeders will just about be getting to the stage where you can do the same you could do before. Maybe. Well, if all the 20 point traits didn't keep getting rolled off each generation. A vehicle’s quality helps offset the weight in a vehicle, this effect starts at above 30 quality and will reduce the weight penalty up to 3x at 100 quality. Up until 30 quality, it doesn't do much, once you hit that point it penalises you, and by about 90ql you can go at sub 30 ql again. Nice. Players shouldn’t notice much difference outside wagons loaded up with tons of materials. If they have their head in a sack, on a moonless Wurm night, under the old renderer in heavy fog. Can't imagine why people weren't happy with all this
  10. 4 points
    Welcome one and all to the great and powerful inky tail of Greg the Octopus The great and powerful. This is the story of how he rose to great power and fell to RISE AGAIN! to then fall.... TO THE RISE AGAIN! Our tail starts on the dawn of the first day. He was waiting in a food storage bin. Watching these two legged creatures run around. Seeing a few throw themselves off the towering building in the great distance. He lay in wait until he could rise up and SHINE!!! Then the evening came and the announcement he long waited for arrive. THE GREAT FISH SLAPPING! The battle would commence soon and he would be able to shine. A two legged creature got close and with the excitement in there eyes he knew he would be chosen. They did indeed choose him and held him in there hand. There excitement charged him and he was ready for his first battle to start! He was Ready! The two legged was ready. There enemy choose a swordfish. It was much bigger then Greg the octopus was. Even the other 2 legger asked if his two legger wanted to switch. Only for a moment did he feel sad before his two legger screeched in excitement NEVER! It brought a tear to his fishy eye that even though he was much smaller this two legger still wanted him! The battle commenced. It was a grand spectacle. They both flew and smack and slapped and hit! Back and forth until a Winner was called! Greg Won! In a splendid Victory! His two legger was excited for the win! He was Proud to have won! He was returned to rest until the next time His two legger would battle sure in his squish the he would once be chosen again. ----- Later that same day another round of Fish Slapping was announced He got excited to be in the hands of the same excited two legger! This time the two legger announced to all the he was named Greg! He took the name with all his fishy squishy pride! Not able to speak to say if he didn't like it or not didn't help the matters. Once the battle commence they fought and battled. Swings were made and ink was sprayed! The excitement of the battle was grand! By the end Greg lost but he wasn't sad. The two legger had fun and so did he. He was returned and awaited the next great battle! ----- The next and last battle of the day, he returned to the same two legger! The battle commenced and he was ready! The swings came and the battle was fierce! It was long and a winner was called! His two legger! It was excitement filled.... but then...... there was a hold. The combat log was re read and it shown that the other had one instead. Even if they had lost it was still a grand time to be had! Once more he returned to wait! xxxx The dawn of the second day. He waited and watched the festivities of the two leggers. He couldn't wait to be called upon again. He was waiting and ready for the next battle! When it was time his two legger came and screeched for him once again. He was renamed to shown to be Greg! The battle was fierce! He was against another octo! But it wasn't as powerful as him! He took it down in no time! Again he was champion and he felt unstoppable! Then he was handed off to another, He felt like he could go again and WIN! But alas he was Greedy He fell from power and lost. His over confidence and the screams of his original two legger made him over confident.... Then He was passed again! It was a moment he could redeem himself and make his original two legger proud! He played smart. Hit and smacked! The battle was long. So long a new spot had to be chosen. He then smack and smacked! Then at the end he obtained VICTORY! Winning against the two legger named Virusmd! He felt powerful once more! He was returned to await the next grand battle! ---- Later that day a new battle! A new battle started and a Different two legger held me in there hands! I was against a catfish this time. They think there better then all the other fish. They knock things over all the time! I was ready for this battle! A Smack, a Hit, a Slap! The crowd cheered! After a long battle I came out victorious once more! The next battle was starting and a new two legger wanted to test my strength in the field of slaps! I just hope to not let this one down! I pumped myself up trying to let my wins get to my head! Then it started! With a Hit another Slap and a smack I try my very best in this battle! I once again take victory!!! This battle short and sweet! I was handed to another! The battle commenced and I would fight with all I had! Once it started A smack, a hit, and a slap! I aimed the best I could! Once more I came out to be victories! My Popularity to seemed to have grown so quick! I was once more handed off! Everyone wanted to try there luck with me! The battle started, Ink was flying and slaps where had! Smacks, hits, Slaps! I once more came out the winner! The two legger threw me down in a victory spike. Another asked if I was alright, yes two legger I will live to Slap another day! Another battle was being set, I was passed to a new two legger once more. I took a breath and readied myself once more. The Slapping started. The two legger and I danced around are prey! Battling the best we could..... then..... they switched out for whale. It was me a lowly octopus against a whale! I had to truly belive in myself! It started again! The slaps commenced! The Whale was so much bigger then me! My time in the light and winning came to an end. I Lost this round. I was handed off once more, The last battle and the original two legger. I was filled once more with the strength to fight even if it was against the whale once more! I knew its move and was ready for this round. We hit and smacked and slapped! In the end we were victorious! The battles were fun and I was returned to rest up for the next battles ahead..... xxxxx A new day a new battle! The first and last of the Third day! I was presented to a new Two legger. My Accomplishments where known far and wide now. I hope to do as well today as I had on the previous day. In the hand of this two legger I pumped myself up! Then the battle started. SLAP, INK, SLAP and a WHACK! The battle was intense again the Shark I was up against! I was able to Win! I felt Pumped hoping I can keep this up as I was handed off to the next two legger! This time I was against a Salmon, they were smaller then the shark and hoped to hold my own once more. The battle started! Smack, Slap, Whack! We danced on the battle field both trying our best! Sadly we lost this round. I was hopeful to bring it back next time I could fight. Taking a breath as the Prize was passed out I gave myself a pep talk. I have Won and Lost many battle throughout the days. I was having fun and enjoying each battle. I was handed to another two legger. I readied myself the best I could against the Marlin. The battle started! A Slap, Whack, Slap, Hit, Whack! Again it was a defeat for me. I was wondering if I was losing my edge against these other sea creatures. I was handed off again. Even if I was losing the two leggers still believed in me! I needed to get my fishy head back into this battle! Then it Begin! More slaps, hits and whacks! The battle ended fast and I once again lost. Once more I was passed to another. I was once more against a shark! I felt battered at this point but was hoping since I've beaten a Shark once today I knew the spots I needed to hit. The battle started. Hits, Slap, Smack! The shark kept doing circles around us! The battle was long the two legger looked how I was feeling. A new spot was called. More Slaps, and hits were made! In the end when the log battle finished. I once again lost. My wins seemed to be behind me as each one I was found with another defeat. I was surprised at this point that people still wanted to fight with me. I was hopeful to make even the smallest of comebacks in the hands of this new two legger. There drive to battled filled me. I was against a Merlin. I hoped do fight my best fight yet! It started Quick! Slap, Smack, Wak! It was another long battle, the two leggers once again needed to back away to heal like before. A new spot would be called. Then when it started again the Slaps continued! The battle went on and then it happened the winner was called. My name was shouted and it brought me to tears. I had tried so hard and it had shown! Then I as given to the Original two legger once more! They hugged and kissed me like normal giving me strength! We were up against another Marlin. The battle started. We danced around them with a Slap, Whack, Hit! The battle went and the shouts were being made! In the end We came out Victorious! I felt like my old Squishy self! I went on to the next battle, handed to a two legger I had battled with before! With the new strength it was a quick win this time! Barley a slap in and I was named the Victor! Once more I was handed off! The excitement in my veins! The battle started, Smack, Slap, Hit! The battle was swift! I once more came out on top! I was able to show what type of Squish I was made out of! The Winning kind! I was handed off for the last time that night. I tried to keep my squish in check. Not wanting to let these wins get to it. In there hand I hope to bring in one last fight for the night! The battle started! Smack, Slap, Hit! I was trying to pull out all the moves and give it my best shot! In the end Once more I won! Bringing home the crown for the day! I returned to get a long deserved rest! To be continued.......
  11. 4 points
    “Beware that when imping items that you yourself do not become an item... for when you gaze long into the forge, the forge also gazes into you.” - Friedrich Nietzsche (paraphrased) (I do not know who did this to the Jewelry Smithing forge, but it took me over an hour to notice and when I did I nearly spit out my tea. )
  12. 3 points
    QL 97 RARE Hatchet, iron BOTD 97 w/ +10%QL Gather Rune A short but sturdy axe with a thick blade specially designed to cut down trees with but poor in combat. This is a very rare and interesting version of the item. A bronze rune of Libila has been attached, so it will gather resources at a higher quality level (10%) Blessings of the Dark has been cast on it, so it will increase skill gained and speed with it when used. [97] Starting Bid: 25s Increment (minimum): 1s Buyout: 50s Sniper Protection: 1 hour Item is currently in the hands of @Palim(Achillis) for the final imp to 97QL before end of the auction! Thanks for looking and good luck to all!
  13. 3 points
    They could go for something like the treasure chest mod on WU, find old maps giving you direction to a spot where you can dig for a chest. Would need some new items to be found inside them to keep them interesting, or maybe some new runes or new statue fragments? New exploration could finally mean the little goblin and troll camps dev's have spoken about many many years ago (trolls/gobs in said camp have a higher chance of dropping a rare or better recipe, maybe new cooking recipes in the droplist). -> already have the riftcamp mechanic in place so probably not to hard to replace riftmobs with trolls/gobs and the riftstones/trees with troll/gob huts and cooking pots Maybe new specific butchering products for each animal/agro out there? -> this could expand the alchemy skill ALLOT, we already have potions to smear on our stuff from unique hunts, maybe add some new ones to it (already very detailed topics about this in the suggestion forum) Maybe finally add a taxidermy feature, so when we kill unqiue stuff out there while exploring, we can bring it back to stuff it to put on display New (rare) flower types to be found in the wild New foraging and botanizing stuff to be found (maybe resulting in new ingredients and new cooking recipes to be discovered) Could possibly be the time to indroduce a very crude form of cartography? Add visible underwater ruins/coral reefs, where we have to dredge/fish to find new statue fragments, new fish, new materials, etc.. Even some simple stuff, adding in more traveling/hunting/etc achievements so we can get some more karma (might need some more uses for karma tho ;)) Add a new"exploration journal" with new goals (besides the current journal we have now), that unlocks special rewards every time you finish a chapter in said journal (exploration/hunting related rewards) Seriously, you can go so far with something like "exploration update", they got an insane amount of money from the steam launch, making this exploration update really big, could be a very solid way to get some steam players who quit, back into the game (lots of new players seem to like sailing/running around the wilderness).
  14. 3 points
    A note for everyone: you don't have to agree with suggestions or comments, but you should maintain a respectful attitude when doing so - attack the idea, not the person. If you are unable to do that, don't post. The suggestions forum is open to everyone, within the standard forum rules. Pandalet (LFM)
  15. 3 points
  16. 2 points
    Hi, I'm Kiama. I would like to tell you about a uniquely nomadic server cluster that is launching on Friday at 8PM UK time. I am going to begin by explaining my Wurm principles to see if you might be a good fit: No monetising No rules other than be kind That... was shorter than I expected. I guess I don't have many Wurm principles. Okay onto explaining Stormfall and why it is unlike anything you have tried before: There are four islands that are connected to each other in a one-way counter-clockwise loop (pay attention to that). Whitesand is entirely desert. Redmyst is entirely tundra. Farmarsh is entirely marsh. Making a home in any of those will be respectively difficult, painful, and excruciating. Something to aspire to. But you start on Stormfall. All the islands are 2k across. Each of the four islands has essential resources that are natively unique to them. Do you want Clay? You will only find it on Redmyst. Do you want Iron? You will only find it on Stormfall. In fact, almost every resource is limited to one particular island. And religion too, since the Altars may only be found in Farmarsh. This server cluster has deeding costs on. Thankfully you will gain copper coins just for being online... but only on the non-Stormfall islands, where you gain 2 copper coins every 10 minutes. On Stormfall, you get nothing. During any given real-world month, there is a Storm on one of the islands other than Stormfall. The Storm makes the island uninhabitable. Translation: I shut the server down for that whole month. Look at the custom maps to see the Storm schedule. All of which provides a unique nomadic Wurm experience. You will need to carefully plan your movements and wisely manage your resources. There are a lot of consequences of this setup. One I need to point out especially is that this makes the server a real-world-month-long round trip. Edit: Except in the case of leaving Stormfall less than a month before the Storm crosses from Farmarsh to Whitesand. Second to lastly, I will emphasize that this is a cluster with double movement speed for players, horses, and boats. Along with 3x action speed / 15x skill gain, these are more "casual" servers than I have ever run before, if we just pretend everything I just wrote didn't happen. More importantly, these are servers where you can get things done - you'll just be forced to get them done in more than one place. Lastly, let's talk trees. Do you want trees? I mean like, any trees? You will only find trees on Stormfall. So stock up your boat before leaving. And unfortunately for all of us, there's only Fir trees on Stormfall. The rest of the forests will have to be planted by you. I will grant ten 50 QL saplings of one tree of your choosing to anyone who replies to this post letting me know they are joining the server before the end of July. Server Settings Maps The Stormguard Loyalty Reward System: August The Stormguard Loyalty Reward System: September Stormguard Rewards Lv. 0: 4 x Sleeping Powder Lv. 1: 2 x Shaker Orb Lv. 2: Personal Merchant Contract Lv. 3: Ten 50 QL Sprouts of your choice Lv. 4: Small Magical Chest, your choice of wood Lv. 5: 1 Gold Coin Lv. 6: Large Magical Chest, your choice of wood The Stormguards use UK time.
  17. 2 points
    Hi, It'd be nice to be able to carry a sword or an axe, besides a quiver, on the hip slot ... maybe even be able to carry a polearm on the back ... ? Regards, Roysta
  18. 2 points
  19. 2 points
    Wood with a bit of color.
  20. 2 points
  21. 1 point
    Lunar Order Academy is Recruiting! The Grandmaster of the Lunar Order, Alkhadias, does not currently have the time to manage the daily running of the Academy any longer, but with his assistance we have figured out everything necessary for me to take over the day-to-day management of the settlement. And so we are inviting Wurmians from all lands, newcomers and veterans alike, to join us in our mission to build a better Xanadu for all! What is the Lunar Order? The Lunar Order is a close-knit community of players based in southwestern Xanadu. Well before I was invited into the ranks of the Lunar Order, its members were braving the elements and dangers of this wild continent. At our height, Grandmaster Alkhadias led our forces and many other fearsome warriors to slay the mighty Green Dragon that appeared in the hills of eastern Xanadu, a titanic struggle that I could only witness from safety. And yet, like the waning moon the light of our community faded, pulled apart by cruel fate. However, just as the waning moon will wax in full brightness once more, it is my hope that the light of the Lunar Order can return to Xanadu! What is the Academy? The Lunar Order Academy is a home for those new to the shores of Xanadu, those seeking a community that will give them a place to get settled, learn about the world of Wurm, until they are ready to go out and make their mark on it. It is our hopes that the students of the Academy today can be the heroes and monument-builders of tomorrow, and that the skills they acquire will one day be of service to the Lunar Order in our quest for prosperity and justice. But anyone who needs some friendly neighbours and can treat other people with dignity and respect is welcome at Lunar Order Academy! What does the Lunar Order Academy have to offer? Public amenities include a forge, a kitchen, beds, and more for those who need them. Public resources, including farmland, animals, a mine, and a nearby lake of freshwater. Plots for personal housing: 6x6 or 7x5 A highway connection! A casual social structure with ranks to climb; rewards for promotions are under consideration! A supportive and cooperative community interested in seeing you get ahead! Rank and Title in the Lunar Order Being friendly and liberty-loving people, the Lunar Order is not interested in people looking for excuses to boss other people around. But recognizing distinguished service in the Lunar Order is also important, and so we maintain a small collection of ranks and titles that members can achieve. Someone who has just joined the ranks of the Order is a 'Lunar Recruit'; they will soon be asked whether they would prefer to progress down the Civil Path or Military Path, depending on whether or not they would prefer to contribute their fighting abilities or other services to the cause. Choosing one path does not prohibit you entirely from the other, simply expresses a preference. While switching between Paths is also possible, one may need to start at a lower rank in the new Path if their skills in that field are significantly lower. There are some rough guidelines regarding necessary skills that are included below with the appropriate ranks; for any rank above the first on either Path, the relevant skill level can be demonstrated with an equivalent Title. But a more important part of advancement within the Lunar Order is dedication to our community and quality of character in general. And so, advancement within the ranks of the Lunar Order will be based mostly on the recognition of your peers. Anyone who wishes to advance to the next rank in the Lunar Order must have at least three members of higher rank supporting their promotion; members of equal rank can also support a promotion, but their vote effectively counts for half. Finally, members of the Order who are opposed to your promotion are allowed to vote against it, effectively canceling out a supporting vote. This system is intended to provide an incentive not only to make friends among your comrades, but also to avoid making enemies. Ranks of the Civil Path Lunar Settler: the entry rank of the Civil Path Lunar Citizen: a member of the Civil Path who has proven their commitment to the community, and has demonstrated moderate skill in some trade or profession (50+ in a non-combat skill) Lunar Paragon: an experienced and distinguished member of the Civil Path, with noteworthy skills in a peaceful trade (70+ in a non-combat skill) Ranks of the Military Path Lunar Warrior: the entry rank of the Military Path Wolfsguard: a member of the Military Path who has proven their commitment to protecting the Lunar Order, and possesses moderate combat ability (50+ Fighting skill) Lunar Knight: the elite warriors of the Lunar Order, with widely-recognized fighting skills (70+ Fighting skill) The Lunar Order Council While largely inactive as a body currently, these are the leading members of the Lunar Order. If and when decisions must be made collectively for the entire Order, these are the individuals responsible. Aside from the Grandmaster, the members of the Lunar Order Council are similarly split between the Civil and Military Paths; the Military members are appointed by the Grandmaster, while the Civilian members are elected by the members of the Order as a whole. At this time I don't plan on trying to fill the inactive positions, though I might do so if our numbers increase to the point that it would be beneficial. Active Membership Alkhadias - Grandmaster: founder and leader of the Lunar Order; the final say on pretty much everything Zelva - Lunar Scholar: chosen representative of the Civilian community, and also responsible for seeing to the needs and education of new recruits Inactive Membership Lunar Priest: another representative of the Civilian community on the Council, the Lunar Priest sees specifically to the needs and training of other priests; if we ever get to the point of having more than one or two priests, maybe we'll have a use for this position again. Lunar Paladin: Highest-ranking member of the Lunar Knights, commander of the Lunar Order Military; primarily responsible for planning military matters Wolfsguard Commander: second-in-command of the Lunar Order Military; responsible more for recruitment and training ~Glory waits beyond the horizon! Join the Lunar Order today!~
  22. 1 point
    Hi all, I currently have above 93 leatherworking and am offering imps to 90ql. I can do a bit higher, but please pm in advance if you want to work something out. Prices Below Studded \ Leather Sets (Full Set) | Saddles | Toolbelts (For every 10ql they get an extra slot) | Drake Hide Imps (Full Set) | Drake Hide Imps (1 piece) Quality Price | Quality Price | Quality Price | Quality Price | Quality Price 60 ql 1s | 60ql 30c | 60ql 30c | 75ql 3s | 75ql 50c 70 ql 2s | 70ql 50c | 70ql 50c | 80ql 4s | 80ql 60c 75ql 2.5s | 75ql 70c | 80ql 80c | 85ql 6s | 85ql 90c 80 ql 3s | 80ql 1.25c | 90ql 2.25s | 90ql 9.5s | 90ql 1.5s 85ql 5s | 85ql 2s | | 91ql 12s | 91ql 2.25s 90ql 8s | 90ql 3.75s | | 92ql 15s | 92ql 2.75s Please PM for barding Any armour with my signature will be 50% off for future imps. Any Drake Hide armour with my signature will get a free imp from 5 ql below what it was initially brought to. So if you paid me for a 85ql imp, so long as it's above 80ql I'll imp it for free back to 85! Anything below 85 ql I can likely make or imp the same day it's sent in, for armour sets at 90+ please remember I have to imp 9 items to 90 . I usually give updates on how progress is, so that you know I'm hard at work! Reply to this forum for service or rename your items to the character name you want them mailed back to, and the quality you want the item brought to. If you are not comfortable with sending the items before talking to me please PM me or send me a woodscrap renamed to your name and I'll PM you when I'm online. Send all items to Bungii in-game
  23. 1 point
    I'm using this forum for year now and I was so hyped over this ideas for updates and new stuff, but to be honest I never saw anything from ideas been added to the game. Players gave millions of good ideas, from small things to new mobs etc, I made post about roofs, which is forgotten after like 5 day. I wonder why this happens, and why we even posting new ideas? Maybe I'm wrong, please tell me. Hope this post won't end up just like roofs post hehe.
  24. 1 point
  25. 1 point
    Thank you buddy from Dargol
  26. 1 point
    +1 This is long overdue. I've wanted a more efficient way as a non-priest to heal others for years.
  27. 1 point
    Wurm's current healing system is really good for healing yourself, but really bad for healing others; this would make things a bit more usable and a bit more inline with other rpgs. Maybe give 2 actions with cotton: First Aid (randomly applies cotton to a wound - Unlocks at 30 first aid) Triage (applies cotton to the most grevious wound - Unlocks at 60 first aid) and 1 action with healing covers: Treat (applies the cover to the most potent wound that it will heal - Unlocks at 70 first aid)
  28. 1 point
    And gone. Hvergi won the statues. [18:21:13] The items silently disappear from the spirit cottage. You expect them to arrive in less than ten minutes.
  29. 1 point
    Does anyone know where the rift is at so that us non Exodusians can find it?
  30. 1 point
    Well done Spolmit! And yes, I think that the 'skills be damned, just play the game' approach is much more conducive to long-term enjoyment of the game, rather than the min-max, meta-gaming grind that I see so often. Keep it up!
  31. 1 point
    Now thats some wurm time you have put in Spolmit. Congrats and here's to another 10.A loud quack chorus from the ducks too.
  32. 1 point
    As the full saying goes: “Jack of all trades, master of none, though oftentimes better than master of one.” Well done on sticking to it. It seems that you created the forums account on the same day too so you have a timestamp to go by and celebrate the anniversaries.. I only created the forums account years after my first time playing Wurm because i needed it for reasons. Otherwise i would still be one of the forum lurkers no one ever hears from. I have logs dating back to 2009 but at least one HDD fried before that All the best in the next 10 years of Wurming!
  33. 1 point
    Looking forward for another ten years
  34. 1 point
    Come to the friend-a-long currently going on on Pristine! Worry not about your skills, just have some fun and visit! Truth be told, my skills on Freedom are horrendous, I rarely play there lol...I have like 40 carpentry, 70 fighting and 50 huge axe...that's it! Oh but I am also a Mag priest with 100 faith but 20 channeling lol
  35. 1 point
    I have no idea, but really to date exploration (in PvE) has no direct reward or benefit apart from being something the player enjoys doing. There is a bit of salvage to be had, but again only worth the enjoyment of salvaging and restoring/recycling. I have hopes for some kind of actual benefit for putting in some miles off the beaten path and having a good poke around.
  36. 1 point
    Ta, incorporated into post
  37. 1 point
  38. 1 point
    I have noticed this bug as well with the quality of the alcohol going down due to fermentation. I have also noticed it when distilling spirits in stills. If it helps I have a complete list of all affinities from all known alcohols (from each woodtype including the archeology wood types) (fermented and distilled) There are about 28 or so affinities that are not possible to get depending on your affinity modifier. I didn't include unfermented moonshine or tea as those seem to work as 'intended' from my investigation 90+ql alcohol which is a heckin pain in the butt to make if you don't have the skill for it only gives about an 1-2 hours affinity timers I have not seen how long beer or ale gives at that skill since I cant make it 90ql, but I did manage to make a very complex unfermented moonshine, the timer seemed to translate over when I fermented a barrel and distilled it but the affinity was still the one it always has so that seems like a pretty big bug as well. I will be honest, I really wish our Dev team would make some changes to beverages because the cooking system isn't doing it justice. Maybe a more indepth look at how beverages are made in real life because theres so many ways to actually make each of the different kinds of alcohol, and each way produces variations. We don't even have a malting process or wooden tankards for our brews.
  39. 1 point
  40. 1 point
    Thanks a lot for the 'Toy' to my arsenal!
  41. 1 point
    I would also like to thank you for being part of the market ... nice place ... love it o/
  42. 1 point
    Can we focus on getting the last update working first?
  43. 1 point
  44. 1 point
    I found an archy frag in a pen with an animal with this trait. I can't think of another way it got there. But it appeared weeks ago and none of my other animals with this trait have anything in their pens.
  45. 1 point
    Having a wonderful time Butchered many a mob parts Came mostly for the imp'n Stayed for the fun lawn darts
  46. 1 point
    has an eye for wealthy clients (adds 10% to the ask-price when meeting a player with >1g in their bank)
  47. 1 point
    Go ahead and add the Banana canal Wyvern extension to the map (just the blue part, ignore the stuff at Carrera). The work is nearly complete (fully passable).
  48. 1 point
    Did this post happen? If so, could someone direct me to it please?
  49. 1 point
    July News Greetings all! This month's news post is a little bit late because there was something I really wanted to include, but it took me a little while to get around to it, find the time, and get the help that I needed. But I am very pleased to announce that the Lunar Order Academy now has a dedicated wagoner camp and market space! His name is Kelvin. Everybody say Hi to Kelvin! o/ I want to give a special thanks to AirborneASE, who was kind enough to donate his wagoner contract to us, along with plenty of other great stuff, when he made the decision to move up to the Northern Freedom Isles! I also want to thank Zelva for her assistance, since I had not actually trained up Paving on my toon and needed someone to plant the waystones for me. A champion lava spider has appeared to the south along the highway; apparently there is a mission going on, so consider this a hint if any hunters are lucky enough to read this in time! Aside from that, there has not been too much else going on. We are still accepting recruits if anyone is looking for a home
  50. 1 point
    I have just realised that the reason we were all misinterpreting "It is unbelievably fast: always on speed bonus similar to hell horses (Speed, Rare)" as being traits always on, rather than being what I now believe it to be (as above) , and it is another example of poor communication - "[00:00:08] <Demonanightshade> So, I went onto test. Recreated my exact horse gear on an identical horse to mine in game except with the new speed traits, made sure my inventory was the same weight, etc. In game I reached 35.29kmh on my horse. On test, with the speed traits there, got up to 42.49kmh, all flat ground, no slopes. That DOES include the rare speed trait, and even without that it reaches the same speed because the rare trait just makes it so all speed traits are always active (like hell horses.)" This certainly seems to indicate that there was no, or insufficient, communication between the Devs and one of the few people who did actually have access to testing before things went live. Posted into comments May 28th, presumably read by staff, but even then they didn't communicate that there was an error here, and I'm assuming they didn't even let Demona know that the trait had been misinterpreted as it would have then been corrected in the later clarification of traits that occurred. The trait does not make all speed traits always active, they vary just as normal horses, but the rare trait itself is always active, and gives a continuous speed boost. This explains why it then boosted further when in water, as only then did that trait kick in. Other traits are equally as vague, or downright not working - stationary isn't, they run around just as much as any other animal, have yet to see (or hear of a single person who has seen) animals digging items up when feeding, vibrant, slow metabolism and graceful eater are all pretty unclear in whether or not they are working, extremely sick is not a slim chance of killing an animal (except on any individual hunger tick) but rather an almost certain death within a couple of weeks. Animals showing as not hungry are starving to death, animals on enchanted grass are dropping dead, breeding timers don't work, breeding is a RNG lottery, vehicle quality is not affecting speeds as predicted. Communication? Completely and utterly missing. The patience is gone, players i know are giving up and quitting. A much anticipated update that has turned into not only an AH nerf, but a speed nerf to all. What a mess.