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Showing content with the highest reputation on 17/06/21 in all areas

  1. 11 points
    New: When inbreeding creatures, it will now display a message for you if you are above level 30 Animal Husbandry, telling you they are related at the start of the action. New: Added the ability to drag and drop equipment onto animals, and an option to quickly unequip animals. New: Inspect Animal is now allowed to be used through a fence. New: Added new titles for Soul Strength New: Added new title for 100 skill in Natural Substances. New: Added new title for 100 skill in Two Handed Swords New: Icons for Hay Change: All creatures have had their base carry weight increased to help account for the splitting of speed and draft traits. Change: Decreased penalty from added weight in vehicles and for using non-draft horses. Change: Reduced the chance overall to get negative traits using the new system, additional small reduction in negative trait chance is added based on breeding skill. Change: The inspect window will now show a separate line with “It has been bred in captivity” or “It is a wild creature”, to avoid showing “bred in captivity” in the trait list. Change: Feeding troughs can no longer be locked Bugfix: Pet Bowls can now be improved Bugfix: Pet Bowls no longer stack into a pile when on the ground Bugfix: Saddled animals will properly return to their original position after eating from a container Bugfix: Corrections made to ensure animals in general return to the original position after eating. Bugfix: Animals will no longer eat out of a locked hitching post unless hitched to it. Bugfix: Renaming items on ground will now instantly show the new name Bugfix: Prevent hitching post hell horses getting angry when eating from the ground. Bugfix: Swimming sound will no longer continue to be heard after you embark on a boat if you’ve been swimming. Bugfix: You will now hear a drum roll for the moment of inspiration when finding a rare coin. Bugfix: Characters will now leave the world correctly after logging out. Bugfix: Sickle use timer will now consider, rarity, skill, ql, runes and enchants. Bugfix: Fixed parent names being swapped in inspect animal window Bugfix: Increased the default window size for the Inspect Animal window. Bugfix: Fixed in-game Wurmpedia processes using up a lot of memory, even after closing the game. The JCEF process should close properly once the game client is closed. Please report any other issues of the JCEF process using up a lot of memory in the client bugs section, so we can track those down if they still exist.
  2. 3 points
    Yes...my herd of hell horses that are hitched don't try to cook me and eat me anymore!!!!
  3. 3 points
    Actually we wouldn't be upset if there were updates on how the work is going. Lot of indie game developers keep their fans and supporters appraised on how the development is doing. Even something as simple as a weekly update of one sentence: "We're currently coding how certain traits will affect sheep, cows and bisons and working on new models and working on balancing." can go a looong way in keeping your players happy to see transparency. Being radio silent for months about a big update, then releasing it in such a broken state without proper testing is actually more of a failure of communication than anything. I've asked people how many were aware pre-update we could test breeding on the test servers and no one knew it was even up on there. Again, communication. This isn't a shot at demona, it's just whoever decides to keep radio silent for weeks / months needs to stop. This is more hurtful to Wurm and its survivability long term than a hundred bugs. Wurmians are patient people, the core design of the game is made for patient people, just throw us an update on what is worked on and I guarantee it the feedback will be better than relaying info only on the day when things go live. This won't help the AH update now but at least for future updates keep in mind that it doesn't take much to give players an insight on what's worked on, what challenges you're facing, etc. We're all human, but people get put off when nothing happens for months, then suddenly an (broken) update gets released and people are wondering "wth is happening?"
  4. 2 points
    I would love to have a rack for tools like rakes, shovels, and scythes (and now pitchforks too!). This would be another nice decorative item to add a cozy farmyard feeling around stables and fields, and would also provide an intuitive way to store these items that adds to immersion and makes more sense than something like a coffin or weapons rack. Visually it can use the same model as the polearms/fishing rod racks, but instead of weapons/fishing rods it shows the tools.
  5. 2 points
    NFI's best unique slaying group FUNK (Freedom Unique Northern Killteam) is pleased to bring you another Public Slaying. This time of a Troll King. So come one, come all (and all your 47 alts) and join in on the party! The blood from a Troll King makes a stonecutting potion, so for all you budding stone cutters...don't miss out! NOTE: At the Kyklops slaying, the Kyklops did not stay contained very well, and took off running twice, and ended up running off deed, and it was someone else who picked up the body. While I mostly trust the person who did, I want it made clear that NOBODY is to touch the body after the slaying except for me or the claim holder. exact details of the location will be posted Friday approx 6 hours before the event Thank you, and lets all have fun!! LOCATION: the slaying is being held in the general area of the last two public hatchling slayings M/N - 21. It is right outside the deed Hideaway. If you follow the Waystones to Hideaway, 1 tile away from it's Western boarder there is a round cobblestone path leading North off the highway. You can follow that path right to the slaying
  6. 2 points
    Thanks for your interest in this slaying! There has been a change in hosting as mentioned below, be sure to look out for their thread for details!
  7. 2 points
    deepwalker was better than the current iron-willed change my mind revert please
  8. 2 points
  9. 2 points
    Way to spoiler next month's tabard skin...
  10. 2 points
    +1 Liked the idea before and still like it now.
  11. 2 points
    So right as I hit 80 AH I realized were IN THE SAME EXACT SITUATION as before. Lower AH will get the wanted speed or draft traits, and higher AH will be filled with a bunch of unwanted/useless traits that nobody will want, since it makes breeding the next generation so much harder. Tell me, what good is "easy on gear" (draft trait) on bison? What good is "friendly" on a riding horse? What good is stationary on a horse that's penned or saddled? The list goes on and on... I'm so disgusted at this point that I actually considered killing off all my bison and horses, saving just a few for myself. If you know me, this is big, since I've always had big herds and sold a lot of bison, along with some horses. I'm so disgusted that I play for an hour or so a day and log off. Before this whole AH crap I played many hours a day. I'm out of this thread. It's pointless. We get a single reply from Demona ten days ago, not really saying anything, and dead silence since. They screwed up another aspect of Wurm that I loved.
  12. 2 points
    The thought that we need to release it otherwise people will be upset it is taking so long is simply not valid here. The team created the expectations of a time frame by announcing it before it was tested and ready. That is on the team and is not a valid excuse for why things are the way they are right now. No one knew what was coming nor knew to expect it in any kind of time frame until it was announced. That is on you guys and using it as an excuse for pushing out a buggy unfinished untested update does not float, sorry. No one wants this mess, we know the team does not, and we know the players do not. I know that I can speak for many here when I say that it should have been announced that it was going to the test server for a month of testing before any kind of release was announced let alone pushed out live. This is what we ask for time and time again but it seems to be ignored. I'm really trying not to take your responses as excuses, or as the players being blamed for not accepting what you gave us, as I know the frustration on your end must be high as well. In the end we all want a working Wurm that we can all love and get lost in. Letting the player base loose on the test server would have prevented many of the frustrations that both the team and paying customers are experiencing. But these situations are self inflicted, but they have spreading effects to your customers. I know many that wanted access to the test servers to test these changes, to provide you feed back and to help improve on the process. Let the players who are willing to help...help you....before these kinds of things go live. After it goes live there is no longer the option of wanting to help, but we are forced to live with the issues and the unknown of what is to come. There have been TONS of feedback given all over these forums since the update went live. I would dare to think that 90% of that feed back could have been gathered via the test server and this entire headache could have been avoided. I do want to say thank you for being visible the last day or so and addressing some of these concerns....just seeing someone posting that something is being done can go a long way to keeping alot of player frustration down. No one likes the silent treatment, it allows our minds to wander and go places and think things that they should not, so thank you for responding and bearing the front of the frustrations. Please know that never is my personal frustration pointed at you or any other person, simply at the process. I look forward to seeing the fixes and changes, Have fun Wurming!
  13. 1 point
    The ability to select one of the sorcery titles. It would be nice to choose one of the titles rather than just the default one from whatever combination my account currently has. The titles serve no other purpose other than vanity at least as far as I can see.
  14. 1 point
    hey guys, ive enjoyed living in celebration for the last however long, off and on throughout the years. most of you probably dont know me, just a newbie hermit, never been apart of a village, every few years i hope on and build myself a little village named Onette, and time consumes it when ive had my fill. this time was different, been playing solidly since 4-5 months, pretty long streak for me. started meditation, Shenjiwurm introduces me to religion (great person!) bred horses, without the help of fo, got some nice 2-3s breeding pairs with no other traits.. i was really proud!! Reaping gave me some super good horses( another great person!!) i was hoping to start breeding 5s with, maybe i could even sell them? who knows. built my first ships. my Corbita, so proud of it. i had really turned the forest around i was living in. it started as abandoned cobblestone paths to nothing.. like much of wurm.. i dug them up. replaced the maples, it was lush. i started making wine, aging it in my cellar. ###### it was ###### man, i was so stoked. things were coming together. then i decided finally, id become a priest.. i was impatient, i should have waited for one of the friendly priests around me to convert me, but i thought id be brave and make a pilgrimage to chaos and see the alter of three.. short story, 2 guys killed me while i was unarmed, in clothing, begging for my life.. just about quit there.... serendipity struck when Reaping messaged me asking how i was. i told him my troubles, he says he'll come get me! take me back to my cherished celebration. stoked i have a chance to get off this terrible island... well same two dudes ambushed us all.. killed us.. it was all my fault .. i just didnt think it was right to leave wurm finally and for good without saying good bye to everyone i never met. i guess it saved me anyways, wurm is dying, i knew my investment would ultimately only be for my satisfaction, one days the servers would die... but man i was surprised by how aggressive they are in wilds.. i figured theres only a dozen of them, theyd at least want to roleplay some mugging, or scare me away, or something, nope. KOS on sight.. might as well be playing Rust, except in rust i have a chance to crush the guys skull with a rock when he has an AK.. i know you two are laughing at me, its ok i hope you enjoyed the thrill of killing me in a 40QL sailboat on your knarly knarr, and killing poor Reaping.. man i feel so bad, and Sadmoon i think it was? im so sorry man.. this sucks.. when Reaping told me i should have just said who killed me, he'd get him to send my corpse back, i thought they were friends and this was all a misunderstanding.. but it was all an ambush.. sigh... i used to play Ultima online... i loved playing a PK from time to time.. it was the best game in my life.. always trying to reclaim that magic. it ends buds, games die. i should start working on my own house like i worked on onette.. i dont know who im talking to anymore so im going to go watch the last episode of the Stand.. man it was disappointing.. just got NMS, gonna rock it with my vive, maybe head back to elite dangerous.. ill miss wurm! but this is my final good bye i think.. i love you ! edit: Sadheart, Oceansouth, Kissecker, and my brand new boys Fastgallant and Uzewind.. man you were good horses! i hope you dont starve to death.... ****update well, i apologize for the wall of text there, that was just emotion, i'll leave it as is though, its art =o im sailing home as i type this, back on celebration.. safe and with only time and dignity lost.. big thanks to Reaping for saving my butt and thanks to everyone else for the kind words ive decided to stay after getting a msg from Reaping saying my body and boat were recovered, the offending party was sorry, alcohol and boating may have been involved. just wanted to add this update as i do see some similar post sometimes that maybe didnt end as well, or maybe it was all just an elaborate plan to gain attention for my new product, Flik's Red Wine! Flik
  15. 1 point
    I would like to see the addition of sacks: flour sacks, concrete sacks, dirt sacks, feed sacks, any other dry good type sacks. Said sacks, would also look great on a stack of sacks pallet. Yes, like many others, I would like a long tool rack. I would also display cases. In addition, it would also be pretty cool to add in a few new styles of building components, slightly different walls, gates, prison bars, and other various joo-joo. Since we're going for it, how about a couple more ships. Perhaps a very small row boat, and a barge that could act like the waggoneers, except travel across water..... Egg plant too, why can't we have some egg plants? Hmmmm? Perhaps the next major update can simply be a furnishings, decor and general goodie update without the need for too much coding, I say naively. How about it? Give this some bumps if you like this idea, if not you can troll me in game.
  16. 1 point
    We cannot believe that, but it happened, and Giant Forest Floppa is back, back again. Hidden underground, he is ready for a new battle. When? Saturday, June 19, 2 PM ET Where? Harmony, 10-15 minutes walking from Heartland. (A totally different place from the last two times). Information about the exact location will be posted here one day prior to the slaying. You will get Forest giant blood (Potion of woodcutting) The title "Giantslayer" Rules Do not enter the slaying pen with wagons and hell horses. Do not forget to collect all your belongings after the slaying. Have fun! P.S. Thanks to Auxospore for helping with capturing the beast. Special thanks to Sinnjinn and our FUNK team. In case of unforeseen situations, all changes will be posted here.
  17. 1 point
    Thank you and glad you included board games (Checkers) we can play with others. Was hoping we could get something more advanced like chess? Let us make generic chess pieces you can get by crafting different wood or stones and advanced looking pieces from archeology. Don't need to build in game logic and just have pieces snap to a squares on the board with a side area to put pieces not on the board anymore. Would open up other possibilities for different games too since no logic. Kind of wish Checkers didn't have the logic so could do other things with game, but hey it works well though.
  18. 1 point
    Great work on the fixes! My large cart can move faster again. I am glad about that. BTW - Would be good to fix the problem of ship disembarkment when changing servers. Or at least the glitch where it shows you are disembarked but really you are not.
  19. 1 point
    Happyhappy seems pretty happy to me lol....that was one hungry animal!
  20. 1 point
    @elentarithis dude is just tripping, no matter what you say to him. 100 platesmithing.. lmao, doesn't even know what he's talking about.. to hit 100 on freedom is easier than Epic by a 100 times. on epic you feel like ur grinding 99+ skill every time passed 80 actual due to curve.. Sure timers are faster so what? more than anything it should be faster for newer players to catch up to the point in this game anyways! Faith? Channelling? do we get 12 prayers a day @platinumteef? Do we get half the time cast timers? How come we actually get LESS body stats due to the fact that all main skills (like weapon skills) to grind it go up so fast that we loose on the characteristic gains? How come lockpicking is so much easier to do on freedom than Epic? Is fighting skill gain doubled compared to freedom? last i checked it wasn't. Do we get to kill mobs twice faster than freedom? its a NO also. Do we get to stock up items faster that we would have to leave them behind? like being unable to kill no uniques and even we do we get HALF the loot you get on freedom. Yet, we would still have to loose it? Do meditation paths take half the time to reach? the list could go on and on and Devs will never have years to work out correct formulas for every single skill there is. And once again, as i said, all players moved to freedom 5 years ago or whenever that transfer was. the ones that play here, well vast majority anyways, didn't even know about no transfer. Myself included. i came back to wurm 2 years ago, started from ZERO as all my old accounts were sold out 10 years ago. I didn't know about no transfers being done, started fresh on epic as i always played epic. Do i ever agree to some nerfed transfer? hell NO!
  21. 1 point
    My prayers have been answered - thank you! 🙏😭😭😭
  22. 1 point
    Am I reading this correctly in that a hell horse hitched to a hitching post, even without food in the hitching post, will be blue if being on enchanted grass? 🙏🙏🙏🙏🙏🙏🙏🙏🙏
  23. 1 point
    It is being looked into yes, should be fixed soon!
  24. 1 point
    what was the purpose from changing a cool title for 70 soul strength, deepwalker, into some trash iron-willed title
  25. 1 point
    New: Added the ability to drag and drop equipment onto animals, and an option to quickly unequip animals. ❤️
  26. 1 point
    The magic of ~knock-off photoshop~ (devs are free to use any inspiration from any of those pictures for future monthly skins)
  27. 1 point
    another wurm patch at it's finest
  28. 1 point
    Hi! I'd like to order a 70's CoC pickaxe and sickle please (iron). COD to Glynflorel Thanks in advance!
  29. 1 point
    not really.. I keep getting -15-20 or worse below my limit of points.. grinding high skill for one... gives you a good variety of completely useless traits, gives you good amount of bad traits for no reason with creatures that are unrelated in any way old 5 speeds with 2 different branches or complete 0 wild traited.. all just sponge bad traits like crazy.. 1-3 is more common to happen then not, this is for 80-85AH.. now I'm at 90.. and expect even more stinky meat trash traits, but lets go 95AH.. to optimize the pool size ..🤮 Unsure if I have gotten better than 70points per animal.. probably not.. because it picks to take only one main speed or draft stack of traits and fills the rest with junk but never with a rare(so far no luck at all) or new speed/draft trait.. it's just the old 3-4 mixing up.. where the water speed is completely useless anyway. only 4x speed animals.. never better, and 4th speed trait is the water one.. so.. no better horse compared to old 5 speeds... if that is good... or intended.. or not rng.. and a nonsense.. sure call it however you like, I saw only trash traits since 55AH at patch release and I raised skill to 90.. I am yet to see a useful creature that is not just a meat bag.
  30. 1 point
    Tell that to half of my foals that have 2-3 negative traits (tested using 2 toons, one with 50 AH , another with 80+ AH) and results were weird to say the least. My lower AH toon got less negative traits in his foals, while my higher AH toon got half of the foals with negative traits because some traits have to fill the trait limit, right? I don't enjoy the idea of pestering people for genesis every couple of weeks just because RNG said so and I have to pay out higher amounts of silvers for a priest to cure my horses. No inbreeding happened so the high amount of negative traits is due to the game deciding that HIGH AH players must have foals will all traits filled, either useless misc traits or neg ones.
  31. 1 point
    I guess belated damage control technically counts as "communication"... Many valid issues were raised before release and completely ignored. I would like to echo others here, and make certain that blame is not cast on you personally. Clearly you were not given relevant information in a timely fashion by your superiors, which just puts you in an awful position. The hardcore nerfs to cart/wagon speed weren't even mentioned in advance, no attempts to gather feedback were made. Instead misinformation was and is being being spread, like saying that former 5speeds will "only be a tad slower" after the patch. I think I am not only speaking for myself when I ask that you inform us about your future plans in as much detail as possible. I don't want to be surprised by another hotfix that invalidates all the effort put into breeding since the patch, but frankly with how everything has been handled so far this seems a real risk. More open communication is needed! You have turned you playerbase into beta testers with this patch, which is why I stopped subbing with real money. I don't believe in paying for the priviledge to beta test someone else's poorly designed work.
  32. 1 point
    People not wanting to start over from scratch or waste a year of their life just to catch up to their skills (it took me 2 years of on and off grinding just to get most of my skills back) is understandable. My own transition to Freedom was a difficult one, starting from scratch again, with only starter tools. Also your sentence is double edged. It has the implication that players/ devs knew Epic would be a waste of time, yet they kept it open. Does that strike you as a fair and moral way to treat your players, albeit a small fraction of the total playerbase? Rolf's policy of "we won't close Epic as long as there is a single player playing there has the last stand fallacy". Reminds me of that japanese soldier that kept fighting for 20 years after Japan surrendered. Statistically there will always be one player that plays on Epic. Even if others quit, someone else will eventually come back to Epic to play. But is that really quality of life gameplay or more akin to a small WU server of a few friends? In which case, is it even a pvp server anymore ? The reality is Rolf doesn't have a say in things anymore and it wouldn't be the first time Rolf or the devs said one thing and did another. There's precedent and let's not treat Rolf's words as the ten commandments. Don't get me wrong, I like the guy, I just don't agree with some of his statements. Quality of life on Epic is abysmal. Too few players to do difficult missions, too few to kill uniques unless we spam a lot of alts (cause spamming alts to enjoy a game is fun, right?), chat is mostly dead, no trade happens, getting enchants is difficult as hell since there aren't many priests left, the only significant update Epic got in the fast few years was an Elevation reset and kingdom animals no longer attack you (gorillas, hyenas, boars) and yet somehow management decided we have to keep this crap qol gameplay open for...what reasons? If we acknowledge it is a waste of time, we also acknowledge the paying customers on Epic are suckers and we treat them as second class citizens. The fact that we still have only a 1 way transfer is testament to this. Despite premium being valid for all servers for the same price, seems Epic players get less for their money than someone playing on Freedom or NFI. And there's the rub. How players feel treated. So how about we fix this issue by allowing the players that pay the same coin as you or I to join the rest of the playerbase instead of playing in ghost town mode? That's just my perspective. We've all seen what separating people on multiple clusters does. How about we start consolidating for a change and see how that goes.
  33. 1 point
    Please be patient with this post. It is not your fault you are the messenger but you are a messenger going both directions. You are who we have access to. The Code is def complicated! Testing code is even more complicated. However the code that is done artificially will behave different then just doing things using the features as intended more often then not. A lot more goes into testing that people realize that is true. But tested data is useless if it is not actually testing the code or behavior that needs tested. short cuts are harmful and cause inaccuracies. Testing on the test server for this particular thing involves having powers above normal player level. I disagree with this but recognize that it may be necessary if time constraints are a factor. however if time is not a factor than the test environment is not similar enough to the live servers to be provide useful data. aside from spawning in animals or setting up a full set of gear basic AH tools to be mailed to participants as these should not interact in a meaningful way with the code being tested. There should not need above normal player levels. To spawn the animals : this only part of this I recognize as necessary given the limitations of the natural spawn environment but! even then we have donkeys now spawning and bison population was touched on so natural spawning behavior is also in need of testing. We dont know despite asking if donkeys share a spawn allotment with horses. Short targeted individual artificially spawned test animals will not provide accurate data for a large swath of the patch. It would not be necessary if the testing period spanned at least a month allowing players and dev's time to find and breed animals. Even then testing should last long enough to get 2-3 generations in to make sure inbreeding, gestation. point allotment and inheritance is working as intended. You could even leave the test server up and let the more adventurous people build up deeds and farms/animals then you have a premade natural environment for testing purposes. Have a permanent standardized bug report form for the test server with a report other/feedback portion have a specific thread for it so you dont have to worry about making that kind of reporting system in the code. IF people cant be bothered to use it thats on them. if things go sideways you can point at the lack of feedback despite incentives and you get to say we tried to get it tested but you ignored it. Set up reporting thread for each section. Traits. vehicle speed. general breeding. non livestock breeding ( hostile animals) but this only works if the test server is as close to live as possible aside from whats being added to test. hand adjust their traits for testing purposes, : oh hell no I am sorry but this is outright counter productive. Doing by hand you bypass the code that should by rights be the target of testing especially rare traits if they have code that is separate or rolls differently for inheritance then normal or category traits. its how inheritance and the weighted rolls from Breeding that should be tested. how the Age coding interacts with the new traits/gestation, how traits behave when aging up naturally vs artificially as well so GM spawned animals have as few potential conflicts as possible. ( animals loosing parent info and going to default traits and wild color randomly at age up is one of the current bugs for example that are part of the aging code in theory) All that is happening with this method is testing the spawn and GM code not the actual breeding or trait codes unless you are then breeding using the actual code that went live after for several generations to find and identify quirks or bugs in the code. to force birth after breeding so no gestation time is needed.: same as above but how do you find potential hiccups in the gestation code? How do you possible find and prevent randomly dying animals that could be bugged by new conflicts potentially ignoring deeds tile/animal ratio? I mean technically you could use the pvp timers instead and still test the live code in the process with very little Hand of God intervention. Pvp's breeding of horses at least is a much higher pace and would still be relevant. Would give you solid feedback on how not having fo for blacklight is effected by adding so many more traits to the pool. Epecially since Reduces Breeding Timer is not clarified in the notes and gestation may be a factor. So far across the board the getting intimate timer appears to have not changed by skill. but I am seeing animals with 6 day gestation periods fairly often and I have no idea if that is intentional. And by forcing the the gestation there is no way for the dev's to know if that code is working as intended either. set the clock fast or set it up like the pvp breeding instead of skipping the code that could easily be disrupted by touching the trait system, gestation, breeding and age, how they interact with a tile when grazing, locked and unlocked containers whether or not locked hitching posts are exempt. distance that animals actually look for food vs intended distances in an enclosure and what they prioritize ( spikes/dips from tile interaction) ( all of this is interconnected so if you touch one part there is a chance it will snowball into a different connecting part). Honestly each part should have be tested then integrated then tested with the next part to make bugstomping and wierd code interections, missed decmels and what not easier to find. If nothing else the added time will allow for easier debugging. Right now so many changes over lap that finding where the problem and interaction issues start has got to be a nightmare for the dev's considering how much of a nightmare it is for the players and we dont have access to the code or dev tools. Testing in stages is a good practice. part of testing properly is testing the code the player base will be using. instead of the code the gm's are using for report tickets and events, development machines ect which means doing things within the confines of what the player is capable of. Setting a bar for bug reports would also be extremely useful as it helps quality control on what is and isnt witnessed compared to what a feature "feels like" while also important hard numbers are to. we have time stamps and the ability to copy text in the event window, chat and combat this is borderline unique in online gaming its an excellent ingame tool for everyone and should def be taken advantage of in testing. This or something similar would be useful for both us and the dev's. https://marker.io/blog/bug-report-template on top of that having a pinned known and reported issues in at least one of the many forums available bare minimum both for the sanity of moderation and to have all the info merged into the same location so you folks both get all the info we have + not having to thread dive in multiple parts of the forum to find things. Add are testing join us and add your mark the the game! announcement to the launcher or something. There is a large part of the player base that does not read the forums. Heck incentives to go to the test server if lack of bodies is an issue is possible. One thing I could think of is having titles that reset before each patch test period for active test participation and reporting. It lets the testers display their contribution for each patch. Some sb to compensate for spending time on a server where progress will not carry over to live would not be a bad option to but should be based on reporting not time spent or people will just afk for free sb. can have number of foals born mission objective. number of bison(speed/draft/output traits), number of wild cats ( combat traits, output for meat/pelt/parts ql). Missions for ql ranges sacrificed for output animals all these could give miner amounts of sb to be transferred to live at the end of the testing phases to make up for taking them away from their personal projects on the live servers. and thats just what I can think of. the mission system would be such an amazing test server tool if you wanted it to be. find the champion missions to capture/tame for breeding this would also get people testing mount speeds/vehicle speeds. have cart/wagon races. missions to find donkeys have a daily test goal. how many donkeys did you find. where did you find them what quadrant did you find them. how many males and females did you find. set the goal to like 1000 slayed donkeys. then switch animals or reset it if you need more data. there is so many interesting structured ways to get the community to help you bug squish that isnt just pushing it to live and crossing your fingers. yes there is going to be unhappy people either way but that's normal and should not be a factor in communication. communication requires exchange of information even if its simple information rather then just going its being discussed/worked on. saying what amounts to no comment or Soon is a statement. Things that could be done that does not ( I assume) require developer input. Start collecting links to your answers to various questions you have responded to across various media into a pinned/locked thread to redirct people to make sure the contributions added are dated so people can have a timeline of answers/progress. I know there is information here in this thread that could be added as being worked on or that you heard to the patch post if you have that power. just dropping these here. Some of this doesn't apply I know but its a pretty good foundation. https://www.softwaretestinghelp.com/beta-testing/ https://www.testbytes.net/blog/game-testing-tutorial/ https://www.qualitestgroup.com/white-papers/patch-management-testing/ not sure the scientific method applies to game patch testing but at least some consistent structure to testing is important. None of what I wrote takes into account the many different computer set ups. you cant hope to test all of those. but having at least 1 computer that does not have any of the development tools or bugstomping programs is important. This provides at least an attempt at a normal players experience as possible. download, patch and and play on it for at least 20hs( please take breaks) this would have uncovered a good many of the initial bugs encountered. Note uncovered not fixed. finding them is the start of the battle. this got long. so have a couple of silver of opinion instead of 2 copper. I hope you get good rest between putting out forum fires I wouldnt want wrangle a forum kudos for your willingness to.
  34. 1 point
    No other foals have died out of several dozen, only the ones with the extremely sick trait, out of more than 50 foals. There may be a secondary problem going on, but the chances of this not being the cause of these foals deaths seems pretty much negligible. ------------------------------------------------------------------------------------------------------------------- While I am here, I wish to say that I am in no way meaning to blame Demona for the communication issues, making somebody a CM and then clearly failing to pass on vital details (or even, it becomes apparent, with keeping them up to date with changes) and leaving them to hang out to the public is about the biggest failing I can see with this whole issue. The company seems to have very little cohesion in the way separate parts are working, or failing to work, with others. In any other online game I have played, I have seen patches rolled back within an hour or two of going live when it becomes apparent there are major flaws. This update had many, many flaws, both gameplay and world breaking (hello grazing causing terrain deformation?). How it went live I fail to understand at all, how it was monitored once it did go live also seems to have been seriously lacking - but then, how would we really know? The lack of communication, and only seeing the way people were responded to when they started reporting these bugs, certainly made it look like it wasn't being watched closely.
  35. 1 point
    Like so may others that have posted recently, I have stopped all AH operations. Over the last year I have built up a herd of over 60 molten hell horses, that are now useless. Time and effort breeding them for speed traits, and now they are useless as speed traits no longer matter for carts/wagons. Dozens of hours, thousands of animals slaughtered because I was working on a pure molten herd....all for nothing now. Hell horses eating thru food on hitching posts like there is no tomorrow, so there is no way to keep them docile for any decent period of time...so now if I want to be safe just walking thru my hell horses that are HITCHED, I have to be Fo. I refuse to be used as a bug tester for this "Update" that is why I have stopped all AH. All my animals are now locked away until some kind of fix is put into place and we the paying customer can know what to expect. I refuse to spend another minute on AH until the fixes are in. I hope my herd can outlast the fixes, but I'm not going to hold my breath...and even if they do...I have a herd of speed hell horses that are useless for the purpose that they were bred for, all because someone decided to change the way speed traits work after a DECADE of people doing it one way. You have 10 of THOUSANDS of paying players time invested in this AH skill over the years, and their work is wiped out. In a game that is already a grind, and many of us use as an escape from the workings of real life....this is not fun and I know people that are no longer logging in because of this. Happy Wurming everyone!
  36. 1 point
    why only one breeder why not make a feedback thread to consolidate all feedback, single out comments from breeders for input there and then player response in another document or whatever
  37. 1 point
    I have to agree with Ekcin. As it is AH is useless, Even if you have a perfect breeding pair as parents they still breed crap offspring. No way we can breed good horses/hell horses anymore consistently. Sure we might get a lucky shot but we need to to be able to breed consistent offspring based on parents traits.
  38. 1 point
    I think the examples all miss the point. Assume a hotel which gives its longer term guests vouchers for a few drinks or meal at the bar or in the restaurant. Assume further they would refuse that to a guest who just (or a day before) checked out, and demand that s/he had to book at least one other night to get that service. That would be perfectly in their rights given the voucher does not explicitly state otherwise, as it is a complimentary service voluntarily granted by the establishment. Nevertheless, everyone would consider such behaviour terrible marketing and customer service, and it would certainly damage the reputation.
  39. 1 point
    Heya, i rejoined after a long break and started from scratch so I'd like to order a whole bunch of starter tools 🙂 Would be great if you could provide me with following tools (and cod them to Crantor) : Pickaxe 70's CoC Hatchet 70's CoC Shovel 70's CoC Carving Knife 70's CoC Hammer 70's CoC Butcher Knife 70's CoC File 70's CoC Saw 70's CoC Stone Chisel 70's CoC Sickle 70's CoC Thank you very much!
  40. 1 point
    Yeah, I feel like this is among the more egregious of the numerous methods they have of forcing premium purchases. What could possibly be the justification here, especially considering the fact that we earned those marks by buying premium in the first place? It's like if a coffee shop were giving out free coffees to customers who bought a bunch of coffees, like where they punch your card every time you buy one and whatnot, and then when you finally have all the holes punched and you try to claim your free coffee, they tell you "You may only have a free coffee if you pay us the price of a coffee." Bah! Loyalty needs to go both ways guys. Else the customer's gonna end up feeling burned.
  41. 1 point
    [11:43:26] You may only use the Marks store when premium. If I have marks then what's it to you when I choose to use them? Seems quite rude...
  42. 1 point
    There is a way already - check the main post. I am also working on new WA4 (not ATM since focusing on updates) - it will work on Linux without any magic 🪄
  43. 1 point
    I do not like the mini map idea. And I fail to see that it would attract a lot of new players, or would keep them from leaving. There have been better proposals for some directional information, such as giving tower guards a short dialogue ("Where are we here") with some information ("This command post is in <north/south../northwest/..> of grid tile G14 of the island of <server>. Next capital <starter town> is xx tiles southwest from here." ) to give a player who lost her way some idea where to go. That would not break Wurm experience or immersion like dumb GPS type maps (which might be cause of nonending bugs and lags moreover).
  44. 1 point
    Category : Wacky & Wild Ragequit Bridge - Cadence This is a 175 Tile long (700 meters, or 2,296.5 feet) , Seven Section Bridge w/ 6 man-made islands. Spans between R22 and R23 over Ragequit Sound in Southeast Cadence. Max Water Depth 205 Dirt. Four Colossus shown on the center section (Colossus of Rage, Colossus of Rant, Colossus of Rave, and Colossus of Bob). Full View From North Full View from South East Coast Access w/Chessboard
  45. 1 point
    Fog can be toggled out? i must learn .. btw , if i had my way night would last maybe 3 minutes, and there would never be fog, .... just sayin'
  46. 1 point
    -1 It depends on graphics drivers too, and to some extent type of display, how dark the night is. It is very dark already in several configurations, especially when newest OpenGL cannot be used. This is even true when display brightness is at maximum. Making the night darker would turn Wurm unusable for many well an hour, not 15min RL per Wurm day. Those perceiving it too bright may dim display darkness in Wurm and on their monitor.
  47. 1 point
    I'd argue a good incentive to pay for premium is an added in game goal of unlocking said skins?
  48. 1 point
    Server clusters definitely need a better write-up. As a new player you have next to no information to go on. It's not just 'theft' being mentioned or not. Statistics and a brief history would be helpful. Something like: "Southern Cluster has 1 PvP server that can be sailed to from the sea-linked, 7 PvE servers, and is connected to the PvP Epic Cluster via Epic Portal. Items and skills do not transfer through the Epic portal. The most recent server released for this cluster was Xanadu in 20XX, linking Eastern SFI with Western SFI. There have been up to x players online at the same time in Southern Cluster, in the last week." "Northern Cluster has 1 PvP server that can be reached from any of the sea-linked, 3 PvE servers, only via PvP portal. Items and some skills do not transfer through the PvP portal. The most recent server released for this cluster was X in 20XX. There have been up to x players online at the same time in Northern Cluster, in the last week." "Epic Cluster has 1 all-Kingdom PvP server that can be sailed to from any of the 3 home-Kingdom PvP servers, and is connected to the Southern Cluster (7 PvE and 1 PvP server) via Epic Portal. Items and skills do not transfer through the Epic Portal. These servers were released in 20XX. There have been up to x players online at the same time in Epic Cluster, in the last week."
  49. 1 point
    Dude, this breaks my heart 😕 Not everyone is like that though... If you ever feel like coming back to the game, I know there are really great people in this community. If you still need help getting off chaos in the future, shoot me a DM and I can get a party together to come rescue you.
  50. 1 point
    Flik, I'm so sad this happened to you. I'm newer than you but I'll miss our brief encounters and a chance to get to know my neighbor better. People suk, especially cowards behind screens.
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