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Showing content with the highest reputation on 05/10/21 in all areas

  1. 5 points
    I have probably built like 100 bridges so far (don't know if I can check that somwhere) from which like 50% were just short ramps or bridges used to make walls and the other 50% mostly very long bridges. Don't have a pictures of all bigger ones so just gonna post what I have:
  2. 5 points
    last thing we need is another server, player base is tiny enough already, no reason so scatter us even more. If anything then made it possible to travel between North and South
  3. 5 points
    .... Did i read .... ... NEW SERVER ???!,§,!?§,,,,,! .... .... Seriously guys ? ... .... Do you want 1 server per player or what ? .... Please, no new server!
  4. 4 points
    Wurm and (mini)maps don't go together. Wurm's world is not static as in other games/ MMORPG's. People can and are constantly adjusting the landscape and terraforming, digging canals, deforesting or planting new forests and etc. Deeds appear/dissapear, new villages exist and some other villages die out... You can see where i'm going with this I hope. We have a world map with a grid and a compass. That should be enough, especially for smaller servers like Cadence.
  5. 4 points
    but why... aren't new servers killing population from old ones and eventually as you make new friends.. you also lose some new and old ones because of the clusters and breaks/burnouts/irl-reasons/etc.. unless you're a constant and remaining to play around, you'll turn into 1 of the 'problems' above
  6. 4 points
    No more new servers. Instead, open up the North/South passage! Wurmians Without Borders!
  7. 3 points
    "Finally from so little sleeping and so much wurming, her brain dried up and she went completely out of her mind." - Don Quixote (paraphrased) [20:52:17] Natural substances increased by 0.000008 to 100.000000 It is my understanding that this might be a first and as such that I may be eligible for: - a complimentary mental health examination - to select a title for this skill Background: When I set the deed boundaries of Meerhaven back in 2012, I discovered that I'd deeded over hundreds of water tiles that were clay and effectively unusable. A sensible person would have adjusted their deed boundaries a bit and gotten on with life. Well ol' Auntie Sid's been accused of being many things, but 'sensible' is not one of them. I'd managed to get NS up to about 97 and discovered that I had some time off of work in December 2020 and said to myself: "Self, you are practically to 100 in this skill. You've got a few thousand zinc and ten barrels of lemon juice in stock - you should knock that out over the holidays." Anyone that has ever attempted the climb to 100 will be quietly laughsobbing at this point. A roadmap to take your Natural Substances skill to 100: A deed buried in clay tiles A few dozen zinc veins nearby Harvesting every single lemon tree on the server for four or five summers in a row A willful ignorance of the sunk cost fallacy Special thanks to: Efevee and the Drake Peak gang for letting me gnaw on all those zinc veins; @Goldfinchfor encouraging me to follow my dreams; @notstupidbobbfor the very best South Coast gossip sessions; @kgorski(Prospecting), @thorgot (Carpentry), and @Quostin(Bowery) for providing details of their journeys to 100. Y'all really helped. I have what I think is a decent title picked out, but am possibly open to suggestions. What would you like to see as the title for 100 NS? Exclusive interview with Wurmian Monthly:
  8. 3 points
    Starting bid: 10s Increment (minimum): 50c Reserve: None Buyout: 25s Sniper Protection: 1 Hour Private Bids: Not Accepted Glimmersteel tools such as this have 40% reduced damage/decay as well as 25% shatter resistance Auction Ended: Bought Out
  9. 2 points
    Dear Releasians! It's my honor to be the new cartographer of the Release map. I will continue the great work of Pandalet and before her Akaryd. A great thanks to you guys! The method will be the same as before, so nothing much has changed. Current Maps Original Map: https://www.dl.dropboxusercontent.com/s/cexqp916o6jj60x/release%20map.png?dl=0 Updated Map Dump (Jan 2021): https://www.dl.dropboxusercontent.com/s/l67nhem71ef7qud/release map_dump.png?dl=0 General Instructions If you'd like your deed added, please post it here with your deed coordinates (with an image of exactly where your deed is if you wish - using the maps beneath). Just post the following information. Settlement name Location (x,y) And if you wish you can add: Has mailbox (yes/no) Has trader (yes/no) etc... Please only post settlement locations that you own. And do not PM your update requests. Only requests made in this post will be added to the map. Thank you. If posting new roads, bridges or tunnels then please include an image with your post. Use an image hosting service such as imgur.com and enclose the image link in [/img]. If your canal or tunnel has a name; remember to write that too.
  10. 2 points
    Hey everyone! Traveling across the many highways of Wurm, you will often times encounter a truly magnificent bridge! With the influx of new players because of the steam launch, I'm asking everyone for any pictures of bridges that got you really inspired to do something impressive! The bridge pictures can be something you built yourself, or just something you passed by and had to take a screenshot of. I particularly fancy bridges that span from building to building, island to island, and from mountaintop to mountaintop. So citizens of Wurm! Let's see your bridges!
  11. 2 points
    I have no issues with new servers if it means old servers get merged/closed/locked. At some point having a ton of servers to update, maintain, reboot, etc becomes nonsense. I do not work in the game industry, but I do work in the information technology industry. Even if these servers are VM's it takes man hours to make them work, and there is a point at which this becomes cost prohibitive. Bring back the original Epic idea and modify it. Come up with an incentive for people to reclaim silver or perks for the years they spent on these toons to move to the new server(s). Have a PVP map with exclusive resources of some sort in the middle, then one or two PVE servers on the outside. Everyone works toward a goal while giving PVP a reason without being a requirement, meaning PVE players can participate as well. Give the "winning kingdom" some sort of perk on their account. The servers reset every six to eight months, presenting a yearly "new server land rush" without having the server bloat. That rough draft of an idea isn't perfect, but today we are right back in the same boat of having 400-ish concurrent people playing. This time last year it was about the same number, except we are even more spread out. How many times do we need to see landrushes bring people back, only to have most of them leave after a short time?
  12. 2 points
    I understand that some people might oppose the idea of having a magical eye in the sky and know exactly where they are and what's around them but ingame map mods for WU exist and they handle it very well, from showing deed borders to terraforming changes (instantly). There is no technical difficulty there, there is an immersion breaking aspect which some people don't want in the game for some reason, surely if i don't like it, i can close that window and never use it.
  13. 2 points
    Just merge the two freedom clusters already. Announce it as a big event, pointing out that all players will be able to explore/access more servers, etc. Who knows, that might even bring some players back.
  14. 2 points
  15. 2 points
    Pretty much this. Adding a new server will fragment the population even more and I'll bet my left testicle it will cause the population to drop even more due to the "dead server effect". Devs should focus on bringing quality to existing servers. Rather we should go the opposite way. Either re-cycle current servers like Epic which are dead servers and turn them into something else like :challenge servers, hunting servers, pvp with a twist servers, etc. Opening new servers won't do jack.
  16. 2 points
    Why not just improve the servers that already exist?
  17. 2 points
    Bumped because I'll never not want this.
  18. 1 point
    Roses are red, violets are blue Utopia at K17 - Cad, welcomes you! Drop a reply with any enquiries or PM either here or itsyaboy ign. Collection, cod, wagoner available Papyrus Perfection - Price per item, bundles sent in a container for convenience. 90+ - 4c Wonderful Wagons & Carts - Made to order with arch wood of choice - 4s otherwise listed below. 75QL Lavenderwood Large Cart w size+speed rune - 4.5s Random Runes - Ready-to-go runes 5c/ql (listed below, multiple ql's avail) or made to order. Zinc Mag - 5% size 5% speed, for putting an FSB/BSB in your wagon or planks and logs in your mailbox Bronze Vyn - 7.5% wind speed 5% vehicle speed Savvy Stonecutting - SC 70+ imps available. Mine doors, marble tables, fireplace? Decorate to your hearts content. PM for a quote. Grindstones 70ql - 50c Mortar & Pestle 70ql - 50c Baking Stone 70ql - 50c Glorious Grass - Enchanted grass service 1s for the first tile, +50c for each tile after. (subject to distance, pm with your location to arrange please) Mysteriously Miscellaneous - Odds and ends and things yet to be categorised. 90ql rare longsword, iron - 25s
  19. 1 point
    I would first and foremost like to thank @jackjonesfor giving us all the Xanadu Community Map which we've used for the last 4-5 years. His map system is also one of the founding blocks of the newer maps developed by @Yagaand @Substr. Thank you Jack, we miss you. Jack has been preoccupied with RL issues the last year or two, and as such has not had time to help maintain the map and upload the new map dumps. So, I have been working with @Yagaover the past few days to provide a new Xanadu Community Map. @Yagaand @Substr have developed a system which they implemented for the Deliverance server initially and which we have now updated for Xanadu. New Xanadu Community Map Features 1. Map coordinates The map offers a common type of map grid (as an optional overlay), using the same denotation as the in-game map (for example "E 24"). However, to place and find locations in a much more detailed way the new map is based on "tile coordinates" (x, y), making it possible to narrow down locations to a single tile on the server! This allows us to place deeds and landmarks much more precisely than before. (Map coordinates are explained in the next post.) 2. Zoom The map provides various zoom levels, allowing you to zoom in from a view of the entire server to close-ups of single deeds. 3. Layers Deeds, Tunnels, Canals, Bridges etc. are actually map layers which can be toggled on and off. You can also choose among two map types (Terrain, Topographical). Note that the Isometric map is not available on this map due to the extreme distortion of tile location caused by mountains and other terrain, thereby preventing an accurate placement of deeds, tunnels, bridges, etc. 4. Finding settlements The map offers an easy-to-use search function for deeds. 5. Selecting locations and copy coordinates You are able to select any point on the map and save the coordinates for future use. Colours and Symbols Map Information This new map has been reproduced based on the previous map data and as such some elements may not be 100% accurate since we are using a completely different system. To this point, if you notice anything missing or in the wrong place in terms of settlements (deeds), highways, tunnels, canals and landmarks, please post in the thread below using the Adding Data guidelines provided. In particular, Tunnels and canals are handled a bit differently on this new map. There are Tunnels - which are foot traffic only, there are Canals - which are boat traffic only, and there are Tunnel+Canals - which allow passage of both boat and foot traffic. Please post in the thread below any discrepancies you see so we can get these accurate. Also, those tunnels that are knarr-depth only will need to be named as such, as that data-driven designation is not supported in the new map. Adding Data Please post in this thread to report new or changed data. (Do not send PMs, either on the forum or in-game! Do not use Discord to add data either!) Please use tile coordinates (x, y) to report new map data. (Hover your mouse pointer over the location you wish to report, click once to see the coordinates in the "Selected" field, copy the coordinates.) Deeds: Please report the settlement name and the coordinates of the settlement token. Example: "Serendipity Bay [1650, 1384]" Highways: Please report the coordinates of all points describing the highway (start, "corners", end). Please use this format: "[[5229,2327],[5543,2328],[5547,2332],[5577,2332],[5588,2321],[5614,2321],[5623,2312],[5684,2313],[5692,2321],[5790,2321]]" which is the actual coordinates of the highway that stretches across G20. Tunnels, Canals, Bridges: Use the start and end coordinates. These elements can also be given a name. Other: You can also report clay and tar resources, guard towers, and special named landmarks (like names of lakes and mountains, as long as those names are agreed upon among the local community.) Note that Xanadu is an Opt-In map, meaning that you must ask to have your deed posted on the map. We encourage you to do so as the more deeds that are shown on the map the easier it is for people to find their location when they're out exploring and lost , or when they're trying to come pick up that cool whatchamacallit that you offered for sale or check out your totally awesome deed. However, only a Mayor or an authorized villager can request that a deed be added. THANKS! I'd like to thank @Yagafor his very fast help in setting up this map and for him offering to host the actual map and input files. Also, I'd like to again thank @jackjonesand all of the previous Xanadu Community Map editors, without whom this new map wouldn't have been possible. New Xanadu Community Map
  20. 1 point
    Next year, Wurm Online will be 16 years old. Unless there is another new map on the horizon, Wurm Online will have 16 maps remaining in 16 years. It is well-known that Wurm Devs have used the land rush as a mechanism for growth, time and time and time again. While that is certainly legitimate and understandable, I do not believe it is a sustainable practice. So, what can Wurm do to sustain itself for the next 16 years that is different from the past? That is the purpose of this post, to get feedback from the players on how Wurm can adjust for the future. Please feel free to lend some constructive ideas. Ok, let the food fight begin...
  21. 1 point
    Hello all! As some of you know from Harmony Freedom chat we are working on a boat tunnel to connect Heartland to the bay, so people can pick up new users directly without any fuss! We are also trying to pretty up the area a bit, we will be dredging the lake up, building the shores up again. We started replanting trees to rebuild the forests. Most work is happening on the weekends, feel free to stop and look - or stop by on the weekends and lend a hand!
  22. 1 point
    For the older servers I would like to see weekend/monthly xp events to encourage new player to join and grind. This will also help vets long term, but will allow noobs to close the gap against those who aren't grinding or taking breaks.
  23. 1 point
    Very interesting! Good luck!
  24. 1 point
    I just tried enlightenment for the first time and was surprised by the failure rate. The student was level 5 with almost 30 meditation (so well over the 20 needed for level 6); the teacher level 8 with almost 50 (so well over the 40 that he needed to reach level 8 ). With the 1 minute cooldown after each failure, the teacher and student were basically in limbo putting off other work waiting for the next go. After about 15 18 (edit: just checked the event log) failed attempts, I went to my special rug and got the question after just a few tries (matching my experience in progressing through the earlier levels). Progressing a level of meditation already requires many days of cooldown and progressing meditation skill, which itself has tedious restrictions on increasing skill. Further, enlightenment can only be attempted when the teacher and student are exactly three levels apart. These feel like more than enough restrictions for enlightenment and I'm not sure why it needs such a high failure rate or long cooldown after a failure -- or even the chance to fail in the first place. If enlightenment really needs chance to fail, surely you should be more likely to pass to the question when being 'enlightened' by a teacher than when using the same rug to meditate on your own? I notice on the wiki that the one minute cooldown was added in 2013, so I'm guessing it was brought in later -- to counter some abuse? Suggestion: 1) Adjust failure rate so a student has a much better chance of getting the meditation question via enlightenment than if she had meditated on her own with the same rug 2) Remove (or drastically reduce to 5-10s) cooldown on enlightment after a failed enlightenment attempt 3) To balance the first two, add an 18-hour cooldown on the teacher enlightening again after a successful enlightenment
  25. 1 point
    +1 There's no logical reason I can think of to not be able to haul up stairs (ok, spiral stairs could be awkward, I suppose). Having to build a house around both staircase and ladders is annoying and cluttered looking, to me.
  26. 1 point
  27. 1 point
    Sweet merchant post! I've had good dealings with this person, but on the other end where I was the seller. With these very competitive prices, I can definitely see myself being the buyer in the future! Good luck with your adventure!
  28. 1 point
  29. 1 point
    Delivers good quality products. Goodluck on future orders!
  30. 1 point
    Wow, I really appreciate the kind words here , I am always happy for people that get something Rare back from me. And like it as much as I loved making it! Thank you for the large order! You were my first to buy bulk from me! Was really exciting to fullfill it ASAP. Appreciate your review!
  31. 1 point
    I will send some over shortly. Thank you. UPDATE: All done and sent. Cheers.
  32. 1 point
    If implementing full action house would be too tedious the maybe easier solution like this: - Global search window that searches through all the stuf on all merchants on all servers - Merchant, to be visible on search window must have checked some option (show on global search) to prevent listing items from merchants, that people use for personal storage - Seach window would list items with prices, merchants names and locations + filters for item types, quality, price range and rarity - Merchants would need to have an option to sell bulk mats in form of maybe crates filled with mats? Would need to allow to drag crate from the vehicle into merchant inventory and the other way. This way merchants would be still useful and people could find things quicker.
  33. 1 point
    Like I said, before a Steam, there is no such thing like fresh start in Wurm, beside fresh land rush. All the vets, starting from scratch will be always far far ahead (couse of their experience) of all the new players that start from scratch. We have seen this on steam servers. So maybe we should stop pretending that people cannot cross with their skills and stuff couse they gonna destroy economy or new players experience. Just let merge population, which is too thin in Wurm to be spread more and more. If there were an option to consolidate all pvp servers into one big server, I would gladly let go all that I have built in past years (and there was a lot of it), just to keep population together, not spread among servers. Would be nice if we could keep our skills and maybe some stuff.
  34. 1 point
    Hey fantastic work. I decided to return after quite a bit of time off and I was pretty happy to find many of the trees that I had planted in and around my old deed had matured. I decided to start a new deed over the old one and am in the process of building. I paved many of the highways N of Heartland and when I took a trip down to grab some clay, was pleasantly surprised at the transformation of trees and tunneling. What a great change from my former time on. I'll definitely come out and help next time you're working the tunnel. Cheers, Serzane.
  35. 1 point
    Baelin's Route - An Epic NPC Man Adventure Here you go folks .. a 36 minute long adventure starring some guy and some other folks, and some scenery etc, etc.
  36. 1 point
    5s Can CoD the assembled tool to Dalraist. Thank you
  37. 1 point
  38. 1 point
    I have been slowly watching this bridge as well. Thank you for taking the lead. I am happy to contribute.
  39. 1 point
  40. 1 point
    battle royale with glocks new server every 7 days where you have to prem up a new toon each time
  41. 1 point
    just one server? dont be silly! we need at least 50 more new servers, they all could be small tho, and each server tailored specifically to the needs of the player who will reside there. Ofc they all linked to each other, as we do not wanna feel too lonely and have the ability to sail over to our neighbouring server time to time. items do transfer too, as whats the point of the visit if you cant bring your neighbour any shining gifts or a barrel of wine. Each server to have only one random colour dragon and hatchling belonging to the owner of said server so he/she could groom the beast slowly gathering hide/scale without the need to kill them. Gain rates should be something like 1kg hide/scale per groom action, but you can only groom once a week. Same for every server/player so literally every player is equal and there is no whining about it. That's just the few ideas to kick off, i have the endless list, so if anyone's interested let me know so we can arrange a zoom call to discuss it further.
  42. 1 point
    @Siderealgrats on this. Title suggestion: 'Naturally Substantive'.
  43. 1 point
  44. 1 point
  45. 1 point
    Yes please, more things posted to forums would be lovely. I have a social media allergy. And checking discord is like wading through GL-Freedom for CA-Help info, for want of a (much) better analogy. So ty, Xheth for posting this one
  46. 1 point
    Alrighty! I was just confused that the screenshots are uploaded to social media first, when the post on forums would reach more players I think. I never check Instagram, nor Discord and last time I've been on Facebook is some years ago See you In-Game o/
  47. 1 point
    And this is exactly why I'm reconsidering Premming again for the coming months. Don't get me wrong, I love wurm and what it has to offer but it needs changes and updates ( for both existing players and also to attract and KEEP new ones ) and I simply don't see much of that happening.
  48. 1 point
    @lyhrinae @ChicagoSkeezy Mrcoolman is unavailable due to real life problems. Your order will be late. Sorry for inconveniences.
  49. 1 point
  50. 1 point