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Showing content with the highest reputation on 29/04/21 in all areas

  1. 3 points
    This conversation has come up twice recently in my alliance, since many of us are into archeology. We need some display for the mini-tokens we get. Nothing holds enough to be practical. Something like a bookshelf (that holds more than say 20) or a display case. Current solution: (unique tokens on shelf, duplicates on floor) has me running out of bookshelf space. (another row of bookshelves on other side of arch). Another deed member uses marble tables, which hold more, but take up more space.
  2. 3 points
    NOOOOOOooooooo! So sad to see you go Retro, but wishing you all the best to go on and do great things elsewhere! You were the first GM I really got to talk to, you did the Dragonfang event leading a pet chicken, you laughed yourself sick at my first Impalong when you challenged us Newbies to kill Retro-rats and I ran around like a loon with a great-axe! You will forever be the iconic 'Face of Wurm' to me! Welcome DemonaNightshade - shake those shoes out thoroughly before you step into them, you never know what 'giggles' Retro has left behind for you
  3. 3 points
    Can we post our own? A bar using 2 rows of cupboards. One row on the ground, one row on floorboards. And a chain fence hidden underneath makes it into a barrier as well.
  4. 1 point
    I would first and foremost like to thank @jackjonesfor giving us all the Xanadu Community Map which we've used for the last 4-5 years. His map system is also one of the founding blocks of the newer maps developed by @Yagaand @Substr. Thank you Jack, we miss you. Jack has been preoccupied with RL issues the last year or two, and as such has not had time to help maintain the map and upload the new map dumps. So, I have been working with @Yagaover the past few days to provide a new Xanadu Community Map. @Yagaand @Substr have developed a system which they implemented for the Deliverance server initially and which we have now updated for Xanadu. New Xanadu Community Map Features 1. Map coordinates The map offers a common type of map grid (as an optional overlay), using the same denotation as the in-game map (for example "E 24"). However, to place and find locations in a much more detailed way the new map is based on "tile coordinates" (x, y), making it possible to narrow down locations to a single tile on the server! This allows us to place deeds and landmarks much more precisely than before. (Map coordinates are explained in the next post.) 2. Zoom The map provides various zoom levels, allowing you to zoom in from a view of the entire server to close-ups of single deeds. 3. Layers Deeds, Tunnels, Canals, Bridges etc. are actually map layers which can be toggled on and off. You can also choose among two map types (Terrain, Topographical). Note that the Isometric map is not available on this map due to the extreme distortion of tile location caused by mountains and other terrain, thereby preventing an accurate placement of deeds, tunnels, bridges, etc. 4. Finding settlements The map offers an easy-to-use search function for deeds. 5. Selecting locations and copy coordinates You are able to select any point on the map and save the coordinates for future use. Colours and Symbols Map Information This new map has been reproduced based on the previous map data and as such some elements may not be 100% accurate since we are using a completely different system. To this point, if you notice anything missing or in the wrong place in terms of settlements (deeds), highways, tunnels, canals and landmarks, please post in the thread below using the Adding Data guidelines provided. In particular, Tunnels and canals are handled a bit differently on this new map. There are Tunnels - which are foot traffic only, there are Canals - which are boat traffic only, and there are Tunnel+Canals - which allow passage of both boat and foot traffic. Please post in the thread below any discrepancies you see so we can get these accurate. Also, those tunnels that are knarr-depth only will need to be named as such, as that data-driven designation is not supported in the new map. Adding Data Please post in this thread to report new or changed data. (Do not send PMs, either on the forum or in-game! Do not use Discord to add data either!) Please use tile coordinates (x, y) to report new map data. (Hover your mouse pointer over the location you wish to report, click once to see the coordinates in the "Selected" field, copy the coordinates.) Deeds: Please report the settlement name and the coordinates of the settlement token. Example: "Serendipity Bay [1650, 1384]" Highways: Please report the coordinates of all points describing the highway (start, "corners", end). Please use this format: "[[5229,2327],[5543,2328],[5547,2332],[5577,2332],[5588,2321],[5614,2321],[5623,2312],[5684,2313],[5692,2321],[5790,2321]]" which is the actual coordinates of the highway that stretches across G20. Tunnels, Canals, Bridges: Use the start and end coordinates. These elements can also be given a name. Please only add fully completed Tunnels, Canals and Bridges. Fully completed tunnels are those with both walls reinforced along the entire length, all veins in the roadway/canal gone and with the floors mined down to their final depth. Other: You can also report guard towers, mission structures, and special named landmarks (like names of lakes and mountains, as long as those names are agreed upon among the local community.) Note that Xanadu is an Opt-In map, meaning that you must ask to have your deed posted on the map. We encourage you to do so as the more deeds that are shown on the map the easier it is for people to find their location when they're out exploring and lost , or when they're trying to come pick up that cool whatchamacallit that you offered for sale or check out your totally awesome deed. However, only a Mayor or an authorized villager can request that a deed be added. THANKS! I'd like to thank @Yagafor his very fast help in setting up this map and for him offering to host the actual map and input files. Also, I'd like to again thank @jackjonesand all of the previous Xanadu Community Map editors, without whom this new map wouldn't have been possible. New Xanadu Community Map
  5. 1 point
    I have 5 Dioptras made up 90ql looking to sell
  6. 1 point
    I remade all my Crate racks and BCU to Walnut, well because I like the color. I have decided I wanted to remake all my FSB's in walnut to match, however in the picture below you can see clearly the colors do not match. Is this intended to be that way or just a wrong mapping in the code? Walnut Crate rack Walnut FSB
  7. 1 point
    Say, now that we have boats that can adjust their speed lets just add this feature to horses as well. You can start with a walk...say 5-8kph change up to a trot, then a canter and gallop. Just wanted to throw my two cents in, what do you guys think?
  8. 1 point
    Just go to Whitefey, can't miss it!
  9. 1 point
  10. 1 point
    Since everything is moved to the new map now; see this thread; this one may as well be closed to avoid any confusion. Thorin
  11. 1 point
    Weird, it used to work fine yesterday. I edited the original post to add the end date Edit: works fine again
  12. 1 point
    Thank you once again @Brash_Endeavorsfor your reply, I believe it was you who helped me the last time. I tried doing the memory check and didn't get a report afterwards so no clue what i did wrong there. I did however restore my PC to 4 days earlier and gave it a good blow out and so far no crashes! Hopefully that did the trick if not I am sure I will be back here yet again.
  13. 1 point
    I mean there is a big difference from taking a "feature" from Defiance and implementing it on Chaos than taking a Fix/QOL/Improvement from Epic/Defiance, since fixes for pvp should be universal. Keep the raid windows, keep the 61 slopes, keep the faster shoe improvement, keep the safe zones, but why would ANY Fixes not be put server wide? I'm a fo, i lead 4 HH's, it's broken, but im cool either way If you stand by your position we enter a world where if 1 server gets a removal of broken meta, the others can't, think carefully on this 1.
  14. 1 point
    @platinumteef So you dont think we should implement mechanics on other servers, and instead players who like that should just go play there?
  15. 1 point
    I stopped by this afternoon, picked up some horses. it was a nice place and I will likely come back for more horses.
  16. 1 point
    Flower bed using the Large Planters
  17. 1 point
    It would be nice if we could change it while riding, but shouldn't be required to go through all of them to reach max speed.
  18. 1 point
    I could +1 to being able to set your horse’s target gait to walk, trot, canter or gallop. But definitely *not* having to progress your horse through these. It’s not just not comparable to a boat, which takes significant time to reach max speed (and slow down) vs a horse and that’d just too tedious with stopping and starting.
  19. 1 point
    On Deliverance, again! (The name of the deed and deed owner eludes me now.) Build the entrance to a building on the second level, connecting it with the ground via a bridge adorned by two columns!
  20. 1 point
    I have noticed this too, I feel as tho the great move to shaders for wood color was abandoned because it seems like they just stopped converting stuff half way through. I really wish devs would finish them all and then do it going forward for new items.
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