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Showing content with the highest reputation on 28/04/21 in all areas

  1. 3 points
    I would first and foremost like to thank @jackjonesfor giving us all the Xanadu Community Map which we've used for the last 4-5 years. His map system is also one of the founding blocks of the newer maps developed by @Yagaand @Substr. Thank you Jack, we miss you. Jack has been preoccupied with RL issues the last year or two, and as such has not had time to help maintain the map and upload the new map dumps. So, I have been working with @Yagaover the past few days to provide a new Xanadu Community Map. @Yagaand @Substr have developed a system which they implemented for the Deliverance server initially and which we have now updated for Xanadu. New Xanadu Community Map Features 1. Map coordinates The map offers a common type of map grid (as an optional overlay), using the same denotation as the in-game map (for example "E 24"). However, to place and find locations in a much more detailed way the new map is based on "tile coordinates" (x, y), making it possible to narrow down locations to a single tile on the server! This allows us to place deeds and landmarks much more precisely than before. (Map coordinates are explained in the next post.) 2. Zoom The map provides various zoom levels, allowing you to zoom in from a view of the entire server to close-ups of single deeds. 3. Layers Deeds, Tunnels, Canals, Bridges etc. are actually map layers which can be toggled on and off. You can also choose among two map types (Terrain, Topographical). Note that the Isometric map is not available on this map due to the extreme distortion of tile location caused by mountains and other terrain, thereby preventing an accurate placement of deeds, tunnels, bridges, etc. 4. Finding settlements The map offers an easy-to-use search function for deeds. 5. Selecting locations and copy coordinates You are able to select any point on the map and save the coordinates for future use. Colours and Symbols Map Information This new map has been reproduced based on the previous map data and as such some elements may not be 100% accurate since we are using a completely different system. To this point, if you notice anything missing or in the wrong place in terms of settlements (deeds), highways, tunnels, canals and landmarks, please post in the thread below using the Adding Data guidelines provided. In particular, Tunnels and canals are handled a bit differently on this new map. There are Tunnels - which are foot traffic only, there are Canals - which are boat traffic only, and there are Tunnel+Canals - which allow passage of both boat and foot traffic. Please post in the thread below any discrepancies you see so we can get these accurate. Also, those tunnels that are knarr-depth only will need to be named as such, as that data-driven designation is not supported in the new map. Adding Data Please post in this thread to report new or changed data. (Do not send PMs, either on the forum or in-game! Do not use Discord to add data either!) Please use tile coordinates (x, y) to report new map data. (Hover your mouse pointer over the location you wish to report, click once to see the coordinates in the "Selected" field, copy the coordinates.) Deeds: Please report the settlement name and the coordinates of the settlement token. Example: "Serendipity Bay [1650, 1384]" Highways: Please report the coordinates of all points describing the highway (start, "corners", end). Please use this format: "[[5229,2327],[5543,2328],[5547,2332],[5577,2332],[5588,2321],[5614,2321],[5623,2312],[5684,2313],[5692,2321],[5790,2321]]" which is the actual coordinates of the highway that stretches across G20. Tunnels, Canals, Bridges: Use the start and end coordinates. These elements can also be given a name. Please only add fully completed Tunnels, Canals and Bridges. Fully completed tunnels are those with both walls reinforced along the entire length, all veins in the roadway/canal gone and with the floors mined down to their final depth. Other: You can also report guard towers, mission structures, and special named landmarks (like names of lakes and mountains, as long as those names are agreed upon among the local community.) Note that Xanadu is an Opt-In map, meaning that you must ask to have your deed posted on the map. We encourage you to do so as the more deeds that are shown on the map the easier it is for people to find their location when they're out exploring and lost , or when they're trying to come pick up that cool whatchamacallit that you offered for sale or check out your totally awesome deed. However, only a Mayor or an authorized villager can request that a deed be added. THANKS! I'd like to thank @Yagafor his very fast help in setting up this map and for him offering to host the actual map and input files. Also, I'd like to again thank @jackjonesand all of the previous Xanadu Community Map editors, without whom this new map wouldn't have been possible. New Xanadu Community Map
  2. 3 points
    Deltora's Leatherworking Greetings Wurmians, Welcome to my Leatherworking Station! CEST (GMT+2) Netherlands | Request for Services | Current Skill: 99,2+ IMPORTANT - SHOP CLOSED FOR 1 MONTH - OR SO... Total Chart Every possibility all-in-one... Looking for Specifics or Discounts? Message me! Drake Creation = Free Percentages of Creation? 2nd Post! I do not provide Dragon Hide WoA/AoSP? Look at Partners! Paper? Look at Partners! *Formula: Desired Quality Cell "(-) minus" Closest Quality Cell Towards Your Item *Example: 50 QL Leather (1) 0.2s | Needs Improving to: 90 QL Leather (1) 1.9s = "1.9s-0.2s = 1.7s" Convert: Your item: 66 QL Becomes: 70 QL | Your item: 82 QL Becomes: 80 QL Store The place to find items a little cheaper... and immediately in your mailbox! Saddle - 80.86 QL - 1.45 Silver Saddle - 81.25 QL - 1.5 Silver Saddle - 82.45 QL - WoA 82 - 2.30 Silver RNG The lucky (3) listed below! Guideline - Tipping Appreciated, not required. Rare- 2s Supreme- 5s Fantastic- 10s Partners People I do business with... Partnered with Deed Member "SweetSerende" For all your AoSP/WoA Enchants Pricelist - Enchants: 10c - 50+ | 25c - 60+ | 40c - 70+ | 50c - 75+ | 70c - 80+ Partnered with "House of Black Paper" for all your paper needs and more Click here for Merchant Page
  3. 2 points
    The Noble and Most Ancient House of Black was one of the largest, oldest, and wealthiest pure-blooded wizarding families. It is time to bring the glory of the House to Wurm! The House of Black is my latest project and expected to be about a year's worth of work before it's hit an acceptable point. I've made the mistake not to document my projects in other cases and have always regretted that, so here is my progress report for my deed: House of Black The main goals of the deed: ♛ Cave Entrance Decoration ♛ Boat Cave ♛ Castle Outside ♛ Castle Inside ♛ All Meditation Tiles ♛ All deities altars ♛ Marketplace There will be a House of Black market eventually. When this happens, I'll post the link to it here. Thank You To... ...Antirg, who helped me set up my 3-tile mine entrance ...Mrbobby, who leveled the tiles I didn't have the skill for for free ...Blueflame, who donated a Rare Statue of Dog ...Ashlynne, who instant-casted two mailboxes for free and surface mined a road ...Saturnfive, who surface mined a road Photos! Day #3 in this spot.
  4. 2 points
    -1 chaos is good as is, if you want the defiance mechanics play on defiance; thats what its there for
  5. 2 points
    Can we post our own? A bar using 2 rows of cupboards. One row on the ground, one row on floorboards. And a chain fence hidden underneath makes it into a barrier as well.
  6. 1 point
    still have 7 sleep powders, 1s each delivered.
  7. 1 point
    Currently on chaos you are able to lead up to four creatures in pvp, suggest changing to system already in on defiance. Limit the number of horses that can be lead while mounted to one creature. current meta involves having as many barded and geared backups as possible if you are fo priest that normal is four barded geared hell horses. It discourages pvp.
  8. 1 point
    Translated! Remember to please translate any non english posts Thank you!
  9. 1 point
    So i give to thee the wash table...... Currently only available to a certain VIP at Thallspring's Hotel, Olive Suite.... Kats ya cant guess whos suite?... oops....
  10. 1 point
    Someone in the Village that I am in was quite excited that they had made a Yoyo but then the excitement crashed cause it does not show you the tricks you are doing. Please add some animations that go along with the text that is happening. To show off the tricks. Also you could make it so that you can perform the tricks while on the move. That would be cool.
  11. 1 point
    Goodluck! Im following this cool project
  12. 1 point
    I agree with those points since I had a similar experience to "logging in just to see some digital bars growing higher". It's actually more and more difficult for me to get back into wurm every "quitting cycle" because the content is the same. If I log back in the grind is the same. After grinding about 20 skills to 90, I do not look forward to grind even more to 90 since I 100% know it will be the same soul sucking experience. It's not conducive to psychological health as a human being to have such slow progress in every layer of the game. Personally I think we should declare the old "Wurm experiment with snail like progress" to be ended. We tried it and we see year after year how the game is less competitive, is declining in population and simply put it's not fun anymore. Was it something new 15 years ago? Yes. Can the current Wurm game design survive the next 10 years? 5 years? I don't think so. Not at this projected player decline. For me the fun used to be in meeting a lot of strangers that "created content, new experiences and fun memories" but that happens rarely these days. I don't know if vets simply have become less social, less talkative, but 99% of the time my local tab is pretty empty when I roam the map. This leads to fewer player created content = a lower quality game experience. I do think Wurm's actions and skillgain should be sped up. And no, not by a measly 5% or 10% but by at least 30-40%. If nothing happens , well Wurm will remain in its pretty niche, but nothing more than that. It will be forever a niche game with a low population. And that's a best case scenario. The worst case we all know what it implies. At this point I see no harm in experimenting. Up the skillgain by 30-40% on NFI for example and see what happens. You might get some good results. I do know there's a voice inside every wurmian's head that says "Hmmm , it will take me about 50 RL hours to do this skill to 80. Or build this deed as I want it. Or finish this journal goal. Or X project." That voice always does a cost-benefit analysis in our heads that often times lead us to quitting the game for a while or not wanting to keep going. We all have it. We often ignore it. The reality is, it's pretty hard to justify all those hours since we all know that numberat the end is nothing more than an arbitrary consequence of coding a certain skilling system that can always be changed to be ... faster. As for expenses, yes I do find it pretty expensive on a yearly basis, even if I have a job. For the price of a yearly subscription + deed upkeep + some silvers for the ocassional in game expenses (trading) I find that I can buy at least 20 other games and have some change at the end. It's very difficult for a game like Wurm to attract a larger audience of free to play players when the cost is so high and let's face it, we need new blood in the game. We need a new monetization model that makes f2p feasible to play as hundreds if not thousand of f2p accounts would add so much content and quality to the game. Tl;DR : Make the game faster, add some more content besides "the grind", make f2p feasible and change the monetization model.
  13. 1 point
  14. 1 point
  15. 1 point
    Alright, vets aka boomers had their words, now its time for a newbie in diapers to speak up. Jokes aside, I think everybody made very valid points, I feel reflected in some of them related to the sub model and grinding and as a young player both in real life and in game I want to say my opinion and add to this debate that is to filled with people with too much experience in Wurm. Context: I joined the game like 2 years ands half ago, played on "seasons" of consecutive 2-4 months then quitted for a couple more. Only achieved 1 high skill (90 farming) and always lived in settlements and villages feeling like a leech and dreaming about my own deed, which, sadly, never happened. I always worked for silver to pay premium since Im a university (college for my american friends) student without a job or means to pay the monthly 8 euros (which i wont explain because its an exceptional situation, I just cant put money in internet no matter if i want or have the real money). This led me to endless hours of watching bars filling and finally quitting the game. Ive played both in SFI (95%) and NFI for a week lol (5%). I think I can still consider myself in veteran terms as a new player, hence I want to point out some major flaws that explain my quits, and might also explain why others quit or just log in for the first time then quit 20 minutes ago: -Time. You do nothing in 1 hour, everything takes some time and when you have chores like animals, crops, whatever, when you see the clock you have spent so much time watching bars and doing a couple things . Many, many but really, MANY days I logged off at night feeling like I wasnt playing a game and without having fun at all, but feeling like I was working and grinding for... some digits? Some veterans now will say "take less chores, you can choose them, i had it tiring and difficult so its unfair now you have it easier, hurr durr muh weapon smithing 90, hurr durr". If everybody had this mindset, no inventions had happened in human history, nobody would amass money as heritage for their kids, etc. Quite selfish imo. Antiprogresive (dont get political by this word plz). Devs should do something about this and as mentioned several times before, by increasing timers and learning curve it can be changed. A slightly faster game would be better for the actual market and might attract and retain more players. -Grind. 2 years ago when I decided to pay my premium from veggies and forced myself to rake fields for 3 hours on average, every day during July and August, I realised as mentioned in the previous segment I had no fun at all, but, I also saw something else: to bear the grind and preserve my mental health I did as most people and watched vids, or played browser games during the long grinding hours grinding farming, raking my personal out-deed 1k tiles farm, or making bricks/planks/nails/clay/sailing. At the end of the day, I said to myself "geez, Im playing a game that forces me to be mostly outsid eof it rather than inside, there must be something wrong with it if it cant keep my atention system fixed on it". Nobody likes watching bars filled, specially when you are mining 5k rock shards to, after, make into 5k bricks for the premium. And after doing that, you keep grinding because raising a skill requires several actions. You just cant bear it at all, very few people can actually find joy on that. Whats the point of a eternal grinding game which you dont pay atention at all, instead you watch tv or youtube or play minigames in armorgames.com?? Maybe we should change the action bars and constant action by minigames related to the ability, and having parameters like speed of completion, ql of item, enchant, etc dictate how much skill experience you earn at the end. In this way you would be most of the time paying atention at the game instead of pressing a binded key. -Price. Actually, Wurm is pretty endless and super expansive and immersive, but you need to do a herculean effort for it which feel 10s a month/8 euros like giving an arm and a leg for the game. Too expensive. Its like paying 500 euros for a chicken egg which you need to take care until it hatches, then feed the chick, nurture it until times passes and it grows into an adult, to finally kill it and have your chicken breasts. Like, come on. Im paying for a working simulator. If I have to create the content, at least dont charge me so much money, maybe less or just go free to play for premium and charge me actual decent amount of money for a deed, skins, etc. And I want to also talk about the money, we all know even myself, a noob, that this beautiful game has a very crippling population and everybody hates playing ina ghost town. I dont want having 500 people in local messing with my veggies and killing all the critters, but if the game is dying why keep charging for it? Albion Online went for f2p model with an option to pay with rl money or silver/gold coins for premium, and its population sky rocketed to the point I couldnt move my char in towns like Lymhurst cause of the lag LOL. I dont want to pay for a game with barely any content because the content creators, aka the players are scarse and dispersed. Devs need money and its reasonable but it can be earned from other ways, like increasing deed upkeep x3, making a "season pass" with free and paid levels you complete by actions like killing players (hence making people going pvp, tho it can be rigged), chopping 300 trees, killing 600 critters, being in the 10 ranking in a rift 4 times, etc. And its rewards might be premium time, free months of upkeep, nicely designed skins, special statues, the locked ability for thsoe who complete to make unique items like taverns, unique colossus, unique bridges, having unique animals like pegasus (or animal skins), etc. By going premium would help us, freemium lads, to actually not feeling like at work, enjoy the game and do bulk stuff which help the paying players to create content for everybody, while showing respect for our time. -Lack of competition. Now many of you will disagree and hate me for this, maybe its a different mindset because of age. Im aware the average player is not young, but mature-old. From my experience, I would say the average Wurmian its in their mid 40s, and Im a kiddo from 1998 who was born in the time of instant gratification, pvp, griefing and online toxicity, but whats the point of building a deed, raising skills, having a drake hide armour if you dont risk it? Yeah, Epic, I know. If I feel lonely in Newspring i cant imagine how bad I would feel in Epic so no thanks. But even without actual pvp and losing your structures in a Rust-style, wheres joy? just earning digits and building your site? what next? brag in Global-Freedom about your recent 0,00000001 experience point in digging? f*** off. Theres no euphoria at all except when you self impose a goal like reaching 90 skill in a couple months, you grind after grind, there are no battles aside from slaying (which are BS since only a few players actually fight the monster, while the rest looks) and Rifts. And rifts... well... moon metal and journal and thats it. There is no dopamine in the long run, just more grind and man it gets very tiring and old, you get to a point you want somethign else, you want to experience and feel something else inside the game. I dont want to feel "fun" playing other games as a break from Wurm, I actually want to feel fun inside of Wurm. Level points are good, unlocking being able to make a wagon is good, building your dream deed is better. But at some point it feels empty and pointless, hence, you quit. TLDR: Noob player cries about being bored of watching bars, grinding for a digit eternally and worrying about not spending enough time to cover the monthly expenses, feels like in a factory job instead of a game. He also cries like a baby about not being able to compete and defeat others and feeling special like a snowflake. Downvote and report him, gg wp. (Since 2 years ago I miss this game but I cant get myself to enjoy it in its current state Im afraid, and Ive been day dreaming and hard craving and missing it. Yo devs, for once, stop your stu*** agenda and listen to the players and do what they want, Wurm´s too unique for getting deleted). A young lad.
  16. 1 point
    Sure are some views to take in.... https://www.facebook.com/Thallspring
  17. 1 point
    The people who run this establishment are top notch and very kind. They treat everyone who deals with them like family. Please know that you will be getting the best they have to offer Whether its live stock or curtsy. Thank for you help and kindness
  18. 1 point
    As others said, only if this only applies to the player and his/her own avatar. Everyone else should see you helmed, and you should see everyone else helmed. If you don’t want others to see you helmed, the solution is simple: take off your helm.
  19. 1 point
    Flower bed using the Large Planters
  20. 1 point
    Awesome Awesome service by the good people at Vinland! Dropped off an order and received it the next day! Highly recommend !
  21. 1 point
    Bump for this 3 month old unresolved thread
  22. 1 point
  23. 1 point
    Hello Survivors. o7 Thank you all for this great first week ! I really enjoyed how quickly the server grew and how well received the theme is. As a small thank you i decided to raise skill gain by 20% permanently. While the xp raise might not seem much it follows a certain theme. Like i mentioned above in the introduction this server's theme is to survive and require the players to work more as a team, opposed to sitting in their own deeds week after week. So some things are supposed to require work. The goal is that skill levels of 50 to 60 should be easily reacheable. 70 Should be very good and 80 to 90 pretty special. So having in mind that i might give bonuses on other occasions as well, those 20% make quite a difference. Please check out today's changes in the above update post: Update 2021-04-26 As a reply to requests a few mods have been added and changes have been made. A free spirit guard has been added. This allows players who made it so far to set up their own deed to have a secure zone for themselves. Those who prefer to use a tower or fight for themselves are of course free to opt out and order no guard. Guard Towers can now be repaired without the need of 20 fighting skill. So those who pick the long task to build a guard tower first are rewarded. The white light and black light altars have - for now - been removed and their respawn stopped. Our first community project will be to build a temple or temples - one white light, one black light - to give our gods a place to manifest on this island. Thus introducing religion back into the game. The start of the event has been loosely dated to May, 12th 2021. Details will follow in the next two days here on the forums. See the above links for more details on the update. I'm looking forward to the rest of the current week and our project. This will be awesome !! \o/
  24. 1 point
    Sold horses removed Today's new additions are: B20: Runrage, Ebony Black, Young foal, Female, 5 speed pure - 5 silver (Sold) Her mother is the aged fat Goldensad Her father is the aged fat Ebonyrain D10: Bulk buy pen: 4 mixed colour 5 speed pure horses - 1.5 silver Mountainpaddy: Grey, His mother is the mature fat Piewest His father is the mature fat Dogfaith Fleadream: Black, Her mother is the aged fat Pinkiewind Her father is the aged fat Domflash Eckerstrong: Gold, His mother is the mature fat Honeyflea His father is the aged fat Domflash Eckercoffee: White, Her mother is the mature fat Sadiewild Her father is the aged fat Dancedog
  25. 1 point
  26. 1 point
    me likey. We definitely do need new PVE content and bandits occupying recently abandoned deeds is a fantastic idea.
  27. 1 point
    Thanks all for coming! Those poll results are definitely something to consider. For those who missed it, say hello to the new decoration at the Circus!
  28. 1 point
  29. 1 point
    It would be nice at least just a little bigger, just a roaming monster. Orcs, ent, zombies, hobgoblins, kobolds, etc. ... Maybe it would be possible to do something like cemeteries with teleports to some kind of dimension "afterlife" with monsters, etc.
  30. 1 point
    I had the pleasure of meeting Mikey, after the HK days, but I heard lots and lots of stories! Mikey was always very giving, always willing to help me in wurm....On the other hand he loved to pick on me for my gullibility, all in fun of course! I feel grateful that I met someone so all around awesome in wurm. Every time I light up my meat smoker, I think of Mikey, that was one of his passions, and made me want one too ( a real meat smoker...not my racoon infested garage they said I could turn into a meat smoker LOL). I hope he has peace and comfort with his family for many days to come. - Dru
  31. 1 point
    On Deliverance, again! (The name of the deed and deed owner eludes me now.) Build the entrance to a building on the second level, connecting it with the ground via a bridge adorned by two columns!
  32. 1 point
    Guy's a legend, always super chill. Let me in HK back in the day, pioneered the Hate path with Taya, OSP and me. Defended against a flotilla of JK filth, then years later, as my journey began on Epic, Mikey took me and some other villagers raiding deep into enemy lands where we slew the enemies of Libila and returned home where he gave me the choice of the spoils! Always putting others first and never left his allies to save his own ass, a solid guy! I hope life gives you some more good times Mikey, you deserve them. Thanks for being a good dude! (OG Beardyman incase you forgot in your old age)
  33. 1 point
    Made the most of the Lib ritual on Release today and captured these of my deed
  34. 1 point
    Looking for 89-90 QL imp to 95 QL Needle, Awl, Leatherknife
  35. 1 point
    Just a typical Wurm friday evening in the Silver dagger tavern
  36. 1 point
    Regular forge, doesn't yours look like that?
  37. 1 point
    As seen in a canal on Deliverance... A dyed lamp placed underwater creates a wonderful effect, the origins of which may seem a mystery at first, if your boat is wide and obscures the source of the light. The first couple of times of sailing through the canal, I thought that the walls, ceiling were lit from within. Leaves quite an impression.
  38. 1 point
    Flower fountains, as seen at Deliverance's 2021 Easter Impalong:
  39. 1 point
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