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Showing content with the highest reputation on 25/03/21 in all areas

  1. 6 points
    I am pleased to announce that Harmony's Community Map has received an upgrade courtesy of @Yaga! This forum post will serve as a continuation of the pre-existing post. https://harmony.yaga.host How to add stuff: Please post in this thread to report new or changed data. (Do not send PMs, neither on the forum nor in-game! Do not use Discord to add data either!) Please use tile coordinates (x, y) to report new map data. (Hover your mouse pointer over the location you wish to report, click once to see the coordinates in the "Selected" field, copy the coordinates.) Deeds: Please report the settlement name and the coordinates of the settlement token. Example: "Serendipity Bay [1650, 1384]" When the official map dumps arrive we will take on these things: Highways: Please report the coordinates of all points describing the highway (start, "corners", end). Please use this format: "[305,1453], [305,1415], [226,1415], [226,1383], [156,1383]" Tunnels, Canals, Bridges: Like highways. These elements can also be given a name. Other: You can also report clay and tar resources, guard towers, and special named landmarks (like names of lakes and mountains, as long as agreed among the local community.) Features 1. Map coordinates: The map offers a common type of map grid (as an optional overlay), using the same denotation as the in-game map (for example "E 24"). However, to place and find locations in a much more detailed way the new map is based on "tile coordinates" (x, y), making it possible to narrow down locations to a single tile on the server! This allows us to place deeds and landmarks much more precisely than before. If you would like further details on the maps features and coordinates, Yaga has thoroughly explained them here: https://forum.wurmonline.com/index.php?/topic/168376-deliverance-community-map/&tab=comments#comment-1717341 2. Zoom: The map provides various zoom levels, allowing to zoom in from a view of the entire server to close-ups of single deeds. 3. Layers - This point will get added when we have the official map dump of Harmony: Deeds, Tunnels, Canals, Bridges etc. are actually map layers which can be toggled on and off. You can also choose among two map types (Terrain, Topographical). 4. Finding settlements and mission structures: The map offers an easy-to-use search function for deeds. 5. Selecting locations and copy coordinates: You are able to select any point on the map and save the coordinates for future use. Map policy - opt out The community of Harmony agreed on an "opt-out policy" for the community map. This means that the map is meant to be as complete and precise as possible, aiming at showing every settlement on the server as well as highways, tunnels, boat canals, bridges and important landmarks. To achieve this goal every community member is requested to help keeping the map up to date. Please report settlements (deeds), highways, tunnels, canals and landmarks that are not yet on the map. Use this forum thread to provide new information. If you are the mayor of a deed on the map and you feel that you have a good reason to hide your settlement from the community, please send me a PM, requesting your deed to be removed from the map ("Opt-out"). Please include a reason. I can be reached ingame by username Glowbaby.
  2. 4 points
    Who wants to be a log hog. The point is to celebrate it as it happens.. Not search hours later for an event which is cool. Not like a 3 second green text is going to hurt the game but increase the immersion.
  3. 4 points
    Working on a new deed entrance for Lorewood on Xanadu
  4. 4 points
    Can I please have all the banners that somehow have made their way from CLUB Market to your deed back? I am not sure how you got them, since I plant all the ones in the pens. [17:02:07] An elegant symbol of allegiance and faith. You can barely make out the signature of its maker, 'Ch.m.a..edra.o.'. Wood colors: R=208, G=43, B=170. Ql: 34.0414, Dam: 0.0.
  5. 3 points
    Idea is: large planters for trees and bushes. Sugestions: 1. Trees in planters grow smaller. 2. You may plant them inside building as decorative. 3. They need light so cannot grow underground? 4 Mats: pottery, wood, stone? Example
  6. 2 points
    +1 Would like a half barrel version too.
  7. 2 points
    you know you can already starve the horses and then they die and you get the loot anyway
  8. 1 point
    Can we change the COLOR of the text and size and duration. its pretty exciting to get these and right now its BLINK gone in the text and lasts all of .23334 of a second on the screen. Help us celebrate the coolness of it. +1 it !!
  9. 1 point
    New rift , heading there 25th opens 26th J 14 nearest deed Adalon access from highway on north side of desert I will be there Shamank o7
  10. 1 point
  11. 1 point
  12. 1 point
    unsure if its related, it might be just me but also now: ADVERTENCIA = Warning
  13. 1 point
  14. 1 point
    That is ultimately my goal I had made a post a few weeks back about a community spreadsheet for mission strucutres. I plan on visiting them within the next couple weeks to add them ^^
  15. 1 point
    +1 It is a great idea, I like it. I hate to see when horses are starving and die. I know they are just pixels, but it is hurt me. I use to make enchanted grass under them, maybe I'm childish but it is an MMORPG, the emotions are important.
  16. 1 point
    I had meant to remove this "DO NOT POST DEEDS THAT AREN'T YOURS OR HAVE APPROVAL TO POST BY MAYOR. IF you find your deed has been added without consent, please post here." Forgot to re-remove it when I edited it a bit, thank you for that catch
  17. 1 point
    You're probably on someone's land (their village or deed) and they don't allow other people to chop their trees down. Examine the ground tile to see if it is owned. It will say "you are in the village of..." or "you are in the perimeter of..." for owned land and "You see a part of the lands of Wurm." for unowned land where you can chop trees down.
  18. 1 point
  19. 1 point
    Hello! I'd like to order an 80QL Steel Plate Armor Set with a Great Helm please and thank you COD to Tsusu in game Edit: Forgot to say, got it within a few hours of ordering. Thank you!!
  20. 1 point
    Flesh eating trees in Wurm?
  21. 1 point
    Mailed out a key to a pen on Harmony that was collected on Cadence. When the person arrived, key would not open pen. Tested mailing a key, and collecting on Harmony, that key was fine. Replaced the lock on the pen that was now not working with a freshly made gate lock and key. Mailed the key out and collected on Cadence again. Once again upon returning to Harmony, the brand new key would not open the gate to which the lock had been attached. Installed another fresh lock, gave that key to somebody without permissions, they were able to access the pen fine, so it definitely seems to be an issue with the key and lock after mailing off server, it's not something with the specific gate. Edit: The person who collected the first key contacted GM's to see if they could assist, not sure if they looked at the issue itself, advised player to wait for me to resolve. Both of the gate locks and keys are available on character Impossible on Harmony server if it is desired they be looked at.
  22. 1 point
    shovel QL 71 BOTD 64 - 1s 14c (iron) saw QL 52 BOTD 56 - 45c (iron) stone chisel QL 53 BOTD 57 - 46c (iron) trowel QL 51 BOTD 59 - 48c (iron) Would love if you had a ql 51 carving knife to complete my alts set. CoD to Griffy please
  23. 1 point
  24. 1 point
    Holy Moley Bratt thats a sweet set,
  25. 1 point
    a guy managed to do it for the chaos map some time ago so probably
  26. 1 point
    Hello id like to buy the QL 5 BOTD 102 - 5s (iron) Rake Cod to Fendewen please and thank you!
  27. 1 point
    Made copper key as suggested, traded to alt and test, all okay. Traded copper key back to deedholder. Sailed alt to Cadence, deedholder then mailed key. Alt collected on Cadence and sailed back - copper copy of key no longer worked. Removed copy of key from alt, traded him the original key (which hadn't left server), it still worked to open the associated gate. Further testing: Now sailing alt to Cadence and back with the working original key to see if it continues to work when he returns.... update to come 😜
  28. 1 point
  29. 1 point
    Canal : Canal de Brume : 811, 420 / 811, 500 Canal : Canal brumeux : 766, 312 / 778, 296 It's ok with Corbita
  30. 1 point
    This is mainly a problem that happens when players have gone inactive. An active player will notice the packed tile and just replant or move the cart long before the animals actually reach the starving stage.
  31. 1 point
    +1 it's a shame to see good horses starve to death because they can't escape a wagon or cart. Why not change it to you can't hitch starving animals to a vehicle or hitching post. And if a hitched animal turns to 'starving' it will unhitch automatically. Same should be true for animals with a saddle. Can't ride a starving animal and a starving horse with a saddle will no longer stay in it's place.
  32. 1 point
    +1... branded horses etc would still follow their deed permissions so een when unhitched thy won't be looted. I can see it as a win win.
  33. 1 point
    Totally agree on that part.
  34. 1 point
  35. 1 point
    Literally the best Pizza service. I watched this guy move in next to me, build his first guard tower. Left him alone, and now he is the pizza god. Fast, Reliable, Friendly service.
  36. 1 point
  37. 1 point
    This has been suggested countless times, endless variations on possibilities to fix this have been suggested over the years. Almost everyone agrees that changes are overdue. The point is: just do something, even temporary, until a more solid and structured rework is ready. SO MANY years have passed since this was first recognized as an obvious problem for the game and the community, and we still have dramas all the time, people that quit the game over said dramas, and a generally negative feeling surrounding the topic. I don't know if a rework is being planned, or if it's near to completion, or anywhere in between. But there are so many possible "simple" fixes that could smooth out things a bit until the supposed rework is ready. Like: - Don't split a fixed amount of hide/scale between the players, but give a fixed amount to everyone present instead. - The corpse leaves a lankmark that stays there for 24-48+ hours , cannot be enclosed, and anyone who wants to "grab a piece" if he wants to (maybe 3+ total months of premium requirement if not present during the event?) - Any, or even a portion of the other countless suggestions that have been made regarding this topic - literally anything that prevents those events from becoming "private pens" that end up creating drama and hard feelings between players, because the last thing we need in this game right now, expecially after the imbues have been re-introduced in this game are this kind of sour feelings that are inevitably coming back to the community.
  38. 1 point
    As i already said, i refused invitations to 3 different hunter groups over the past. This is not the point, i'm not talking about myself, i pride myself of having decent communication and social skills WHEN i want to, and if my only purpose was to join one of those groups and be done with it, i'm 90% sure that i would have already done it, in fact you can easily check with any existing group (i don't even know who they are, as i said multiple times) and be sure that i never asked them "in a bad way" and/or got refused. I am just sincerely worried by this situation and hoping that it might be addressed and changed to something all people can enjoy, even those with poor communication skills. Yes, i am aware of that, it was a rethorical question in the first place, my point was just to say that we would have penners/slayers even if there was no reward for them, so that one is not a real argument.
  39. 1 point
    I am sincerely amazed by how some of you might think that the hunters / penners are a valuable contribution to the game community that NEEDS to be heavily rewarded for their effort, because OTHERWISE nobody would ever host a unique slay for free or even "losing money" This is a ridiculous arugment. What about the people that spends thousandsof hours making canals? vWhat about the people that spends thousands of hours making highways/bridges? What about the people that spends hundreds of hours organizing public events in which they spend a lot of silvers but gain nothing of of them? Where are the rewards for them? And don't mistake me, i'm not talking about myself, i barely made a hundred of highway over dirt because i needed it, whereas other people have connected entire areas of the map sinking a lot of work and silvers into it, my work is laughable in comparison. In your vision of the world, such people shouldn't ever exist, but they do, because people do things for fun and/or fame and love doing them even if they lose silvers, just so that other people can enjoy their work.
  40. 1 point
    This isn't a MMORPG theme-park game where you aren't supposed to access the lategame until you are level 100, you can literally go to a rift with 1 fighting and no gear, and gain something out of it. Besides that, it's not a point of spending hundreds of hours in the game to "unlock" the content, it's an elitist-group mechanic, you can have 99 fighting and still be completely cut out of it, new players will not even have a clue on how to be included on one of those events/groups for YEARS, because of how those groups are handled. But again, i'm not here to blame the players or the groups, becoming greedy (like someone stated before me) in an economy-driven PVE game is an obvious and completely forgivable consequence of playing the game in a non-casual approach. Letting the greediness take over the game at the point that it denies lategame to other people and it creates an extermely toxic environment, is something that the developers must focus on fixing at all costs, because their main focus should be to keep the game nice and enjoyable for everyone, even more so for new players, otherwise the game is just going to die a slow and agonizing death.
  41. 1 point
    But after spending those hours everyone who does spend those hundreds of hours has access to the end game content in other MMO's. As it is now in Wurm, you can spend the hundreds of hours, and hundreds of silver getting the needed skill and gear, and never see one of the drake/dragons unless your part of the private hunts. So it is not even a valid comparison. If players cannot have a chance to skill up and gear up for end game content, why should they bother? There is no true reason to spend the hundreds of hours needed for 95% of the player base whey they will never have use for those skills. If they enjoy hunting and fighting other mobs, that is perfectly valid and legit, more power to them. You can point to rifts as well, but even fighting skill is not needed there, as people with 10 fighting skill can go around and target spam mobs and top the leader boards. I do not blame the people for using the game systems that are in place they way that they are, but I do think that they need to be reworked to include more of the player base. No one here is asking for or "demanding" anything be made easier or for you to lose your hold on private hunts, all that is being asked for is a look at the current system to make the end game content accessible to more then 5% of the player base.
  42. 1 point
    If you have evidence of 3rd party hacking tools being used, please share them with staff - you can contact myself or Retrograde directly, or the GM team. Use of these tools are strictly against the game rules, and will result in bans, but "so-and-so found his 3rd dragon, he must be using hacks!" isn't helpful to anyone. The idea of people breaking the system like that irritates us as much as it does you, and we will do something about it, where it's actually happening.
  43. 1 point
    few years back i did a similar topic asking for suggestions and a look into the system. was met with a wall of "do not change go find your own!" protest. who all sounded like broken robots. with no argument no real answer just yelling "NO NO NO go find your own" when what was truly sounding was "we get money on this system dont change it" so yes. give fixed hide or have the corpse as a marker. make sure the ones who make the event get some reward too (thinking of Stanlee recently who made many events public and kept nothing for himself, even a fantastic bone was handed out) it should be an endgame event sure but dont make it a limited entry one. imagine if other MMOs had a limited number of entries to end game dungeon per server and only a few hoarded those ?
  44. 1 point
    Aye, its not a "fun" topic and there is always drama around it. Like I said, I also have no real problem with people that are doing the hunts legit and within the current game system. But I do not think that the current system is not the best for the community and that is where the focus of such talks need to be. The push back by some involved though is normally pretty swift and obvious. I do think it is a talk that is needed and a the overall system needs to be addressed. Its a tough thing to change and I don't envy the dev team at all should they choose to address this topic in some fashion. There will be no pleasing everyone when it comes to this subject matter, but as they have said in the recent past concerning the imbue changes, they are focused on doing what is best for the game moving forward, (general thought behind what was said).
  45. 1 point
    Thanks for your input, i kinda understand why nobody was opening a thread like this one (again) now to insist on those matters, and i might have been a bit naive to open it in this way, i see some drama might already start to form up, but that kinda goes towards my point if anything. And i REALLY don't even want to go to check out who attends the private slayings, because there might even be some people that i know among them, so i guess i prefer to stay in my blissfull ignorance and perpetrate my point regardless of who is involved. I mean, the point of this thread wouldn't be convincing them to change the way they do things, and if an opportunity to control a market like you said has estabilished, it's not the players that have to be blamed, but the game that allowed such opportunity to be there in the first place. So it's really on the people who have actual power over these game mechanics to do something about them. It's not even about having the opportunity, it's just a terrible game design, over the years i've been invited to 3 different unique-hunting groups in the old servers, but i always refused because i've already had more than enough of my share of drama from that aspect of the game, and i will try to avoid as much as possible until something changes, and i know a LOT of people that shared my point of view over this matter.
  46. 1 point
    The sad thing is that every time this subject is brought up, the same small group of people defending the current system come out in force to push back against any changes. The thought is that those that are not part of the private parties can just go look for their own uniques and host their own private or public event. Everyone has the same ability to go out and find the uniques. I agree with this to a point, except that others have pointed out that there may be 3rd party programs being used to help locate these uniques. If this is true or not I have no idea, nor have I attended any private slayings. But just even the mention of the use of 3rd party programs can make many people think what is the point in wasting my time looking for the unique when others are going to use unfair advantages to find them. Why would anyone waste their time doing so if this is the case. I know I would not waste my time out searching for uniques if I thought that I was up against people that have an unfair advantage. Even the suggestion of it makes me not want to think about looking. Because true or not, the player base will never know, and the seed of doubt that is planted tells me to spend my time doing other things that are more productive. I agree to a point, with those that do say that if they put in the time and effort to find the uniques and secure them, then they should be able to do what they want. That is the way the current system is set up, so it is only fair that they play within that system. I don't think it is good for the community though and that is where suggestions about making changes come in. But those that have a hold on the private hunts don't even want the suggestions, they will still say that anyone has the right to find them and do what they want, and that is not at debate, but they will try to side track the debate off of topics of suggestions to what the players currently can do and what they should be able to do. I don't have suggestions as to how to make the current system more fair and balanced or better for the overall community. I just know that there is an entire aspect to the game that 95% of the player base cannot gain access to because it is secured by the same people for years. And to be clear the issue is the hide/scale that drops from the hatchlings and dragons. Some of these same private unique groups will even make the other unqiues public, because they gain from there being more blood on the market, because they need/want the blood just as much as anyone else. But because there is only a small amount of the scale/hide that drops, they want to limit the access to that. It is not hard at all to find out who attends the private hunts, in fact the last hatchling kill had 15 people there, with many of them alts of those already there. So while these things may be "private" they are not hidden and there are at least 2 easy ways to know everyone who was at the hunt, maybe more ways, but at least 2. The current prices that I have been quoted in game by 2 different parties that attend the private hunts puts full sets of drake armor at 5g-8g and scale at 10g+. Sure they want to control the market, making that kind of coin even possible, why not, but I don't think it is good for the community as a whole and it needs to be addressed. When you have end game content locked behind a small group of players, it makes some people ask why should I even bother to try. Just my two cents.
  47. 1 point
    Absolutely +1. If scales and skins would work as bloods it would be a dream; every player could earn his own piece, equal for everyone, and there would be no need of making hidden events and stuff like that. The dragons would still be dropping unique items, like tomes or bones, so the hunters would have their reward in any case.
  48. 1 point
    I am updating Just been sick sorry.
  49. 1 point
    985, 750 Dark Shroud Docks
  50. 1 point
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