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Showing content with the highest reputation on 12/03/21 in Posts

  1. 5 points
    Hello, Wurmians, and welcome to another Valrei International! I'd like to start off this one by thanking everyone who has reached out to me with congratulations and well wishes. I am very excited to be working with the team and the community in this role, and I have been working on ideas for fun community events and interactions (once I'm all settled in, of course!) This issue is a bit light on the content development side of things, but by the next issue I should have some more news to share with you all! Ready Your Weapons! After some public testing, our new combat update is now live! Fighting will be more interactive than ever, with the ability to choose separate offensive and defensive stances and some new visual clues on how the fight is progressing. Some of the bigger visual changes such as floating text and screen shaking are optional, so if they're not your cup of tea that's okay! We will continue tweaking things for a while to get it just right, and plan to reduce randomness in combat. We are also working on making archery more comfortable, and useful on PvE as well as PvP. To see all of the changes in the update, check out the patch notes below! Achievements Unlocked! Also live with this update is the new achievement system! These will be available both in Steam and in-game. There are 80 achievements to earn, all accompanied by some fancy new icons. They can be found in-game by navigating to the main menu and clicking the new "Goals" button. Community Event - Easter Impalong Easter Bunny is resting up to prepare for the upcoming festivities On Deliverance in the Southern Isles, a beautiful deed has been built especially for hosting community events throughout the year. I'm very excited to share the news of its Grand Opening Impalong scheduled for Easter weekend! From April 2nd (Good Friday) 18:00 CET / 12pm EST until Easter Sunday April 4th 22:00 CET / 4pm EST. I'm sure it'll be a hoppin' good time, with lots of eggcellent festivities. Check out the details on the post below! Our team is growing! And last but not least, I'd like to announce that we have a new contracted developer on the team! They have been working hard in the code basement but are still getting settled in, and asked for just a brief announcement at this time while they adjust to the new role. That's it for this issue of the Valrei International. See you in two weeks for the next! Until then, keep on Wurming
  2. 4 points
    Visual action chain Container display items in a grid Alliance and Village rank icons Close login client after character enters the game world so that if the player enters the wrong details the login client is still open and they don't have to relaunch the game Give content creators the ability to detatch cameras while on Freedom Isles so they can create cinematics Add save / load commands for camera position so they can return their camera back to a position at a later time if needed If you watch the new steam trailer you see it's not focused around any one player character. Players are unable to do this. It'd be nice if content creators were able to detatch the game camera from their player character to film footage at unique angles. Add chat commands for performing emotes Allow players to reference items in the chat Add emojis. Add toggle option cause Wurm has a mature audience and not everyone will like this Add Discord integration for alliance and village chats Add floating text for items on the ground Add floating names above players. Allow toggling for friends, pets, villagers, alliance members so this can be filtered. This will help us spot friends at big social gatherings, which is useful when everyone arguably looks the same. Add option to auto upload logs to Niarja if this isn't already a thing Add chat right-click search option on player name to quickly search players on Niarja System tray notifications when AFK / inactive for a duration, or if the window isn't active and the player has engaged in combat. Add sprites for various lookalike items like potions Add Wurm official twitter news feed into a sidebar in the login client so there's a frequently updated feed of new information about what's going on in the game, like uniques being slain, hota events, rifts opening, etc... Anchor points for locking UI elements into place A way to reset window (container) positions In-game music controls so we can change tracks and play the tracks we like Team GUI, fit with player head avatars and health bars Vertical status bars (health, etc) Add the ability to merge the event tab with chat tab. Better to overhaul chat to player's can customize what they see in each text window. Stop 0.0 weight cloth string being unable to be removed from BSBs Have skill tracker calculate XP/h and show estimated time till next level increase inner and outer zoom limit boundaries and remove vertical camera limit so players can look directly down at a birds eye view Allow players to select their own UI colours from a colour wheel Categorize item skins on the wiki Let people write in books Add a more accessible way to view weight Have player models crouch or something when climbing so players get a visual idea. Would also be nice so we don't just look like we're walking up mountains Chat opacity slider Better tooltips when mousing over labels in settings Increased duration for tooltips when mousing over labels in settings Let players swap between profiles in the middle of editing settings so we can compare on the fly Add a greenscreen option for content makers Show maximum nutrition food gives in mouseover tooltip Allow players to toggle the case (upper, lower) of the first letter of items in the inventory Add a ######meter. Not a QoL, I just wanna know the fastest path to somewhere and I think having an in-game ######meter is cooler than using a clock Add 2FA so people don't get hacked like that one streamer Add a PvP kill board which ranks players K : D ratio and puts the player with the most kills at the top. I don't speak for this community, its members probably hate the idea, beautiful savages. I don't mean to belittle the game in anyway, I just really want more tools for content creators because they're the ones who expose the game to the rest of the world.
  3. 4 points
    [12:44:15] The venerable angry black dragon hatchling shakes the earth! X17 Y31
  4. 4 points
    Would be nice being able to pick up and/or load rowing boats specifically. Not just for carrying it across a bit of land, but would be nice to be able to put a rowing boat inside a corbita, cog, knarr or caravel.
  5. 4 points
    on the other hand we pickup ~half a ton of rock-shards at 70+ body.str..
  6. 4 points
    This event looks real interesting to go to with my Practicing Fo Priest. I can't perform Venom or Transfer casts by the time the event starts, and I'm only at ~31 Channeling at the moment... Perhaps I could take to helping with event prep somehow, I could take to quickly growing some trees for wood, if you'd need that.
  7. 3 points
    I have asked for flower seeds before, but didn't explain, you have veggies that give you MORE than ONE seed, but when you pick and replant a flower, you get ONE flower. --simplification -- pick 1 flower, get 3 seeds stained glass for windows, and large arches. interior walls that you can plaster, and the ability to dye the plaster with color dying carpets window with panes window flower boxes sunflowers dogs with variety Fighting is not my reason for being in Wurm, it's 7 years .. still here, still asking.
  8. 3 points
    We dropped a Coastal Deed at Xanadu ( Crew Martynas, Richtje and and me MrCoolMan ) at M7 for fast service to community if People want to come and see what we have there, we update the merchants daily but merchant page is abit slower. We work on orders and to fill merchants. At the moment we got 12 Merchants there and we fill some more up for more and faster find between areas what is being sold. We Fill Most areas in imping and making + all things we adding to merchants we almost stopped selling in trade chat to have this as main focus to work with and the merchant page. Adding some more info: 1 Vynora Caster Channeling 94,7+ ( benediction in Journal done ) 1 Fo Caster Channeling 92,2+ ( benediction in Journal done ) Have a great day ppl and take care Added highway we built and the highway route itself, market has 2 Wagoners for communty / public to use from that point.
  9. 3 points
    I would love the chance to sail on over and maybe show my husband how an impalong brings players together and how fun they can be
  10. 3 points
  11. 2 points
    I think it's just nonsense at this point... I'm probably one of the players that bought/sold most items in this game throught mail and in general, and mail transactions have no fees except for the 1c shipping and they can reach anywhere in 1 minute. Merchants are already hugely penalized by the fact that they require to be physically reached from the buyer, making them very uncomfortable and restricted (along with many other restrictions) The 10% tax might have had some sense when the mailing fee was 20c, but right now i don't see any possible reason to still have a 10% tax in the current state of things. Not because taking away money from players is bad, money sinks are always needed, but that's just a disincentive towards physical markets and trade hubs, and pushing player to prefer forum or trade-chat trading. I think removing it, or at least drastically reducing it would be a good idea now, and this comes from the person that basically never used them in his wurm-life. I just recently was thinking that making a mini-market stall group would be a fun idea (fun, not even profitable), but this 10% tax thing seems way over the line right now, and just makes me want to not even list good items on them, tbh : D
  12. 2 points
    ill never try to miss a community event where i can help out, ill bring my self and vyn with me perhaps even my mag, so i can imp and do stuff ill guess richtje is comming aswell so 😃 and as u know i got alot them imping skills if it needs.
  13. 2 points
    The Powers That Be Sermon Circle P10/11 on Independence Whether you are a new priest, looking for a convert, or just wanting that last little bit to 100 faith Heck you can even just be somebody looking for place to hang out for a while and be a listener (requires premium) We are running a 24/7 sermon circle, that currently is getting gains in the range of .20-.30 per sermon Food and Drink provided Coastal Access If you are on Indy we can summon you right to the deed. If you are off Indy it's a easy sail to us, if you are somebody who can run the character 24/7 we might be able to sail to your server and summon you to the boat and bring you If interested you can post below, PM me on the forums, or PM me in-game on Tek All are welcome Update: No longer running at this time, may start it up again in the future but wasn't enough interest any longer to justify running.
  14. 2 points
    It is plain wrong to continue the "business philosophy" of punishing players for not premming, worst of all is torturing them with "go prem" molestations flashing on screen once any skill or characteristic hits the cap. Not that denial of riding (ok except cows) and vehicles other than rowing boat is any better. Such "pedagogics" with the whip is antediluvial and has the sole effect of driving out non premium players. A player who is kept inside the game, even when not paying for some period of time, is more likely to stay than one permanently frustrated. A skill cap of 50, together with e.g. a characteristics cap of 30 would not hurt, rather it would help to keep and hook up more players. Whether or not f2p priests should be made possible I do not know, personally I would vote against.
  15. 2 points
    What part I should protect if monster target my upper parts, then he swtich to center parts and never change it? I suppose that In default position you protect center, but how you back to default if you switch it once?
  16. 2 points
    I am not sure if i can attend but if needed i can provide iron for the imping.
  17. 2 points
    RL work permitting, will bring down my 98 Blacksmith and my 70 Leather smith. Very nice announcement page.
  18. 2 points
    Ill bring a few priests, and a high level smith. If you need help with management I have some minor experience dealing with these things.
  19. 2 points
  20. 2 points
  21. 2 points
    sure it's realistic ... you might have to unequip your weapon though
  22. 2 points
    There we go, Inde is now blessed with hot rocks raining down from the sky, leaving death and destruction in their wake.
  23. 2 points
    Replace with glassworks or taxidermy please.
  24. 2 points
    Happy to hear the team is growing! Wish I could play my SFI account on Steam ...
  25. 2 points
    Alrighty, so there is a lot going on; I was hoping for some more conclusive data before I posted anything new but with exam prep starting for my students its going to be tricky to post reliable so... First, the new data so far: And below the monthly summary! OLD NEW TOTAL GROWTH OLD NEW Date O-Min O-Avg O-Max N-Min N-Avg M-Max Min Average Max O-Growth N-Growth T-Growth Weekly Min Weekly Ave Weekly Max Weekly Min Weekly Ave Weekly Max 01/02/2021 119 209.9167 352 213 443.2083 626 119 326.5625 626 -91.1667 -57.0417 -74.1042 02/02/2021 146 213.25 287 302 431.4167 600 146 322.3333 600 3.333333 -11.7917 -4.22917 1 238.0476 531 449.256 03/02/2021 145 217.75 319 287 440.5 620 145 329.125 620 4.5 9.083333 6.791667 04/02/2021 0 209.2083 323 0 398.8333 558 0 304.0208 558 -8.54167 -41.6667 -25.1042 05/02/2021 156 230 309 274 434.56 605 156 332.28 605 20.79167 35.72667 28.25917 06/02/2021 160 261.6667 388 331 500.8333 697 160 381.25 697 31.66667 66.27333 48.97 07/02/2021 174 285.25 405 367 514.1667 672 174 399.7083 672 23.58333 13.33333 18.45833 08/02/2021 142 240.1667 334 271 433.6667 592 142 336.9167 592 -45.0833 -80.5 -62.7917 09/02/2021 163 232.9167 319 325 434.0833 582 163 333.5 582 -7.25 0.416667 -3.41667 0 239.5655 405 450.949 10/02/2021 153 235.9583 349 244 404.625 524 153 320.2917 524 3.041667 -29.4583 -13.2083 11/02/2021 1 210.8333 318 0 378.2917 565 1 294.5625 565 -25.125 -26.3333 -25.7292 12/02/2021 147 231.9583 339 293 420.625 556 147 326.2917 556 21.125 42.33333 31.72917 13/02/2021 166 274.6667 481 311 443.375 562 166 359.0208 562 42.70833 22.75 32.72917 14/02/2021 195 273.875 382 298 433.25 576 195 353.5625 576 -0.79167 -10.125 -5.45833 15/02/2021 150 227.5 347 288 396.5 521 150 312 521 -46.375 -36.75 -41.5625 16/02/2021 165 239.087 340 271 393.6087 515 165 316.3478 515 11.58696 -2.8913 4.347826 1 241.9827 481 410.0393 17/02/2021 153 236.8333 350 264 384.2917 504 153 310.5625 504 -2.25362 -9.31703 -5.78533 18/02/2021 1 223.6667 318 0 347.125 484 1 285.3958 484 -13.1667 -37.1667 -25.1667 19/02/2021 152 254.9167 350 254 388.875 512 152 321.8958 512 31.25 41.75 36.5 20/02/2021 149 280.875 410 239 402.9583 554 149 341.9167 554 25.95833 14.08333 20.02083 21/02/2021 168 258.8333 363 306 424.625 551 168 341.7292 551 -22.0417 21.66667 -0.1875 22/02/2021 131 221.5833 327 252 395.1667 561 131 308.375 561 -37.25 -29.4583 -33.3542 23/02/2021 131 211.8333 329 242 353.5833 492 131 282.7083 492 -9.75 -41.5833 -25.6667 1 241.2202 410 385.2321 24/02/2021 130 210.4583 337 234 362.375 497 130 286.4167 497 -1.375 8.791667 3.708333 25/02/2021 108 193.4167 306 192 331.5833 460 108 262.5 460 -17.0417 -30.7917 -23.9167 26/02/2021 122 215.6667 301 229 347.5 462 122 281.5833 462 22.25 15.91667 19.08333 Monthly 27/02/2021 142 244.3333 367 229 375.6667 519 142 310 519 28.66667 28.16667 28.41667 Old Total New 28/02/2021 152 265.25 496 294 395.5833 496 152 330.4167 496 20.91667 19.91667 20.41667 236.1311 674.0846 437.9536 1.010344 0.940962 % Increase/Decrease 1.034379 -5.9038 So, as we can see; the monthly population is still dropping in total on average; the old cluster is roughly stable, which is a sign of stable health. Normally a decline occurs during this period, so the evidence now suggests the old cluster has stabilised in this rather ill state. The old cluster, I would say, is no longer at a critical point, provided nothing tips the balance it may remain stable or slowly drop. The new cluster is also reaching a stable point, the decline this month is much less noted (13% vs 6%) and here too stability is apparently approaching Overall the game's health is still in decline though, its lifeblood still bleeding out. However, the evidence suggests that wurm is now nearly reaching population equillibrium; influx is now matching outgoing if both clusters are taken together. This may change in the next month, as the data indicates that the population of both clusters are still declining (averages are 223 and 227 for the last 2 complete weeks in the old cluster, and 364 and 353 in the new cluster). This decline is somewhat expected though, and may not indicate anything amiss. At current, wurm's population is about the same as the top 2 pay-to-play MUDs on http://mudstats.com/Browse; which is quite interesting in and of itself given how much of wurm's genus is that of the MUD! Getting reliable MMO data from commercial games is difficult, but compared to many other titles Wurm definitely feels rather like a "Ghost Town MMORPG" (though, that term isn't actually formally defined (which invites a paper to provide a solid set of criteria!), I will settle for the notion that one can log on for over an hour without seeing another player) at the moment on some of the larger servers. Something interesting unrelated to the data is that I'm hearing a lot about people moving to smaller servers for community; whether this is just because my sample is skiewed or because we are genuinely seeing a "cluster collapse" effect (smaller alliances/guilds fall apart and move towards one large server-wide alliance/guild) remains to be seen...
  26. 2 points
    Agree, I don't like the idea we become weaker and we have to constantly click at directions to defend - not fun at all
  27. 2 points
    It would be much better to see floating numbers of damage output. I don't really want see which part of body I've hit, but it can be mentioned by small icon near damage number. Also I don't want to know which monster I hit because it too obvious what is his name. Also maybe we can use different colors for different wound damage amount, and use some icon of wound type made. If your attack get glanced or blocked don't need to popup whole message as it in combat log, just little message "block" or "glance" are enough. These small change will make it pretty and useful.
  28. 2 points
    Ah the combat update balance patch hit the server. And we get new visuel effects that is great. But over all I feel more disapointment then excitment for this. It was promotet as one of the "big updates this year" and now its waht? the patch notes don´t even contain 20 small points that direclty invove the combat. Its not that I am not happy that things are moving alonge but over all it feels like a glacial past on atacking a big subject or a lack of direction waht you even wan´t to archive so you go back and forth and change nothing in the end.
  29. 1 point
    Deliverance Renaissance Festival will be holding our Grand Opening Impalong Easter weekend, April 2nd (Good Friday) 18:00 CET / 12pm EST until Easter Sunday April 4th 22:00 CET / 4pm EST. We invite everyone to come and join in the fun and festivities, so hop on over and check us out! Our list of activities include: Players improving weapons, armour and tools Players improving ships, carts and wagons Sermons for priest Priest casting spells on items Climbing wall area to skill climbing or just for fun Fight skill to be gained and fun to be had in our arena Games to play and prizes to be won We also offer the chance for lower skill players to come and gain skill by supplying the needed items to do so. We have a hotel with lots of rooms for players wanting a place to spend a night or two, with double rooms and a few honeymoon suites for those couples that attend. 💗 We also have a camp site next to the deed to place your tents. *Looking for high skilled players to volunteer to assist with the improving, and priests for casting, all assistance is greatly appreciated. Staff: Drogos Velvetsun Olufus Tuxi Orando Blazecraze Fossil Theshawv Subie Special thanks to:- Blazecraze - Brick Maker Extraordinaire Orando - Land Viking Sandstone Buster Bunnbunn - Bat Cave Carver Kichi - Ore Vein Removal Olufus - Sandstone Ninja Arka - Carpenter / Deforester We are located at https://deliverance.yaga.host/#1107,156 Deliverance Renaissance Festival Discord Channel https://discord.gg/8RaGbH3REX Deliverance Renaissance Festival Website https://www.wurmnode.com/drf Foot note: 💜 The idea of this deed is to create a place where players could come to hang out and meet new people, gain skill, hold sermons, get their equipment improved by skilled players. The dream for the Deliverance Renaissance Festival is a nice place to hold different events through out the year or just a place players can come to if they would like a place to get away to and hang out at any time. 💜💜💜 * There are lots of rooms in the hotel for guests who would like one, just let us know * Rules / General information *Special Thanks to Hughmongus for sharing these with us 💜
  30. 1 point
    Looking forward to hanging out with you guys again Arka is planning to join us as well 💜
  31. 1 point
    Also I would like to reduce defence switchin time to 1 second or even half of it, because you encounter alot situations when monster swithing his aim constantly and you just have no time to follow it, before you switch he hit and already start to aim other place while you still switching to his previous state. Also It can be abused in pvp, you would be able to setup your defence only if you predict like god, but if you are human and opponent gonna switch his aim sides constantly and randomly you just physicaly can't follow it and change you defence in time if he uses 3 seconds speed weapon.
  32. 1 point
    Hello Indy and SFI! The Powers That Be Sermon Group would like to invite any mag priests that wish to take part to the casting of the Ritual of the Sun! We will be aiming to cast at 8:00pm UTC on Thursday March 11th at our location in SW Indy. We can offer summons if needed. Ritual of the Sun Casting:
  33. 1 point
  34. 1 point
    I'm digging that visual action chain, quite a lot actually. Grid based inventory might be neat for some, can't see myself using it that often but I can see why some people would.
  35. 1 point
    Hm, I tested only a bit, but must say that I like the changes. Ok, the shaking screen, maybe I shall turn it off during rifts or so. Granted, my FS is slightly higher (94), and maybe my studded too (freshly re-imped), but I fought against a scorp and 2 trolls at a time, and did not take any damage my LT sickle did not remove immediately. I did not get hammered by any of the 3 attackers though I could only deal with one at a time. Generally the feeling of the new mechanics is smooth, the on screen texts are unobtrusive and intuitive. I don't think that I shall switch them off. The boost of archery is impressive. I hope it will not be re-nerfed, at least not too much.
  36. 1 point
    @SamoolHow about loaning out a warhammer for "raise a skill to 20"
  37. 1 point
  38. 1 point
    honestly its exhausting trying to give feedback when you dont even document what the changes do but just give super vague descriptions (regarding the combat overhaul feedback)
  39. 1 point
    Count me in. If nothing bad happens, I'll be there to smith a bit
  40. 1 point
    I just wanted to say thank you to the GM team, and to Belisama in particular. I had a bad thing happen to me, and it was partially my own fault. The GM's went out of their way to make things right, going above and beyond what I could honestly expect and hope for. As such, I want to say thank you. Your time and effort are truly appreciated.
  41. 1 point
    You are welcome Spacy. I would like to strongly encourage everyone to be up to date on your deed and vehicle permissions and do not be lax. 99 times out of 100 there is no chance of recovery or even assistance in such matters. Very rarely are there mitigating circumstances that we will intervene in. You should always understand and expect the burden of responsibility to be on your shoulders as we have given you all the tools necessary to protect your work and items. So please make good use of those protections. Enki (Head Game Master)
  42. 1 point
  43. 1 point
    A beautiful and colorfully designed advertisement for this event! Always knew you had this thing for bunnies by your searching the hillsides for their gem eggs. Wishing you all many *hoppy* times there together this April. =Ayes=
  44. 1 point
    Very nicely done event page! Always nice to have more events for players
  45. 1 point
    This made me laugh. It's true, I've done this many times. Generate a toon; "Helloooo Freeeedom!" Frantically complete the tutorial, then about 20 seconds later (as I reach the Epic portal); "Goodbyeeee Freeeedom!" I'm not sure why, maybe it would seem rude not to acknowledge that the place exists? And that's all I ever saw of Freedom. I can't go there as I believe all my skills reset to 1.0?! It's a shame as there's at least one player I would like to visit on Freedom one day. Did anyone ever find out why there isn't a skill transfer system in place already? Did the devs ever comment on this? Items I understand, and even affinities, but basic skills? It just seems bizarre that this works one way but not the other. Is the algorithm used to travel from Freedom to Epic some kind of irreversible formula? Anyway, yeah, +1 to this idea. If/when I return to Wurm I will stay on Epic, for the record, but it would be nice to be able to visit Freedom and see it.
  46. 1 point
    It is indeed time for a decision. We have such promising servers on epic, with tons of mobs to hunt, a lot of uniques alive, homeservers with a rich history behind and a decent infrastructure to explore and learn the map. Also the fact that new players cannot select an epic server to start on from the very beginning is a mechanic I do not agree with. Try it. Make a new char, go to the portal and see if you can select Serenity as your start server for example. You can't. First you have to go to freedom and THEN go to an epic portal. It also send the completely wrong message when a new player does start on Epic, sees a completely empty server cluster and thinks to himself "this game is dead, all servers are probably like this". I do wonder how many players we'll never see in game because they had the misfortune of starting on empty lands where they don't have neighbours, don't have any chance of getting quality gameplay with others ... because there are no others. Just the few diehards left on epic. We need to stop ignoring Epic.
  47. 1 point
    Indeed, proposed again and again, and certainly, it is the main obstacle for freedom players to play on Epic. But I have few hope that the devs will ever give in. If I am wrong (which I still hope somewhat), and some kind of skill transfer back is finally implemented, Epic should be made accessible from NFI as well.
  48. 1 point
    It pretty much destroys any motivation to play on Epic knowing that your hard earned skills are isolated on a single cluster. A skill transfer formula could be implemented to work from Epic>Freedom, even skillgains that are at a transfer ratio of 3/1 would be better than nothing. At least we'd get something.
  49. 1 point
  50. 1 point
    Yep, we're seeing some bounce back as folks jump ship on the new cluster since the gold rush is officially over Though, it is VERY much worth noting here that they're a far cry from "healthy". They're not quite critical any more; but one should not confuse recovery with health! Indeed, wurm's population is continuing to drop steadily as a whole. Ah, we'll have to agree to disagree here; the current state of affairs hardly deserves the word "success" in many people's views. Release and Pristine were a success; steam was largely a failure in that it failed to capture the huge, once in a game's lifetime, surge of players. Here we find some agreement at last; the trouble is the method within which to manage this. Over the years, we've seen a lot of content added to the game, popular changes made, and a great deal of really bad bugs patched. However, population has declined steadily while all this has gone on. This is all very much natural to the lifecycle of an mmorpg, and not a failing of wurm in particular; older mmorpgs rarely see the kind of active population they did in their heyday. What is a failing of wurm in particular is the attitude towards the game's lifeblood, free players. Here Wurm stands out at the worst of its kind, and is an example literature will record as what not to do.
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