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Showing content with the highest reputation on 04/03/21 in all areas

  1. 6 points
    @Jossothank you for sending me your butchering knife for re-imp. This work is at no charge and consider it as a gift from the community for organising and sharing this unique slaying. Let's hope it helps you gather more and better things. If I don't make it to this event, enjoy and good luck.
  2. 4 points
    Hey everyone! It's been a while since my last post and a really bumpy period. At some point I even decided to quit the game and look for greener pastures somewhere else, but since I was not able to find any game even remotely comparable with Wurm, I decided to stick around and now I can say that I'm glad I did. Also, no matter how strange this might sound, I'm also glad that I tried to quit the game and find a replacement - the fact that I failed to find any and that I realized that Wurm is a one-of-a kind game, made me appreciate it even more, like a rare treasured jewel. Another good thing is that I managed to get my playtime under control, right where I wanted it, at between one and two hours per day. I've started the year with 480 hours (20 days) of /playtime and now, two months later, on March 1st I have 558 hours (23.25 day), which means that I averaged about one hour and twenty minutes of playtime per day which is pretty much exactly the amount of time I am comfortable with investing in an online game, so I can say that I managed to find a balance, that I think I finally have a healthy relation with the game and that, generally, I'm in a nice spot right now. And, since I'm happy with the place I'm in right now, I decided once again to start sharing my adventures. As before, I know they're not impressing in any way and that pretty much everyone playing this game seriously is waaay ahead of me, but I still want to do it in order to show other new and casual players, that are just starting out, that they too can find their way and have fun within the Wurm universe, even if they're time constrained and can't afford the luxury of spending hours after hours in an online game.
  3. 3 points
    I was macroing my prospecting skill, being on nightshift and taking a nap for a while. As i returned hours later(my boss would ban me too but he cannot detect my macro for this) to my notebook, there was a antimacroing-window popped up, asking me a question beyond my level of education. "What has no legs ?" A seal ? A stool ? And something else i could not read, my reading glasses were somewhere else then me. I clicked "a seal" i think and the macro test failed. Said something not to use a pickaxe wrong or something and that i have to log out, what i did. Then i logged back in and worked a bit around, drove with the cart around to do this and that. As i was cutting gras on a hile a hour later, the flash of anger and justice hit me. Saying something of a wrong used pickaxe and that i'm banned for 9999 days. Well, that was unexpected but refreshing. I loved Wurm, i loved the communities, the new one on the northern islands is not as bad as i thought, even it is created under the influence of the steam community. The new interface and the new graphics(the colours of the sky are way better then earlier, it was fun looking into dusk and dawn). I loved all the possibilies you have in this game. Its really special in all the things you can do, combined with your fantasy and your creativity. I loved helping, i never were the guy to have a own deed, much more to travel around and stay with people and work for them. All i was for was enchanted tools, coc, makes the life so much better. Eddie was not a experienced character but was planned to be, until i was banned, because i wanted to be able to find ore veins and especially i wanted to be able to predict how long they will last. It would be for sure a good feeling to tell how long it will take to mine this dang vein out, that is blocking your tunnel project( 1 of 37). I loved the friends and the huge game area where you could travel, settle and meet people; i forgot to say i played wurm since 2004, with long breaks between. I even loved wurmpedia, because its really helpful and fast to reach(after 15 having the option ingame, it finally worked !). And i loved mining also, so prospecting was a must for me. What i never loved and could not even stand was the imagination to stand for hours, staring at the wall and again and again for a number to raise, even without macroing it was sometimes tedious. Using no macros in some situations overwhelmed me totally. So i lost the game i guess, what had to happen, happened. Yes i knew the risk. Bye Alliance, you were really a nice bunch of peeps. I'm a real maverick, ever been, don't have friends and since im 54, the little family(parents and their relatives) i had is dying out slowly. Sleeping at day and working at night as a nightwatchman, so much time to play(and to sleep), i'm the paradigm for the guy about that players of all games laugh, because he has no life, but with you i managed to have fun in all the hi's and bye's, all the fun- crap- and smalltalk, the helping out with work or informations. Short said, i enjoyed you very much and i thank you all for that time.
  4. 3 points
    Very nicely done event page! Always nice to have more events for players
  5. 2 points
    Deliverance Renaissance Festival will be holding our Grand Opening Impalong Easter weekend, April 2nd (Good Friday) 18:00 CET / 12pm EST until Easter Sunday April 4th 22:00 CET / 4pm EST. We invite everyone to come and join in the fun and festivities, so hop on over and check us out! Our list of activities include: Players improving weapons, armour and tools Players improving ships, carts and wagons Sermons for priest Priest casting spells on items Climbing wall area to skill climbing or just for fun Fight skill to be gained and fun to be had in our arena Games to play and prizes to be won We also offer the chance for lower skill players to come and gain skill by supplying the needed items to do so. We have a hotel with lots of rooms for players wanting a place to spend a night or two, with double rooms and a few honeymoon suites for those couples that attend. 💗 We also have a camp site next to the deed to place your tents. *Looking for high skilled players to volunteer to assist with the improving, and priests for casting, all assistance is greatly appreciated. Staff: Drogos Velvetsun Olufus Tuxi Orando Blazecraze Fossil Theshawv Subie Special thanks to:- Blazecraze - Brick Maker Extraordinaire Orando - Land Viking Sandstone Buster Bunnbunn - Bat Cave Carver Kichi - Ore Vein Removal Olufus - Sandstone Ninja Arka - Carpenter / Deforester We are located at https://deliverance.yaga.host/#1107,156 Deliverance Renaissance Festival Discord Channel https://discord.gg/8RaGbH3REX Deliverance Renaissance Festival Website https://www.wurmnode.com/drf Foot note: 💜 The idea of this deed is to create a place where players could come to hang out and meet new people, gain skill, hold sermons, get their equipment improved by skilled players. The dream for the Deliverance Renaissance Festival is a nice place to hold different events through out the year or just a place players can come to if they would like a place to get away to and hang out at any time. 💜💜💜 * There are lots of rooms in the hotel for guests who would like one, just let us know * Rules / General information *Special Thanks to Hughmongus for sharing these with us 💜
  6. 2 points
    Ladies, Gents and Inbetweeners! it is my pleasure to announce a public killing of an aged fat green dragon. The killing shall commence on saturday at 6pm UTC on Harmony. The location is I/J 19, where the olive trees meet the desert. Big shoutout to Mechanicalcepac, Ikki and Yanbizarre who were all instrumental in this undertaking! Edit: T̶h̶e̶ ̶b̶o̶n̶e̶ ̶(̶i̶f̶ ̶t̶h̶e̶r̶e̶ ̶i̶s̶ ̶o̶n̶e̶)̶ The corpse loot will not be publicly rolled. This is something we want to do in the future, but frankly, we are not prepared to do so at this time. It seems a bit daunting to distinguish alt from main on this server. That being said, we received great tips on how to set that up in the future. On that note I would like to thank Stanlee without whose valuable input we would have run around like headless chickens!
  7. 2 points
    Please. I want to actually have dark nights again. Half the time I dont even realize my lantern is out because its so bright
  8. 2 points
    https://www.kickstarter.com/projects/1024146278/dungeon-alchemisttm
  9. 2 points
    the hats are finally real I am ecstatic.. No one know how long I've waited for this it was even long before i ever made this post, a BIG Thank You I extend to the Dev team for putting this in
  10. 2 points
    Hi, I enjoyed reading your heartfelt and honest appraisal of your Wurm journey. I can definitely recognise some of this in my own story. I feel I have too readily focused on skill gain at times, rather than enjoying the game for what it is. I wish you well as you continue to learn about your own playstyle discovering more about what works for you given your own personal circumstances.
  11. 2 points
    Is it? The difference in category sounds to me like a script to macro one action repeatedly vs something more complex to macro up to five different actions. The end result is the same - a skill you've gathered while not really playing.
  12. 2 points
    In order to be able to track any progress, I should probably start by mention where I was starting from, so here's the previous report, from the very last days of the last year. What I have achieved so far - Managed to set my deed on the spot that I dreamed at ever since day one - Built four guard towers on the corners of my deed (and one more on the old deed), so I can keep the predators at bay - Crafted a set of basic tools to replace the starting ones that I dropped on day one - Crafted a set of leather armor and a weapon so I no longer walk around in undergarments - Built a small shed, with a bed inside, so I can start getting sleep bonus - Joined a religion (so I can enjoy follower bonuses), made an altar, and leveled my faith to 30 - Started to meditate, joined Path of Love and reached level ten (which means I can both refresh and enchant grass now) - Got to 21 body control (so I can ride horses), 23 body strength (so I can load items) and 30 mind logic (so I can queue three actions instead of two) - Also got to 30 body strength so I'll no longer be a leacher if I'll attend any more dragons slayings - Crafted a small sailing boat, a rowboat and three large carts (one fully equipped with rafts and another one fully equipped with large crates) so I can move freely across the map - Crafted a corbita and load it with about 30 large crates (so I left space for a BSB, a FSB and a few rafts) so I can carry bulk goods across the map - Crafted quite a few FSBs and BSBs (about 25 totally), as well as some large crates to store my mats (sorting them based on ql already) - Crafted a forge (so I can smelt my ores), an oven (so I can cook my meals), two larders (so I can store my food) and three bee hive (to capture the bees from a wild hive found on my deed) - Crafted a spirit castle and had a friend come over and enchant it - Found two pairs of wild horses and resumed my horse breeding project - improved my items as much as I was able to based on my mats ql (that was about 30 ql for wood and cloth items, 20 ql for leather items, 10 ql for stone items and, please don't laugh, 5 ql for iron items) and I plan to improve them all to 30+ Characteristics and relevant skills Characteristics (all of them): - Mind: 25.88 --- Mind logic: 32.20 --- Mind speed: 20.59 - Soul: 21.72 --- Soul depth: 25.86 --- Soul strength: 20.45 - Body: 31.10 --- Body strength: 30.22 --- Body stamina: 26.38 --- Body control: 25.92 Skills (all those above 30): - Climbing: 35.77 - Digging: 81.29 - Masonry: 54.28 - Nature: 47.46 --- Gardening: 42.95 --- Foraging: 50.89 --- Botanizing: 40.13 --- Farming: 36.46 --- Meditating: 61.89 --- Animal husbandry: 42.52 - Fighting: N /A --- Aggressive fighting: 36.08 - Miscellaneous items: 53.31 --- Shovel: 57.93 --- Repairing: 48.01 - Axes: 36.89 --- Hatchet: 34.25 - Woodcutting: 56.67 - Carpentry: 68.28 --- Fine carpentry: 33.63 --- Ship building: 33.01 Deed plan Deed plan: https://imgur.com/a/uAfMSAP
  13. 2 points
    Some background info and early decisions 1. Being such a complex and awesome game, Wurm can easily become addictive and since I always strive to stay in control of my time and maintain a healthy balance between the different aspects of my life, I decided from very early on that it's very important for me to set some limits for my play time, so I can be sure that I don't let the game interfere with the other parts of my (real) life. I played around with quite a few different time quotas here, but in the end I decided to stick with the one that made most sense to me - play for as long (and only for as long) as I have sleep bonus that I can use, which would probably average to about one hour per day (maybe a bit more if I'll manage to get some CCFP from cooking), with the occasional weekend splurge after a global cast or something, but, anyway, I doubt that I'll ever cross the 60 hours per month mark. 2. As a high-school student, working a part-time job, money are always tight, but I know that time is even a scarcer commodity for me, so I realized that trying to play the game as a F2P player would simply not work for me. I definitely don't say that it is impossible and I got to meet a few people that succeeded in game as F2P players, but in order to achieve that you need to be able to invest a lot of time in the game, much more than I could ever dream to. When I first started I purchased the new player bundle with two months of premium time and five silver coins for €11.99 and I have to say that it is a really well thought deal which I would recommend to anyone, since the five silvers are more than enough to allow you to set your initial deed (presuming you stay within the smaller size), then later one another 20 silver for €21.99 and another three months of premium for €20.49 (in both cases that is the point where you get quite a big volume discount, without actually spending a lot of money). When Black Friday sale came, I made a rather large investment and bought a full year of premium for €47.03 (which had the biggest discount and resulted in a premium cost of less than €4 per month) and another 20 silver coins for €16.49 (again, in order to get the first volume discount, without overspending). So, all in one, I spent a total of €117.99, which is about the cost of two AAA single player game, but I'm now covered with both premium time and deed upkeep 'till the end of this year (and a bit more) and I have absolutely no intention to spend any more money 'till then. 3. Initially, I decided to stick with a small 21x23 (483 tiles) size for my deed, without a guard, since the setup cost was lower than the five silvers which were included in the initial package (exact price was 4s 83c, which included the first three months of upkeep) and the monthly upkeep cost was as close as possible, yet still below the minimum cost of one silver per month (any deed smaller than this would still cost one silver, so there wouldn't be any savings, so basically no reason for going smaller). Eventually though, my perfect spot, at which I've dreamed since day one, became available (more details about that later) and I simply couldn't let the opportunity pass me, so I overextended "a bit", yet, even so, I made sure that cost for both the premium membership and the deed upkeep stayed bellow €10 per month, which is the average cost of any subscription based MMO. 4. I made sure that I understood (and accepted) that there are a lot of people willing to invest much more in Wurm than me, both in terms of time and money and there's no way I could even dream to compete with them. That's why I decided to not even try to compare myself with anyone else, but just focus on my own place, on my own story and on my own progress, done at a pace that I'm comfortable with, and simply don't care how fast or how slow the other people are progressing. And, if you're a casual player, that's the single most important advice I can give you: hike or you own hike and don't compare yourself with other players, because, comparison really is the thief of joy; and if anyone else tries to tell you how you should play the game, simply tell them to BEEP OFF - it's your time and your money and you can approach the game in any way you want; as long as you're having fun out of it, you're winning it! My deed I decided that, despite the many inherent disadvantages, I'd really to have a private island all for myself... ideally one that is neither too big (because I wanted to keep in control both costs and required time to maintain it), neither too small (so I don't have to keep travelling back and forth to the mainland), somehow close to the server edge, with at least some rock layer and, if possible, with some clay tiles. And ever since day one, when I first saw Melody's map I totally fall in love with the small island at K25 - it was everything I could have dreamed and some more, but unfortunately, I was beaten on the land race grab race, so I could only congratulate the owners and keep searching. Eventually I found another place to call home, but my heart was still on that island and I kept checking on it and saving coins hoping that one day it would come on the market and I could afford to buy it. And, surprisingly, one happy day, my prayers were answered, the deed went for sale and I was able to grab it and ever since I'm really living my dream on my own little personal paradise. If you want to pay me a visit you're more than welcome and I'm always happy to have guests, but if you just want to take a sneak peak, here's the current deed planner export: https://imgur.com/a/0xDQlRL My play style While I definitely don't recommend this play style to other people, I decided to set some extra challenges for myself to make the game more interesting and increase immersion. I should probably not even mention the fact that I dropped all the starting tools and started from scratch, since that was represented just a minor delay, but just focus on the two big limitations that I set for myself: to never use any enchants, runes or items that I haven't gathered, crafted and improved myself and to play in a permadeath mode (so if I die other than because of technical reasons, it really is game over for me). Talking about the distribution of my play time, I realized (only after it became a burden that almost made me quit the game) that they key to make any (meaningful) progress as a casual player with limited play time is to try to minimize the time spent on daily chores as much as possible (so produce only what I actually need, not start hoarding things just for the sake of hoarding) and to not spread my resources too thin, but instead try to focus them on one mini-project at a time (which should be doable in less than a month) and only switch to a new one once the first one is completed. This way I should be able to keep reaching mini goals/milestone on a regular basis, which would give me a constant constant sense of achievement and allow me to build towards bigger projects over time.
  14. 2 points
    This is one of the most respectful 'I cheated and was caught' threads ever. There is nothing but love for the game here. You did the wrong thing, but you for sure have the correct attitude about your departure from the game...not even attempting to hide what you did... You will be missed mate, hopefully you will find love for another game like you loved Wurm, and if you do, hopefully you can refrain from breaking the ToS to enjoy it. o/ Best of luck.
  15. 2 points
    It's been a while, but JK is recruiting for some new fresh blood! Everyone is welcome to come join Jenn-Kellon! Send me a message if you're interested to learn the ropes of PvP.
  16. 2 points
    Yeah, sorry but that's simply not realistic in any way. What's also not realistic, is the amount of time taken to work on this "overhaul," if it can really even be called that. It begs the question; what really has been going on for the last 8? months? What plagues this games development cycle so extremely that what boils down to a UI + mechanics improvement takes months? Have contractors been looked into since we received the roadmap? Is there a lack of volunteers? It's genuinely worrying considering the amount of money spent by players, and it's nearly been a year since that influx began.
  17. 2 points
    Possibly, but don't disable manual. There are situations where it is useful to manually control (like sliding down a mountain).
  18. 2 points
    While I can't make specific comments, as an absolute critter lover in this game, I can confidently say the changes will be good Animal stuff has DESPERATELY needed changing for a long time. This is coming from someone who has tons and tons of critters, including a Champion zoo. Everyone always has to be so negative instead of giving a chance. There's new changes, new content, and it's going to be awesome I'm excited as heck to see where both of these updates can take us.
  19. 1 point
    I would love it if we could plant all the different sprouts into planters to get small version of the plant as decorations. I think it would also be a nice use for excess sprouts. Another idea that could go along with it is the ability to prune the plants for sprouts, much like a bonsai. The mechanic could work like herbs in herb planters except that you harvest sprouts. I personally would prefer they be decorations that don't need to be tended, but I could also see people wanting bonsai orange trees.
  20. 1 point
    This is just a basic liner transformation of a normal variable. To in its general form let X be our random variable where X~N(µ, σ^2), and Y is another random variable where Y = kX + c. Y can be represented as Y~N(kµ+c, k^2*σ^2). So in this case rollgausian is a standard normal i.e. N(0,1). k is (w+|slide|/6) and c is slide. So our result is Result~N(0*(w+|slide|/6)+slide, (w+|slide|/6)^2*1) Simplified Result~N(slide, (w+|slide|/6)^2) So your mean is slide and variance is (w+|slide|/6)^2 And standard deviation (σ) is (w+|slide|/6) I don't know what sigma refers to exactly in the python library you are using but usually it'd be standard deviation. A source for more reading on normal transformations: https://web.stanford.edu/class/archive/cs/cs109/cs109.1178/lectureHandouts/110-normal-distribution.pdf
  21. 1 point
    Addendum to the title, should be 4th Of march today not 3rd.
  22. 1 point
    30 minute sniper his bid was posted and sniper there were no bids withing 30 minutes and auction ended i watched it carefully
  23. 1 point
    I'm imagining a scenario with this auto-climb, I'm a -1 on the OP btw. A noob is walking along, hits a steep mountainside, decides to keep walking, doesn't notice his auto climb is on so higher and higher he goes til he's out of stamina and wheee down he falls to the base where he promptly dies. yeah, i'll take a hard pass on the idea.
  24. 1 point
    Bard related skills could make it easier for fellow players to focus during combat. Higher skills could make music boxes. A simple music generate could be implemented so players could make original music. Allow attaching music boxes to settlement totems for deed music. Deed music could quicken stamina recovery or shorten queued skill times. Add: Jester hat
  25. 1 point
    So glad to see that you have stayed on! From my comment on your leaving thread: 'You say that you still love the game. That in itself tells me that in your heart of hearts you really do want to stay in our ever-expanding Wurm world. I hope that you will think again about your decision and give it another go- perhaps trying another server or even Wurm Unlimited' I find that playing Wurm 'the casual way' is a most enjoyable experience and fully recommend it to you. I do not play on Melody or indeed any of the new servers, however, I shall wait with interest to see how you get on with your dream deed. Good luck from a Pristine island-dweller!
  26. 1 point
    MOST RECENT REPORT - March 1st, 2021 And, in comparison, here's the new report from the beginning of this month. What's new - Since the meditation goal of 70 skill level was in sight, I decided it was about time to switch to Path of Knowledge, so by the time I'd actually reach that skill level, I'd also be close to level 11 on the path itself and right now I have 68.03 meditation skill and I'm on level 7 on the path itself; since meditation gains are quite random, I still don't know which goal will be reached first, but I would say that things somehow work according to the plan - Skillwise, while I never chased that, I eventually got my carpentry to skill level 70, only my second skill (after digging) to reach this milestone, which definitely gave me quite a sense of achievement and felt special - Also skillwise, my main goal was to try to rise my mining skill level to 50+ so I could eventually be able to improve all my metal items to 50+ quality, while also surface mining a corner of the main land shore that is uncomfortably close to my island; and while I'm still not there, neither with the skill gains or with the surface mining project, I definitely made progresses on both of them and I now have a mining skill level of 45.03 (started the year at 23.01) - Since I had some extra dirt sitting in some crates I decided to expand a bit my island and I managed to raise a few tiles (not too many, but still); it was and it still is (because I haven't exactly made my mind) a hard decision if to try to keep a natural look or to build it like a square, walled in fortress of some sorts, but for now extending it a bit can work with both goals - I started a sheep breeding project on top of my horse breeding project, but I eventually gave up on it, because I realized that it just takes too much of my time - I'll only keep two pairs and care for them so they don't die and I can return to this project at a later time, but for now it is and it will remain on hold for the foreseeable period, but eventually all this animal farm hobby of mine paid off and I now finally managed to cross skill level 50 in animal husbandry - Also, talking about animals, I got myself a dog, tamed it and take care and play with it daily ever since (animal taming skill level already at 20+) and I also crafted and populated tow more bee hives, so I now have fine of them; not having blacksmithing at 30 skill level yet means that I don't have a bee smoker yet which is unfortunate, but I'm still happy to have the bee hives and I'm waiting for the days when I'll be able to actually make a good use of them - At the advice of a smart fellow (@Madnath) I switched my weapon from huge axe to staff - to be honest I'm not entirely convinced it was a smart move (especially since my staff skill was not existing), but I pray for the best - lol Also, in terms of skill gains milestones, here are the ones worth mentioning: - Got to skill level 70 in carpentry - Got to skill level 60 in shovel - Got to skill level 50 in nature - Got to skill level 50 in animal husbandry - Got to skill level 50 in repairing - Got to skill level 40 in nature - Got to skill level 40 in pickaxe - Got to skill level 30 in cloth tailoring What I have achieved so far - Managed to set my deed on the spot that I dreamed at ever since day one - Built four guard towers on the corners of my deed (and one more on the old deed), so I can keep the predators at bay - Crafted a set of basic tools to replace the starting ones that I dropped on day one - Crafted a set of leather armor and a weapon so I no longer walk around in undergarments - Built a small shed, with a bed inside, so I can start getting sleep bonus - Joined a religion (so I can enjoy follower bonuses), made an altar, and leveled my faith to 30 - Started to meditate, joined Path of Love and reached level ten, then switched to Path of Knowledge where I'm on level seven right now - Got to 21 body control (so I can ride horses), 23 body strength (so I can load items) and 30 mind logic (so I can queue three actions instead of two) - Also got to 30 body strength so I'll no longer be a leacher if I'll attend any more dragons slayings - Crafted a small sailing boat, a rowboat and three large carts (one fully equipped with rafts and another one fully equipped with large crates) so I can move freely across the map - Crafted a corbita and load it with about 30 large crates (so I left space for a BSB, a FSB and a few rafts) so I can carry bulk goods across the map - Crafted quite a few FSBs and BSBs (about 30 totally), as well as some large crates to store my mats (sorting them based on ql already) - Crafted a forge (so I can smelt my ores), an oven (so I can cook my meals), two larders (so I can store my food) and five bee hive (to capture the bees from a wild hive found on my deed) - Crafted a spirit castle and had a friend come over and enchant it - Found two pairs of wild horses and resumed my horse breeding project; also found two pairs of sheep and started a breed project, but eventually put that on the back burner for the time being - Found a dog, tame it, so I now have a loyal companion to follow me around my deed - improved my items as much as I was able to based on my mats ql (that was about 30 ql for wood and cloth items, 20 ql for leather items, 10 ql for stone items and, please don't laugh, 5 ql for iron items) and I plan to improve them all to 30+ Characteristics and relevant skills Characteristics (all of them): - Mind: 27.62 --- Mind logic: 34.34 --- Mind speed: 20.72 - Soul: 24.19 --- Soul depth: 27.77 --- Soul strength: 22.68 - Body: 33.31 --- Body strength: 31.83 --- Body stamina: 27.97 --- Body control: 26.87 Skills (all those above 30): - Climbing: 36.84 - Mining: 45.03 - Digging: 82.70 - Tailoring: NA --- Cloth tailoring: 32.53 - Masonry: 54.65 - Nature: 52.55 --- Gardening: 49.92 --- Foraging: 54.53 --- Botanizing: 45.98 --- Farming: 36.46 --- Meditating: 68.03 --- Animal husbandry: 50.61 - Fighting: N /A --- Aggressive fighting: 39.33 - Miscellaneous items: 57.20 --- Shovel: 60.01 --- Pickaxe: 48.26 --- Repairing: 52.73 - Axes: 37.38 --- Hatchet: 34.60 - Woodcutting: 56.85 - Carpentry: 70.12 --- Fine carpentry: 35.20 --- Ship building: 34.50 Deed plan Deed plan: https://imgur.com/a/0xDQlRL
  27. 1 point
    make it open up with teh fighting update. would be fun. i'm thinking they could be a 'spawn' (new players cant go there from tutorial) for revives, and some docks to park boats/load/unload carts, with a small inn and a few beds. so its minimalist. imagine that wild dangerous lands where all attemps at civilisation resulted in a shabby dock with a house in poor state, and maybe some ruins scattered around. would make for fun explorations. could add new mobs from the bandit idea in those ruins? i like the idea of making the hunts really risky alone. but could bring back the fun of events like rifts and unique hunts without needing to wait for the set time the game gives. this way you can go with friends no matter the timezone or day of the week. would give some chooice back to the players as to when they want those fight events to take place
  28. 1 point
    hello, Liberton is a known thief confirmed by GM intervention when I had reported him possibly stealing 5 rare forges, 1 supreme forge, 1 rare smelter, like 6+ other rare items and 100s of items that were inside the forges. He managed to enter a building that based off the perms he should not have had access to which forced me to redo the entire building to make sure future issues like this did not happen. he left the wagon he was using on my deed, the owner of this wagon is Telfor which means he either stole the wagon as well or that is one of his alts. He currently resides on exodus. I recruited him when he asked if I had open space on my deed because he claims his mayor quit playing the game. within 4 hours after I recruited him he managed to steal all the items above and move them back to exodus server. I wanted the community to be aware of players like this, so that others do not have to go through the torment of syphoning through event logs and chat logs just to find stolen property because of a single individual ruining the game for them. I would not be surprised if this player doesn't do other things that are abusive to the community and its growth. If you know who this player is and know what his other accounts are that are associated with him, please post them here so the community can know who to avoid in the future. Thank you for your time.
  29. 1 point
    Welcome To Rowina's Self Service Horse market at The Valyrian Estates!!! ** Updated : 04/03/2021 ** Hello to you all wurmians and Independence settlers in particular, I am here to offer you first class pure 5 speed horses no extra traits! You can find my self service horse market at The Valyrian Estates at Q20 ingame map and 44X 51Y on the Albia Roads Independence map. If you would like to pick horses up while I am around or order specific color horses you can find me online usually from 7:30am until around 11pm CET (Central European Time) (or 10:30PM until 2PM US Pacific time) , Pls do PM me in game when I am onilne. CURRENTLY AVAILABLE 5 speed HORSES some of which are still foals: Prices: Ebony Black 5sp= 55c Appalooza 5sp=1s Other horses=25c Ebony Black: 1x male adult 2x male adolescent 2x female young Black: 1x female adult 2x male adult 2x male adolescent 2x male young White: 2x female adult 4x male adolescent 1x female young Gold: 1x male adult Appalooza: 1x male adolescent;
  30. 1 point
  31. 1 point
    hmm there is some figure which determines how much a deed contributes to the fragments, and I'm interested in finding out if it's even possible to get alloy fragments from the ground on the new servers yet.
  32. 1 point
  33. 1 point
    According to another thread on this theme, the devs have something in store.
  34. 1 point
    Hmm, I find cooking boring as well. All i do is make pizzas because the other recipes aren't as good for CCFP. Pizza also stays at 40 difficulty no matter how many ingredients or weight. The other recipes, i make them once to add to cookbook and never make them again. Haha, I'm a little afraid to even say it though. Someone might think pizza is OP and nerf it. 😓
  35. 1 point
    I just hope that my pet one day stop being a target magnet from aggressive monster when I go out with it. It's so annoying when a player runs at you with hell horses hitched to it's large cart and kills your pet, I wonder if devs really thought about this stuff... it just makes me want to smash my keyboard. Same for monsters that completely ignores you and focus on your pet from miles away.
  36. 1 point
    Or a little from column A and a little from column B. Or in the old money; "Belt and Braces". A work around may be significantly more likely (quick, cheap, easy, etc) so rather than put up with it for a long time while waiting for definitive fix, it becomes a lesser nuisance much sooner.
  37. 1 point
    Hello, why not add an exp gain in Mind Speed upon successful focus while fighting a monster, limited Mind Speed exp per mobs and the exp gain based on the difficulty.
  38. 1 point
    If pizzas were less dominant, cooking would have greater value; i've spent some time to get multiple recipes and while they're cool for RP purposes there isn't much purpose for them; people either make meals if they want foodbar/ccfp or pizzas if they want mad affinity timers - there's no inbetween. And dont even get me started on the sad state of beverages.
  39. 1 point
    I absolutely love much of this, though I don't know if it would ever happen. (Not a big fan of tiers or hard limits on cooking skills though)
  40. 1 point
    Wurm is a world of many skills. We use these skills to find a place to live, improving your home and lands, and making your place in the community both local and global. But there is also a whole world that was here before we arrived. And not just one world, a universe. Wurm is not Earth, its an entirely different realm. With different planets full of different creatures, all governed by Gods unique to this place. All of this should have lore, right? Stories from people before us. Stories from maybe the Gods themselves. We can find a little bit of information in the texts given to use in religion. Just enough info to imply there is more to this than a sandbox that the players create. Even the monsters here on our planet of Wurm. Trolls, lava fiends, goblins - all humanoid creatures. Surely they have some intelligence, some culture. But the game doesn't give us any information about that. They're just simple monsters to slay. We have to use our imagination - and that's fine for some. But wouldn't it be even more interesting if there was a universal way to this world? To the creatures themselves? Maybe Trolls could have a language that the player could decipher. Maybe Goblins could be convinced to engage in trade and commerce with the humans. All of this building on defining the world of Wurm. Rifts open, sending monsters from another world, Jackal, and yet we still don't know why. Clearly if they can travel between planets, they are very sentient and intelligent. Logically we could definitely communicate with at least those creatures if we could just convince them to stop fighting us. And who knows, maybe they hold information about the universe we all exist in. Information about the Gods, and even greater access to new magics. Sorry, I got carried away. All of this is just examples, things in the world of Wurm that could be improved upon to add detail to our in game environment. While Wurm Online is the ultimate sandbox, and a place the players create, we could be creating a civilization in a world that has ancient history and culture. I suggest that the developers give the game a real story in which we make our own!
  41. 1 point
    Good to see you start out with an insult like almost all of your posts. staying classy as always, gotta like that. I know how wurm works, this brings wurm into current times with new mechanics that work off the old and keeps the game fresh. and can still work on that same system, it just turns into a more complex if than statement. yes, its a tier system, no different than requiring 40 skill to build a wagon.... only differnce is its a check box like a journal entry. it doesnt give equally high....you clearly didnt read the example but thats cool. there yah go, all packaged up for yah. bumping up the difficult and giving more skillBase food: scrambled eggs gives .01 skill at 1 skillmid tiered diff food that is now open gives .05 skillmax tiered version of food gives .1 skill Rarity of recipe increase skill gain: .2, .3, .4 respectively in this instance your point? you cant make nails to get to 100 skill...eventually the skillgain is so low as to not be worth it. you're literally complaining about a game mechanic already present in the game... you seem to be one of those people that derives pleasure from being negative. you can say w/e else you want, but you wont get anymore of my energy, have a great Wurm day Finnn /wave
  42. 1 point
    ok i actually just found this post and was talking about this same issue in ca help about corpse volume for how many can fit on a ship. if the actual volume was displayed it would make calculations for putting items into containers that are based off volume not weight able to actually be calculated. i give a huge +1 to this suggestion and i hope it gets looked at for a future update.
  43. 1 point
    Oh - maybe pets quit escaping underground locked doors? and gates? .. would be nice. Also, pets stop attacking you when they are on other building lvls, another nice ish animal keeping thing would rock. So ya, there is room for improvements here, I guess. Like maybe grazers stop all moving toward the same darned corner of a wider area. I am a little worried if you all start messing with the caring for mechanic, and accidently kill a bunch of cared for animals b4 u get the bugs worked out.
  44. 1 point
    Sounds ominous. Hope not in a bad way.
  45. 1 point
    Combat Overhaul: What about a filter option for combat spam so that I only see messages related to me (what i dish out and what i have to take) and not BS of all other players? Aside of being able to see messages really relevant to me it would especially in Rifts prolly cut down massively in server bandwidth needs? Animal Keeping: I'm not aware there have been any issues with animal keeping at all? I'm keeping a lot of animals including a champion troll without any problems and have no issues there. How about making a few new wall types or something else people really want? For example arch-type walls that combine what people nowadays build as arch+(high iron) fence including a gate/door type of that kind?
  46. 1 point
    1) It was ALWAYS listed as Oakshield, I dunno what you're talking about. And we have always been allied with Eurasia against East Asia, of course. >_>; 2) I 100% agree that being part of a larger alliance is to our benefit, and I never thought that you'd try and stop us from doing stuff how we like, no fear! All I mean is that before, when I was actually trying to manage an alliance on my own, I was trying to incorporate all of our Rank and Title stuff into it for fun. Some of that changes now that we're part of a larger alliance with its own existing practices instead, I just mean that I need to work out the details of how that shift is gonna look
  47. 1 point
    Just two things: 1) It's OAKSHIELD, not OakENshield. While the origin of the name is obvious, I made a typo at the time, just to realise I was one of the few with that name, instead of the billions of Oakenshields. 2) While the Lunar Order is part of the Loch Ness Alliance, as far as I'm concerned nothing changes about the housing and guiding of new or returning players as it was done in the past. Having a somewhat bigger alliance and a more active alliance chat may actually be more helpful, but as long as there's a Lunar Order, there's a place to help the new or returning players. So keep on recuiting! Thorin
  48. 1 point
    Some positive ideas here. Definitely a few worth considering I'd think,. Especially equipping auto uses ranged without activating.
  49. 1 point
    + 1 Unicorns are pretty lame in comparison as is. This should certainly be a thing.
  50. 1 point
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