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Showing content with the highest reputation on 17/02/21 in all areas

  1. 7 points
    Why not just make the starting bid 1g and do away with the reserve? Never understood that bit.
  2. 5 points
    There's not enough in the way of new tactical decisions and no sense of "style" to be gained from the new special moves. The split of offensive/defensive stances was a step in the right direction. However, the special moves are sorely lacking. Combat is already split into 10 second intervals. Every special move should have a maximum cooldown of 10 seconds to allow one use per combat round. Some might even deserve cooldowns that are even lower. Additionally, the effects of the moves (outside of potent ones like stun) should last ~30 seconds to allow for combinations between special moves to optimize your fighting style. Think to turn-based tactic games like Disgaea or Final Fantasy genre, where you would do a form of armor break then attack the opponent. For example: Start with a special move that reduces the target's defense. Then use a special move 10 seconds later that deals increased damage to swiftly slay them. Useful against weaker targets. Start with a special move that reduces the target's CR. Then use a special move that drains their stamina. The stamina drain would hit more reliably against the reduced CR. Useful against tough opponents where you might not win by raw health, but removing their stamina might change the outcome. Upon getting into a dangerous situation, use a special move to reduce the opponent movement speed and break combat. Having 20-50 second cooldowns shared between all special moves means you'll very rarely get the chance to use them tactically. Their effect not lasting long enough also means that you cannot apply a combination of potent effects. Additionally, this was the perfect opportunity to implement tools to mitigate the difference between priest and non-priests in combat. Instead, there is no sign of any moves which interrupt casting, hinder casting, or are limited to non-priests. As of right now only the stunning moves are potent to stop casting, but they are available to priests anyway and are useful beyond simple interrupts. I'd like to see the special moves have shorter cooldowns, longer effects, and thought put into the way that they might combine to create interesting combat situations.
  3. 4 points
    Not sure if its been suggested already or not but I didn't seem to find anything in the search and was told to suggest it here. That's all! ^_^ TY to the Devs and Mods for keeping our community fun and entertaining!
  4. 3 points
  5. 3 points
    This alone has already made combat more engaging and I love it. Especially if I hotkeyed everything I needed for combat. Would love to know if players are now penalized for not blocking in the correct directions or if combat is just easier if you do. Having the shake and blood splatter vary with the amount of damage taken would be nice. A little speck causing a hysterical amount of visual damage is off-putting and numbs you out, so you don't notice the big hits. Would love a way to move this UI element around like everything else. Couldn't find a way to do so. I would love to see the defense stance take on the same form as the attack stance http://prntscr.com/zt5trc . As it is now it kinda feels like it's a buff or the enemy is in "defensive stance". It's only when the shield rotated to the side where I was attacking did I realize it was just the direction it was defending from. I think moving this up to the left of the sword and giving it a border and background would clear up any confusion. If the enemy is not blocking in any direction just put a red line across it. I second this. I feel like it needs more of a hit and then bounce off sound. Like the shield. I believe this is a typo for Pierce. I think I'm cool with the variable cooldowns that special moves have, but I don't think they should all share that cooldown. At the very least if I use a 50sec cooldown I should be able to use a 20sec cooldown move in 20 seconds and not have to wait the full 50 seconds. I think this would create a lot more engagement with special moves. EDIT: Used, Tattoo twice, a 30 second cooldown, but had to wait 40 seconds. Seemed pretty random to me, but I'd love to see mobs actively attacking away from the direction I'm defending just as I am to them, so that I'm having to engage more on my defense. This also applies to players. We have no way of knowing if the debuff is applied to us until it wears off and we get "regains concentration". The attacker knows only when it applies, and the defender knows only when it ends. -Have special move dialogue in the same place. Pierce: "caused X to start bleeding." in event log. Slash: "X loses concentration." in combat log. Crush: "X is stunned." in combat log. -All specials apply guaranteed effects. There is no way to defend against them and stun is the only one that gives you a resistance buff. Seems broken and unintentional. ESPECIALLY for PvP. As for their damage. Crush: Goes through all forms of damage negation (Blocking, Evading, Parrying, and Glancing) Pierce: Gets negated. Slash: Gets negated, but due to multi-attack moves you aren't likely to negate all of the hits which is probably fine. -Having the focus button and special move buttons only enable once you've been in combat long enough along with all their other checks would be great. Hate just spam clicking focus until it suddenly works. -Auto fight seemed to work fine. For those that aren't super invested in combat and being engaged with it I think will find it enjoyable. Could perhaps also make it work better, but at the cost of less exp. -I will say when autofight is enabled I think it'd be nice for the combat menu to still display my distance and height with the opponent so I can still adjust that. -I'd love to see the bleed debuff stack. Would be a good tool to counter armored enemies. As it is now it's just a bit of extra damage and can only be used in 1v1's. Stuns stack and it seems like the CR debuff stack. -Crush appears to apply 2 damage rolls from any of its specials even though it's only one attack. http://prntscr.com/ztk4m2
  6. 3 points
    General unhappiness of the one who is not searching? You repeat "toxicity" in your replies. Toxicity <> competition. And competition is great for Wurm - actually the only PVE competitive scenario is the unique hunting currently. There should be more of the competitive activities, it would give more reason to leave deed (ie. meet others ingame) and remove the edge from the only current such mechanic.
  7. 3 points
    We agree that this is a bad situation, forgive Retrograde's confusing wording. We'll be working to address this, as it doesn't make any sense for decay to work this way. Thanks for the suggestions on possible fixes too @Oblivionnreaver, we'll definitely have to take the effect it'll have on lag into account, as there is a ton of on-deed items on the servers.
  8. 2 points
    The idea is straightforward. Say you finish a few rifts and selected some rewards but you realize you don't like them. Perhaps the boar shoulder pads you pick aren't as pleasing as you initially thought. Or that magical ring just isn't as useful as you assumed. Your only option is to be lucky enough to find a buyer for them or be stuck with items you don't want. Maybe that liquid that offers shatter protection for your supreme sword is just more useful. Thus, you can allow a player to redeem his current rift rewards he doesn't like, but at a 1/3 ratio of their initial value. Say for example someone selected as rewards 2 x double shoulder pads = 900 Rift points. He then decides to turn then in to get 300 Rift points in exchange. He'll later save them up to buy his desired item, maybe the shatter protection liquid, maybe a different ring, etc. You get the idea.
  9. 2 points
    I'll bid 99s Didn't want to be that guy in this auction. my legitimate bid is 50s.
  10. 2 points
    even champion uniques are a joke, I would like to see them bigger and stronger. no longer killable with 10 alts. make it so, you need the whole server, a real map boss. i would like to see more tank rotations, more healers, more damage needed. and about the drop, i have no idea. you could make it obvious when one spawns, sounds that travel across the entire server, make them unable to be penned, fix the loot distribution and i believe, this could be a fun event. it could even bring more life to the poor death tab
  11. 2 points
    I love the idea of more ways to encourage players to move off their deed, but I would personally like to see more non-combat motivations. We've got quite a lot of combat related things already and I would love to see some focus on something like blacksmithing as a quick thought. Where a player needs to leave their deed and improve some ancient anvil out in the world that when doing so provides them with a rare anvil or it completes a mission for a god and you get some karma and sleep bonus. It'd probably involve a lot more, but that was just a quick rough idea. However, I do like the idea of frequent camps that can be raided for loot just wish there was more to leaving your deed than combat. EDIT: Treasure maps is another idea!
  12. 2 points
    At least when there were announcements and you could use spells or pendulums to find them there were legit ingame ways of helping pin down unique locations. The way it's been changed now means its 10x more difficult, which would be fine if anyone here genuinely believes that noone out there at all has any kind of 3rd party program assistance assisting them. It's all well and good to moderate the posts here to remove accusations but the fact is the community believes these things exist. Some people feel its incredibly blatant even if it hasn't been proven and so it feels pointless to hunt. I have no doubt some people put in very extensive hours to genuinely go out and hunt for uniques but i also 10000% believe those people are fighting a battle with those who don't need to look.
  13. 2 points
    I don't want to rebind my mining hotkey for a meteorite and risk forgetting to change it back
  14. 2 points
    low priority but absolutely +1 on both things, there is no way this can be used in a wrong way, and it's kind of annoying that no bind works on rift stuff
  15. 2 points
    Lol, but sure, the toxic people are the other ones, let's just call everyone discussing unique changes "bickering because affected by ugly envy" and ignore any other argument that has been made several times all over the thread. That's the way to go for a " constructive approach" i guess. ffs.
  16. 2 points
  17. 2 points
  18. 2 points
  19. 2 points
    Pierce has some cool sounding specials, but the fact that there's no 1h pure piercing and all the slash+pierce weapons use slashing specials is kinda eh Cooldowns seem absurdly long, up to 50 seconds, whereas before you're just capped by stamina The mob seems to always try and attack where i'm blocking (or is it still just completely random?), making testing blocking the wrong place really hard to do Difficulty thing for mob seems to always be a skull except for passive mobs, even when i set myself to 90 skills. Other players showed the skull too. Special moves didn't seem very strong to me, compared to their timer length, a special was doing like 1/10 of a swing worth of damage, the 50s cooldown bleed did like 1.5 damage to a scorpion in total Glance sound is very odd, thought i had like some website open in the background making that clicking sound - CR should probably have an indicator like stun/bleed do, i didn't see one Trying to swap stance and block direction at the same time bugs it out Getting "you are still swapping stance" for like 10 seconds after swapping stances and trying to do specials
  20. 2 points
    it's not about suggesting something good.. it's about the overlooking of issues and suggestions to the point it discourages you to report or suggest anything. not to mention suggesting a fix and having it implemented as chimera is .. unpleasant; also you get absolutely nothing to chew and feed content ideas would you give a good idea away at that point? ether's ideas are normally bound to hyping priests and giving them holy powers and screwing balance toward overpowering priests.. something we have with passives for priests with last 'balancing' of passives etc.. for different powers.. to the point you have no change to pvp unless you're mag/lib. it is.. you new player.. there.. it's the only way to obtain last 2 tiers of armor and it's completely walled by exploiting a mechanic that is easily rigged by a timer and guessable places, with some practice.. you get to consistently do it for the cash. Proving the point is in niarja logs, area history when you check your deed news and twitter feeds.. if you cared to check who does private kills and how often. obi or other.. just abuse same mechanic, they are in no way special, it's a place and time with pretty good chance to score checking same place(s) in specific timeframe.. nothing about exploring and finding them by chance, seen some of some groups check servers within hours of uniques spawning or being found which tells you what? if the text in color seems ok to you.. idk.. you obviously feel fine to pay 150-500euro for pixels in a game that is having faulty mechanic that is rigged by few and the many just are clueless or mute to realize it. you can check last several topics for same issue and will see same people who vote -1.. something.. vote with the same.. and some vague excuse, but they are mostly imagining that things work well and there's actually looking and random encounters exist. if any of that was true.. we'd be posting about changing other mechanics every year.. this one seems to remain and reappear for a reason.
  21. 2 points
    If you have evidence of 3rd party hacking tools being used, please share them with staff - you can contact myself or Retrograde directly, or the GM team. Use of these tools are strictly against the game rules, and will result in bans, but "so-and-so found his 3rd dragon, he must be using hacks!" isn't helpful to anyone. The idea of people breaking the system like that irritates us as much as it does you, and we will do something about it, where it's actually happening.
  22. 2 points
    MMO characters only have 1 finger per hand for balance reasons. If they had more, they'd be too top-heavy, and they'd fall over all the time, and nobody wants that.
  23. 1 point
    This has been suggested countless times, endless variations on possibilities to fix this have been suggested over the years. Almost everyone agrees that changes are overdue. The point is: just do something, even temporary, until a more solid and structured rework is ready. SO MANY years have passed since this was first recognized as an obvious problem for the game and the community, and we still have dramas all the time, people that quit the game over said dramas, and a generally negative feeling surrounding the topic. I don't know if a rework is being planned, or if it's near to completion, or anywhere in between. But there are so many possible "simple" fixes that could smooth out things a bit until the supposed rework is ready. Like: - Don't split a fixed amount of hide/scale between the players, but give a fixed amount to everyone present instead. - The corpse leaves a lankmark that stays there for 24-48+ hours , cannot be enclosed, and anyone who wants to "grab a piece" if he wants to (maybe 3+ total months of premium requirement if not present during the event?) - Any, or even a portion of the other countless suggestions that have been made regarding this topic - literally anything that prevents those events from becoming "private pens" that end up creating drama and hard feelings between players, because the last thing we need in this game right now, expecially after the imbues have been re-introduced in this game are this kind of sour feelings that are inevitably coming back to the community.
  24. 1 point
    Starting bid: 1smin increase: 1sno reserve - no private bids - no buyout.Sniper protection : 2hrs Material is Lavanderwood - FREE DELIVERY on all coasts!
  25. 1 point
    I heard rarity raises the number of maximum pages, i don't know if this is true, if anyone knows for sure, please confirm/deny it Starting bid: 1s increments: 1s no reserve - no private bids - no buyout.Sniper protection : 1hr (will be codded)
  26. 1 point
  27. 1 point
    All hail the Mighty Seedlings.
  28. 1 point
    Definitely some solid ideas. Would be great if rare+ arrows were unbreakable or at least had a much greater resistance to breaking Archery needs some love overall, honestly
  29. 1 point
    All this crying and bickering, how adorable. I am not saying system is perfect, but so far the people who doesnt do anything to try to find uniques are crying here. Until we get good solution, i am saying -1 to all balancing acts due to history how all has went. Im sure devs are considering removing uniques all together and if they do, whos fault is that? The one who finds the unique should have every right to do the unique what he pleases, BUT if a public slaying was made, maybe increase the drop rate of tomes for X amount when there is 50+ players in local for example. -increase drop rate of tomes/ better bones - unique slayings deed holder should get money back for the deeding costs, limit to something - increase amount of hide/scale and make uniques less common. - deed members should get fixed amount of goods Idk, just my coffee break thoughts. Now keep bickering, im sure it helps.
  30. 1 point
    So what happened this time that another topic been created because I wasn't around for a long time. Another unique drama? Hehe
  31. 1 point
    41 i'm gonna be real i don't know how to resize these images lol
  32. 1 point
    I have not seen a single suggestion (maybe except that one of Etherdrifter) which would not destroy public slayings. And I am extremely mistrusting in "balancing" or "improving" (see the catastrophe the devs did to imbues). I have never attended a private slaying. When our ally found a dragon we penned it and organized a slaying. Was all much fun. So were and are the slayings Stanlee provides. Some people are out for private slayings, so what? It is not really a closed society. Of course the recent system has flaws (OR in particular wrote a bit about). But the destructive attitude of those who want destroy uniques altogether is disgusting
  33. 1 point
    when a unique drake/dragon dies, everyone in local gets 1 blood and a random amount of hide. The amount of hide/scale that gets dropped follows the following formula: Amount of total scale / Number of players in local. The total amount is a random integer, from experience anywhere from 1.8kg to 6+kg. If the total amount of scale randomed is 2kg, and there's 100 people in local, it drops a huge 0.02kg of scale to everyone. if it's 2kg and there's 20 people in local, it gives 0.10kg.
  34. 1 point
    Looks great! It's off being enchanted. Hope to surprise her with it later today. /forumbump for a great Platesmith!
  35. 1 point
    -1. I havent slayed privately in a while but the general consensus and thought it you put in the effort, you get the reward. Now I wont say when but I do know that a lot of private groups hold public slayings as well
  36. 1 point
    I have only been a part of 3 private kills. All 3 were "hunted down" by someone driving from point a to point b and almost getting killed by a dragon sneaking up on them.
  37. 1 point
    I don't think you realise how this sounds to me and probably others who would appreciate a more fullfilling pve combat. It sounds like: Go play a different game. That being said, I do like the bandit idea. I know there are rift camps (supposedly) but Ive never seen one, despite hunting quite often.
  38. 1 point
    Also want to add that I find any system in any game designed to lock out content for a good chunk of its playerbase due to RNG is just a bad system and should be changed. I believe that's the year old issue with unique hunts that crops up every year, and honestly should be addressed by now. My point here. Unique hunts should be focused on the ACTUAL FIGHTING SKILLS of the player NOT the rng in finding a dragon. Aka , how does the player contribute to the fight? How much healing does he do? How much does he tank? How many glances / blocks does he pull off? Stuff like that is what a unique hunt should be about. Hell. I wanted to suggest years ago that a hunt should be a monthly 7 day event where dragons summon their minions and you have to steadily defeat them in order to actually fight the dragon as a boss itself. It should be a tough fight. It should be such a tough fight that alts should die pretty fast. Dragon scale/hide should be a reward for people who actually put effort into learning wurm's combat mechanics, and not just by being there or by having the "privilege" of being in the "right" group. My 2 cents for 2021. I'll say the same in 2022.
  39. 1 point
    I've known about catch up decay on bulk items in containers for a long time, it happens when sending crates of items via wagoner - some of the contents can be lost due to decay, but thanks to Oblivionnreaver for highlighting that it can affect other items too, even high value possessions such as vehicles. These would be the priority items for the dev team to fix, from my point of view, and it might be possible for such items to have their decay timers 'reset' to 0 on leaving a deed. In any case, thanks Samool for looking into the situation. In the meantime, as a temporary measure, bulk items are simpler for players to fix ourselves - just take one item out of each bulk container and return it to the same container to 'refresh' the contents before removing the container from the deed - this can save you a lot of decay loss when transporting containers of bulk items, including sending your crates via wagoner.
  40. 1 point
    I agree with you and all the sentiments I've been seeing. I just hope that the downtrend can be stopped before it truly becomes something we can't recover from. The worst outcome I can see is us going into maintenance mode and things just stagnating at that point. I don't know if we've already passed the point of bringing people back. I keep looking at YouTube videos about old MMOs of the past, how they fell, and why they fell. I'm not a smart person, and this seems really beyond my scope. At the same time, it's important to look at why new people can't stay here, what turned them off, and what even burns out hardcore players of the game. I'm no better, I can't stay on an MMO forever regardless of how great it is. Burnout is a real thing that hits everyone at some point while playing even the best MMOs. They may return at some point, but it can hurt an MMO that is already hindered by a low number of players. Especially when they can control multiple accounts, because most of them tend to pay at least for a couple of them to be premium. Losing one player may not hurt, but multiple losses can be severe if it happens in a weak moment. I definitely agree that communication is the most important thing, regardless of if it's good or bad.
  41. 1 point
    Well, A nice person named Faerian read this thread and returned me the pelt, i really appreciated it and i'm glad that there some very nice players in this community, i sent something back as a thank you gift!
  42. 1 point
    Yesss Elentari I love that idea! And John I understand that but pvp servers are dying because nobody wants to go lose everything let alone fight each other. Most players are over oriented and with the drop of NFI Sfi population have dwindled drastically too. So if y’all are wanting to attract more people give the people more of what they want “follow the crowd” so to speak. I understand trying to get more attention for pvp but really there’s too much to lose and nothing as valuable to gain. We’re all trapped on our deeds for the most part and nobody really needs anything out in the wild the game needs more flair and I think as do a lot of people that adding something for over like this would get people more actively participating in the game. It’s just a thought. All I’m saying is don’t shoot down the idea before it’s had a chance to get out there because maybe someone doesn’t want to do it just Think about it:) and yes rifts are thing but they’re scheduled, there’s no spontaneity at all and you have to do it with many other players, this allows groups of friends anywhere to go and have fun anytime they want too
  43. 1 point
    Simple idea, as climbing skill increases it should also affect body stamina gains. Would be a little bit more logical that climbing affects stamina.
  44. 1 point
    how about reviving the old mini wiki ingame.. and have a thread to report dated info from it?
  45. 1 point
    A hard NO from me. This is almost the complete opposite of what Wurm is to me. Start evicting people from their pixelated homes just so you can demolish not only their homes but all trace of their presence and you may as well give up keeping anyone around after the reset. Did I say "no" yet? NO.
  46. 1 point
    Your idea is laid out in a logical and genuine way, however, I would be against the changes that you are proposing. I have invested almost 10 years of my life in some deeds in Wurm. It would make me genuinely sad if just because I was one of a small group of settlers left on a particular server all my hard work was to be destroyed. It is honestly not the money but the emotional and social investment that would be lost that I would be against. The memories that well-known places and events offer to a player in Wurm are often as a result of the longevity of the game and in my opinion are far too important to be erased even if players are long-since gone and events are simply a fond misty haze. Think what it would be like if the Coliseum or the Roman Wall was to be destroyed in order to provide new building space in Rome or Northumberland!
  47. 1 point
    The way it is right now, for hitching post permissions, if someone has hitching post perms (May Use Hitching Post), then they can unhitch any animal off that hitching post. I suggest the following change: no one can unhitch a branded animal off a hitching post, unless they have been granted permissions to lead, for that branded hitched animal. This way, public hitching posts would be more secure for branded animals from the random passerby who accidently 'unhitches all'. Thanks your time, Teeebomb
  48. 1 point
    That just means we should have toe rings too.
  49. 1 point
    Welcome To Kepiting's Shop !!! ** Updated !!! ** Hello dear all wurmians, I'm here to offer some of my items and stuff. I will keep this post updated regularly at least once a week or you can PM me in game (Kepiting) My deed is Karkinos just next to Platinum Ranch, located on South East of Independence (Q21/22) if u want to pick them up with Crate swap. I'm online usually on weekdays Sun-Fri from 02.30 AM - 07.00 AM GMT, Pls do PM me in game as i'm not monitoring this thread all the time ** Currently i don't take any offer as i'm a bit busy right now ** Vegs/Herbs/Fruits Quantity Quality Price Basil 1900+ 69+ 1s/k Belladonna 1800+ 78+ 1s/k Black Mushroom 190+ 81+ 1s/k Blue Mushroom 1200+ 65+ 1s/k Blueberries 2200+ 79+ 1s/k Brown Mushroom 1200+ 63+ 1s/k Cocoa Beans 1000+ 80+ 1s/100 Corn 3600+ 77+ 1s/k Cucumber 1700+ 74+ 1s/k Cumin 1700+ 70+ 1s/k Fennel Plant 2800+ 70+ 1s/k Garlic 2500+ 76+ 1s/k Ginger 1700+ 79+ 1s/k LingonBerries 5000+ 71+ 1s/k Lovage 1800+ 80+ 1s/k Mint 2400+ 74+ 1s/k Nettles 2600+ 69+ 1s/100 Nutmeg 500+ 82+ 1s/100 Oregano 2600+ 79+ 1s/k Paprika 1400+ 72+ 1s/k Parsley 2800+ 80+ 1s/k Pea Pods 1700+ 74+ 1s/k Potato 3800+ 76+ 1s/k Pumpkin 3900+ 78+ 1s/k Raspberry 1900+ 77+ 1s/k Rosemary 2000+ 79+ 1s/k Sage 2300+ 81+ 1s/k Sassafras 4100+ 70+ 1s/100 Strawberries 1700+ 70+ 1s/k Thyme 3300+ 76+ 1s/k Tomato 2000+ 71+ 1s/k Turmeric 1800+ 74+ 1s/k Yellow Mushroom 100+ 82+ 1s/k Acorns, etc Quantity Quality Price Acorns 11.3k Mixed 7s/k Cotton 2900+ 73+ 1s/k Hops Seeding 3700+ 71+ 1s/k Ivy Seeding 3600+ 71+ 1s/k Woad 1300+ 79+ 1s/k Wemp Plants 1300+ 1s/k Sprouts Quantity Price Blueberry 4000+ 1s/100 Grape 100+ 1s/100 Hazelnut 2000+ 1s/100 Orange 1000+ 1s/100 Raspberry 4000+ 1s/100 Oak 200+ 2s/100
  50. 1 point
    Hello, I'd like to suggest having a "back button in the "Crafting Recipes" book under "N". A short explanation of my experience and how would it be helpful: So let's say I'm making a small sailing boat! I look it up on the list: And in this case let's say I want to make a triangular sail first so I double click on it: Oh! And to make that I need to see how to make this small mast now! Ok so I go in again Ok so at this point I start making it, and this is where the SUGGESTION comes in: once I made small mast, it would be nice to be able to go "BACK" with a button to previous one which is triangular rig, continue making that, and after that to be able to go "BACK" again to the original recipe that led me here. Now, without this back button we have to keep typing it all over and over and over again in the search bar, which can get extremely tedious, especially with items that consist of many already finished things that need to be crafted individually. So I hope I managed to make this clear and understandable and thank you for reading
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