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  1. 11 points
    We agree that this is a bad situation, forgive Retrograde's confusing wording. We'll be working to address this, as it doesn't make any sense for decay to work this way. Thanks for the suggestions on possible fixes too @Oblivionnreaver, we'll definitely have to take the effect it'll have on lag into account, as there is a ton of on-deed items on the servers.
  2. 8 points
    The sad thing is that every time this subject is brought up, the same small group of people defending the current system come out in force to push back against any changes. The thought is that those that are not part of the private parties can just go look for their own uniques and host their own private or public event. Everyone has the same ability to go out and find the uniques. I agree with this to a point, except that others have pointed out that there may be 3rd party programs being used to help locate these uniques. If this is true or not I have no idea, nor have I attended any private slayings. But just even the mention of the use of 3rd party programs can make many people think what is the point in wasting my time looking for the unique when others are going to use unfair advantages to find them. Why would anyone waste their time doing so if this is the case. I know I would not waste my time out searching for uniques if I thought that I was up against people that have an unfair advantage. Even the suggestion of it makes me not want to think about looking. Because true or not, the player base will never know, and the seed of doubt that is planted tells me to spend my time doing other things that are more productive. I agree to a point, with those that do say that if they put in the time and effort to find the uniques and secure them, then they should be able to do what they want. That is the way the current system is set up, so it is only fair that they play within that system. I don't think it is good for the community though and that is where suggestions about making changes come in. But those that have a hold on the private hunts don't even want the suggestions, they will still say that anyone has the right to find them and do what they want, and that is not at debate, but they will try to side track the debate off of topics of suggestions to what the players currently can do and what they should be able to do. I don't have suggestions as to how to make the current system more fair and balanced or better for the overall community. I just know that there is an entire aspect to the game that 95% of the player base cannot gain access to because it is secured by the same people for years. And to be clear the issue is the hide/scale that drops from the hatchlings and dragons. Some of these same private unique groups will even make the other unqiues public, because they gain from there being more blood on the market, because they need/want the blood just as much as anyone else. But because there is only a small amount of the scale/hide that drops, they want to limit the access to that. It is not hard at all to find out who attends the private hunts, in fact the last hatchling kill had 15 people there, with many of them alts of those already there. So while these things may be "private" they are not hidden and there are at least 2 easy ways to know everyone who was at the hunt, maybe more ways, but at least 2. The current prices that I have been quoted in game by 2 different parties that attend the private hunts puts full sets of drake armor at 5g-8g and scale at 10g+. Sure they want to control the market, making that kind of coin even possible, why not, but I don't think it is good for the community as a whole and it needs to be addressed. When you have end game content locked behind a small group of players, it makes some people ask why should I even bother to try. Just my two cents.
  3. 7 points
    uniques are kind of in a weird spot like jackal was, it's a weird mishmash of conflicting ideas that just end up not really pleasing anyone They're end game gear (endgame gear in a game where you can afk trolls in cloth lol), but even a newbie can find them, and they've been balancing around the fact that anyone can find them, but shouldn't end game gear be balanced around end game players getting them? They want you to just find them riding around and not actually looking for them, but they posted how far away from deeds they spawn, and you can guess when uniques spawn based on when the last one did (rng ain't true rng, as anyone who's played this game can tell you) so people who are dedicated to hunting can easily find them before someone will stumble into them, as very few people actually hunt or ride around or whatever. Should probably change their spawning mechanics so they're not on the same timer as wu lmao They're balanced around anyone finding them, but all servers use the same spawn times regardless of size, so someone living/searching on a 8x8 server is going to find one much easier. Not accounting for massive mountains and such, you're 4x less likely to find a unique on a 16x16 vs a 8x8, and 16x less likely to find one on xanadu than a 8x8. This also isn't taking into factor that if a unique is alive on the server, it blocks the spawn and makes unique spawns after it less likely (each check is a 1/500 chance on every non alive unique, 0 uniques alive = 14 chances, 10 uniques alive = 4 chances, etc). I'm suprised in all the years this game has been out nobody has thought to permapen all the hatchlings to only get humanoid and dragon spawns on a server, as a hatching kill is basically worthless unless you're soloing it with alts. I guess technically xanadu is halfway there, with charcoal being permapenned and a GDH being unfound since 2017. Combat in them is fairly meh balanced aswell, you can kill all the humanoids+hatchlings with 3 good accounts, and dragons with 9, if you want an enjoyable fight you'd probably be close to that but after that it's just a whack the pinata and not really worth being called a unique fight, every time i go to a slaying with more than 20 people i just target it and go play a game in the other monitor because there's nothing really interesting unless you're trying to minmax how many people are there Loot is evenly split between everyone in local, so this rewards private slayings, but even with a small group, you're not going to get armor at a reasonable rate. Say you found 100% of uniques on a server, this equates to 17.28 uniques per year on average assuming you kill them before the next spawns. On average, if you found every unique, you'd probably find one of each dragon+hatching+humanoid in a year + 3 extras, dragons/drakes drop on average about 1.1 sets across local when killed, and humanoids are what, 60% for a 3 charge tome? In a year, if you're in a group that averages 20 killers at each slaying, finds every unique on a single server and you went to every slaying with no alts you'd have about 1/3 of a drake set, 1/3 of a scale set, and 5 humanoids would be 3 tomes on average, so 9 tome charges on average split across 20 rollers, so about 45% chance for a single tome charge out of 15 possible sorcery items. Assuming no buying/trading/gifting loot and all tomes are rolled, You're looking at 3 years of being part of a 20 person group for a set of drake/scale on average, and around 10 years to get one of each tome charge. If you've ever wondered why even the small group slayings are full of alts, there's your answer. All the nerfs to scale/hide/tome drop rates over the years just made it so that if you don't do super private slayings with alts, you won't make any real progress on a armour set/set of tomes/whatever. If tomes were back to 100% drop rate and hide/scale/supreme+ bone drop rates scaled with unique players in local you'd see more incentive to host bigger slayings but currently unless you want to wait years or spend every waking moment ingame searching every server whenever your probability calculator says there's a unique on a server as some groups seem to enjoy you're just not going to get a set, not much else to say on that. I'm not really sure how you'd go about fixing this one, but the main reason that only a few groups find uniques is that they're the only ones searching for them, Though i'm not really sure if this is entirely because of misconceptions about unique hunting, or it's just so god dam boring when you don't find anything that people just give up. I can speak from experience on this, as I remember back before i started unique hunting, everyone was saying oh its impossible they use maphacks they find them instantly no point searching all that junk, and then i started unique hunting, out of the next 10 uniques that spawned, i found like 6 or 7 of them, and i was just picking up the ropes on how to hunt then, and they didn't complain about the groups after that, they very instantly swapped to oh its impossible oblivion maphacks he finds them instantly no point searching, it was almost surreal how quickly that came around, and i wasn't even good at it lol, there was literally only 2-3 people actually running around whenever a unique spawned. I wonder if i'm still the household name for uniques or i've faded into obscurity lol anyway delete uniques yes good idea noiz
  4. 6 points
    If you have evidence of 3rd party hacking tools being used, please share them with staff - you can contact myself or Retrograde directly, or the GM team. Use of these tools are strictly against the game rules, and will result in bans, but "so-and-so found his 3rd dragon, he must be using hacks!" isn't helpful to anyone. The idea of people breaking the system like that irritates us as much as it does you, and we will do something about it, where it's actually happening.
  5. 5 points
    This has been suggested countless times, endless variations on possibilities to fix this have been suggested over the years. Almost everyone agrees that changes are overdue. The point is: just do something, even temporary, until a more solid and structured rework is ready. SO MANY years have passed since this was first recognized as an obvious problem for the game and the community, and we still have dramas all the time, people that quit the game over said dramas, and a generally negative feeling surrounding the topic. I don't know if a rework is being planned, or if it's near to completion, or anywhere in between. But there are so many possible "simple" fixes that could smooth out things a bit until the supposed rework is ready. Like: - Don't split a fixed amount of hide/scale between the players, but give a fixed amount to everyone present instead. - The corpse leaves a lankmark that stays there for 24-48+ hours , cannot be enclosed, and anyone who wants to "grab a piece" if he wants to (maybe 3+ total months of premium requirement if not present during the event?) - Any, or even a portion of the other countless suggestions that have been made regarding this topic - literally anything that prevents those events from becoming "private pens" that end up creating drama and hard feelings between players, because the last thing we need in this game right now, expecially after the imbues have been re-introduced in this game are this kind of sour feelings that are inevitably coming back to the community.
  6. 4 points
    there's no hacking.. it's just the time-window since last unique's death and spawn points, ex and possible new ones based on deeds and distance from them. last change removed what.. twitter, spawn time message ingame from event log.. who cares.. they still spawn in generally same time after last one's death and that is posted in area history and twitter - which is ok.. it's the spawn time and place that is easy to guess or pin a few interest points on the map and just zoom through it checking just there, ignoring the improbable places, it's all about doing it at the right time and place or having a team with rotating.. who's to go check the local 'grocery store' for some dragon meat on the shelf. which is the disgusting part of the mechanic.. it's easy to rig when you are buck-hound, why cant this be part of rifts and why cant rifts have proper times for their starts.. or why cant we have new type of events for uniques where all or more can participate more often. as mentioned the private parties are cancer, nobody likes them, but the like 40 people from whole population.. some people have 3-4th+ set of scale just chilling in a lmc while no scraps ever hit the market and the few who do priv kills and sell make bigger buck from it with the supply/demant problem. if few kiddos whine for a challenge.. roadmap had a hunting map or w/e event is cooking, implement new events, creatures, drops, gear, it's about time.. how many years have gone without new weapons or armor to be added to the game, it's just tweaks, no new trinkets, no alchemy content. this could be solved in so many ways if it was pinned as an issue that needs a fix, so far it seems like it's ok for ccab how it is, yet same people do same things, with almost no variety. that alone is a sign that something's rigged beyond.. but that's just 1 opinion, nothing more.
  7. 4 points
    This isn't a MMORPG theme-park game where you aren't supposed to access the lategame until you are level 100, you can literally go to a rift with 1 fighting and no gear, and gain something out of it. Besides that, it's not a point of spending hundreds of hours in the game to "unlock" the content, it's an elitist-group mechanic, you can have 99 fighting and still be completely cut out of it, new players will not even have a clue on how to be included on one of those events/groups for YEARS, because of how those groups are handled. But again, i'm not here to blame the players or the groups, becoming greedy (like someone stated before me) in an economy-driven PVE game is an obvious and completely forgivable consequence of playing the game in a non-casual approach. Letting the greediness take over the game at the point that it denies lategame to other people and it creates an extermely toxic environment, is something that the developers must focus on fixing at all costs, because their main focus should be to keep the game nice and enjoyable for everyone, even more so for new players, otherwise the game is just going to die a slow and agonizing death.
  8. 4 points
    I am NOT involved in any private groups. I want that clear up front. I have found three dragons/hatchlings in the past couple of years just by being out from my deed. I was also involved in the trapping and slaying of a different one several years ago. Trapping is NOT easy. If you're going to do it easy you need a lot of experience and have a shaker orb on you. The last one I found was after I was well experienced with high skills in a lot of areas, and I still had to call for help from someone very experienced with trapping and securing dragons. The first one I was involved with was when a newb had one on his deed. It took us HOURS to get him trapped. I can't tell you how many times I died. Then I organized a slay. After that slay I vowed never again. People were rude. They complained. For all the work that goes into it I felt l had been rung through the gauntlet trying to get the slay done. If people go through all the work to hunt and trap I have no problem letting them do whatever they want with it. If they change the way I would dare say those same people who routinely hunt them now will just give up, and there will be far fewer trapped and slays organized.
  9. 4 points
    Thanks for your input, i kinda understand why nobody was opening a thread like this one (again) now to insist on those matters, and i might have been a bit naive to open it in this way, i see some drama might already start to form up, but that kinda goes towards my point if anything. And i REALLY don't even want to go to check out who attends the private slayings, because there might even be some people that i know among them, so i guess i prefer to stay in my blissfull ignorance and perpetrate my point regardless of who is involved. I mean, the point of this thread wouldn't be convincing them to change the way they do things, and if an opportunity to control a market like you said has estabilished, it's not the players that have to be blamed, but the game that allowed such opportunity to be there in the first place. So it's really on the people who have actual power over these game mechanics to do something about them. It's not even about having the opportunity, it's just a terrible game design, over the years i've been invited to 3 different unique-hunting groups in the old servers, but i always refused because i've already had more than enough of my share of drama from that aspect of the game, and i will try to avoid as much as possible until something changes, and i know a LOT of people that shared my point of view over this matter.
  10. 3 points
    i'm not gonna bother bidding against this troll
  11. 3 points
    The content is not locked. And the reason you should bother to try is because it’s the only way to achieve the goal. The only way to find a unique is to look for it. If nobody except 15 people are out looking for them, then it’s not all that surprising that those 15 people are going to be the only ones finding them. Let’s imagine that every single player in the game, except the 15 who are already in a group, decided they were going to band together and form one enormous hunting group. They made an educated guess about where they might find uniques (there have been plenty of hints dropped in this thread and others), and all of them went to that area and started looking. And they kept doing this every single day, devoting every hour of playtime to the endeavor. I’m guessing they’d give the established group a run for their money. But if you are not willing to even attempt to get in the game, it's a bit ridiculous to demand something for nothing, under the guise of "it's best for the community." Like, I should get a 90ql weapon, but without having to grind WS. Or, I want an enormous castle, but someone else has to mine the stone, cut the bricks, and build it. But it's all for the good of the community! Please.
  12. 3 points
    Maybe the "very active" people are who take the time to actually go out and search? I really love to see that people monopolize the uniques. They can't. If you find them first it is claimed to you. I don't see where is the toxicity with the current rules regarding finders are fully covered in regards of what they want to do with the unique. Well, I don't have many different things and achievements I would love to have in Wurm because I never put the effort in them or did not have the time. This is why Wurm is great, you can choose what is what you prefer to do - and always there are leads to what to do later when you are full of the current activity. The weirdest bit of the current hunting system is that toons just being in local get loot. It should be limited to those ones that actually participated. EDIT: yes it takes a huge amount of time to find a unique. It will yield good coins if the loot is sold yes. Others yield good coins by spamming rares or casting super stuff in that time - and there comes the market into the equation
  13. 3 points
    I like some of your thinking here, however I'm not a fan of having them in one spot. I think maybe if they worked kind of like the rifts do now, but a little different. Right now when a rift spawns, everyone on server knows the location and time. What if when a dragon spawns, no one knows, but once it is found, the player has an option to make an announcement that goes server wide. This alerts everyone that a dragon has been found, the warning call has now gone out via the player that found it, guards start warning people about the dragon having been spotted. At this point in 2 days time the dragon will attack some location, with the guards announcing 24 hours in advance the location of the attack. Up to that point of the dragon attacking the location, the dragon itself cannot be attacked, penned or anything, its a docile creature until its time has come to attack. The players can join forces to defend the location, and only in defending the location from the dragon attack would any rewards be given. Even have hatchlings lead the attack first, having to slay several of the dragons / hatchlings before the event is over. I think the rewards could be based upon fighting skills / damage done / healing done / any other metric that is found to be best for the community. I don't think it should be so easy and rewards so massive that everyone now rides around in dragon/drake armor. But it would create an event that everyone could attend and experience and give people goals to aspire to be able to be of more help. It gives that new player something to have hope for that when they reach a point, they can help defend the server from attack. Just as making your deed and putting the work and time into your deed makes you proud, putting the time and effort into defending from a dragon attack would do wonders to making people enjoy the game more and want to stay around. People who are proud of something that they have done or are doing are less likely to walk away from it.
  14. 3 points
    Because accusing people of using hacking tools is not acceptable in our forum rules, we removed the post and your one quoting it.
  15. 3 points
    Here's the thing. Most of the people doing private slayings spend dozens of hours PER WEEK trying to find a unique. The amount of reward they get I think properly balances with the work they put in. To demand public slayings so that everyone gets a piece of the pie for not putting any work into it is a ridiculous thought. To ask for a revamp of a system that gives end-game loot (scales/hide/bloods (yes i consider imbues endgame)) to all players and their alts that have literally put in 0 effort to get, seems like an odd request. I do like the idea of hide/scale staying on the body for whoever captured them, but even the blood should have a skillcheck. Something like (if fighting is over70, and has hit the unique 5 times, or has done X damage) then get a blood reward.
  16. 3 points
    Absolutely +1. If scales and skins would work as bloods it would be a dream; every player could earn his own piece, equal for everyone, and there would be no need of making hidden events and stuff like that. The dragons would still be dropping unique items, like tomes or bones, so the hunters would have their reward in any case.
  17. 3 points
    I think things like this contribute to the general feeling that the dev team's intentions are unclear. When this is classified as "working as intended" while the 0 ql loss repairing was "very clearly (and known to be) a bug" yet remained a widely known element of the game for 6+ months, it's hard to tell what other things in Wurm might seen as a bug by the developers. I don't have any brilliant insights to add but in general I think consistent definitions are good and desirable
  18. 3 points
    I don't want to take the habit of questioning staff answers. But... as intended? seriously? You mean that when this was originally developed it went somhow like this? - "How should decay on and magical chests and deed-protected items be handled?" - "Hm, i propose that we make the items apparently avoid the decay, but actually stealth-store it indefinitevely" - "Oh, so that when you actually take it out, after months/years, or bring it outside the deed, it takes all the damage it avoided at once?" - "Yeah, exactly, we must punish players randomly and without reason with this hidden mechanic because it's fun" - "Sounds a bit complicated to code, but we'll make it work" - "Perfect!"
  19. 2 points
    We need more PVE stuffs like Bandit camps rather than just event bosses like dragons and rifts we need small scale every day or other day spawns randomly across the map make wurm more interactive! PLEASE!? was talking with a few other people and friends of mine and Gavias mentioned the Bandit camp thing to me and i thought what the heck thats a great idea!
  20. 2 points
    Ignore Uriziel's bid. Bid rejected since the last auction the bid was retracted - cannot be considered a real bid. Last VALID bid is 35s.
  21. 2 points
    Yeah, but the point is not really "QQ, they are too find to find, i don't have a chance at playing the unique-finding game" this was never really the point of the thread. The point is that it creates a toxic environment, as from your story, you probably noticed yourself, and we should just have this addressed to remove the toxicity from the game however possible. If scale/hide are too scarce and you need too many uniques to get a set like you said (3 years?), then making it drop a bigger overall quantity by giving it to more people, shouldn't even a big issue
  22. 2 points
    I just held a public Goblin Leader hunt on Harmony and we all had a great time. The loot on corpse was split amongst a select few that were part of the Gang, back when it was captured. If it were a dragon, I promise you, it would not have been made public. Hide/scale drops thinning out as the group gets bigger is the only reason why. Everyone involved wants their set of armor and on the new servers, it will be highly exclusive for a couple years or more. If the hide/scale drops were not diluted, then I would expect to see them all made public - while generally retaining the corpse loot drops for the capturing party. Those loot drops in themselves can be extremely rewarding, since the devs have decided not to include the non-tomes in the Marks store. However, they basically only matter to PvP, so not of particular interest to the majority of Wurmians, other than the resale value for a big payday. Silvers are great, but the vast majority of players aren't here to earn silvers. They are here to make a lasting impression on a virtual world. I think of everything mentioned in this thread, just simply making hide/scale drops a fixed amount for any players in local would be the quickest and best fix of the system. If I penned a dragon and the hide were a fixed drop like bloods, I would be thrilled to invite the world to come collect. If I get a dragon corpse for my graveyard or a rare bone as a direct reward for my efforts, cost of penning, etc, that is more than enough. Honestly, the thanks that flood the chat channels are more valuable than any of that. But, until we all have several sets of scale/hide armor for all our favorite alts, not much chance of holding public slayings of Dragons. +1 to fix this. I've always been in favor of changing the Unique game and although it has made some great steps along the way, one more big step is needed - Fixed scale/hide for all in local.
  23. 2 points
    Looking to gather some Libila priests at Sklotopolis to cast Rite of Death. Need someone with high channeling and a few others to link to them. Current priests: Gumbertios(me), and Warspirit.
  24. 2 points
    I don't think you realise how this sounds to me and probably others who would appreciate a more fullfilling pve combat. It sounds like: Go play a different game. That being said, I do like the bandit idea. I know there are rift camps (supposedly) but Ive never seen one, despite hunting quite often.
  25. 2 points
    This also? Have you seen the hit rates for dragon kills, even on small groups of 15-20? You might be lucky to hit it 5 times, and to even do 2-5% of its health even in that small of a group, even at large FS and with good weapons. Imagine having 150 people at a dragon slaying, you won't do enough to get anything unless you're a priest.
  26. 2 points
    I'll simply say that we need a better system than "luck" or "rng" . The current system is indeed broken. The reality is that while It's ok to reward people for their effort, aka groups of people looking for dragons it does create suspicion when it's the same 20 people killing half of the uniques that spawn. My suggestion revolves around rewarding skill not luck. Luck is not a skill. Just change the damn system to something closer to a meritocratic system where damage dealt, healing done contributes to earning scales/hide rather than this messed up system "oh, I got lucky today." As for proving others are using 3rd party tools, that's next to impossible. I'm guessing it's more to do at looking at the Wurm code for dragon spawns and people extrapolating says data to calculate probability of said spawns on servers. The wurm code is out there. I'm certain some enterprising individuals figured out ways to use that to their advantage.
  27. 2 points
    Thanks for the suggestions all. I found a spot on Harmony to call home for now. The location fits the bill, with a neighbor in walking distance and support from an established player, yet remote enough I can venture off on my own soon with out going on a 3 day hike. I spent enough time on Indy and that cluster to know those starter towns are a bit too "Urban" for my taste. Happy grinding =).
  28. 2 points
    few years back i did a similar topic asking for suggestions and a look into the system. was met with a wall of "do not change go find your own!" protest. who all sounded like broken robots. with no argument no real answer just yelling "NO NO NO go find your own" when what was truly sounding was "we get money on this system dont change it" so yes. give fixed hide or have the corpse as a marker. make sure the ones who make the event get some reward too (thinking of Stanlee recently who made many events public and kept nothing for himself, even a fantastic bone was handed out) it should be an endgame event sure but dont make it a limited entry one. imagine if other MMOs had a limited number of entries to end game dungeon per server and only a few hoarded those ?
  29. 2 points
    Aye, its not a "fun" topic and there is always drama around it. Like I said, I also have no real problem with people that are doing the hunts legit and within the current game system. But I do not think that the current system is not the best for the community and that is where the focus of such talks need to be. The push back by some involved though is normally pretty swift and obvious. I do think it is a talk that is needed and a the overall system needs to be addressed. Its a tough thing to change and I don't envy the dev team at all should they choose to address this topic in some fashion. There will be no pleasing everyone when it comes to this subject matter, but as they have said in the recent past concerning the imbue changes, they are focused on doing what is best for the game moving forward, (general thought behind what was said).
  30. 2 points
    I've known about catch up decay on bulk items in containers for a long time, it happens when sending crates of items via wagoner - some of the contents can be lost due to decay, but thanks to Oblivionnreaver for highlighting that it can affect other items too, even high value possessions such as vehicles. These would be the priority items for the dev team to fix, from my point of view, and it might be possible for such items to have their decay timers 'reset' to 0 on leaving a deed. In any case, thanks Samool for looking into the situation. In the meantime, as a temporary measure, bulk items are simpler for players to fix ourselves - just take one item out of each bulk container and return it to the same container to 'refresh' the contents before removing the container from the deed - this can save you a lot of decay loss when transporting containers of bulk items, including sending your crates via wagoner.
  31. 2 points
    I'm not sure if we are playing different games or i am only getting answers from the people who actively do the private slayings and don't want things to change (i honestly have no idea). But i'm not saying that the players that hunt the uniques should be forced to do anything, in fact i haven't even talked about any of the possible drops from the uniques (rare bonus, tomes, or anything) Which by itself is a pretty bad mechanic, but hard to rework. I was talking about addressing the obvious problem that concerns most of playersbase, which is being completely cut out from any dragon/hatchling slay forever due to how the mechanics work, that doesn't allow them to make those slaying public without a huge economical disadvantage, and forcing them to keep them private. Even most of the veteran players are cut out from them and sore about it, let alone how hard could it be for a new players to hunt one on his own or being included in one of those events. I mean, i didn't even put it between the options, but even having the entire amount of hide/scale dropped on the corpse instead of being distributed among local, could be a decent "temporary patch", if that is the thing that you are worried about.
  32. 2 points
    -1 Players who put their time into hunting, surviving the penning process, putting silver into the required metals etc should be able to do with the unique what they want.
  33. 2 points
  34. 2 points
    I'm sorry, but no, this is your opinion. I, for one, find that PvP is horrible and is not even remotely a combat challenge, but even if it was, this kind of reasoning would imply that we can't have things on PvE because we are supposed to appreciate PvP more and therefore don't deserve to have stuff like that on PvE? Besides that, the general idea seems interesting, and whatever works as an alternative way to obtain even small unique-grade rewards in any way besides having to pen/drama/slay the uniques, is a huge +1 from me.
  35. 2 points
    Well, A nice person named Faerian read this thread and returned me the pelt, i really appreciated it and i'm glad that there some very nice players in this community, i sent something back as a thank you gift!
  36. 2 points
    No thanks. I already find playing at night time difficult enough — I need to close the curtains if it’s daytime in the real world, otherwise I can’t see a thing. I want to be able to play when I have time to play, and I already dread signing in to find it’s just turning dark, as it means I won’t be going for a roam through woods. Now, if the devs give players an *option* to switch between old and new style darkness, I’d sign up for that. But don’t force old style on me.
  37. 2 points
    Oh no Retro seems interested in the idea. NO. Please. I'm all in though for a NEW server hosting this idea of cycles. Looking up the sky at Jackal, could be the one maybe... (previous different iterations on cyclic servers did not really work out so far but why not to try again?).
  38. 1 point
    Welcome to The Gnome Depot! We are happy to provide enchanted BoTD items of all types. This page will be updated as new items are crafted, so be sure to check back often! Please respond to this posting with the item you wish and who to CoD it to, or you can message me in game under the name of Volladol. If the quality is not listed, it is will be creation quality. ------------------------------------------------------------------------------------------------------------------------------------------------ Libila Enchants Bloodthirst - Free ------------------------------------------------------------------------------------------------------------------------------------------------ BoTD Enchants Contact Volladol for Custom Enchants or to inquire on current stock please. ------------------------------------------------------------------------------------------------------------------------------------------------
  39. 1 point
    General unhappiness of the one who is not searching? You repeat "toxicity" in your replies. Toxicity <> competition. And competition is great for Wurm - actually the only PVE competitive scenario is the unique hunting currently. There should be more of the competitive activities, it would give more reason to leave deed (ie. meet others ingame) and remove the edge from the only current such mechanic.
  40. 1 point
    I am curious how dragons/uniques are considered end game content when all they do is provide the needed materials for some buffs that you can purchase with your very easily obtainable silver/gold from the actual end game - grinding your skills to high level. Stop comparing dragons/uniques to raids etc on other games, as most other games have bind on equip loot n shiet. I agree that they need to make it so that sharing uniques doesn't outright impact the penners - as it stands, a public slaying often costs you more to pen the dragon than you can actually make off of it, but I have yet to ever see a system suggested that can make it profitable for everyone, and worth sharing. I am going to again state -1 to this suggestion however, a +1 to the eventual discovery of a method.
  41. 1 point
    That was my point though. in no game ever do 'new players' get access to endgame events and loot. most MMOs require you to spend hundreds of hours to get to that level.
  42. 1 point
    It has been cast, there is 21 hours left. So let others know that may be interested!
  43. 1 point
    Seriously? what other "new stuff" could be more important than fixing the absolute shitshow that ruined 70% of the in-game relationships between players in the history of wurm over the years? I think there is no bigger priority in the game than fixing this thing right now, but i guess everyone has its point of view... i guess i will have to edit my original thread to "almost everyone"
  44. 1 point
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  46. 1 point
    Rift scout camps exist on all servers. There is a link to the Wurmpedia article regarding rifts, and rift scout camps specifically, in my original reply. You get rift points and you can harvest the nearby rift materials.
  47. 1 point
    I'd like to expand this idea with the Archeology mechanic. Say a big deed disbands and the player/mayors quit. After a while say a week , after players finish scavenging the deed a Bandit Tower (similar to a spawner) will appear. The bandits will be proportionate to the initial deed size. Without looking at the code I'm guessing archeology works based on the idea of verifying tiles that were deeded at one point . So now you got a bunch of bandits that are as strong as the deed itself was large and/or rich. Smaller disbanded deeds will attract less bandits and looters. Larger ones higher volumes of bandits. After bandits are defeated you can "Rummage around" in the bandit tower to see what the bandits looted over time. After it's looted, the tower dissapears. Balancing : 1. Bandit towers become stronger over time. If say bandits initially spawn with 40 Fight Skill, the longer they're alive the stronger they get. 50 fs, 60 FS, etc. This is to mirror the idea of them getting better gear over time. 2. As bandit towers become stronger so does the potential loot they drop becomes more interesting.
  48. 1 point
    Let me word this carefully, I learned a lot about uniques and wurm in general from this. Thanks to everyone who participated.
  49. 1 point
    You lost me when you made this include taking away everyone’s hard work. you could have just said delete all the old servers and start a new one, compensate.. yada yada. -1 I would probably stop playing this game even if I was unaffected by this change knowing I could be next. Part of this games charm is that what you create can stand forever. There are tributes and memorials to loved ones and friends on these servers. There are literally over a decade’s work on some of these servers. They’re more than their low population suggests. They’re memories.
  50. 1 point
    Currently i am 6 prem accounts on the old cluster, and i regret premming the alts. The only thing happening in 2021 is maybe a minor combat UI update. At the rare that devs produce new content right now, i wouldn't be surprised if we go back to days with only 200 accounts logging in by the end of the year.
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