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Showing content with the highest reputation on 20/01/21 in all areas

  1. 6 points
    heya fellow people of Indy I heard from friends that some had wondered about my disappearance - I've been struggling with some health issues. I really miss Wurm and all my Indy friends; hope to be back as soon as I can 💜✌🏼️🌱
  2. 5 points
    Please! Let us pick up or load altars in freedom! It would be so helpful instead of having to place or push it for many many tiles/km's
  3. 5 points
    Have you considered joining an active village and not requiring them to pay you? I know you've made previous posts saying you'll join someone's village as long as they pay you 30 silver a month while really only being able to provide Enchanted Grass and playing up to an hour or so a day. Hate to see someone quit the game because people aren't talking yet they won't join one of the most social aspects of the game (villages) unless they're paid to do so.
  4. 4 points
    See even you have a wish for more communication. While I think most of this thread is a bit to aggressive in tone and too much conspiracy about the money we can agree that the way Wurm is updating us on content and development is not right for modern standards. In a lot of Devtalks for Indi games there is always the point of talking to as much people as possible during feature development. It's not about getting critique it's about finding things that maybe looks obvious to you but are really strange concepts for a larger player base. I think good relative fresh examples for this are the current Diablo 4 Development and the GGG people from Path of Exile. After all the critique with D3 they see they need to get more feedback during the development cycle and have settled on a Quarter year update. The people know that they come and keep quiet (well except after 10 weeks they there is this small window where people ask where it is but that is way better than a "pls update us on things" every week) And the communication from the PoE people are top. Of course a lot of players maybe don't read about it and ignore it and the same will go for the Wurm Dev blogs probably. But you reach the people that care that will spend part of their day thinking about it to find flaws in your argument and plans. Ask questions like how the new Y will interact with old feature X and you are maybe go like "oh yeah there is a small interaction I did forget about I was focusing on Z what is way heavier influenced by Y" There is a reason we want more updates on current things. It Its not that we doom say the game. I am sure Wurm will "survive" another 10 Years until someone manage to get a better thing out there then the other copy attempts. But we don't want this game that would be awesome with a large community to be just keep being enjoyed by 2-3k people if ther are millions of gamers out there that maybe would find Wurm great if it would feel more polished. Wurm is one of these games that feel forever alpha/beta and this is a problem that will hinder its growth. It was ok in a time of this was more or less a single person developed game and progress could be slow. But Wurm is out of the phase where we should accept as a community glacial progress without reasoning. Or bugs that are in forever and still don't get resolved (bug hunting can be hard so on this front is always a up and down but the current thing looks more like minimal effort and random finds that get fixed along the way not intentional bug hunting). I currently not really excited for the game and I log in for my Village and the people there at the moment not because the game give me anything. Its more the act of being there for the people that still have fun with it and be happy that Wurm give me a framework to interact with them. But I would have the same fun in every other game with the same people it's not a unique Wurm feature that keeps me here.
  5. 3 points
    here's some numbers then: https://gamechestgroup.com/investor-relations/press-release/20573 GCG in total amounted to 1.5m SEK profit or around 180k usd during just quarter 3 aka the steam launch; while this is a result of all of their platforms, most of their stuff doesn't actually bring in much money and a grand majority of that is wurm; they reported 6k subs which climbed up to 8k around october (and has already plummeted down to 6k again) server migrations and the server costs of this game aren't; that high- infact the game is almost optimized to be as cheap as humanly possible. most of the money clearly hasn't been reinvested into the game
  6. 2 points
  7. 2 points
    i don't understand what the point of bringing up that topic over and over again is; yes, any game that gets a new surge in players will lose that surge and often quickly (although the study used a ton of singleplayer game examples which feels rather misleading to compare to a kind-of-sort-of MMO like wurm because the former is MEANT to be consumed and forgotten, whereas mmo's typically aren't)- that's perfectly well understood, but wurm is doing a fairly poor job of conserving that lead when compared to other games in modern days that receive new updates; you can look at the steam analytics charts for practically any ongoing game (https://steamcharts.com/ it's literally the same sort of ###### all over the study you posted minus more comparable to wurm because of the focused multiplayer aspect- that said i'll refrain from picking a game because comparing to wurm is hard specifically because it's a niche title; the closest comparison we have is likely life is feudal which experiences extremely similar drops in playercount until it ultimately snuffed out- though wurm is more resilient due to it's cheaper hosting nature and predatory community-reliant staffing tactics) consumable content alone isn't necessarily a wrong approach; infact it's a perfectly fine approach for many games so long as developers can maintain a steady stream of development- which it's very clear to anyone who's kept up with this game's dev patterns that they aren't; but an additional problem that wurm is constantly hitting is based on it's own structure for one, we have a large community split across several servers; while some servers you can travel across freely, for most of a person's gameplay they're going to be on their chosen server. in effect, this splits a population up into even smaller sizes which wouldn't be a bad thing were this game not so incredibly dependent on having a strong community in order to be enjoyable - minus solo players who are probably better off just playing WU instead anyhow. this creates a sort of deadly feedback loop where once players start to drop off, because an already small population is split across many servers (doubly so for SFI), the servers become much more barren and the existing players start to feel isolated/bored of being alone/whatever you want to call it. It's bad for pve but it's a gamekiller for pvp where you RELY on people being there on the other side whenever you're available yourself in order to actually participate in the servers intent- pvp. Now add in the fact that pvp is split across five damned servers in 3 different clusters and you have a recipe for death. thankfully rifts can be travelled to in time and the economy works across servers, but the cluster split also works against the game as well (not to imply a merge is desired or even a good idea at all, but they shot themselves in the foot going for this tactic) also, saying wurm should add "process" based content without actually giving any idea of what that content should look like doesn't really help anyone at all. i'd rather have consumable content than no content at all the cooking update's ambition and intentions are definitely the sort of thing that should be coming out on a regular basis for this game; i struggle to admire it as much as you because the system boils down to being something fairly simple, and the mechanical benefit of it has been reduced to spamming a single type of food to get a small boost in experience- a lot of love went into something with a fairly small reward, and i honestly feel like most of that work went into filling the cookbook with a ton of different recipes rather than the core system itself anyhow. definitely don't see the level of detail/thoughtfulness going into it, but it was still better than the old cooking system for sure, although it frankly failed in improving on it any (you can still ignore 99% of foods and just cook meals and nothing else at all and be max ccfp/nutrition, which a large complaint was that other foods are useless in comparison to meals, which for plenty of foods is still the case. you also don't need to do silly pizza schenanigans unless you like staring at 12+ hour affinities either) also i wouldn't be optimistic about the combat update, that needed to have been out 3 months ago if they wanted to inspire any hope and their dead silence about it is only adding to the flames, not to mention that it seems to just be culminating into mostly a UI update with tweaks to special moves, which... isn't a combat update. Not in the way that anyone who cares about it views it anyhow.
  8. 2 points
    I fail to see the point of most of these rants. In fact, the subscriber figures published are matching very well the mrtg statistics of unique users: https://jenn001.game.wurmonline.com/mrtg/weeklylogins.html . (Of course not all unique users are subscribers, and not all unique users do log in in a given period, but both figures are closely connected and correlated). We can see that the game is not "dying" at all, nor "bleeding players" in any dramatic shape. Kierkegaard gave an interesting link to an academic paper about player behaviour, player critique, and player retention in https://web.wpi.edu/Pubs/E-project/Available/E-project-031210-184345/unrestricted/Statistical_Analysis_of_Gamer_Behavior.pdf . While not all from Xbox360 ecosystems may apply to WO and steam, the churn rate statistics in Chapter 3.3. , p.20-23 are impressive. Compared to those, WO has shown a remarkable degree of player retention. Also a result of that study is that player critique or rants like here do not significantly affect player participation. While doomsaying may give the authors a slightly perverted feeling of satisfaction, it does not help the game or the players, nor is is likely to influence the devs or the management, at least other than there is not much of a point to listen to the forums, or even the players. And that I would indeed regret and resent, given the latest maldecisions and other problems which should be addressed. Among them an outlook for the still quite new year as promised would be welcome. Personally, I am not so eager for neither dramatic changes nor brand new shiny content (with brand new not so shiny bugs). I would prefer an aim towards stability and eradication of known bugs and problems over that. Also, I would like if some long due changes would be implemented, e.g. a skill re-transfer from Epic to Freedom, maybe along with Epic being reachable from NFI (it is not, or?) as well, to introduce the Epic cluster as a hunting and adventuring cluster for all of Wurm (other than closing it down). And if the devs find the time for, and the effort is not too huge, a restart of Jackal, also for NFI and SFI, should be considered.
  9. 2 points
    I'm currently sweating out 600 support beams. You can imagine I do nothing but just press the create or continue button for hours, hardly even looking at the screen (just an advice: make sure you do an active eysweep every 2-3 minutes on the game screen looking for a strange popup window, being unresponding while doing actions for longer periods may trigger a ban ...)
  10. 2 points
  11. 2 points
  12. 1 point
    During the RMT sellout I had purchased a bunch of old 50kg anvils, with the goal of reuniting them with their creators (Also was hoping to get a rare or supreme one). Providing of course their creators still play. A bunch had the same name, but I took out the doubles and below is a list of the anvils and they are renamed with their creator. If anyone knows if these players are still around and can direct me to them, or if that player can see this and respond. I would appreciate that. The anvils will then be mailed to the creator free of charge. Also in an effort to find more Anvils to return please see the below thread.
  13. 1 point
    New Home Market Were back Welcome to New Home Market This is our current professions: Weapon smithing: Lethyria Cloth tailoring: Dokhida up to 70QL Vyn Priest: Halas - 90 Channeling Benediction Fo Priest: Alarri - 90 Channeling Benediction Were both EU TZ, were online during evenings and weekends. All orders are sent via our instant mailbox, with increased size! Imping will often cost less please contact us to get a price. For weapons and enchants contact Lethyria or Dokhida if his not online. We have two price ranges on Precast and Custom Cast Custom cast: Full price. You send us an item and specify the minimum cast from the table below and you get the cast at the specified minimum cast at the price listed, no matter the cast power. Precast: 30% off Custom cast. The item is made by us and casted on. All 70+Ql weapons come with a free demise of your choice. Custom Weapons and tools 50Ql 60QL 70QL 80QL 90QL Carving Knives (Iron Creation) 0.05 S 0.05 S 0.10 S 0.20 S 1.00 S Butchering Knives/Sickles(Iron) 0.13 S 0.20 S 0.30 S 0.75 S N/A Weapons(Iron/Silver) 0.25S/0.25 0.4S/0.5 0.6S/1 1S/2 N/A Custom Cast 50 60 70 80 90 CoC/WoA Casts N/A N/A 0.90 S 1.90 S 2.90 S Life Transfer Casts N/A N/A 1.80 S 2.80 S 5.00 S Contact Dokhida for cloth Tailoring Cloth Tailoring Creation QL 50Ql 60QL 70QL 80QL Bedroll 1.00 S 1.20 S 1.40 S Cloth Barding 0.40 S 0.60 S 0.80 S 1.30 S Cotton Cloths (Set) 0.35 S 0.80 S 1.25 S 3.00 S Cotton Sheets 0.10 S 0.15 S Fishing Nets 0.02 S 0.05 S 0.10 S 0.20 S 0.30 S Normal / Fine Meditation Rug 0.10 S 0.30 S 0.50 S 1.00 S Beautiful / Exquisite Meditation Rug 0.20 S 0.40 S 0.60 S 1.10 S Satchel 0.02 S Carpet Small Colourful Carpet 0.10 S 0.25 S Colourful Carpet 0.10 S 0.25 S Large Colourful Carpet 0.20 S 0.30 S Sails 0.20 S 0.40 S Explorer tent 0.50 S 0.80 S Military tent 1.00 S 1.30 S Horses Were slowly starting to sell horses you can see our stock here: https://docs.google.com/spreadsheets/d/1pspWp6b8hT-iQV8oT9vvBl84ARZwWAS39MJnlpid_Uc/edit#gid=596290054 Mailboxes: For mailbox casts please message Lethyria to arrange a time I charge 1-2s for travel then one cast for free, guaranteed 90+ for 1s or guaranteed 101+ (instant) for 5s Other Items Wagons: 3S( 1S for coastal delivery, 2S inland) Enchanted Items: Contact Halas, Dokhida or Lethyria for any enchanted items Most items are posted as a head item, this is for two reasons: 1. it takes us less material to create the item 2. You can get your own signature on it. The enchant will transfer over to the finished item on creation. If you want the item finished or imped just ask. Note: For pre-casted items please pm Lethyria or Dokhida in game or post on here, if you pm us on the forum please add both of us to the PM.
  14. 1 point
    Center of P21 and easily accessed via the highway that splits P21 as indicated here:
  15. 1 point
    I liked your writings. Where ever you go, have a good time. Maybe consider Wurm when having been out for a while. All the best.
  16. 1 point
    https://github.com/ago1024/CreatureMod/releases/tag/v2.6.1 Version 2.6.1 newer horse colors were missing in traits window
  17. 1 point
    It's not ideal but you are able to click "Select Premium Awards" at your deed token, tick the box next to the monthly skin and select "next". The next window that appears is an "are you sure" page with a picture of the skin. It doesn't charge you until you hit accept. Hopefully unshrouds some mystery!
  18. 1 point
    Exactly my point and to add, the study highlights and contradicts most of this threads arguments. New consumable content provides temporary player increases but does not stop the rate at which players stop playing the game (section 4.1). The entire argument about releasing new consumable content is the wrong approach because it does not keep players playing the game. However, I think content can be separated into two categories: consumable and process. Adding consumable content like Op's "because PvE doesn't have an end game" suggestion is the wrong approach to adding more content. Consumable content is what the study describes. It is adding new raid levels in WoW and probably similar to Rifts in Wurm. It is content that can be played and consumed. People play and then get bored and leave. This is not the type of content that Wurm should add. PvE should not have an end game because it then can be consumed. It should be open architecture, deep and complex. It is not deep and complex today. Process content (there is probably a better name) is content like the Cooking Update. I've listened to FactionalFight talk about the Cooking update. The Cooking update is one of the most impressive content improvements I have ever seen (gaming since UO - haven't played Runescape), probably only second to SWG Online (MMORPG) crafting/eco system. It is impressive because of its deep integration and its complexity. If the developers took the Cooking update approach (level of detail, complexity and thoughtfulness) to all the major elements of this game, there would be improved player retention and increased long-term player growth. It will be interesting to see if the fight mechanics update is an inch deep and a mile wide or something more complex and detailed like the cooking update.
  19. 1 point
    Thought there were bug fixes in the works. Did this update address any of them?
  20. 1 point
    If your account was created before 2014 or thereabouts, you should be able to type in anything. Just as long as the question field isn't blank, it should work. If that doesn't work you can email gamemods@wurmonline.com with info proving ownership of the account. Good luck!
  21. 1 point
    Free parking at Nexus Landing 😂
  22. 1 point
    Oh, my man Zaotl! Will do and thank you.
  23. 1 point
    This is pretty interesting from that release. "At the beginning of Q3, the group had around 2,500 subscribers... We had a launch, a goal of reaching 4000-5000 paying subscribers within the group. At present (November), the Group has found a stable basis for more than 6,000 payers subscribers and now in recent times also seen a mild upward turn again." Also talked about is them hiring content creators on Twitch and Youtube with 20,000 to 300,000 followers.
  24. 1 point
    25 full weight lumps at 99QL! 10 full weight lumps between 80 & 89QL 1 Satchel included with your purchase for free! Starting bid: 100s Increment (minimum): 1s Reserve: Hidden Buyout: Make an offer (Message me through the forum.) Sniper Protection: 1 hour Private Bids: Accepted Buyout offer accepted. Closing auction...
  25. 1 point
  26. 1 point
  27. 1 point
    Yup, I was around for that. The reason why people have a problem now is because the steam launch was supposed to be a huge moment for the game, and it was! A lot of time and money was poured in by players yet despite this boom in resources, nothing has/is being done in order to improve the game with said resources. Back then, they likely didn't have the money to justify hiring proper developers to work on the game, thus irregular updates were understandable. Now, they do. This behavior is no longer understandable, hence people voicing their concerns and annoyance.
  28. 1 point
    Maybe you're a someone coming back after a long hiatus away, but good lord please no. There's about as many people sick of half baked ideas and concepts, and then the half baked updates that come from it. Just be patient and see if they actually provide a good update with the next big one. If they do? Thank god, we don't have another system or update that isn't going to need heavy tweaking for ages, just for it to get dropped quickly because ???. And if it's a crap update, go nuts.
  29. 1 point
    or how about before we look at bringing in new players (that will be bled out immediately afterwards) we look at structural changes within the staff team like, i don't know, maybe actually hiring a full-time developer to code on the game instead of taking mostly volunteer work and part time paid work? or properly coordinating updates, announcing monthly focuses and intentions instead of hiding behind vague promises and "it'll be better"'s, though i suppose those just mostly serve as a scapegoat for when the dev team can't follow up on something (such as valrei missions supposed to have been changed for defiance to encourage pvp rather than having the allotment we currently have, or imbuements taking 6 months to implement a change that's literally just changing a formula for a few) also yes i'm a pretty toxic person thank you for acknowledging it
  30. 1 point
    Lol at the people that try to bend the dev´s will with their wallets. Like just stop playing if you dont like it. The amount of whales i met so far in the game trying to steer everything with their wallets is mindblowing. Just let the dev´s do their job. If you dont like it quit the game. Dont try to form a mob just because you dont get them to do you what you want.
  31. 1 point
    Curios as to why you don't make mention of server events? On Harmony, for example, someone has hosted three boat races and one horse race (same person, just about once a week or so for the last month plus). Also on Harmony, there were two Rifts in the past few weeks and another one that already took place today, or is currently happening. I mention these types of things because sometimes you have to seek out socializing. The alternative, and something you didn't mention as well, was creating your own event and having people come to you for some socializing.
  32. 1 point
    @Bloodreina, there are few people who can say that they 'get on' with everyone. Judging by all the positive comments that you have received during your too-short time here in Wurm, there are many people who value your input and feel that you are an asset to Wurm. We all make mistakes and if you can accept that, then I feel sure that there is a great future for you here in Wurm. The fact that you did not receive any invites to a village or alliance does not mean that people do not want you, rather they value their independence and hermit-like existence. You say that you still love the game. That in itself tells me that in your heart of hearts you really do want to stay in our ever-expanding Wurm world. I hope that you will think again about your decision and give it another go- perhaps trying another server or even Wurm Unlimited. You never know, you may just find a fantastic new start out of this thread? Good luck with your final decision and hope to see you playing for a long time yet!
  33. 1 point
    @Bloodreina , this isn't intended as recruiting, but have you considered trying on the southern servers? I play both, well actually, I play in the south and have a toon in the north. I rarely find any desire to play in the north. My experience of the "community" there is one of players being rather self-absorbed (sorry if that offends anyone, but that is my experience). Wells and fountains fenced off, people who simply ignore hails, others who tell you off for talking within their local. Complaints of unavailable animals while nobody will take giveaway animals. Prices were breathtaking. I tried all 3 northern pve servers. I can't help but contrast that with my experience on Release. I am in a village where there is a mix of people who work together and people who work alone, there is usually chatter going on in the alliance chat, requests for help are always answered, jokes shared, advice given.
  34. 1 point
    Quitting again how many times is that now? Joking aside, I do understand where you are coming from to a point, Wurm is a funny old game where the early levels are exciting more so on a fresh server. The hunt for a little land, the trials and troubles of gaining the first few important items, the busy local as everyone tries to make a mark and then the same thing that happens with every new server launch people get bored. You have the Vets, long time wurm players who love the new land, fresh ready to make a stamp, but after a point a lot of them just don't have the heart to do end game grinding yet again and go back to old characters who are many many years old, I think of these people as the holiday crowd ( not a bad thing ) people who just need a break from their main and enjoyed the freshness of the new server, but like all holidays they come to an end and go home. then you have the newbies who at the start find the game hard to grasp at times, but as you pointed out have loads to do, then.... they get the "what do I do now?" I have had messages loads of times from people asking me what they should do next, these players likely are used to theme park games and its hard to adjust at times to the sandbox nature of wurm, you have to make your own content, what to do after building your castle or after reaching your set goal? You also have the "got to get it done crowd" players who play crazy hours , do crazy feats and just quite simply burn out. Some fantastic items and places made by these guys, burn bright but not for long. Then there's the types who I think stick around- the spreadsheet crowd people who love the numbers of wurm, the math the ins and outs of grinding them numbers, every point towards 100 another notch on the belt and then the laidback who find wurm just relaxing, pop on for a couple of hours here and there or when need to hammer the game to get something done, these players sometimes quit for months at a time and then pop back like putting on the favourite pair of slippers. The above is how I see it and is my impressions of the game, is by no means right just my personal views. With regards chat, everyday I log on even with the quiet times, I get messages from people I have met in game asking how things are, we catch up and then tend to do our own thing ( I listen to books / watch documentaries ) while doing some tasks , surface mining comes to mind. I also know a few of my friends chat via voice, its just too hard to text chat when grinding, don't want to waste the sleep powder now. You made fun of me the other night, due to me "jumping between projects" but that's how I have fun in wurm, I work on something for a bit and if it starts to feel like work or gets stressful I put that on the back burner and do something else, I have a list of goals I want to do and if it takes 1,2 or even 10 years to complete it doesn't matter, as wurm is my escape from real life and the stress I have there. After a tough day in real life logging on and doing a little "mindless" mining or digging is just the ticket, I don't have to over think things or worry about my DPS or HPS ( looking at you wow ) I can just relax, go afk when needed, grab a coffee and mine another corner down. I think the point I am trying to make badly there is no right or wrong way to play wurm. One thing I will say, you will be back, wurm is under your skin
  35. 1 point
  36. 1 point
    Lots of great fun was had at Harmony's third Regatta put on by Cistacista! Lots of great screenshots in the forum post, I've also compiled what I took into an imgur album.
  37. 1 point
    Yes, thank you to Cistsacista and everyone else for putting it on, was a lot of fun! Here is a gallery with the shots I was able to take: https://imgur.com/a/zSOCgah
  38. 1 point
  39. 1 point
  40. 1 point
  41. 1 point
  42. 1 point
    Some of those are victim to the great signature purge and were given the signature of people who examined them first after, not the creator. Its a nice idea in theory but i wonder how many will be honest with you
  43. 1 point
    Elwood Elwood was/is his original Southern Freedom Isles character, Elwood2 is for Northern Freedom Isles and the forum name he's using most now. You might want to confirm with him before mailing a 50 kg large anvil. Just ask him about wood scraps when you contact him about it!
  44. 1 point
    Maybe on the map screen when your about to choose the server you want to play on? So the new player has a better idea of where to settle, but in the normal map, a big no, this would be the first step in a slippery slope imo. Next it will be " new players get lost a lot" give us current position on server please etc etc etc or as suggested above just give us a live map? Wurm is one of the few games when a newbie where running off into the woods is a scary thought, getting lost is a real thing and its great, some of the best days I have hard in wurm have been around getting lost and bumping strange things in the wild, so a heat map at the start to help choosing a server would be great, anything in the in game map not so much. now a map making skill.........
  45. 1 point
    I voted yes because it would be nice to have. However, I also feel like it's not the best solution. A simple heatmap can be misleading. Just because an area is green does not mean it's completely unoccupied. In a similar fashion, just because an area is red does not mean it is packed. Some of the coastlines marked red do not have settlements for hundreds of tiles, such as in the southwest of Harmony. If you're willing to display information regarding where deeds are, you might as well go all the way and provide a live map of the servers. Wurm Unlimited does this already which you can see examples of in Sklotopolis and Otherlands. As you can tell from other responses, people are looking for map dumps - not a heatmap.
  46. 1 point
    I went out shark fishing and accidentally caught this instead. She's at least 11 or 12 tiles long and six or seven tiles from flipper-tip to flipper-tip. I had to build a three-storey tower to mount her on for display purposes. She's an aged champion blue whale, and surely one of the biggest mobs in the game. I've named her Moby Penis, to evade profanity filters. She's at Pumpkin Fields, K17 on Xanadu, if anyone wishes to visit and heap praise upon me.
  47. 1 point
    Kyklops slaying on NFI ^^
  48. 1 point
    This guy showed up looking for leftover Christmas meals in the kitchen of my Xanadu deed. As you can see, he heard someone else snacking and that brought him in. Just look at him with his nose in the Larder.
  49. 1 point
    At the Harmony rift, the ground hidden by corpses while an Ogre menaces in the background.
  50. 1 point
    This is by far the perfect answer to this topic.
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