Leaderboard


Popular Content

Showing content with the highest reputation on 16/11/20 in all areas

  1. 4 points
    -1 I believe that non deeded land should be open for players to utilize. If we start adding plantations, orchards and other things to the heritage list - it won't be long until we have little usable land as people will start heritage projects that will only exist to look nice and make the land unusable. In regards to 'lots of land and possibilities' - I think almost all the great spots for deeds are taken - and most other areas need a lot of terraforming work - if people could get large chunks of land proven as heritage, then this land becomes land that only they can manage, and they don't need to pay upkeep. Canals and Highways become paramount to travel across a server once they are established and are in the entire servers benefit to maintain. A local 100x100 willow, oak or apple orchard may look nice but if it is untouchable, it is removing 100x100 tiles of land that could be utilized by players to deed. In regards to this, I believe that if we enabled these sites to become heritage - players will just start applying for all of their orchards and such to become heritage so that they will no longer need to manage (planting/replanting/upkeep) for things that really only benefit the eyes or them themselves. I do however agree that tundra/desert/steppe should be heritage protected hunting grounds as just like highways and canals - are utilized by many members of the server and aren't easily replaced once they are griefed. I've spent years protecting and rebuilding the griefing that happens to Deli's south east steppe and will continue to do so until people stop removing large amounts of steppe for the hell of it Note: We have major canals on Deliverance and major pathways that without, would make travelling the map 20x longer - that were refused heritage status when applied for despite meeting all requirements (Puzzle Plaza Tunnel etc) while other, barely used tunnels that look worse and really only saved a few minutes have had their heritage approved. It seems what the GM's consider heritage varies between GM's and is overall more politically driven than in the best interest of the server.
  2. 3 points
    COME BECOME A "DRAGON SLAYER" By attending this slaying you will receive: A small piece of White Dragon Hatchling Hide Blood for Salve of Frost (Mixing White dragon hatchling blood with source salt will create a salve of frost.) Title: "Dragonslayer" Location If Anyone is interested in coming over early Dunvegan has offered to allow players to stay at their Inn. Big Thank you to Ruaridh for doing this. I would suggest parking on the water at N18 if on foot so that you can easily access the other slaying. Date & Time: Wanted to have everyone aware of the Public Slaying as I feel all Unique Creatures should be killed as a community rather than for personal gain. I will ask that people not bring all of their alts to the slaying when it happens to prevent lag in the area and also to make sure the rewards are divided evenly amongst the community. Event is scheduled for Next Saturday December 5th at 11 am CST 9AM PST. Location of Event will be posted a few days prior. After this slaying I encourage everyone to hang out on Melody as 4 hours after we slay this Unique we have another public slaying for the Kyklops on Melody! (See Here)This is the perfect way to get both your DragonSlayer & Giantslayer titles on the same day. Thanks, Sheriff
  3. 3 points
    For Village and Alliance, set by mayor(s). Reward options to include tick(s) in random skill. For Kingdom, set by X Kingdom title. Reward options dependent on Kingdom (Freedom, MR, JK, HotS)
  4. 3 points
    Unholy Token/Holy Token Token Shop marks 35k Untradeable, no drop item. Reduces Faith Skill to 1, but stores it for reuse, to re-apply the faith you had previously. Ive had a priest for many years now and something ive always wanted to do (and im sure many others) is to depriest and do a small amount of grinding (2-3 weeks) then repriest but the months and months it takes to get to 100 faith is something i never wish to do ever again. As you can already buy items to change faith to another God and keep your faith skill i cant see this being a game breaking item or anything, but more of a quality of life item for a vast amount of players in the game. My idea is that you buy the item as a Unholy Token once you've used and stored your faith skill it turns into a Holy Token and on the second use it consumes the item and you get your previous faith level back. Many thanks Cyborg
  5. 3 points
    The reason why the favor needed was changed was that it was abused. Sleep Bonus is supposed to be a bit hard to get. Changing religion back and forth with the sole purpose to gain the 5hrs SB is not really the way this is intended to work.
  6. 3 points
    I bring a 2nd horse and a cart.. than weight and what I bring isn't an issue. Since... I can carry way more than my horse can move with, wheels just help you get more done or dragged back if you need cotton/food/water/storage/etc.. downside is obviously the speed at which you can move around on a cart.. since hh were made obsolete without Age-Rune-ing or breeding hundreds to have pair/s to put on carts/wagons as pullers.. depends what you want more.. to explore and cover more ground or to bring something back from your trip/s
  7. 2 points
    Welcome to my shop! Located at S-18 Fort woodscrap oon melody! WORK LOAD : Available Carpentry: 50QL = 20c 60QL = 30c Large crates : 20c each, pick up only Fine Carpentry: 50ql = 20c Wagons = 3,5s imped to 50ql pick up only Bulk Container units : 3s (when i supply BSB's) 1s when other party supplies BSB's Plate smithing : Currently only offering iron plate sets, 50ql =2,5s ( choice of helm) Blacksmithing: 50QL:20c each ----------------------- horse shoes : 1set of 50ql :75c available sets : 4 sets
  8. 2 points
    Auctioning a Rare Macedon Wagon Ql - 91.48 WoodType - Oak [11:34:09] A fairly large wagon designed to be dragged by four animals. This is a very rare and interesting version of the item. It is locked with a lock of fantastic quality. It is made from oakenwood. It could be improved with a log. Ql: 91.4877, Dam: 4.04122. The name of the owner, Brattygirlsback, has been etched in the stern. [11:34:09] You can barely make out the signature of its maker, '.an.hee'. [11:34:09] A zinc rune of Magranon has been attached, so it will increase size (5%) and increase vehicle speed (5%) Starting Bid - 40s Increase - 1s Hidden Reserve Buyout - Feel free to pm 2 Hour Sniper Protection
  9. 2 points
    It's not a huge ask, just mostly quality of life, but I would like to be able to turn on/off some permissions within my role as mayor without having to resolve the issues by passing off the role to an alt. Currently, the only thing I can change about the role is the name. My biggest reason for this is the accidental picking up of secured items. Too often I'm grabbing snowballs from my snowmen and BAM! Snowman in my inventory. Or I'm maintaining/harvesting trellises then OOPS! It's in my inventory. Yes, I recognize this is a minor inconvenience, but it annoys me that apart from relying on alts, there is no way to turn off this inconvenience.
  10. 2 points
    The "basic" needs I think "everyone" should carry with them when going exploring: - Tent; since you may require a spawnpoint at some point - Something to hold water; nothing is worse as running out of stamina and have a low regeneration because you're out of water too. - Something to hold food; for the same reasons as shown above. Using a lunchbox combines this nicely. - Pieces of Cloth / Cotton: your #1 healing material and certainly one of the most important items; - Healing covers; although not immediately needed, quite handy - Farmer's Salve; to help you patch up those bruises done by troll clubs. - Kindling: because there's always the option to warm your food - shovel, axe, pickaxe, carving knife: you may not need them, but when you don't bring them along you will reget it. Because...... wogic. - Large maul: simply because you'll always run into some old deed that has a fence somewhere you need to bash. Or a mine door. - (Halter-)rope; because you never know if you return without "saved" animals - Your standard weapons and armour: because you know..... reasons. Thorin
  11. 2 points
    I pretty much carry everything every tool i could need all the time cause im too lazy to drop stuff. Even have a tent in my inventory at all times. The only thing im not carrying is really materials.
  12. 1 point
    Reserved Open Top 3 Ordered Items: 1.) Terraforming Services 2.) Support Beams 3.) Pottery Brick All prices are for average quality of combined production, special requests for quality cost more. Bulk Resources Price(S) In Stock Support Beams 4s/100 made to order/stock: Wooden Beams 1.5s/300 Shafts 2s/K Planks 2s/K Pegs 1s/k Arrow shafts 2.5s/k Marble/Slate Brick 3s/K Slab 3s/300 Stone Brick 2s/K Slab 2s/300 Pottery Brick 4s/k Colossus Brick 2.5s/K Fence bars 1s/100 stock only Small/Large nails 1.5s/k Rivets 1.5s/1k Metal Sheets(special-copper, silver, gold) 1.5s/10 sheets (under consideration) Catseyes (10ql) 40c/100 Strings of cloth 2s/k 6k 80+ql 3s/k Log(Oak/Willow/small outputs) 2s/300 stock only Log(most others) 1s/300 Sprouts(Oak/Willow) 2s/100 Sprouts(any other) 1s/100 Flowers(most) 1s/100 Mixed Grass 1s/k kindling 1.5s/k BSB's 10c per Large crates 8c per Creation QL Small crates 4c per Crate Racks 8c per ***Semi-Open*** Special Services and Job Orders Price(S) Digging Service 1s/K OR 50c/K +Haul Land Filling 1s/1k your dirt 2s/k Digging + Landfilling combo. 2s/k Wacky Woodsmen Management: Smwoodburn, Wraithshadow Assistants: Gavias, Anteiku Crew: Zeddicus(on leave), Soul Reaper Smwoodburn's work: WurmNode ***1 order at a time 2 in que*** In Progress: 1) Hvergi Que: 2) Wraithshadow's Work: WurmNode ***1 order at a time 1 in que*** In Progress: 1) Que: 2) Located on coast on Xanadu at I 11 Lion's Gate Xanadu (yaga.host) All orders will need to be placed in advance and please give time for response thank you. I will be updating this as much as possible to follow current trade value, as well as, building up stock as to decrease the waiting period. Thank you for your visit and I personally thank you for your patience. PM Smwoodburn through forum(preferred), or in game for special requests or questions, thank you. WTS Looking for your BULK resources, greenery and services look no further! at http://forum.wurmonline.com/index.php?/topic/139041-wacky-woodys-workshop/ WTB Rare/Supreme: planks, shafts, small nails. Rare: clay, brick(any type), pegs, large nails, square cloth, cloth sheets, sprouts, bladders, ribbon, and more pm what you have!
  13. 1 point
    Currently, characteristic checks on melee weapons use your skill in the weapon as the diff, which means that unless you're already an uber strong account, or constantly swap weapons+use low ql no coc (which you can only do a limited amount of times before you run out of weapons to grind) you're going to blaze past the optimal skilling zone and face ever decreasing characteristic gains, which is kind of weird as it penalizes you for only using one weapon, and it's not like weapon skill does much past 50 anyway. Ideally, i think it should work one of two ways 1. Use Characteristic - 20 for the characteristic skill check, making it work like how skilling weapon works, you just want to hit and kill as many things as fast as possible for the best possible characteristic skillgain 2. Make the diff based on the CR of the mob you're fighting, so at lower levels fighting easier mobs is the best skillgain, whereas at the higher levels fighting strong mobs, as well as conditioned/champion versions would be your best characteristic gains, rewarding hunting down stronger mobs instead of just clearing areas of mobs entirely.
  14. 1 point
    Work-overall set, that can take CoC and WoA casts; preferably dyable, zero armour value. Give the players a reason to clothe their alts and young villagers well. Also, standard and fine priest hoods, to give appropriate increase in casting difficulty. (Because it's ridiculous to see people wandering around wearing one armoured glove.)
  15. 1 point
    Telescope At night, we should be able to observe the stars, meteors and comets. Stars can be created randomly for each map and visible depending on the quality of the telescope. Each star should be part of a constellation and if the player discovers entire constellation completely as first, it is called by his name. Different constellations should be visible at different times of the year. If the player observing a given constellation was "born" (the character was created on the day when the constellation is visible in the sky), he gets a bonus, e.g. 5h SB or random affinity for the whole day. Sometimes during observation the player should be able to observe a meteor falling to the ground. If the observation is an action with inspiration, it will be a meteor with lunar metal. On the night before a unique monster spawns, players should be able to spot a comet that signals this. Visible constellations can also have an impact on nature and animals, e.g. on one night of the year with the appropriate constellation setting all animals can become aggressive or non-aggressive. One night of the year a unique plant can bloom, the fruit of which possesses a special property. Fireworks As a product of alchemy. They would only serve as decoration, because why not illuminate the night sky with some explosions? When creating, the player decides what pattern will be created after the explosion. Different religions different armors look Crafter should create armor that looks a bit different depending on religion he professes (as if the armor had multiple themes). For example, a plate helmet created by a Libila follower could look something like this
  16. 1 point
    So that there will be no more disturbances. I create a topic and notify you about the preparation for the riutal. I plan to gather all interested Vynora priests to hold the riutal. Location: Cadence - Dragon Valley - G9
  17. 1 point
    Sent with a slightly better oak brush. Randomness favors you. Thanks for the business! Rev-
  18. 1 point
    [23:53:54] The items silently disappear from the spirit cottage. You expect them to arrive in less than ten minutes.
  19. 1 point
  20. 1 point
    [20:15:11] As the Rite of Spring is completed, followers of Vynora may now receive a blessing!
  21. 1 point
    It happened. It was the first unique I have done. It was a lot of fun! looking forward to doing more
  22. 1 point
    Having switched to Fo for his cast a few days ago, I'm actually locked for seve days (four remaining) from switching back and I'm sure I'm not the only one in this situation. Also, I imagine there's a fair share of people that can't log so much during week days. That's why I think it's highly recommended to cast the rites sometime around weekend and at least seven days apart from previous rites. Now, of course, it's totally your right to cast it whenever you can/want and it's already nice of you that you announced it. I just say that it would be even nicer if you'd postpone it 'till close to weekend to give the chance to even more of us to enjoy it.
  23. 1 point
    I think I've figured out what's causing all these problems with the diseases, and grazing of wrong tiles and such. So in this picture are two cows attached to the hitching post. I packed the ground about 10hrs ago to deliberately make it impossible to graze on that tile. However as you can see in the event log in the picture, when I replanted the tile just now only the cow on the left "Cow 7 - No Graze" eats (and eats a lot), whilst the cow on the right "Cow 9 - Ghost Graze" doesn't eat at all in the same time. Clearly only Cow 7 was starting to starve. https://imgur.com/a/ptgl6PC That's because they were attached to the post in two different ways. Cow 7 was lead to the post, hitched, then immediately unhitched, lead and hitched again. This is the method I use to force the cow to standing on the same tile as the hitching post when re-hitched. Cow 9 was lead to the hitching post, but was NOT stood on the same tile as the hitching post when she was hitched, and I did NOT do the unhitch-hitch method to force her to stand on the correct tile. In conclusion then, I believe that when you right-click hitch whilst leading an animal the animals visual location changes to indicate it's being hitched to the post. Crucially, however, I believe it's 'mechanical' position is still exactly where it was stood when it was hitched. This could cause disease (in the case of being stood on an overpopulated tile in the moment before hitching) , and ghost-grazing as I call it, as the animal is still technically stood where it was in the moment before it was hitched. I have 15 Hitching posts testing this theory and in 24hrs it as proved universally true. Using the above method to force an animal to stand on the hitching post tile before hitching has worked flawlessly. Whereas If I deliberately lead an animal in such a way as it is stood on a tile other than the hitching post tile when I click hitch, it will remain on that tile for the mechanical purposes of calculating disease and grazing/trampling.
  24. 1 point
    Cotton, Water, empty crates. My tools I have always with me and also my tent.
  25. 1 point
    Coc79 fruit press, cod to CocoCereza thanks!
  26. 1 point
    I got the PoL refresh on some of my characters. Combine it with some food in a lunchbox or picknick basket and it's enough to last a while. Thorin
  27. 1 point
    Simple request- Spear fishing should give spear skill(potentially up to a certain cap). This would allow spear fishing to have additional incentive and have the same advantages as other weapon types which can raise their corresponding skills by bashing, chopping trees, etc... If longsword can be raised by doing woodcutting(?!?!?) Then spear should definitely be raised by spearfishing. If for no other reason than consistency.
  28. 1 point
    Yeah the latter was my interpretation
  29. 1 point
    but are they saying Favor as in the cost of the spell when cast, or "favor with the deity" needed before the deity allows the spell to be cast? I think the latter?
  30. 1 point
    6.99QL meditation rug, cotton CoC67 - 73 copper 1QL meditation rug, cotton CoC94 - 3.04 silver Both of these CoD to SquishJess in game. Thank you!
  31. 1 point
    Could make for a fantastic natural substances update.
  32. 1 point
    Spear, iron, 70ql, 78nimb, 82LT, 77coc, 72ms - 13s COD to Goranarish
  33. 1 point
    Bump Soft opening! please be patient with me as life happens have a wife kid full time job and going to school but still filling orders as time allows!
  34. 1 point
    Super speedy, would definitely recommend! - Psychedelic
  35. 1 point
    Yeah i'm getting it all the time hunting, just riding around on a horse i got diseased with nothing else on the tile, and then it clears up while still riding the same horse. Disease does absolutely nothing for a player other than an annoying popup message so idk why they even bothered re-enabling it, just remove it from the journal and the game lol
  36. 1 point
    You improve the sets with normal leather. but yeah this would be a cool twist to archeology. Would also be cool to have a chance to find some moon metal lumps.
  37. 1 point
    If it is off deed and not secured, then it belongs to no one. If no one owns something then it cannot be stolen, it is free for the taking. Like it or not, it is the way the game is currently. I have seen many posts where people say that items were stolen, when in fact they did not take the actions that the game provides to secure their things. Once something is placed off deed and is left there, it belongs to whom ever assumes possession of it next. I don't own the fences off deed just because I built them. The only thing that I own is what I have on deed, or I have secured off deed using the systems in place that the game provides. Statements like the one you said are false and I wish people would stop saying them because new people read them and get the wrong impression. I fully understand the frustration involved in these situations, and I also think that something should be changed. I agree it is not pleasant and can be very discouraging. But in the mean time the game is the way it is and if you are going to advocate for change or modification of the rules, then please represent the facts as they apply in game. Using the terms of "stealing" and being "robbed" tends to give thought that in Wurm, if someone takes something that I did not secure, it is stolen and I can seek some kind of relief for this item being stolen. This simply is not the case and I believe it is better to educate people on the systems within the game that can be used to secure things that would keep any of these posts from even ever being made. Real life rules of stealing and ownership do not transfer to the game.
  38. 1 point
    You obviously didn't play Wurm before the ratio and Care For were introduced, and when "enclosure rules" were still in force Every horse you keep alive takes up a slot in the creature count on the server. It was so bad at for a long period of time that no wild horses (or anything else non-aggro) spawned, because so many were being hoarded. It was not a good time. Also, on PvE servers, branding your horses prevents other players killing them, and putting a saddle on them prevents them wandering away.
  39. 1 point
  40. 1 point
    Blood Sands Arena is born! Thallspring, Exodus
  41. 1 point
    wipeout mate I totally agree but please, some punctuation
  42. 1 point
    What is a Heritage site? A Heritage site in relation to Wurm Online is any construct deemed of community value by the Game Masters. What makes a 'construct' or location a Heritage site? Most current heritage sites are tunnels or canals built for the express transit across a terrain that saves people travel time by making it possible to bypass some form of terrain restriction. Heritage Sites are not always about travel time reduction. Some are memorials or can be a terraforming construct of unique significance. All Heritage sites are built by members of the community for the benefit of the community. What are the criteria for applying for Heritage site status? a. Must be of value to the community. (ie. a canal that residents of the server use routinely for convenience.) b. It must look nice! (We do not mean structures that must be maintained, but the terrain must be made to be distinct and noticeable.) c. There must not already be an existing Heritage performing the same function as the one you wish to submit. d. It must always be public access! e. If it is a tunnel or canal all interior walls must be reinforced. How long does the application process take? It is not uncommon for heritage applications to require extended review, but the average for heritage application reviews is about one week. What does having a location accepted as a Heritage site actually mean? We will always post Fantastic GM signs around a protected Heritage location, and should something happen to the Heritage location we will work with the original builders if possible to restore the Heritage as it was intended. Heritage sites should not be modified or harmed. Any needed modifications must be approved by the Game Masters. What if a Heritage Site is damaged? A support ticket should be raised and a Game Master will work to restore the Heritage site and or contact the original builders for assistance in correcting the situation. What if I want to modify a Heritage site? Acceptable modifications would include updating to any new mechanics. Unacceptable modifications would be structural changes to the Heritage unless it was a Game Master approved request from the original builders. All intended changes must meet with the approval of the Game Masters. Can I deed a Heritage Site? Heritage approval does not prevent a heritage from getting a deed placed on it somewhere. It is not against the rules to place or extend a deed over a Heritage. Any deed that intersects with a Heritage must apply highway rules in that no attempt to block access to the heritage must be made and K.o.S. via Deed Reputation mechanics may not be used. If you have a deed over a heritage area, you still retain the deed permitted right to work the land as you see fit as deed owner except for the actual surface areas marked by GM sign that are significant to the Heritage. (ie. canal entrances) Deeds may not be used to mine into or disrupt a heritage cave or canal.
  43. 1 point
    For a long time myself and many others on the wild/chaos server have suffered with a lot of misinformation, assumptions and general misunderstandings about our fair server. So i've decided to put this little FAQ thread together in the hopes of improving numbers on the server by generating some interest in the different features and exciting prospects the pvp server on the freedom cluster can offer. I'll try my best to cover the basics in the OP and i'm sure there will be plenty of people to point out whatever i have missed and i'll be happy to answer any questions put forward. What is different about Chaos compared to the rest of the Freedom Cluster? Simply put, Chaos is a pvp server, allowing combat between players. But it features many other differences that i will go into detail about later. What we have that other servers do not is : Player vs Player Combat Deed raiding Valrei Creatures Player Made Kingdoms Special kingdom titles and offices. Horde of the Summoned kingdom and the dark goddess Libila Territory control using guard towers Battle rank and the titles that can be gained from it. The ability to kill others for their affinities, up to 5 in each skill can be earned. The Hunt of the Ancients tournament Powerful Artifacts of the Gods The Altar of Three (White Light) and Bone Altar (Black Light) Players can become Champions of the Gods What do you mean by rumours and misinformation about Chaos? I'll paste in what my good friend Reasons once said on our private forum, he summed this up very well. If you're curious about the PVP server that many have heard (mostly bad) rumours about, it's not all true: · You DON'T need to have 70+ Fight Skill to live here · It's NOT all out war here · It IS safe to leave the deed area solo, there aren't uber high level players hiding in the trees waiting to kill you · You DON'T have to be interested in the PVP game to enjoy the Chaos server · It IS fun to play here without the restrictions many complain about on the PVE servers How does PvP work? Pvp in wurm is surprisingly complex and i won't take the time to try and describe it all here, i highly reccomend giving Postes introduction to wurm pvp a read though - http://forum.wurmonline.com/index.php?/topic/73186-an-introduction-to-wurm-onlines-pvp-pdf-format-version-i0/ The basic idea is that you can fight and kill anyone you choose to on Chaos. The only limiting factor in this is that killing members of your own kingdom will cause you to lose reputation and eventually turn outlaw. Becoming an outlaw makes you possible to be killed by other members of your kingdom causing you to lose 5x the normal skill penalties. This rule does not apply to Horde of the Summoned. Reputation also affects deed raiding and because of this as a general rule you are pretty safe among members of your own kingdom. What happens when a player dies in pvp? If you die in pvp you will lose an affinity, assuming you have one and are over 20 fighting skill, to your killer and your items will be on your corpse. Your name will also appear in "Deaths tab" e.g. - Player1 slain by Player2. If you have allies near to your corpse then the enemy will not be able to loot it until your allies have either died or moved 15 tiles away from it. This removes the old "grab corpses as fast as you can" issue that used to exist on wild and now requires one side to win the battle in order to collect the spoils. Unlike with normal deaths in wurm, you would not lose skill in 5 random skills, pvp deaths only cause the loss of 0.25 overall fighting skill. There is code in place that prevents players from gaining fighting skill, affinities or rank from kills on players with less than 20 fighting skill. This is, in theory, a measure to make killing newer players not worth the effort. What's an affinity? Every player has one affinity, though if you lose yours it can take 2 weeks to spawn a new one, in a random skill. One affinity is worth a 10% boost to skillgain in that skill (this excludes overall fighting skill). It is possible to gain affinities by killing enemy kingdom players with over 20fighting skill and it is possible to have up to 5 affinities in each skill. Many skilled pvpers will have a large number of affinities boosting their skillgains. Where will i start and what kingdom will i be? A newly created player on the server will spawn at Hunter's Lodge as a member of the freedom kingdom. This is roughly in the centre of the server right next to the Hunt of the Ancients area. Upon death you will also find yourself able to respawn at Gold Coast on the west coast of the server or The Landing on the North East coast. These are the former starting deeds of the original White Light kingdoms on Wild, Jenn Kellon and Mol Rehan. Due to this fact you will find that these deeds have only a small area that is safe for Freedom Kingdom members as they are surrounded by MR/JK territories. If you are coming from another freedom server to Chaos then you can sail over the west border of your server (excludes celebration) arriving on the east border of Chaos as freedom kingdom. As a new player, won't i get relentlessly killed by older players right away!? This is honestly rather unlikely to happen, most players on chaos leave freedom kingdom members alone, particularly at the starter villages. It's generally considered bad form to harass newbies as we all know we need more blood on the server. I can't say it won't ever happen but it's not too likely and any strong fighter isn't likely to have much of a need to loot your items. Loot my items? Is there any way to keep things safe on Chaos? I don't want to lose everything! It's true that any items you own can be looted upon your death or taken from your home during a raid, that risk always exists. There are numerous methods used to protect ones most prized possessions and never forget, persist and become strong and you too can enjoy the spoils of war! For example, stone or metal mine doors are very strong and hard to bash on deed, keeping items within your deed inside a mine and within locked chests can render them very difficult to get to. Other options exist such as keeping items on another account (aka Storage Alt) or on a merchant in your deed with high prices set. Always remember that most players out there are not looking to grief and destroy your home unless you've given them a reason to dislike you. Your best bet is always to join an established village/kingdom that can offer you some security before you try venturing out on your own. There are numerous deeds on the server that have not been broken into for months or years. For 5 silver from a trader you can purchase a resurrection stone to give you a chance of keeping your items on death. Magranon priests of over 70 faith get a passive ability similar to a resurrection stone. What happens to a deed that is raided? In any deed raid there are two main objectives for the attacking side. The first is the token, which can be drained for upkeep in an attempt to simply make money out of the deed or to try and force it to disband. For this reason most deeds on Chaos will have strong defences and buildings around the token. The drain amount is always 15% of the monthly upkeep amount removed, half of this goes to the player who drains and the other half will go into the kingdom coffers (trader economy). Once drained a deed cannot be drained again for another 24 hours, if it does get drained within 48 hours of the last time it was drained then the drain amount will increase by 50% (up to a maximum of 6 drains in a row, at which point the amount will not increase). The second is to loot whatever valuables you can, this happens generally when a raid force is overwhelmingly powerful or the defenders simply are not present. Giving the attacking side ample time to catapult into each house and try to lockpick chests. Generally speaking any defended deed will present too much risk to attempt this due to the time and effort it takes to catapult into a deeds numerous houses that someone is repairing and fighting for. What is raiding actually like? There are some key points to keep in mind about raiding, i'll try to outline the essential points. Wooden houses are hilariously weak, using a carving knife any raider can make short work of wooden house walls. Use stone whenever possible!Tall walls are weaker than house walls, most deeds are protected by rings of "longhouses"Catapults destroy everything on the tile they hit, for this reason 1 tile wide houses tend to be inadvisabble due to catapults being able to damage more walls at once.Defenders should keep stocks of bricks for repairing their defensive houses as catapult fire comes in. But be careful! Those Cata shots will hurt if they hit you standing on the tile Guards are a good deterrent but never rely on them to always keep enemies out, the nature of them being AI controlled means they can be herded and wittled down slowly even in vast numbers. This of course will slow down your enemies and make their raid take far longer. But it will not prevent the raid if they really want in and you're not there to defend your home.Guard towers play an important role in adding more guards to your area, that additional assistance could be what you need to kill an attacker!Catapults are draggable, fire 1 tile per winch (changes somewhat with land elevation) and fire a maximum shot of 80kg. The usual ammo is 80kg packs of ore. Rock shards are inadvisable as enemies will use them for making bricks to repair with. Some wall types will take less heavy ammo to shoot, such as low stone walls, trial and error will teach you which to use your heaviest ammo on.Damage is affected by catapult QL slightly (this QL affects accuracy more), player skill and ammo QL. Remember that a catapult will never do more than 20 damage per shot to any given target (this does not apply to shooting players )Mine doors are your friend, gatehouses will unlock with enemies in local when built off deed. Mine doors will not and will provide you with ammunition and a place to back up to.Dirtwalls! Nothing says "this isn't worth your effort" to a raider like a giant wall they have to get through. The use of the level option for diggers has made walls of dirt far easier to create. See the wiki for instructions on how to flatraise a section up to start levelling from. http://www.wurmpedia.com/index.php/Flatraising.Never forget that the biggest deterrent to a raid force is a player seeing them and informing their allies. Most raiders will attack in the hope that they will not be caught in the act. What are these Valrei creatures? Valrei creatures started out as an epic cluster only feature and have recently been allowed on Chaos as well. Whenever a mission is completed there is a 5% chance that the god the mission was completed for will take control of one of these creature types. For example Libila curretly controls the Sons of Nogump and as such, members of the Horde of the Summoned will find these creatures to be friendly and neutral, others will see them as aggressive. These creatures spawn periodically, with event messages such as "Libila sends forth the Sons of Nogump" At which point the creature stated will spawn in random locations around the server with a mighty crack of lighting. It can be quite an impressive sight to see 10 sol demons ride lighting down and appear near you. Some, such as Deathcrawler Minions, Spawn of Uttacha and Sol Demons are reasonable strength and not too much of a challenge. Others like Eagle Spirits, Sons of Nogump and Drake Spirits are impressive powerful foes that should not be fought alone. When killed these creatures can be butchered to produce valrei items which you can sacrifice to give your deed 0.2% increase in enchanting bonus. Using this method it is very possible for villages to maintain the 10% maximum enchanting bonus. Just be careful fighting them, it hurts! Player made Kingdoms, how do i make one and why should i? On chaos it is possible to found and rule over your own kingdom rather than just staying freedom or joining the horde. You can do so by buying a Declaration of Independence from any trader. This is a special item and it costs 1gold (100 silver) coin to purchase. To use it you must be standing inside of a deed that you are the mayor of, with at least 15 other premium players nearby. You will be able to choose a name for your kingdom and decide if you wish it to be based off of Mol Rehan or Jenn Kellon template. these templates affect the model of your guard towers, the titles your kingdom offices have, your kingdom animal and which gods will allow your people to become champions of their religion. NEW - As of March 2014 you can now make Blacklight PMKs as well. You can find a list of the titles here - http://www.wurmpedia.com/index.php/Titles - Note that all PMK leaders have the title [Chief] Not Chancellor or Grand Prince sadly. Mol Rehan template kingdoms become followers of Magranon, allowing them to create champions of Magranon. Within their territory will spawn friendly Mountain Gorillas. Jenn Kellon follow Fo and Vynora, with the Wild Boar and (rarely) Anacondas. These dictate which missions your kingdom should complete as well. As a chief of a kingdom you will have the power to select a capital city, a deed which will recieve half the normal upkeep costs, a trader contract will appear in your inventory along with three special royal items. These are the Crown, Robe/Cape (chest armour) and sceptre/staff. The Crown and Robe/Cape are both non-drop, dragon scale strength, undamagable armours that come with an inbuilt 100 power Web Armour cast. They spawn between 70-99QL and additionally the crown can be used to check kingdoms/kingdom history and the robe/cape functions as an infinite supply of cotton for healing. As if this isn't enough, Chiefs recieve a huge combat rating boost of +3, similar to having an additional 15 overall fighting skill. PMKs can change their leader by simply trading the crown to the desired player and having that player put it on. The other items will then transfer over. The staff allows you to select your kingdom officers (listed in the wiki titles link above) and to hand out decorative titles and orders to your people. These officer titles will only function once your kingdom has at least 2% control of territory on the server. Any mayor of any village can be converted by a PMK and this will cause their deed and all its members to convert to your kingdom. As default your kingdom will be at war with all others, but you will have the option to extend an offer of an alliance to any other kingdom that is not a follower of Libila. Your kingdom will only ever disband if all of the deeds within it are disbanded or if you have less than 15 premium players (this causes a 24 hour timer to begin which will warn you that your kingdom needs more premium players). I hear that PMKs can have their own banners and tabards. This is true and we thank the art devs for making it so. You can design and banner, flag and tabard and submit it to an art developer such as Wox or Saroman to be implemented into the game. The templates for these can be found inside your wurm graphics packs. Whats so special about the Horde of the Summoned? The Horde (often reffered to as Blacklighters or HotS) are followers of Libila, a powerful dark goddess that cannot be followed on other freedom servers. You can join them by visiting the Bone Altar or by being invited by an existing member. All members of HotS gain the benefits of Mycelium, a fungus that grows over their lands infecting the trees and grass. Mycelium can be used to heal small wounds and when stood on will slowly increase food and nutrition. The downside is that Mycelium cannot be grazed on and animals such as cows do not spawn on it. These can of course be found elsewhere on the server however. Mycelium is also the terrain type required to follow the path of hate for meditation. With bonuses such as doube structure damage, double attack damage, fear effect that causes even deed guards to become neutral to you and immunity to directly casted spells. All members of HotS are followers of Libila and gain these benefits along with the ability to butcher human bodies for meat and access her special spell list as a priest - http://www.wurmpedia.com/index.php/Libila The Horde is a template kingdom, which means that it can never disband and it's leader is chosen by the King Cobra. This is a random number generator test which can be attempted once per 2 weeks (or server restart). Your combat rating affects the chance, so players with decent fighting skill will be more likely to succeed. There has been recent talk from Rolf suggesting that he will soon be allowing Player Made Kingdoms that follow Libila as well. What if i want to go back to freedom, do i lose my faith? Unfortunately it is currently coded into the game that any player who is a follower of libila/member of HotS will lose their faith if they leave the server to go to freedom. How does territory control work? On Chaos, guard towers have the additional use of creating 60 tiles of territory for your kingdom. The amount of control you have can be checked with /kingdoms. You cannot plant a deed outside of your territory. It is not possible to build a tower within 150 tiles of any enemy kingdom influence, you would have to capture or destroy the enemy tower or deed that is blocking you. Capturing towers is a dangerous 10 minute timer that causes the tower to spawn waves of guards that vary in strength. Unlike normal tower guards these do not target horses however and can be outrun on horseback if things get too dicey. Towers cannot be captured within 100 tiles of a deed, the only option for these towers is to remove the deed or bash the tower down using large mauls. This can take a long time without a large group of allies to help you. The advantage is that unlike tower capturing it does not announce to the entire server that it is happening. Only the enemy kingdoms Defence Advisor/Earl Marshall/Chief of the Cabal can spot what you're up to. This means that Chaos has far more guard towers than the freedom servers as they are a necessity for our kingdoms to flourish. What is battle rank? Some of you may have noticed the /rank or /ranks commands that show your rank and the highest ranked players on your server. All players havea default amount of 1000. Rank can be gained in a number of ways, by killing enemy players (more is gained from higher ranked players dying), by being involved in a tower capture, by capturing a battle camp or by capturing a pillar in the Hunt of the Ancients. Gaining battle rank is mostly for the sake of being able to say that you have more than other people, but it does also offer special titles. 1100 = [Warrior] or [Warmaid] . 1500 = [battlemaster] or [battlemaiden] and finally 1900 = [Warlord] (it is unknown what the female 1900 rank title is) Battle rank will decay slowly back down to 1000 if not increased for over a week. Not sure of the specifics on this, perhaps someone can help me out there. What is the Hunt of the Ancients? The HotA is a tournament that happens once every 36 hours in a location near the centre of the server, this area is 400x400 in size and gives a clear event message when entered. Deeds cannot be planted here, towers cannot be built and mine doors cannot be placed. Any buildings placed can be knocked down almost always with a single bash of a maul. It is meant to be a full pvp zone that cannot be controlled. When the hunt begins a number of "pillars" will spawn, these pillars glow in various colours and must be conquered. Every time a pillar is conquered 1-3 more will spawn around the HotA area. The first alliance or deed to capture 4 of the total 10 pillars will win. It is possible to recapture a pillar that has been captured by another deed/alliance. This means that even players of the same kingdom can compete against each other for the HotA. The winning side will find a HotA statue will spawn at the token of the capital deed of their alliance (or simply at their deed) and will contain 2kg each of Adamantine and Glimmersteel. These lumps start at 50QL and each time the HotA is won the QL will increase by 1. Once a deed/alliance has won 49 times they will always recieve 99QL lumps. The statues are 150kg, glowing representations of creatures in various poses and are very popular decorative items which also function as containers. They should never be held in inventory for any period of time more than a few seconds as they decay every 20 seconds that they spend in inventory by 1QL. Use Large carts to transport and place them. Once planted (not just dropped) it is impossible for anyone to steal them, even an enemy raid force. Glimmersteel can be used to create weapons that swing faster than normal and chain or plate armour that is roughly 30% stronger than iron/steel counterparts. All items made from Glimmersteel damage at a slower rate than iron, roughly 3x less. Helmets and weapons made from it will glow faintly yellow. Adamantine can be used to create weapons that do more damage than normal iron or steel ones and has the same properties as glimmersteel for making armour. Some claim that glimmersteel armour is stronger however. Helmets and weapons made from Adamantine glow faintly blue. What are the artifacts and what do they do? There are 3 artifacts of each god, totalling 12 that exist in the server. When the arrive to the server they are buried underground and must be found using the locate artifact spell, then dug up. Currently all 12 are unburied and controlled. The artifacts all have about 3 months worth of charge in them and must be recharged at the corresponding great altar at specific recharge times. The recharges take a number of minutes per artifact and announce to the entire server in event and with a drastic change in the sky, either turning dark or bright depending on the light being used. This puts the owners of the artifacts at great risk each time they must recharge their artifacts. If an artifact runs out of charge then it will return to being buried somewhere in the server. Using their special powers will also drain a small amount of power each use. The recharge times are always on the 1st and 3rd week of each starfall, during either Wrath or Awakening day. Meaning each recharge chance is 3 hours long. The artifacts and their powers can be found here - http://www.wurmpedia.com/index.php/Category:Artifact What are the great altars? Chaos is home to the Bone Altar of Libila (the black light) and the Altar of Three of Fo, Magranon and Vynora (the white light). These are visible from almost anywhere on the server as a mighty beam of light from the earth to the heavens. The altars themselves can be used as a normal 90QL altar (The WL gives fo influence but works for all three) and as a place to become a priest or champion. They are also used to recharge the corresponding gods artifacts. It is impossible to make buildings, mine doors or deeds within 100 tiles of the great altars. During the recharge days on the 1st and 3rd week of each starfall, Wrath or Awakening day. The lights are vulnerable to attack by the break altar spell and players mauls. When destroyed three key things will happen, starting with the spawning of the mighty Avenger of the Light unique creature. The altar will then disappear and reappear at a different location on the server and cause a medium internal head wound to followers of its god/s and will choose a random artifact to rebury. What is a champion? In the past champions were numerous and had a very different system to the way they work now, so old players may find this information surprising if they have not pvp'd in a long time. Becoming a champion has a number of bonuses and downsides, which are covered quite well by the wiki article located here - http://www.wurmpedia.com/index.php/Champion_player Remember that kingdoms based on Mol Rehan can only make Magranon champions, while Jenn Kellon based ones can make Fo and Vynora only. HotS ofc is the only kingdom able to have Libila champions. What are Farwalker Amulets? Farwalker Amulets are items that were given out as a christmas gift some years ago that have caused controversy over their power to give a player the "unstoppable" double movement speed and no fall damage effect for 30 seconds. It costs 1QL of the amulet meaning each one when spawned was worth 99 uses. Many players, including myself, would like to see Rolf make them un-usable in enemy local to prevent their use in escaping death in pvp as only a certain number of players posess them and they are non-drop items. How do griefing rules differ from freedom? A key difference between Chaos and the rest of the servers are the griefing rules. The only griefing on Chaos is of a personal abuse nature, be that though chat, leaving signs directly insulting someone etc. Anything else like terraforming, property destruction etc is fair game. However, that also means you can retaliate. None of the having to worry about highway and enclosure rules. If you can see it, you can destroy it [skills allowing]! This is a refreshing idea to those people who just want to deal with a situation themselves without having to bother a GM. If your part of a community on Chaos, you're also less likely to be 'griefed' (I'm not counting standard raiding as griefing) due to the likely hood of that person being hunted down by your group. Does Chaos have a different economy and community from the rest of Freedom? There is a market and trade but its much less compared to the rest of Freedom. There is a lot of collaboration and sharing and activities done "for the kingdom". The team is not within a village but across the whole kingdom and once someone is established then they share in the group effort and resources. As an example, its in the kingdoms interest to have a player geared up for PvP. Ok they may die a few times but those that learn and participate are given good armour and weapons, horses and enchants. The more a player gives to the kingdom, the more it gives back. If you want to be a rich crafter then Chaos may not be the place for you, it is not impossible but it isn't as easy to do as in the rest of the Freedom cluster. How does Chaos differ from Epic? The Epic servers are a separate cluster of servers that are all at least in some form pvp based. They have a seperate skill tree and as such joining the freedom of the epic servers is a big choice and commitment to building a character on either cluster. generally speaking it is rare for players to choose to build characters on both. Faster skillgain on Epic allows you to get into pvp sooner, the tradeoff is a far greater sense of achievement for ones skillgrind on chaos. However this does often cause people to fear starting on the server against older accounts.Older server and playerbase, Epic has been around a far shorter timespan giving Chaos a far richer history but also a larger skillgap between newer and older players.Server size: all 4 of the Epic servers are 1/4 the size of Chaos. The server is massive, identical in size to only the Independence server.Focused on one server: On freedom cluster there are 4 linked servers to Chaos that have no pvp, allowing complete safety to train your skills up before trying out pvp with your account. Epic has 3 home servers that are "less" pvp but there is no server where you are 100% safe as you are on freedom. These home servers do not apply to PMKs on epic, members of PMKs live only on the main elevation pvp server.Epic has the full scenario system based around completing missions, Chaos has the missions only.Epic has a skillgain curve, meaning that many skills are "effectively" higher than they appear in the skill window. This includes skills like channelingFor the above reason channeling on epic cannot be trained using vesseling on gems, this is the fastest and most preffered method on the freedom cluster.For reasons known only to Rolf, body stamina gains far slower on the epic cluster. ----------------------------------- Thats the most my mind can think of at one time, i'm sure there will be more questions or edits needed and i'll be happy to answer them, add them to this OP and edit any mistakes. I'll also try to sort out a more up to date and useful map of Chaos to help newer players as the one on the wiki is in need of some love.
  44. 0 points
    Could I have a 60QL Dioptra please COD Barrestock
  45. 0 points
    I am sure he doesnt worry about that xD
  46. 0 points
  • Newsletter

    Want to keep up to date with all our latest news and information?
    Sign Up